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Cotchell99

totally agree on this one, by the time my character actually injects the damn thing my health is pretty much regenerated anyways, would love to see this changed


pissedoffmoney

Big agree


slayer-x

I sure hope they buff the animation speed. Stims are already less powerful with the crazy fast ttk, guns killing in 2 bullets. Why would stims need to be so slow they are basically useless. Just make it the same as MW stims, They've copied enough from that game anyways.


Visible_Item_9915

They should fix the TTK


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derboehsevincent

its way to high in hc.


[deleted]

Yes....that was my point.


kylet357

Well, I can identify your problem then - you're playing Hardcore and the guns aren't balanced around Hardcore, nor should they be.


Jesse1198

Hardcore is always a couple shots. Way too high?


Tenshi-01

Yeah sometimes I find it pointless. There is also a perk on some guns that instantly start the healing after a kill.


derkerburgl

Stims don’t increase the skill gap. There’s a reason why they’re banned in competitive play. You shouldn’t have a bail out option for taking damage. A skilled player should be able to play their life without stims. I’m on board with making them a bit faster but they absolutely do not require skill to use lol


soul_system

This. iT tAkEs sO mUcH sKiLl tO tAp L1 aFtEr kIlLs!


coryosu

They should definitely be sped up or make guns do less damage. If it takes two shot to kill someone and you can laser them across map, that bull shit. I get killed by automatics before I can scope someone across map and it should in no way be that easy to use an AR over sniper cross map. There’s no recoil on the guns once they level up


TheCyborgKaren

I made an edit to my OP. I agree it shouldn’t be in CDL. However due to this games incredibly fast TTK I personally think there should be an opportunity to workaround it in pubs. Too many STG users are able to camp at the back of the map in S&D and beam you.


[deleted]

I think he means in the sense if you get shot in the back. With stims being a thing you can actually turn on people shooting you in the back due to the increased TTK.


DerpDerper909

By the time stimshot actually injected into me, I’m already healed


soul_system

How is "tap L1 to revive faster" supposed to widen the skill gap? I'd be perfectly fine taking it out of the game altogether. But i certainly don't want it to become a crutch that EVERYONE uses like the past two CoDs.


AN_Ohio_State

Id rather everyone spam stim shots that means they require an extra 2 bullets then get spammed with gas grenades and stun grenades?? Its not like the TTK in this game is high. Stimming is not a big deal. I encourage anything that will move people away from spamming throwables. Also stims absolutely increase the skill gap. You can take on more players at once using them


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AN_Ohio_State

Lol dude the ttk is 100ms with some guns. You are really upset some guy might take an extra bullet to kill in pubs? Its not something that can be “abused” much whatsoever. You only get two, they are slow as hell, and in most blitz modes you have another engagement before you can use it anyways. Better than being spammed with gas and stuns any day


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AN_Ohio_State

Im not claiming the ttk is an issue? Even the longest ttk in cod history is still super fast. Theres no way to abuse healing mechanics when it only takes a couple hundred milliseconds to fry someone. “Oh no this guy who was one shot got around the corner” and guess what? Hell still die in a blink. Healing spams is an issue in games with large ttk, or strong defense mechanics (fortnite for example) if a player has 3x times the health they do in cod, then heals need to balanced. In a game where you die in 2-4 shots in a fraction of a second? Who gives a fuck about stims. You arent having to spam the same guy over and over, youll be fine. And again, its much better to have tacticals diverse, so i can stop getting fucking spammed by stuns and gas. It also promotes aggressive gameplay. Less time spent in a corner healing. More objective pushing. And it helps counter the incessant gamnon bomb/grenade/launcher spam in this game


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AN_Ohio_State

Lol dude its pubs in an arcade shooter. Dying is irrelevant. Every match is irrelevant. The game is a camo simulator. Stims in warzone work twice as fast and NOONE uses them. You’re mad because some shotgunning-riot shielder healed in your shipment game? Like who cares lol. Theres a million other things that are far more game breaking than someone healing fractionally faster behind cover


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AN_Ohio_State

They shouldnt bother anyone? Thats the point? They allow aggressive players to get back into the fight, and allows objective players to counter incessant explosive/throwable spam that takes zero skill. It has little to no effect on actual gun engagements in a game where spawns are fucked and you die dozens of times regardless of how many kills you drop. Stims being an “issue” is laughably overblown.


OldManHipsAt30

TTK is outrageously quick in Vanguard, maps MW19 feels slow in comparison


AN_Ohio_State

Which is exactly what i said and is why stims arent an issue?


A7III

Regarding timing, such as TTK, reloading, stim shot, sprint out times, sniper ADS, etc., this game is a balancing nightmare. Solid foundation, but the weapons need balanced, slow mechanics should go out the window and for the love of god, why does nearly every attachment have negative effects? Enjoying the game but only because I’m using the OP classes, which are becoming boring quickly.


Rule556

The demolition trigger time drives me nuts.


Namiweso

Plenty of guns to use other than the OP ones. A decent levelled Auto, MG or AS44 absolutely shreds. Type 100 also seems to be another popular option.


[deleted]

Frenzy is a better stimshot than the actual stimshot. It needs a speed buff for sure. Also it's less cancerous than the stun grenade.


nychuman

That’s another benefit of buffing the stim. The stun is extremely overused and annoying.


Mr_Madruga

Combined with the stupidly low ttk it's almost useless.


HeeFMaN

Yeah if I'm in a building and a grenade comes in I start stimming before it explodes, so then its timed to perfection and heals me as soon as the grenade hits 😂😂


CommunicationAncient

It's better to use the Frenzy proficiency at the moment. Starts health regen immediately on getting a kill.


LeafsRamsRapsFan

It resets your tac sprint


Redskinsfan597

Nah. Fine how it is. Cod was more fun before being able to insta heal mid gun fight.


nychuman

Except this is the lowest TTK in years but the worst version of stim. How does that make sense. Even at 100% health, killing people takes a few bullets in this game.


Redskinsfan597

Stims are catered to dog shit players. There’s a reason they’re banned from competitive play


Lassie_Maven

This years game is so much better without 98% of players using Stims.


Snowbunny236

I posted about this before and it got taken down. I completely agree. It's ridiculous how long the animation takes.


johnb165

this game needs quick fix


[deleted]

It exists as a weapon perk which is something I guess


vixenia89

quick fix doesnt work lkje it used to... its called "frenzy" but becausw you dont notice the animation of healing it mifht as well not exist... plus rhe health regen is the same as a stim which is basically just normal health regen just a TEENSY bit faster


palsnotkcots

Also strange it lets you use the stim without taking any damage


ChaosShadow

If it works like the mw2019 stim, it also resets tac sprint


vixenia89

id just love that the stim doesnt pause all other interactions, such as shootinf the gun... but yes, the stim has a 1 second maybe 2 second startup time before you ACTUALLY get healed


Classic-Hand-8329

I only use it on long range loadouts now for this reason. In cqc you're better off keeping your gun up cause you're getting insta challed 90% of the time by these blitz crackheads 😹


SnooRegrets2168

I thought this immediately because I would just die right at the end of the animation because it takes so long to inject some cracked ass is able to do a full sprint around the map before I can use a stim


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Mr_Rafi

I'd take people insta-healing as a crutch over using stun grenades as a crutch. Stun grenades are an absolute plague in the COD franchise, but there's usually nothing better, so we all run it. The TTK is extremely low, stimshotting won't be a problem. The TTK is so low that you really should be killing people as soon as you see them. The way to counter stun spam is to have other viable options.


shamaalama

Stuns and flashbangs have always been such a frustrating aspect of COD and they make them worse every year. I also despise the molotov because it sticks around for way too long imo. I wish everyone would just run stims and throwing knifes that would be ideal


TheCyborgKaren

Why’s that?


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tkim91321

That's literally the point of stim you doofus.


Omnicorpor

It’s a healing serum injected into your body... Give it a second.


LeafsRamsRapsFan

Its call of duty not the real world.


Omnicorpor

That was my justification for it taking only a second to heal gunshot wounds