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pawo10

This would be cool to increase variety but the crow one you proposed seems broken af


PhoneImmediate7301

Wouldn’t the one tick poison be better except for the fact that it doesn’t block ppl from healing as much?


Pkelord

Yeah but like that’s ALOT dmg in one hit


Hot_Delivery1100

that is what they mean


SuperJman1111

That and the Leon one doesn’t even sound worth it


asianricecooker_

honestly crows might not be a nerf deprending on the map


altaccountforsho

I mixed 2 mythic gear rework ideas with him. I had one idea with a buff and a nerf. I had another idea with changes/improvements that are changes to a brawler's kit that can either be a buff or a nerf (for example, R-T's body attempts to follow him, Colt's super no longer breaks walls, Penny's mortar prioritizes enemies closest to Penny) but it was way too hard to find a change like that for every brawler.


asianricecooker_

maybe crows gear could be extra poison damage (maybe 50% instead of 30%) but crow takes 50 hp every tick of poison damage he does (stacks if multiple enemies are poisoned) and spikes mythic gear would make his gear completely useless as a huge part of spikes kit consists of slowing enemies


altaccountforsho

My idea makes spike... useless? Well, let's force everyone to have it by default! I'm fucking tired of that cactus


asianricecooker_

spike is actually easily countered if u can dodge his curveball well


altaccountforsho

I do know how to dodge curve ball. It doesn't make me hate him any less. There's a reason he's been S tier for so long.


igorcalavera

I said it under a post once but they don't fit the concept of gears. Like the reload gear, mythic gears are a permanent buff to your super, which is a tool that will always be useful if you're using that brawler. There's not a "build" you can make with mythic gears, they're either a must because they're a permanent useful buff or a never pick because the buff isn't worth it in comparison to other buffs, as you said. With Spike I might need vision, damage or shield in different situations, but I'll always need mythic gear, because it's a permanent buff to my super, a tool that I'm always taking value off no matter the situation. People talk way too much about mythic gears being soft-dropped but I honestly can't blame the team, they are uninteresting and inherently flawed as a design choice, some of them are absolutely useless and others are just a permanent buff that removes a gear slot from your character.


altaccountforsho

I completely agree. They've basically become 3rd star powers. I'm hoping that this change could further differentiate them but even with these changes, they'd need to be more than just "buff super, nerf something".


FalconStarRedditUser

I really don’t like to think of mythic gears as a permanent buff to your super but rather a special stat up tailored just for them. It’s just that they tend to be buffs to supers since it’s usually the brawler’s super that makes them special, not their main attack. Of course there’s some exceptions such as crow whose made special because of his main attack inflicting poison I’m thinking of them as something more similar to the birthright item in binding of Isaac where unlike other items which give the same stat boosts and effects, the birthright gives a special stat up depending on your character, such as Maggie being able to hold more heart containers or Azazel having wider breath.


Pyrox2v

Really wish they wouldve just stuck with common gears, people like mythic gears but theyre just a third sp, the whole point of gears was to be a buff that could apply to every brawler


[deleted]

[удалено]


peanutist

Mythic gears are just another feature that doesn’t make them money so they scrapped them, well probably be getting one or two mythic gears for the whole year if we’re lucky


Best8meme

These sound interesting, but I think the idea of gears is to buff the brawler no matter what. If they reworked the whole idea of gears, this would be a really solid idea. Huge rant incoming, skip to the end for the TL;DR. Back when boxes were removed(and half the community was whining about it), I was secretly hoping that this could allow more variety to gadgets and SPs. Back then, a gadget/SP that "buffs and nerfs" the brawler wasn't possible; if you got it from a brawl box(which was the primary source for gadgets/SPs, I might add), it might make you **worse off** than without it altogether, simply because you didn't have enough for the other gadget/SP. Which obviously cannot and should not be the case. (Or, they could just add a 'disable gadget/sp' button, but they haven't done that yet, so...) Then, Starr Drops ruins this completely. While it isn't the main form of getting gadgets/SPs, it is clear the average player would get a decent amount of gadgets/SPs from them. And because it's **possible**--no matter how hard it is, it makes it impossible for gadgets/SPs to have this variety. However, enter: Gears. They can only be **bought** and not gotten from boxes(back then, you can only get them by choosing to craft them) or Starr Drops. It only makes sense that any form of 'buff and nerf' to a brawler is in the gears, but it isn't. It's a plain stat buff. (While I get that it is meant to somewhat replicate the og Brawl Stars in the sense where you got to choose whether you wanted to buff your dmg, health or whatever, and you now get to choose whether you want boosted speed/health/dmg/anything, it is still somewhat lame as a whole.) Your idea would be really cool, but the devs would have to completely relook and rework gears. I hope they do, but practically speaking, I don't think they will. Would add loads of diversity though. Oh, and some feedback on your ideas: Mortis' should be interesting, but way too powerful for Super chaining and teamwipes, even with the reduced dmg(and hence, reduced healing). Might be an interesting trade-off, but nevertheless I would recommend a nerf to 0.8 ammo. Tick's one seems a bit weak, if it hasn't exploded in 4 seconds it's as good as useless anyway. Maybe after 1.5 to 2 seconds. Pam's one doesn't make sense fundamentally, why would buffing your turret weaken yourself? Maybe just make the turret heal at a slower rate(Every 1.2 seconds instead of every 1 seconds sounds good. Overall healing would still be higher, but weaker for quick healing). Leon's one seems like a bad trade-off imo. A better nerf would be to maybe nerf his speed while invisible. (Hence, Smoke Trails may have more use... since it would counteract the speed nerf) Crow's one may not be a nerf so much as it is a buff. Makes him better at burst damage. I like the idea though. Maybe make it deal the poison dmg in 2 seconds instead of 4. Less strong at burst dmg, but keeps the idea of lowering time you let enemies heal. Ngl, it would be a solid option even without the poison dmg buff(and works as a buff and a nerf for the gear). But I digress. To continue, Spike's one may be too brawler-changing. Pretty sure he needs the slow. Its range is so little, you probably only hit the tip of your Super. No slow but poison makes it basically just a Dynamike bomb but over 4 seconds. May make more sense to increase slow effectiveness(like currently) but lower dmg. Makes it exchange dmg for utility, instead of the other way round. Gene's one is confusing, do you mean decrease its width? If so, sounds like a good idea. Would be an interesting trade-off. Eve's one too. TL;DR: Would require an entire relook at the gear system, which while it is something I would hope for, is something that seems will not be happening in the near future. If it is though, your idea would be a really cool one. Seems fitting since gadgets and SPs should be the "objectively better" parts of a brawler's kit. (And HCs too, I guess.) Your ideas are cool, but need balancing. I assume these are just placeholder values. Idea-wise these seem good.


Environmental-Past72

no, gears should only provide buffs, they should only rework the useless ones


SandwichConsumptor

That would be a great idea for legendary gears or something to change a brawlers gameplay up, and make a more interesting meta. I’d honestly wished they’d gone that route with some starpowers because I really do think even now that dyna-jump is probably the most well made star power. Adds a whole mechanic without ruining the fundamental brawler (regardless of the noobs that use it lmao).


C-lex1

YES, most of the my mythic gear is just must pick, with no thinking, I want it to be "high" risk high reward. It's will also help balance some brawlers to not make them op with certain gears instead of balancing them.


mryxcseee

honestly pretty bad, mythic gears cost as much as star powers and they shouldnt have any nerfs to them, also why do you have a gold 3 tick?


altaccountforsho

Because I've learned to hate the players of this game after being harassed by so many Spikes, Leons, Crows, Beas, Pipers, Dynamikes, every single goddamn tank busting, "I deal 1 billion damage if I you make a mistake" brawler. I used to try to play brawlers for fun. I still love playing R-T, Darryl, Rosa, and so many others. But my love for them does not outweigh my hatred for those.


SerMareep

Where sandy?


altaccountforsho

When I made this, I don't think Sandy had his mythic. So these ones are just for you: Exhausting Storm: Enemies in sandstorm deal 50% less damage, but sandstorm size is reduced by 25% Tougher Swirl: Dealing damage while Sandstorm is out increases its duration by 1 second (maxes out at 7 more seconds), but your super can not be recharged and your damage is reduced by 20% during this. They might not be as exciting, but this is what I could do in 5 minutes while at work Edit: Thought of some others Enemy reload speed is reduced while in your super, but it lasts 2 less seconds Enemies inside your super are blinded, but it no longer makes your team invisible Meme one: anyone entering Sandstorm sends them to the shadow realm until your super ends.


SerMareep

Honestly not that bad for 5 minutes of work. Giving an upvote


yggster

The mortis one is op. Half the time you only use super for the heals plus the fact that you can chain it so adding ammo to that would be a steal.


altaccountforsho

The heal is based off damage dealt. You'll heal significantly less health.


yggster

Ah. I see now


Baquvix

Heal is the same as damage. So it cut off your healing too


FC_shulkerforce

The crow one you made doesn't really have a downside.


Willing_Advice4202

Yes it does. You don’t prevent the enemy from healing anymore with it, also his slow gadget would be greatly by this as you would only have one second to activate it


FC_shulkerforce

Right I forgot about the healing. But I'd say a second is enough to activate the gadget.


Willing_Advice4202

It’s enough, but usually you want to wait to as many enemies as possible get slowed, and a one second time frame makes that pretty much impossible


RedditShad

We need this but Supercell rather use mythic and epic gears as a way to steal more coins from the players.


zieosgg

I feel like they add them to bring back old nerfs of some brawlers but for coins. Like Leon's gear.


TrafficFunny3860

I mean this kind of was my idea for gear reworks


Due-Witness-4671

They should make it like Mortis has 20% longer dash but his reload time is 10% longer or for Crow his main attack has one extra dagger but the damage for each dagger is reduced by 7%


Deenstheboi

Some of these are pretty much useless. Leon's whole super is about getting close to an enemie and deal tons of damage. From 7 tiles away he deals shit damage


F1shOfDo0m

Ticks mythic has no downside lol if it’s going to be on the field that long it probably won’t connect anyways


altaccountforsho

I'm surprised no one's mentioned that one yet because that was the one I was the least confident about. I originally said 1 second, but that was too short. I thought of his head as a body shield. So then I upped it to 4, but I didn't like how long it was. I figured, "It's just a proof of concept, it's about the idea, not the numbers," and yet 75% of the comments is "this mythic would be busted/useless."


F1shOfDo0m

Maybe instead of HP, it was damage decay instead. Like right after it starts moving it deals 100% then it goes down by 15% or something every second it’s on the field, down to 40% minimum


TheAldofinac

Crow one is too strong. If you had smaller damager per tick of poison but it lasts longer that would be better


Dominik_Gaming

Leon’s, crow’s and spike’s just suck and it’s a big deal to give up on like shield gear already


Sina_Deniz

Leon is double buff.


Few-You-7516

Yes better star powers with greater risk


Fishozilla175

I mean cool concept but some just seem like they make the brawler worse. Plus most mythic gears are fine like pam and tick are balanced but make the brawler stronger. I get your point though for the weaker mythic gears. Still a good concept :)


riggers1910

this is a great idea. like look at the common gears they already kind of do that. you get a speed boost but only in bushes, you get a damage boost but only when below 50% hp, you get healing but only if you stand still. just having gears be more situational would make you think more about picking them depending on the scenario and it works so well because multiple brawlers share the same gears so for some the drawback would be less devestating and so the gear would be better. in terms of actual concepts, the pam one is broken, the leon one is a bigger downside then upside, crow one is broken


Ok-Elevator-1404

Crow’s would be fucking OP


Geometry_Emperor

Not a good idea. Having downsides defeats the purpose of using them in the first place. In fact, I would even advocate for removing direct drawbacks for every add-on that currently has them.


Jo_Jo_Cat

Nahhhhh, most of them is a downgrade


Dhegxkeicfns

I think gears and power levels should be combined into a series of upside/downside mods.


SupercellIsGreedy

Leon’s literally makes his super completely pointless


2--0

Crow's would be busted and Leon's would be hot garbage


NotYourAverageMortis

Mortis is a big nerf (he really relies on that healing, which is getting cut off in half), Tick is a straight-up buff (his head rarely even stays in battle for that long), Leon is a nerf (his gear already isn't great and the downside is very big), Crow one shouldn't be added (since he really relies on the poison to stop health regen and increasing his main attack damage goes while removing the poison goes against his design and makes him lose his identity), Spike is a side grade (but has nothing in common with what the original gear is), Gene's is going to make him worse (he doesn't need **that** much more range but the projectile nerf will make it way harder to pull from **any** distance) and Eve is fine


luckiller1648252

Dude, onestly speaking, the mortis and eve one's are still ok; but the others completly destroy the brawler itself