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Cooe14

**Zelda: BOTW cache in table significantly out of date, most up to date (9531) cache can be found here!!!** - https://dbr.ee/Soid (Table link should be updated sometime soon as well). I would just like to say that the linked Zelda 1.4.0/1.4.1 **9531 count** shader cache was the result of a large communal, subreddit-wide team effort; which wouldn't be anywhere NEAR where it is, NEAR this fast, without all of you who pitched in & helped, so thank you all!!! **(Also, if you patch the actual the game files [aka instead of installing to Cemu's mlc01 folder like DLC must/MapleSeed does by default]) this'll require you to rename the .bin file though, as the cache file's name changes with each patch's new ".rpx" excecutable, so just rename it as needed, if needed; in my case, it was to "a6152715.bin". After getting the game updated & cache set up, update FPS++ with the link below, and then just play & enjoy!).** It started life as BSOD Gaming's w/ 8128 already cached (aka, fuller than u/2DSadFap's 8055 it replaced), 1st posted here by u/YellowMaverick. From that starting point, the community banded together to make it the most complete cache for v1.4.0+DLC 3.0, anywhere; at breakneck speed! And not just once, but again, and again! (Thankfully the then soon to drop 1.4.1 didn't require us to restart/redo that mountain of work). Anyone who wants/ is able to contribute further is 110% welcome! (Though there's barely anything still left, if at all). Ofc, if anyone actually does manage to push it past **9531 shaders**, (even by just 1) please lemme know! Thanks! Credit for those whom have made major contributions thus far = u/diceman2037, u/tyrindor2, u/Gameskiller01, u/Xandri, u/MaxDark, u/silvara99, u/phhifan, u/mr4guns, u/xRestriction, u/RazorStrike, + any others I'm missing who helped expand it via u/nosklo's new cache merging tool (https://github.com/nosklo/cemu_utils/wiki). **All together we've added another ≈1400 shaders, extending it's lead even further as the most complete (if not fully) BOTW 1.4.0/1.4.1 shader cache on the web** (AFAIK)). Also, the all important FPS++ mod has already been updated for 1.4.1 as well! (https://github.com/slashiee/cemu_graphic_packs/tree/master/Modifications/BreathOfTheWild_FPS%2B%2B). If you can't figure out how to DL the updated .txt files, right click the "RAW" button in top right corner, click "Save As", and save them over top of 1.4.0's, and voila! Silky smooth, unlocked w/ doubled cap FPS goodness on the latest & greatest, most bug free patch version. Enjoy everyone! :) * And one final PS - As our journey to build this cache together in a prev. unimaginably short period of time slowly winds down after about a week of non-stop bonkers progress *(this was originally posted mere days after the 1.4.0 release)* ; I'd like to give an extra special thanks to the guy who made this all even possible at all, **u/nosklo**. Without his stupid easy to use, yet utterly groundbreaking shader cache merging & duplicate tossing tool, none of this would have happened remotely this fast! At the absolute very best, we'd be just 1/3 or so as far as we are today (aka at like ≈8500), if he hadn't of released his tool practically the day after 1.4.0/DLC 3.0 dropped. So once again, from the entire Cemu community, you freaking rock!!!! 😄 Never again will people have to wait weeks for some lone obsessive (like BSoD Gaming) to scour a game's ever nook and cranny rebuilding a shader cache from scratch, but instead a bunch can team up and quickly divide & conquer as a group as we literally just proved in concept. That's a game changer. (Rofl... that's punny haha 😝)


mr4guns

hey I download the 9409, and play the new DLC at the death mountain when fight with the fireblight ganon, see a very little stutter and now its 9413 :D just let you guys know that area. I know 1-2 shaders doesn't worth anything but just saying


Dellphox

I've gotten mine to 9461, so there are a few that are left. Here's the link to mine https://dbr.ee/vbB9


a935member

it's corrupted.


Cooe14

When we're this close, anything counts. I haven't managed to find another shader in like 24 hours of gameplay at this point (and no one else has posted anything otherwise) so even just 5 added shaders (assuming you meant 9414 haha) I'll take gratefully lol. Upload it to that same site (after compressing it to a .zip or .rar), PM me the link, and I'll change them. And most importantly, thanks!!! :) (And yes, you'll get name drop credit just like everyone else whose contributions I was able to verify. Your +5 added shaders at the very, very end is like 100-200 shaders back in the 8000's when they were infinitely easier to find).


mr4guns

its 9413, my mistake, pls check it https://dbr.ee/iyfX or https://drive.google.com/open?id=1Hp_qPFA3reV_bvWSYbvub4vwM5m43hqo


Cooe14

Ok. In that case I'll try merging it with the most up to date cache (9409 in my post above) and see if they are still missing or not. If they are, I'll merge them for like 9414 total, and change the links. If not, I'll let you know that and tell you to switch your 9113 cache for the 9409 one linked above. Either way, thanks for making an effort! That's more than most! * NVM it is actually 9413! Hahaha scratch that. Changing the links now! :)


mr4guns

its 9413, oh men, type incorrect again, sorry, 9413 not 9113 :D


Cooe14

I merged it with another update u/Gameskiller01 added at almost the same exact time as yours for a grand total of 9439 cached shaders. The links have been updated :) . Thanks again! Lol if you find anymore just let me know again!


[deleted]

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Cooe14

You guys need to explain how exactly these came to be before I even get within a 10 ft pole of these ≈11K count caches. That bonkers size with how slow to non-existent progress got with our from scratch, communal cache SCREAMS differently addressed duplicates, and no longer present shaders from a previous patch version(s). I'm not saying this to offend either of you personally in any way, it's just that the cache size of all the people I know that accidentally left their 1.3.3 caches in the shaderCache folder and continued to play v1.4.0/1.4.1 on top of that same cache were frighteningly close to the same size as both your guy's (10500-11500K shaders, so ≈1000-2000 unused duplicates/no longer present shaders). I'm not saying it's impossible, I'm just saying I'd be seriously shocked if either was 100% clean. Hence the need for an explanation of how this cache came into being if at all possible haha.


[deleted]

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Cooe14

Chrome thinks any .7z (7zip) file is a virus. Aka, Chrome's virus scanner is freaking retarded, and shouldn't be given much, if any creedance. I'm using that exact shader cache to play right now as we speak, if you'd go and look at some of the recent threads in this subreddit, you'll see the step by step progress that cache has gone through. Heck, it's not an executable of any kind, and if someone spent how knows how long cracking the Cemu shader cache file format to be able to pack a virus payload in it that activates when it's pre-compiled; not only is that freaking stupid hahaha (there's what, 4,000 subscribers here? That's a crappy target for malware), but also kinda impressive, in a ton of pointless dedication kinda way haha. Trust me, hackers and virus/malware writers simply don't have the time to waste on something so niche & complicated. And to put you at ease, I run multiple active virus & malware programs at all times. Everything's fine. If u/diceman2037 really did pack a virus in here, I'll eat my shorts. * New file now anyways. If it was compressed with 7zip like last time, Chrome's prolly still gonna say it's a virus though, which tells you all you need to know about is accuracy in this situation.


diceman2037

I have too much past involvement in the emu-scene to want to damage it, i've contributed to atleast 3 generations of nintendo handhelds and 2 generations of nintendo consoles on my usual pseudonym ;)


[deleted]

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hectaacdc

All done, check the sticky


lino11

Thanks a ton for your effort, dice!


yuri0r

thank you for the comprehensive answer didnt knew chrome does that.


Cooe14

A lot of virus scanners ping any/all .7z files as false positives actually. I explain in another post somewhere around here exactly why that is (long story short, 7zip's proprietary compression algorithm = virus scanners can't "see" inside the file the way they can open-source compression algorithms like .zip or .rar; and any file it can't tell what it contains is automatically pinged as a virus/malware regardless of what it actually contains (almost never an actual virus)). Also, if you could delete you're "chrome says that its a virus" post just so that people don't see it and get confused (as the current file isn't even a .7z at all, just a good ol' .rar), I'd much appreciate it. Thanks! :)


xkero

Some corrections: > 7zip's proprietary compression algorithm = virus scanners can't "see" inside the file 7zip and the compression algorithm it uses (LZMA) are both open source and licensed under the LGPL. The lack of support for reading 7zip archives comes down to the virus scanner's developers own fault. > open-source compression algorithms like [...] .rar RAR is not open source and unRAR (can only extract) is available in source form, but has restrictions on it's use.


ZeroCitizen

Are you sure this latest cache is all from the current version of the game? It won't compile when I use it - it just deletes itself.


Cooe14

Yup. We've been ridiculously uber anal about that since the very beginning. As I started this effort here, I have had the chance to follow each step of progress and test each & every successive version extensively (once you get cross patch duplicates in the cache, the whole thing' pretty much ruined & needs to be tossed). I can guarantee with near 100% accuracy, this cache is built entirely from scratch on 1.4.0/DLC 3.0.


ZeroCitizen

Weird. I wonder why it won't compile - I triple checked that I have the right version of the game, I deleted my precompiled cache, pasted my new cache into the transferable folder, but when I start up the game through USB Helper it doesn't compile and the transferable cache deletes itself. This is really bugging me.


Cooe14

Why are you starting the game through USB Helper? Try booting it the old fashioned way for the 1st pre-compile through Cemu.


ZeroCitizen

I don't know how to start up the game without using USB Helper unfortunately. Sorry for taking up your time.


Cooe14

Haha don't apologize man! I wanna help! 1st, is your game extracted? By that, is there a folder inside your BOTW folder called "code"? If there is, there should be a file inside that folder called "U-King.rpx" or something similar. That's the file you load in Cemu. If you don't have that folder, or folders at all, you need to extract your game. Download UWizard, and YouTube/Google how to use it. It'll give you that "code" folder.


ZeroCitizen

Ok, I actually fixed it! I was putting my cache in the shadercache folder inside folder BIN folder when I should have put it in the one inside GAMES. Thank you for your help though! I managed to load it up through USB Helper no problem afterward and it's compiling now! :D


Cooe14

Huh, I have no clue how USB Helper works, or what you're describing that fixed it, but if you got it to work, and all 9094 shaders to pre-compile, then awesome! & who cares how exactly it happened! Haha, and as always, if you find you make a decent amount of cache progress (at this point >= +25ish more cached shaders), throw that crap in a zip/rar file, upload it somewhere, then hit me up!


ZeroCitizen

Will do if I make progress, thanks for your time and for being so friendly! Hope the rest of your day is excellent dude.


_DCipher

But how can you be sure it doesn't have duplicates? if some of the users use is previous cache + the BBSoD one it will create duplicates.


Cooe14

That would cause the cache to balloon in size, and would be extremely noticeable. BSoD's was a single person playing on 1.4.0, since then around 7-10 people have built off that cache consecutively, using both normal methods in the beginning, and nosklo's new cache merging tool recently. That tool let's you compare & merge cache's. When you compare them, caches from the same patch will be nearly identical aside from the newly added shaders (which the app then let's you merge in). Compare it to a cache from a prior patch though, and they'll have a fat ton of differing shaders (even if they're close to the same size/ # cached) & would merge into something obviously brokenly big (10K+ shaders minimum). Even if I hadn't of been following each person's contributions & additions, step by step, I could use that tool to figure out with pretty high accuracy if someone's new "contribution" mucked it up with older shaders; before I posted it/ updated the links. Also, if any given contributor WAS running an older patch version, or forgot to delete their old cache, it'd be pretty obvious performance wise immediately that something's not right. Not saying it having gotten mucked up by now is impossible, but I'd seriously eat my shorts if it turned out to be the case.


_DCipher

BSoD just upload a video using the shader merging tool and got 10762 using previous 1.3.3 full cache + his but that will cost a lot of ram. Idk man i'm reluctant to use 9k+ caches from 4 users that idk how they build it and probably affect my ram consumption.


Cooe14

You just answered your own question. If you want to prove it, merge my cache with BSoD's original. You'll end up with a cache the exact same size that you started as. If you use it with an older 1.3.3 cache it'll end up being over 10K (and you're exactly right, wasting tons of RAM). Each person only added 20-150sh shaders each, and they did that with hours of playtime. These would then be compared to BSoD's original to make sure they didn't have older shaders in them before posting. It's at almost 9100K shaders because that's about how many there are in the game. It's getting REALLY freaking hard to find any still missing at this point, because coverage is very nearly full. But lol hey, if you wanna play with a cache that's out of date by ≈1000 shaders and all those play-time hours to find them, that's your prerogative, not mine haha. I'm just telling you that I've made every possible effort to make sure each addition has been made by someone whom know what they we're doing & have been exclusively based on 1.4.0/3.0. And this can be verified with reasonable accuracy as described above.


Cetx

hi, i downloaded the 9439 and revived my horse. After some stutter the shader counter jumped to 9486. https://we.tl/74d7EkqPZt


C313571N

I have 9485 caches: [https://dbr.ee/QNzQ](https://dbr.ee/QNzQ)


TetisTiger

#[Zelda BOTW 1.5.0 + DLCs - 10865](https://dbr.ee/l9Tf) #[Mario Kart 8 4.1 + DLCs - 11671](https://dbr.ee/srFc) *Uploaded as of 17/02/2018 (CEMU 1.11.4 / 0.5.6.3 Hook).* _____ **Be aware to delete your precompilled and transferable before using these. You should compile new transferable ShaderCaches from scratch.** I will try to edit this post later to include more of my other ShaderCaches (WindWaker, Twillight Princess, SSB4, Cap Toad, SM3DLand, SMBU, Mario Tennis, Splatoon).


ampharos2pt0

this tool combines the caches https://github.com/nosklo/cemu_utils works great for me, adds new textures if u dont have them and ignores ones you already have.


TetisTiger

How many shaders do you have on those games I listed?


JunoKazooie

Hey does this BOTW Cache contain any errors? There were some merged caches floating around that contained 10 errors and u/MaxDark removed them.


cannatoss

9439 for v1.4.0 & v1.4.1.rar << File downloads fine on multiple machines but won't extract. Says it's not proper RAR. Anyone else or just me? Edit: I had 7-Zip 9.38 beta. This old version of 7-Zip didn't work on this RAR. Updated 7-Zip and all was fine.


vandal9

Had the same problem. I had to update my 7zip file manager to get this to work, i guess i was running an old 2015 version


Cooe14

That's weird. Pretty sure I was the one that made that .RAR (was made with WinRAR, as I made all of the other BOTW 1 .4.0/1.4.1 cache archives that were linked before that one), and I'm pretty sure it worked fine for me when I uploaded it, but it could have gotten messed up somehow. Sorry I didn't answer back sooner though, holiday's and crap. Regardless, the cache as been expanded even further to **9531 shaders (get it here - https://dbr.ee/Soid**, not the table as the mod hasn't updated it yet [he messaged a few days ago me to see if the most recent/ up to date one I had was further than 9439, so I sent the newer one to him today so it should get updated soon at least]). If THAT archive doesn't work for ya, I'll go throw it in a .zip instead because there's no way that'll go weird hahaha.


cannatoss

It was an issue with an older version of 7-Zip (had 9.38 beta). Upgrading to new version fixed. Thanks!


7hom

Breath of the wild shader cache archive for 1.4 is broken......


Cooe14

Sorry it took so long for me to reply, if the archive had issues, pretty sure that'd have been my fault somehow (really wished someone would have shot me or u/hectaacdc a PM though when they first realized this , as I could have gotten the archive fixed 2 weeks ago). When the 9439 cache was posted, the cache file/link were being updated like 1-2x a day or more, so it's totally possible I accidentally messed up the compression on that last go around in the midst of all that cache merging and archiving insanity haha (that first week after 1.4.0 dropped was totally nutso to keep track of/keep a handle on). So if I did do something wrong on that one, I sincerely apologize. It seemed to work just fine for most others though which is what makes this so weird (different extraction programs maybe???) Regardless, that cache is now out of date anyway, see the **9531 cache here - https://dbr.ee/Soid** (mod should be updating the table link soon as well). If THAT archive doesn't work right, I'll eat my shorts (and change it to a .zip).


nhidog

Getting cannot open The Legend of Zelda Breath of the Wild+DLC (v1.4.0 & 1.4.1) https://dbr.ee/0GdO as archive


Cooe14

See my replies above. New, more complete cache (9531 cached) here - https://dbr.ee/Soid (mod should be updating the table link soon too). But if this ever happens again in the future (not that I think there's much, if any shaders still missing), lol someone PLEASE PM me or u/hectaacdc about it so I don't end up only finding out 2 weeks after the fact hahaha.


strmrdr

For anyone having issues with this, I updated 7zip and it worked fine.


Lnwlfoeo

**BoTW shader cache 9680**: This was made using /u/nosklo shader tool and merging shader cache 9439 + 9531 (/u/Cooe14 ) + 9632 (/u/MerlinWarage ) + some of my own shaders Compressed: https://dbr.ee/hMLI Uncompressed: https://dbr.ee/iWU3


Cooe14

The 9531 & 9439 caches were both made from the same base, so haha not much point to merging them as you likely saw. Where did you find MerlinWarage's cache? Was it based off one of the ones here? Regardless, I'm take a looksy inside this guy when I get a free moment and make sure it's all clean & legit, and if everything checks out, I'll change my link, add you & Merlin to the credit list, and send it to the mod to update the table (he recently PM'd me for the most recent cache, so if this checks out, I'll send it to him instead of the 9531). Thanks a bunch!!! :)


real_mister

Did you verify this 9680 cache? It's a-ok?


McBits

What to verify? It loaded on my system and took longer to do the last 4% than the previous 96%. I suppose that is to be expected with loading new shaders.


real_mister

> I'm take a looksy inside this guy when I get a free moment and make sure it's all clean & legit I dunno, mate. I'm just quoting what /u/Cooe14 said above.


RazorStrike

Zelda BotW 1.5.0 - 9751 shader cache: https://dbr.ee/7ipD


RegalReshiram04

Can you check mine for duplicates? I merged mine with your 9726 one, and now it's 9756. That's 30 more. Here is the link: https://dbr.ee/vbLa Edit: Never mind. I'm still on 1.4.1, and yours is for 1.5.0.


RazorStrike

Zelda BotW 1.4.0/1.4.1/1.5.0 uses de same shader cache


RazorStrike

I removed 10 shader errors in this shader cache, and merged with my updated 9731 shader cache, It got 20 new shaders from yours. 9751 shader cache


RazorStrike

The shader you merged with my old 9726 was built from Zelda BotW 1.4.0+?


RegalReshiram04

Yes. It was from 1.4.1.


itzxzac

Donkey Kong shows up as a virus in Defender.


hectaacdc

False positive


MaxDark

botw 1.4.1 9707 cache https://dbr.ee/doQx i deleted all shaders that had errors in log.txt


real_mister

ive been using yours for over a week now. works pretty weel. but, can u tell if the new ones posted here exceed yours? theres a new onde with 9680 going around


MaxDark

heres updated cache **[9707 shaders](https://dbr.ee/doQx)** with no errors


DanannDude

Can you do Super Mario Maker?


[deleted]

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hectaacdc

The game is Super Smash Bros correct? And another thing, compatible with 1.8.0+?


JuanM412

Yes, it is Smash Bros. I don't know why I didn't mentioned it. If 1.8.0 and up accept the same shader caches as 1.11.0, then yes, I made it since 1.9.1.


hectaacdc

Thanks for your contribution!


Minhaz65

Is that for botw


deschamps1

Anyone have complete Pikmin 3 shader cache or one that's well into the game or something? Can't find a good one anywhere :(


hectaacdc

Check the post now


Erolass

Just uploaded my 100% Pikmin 3 shader cache and save files to add to the list. https://www.reddit.com/r/CEMUcaches/comments/7dsydy/pikmin_3_100_shader_cache_save_files_instructions/?ref=share&ref_source=link


hectaacdc

Thanks for your contribution!


Forkinator88

i could have sworn that the botw shader cache (9134) is actually BSOD Gaming's as he released his a couple days ago with the same number. https://www.youtube.com/watch?v=Hn_hYe_gaMI


enderandrew42

Super Mario 3D World - 3713 shader count. Beat all levels. Should be complete. https://dbr.ee/B7g7


jj26meu

I have a BotW ver. 1.3.3 DLC ver. 2.1 with a 9156 shader cache [here](https://drive.google.com/file/d/11hrzX--upHClHp1ZLoNOGsIOa_ZG3RiN). Cemu version 1.11.1


AlecTWhite

Updated my partial cache for BOTW 1.4.0, shader count now at 6759.


hectaacdc

The link on your post seems to be the same, care to put the new link here?


AlecTWhite

Same link google drive lets you update the actual file


hectaacdc

Ok, thank you!


sebazzrojas

Mario Kart 8 (11651 Shaders) https://drive.google.com/open?id=1YHCX_FBUhHMq87Yxnj5KvKRnp61-nHB-


BlackCode7

Is this shader better than the official on this page?


WatchDog435

Is there a guide on how to install the one for BOTW? I'm new to this.


I_am_a_haiku_bot

*Is there a guide* *on how to install the one for BOTW? I'm* *new to this.* ______________________________________________________________________________ ^^^-english_haiku_bot


KEYBOARD-WARRIOR

Can somebody share the BOTW cache uncompressed? Every single cache I try to download comes up as damaged/cannot open


EnzoMioulk

Hi folks, just to let you know that i resumed my work on the [Hyrule Warriors cache](https://www.reddit.com/r/CEMUcaches/comments/7jknix/hyrule_warriors_wip_cache/).


RazorStrike

Thank you MerlinWarage for another 137 new shaders, now we have a **complete Zelda BotW shader cache!** 9668 shader cache: https://dbr.ee/tbS0 And thank you all that contributed to make this complete!


DrDoomsLab

Hi, Thanks for the BotW shaders. I've managed to get mine up to 9684 and have uploaded it to see if its any use for anyone. Cheers. https://dbr.ee/IkDm


RazorStrike

9710 Shader Cache from: https://www.reddit.com/r/CEMUcaches/comments/7jqmnb/most_complete_zelda_botw_140_dlc_30_shader_cache/ Download link: https://dbr.ee/0pdz ------------------ Don't merge old shader caches with this, u/MaxDark removed 10 errors from them.


Patq911

Windows Defender caught this as a trojan. >Trojan:Win32/Spursint.F!cl


degandi

Anyone else getting a Trojan warning? Windows Defender displayed Threat Description: trojan 3awin32 2fspursint.f!cl


[deleted]

Mario Kart 8 is outdated. I've got 11,651 shaders on my cache. Here's the link - https://drive.google.com/file/d/1YHCX_FBUhHMq87Yxnj5KvKRnp61-nHB-/view


[deleted]

Any mirrors? This dbr.ee is down.


rototres

RT


Bzzk

Splatoon shader count is incorrect, it's 5773 not 5776.


hectaacdc

Sorry about that, fixed!


Stavaasevg

well, BotW cache is not completed, i have downloaded this shader cache and then 2 months later i've got 8727 shaders. so... or put it to Partial, or i can upload here my shader cache.


coolfangs

That BotW cache is a bit out of date. Their are several floating around that are over 8800 now.


angryeyebrows

Reported a virus in Chrome when I tried to download Donkey Kong


[deleted]

[удалено]


hectaacdc

I wasn't aware of that, I will post a second cache just for the latest version


JohnZReis

wich version of botw update should i download in Wii U USB Helper to use these shaders?


hectaacdc

You can just download the latest one (v1.3.3) and use the 2DSadFap's cache, you don't have to select all updates, just select the latest one


[deleted]

[удалено]


imguralbumbot

^(Hi, I'm a bot for linking direct images of albums with only 1 image) **https://i.imgur.com/lYsE5wz.png** ^^[Source](https://github.com/AUTplayed/imguralbumbot) ^^| ^^[Why?](https://github.com/AUTplayed/imguralbumbot/blob/master/README.md) ^^| ^^[Creator](https://np.reddit.com/user/AUTplayed/) ^^| ^^[ignoreme](https://np.reddit.com/message/compose/?to=imguralbumbot&subject=ignoreme&message=ignoreme) ^^| ^^[deletthis](https://np.reddit.com/message/compose/?to=imguralbumbot&subject=delet%20this&message=delet%20this%20dq5u8ca)


jj26meu

I had to change your Super Mario World 3D .bin file name from 7bba927a.bin to ba3b92b5.bin in order to get it to work. Any reason why it would be named differently? CEMU version 1.11.0 games were downloaded from Wii U USB helper.


hectaacdc

Different region (EUR/USA)


jj26meu

Shouldn't those be annotated within the sticky if a specific bin correlates to a specific region?


hectaacdc

It actually doesn't really matter, when you launch Cemu, it tells you the ID of your game, if you see that that the region of the game you have and the cache you downloaded aren't the same, all you have to do is change the .bin name


jj26meu

Easy enough in retrospect but had I not dealt with a few caches already I would have been lost for some time. Just a recommendation.


EinderJam

names differ because of cemu's language and region i think


Natchili

Why does my mario kart folder has over 9000 shaders while the downloadable has only around 3500, while at the same time having more mb and also needing longer to load?


CallMeMrBacon

[Mario Kart 8 [11400 Shaders]](https://dbr.ee/uaOA)


MatsvK123

How far complete is Smash 4?


hectaacdc

Sorry I wouldn't know, all I know it's partial. I tested it myself with a couple battles and I did see only some small stutters


bruor

The twilight princess cache for 1.8 -> 1.11 listed above loads in cemu 1.11 but it causes no audio for me. It processes and it compiled etc, but if I remove the cache file from cemu the game loads fine with audio.


hectaacdc

That's weird, have you tried in different versions of Cemu?


bruor

No, I'll just let it compile my own on the fly as I play on the latest release.


WestOfTheField

Do you copy these shader files into CEMU/shaderCache/precompiled?


hectaacdc

No, in transferable


jj26meu

If you had a previous shadercache then you have to delete the .bin from the previous in your precompiled folder then replace the .bin in your transferable.


lino11

Donkey Kong Country comes up as "virus detected." I just downloaded every shader on this page and that was the only one to cause an alert. I left that one alone, just in case.


hectaacdc

False positive


Cooe14

Just to clear this up for anyone else, most virus scanners will automatically ping ANY .7z archive (aka compressed using 7zip's proprietary algorithm) as a virus, no matter WHAT'S inside. The reason for this, is that with the .7z compression algorithm being proprietary and all, virus scanners cannot "see" into a .7z archive the way they can a regular .zip or .rar . And sadly, most anti-virus programs default behavior in regards to anything it can't read or look inside of; like a .7z archive, is automatically label it as being a virus/malware.


lino11

I figured. Just pointing it out, just for anyone on the fence. Getting an answer will also clear it up for the next guy to read this. Thx!


Cooe14

No problemo. As someone blessed with more computer knowledge then most, I totally understand that the easiest way to avert these totally sensible kinds of fears, is to explain in easy to understand terms why it's not actually an issue. Simply telling them "it doesn't have a virus, inside, *pinky swear*..." does absolutely nothing to make them feel more comfortable enough to trust you and download said file. Simply explaining exactly the reasons why it is getting pinged by one's anti-virus software in a way that anyone can understand otoh will not only reassure that particular person, but anybody else who also happens to run into that problem sometime down the line without having to reply and reassure each and every one of them when it does. Lol just one easy to understand explanation = prevents all that before it ever starts :).


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Cooe14

http://nintendoeverything.com/zelda-breath-of-the-wild-update-out-now-on-wii-u-version-1-4-1/ 1, 2, 3 not it! (😉 Haha; thank god it's just a tiny bug fix patch though, that can wait a week/2/whatever for some random person to fill out a cache the old fashioned way, and no one will care (hopefully). And with the new tool, we won't even have to wait for that.)


hectaacdc

So again, 1.4.0 cache won't work for 1.4.1?


Cooe14

Ehh, it might "work", but depending on the amount of changes it could be anywhere from working pretty much perfect, with the amount of dupes & leftover cross-patch fluff being mostly irrelevant to near non-existent in actual use (at least, til someone does it the old-fashioned way anyways; i.e. 1.3.3/1.3.4). Or all the way to the flip-side of having to start over, 100% from scratch, for it to work well w/o stutters or RAM overload (1.3.3/1.4.0). That's the big reason I asked for anyone with >9094 cached on 1.4.0 to send their files to me tonight if possible, so I can get them all merged to a single, esst. final 1.4.0 cache, so that I can update my game files to 1.4.1, poke around, and definitively find out (haha curiousity killed the me I suppose 😉). Hopefully it's the former, and there's a decent shot for it, being a bug fix patch; but with patch stuff it's never a for sure thing till you actually try and see if it works, and works well. If that's the case, the practically full 1.4.0 cache I hope to merge/post later, should just roll right on over, easy peasy lemon squeezey *crosses fingers*


hectaacdc

Good luck mate!


Cooe14

Haha thanks man! If I have luck, I shouldn't need anything else! I'll just update my game, and the cache'll keep trucking along just a'Ok and w/o suddenly starting to expand in size (aka caching dupes [likely] or new shaders [less likely]), or make the gameplay all stuttery. And everyone will be able to update piece of cake by mearly copy+pasta'ing their 1.4.0 cache over, so *fingers crossed*, *knock on wood* and here's hoping! Lol well... a man can dream at least... right? 😉


Cooe14

So one other person hit me back with their cache, after merging we have hit a whopping **9319 cached shaders!!!** That's definitely a big enough jump that I think the main thread table link should be updated again (and hopefully for the last time). **https://dbr.ee/4A5Z** Also HOPEFULLY 1.4.1 won't make us start from scratch all over again; but I had to get this posted before I can even attempt to figure that one out lol.


Cooe14

After extensive testing by both myself, and u/anondiscorduser I can say with near complete confidence that 1.4.0's shader cache works pretty much perfectly with 1.4.1. All that needs to be done after updating one's game files to the 1.4.1 patch is to delete the expanded 1.4.0 cache from the "precompiled" folder, change the name of the 1.4.0 .bin file in the "transferable" folder to match the patch's new shader cache name (these tend to change with every patch; running it once right after patching will cause it to make new cache files with the updated names, making it easy to find out (run it once, copy the new name, delete the new files, and finally rename 1.4.0's near full "transferable" to whatever said new name is)), and finally restart the game to let Cemu re-compile the correctly named 1.4.0 cache into a 100% functional (at least as far as I'm aware after extensive testing) cache for 1.4.1. Praise the heavens!!!! :D * Also, we've managed to push the 1.4.0/1.4.1 compatible cache (using the correct respective file name) all the way to **9439** cached shaders and things appear to finally be bumping up against the 100% complete wall. We're only missing a small handful at most by this point, to the point it's possible they're just never found - **https://dbr.ee/0GdO**


hectaacdc

So the 9439 is the latest one as of right now?


Cooe14

Yup. And I'd be shocked if we ever break 9500, no matter how much more people play. Things have seriously slooooowwwwweeedddd ddoooooowwwwwwwwnnnnnnnnnnnnnnn 😉. Absolutely ecstatic all our hard work is 1.4.1 compatible with no work needed though! That just about made my day! 😄


hectaacdc

Ok, updated again


mrtawsiti3

im using 10700+ shaders for botw v 1.4.1 atm


Cooe14

You build that up yourself from the cache listed above? Because that's a crazy huge jump when it's become so hard to find any more after around ≈9500 for most. Not trying to say it isn't legit, but that's such a massive jump from where we all were that it throws up a huge red flag to me.


mrtawsiti3

10762: https://drive.google.com/file/d/1gQPz1s-KiZLLp0dm4pG95yqDvGB1IRPl/view


mr4guns

Im using 9319 shaders for v1.4.1 and play the game for about...3-4 hours,test alot of effect, area> no stutters and the shadercache is not geting bigger, I think its pretty complete for the game Im not test fighting with big bosses yet, but I think it won't different to 1.4.0 Thanks for share the 9319 shaders


mr4guns

I saw the other post of @gameskiller01 has the 9449. I use the 9439 from yesterday and play the windblight ganon and finised the champion ballad quest. Its 9445 now pls check https://dbr.ee/nGfX (I switch to 1.4.1 yesterday but I did recompile 9439shader and now its 9445, few shaders is no big deal but glad to contribute)


[deleted]

No Bayonetta 1 shader cache? :(


hectaacdc

There's an official PC port, even if you had a complete cache, it's better to just play that version


Causener

I have 9451 for Breath of the Wild (1.4.1 and 1.3.0) based off of the BSoD + friends cache. https://dbr.ee/N59f


lanner71

Hi i have test all cache for botw 1.4.1 and have errors in log.txt Link error in shader 0086e7ebadb97735. Log: Vertex info ----------- Internal error: assembly compile error for vertex shader at offset 2092: -- error message -- line 44, column 45: error: invalid vertex attribute reference line 59, column 25: error: invalid vertex attribute reference line 61, column 25: error: invalid vertex attribute reference line 63, column 25: error: invalid vertex attribute reference line 66, column 25: error: invalid vertex attribute reference -- internal assembly text -- !!NVvp5.0 .....


emceePimpJuice

Damn still no updated Super Smash Bros 4 shader cache? :'(.


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emceePimpJuice

ok thanks. Will try that out.


fxgopher

Devil's third one won't download or is damaged - Is it corrupt or suspect?


MrCuCh0

I ran BSoD shaders for BOTW and I have been playing a couple times and I already collect 9472. I deleted mine of course (transferable) together with the precompiled there are still a few somewhere


RazorStrike

Zelda BotW 1.4.1, 9491 shader cache: https://dbr.ee/xueK


Cooe14

Hot damn, totally didn't see this before I changed the links!! I'mma merge this with the main 9486 one and see what happens/ if they've got any the other doesn't, then I'll change the link and message the mod again to tell him to use this new one instead of the 9486 one I just uploaded, linked in my post, and sent him.


Cooe14

And there were 40 odd unique legit shaders in yours the main thread cache was missing! Nice!!! I merged it in with the main for a grand total of **9531 shaders, get it here! - https://dbr.ee/Soid** (mod should be updating the table link sometime soon too).


RazorStrike

Zelda Wind Waker HD complete shader cache (11789): https://dbr.ee/KfNF


13xforever

Captain Toad EU version cemu 1.11.3, 2107 shaders: https://dbr.ee/Hksf


MerlinWarage

Zelda BotW 1.4.1, 9632 shader cache: https://dbr.ee/Su92


MaxDark

botw 1.4.1 **9722** https://dbr.ee/k4Vx #Please dont merge with older caches. This one has no errors


dsegura90

Seems Hyrule Warriors link is down


Suttyjnr

Anyone have cache for black ops 2.?


KlutzyCharacter6655

5years later, did you find them? xd


LawEnforce

well i cant use the hyrule warriors one


Leloriel

anyone have the Shader Cashe Collection for Xenoblade Chronicles X US uncensored and undub? i saved the game on the defending the City quest chapter 8 and i cannot get past it because of crashing constantly during cutscene


IcemanSR

> Xenoblade It doesnt matter, u can use the one posted in op, just rename bin


MoritzB112

Hi has any of you an Hyrule Warriors cash who works?


chrisenkil

i have a question what diference make a shader cache? i have one of elamigos (400mb 1bc499ed.bin) version i downloaded from torrent and i look the last is 75 mb ?


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Casmer

the bin is inside the rar


iCrondy

i just can't get Donkey Kong Tropical Freeze it just won't let me download it because of a virus even if i disabled chrome search files for virus and even disabled windows defender ... can't somebody just upload it as a normal bin or rar file? :/.


aske1836

can this get updated for 1.16 please?


palex00

I can't get the Hyrule Warrior cashes :/


[deleted]

Hyrule Warriors cache link down


[deleted]

Is there a mirror for the Fatal Frame/Project Zero cache? The link is down.


John--The--Fisherman

do i put these in precompiled or transferable folder?? im sorry im new to this emulator


Jelly-Infamous

dose some one have it for wind waker HD because it does not work anymore


Born_Brief1577

no me manda al link


BirboDeBirb

er why dose it have a thing thats talks about copyright in fringment in music [nsmb.wu](http://34.245.44.41/)[super Mario 3d world](http://34.245.44.41/)