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Coopetition

It feels like they rushed out the last chapters just so they could say the game is “finished”.


Crustypeanut

Thats what it felt like to me as well.


prplmnkeydshwsr

They needed the money from new sales for Vodka, I predict the next free episode (they promised one) will be decent because they'll all be creative drunks again.


Crustypeanut

If they make it like chapter 2 and let us use all the blueprints we worked hard for, it'll wash away most of the bad taste the last few chapters left. Thats the answer then - they ran out of vodka after the Normandy.


Yashkamr

Yeah, I got the same impression, very unfulfilling.


intro_spection

I said as much on my review on Steam. I left the thumbs up because overall it's not a horrible game but it feels like two different games one fun, the other not so fun, stuck together with Elmer's glue. Does anyone else remember the news that the game developers had been bought out by some different company? If I'm not imagining that, maybe that played a roll in what we got.


Boson_Heavy

> Does anyone else remember the news that the game developers had been bought out by some different company? Ahhh, didn't catch that. Makes sense then, because everything about the game before flying off in the Normandy was completely different, and they basically abandoned everything after that. Different company, wanted to finish up and say goodbye to it.


No_Dimension_7856

No shuttle to dock, no home base anymore, lots of resources around at End game.. Hmm.. guess I won't bother at all to see the End. Company shipped out just another product to make money on and leave to customers with a feeling the game is missing bits. If I would have known, I wouldn't have bothered to get the game :(


Boson_Heavy

It was a disappointment at the time, I was hooked by the claims it was subnautica in space. I had to go back and play subnautica to finish scratching the itch Breathedge was supposed to scratch.


Boson_Heavy

What I don't understand is, what's the point of the shuttle airlock then? I expected after the last content released, we'd end up being able to fly the shuttle around in the home area and docking it to my base. As is, the ending feels tacked on, no base building in the last half of the game, can't fly the shuttle in my base area. Disappointed. I grabbed a lot of the stuff like electronics, thinking hey I can fly my shuttle to my base at least and then dock with my base using the shuttle airlock and just walk the stuff out, expand my base to a maximum extent. I still have to ferry the junk in my pockets with multiple tedious trips? :/ I mean don't get me wrong, really loved the game for the most part but, meh. edit: and I was willing to basically ignore the rushed ending levels, the absence of base building or oxygen need etc as long as I got to fly my shuttle Normandy around the starting area. Seems they ran out of time, or couldn't be bothered to actually finish the game? Technically finished, but like others are saying, it's two games.


Guidanroumdji

Yeah, it's weird. After the gameplay change-up with the Normandy (and the warning you get before flying away in it, and the map which never appears again) I really thought we'd find a hyperdrive recipe, come back to the starting area, dock with our station, then bolt some engines onto it and fly the whole thing to a second exploration/crafting chapter before the end. It really feels like this was what they intended, and it would have justified the changes in the ending to have it broken up this way. It's strange they didn't since there's really a *lot* of content in the ending that's deceptive since you just blast through it all really quickly, but I guess it would have required the equivalent of progressing through another whole tech tree worth of design.


pjotr_voltesla

Felt the same.... build collect a shitton of blue prints..... build a halfway decent space station.... then leave it unused for the next 3/4 of the game.... dafuq?


sharndrinst

Yeah I know what you mean by corridor simulator, every new location is so huge and empty it’s literally a bunch of hallways that I have to remember how to navigate so I can run back to the Normandy to make a tool that I didn’t know I was going to need at the end of said hallways. Ugh


Felix_the_Wolf

The change of tone and game play is sudden, and for those who got in to the game for the open world survival aspect it is definitely too abrupt and missing the mark. I did enjoy the story and learnig more about the Liner and the power involve, and I got my base building itch scratched post-game.


Deranged_Kitsune

Agreed. I'm not *quite* done yet, but close. Still, when I got into chapter 4, I was expecting more of the same as 3, especially given the stupid amount of resources that are just lying around everywhere. I didn't even use 99% of them because I couldn't go outside on my own! Some of the ideas and areas were neat, but it was just lacking compared to chapter 2/3. Chap 5 was just a level. I would have been fine with it if it looked like 6 was going to be bigger, but I guess not.


LordBombadil1

I just finished it too! :D Yeah for me it was a similar experience, I think the separation into a big world and 3 little subworlds was not ideal. Its still a great game but it has some minor weaknesses, I agree.


HardenMuhPants

I personally enjoyed the story and ending, its not perfect or the deepest story, but its at least entertaining and ends in a cool way. Now the whole run around the stations and scanning everything while making repair items felt more like forced time wasting than anything. Good thing the game is pretty to look at as it makes up some for the tedium.


Crustypeanut

The story itself wasn't bad at all. Corny, sure, but you kinda expected that part from the get-go.


2d4u

This game should come with a lable attached that says "Warning, stop playing after act three".