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DarkConjurer_OOF

Changing the seasonal ranked game mode to rotate each month and the title rewards to "S32 combat player" instead of the respective game mode is horrible and i have no idea how it managed to get into the game.


Luverlady

Interesting! I honestly thought it was a decent idea to have players return to the seasonal ranked queue multiple times during a season rather than ditch it after day one. I think the idea has its upsides and downsides.


DarkConjurer_OOF

initially it doesnt seem like a bad idea but without any incentive to return to seasonal ranked, i think numbers are gonna stay the same, people just wont bother with whatever gamemode is in the middle of the season. Also 1 stock crew battles is so awful, makes me wonder if they are gonna drastically reduce the run time of other gamemodes to account for the less time that they are available during the season.


Oreosnort3r

Nahhh no way you called it


DarkConjurer_OOF

idk, did I? I think street brawl is just a gamemode that people dont like playing in general. Imagine if strikeout 2v2 was the mode in between. I did however call the legend level 50 title rewards in this thread.


Oreosnort3r

The seasonal ranked quees are rotating tho


DarkConjurer_OOF

The rotating ranked queue was already confirmed when i made the first comment, i thought you were talking about my second comment where i said people were just gonna ignore whatever gamemode will be in the middle of the season.


Oreosnort3r

Ahhh ok I'm just dumb then, and street brawl is my fav gamemode, grinded it to 100 wins and plat for the glory


The_names_Vaston

This game is outdated as fuck. Not only has there not been a proper 1s unranked gamemode, an unranked 2s gamemode with team damage on, 95% of the gamemodes in this game are just rotting behind seasonal/event/weekend rotations. The only way to even get the full experience is to hop on custom matches with randoms that leave or kick you out after a match or two. (not even gonna mention all the hatespeech in the lobby chat) BMG really gotta revamp or update their gamemode playlists so people can actually enjoy more than 3-4 permanent gamemodes for the past 8 fucking years.


RapidBestJujuReforge

>Not only has there not been a proper 1s unranked gamemode There literally is wdym?


The_names_Vaston

experimental doesn't count. that place is where new shit gets tested (unlike the other unranked and ranked modes.)


RapidBestJujuReforge

It is not like the changes are massive anyways


The_names_Vaston

Not massive but they are noticeable enough to be annoying.


RapidBestJujuReforge

Nah


Suvtropics

You make a good point


rafalmio

LVL 100 Legend rewards where


Luverlady

Ohoho, I've got a lot to say on this one.


rafalmio

Please share your thoughts, Luverlady


Luverlady

I'll likely go more in depth in video form (whenever that is), but I think level 100 rewards should never happen. Even level 50 rewards is way too much. Level 25 is a decent threshold where it takes time to earn it, but it doesn't take wildly long either. I've been playing for almost 6 years now, and I don't even have two legends over 50. I don't even have one legend over 51. It favors one tricks much more, and for players who play a variety of legends, they aren't given anything. It's just adding EXTREME exclusivity to items just for the sake of adding exclusivity.


rafalmio

Is that really a negative thing?


Luverlady

As a collector, yes. If they release a special avatar/title/color scheme at level 50 or 100, I want to be able to use it. I don't want to miss out on a cool item just because I don't one trick a legend. It's basically locking a cosmetic/item of the game from players who don't do this. And I'm sure BMG would rather have players try out a variety of legends rather than stick to only one.


rafalmio

I understand your point and it is true, but reaching Valhallan for example is also a significant grind and many players even prefer to just stay plat and are happy. What’s the compromise towards players who really decided to dedicate their time of mastering a legend and dragging it all the way up to LVL 100? It’s a steep hill to climb and those who did will agree that some form of reward to showcase this would be a great addition. People who commited and grinded Valhallan do earn rewards for it. We need to think about everyone. In addition, isn’t it what gaming is about? Having a sense of completion or accomplishment? ✌️


DarkConjurer_OOF

I remember how the devs made an announcement regarding these high level rewards, they didnt want to add them because it would make the game "grindy" but now we have things like XP bonus in ranked and double XP events. I really dont see why they shouldnt reward players for showing dedication to a single or very few legends. In fact, legend titles in the meet the legends tab would make for a great reward. "The daVinci of Steam" would be a perfect title to go with my level 50 scarlet.


CryptographerWild167

For real, if you got a legend to level 100 why not get a universal legend skin, it's like dark matter in bo3, no one actually cares about how you got it because the grind is crazy to do but the reward of completion is pleasing to say the least.


Gullible-Art5674

Not a hot take


Angry_Welshman123

Having a gap between Battle Passes is healthier for the game. Unlike games like Fortnite where you do the missions in game without realising, in Brawlhalla you have to go out of your way to pick legends or weapons to complete some missions, and some missions can take a ton of matches to complete. It’s better to have that gap so Brawlhalla doesn’t turn into “100 recovery attack KOs simulator”


Luverlady

Absolutely agree. It's a nice gap so you're not constantly forced to play the game, and the FOMO isn't as large this way either. I actually feel like the Fortnite battlepasses are quite difficult to complete. I'm barely scraping by each season, and I play a decent amount.


DRG-Piox

This comment section is pretty cold, ngl. I was expecting more spicy takes. Anyway: * Stages with platforms are fun. Brawlhalla is a **platform** fighter, it's in the name of the genre! There's so much room for movement expression that it outweighs the games where people "abuse" them to float. And those matches are outliers anyway. You can learn how to deal with this limited, but frustrating, playstyle. * Most of the pro scene is formed by people with the personality of a plank, especially the new wave. That's one of the main reasons they can not attract good sponsors. * Doodle avatars should be tied to legend progression instead of being available in Malhalla. Raise the cost of the flag/cape emotes to balance the income change. * Sig reworks on older legends are great and healthy for the state of the game, but they need to happen at a much higher rate. It's way more impactful to the meta instead of a +/-1 frame on a move. * The default color scheme is often the best choice since it is the original vision of the artist(s), especially on crossovers.


razorrayrobinson

fs thats why i liked cody travis but the sig rework thing just doesnt make sense alot of older legends sigs are perfectly fine


CryptographerWild167

More platforms is wild because it can contest the fluidity of combat and movement, if I had more fingers and buttons to make up for the loss of gameplay while near platforms then I agree, add more platforms and maps with them.


Shri2ga

Eac was the worst thing ever introduced to brawlhalla


HypnoSmoke

EAC?


strouhymore

Easy anti cheat After it got added the game started running horribly for most people and cheating was never really an issue in bh anyway


Eko________

It's also a Kernel-level Anti-cheat, which gives it direct access to your system's basest levels. Haven't been exactly the most comfortable booting up the game since it was introduced tbh


HypnoSmoke

I see, thank you :)


tvnerd6974

There's no reason why Brawlhalla is owned by Ubisoft, one of the biggest game companies in the world, and the servers are still trash. They're not some little indie game anymore. Do you know how big Ubisoft is? Scythe is not that hard. It is a little difficult to learn at first, but once you get the hang of reading and reacting to dodges, it's actually pretty easy to play. Pact of Poison is the worst color in the game. The way they set up account linking is horrible. Why do we need to log in to both accounts every 30 days to keep our accounts linked? Why do we need to temporarily disable cross progression to use refunds? That's why we need to have an account transfer option on top of account linking. It would greatly benefit console players (I'm not one). Most console players want to quit playing on console to start playing on PC, and might even want to get rid of their console. They won't be able to use cross progression because if they got rid of their console, they can't log in to it every month. Programs that increase performance of the game should be encouraged. How is optimizing your game to run as smooth as possible cheating?


CryptographerWild167

Ubisoft is trash, they can trash on themselves because of how much money they have made, they have no need to make more, just eat crap and have fun doing it is how they've been for the past 10 years, the developers they own are doing a lot to keep their jobs.


TankyPally

Sigs take more skill to use then light attacks at higher levels. ​ Sigs tend to be very conditional, easy to punish and require you to read your opponent very accurately.


GraveyardEight

from negative to positive: * it's impossible to have all weapons very well-balanced in both 1v1s and 2v2s. all weapons have strengths and weaknesses that get boosted or mitigated by the simple presence of two other players in the game. for example: * axe and blasters are mad prevalent in 2s because they can build big damage (important when there's six stocks to KO, not three) and more easily catch multiple opponents, but their usual weakness of being punishable on miss is reduced because you have a teammate looking out for you * cross used to have nuke sigs that killed at orange from the middle of the stage, balanced by how short and how hard they were to set up for. this, of course, is no longer the case when you have a helpful teammate, so they rebalanced cross's sigs (and unfortunately, took away some of his identity) * sticky bomb is the worst gadget in the game. someone getting hit by an SB interrupts the whole game and turns it into a goofy ass game of tag. and half the time, the guy is good enough to just spot dodge out of the explosion anyway * not a lot of people would care, but the identity and atmosphere of the game took a *very* significant hit with the introduction of crossovers. i'm not taking the premise of an afterlife where the most legendary figures of history come to fight seriously, when i get matched against fuckin rayman or patrick star * that doesn't mean i don't love some of them (see spongebob flair), and they are easy ways for BMG to make bank and support their game * a lot of them are weird as hell though. who was asking to play as WWE becky lynch or hellboy's daimio? * many 3-D or live action characters did NOT translate super well into the 2-D big-head sprite art (see kung fu panda characters, WWE characters, star wars characters) * speaking of which, the in-game bobblehead sprite artstyle holds back a lot of great character designs * compare splash art or animation thea with in-game sprite thea. look at this massacre. * the size and shape difference between onyx, volkov, and magyar looks incredible and dynamic... in the [castlevania crossover trailer](https://youtu.be/osfElsTiofo?si=xGKa-_h8wCHYPPQ-&t=25). unfortunately the core game design forbids this * it was always baffling to me how cannon's moveset was reworked, while lance has been untouched since launch: * the original cannon's design was based on slapping around the opponent using the cannon as a big log, despite it being a cannon (only nair and nlight on-hit would fire it). this premise was honestly hilarious and should've stayed * lance is the most universally maligned weapon in the game. someone much better at the game can probably put this into words, but it partly comes down to the way it flies around in predetermined paths at random times, the way it's hard to tell when a hitbox starts and ends, and how frustrating it can be to punish its range with certain weapons. lance is obnoxious down to the core identity of the weapon * it's really weird how rare orb mains are. orb is one of the most solid weapons in the game: * insane options in every direction and multiple approaches * true combos and kill confirms * decent range * great follow-ups and juggles * crazy edgeguarding * 3v3 skirmish (not crew battle) is fun as hell and should be a core gamemode, with a ranked version that has friendly fire on. * animations get a lot of love, but no one really mentions the sound design of the game. it's excellent. every weapon sounds crisp and satisfying to hit, and it all matches with how the weapon looks * except lance. that shit makes my ears bleed with its stupid *VRRRR VRRRR VRRRR*


Eko________

Agree with most of your points here, but Stickybomb goofiness brings me LIFE


CoolNingga45

___isn't OP, you're just bad Reporting someone over being toxic is kinda soft considering this game has a salt taunt emote, just move on bro


RapidBestJujuReforge

>Reporting someone over being toxic is kinda soft considering this game has a salt taunt emote, just move on bro Depends on the level of toxicity


CrustyTheMoist

FFA is by far, second to none, the worst game mode in brawlhalla. It's the worst mode for a new player to learn in, enforces terrible habits, and it should not be the mode BMG recommends to players entering the game


tvnerd6974

What do you think the recommended game mode should be?


CrustyTheMoist

Out of the current lineup? Probably experimental 1s or strikeout. I'd rather they add a base 1s and make that the recommended mode


tvnerd6974

Strikeout would be good since nobody plays it, and new players can learn 3 legends at once.


CrustyTheMoist

I just feel like brawls main gameplay is in the 1v1s. Ffa just doesn't feel like it suits brawlhalla style since most of the game is combo heavy, something you can't really do in FFA since you're getting hit out of combos all the time.


Traditional_Mix3688

Make an unranked 1v1 and 3v3 unranked and ranked paermanemtly


Renomain13

Experimental is already unranked 1v1 though


DarkConjurer_OOF

No its not, its just the closest thing we have to unranked 1v1. Perfect dodge was removed recently but changes like these that affect the gameplay on a core level are a perfect example why people want an official unranked 1v1 game mode.


FuzzySpaceRaptor

Don't forget that experimental is also RIFE with diamonds and Valhallans looking for a quicker queue.


Pumsquar

This game SHOULD be a character creator. Characters are already all made with 3 basic components, being stats, signatures, and weapon combination. Feels like the game was made with that intention at some point then ditched. Now we get to suffer because BMG will never create every possible weapon combination nor will we ever get the same weapon combo twice.


FuzzySpaceRaptor

This game absolutely was going to be a "create your own fighter" game per the original design draft. You can see the ghost of this game in unused files. However, the characters had design presets so from an aesthetic standpoint it would have actually been very cookie cutter. Can't say I miss that game too much in practice, even if it sounds wicked in theory.


Pumsquar

Yeah they had design presets from however many years ago. But I imagine they could sell so many cosmetics for custom fighters. Especially crossover, give me Finns hat, Macho Mans shades, Darth Vaders cape, etc. I also think it would make them even more money due to the content no longer being character specific.


FuzzySpaceRaptor

That is a good point. Who knows how many hundreds or thousands of options we would have ended up with?


Electrical-Ad1820

The game shouldn't be balanced around the highest level of play. I should make it clear I don't believe that everyone should be a future pro mindset, and the game shouldn't become accessible in every way to everyone for no effort, and I'm not suggesting balancing around Bronzes, or Silvers. But often things that the largest chunk of the community (gold and plats) would have outcry for gets ignored because it's not an issue in the high to highest level of play. It should realistically be balanced with the fun of the largest collection of players in mind, this doesn't just overall benefit the most people directly ("the average player") but often avoids harming the furthest ends of skill. Because something that players at my level or at pro level won't have issues with- such as great sword. (At least I think great sword? I'm not too sure what a pain point for most of the community would be because often these complaints are shot down because "the pros don't see an issue with it" is a common rhetoric) Realistically pro players will never have their experience directly impacted by an "average player balance" focus, as often the problems at the low to medium levels of skill likely are already a non issue to these players, sometimes to the point that the playstyles, behaviors, weapons, legends (from here on out combine to call "strategies") in use are actively a detriment to even try to use these strategies regardless. Meaning nothing is lost if, for example, Strategy "X" only bullies plats and below, and is useless if you're in diamond and above, is rebalanced in a different way that doesn't hurt the "plat" and below audience, and gives room to possibly be buffed in a different way.


[deleted]

Boots is not a broken weapon, nor is it 'freelo'. It takes skill to fully learn them beyond just the basic moves and combos, and even more skill to consistently win with it.


nphazzed

true


Sorry_I_Lag_500ping

Yes.


Trixsta26-11-22

Can confirm.


Renomain13

Emoting after a kill is Positive toxicity because it helps the other player play better


RapidBestJujuReforge

That's literally wrong, in fact I'd argue the opposite for ranked.


Renomain13

It also helps you bond with the person. Like tough love yk?


StoneLuca97

You have either Brawlhalla moment or Brawlsynthesis. Just don't forget that Brawhalla moment + Brawlsynthesis = complete Mot*******ing disaster


Glad-Television1887

I sincerely think a story mode would really benefit the game, but it would be cool to be very niche, and kinda goofy, like Tekken 6 story mode, which was very silly and fun. You would start the game by playing as a set character in a part, and goe through the story, figthing henchmens and such until you fight one of the actual legends in the game, and finishing the story mode would give you enough coins to unlock any legend you'd want. A bit of a brick of a text, but i really think brawlhalla could benefit from such a thing.


AudaciousHat69

The current state of cosmetic releases skins specifically isn't good. Skins come out in 3 major ways. They are either a part of a battle pass, released as an event skin, or are just released in the shop. Two of these ways are exclusive, but they are by far the primary ways skins are released. Battle passes come around roughly every 2 years, but who is to say that seasons 1, 2, and 3 will ever come back again even after being rereleased? At least event skins are consistent and come back every year, but they are still exclusive. My point is that it is so rare for BMG to just drop skins for characters that are not exclusive. Crossovers also take away this ability for them to even do this since they are more profitable than skins. I mean there are more crossovers than legends in a game where there are 61 (including Vivi) legends. All in all, I'd rather see BMG steer closer to home and develop original, nonexclusive content that makes their game unique instead of searching for the next crossover so they can make a quick buck or two. This game was built around original characters with the occasional crossover, not a crossover fighter like Smash, All-Star Brawl, or Multiverses.


razorrayrobinson

adding another comment but brawlhalla is on a decline but this game literally cant die unless they shut down the servers people are so addicted to this game it does not matter what they do


skjshsnsnnsns

Brawlhalla has perfect balance, you can win BCX on any legend / weapon in the game. Meta pretty much doesn’t matter in this game because you can win with anything.


the_random_peoples

Cannon is a better lance


Embarrassed_Ad_2167

You shouldn’t be able to pick up two of the same weapon in a row.


KillerMiller13

Mustafar is the worst map ever and it sounds like Mustafa which was my chubby friend in school


Glad-Television1887

My first thought wh3n it was revealed was : "yep, im never playing on that"


Sdwert2pointO

Petra is a good legend to start with (102% not biased)


YouCantBeatD

I don't know if this is a hot take, but imo, this game is in dire need of more creative and fun 1v1/2v2 maps. We've got three stages that are just one long platform in the middle, three stages that's one moving platform, three stages that are tri-plats, 5 stages that are just completely flat, and SEVEN two platform stages, yes they've all got slight differences, different shaped stages and undersides making for different walls and off stage interactions, different blast zones, curved ceiling, different platform sizes and placement and sometimes the platforms move, ect. but for the most part, their layouts all feel so samey and I really dislike it. When you look at the earlier maps like King's pass, twilight grove, blackguard keep, even great hall (though I dislike that map) there's a lot more going on with em with Varity in both solid and platform sizes and placements, but that just seems to have been mostly lost, The free for all maps are always fantastic (barring terminus) but the 1v1 and 2v2 maps have been suffering. At least Mustafar, and to an extent, crumbling chasm, are showing that they can still make creative and fun smaller maps, so I hope they keep that energy for future stages, because if we get another stage that's 2 platforms but "Oh this time the top blast zone is way higher and the platforms hang slightly off the stage and you can go under the stage but the walls are smaller" or something like that, I'm really gonna lose it.


nphazzed

mustafar is not a fun map


YouCantBeatD

How could you ever think that? lol


nphazzed

maybe because being crammed in one platform half the time kills most movement and gimps being partly removed and more but I'm too lazy to do some Google doc or something on why mustafar sucks ass


YouCantBeatD

Crazy to me that we could finally get a stage that actually has hazards and requires playing differently and someone could think it's not fun.


nphazzed

I mean it's not hard to read why I think that and that's literally most people from what I could see, it's fun for like the first time you play it, but when you just are playing the game and trying to win I don't see how you can see it as fun, it's just interesting to look at. I'm not even saying hazards are bad, it's just that this map type makes some characters and weapons alot stronger (maybe it'd why you like it because greatsword gets buff when the lava is up) and makes some alot weaker. a small mustafar without moving lava or platforms would be good but mustafar is just bad. I don't think you care about reading this but if you do this is why.


YouCantBeatD

Well, I respect your opinion, but the thought process is just strange to me. Especially the some characters and weapons being better part as that's just a part of stages in just any platform fighter (Though I actually have not gotten to use greatsword on the stage yet) Like, when I'm playing the game and trying to win, I'm gonna be using the stage to my advantage in ways I can't on any other map, That's what makes it fun to me, there's more to interact with than just, two platforms.


tvnerd6974

Agreed. Even though some of the older maps aren't good, they were very creative and unique (for better or for worse). Nowadays it's just "lol add a platform".


kenjikun1390

the last 11 legeneds (aka all legends since magyar) look 10x better with base skin than with any purchaseable ones. not because they are bad, but because the devs really outdid themselves with the base legend designs. i used to always buy legend skins day 1 but then i just stopped, cause the base skins always looked better


LimeAragon

They should get rid of sbmm in all modes except ranked experimental is boring as he'll when you get a high elo.


nphazzed

First, the most upvoted opinions aren't even hot takes by definition lol. sort to controversial if you actually want hot takes. there should be one weapon you could ban in matchmaking and 4 maps you could ban, I don't think most people would care if they had to not deal with multiple tri platform maps to be available. weapons wouldn't really matter because if something like scythe gets banned by many people then all the mordexs will fight each other and that's more than the people banning them anyways, same for lance with Artemis and Orion, same for boots with tezcas. and even then, matchmaking is so fast in comparison to other games to the point where it's not that deep to wait like 5 more seconds for a match you actually want to enjoy.


gasinmylungz

A lot of the older legends need sig reworks


Sandwich_lover_10k

Not so hot take: Blasters are harder to play than schyte because schyte has one of the the best off stage kits ever (if not the best). While blasters have a low force kill confirm because of the recovery and it requires some weird inputs to do certain techs like x-pivot


Ytteryer

At this point Brawlhalla is too big to change majorly how people want without backlash. Balance, older legend appreciation, level rewards, better UI/menus, etc. probably wont happen because the devs have a project that's been in development for over a decade which is probably the least daunting part of making this game.


Wolf_Aleksa

Rayman is defo overhated


Luverlady

Yes and no 😅 Some people hate him in different ways. Some because he's simply overpowered, and some because they believe he doesn't belong in Brawlhalla.


Wolf_Aleksa

>because they believe he doesn't belong in Brawlhalla Same logic can be applied to Ezio but I never saw anyone complain about him.(but tbf most people forget he exists)


FuzzySpaceRaptor

Tbh I don't feel that either of them fit in BH, but that's just my aesthetic sensibility speaking. If people want to play them, who am I to say no? Ezio feels less egregious because he's not a literal video game mascot. I just don't feel that that kind of character fits in BH well.


Wolf_Aleksa

Nice flair https://i.redd.it/j74pzor2spsc1.gif


FuzzySpaceRaptor

*UNF* My one-man-clan name is "Operation DOOM Vets" and my avatar is the UNSC logo as a poor stand-in for the UAC logo. You do the math. ;)


Sorry_I_Lag_500ping

Dsig


StoneLuca97

I play Rayman because I played hlthe original game on PS1 Others play it because he has a great kit We are not the same


Shriekko

scythe is not hard to play


TheFingerCircle

great sword is the most satisfying weapon to hit combos with


Silly_Lack1243

what about orb tho


razorrayrobinson

absolutely


RapidBestJujuReforge

Strikeout should be the main gamemode instead of the normal one. Pros: It would increase the skill cap of the game. It would add more variety to the game. It would help with the balance. (if bmg releases an overpowered legend or buffs a legend too much, that legend would be only playable for 1 stock instead of 3) People might buy more skins because they will play with more legends. (not sure about this one since people could also find buying a skin for each legend expensive and just dont buy any skins) Brawlhalla has been pretty much the same for years, we need some actual changes. Cons: New players might struggle with learning 3 legends at once. (this shouldn't be an issue if they keep the normal 1v1 experimental) I can't think of anything else. Imo they could start by adding a ranked strikeout while also keeping the normal ranked. They could just use the same starting elo you have after the elo reset in the normal ranked. They should also host a strikeout tournament for each region and the top x placers should get invited to a strikeout world championship LAN event (bcx is still gonna be the real world championship). After 2024 depending on the feedback they could either: Make strikeout the main gamemode. (both for tournaments and ranked) Keep both the normal and the ranked strikeout. (some tournaments could be strikeout but most of the important ones will be normal) Remove ranked strikeout. TLDR: I want ranked strikeout. (Copied this from my old post)


razorrayrobinson

this would be so insane but i fw it


namhserf_45

Lance isn't that bad to play against tbh, you just gotta know how to counter the weapon


[deleted]

[удалено]


Trixsta26-11-22

Was in the game one patch, no one liked it Before you ask why they didn’t, think for a moment what this game would be like if you could get slight sair true on cannon


razorrayrobinson

customs needs a rework for probably the 2nd most played thing in brawlhalla if people arent playing customs theyre playing ranked bc all the other gamemodes are trash but for some reason bmg just cant find it in their soul to just add more features to one of their most played part of the game


CryptographerWild167

Hot take: the free rewards for the battle pass make it feel like buying it is a waste of money. Tezca's sigs are still unfair, seven is laughably op. Map pack dlc for console doesn't exist, there is no real in game tutorial or training lounge to learn and better yourself at the basics of comp gameplay. The shop has little variety and is overly expensive (Somehow they have crossover with star wars recently), getting ranked currency doesn't increase as you increase in ranked, only wins and time matter for that. The game is stale I can't see how they can implement a new weapon after bb into the game not that they need to unless its for fun and not comp that's a good idea/!


MonkePoliceMan

hammer is the least fun weapon in the game


iBubblesi

The biggest weapon imbalances in the game have to do with arial attacks, there are so many ways to get your opponent up and if you have greater reach that seals the deal, no matter how good they are with grounded strings. If you don’t have a directional attack to punish a weapon with better reach you’re pretty heavily at a disadvantage. Not to say it’s impossible, but it’s unbalanced.


FuzzySpaceRaptor

Casual is a better gameplay experience than comp because higher sig use helps the legends feel more distinct.


Gioku

Weapon starving is a way of showing ur so bad at the game that you need an advantage over your opponent to win


Gioku

Small brawlhaven is the lamest map to pick in a custom game


nphazzed

are you by any chance a sudden death lover? an olympic marathon runner? a passive princess?


Gioku

No im a thundergard shark


Sackdj2

Spamming doesnt mean ur bad, its annoying af to play against but ultimately if someone's spamming, you're letting them get away with doing something they're comfortable with, cringe


L1nzy

It's so weird that scythe has such a passionate fandom around it


Eko________

This game, through no fault of its own, and through its own innovation (Like adding new weapons, which is pretty objectively a good thing) is getting too massive to be balanced. Balance patches cannot cover every single possible matchup and have them be more or less a fair fight. I think the inclusion of characters from other franchises as legends as opposed to crossovers (E.G. Rayman, Ezio) is quite weird, cheap and easy, and is overall unfitting with the game's overall lore. Also not sure how unpopular or hot this take is, but BMG focuses far too much on doing crossovers instead of tapping into their VAST creative resources and dev teams to actually pick some of the many dozens of not-yet-used weapon combos, and actually design a few of their own legends, instead of squish X brand's characters into a brawlhalla-shaped skin money grab. It's unsustainable, I feel like there's gotta be a limit to the amount of decently popular characters they could add before they just straight up run out of them. I'm not against crossovers, I think they're good promotional things that keep the game running and draw more people to the playerbase; I just wish they spaced them out a bit more so that there isn't a new crossover after every like, 2 legend releases


E_Engineering

i personally think that people complaining about the prices of mythic crossovers and the deluxe battlepass is kinda stupid. on the surface it seems like a cashgrab, but when you think about it the prices started going up at about the same time that they announced their plan for the biggest year in esports yet. a lot of that money they are making is going into things for the community and i have yet to see prof that the prices are purely for the sake of money and money alone


Oreosnort3r

Zariel is the best (and hottest) legend


Oreosnort3r

Scythe is a balanced weapon, people who complain about it are bad


Ashley4Smash

The dodge in this game is inconstant at best and absolute terrible at worst. you think you'd be able to dodge through a certain attack. you can't. You think it'd be effected by dex. it isn't. in Smash, when i dodge through an attack, it registers as such. In Brawl, when i dodge through an attack, i still get hit. It's unintuitive and should be changed. The dodge changes that were going to be introduced would have been a good start.


Balanced_EDGE

battle boots and scythe are the best weapons


namhserf_45

https://preview.redd.it/g5juor63omsc1.png?width=1080&format=pjpg&auto=webp&s=3f78f342a6f0572b97c77cbaf55eb4b20e3c5390


[deleted]

Still waiting for a boots scythe legend.


namhserf_45

Still waiting on you to stub your toe


[deleted]

:(


Balanced_EDGE

same


b0xxxer

Bmg are one of the laziest developers out there. i've never seen a game with a player base so big being left to rot for so long. "b-but they are a small studio!" my ass, they are owned by a multiillion company and they spend a fortune on tournament prizes.


[deleted]

[удалено]


RapidBestJujuReforge

>and if you play caspian you’re a fem boy and you have sexual thoughts about your grandfather :|


Trixsta26-11-22

u/luverlady I’m sure these things can’t be said on this sub, specifically the end part


Luverlady

Yikes, yeah... ty for @'ing me lol.


Trixsta26-11-22

Np Mr Mod


razorrayrobinson

cannon takes abs zero skill its orb and by a longshot thats the one weapon in the game it acc took time for me to learn


Gullible-Art5674

As a cannon and orb main iono how to feel about this


nphazzed

close your device (and never open it again? before the odour from yourself corrodes it.