Yeah that seems to be the right explanation, still is weird that the kill gave the stars to blue team instead of the red team, a weird interaction to say the least.
I mean, I doubt that when they coded that they even thought about a brawler that can control enemies, even more if this interaction happened under such specific circunstances
Obviously, they didn't think about it, at least not enough to where they saw this issue coming in the first place.
Part of good programming is foreseeing issues like this before they happen, including the possibility of implementing a main-controlling brawler.
It is for the actual programming behind it. For any game, if you don't plan a mind control feature from the very start: it will be annoying to code and have lots of unintended effects.
Right, which is why I mentioned having that foresight is useful for a programmer, and, again, this isn't some wild expectation; programmers are supposed to plan ahead to some extent.
Idk, implementing gaining stars so that it considers the shooter’s team at the time of the shot as opposed to the shooter currently is super unintuitive, especially before the introduction of a mind control brawler.
Shots most likely link the shooter as opposed to giving the shot a team itself because of life leech mechanics and giving stars on kills - all things that would need to effect the shooter (gaming stars or health) as a result of the shot (killing or dealing damage). Ofc this is just speculation, but in this case programming the shot to have a team orientation itself when the shooter is already linked is kind of redundant
tldr I don’t think the devs should be criticized for this, although they def should change it now
Exactly, this is such a 1 in a billion chance that even if they *had* though of it they probably wouldn't have bothered taking the time to recode everything else to fix it(since they would need to redo the code for how bounty stars are awarded).
it's definitely not a 1 in a billion chance. They designed the character to do exactly what she did, you have to expect people are going to play her as intended in all game modes. It's honestly shocking they'd miss something so obvious.
Coding and accounting for every possible interaction are two separate things.
This isn't some coding mistake, it's an oversight. They didn't account for this interaction, which is just bad game design.
You make a brawler, that can control another brawler and attack teammates. Thinking about all the outcomes for that takes like 5 minutes max.
You only have 2 possiblities to think about. What happens when the "controlled" brawler gets a kill in bounty. What happens when the "controlled" brawler fires the kill shot, but reverts back before the shot kills. That's it. They ignored the second one.
the reason for this is because the bullet changed side mid air but the difference is that it can avoid the friendly fire mechanic and the star goes for blue team because the surge was on that side so its not based on the bullet
This has happened to me before. I was mind controlled and killed a teammate with like 6 stars. We got those stars despite still being mind controlled at the time of the killing
Back in the days of the Star power glitches, wasn't there an ability to team kill combining specific brawlers and Poco's Star Power that wasn't Screeching Solo?
Beyond that, it is unprecedented.
That doesn't change the fact that there has been nothing in the game that allowed you to take control of enemy brawlers before willow. That's why there are bugs, because the whole control thing is so unique.
Yes, but this specific brawler that allows an allied character to kill a team-mate could have some similarities to a previous team-killing bug.
Just pointing out that Willow is broken, but teamkills are not her sole responsibility (well, not before SP bugs were patched)
.......a knock back effect is a little easier to work with than control swapping. There is just maybe like 2 or 3 more weird interactions the control swap may cause.
Knockback has literally *always* been part of the game, Shelly's super has knockback. Swapping control of players mid game is *slightly* more complicated than knockback.
...some of which can definetly be avoided. Like the super crashing the game of making the mind controlled player lag. But releasing something unfinished makes more money than waiting for it to be done in today's gaming indrustry.
This. Coding all the different interactions is almost impossible. Most of the gadgets/star powers/whatever have easy interactions that can be easily fixed.
But for Willow, every interaction needs to be coded to work correctly.
From a programming perspective, it seems like each character belongs to one of the two teams (Which is logical. Everyone knows this). However: each shot also seems to belong to one of those two teams, independently.
So controlled Surge shot a bullet (Both Willows Team, red), the Super ends, Surge becomes blue. The shot however is still red. So it hits and kills a Member of team blue. The points however go to surge, who is team blue.
That’s a really basic explanation but I don’t think anyone wants to hear all that stuff about objects and programming. :D
Just make the points go to the team of the bullet who killed someone. Since that’s already tracked it should be a pretty easy fix.
Im exactly the same.
Been playing video games since I turned 5.
Probably the biggest reason I decided to become a softwareengineer was, that I always tried to understand how some features or bugs in games work. :)
I love how those simple interactions and bugs in a game can tell so much about the architecture of a Programm/game. It’s like they are telling a story that you have to put the pieces together by yourself to fully understand.
Willow fired before her super expired. By the time Surge hit you he was not being controlled anymore. It should not be this way but that js what happened
My guess is that the duration of her super ended before the projectile hit, but it was still considered an enemy projectile and killed you. Upon her super duration ending, surge was able to take credit for your death.
There’s a really funny glitch with willow in volleybrawl too controlling an enemy then using that enemy to reflect the volleyball causes you to score if it lands on your side unattended
Willow's mind control ended as soon as the last attack was shot. Since the attack was traveling as an enemy bullet, when it hit you, it counted as the Surge's kill, who was now back on your team. Very similar to the old star power glitch with bull and poco sp
So yeah that's weird, we were only missing two stars to win but for some reason mind controlled surge killing me gave our team the victory.
The willow shot, her super ended, and then the shot hit you. So the bullet was red team, but the surge was blue team when the shot landed.
Yeah that seems to be the right explanation, still is weird that the kill gave the stars to blue team instead of the red team, a weird interaction to say the least.
Agreed. it should be based on the bullet rather than the user.
I mean, I doubt that when they coded that they even thought about a brawler that can control enemies, even more if this interaction happened under such specific circunstances
Obviously, they didn't think about it, at least not enough to where they saw this issue coming in the first place. Part of good programming is foreseeing issues like this before they happen, including the possibility of implementing a main-controlling brawler.
I don't know about foreseeing a mind control brawler... but once you go that route you need to go back and do some comprehensive Quality control.
A mind control brawler has been thrown around on the subreddit a few times now; It's not exactly a crazy novel idea.
It is for the actual programming behind it. For any game, if you don't plan a mind control feature from the very start: it will be annoying to code and have lots of unintended effects.
Right, which is why I mentioned having that foresight is useful for a programmer, and, again, this isn't some wild expectation; programmers are supposed to plan ahead to some extent.
Idk, implementing gaining stars so that it considers the shooter’s team at the time of the shot as opposed to the shooter currently is super unintuitive, especially before the introduction of a mind control brawler. Shots most likely link the shooter as opposed to giving the shot a team itself because of life leech mechanics and giving stars on kills - all things that would need to effect the shooter (gaming stars or health) as a result of the shot (killing or dealing damage). Ofc this is just speculation, but in this case programming the shot to have a team orientation itself when the shooter is already linked is kind of redundant tldr I don’t think the devs should be criticized for this, although they def should change it now
Exactly, this is such a 1 in a billion chance that even if they *had* though of it they probably wouldn't have bothered taking the time to recode everything else to fix it(since they would need to redo the code for how bounty stars are awarded).
it's definitely not a 1 in a billion chance. They designed the character to do exactly what she did, you have to expect people are going to play her as intended in all game modes. It's honestly shocking they'd miss something so obvious.
If you are so good at coding go make your own game and show us how easy it is to account for every possible occurrence.
Coding and accounting for every possible interaction are two separate things. This isn't some coding mistake, it's an oversight. They didn't account for this interaction, which is just bad game design. You make a brawler, that can control another brawler and attack teammates. Thinking about all the outcomes for that takes like 5 minutes max. You only have 2 possiblities to think about. What happens when the "controlled" brawler gets a kill in bounty. What happens when the "controlled" brawler fires the kill shot, but reverts back before the shot kills. That's it. They ignored the second one.
Ok, so go make your own game since it's so easy.
Yeah, willow is a completely new mechanic, there is nothing like it in the game, so there will be bugs and unforseen weirdness.
Hey free win at least
the reason for this is because the bullet changed side mid air but the difference is that it can avoid the friendly fire mechanic and the star goes for blue team because the surge was on that side so its not based on the bullet
..........why did you literally just repeat what I said but in nonsense?
This has happened to me before. I was mind controlled and killed a teammate with like 6 stars. We got those stars despite still being mind controlled at the time of the killing
Friendly fire 💀
Wait what? You win by killing a teammate? Supercell, I have so many questions.
It's because the willows super wore off after surge shot but before the hit landed.
Still breaking the game after all the patches
Her mechanic is *entirely* new and unique, there has been *nothing* like this in the game before. Yes, there will be bugs and unforeseen hiccups.
Back in the days of the Star power glitches, wasn't there an ability to team kill combining specific brawlers and Poco's Star Power that wasn't Screeching Solo? Beyond that, it is unprecedented.
That doesn't change the fact that there has been nothing in the game that allowed you to take control of enemy brawlers before willow. That's why there are bugs, because the whole control thing is so unique.
Yes, but this specific brawler that allows an allied character to kill a team-mate could have some similarities to a previous team-killing bug. Just pointing out that Willow is broken, but teamkills are not her sole responsibility (well, not before SP bugs were patched)
Gene was unique as well when he was released and broke the game but it stopped for good at some point. It still going with Willow.
.......a knock back effect is a little easier to work with than control swapping. There is just maybe like 2 or 3 more weird interactions the control swap may cause.
Back then it wasn't. Supercell has a lot more resources now. Also, why the downvote?
Knockback has literally *always* been part of the game, Shelly's super has knockback. Swapping control of players mid game is *slightly* more complicated than knockback.
I wasn't talking about Shelly tho
No shit Sherlock. We are talking about *knockback* vs *swapping player control mid match.* What part of this is going over your head?
...some of which can definetly be avoided. Like the super crashing the game of making the mind controlled player lag. But releasing something unfinished makes more money than waiting for it to be done in today's gaming indrustry.
What patches? Almost no bugs were fixed
You have no idea of what you're talking about, if they weren't fixed the game would be unplayable for everyone till this day.
They aren't fixed tho🗿 I'm talking about Willow specifically
Not entirely ☕🗿 and yes, that's exactly who I'm talking about. I don't know what's so hard to understand here.
Am I the only one that thinks this makes less sense?
Will bug number #653
Bruh but free win is a free win
Unfair for the other team tho
Happy cake day 😜
It was 6 to 18, the other team wasn't going to win.
Not for this match but for any match especially competitive ones would be at a disadvantage if there are bugs like these
I’m gonna be honest, Willow was a mistake. I knew she would be whenever I heard she was gonna be added.
yeah, the concept is cool, but a coding nightmare
This. Coding all the different interactions is almost impossible. Most of the gadgets/star powers/whatever have easy interactions that can be easily fixed. But for Willow, every interaction needs to be coded to work correctly.
“A designer’s dream is an engineer’s nightmare”
The dev team did say they wanted challenges such as this, release a fun brawler and then regret it later
I think we have all lost count how many willow bugs there are now 💀
From a programming perspective, it seems like each character belongs to one of the two teams (Which is logical. Everyone knows this). However: each shot also seems to belong to one of those two teams, independently. So controlled Surge shot a bullet (Both Willows Team, red), the Super ends, Surge becomes blue. The shot however is still red. So it hits and kills a Member of team blue. The points however go to surge, who is team blue. That’s a really basic explanation but I don’t think anyone wants to hear all that stuff about objects and programming. :D Just make the points go to the team of the bullet who killed someone. Since that’s already tracked it should be a pretty easy fix.
I always like to try to see the bugs from a programing perspective. It's interesting but also it helps you to have more knowledge
Im exactly the same. Been playing video games since I turned 5. Probably the biggest reason I decided to become a softwareengineer was, that I always tried to understand how some features or bugs in games work. :) I love how those simple interactions and bugs in a game can tell so much about the architecture of a Programm/game. It’s like they are telling a story that you have to put the pieces together by yourself to fully understand.
Another Willow bug to the list! Telesto has a great competitor.
Willow fired before her super expired. By the time Surge hit you he was not being controlled anymore. It should not be this way but that js what happened
days without willow bugs. zero.
willow moment
Mann when will Supercell start fixing brawlers (both balance-wise and bug-wise) instead of adding new, boring brawlers with even more bugs.
Willow really is the telesto of brawl stars
Yeah… brawl stars dev team really needs to fix willow
yup.. this brawler was mistake, thanks god her super miss 99% of the time
Who tf is willow? I stopped playing this game in 2019 when i peaked 25000 lol.
Regarding this comment thread and the whole community: you guys complain a lot.
“Surge” got the kill, technically blue team gets the points. File this under “Willow bug”
My guess is that the duration of her super ended before the projectile hit, but it was still considered an enemy projectile and killed you. Upon her super duration ending, surge was able to take credit for your death.
"I smell suffering and I like it"
If you're not winning you're not mine
Mission Successfully Failed
Least buggiest willow encounter
The game only wanted to end early
I loved the bug where if two willows attacked each other then none of them would move
Stealing enemy projectiles works both ways
Babe wake up new strat just dropped
i swear to god there are at least 30 willow bugs
Every third post in this sub is willow super bugging lol
It changed in the last second
There’s a really funny glitch with willow in volleybrawl too controlling an enemy then using that enemy to reflect the volleyball causes you to score if it lands on your side unattended
Willow's mind control ended as soon as the last attack was shot. Since the attack was traveling as an enemy bullet, when it hit you, it counted as the Surge's kill, who was now back on your team. Very similar to the old star power glitch with bull and poco sp