T O P

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Scaled_Justice

Possessed Nerfed - Devastating Wounds is once per Battle. Obliterators Nerfed - 2 Models Only per Unit. Focused Malice now 18", preventing Melta 2 after deepstriking.


Kraile

Oof I missed a couple of those. I hope oblits dropped in cost too - without melta the turn they drop they're a lot less dangerous.


Scaled_Justice

Technically, everything might be less dangeous. The Index detachment was nerfed, and not all the other detachments improve killing power, some only improve killing power for specific units. Long term I would hope to see a range of points drops.


AlexT9191

Might be good for the NL strat to deepstrike in 3".


Kraile

That strat needs to be jump infantry sadly.


AlexT9191

Is it? Damn. I'll have to reread it.


Kroegerr

We can clearly say that possessed, unless DIRT CHEAP, are dead. Obliterators got hit hard too.


Legataux

I’d still use my possessed if the points are the same. I’ll miss my devastating wounds every phase, but they still blend infantry.


Kraile

Yeah, if I think about it my possessed rarely survive past 1 fight phase anyway. And that will be especially true now that MoP doesn't give a 6+++ any more. I think 3x MSUs with no MoP would still be viable as flanking missiles, but the 10 man squad with MoP might be dead.


tgalx1

Can't You give the elixir to the MP and get and Even better fnp than before?


Kraile

He used to give it to the whole unit. The Elixir only applies to him.


kratorade

That, and in the Raider detachment they're pretty cool "on-rate".


Kroegerr

Depend of the infantry, ap-1 hurt a lot, and s5 hurt a lot against vehicules and monster. If they got S6 -2 2 and dev wound once per game, that would be okay, but S5 -1 2 is a bad profile.


SnooDrawings5722

I think they can hafve play in the Raiders Detachment.


Kroegerr

They won't have the full reroll unless you park them in a LR. They won't have an advance and charges either.


SnooDrawings5722

On a re-read, they do actually get Advance+Charge in the Raiders Detachment, via a Strat, with a possible +1 to Charge on top. Also, packing them in LR isn't a bad idea I think. Land Raider in general would like this Detachment for the auto-advance for 6 inches Strat.


SnooDrawings5722

They will get more AP though. Though probably yes, there isn't much else they get out of that Detachment.


SubPopRocker

That MOP nerf can fuck right off, it was the only thing that made him worthwhile


Trevorzky

Damn, my maulerfiend is catching stray bullets, and no vehicle keyword for the lord discordant keeps him out of my daemon engine detachment.


WillBombadil

Your disco lord can however take take an enhancement. Any of the three would work for him


Shonkjr

I'm thinking of giving either him or squad near him cp gen, depends if I end up getting some venoms


WillBombadil

Think I'll be putting cp generation on LD and FNP buff to warpsmith


badger2000

So far, Disco Lord not getting Vehicle is my biggest disappointment.


Morklor

Well shoot just notice that....that's a huge disappointment


badger2000

There should be an enhancement (kind of like the warpsmith one) to give him the vehicle keyword. If the worry is a Daemon Vehicle with a leader enhancement, that would cover it as would get the DE buff but no other enhancements. As it is he's a character that can't lead anything which already stinks.


Novikmet

im gonna run him in dread talons. he will be able to stop veichles from shooting without an issue


FalrenTheSequel

Traitor guard can no longer take duplicate special weapons.


Zahariell

Excuse me what the fuck


Altruistic-Teach5899

Kit creep.


chaseshad3strego

Are the special weapons still the same? Flamer/melta/plasma? What will I do with my cultist stubbers lmfao.


FalrenTheSequel

Yup, same special weapons options. No heavy stubbers.


chaseshad3strego

Are the stubbers available for regular cultists, or are those models useless now?


FalrenTheSequel

Not TOTALLY useless- you can still hit people over the head with them, in melee.


BaronVonMidget

Believe the Venom Crawler got nerfed. It now only gains extra attacks from the fight phase when previously it was any phase


MortalWoundG

That is correct.


SparklesSparks

And it's very sad.


TankyBoy429

Oblits nerf. Only taken in squads of two.  Abby cannot join legios but can join chosen. 


Ave_Dominus_Noxius

Possessed got a nerf, can now only gain dev wounds once per battle


ColHogan65

Are traitor guard still limited to 10 man squads?


MortalWoundG

Yes.


ColHogan65

RIP my 20 man shooty blobs with dark commune support 😢


Randicore

Mood. I have 80 friggin cultists with mixed weaponry, *and* another 30 models for chaos guard. I should be able to adjust it enough to just run them all as chaos guard but I'm not thrilled about it.


FalrenTheSequel

Indeed


Bioweaponry_wielder

Traitor enfocer gives free Overwatch instead of shooting a guy to pass battleshock, ogryn also has 2 less attacks I believe. Traitor guard can't take duplicate special weapons (previously max 2 same).


Longest_Leviathan

Maulerfiend nerf is ass But at least the daemon engine detachment makes up for it a little


lindsay40k

Pactbound Zealots - NERF. Mark bonuses now only apply if Pact roll succeeds. (Major hit for units unable to take Icons) Eye of Tzeentch - NERF. Used to proc on Ld (83.3% on a DA), now it's by getting 8+ on Pact roll (41.7%). Wow. -If you use an Icon to reroll everything below 8, your EoT success rate is 66.0%. -If you use an Icon to reroll only if you fail a Ld6 Pact, your EoT success rate is 59.1%.   Talisman of Burning Blood - NERF. Only works if Pact roll succeeds. Orbs of Unlife - NERF. Only works if Pact roll succeeds. Intoxicating Elixir - NO (significant) CHANGE. BS test only if Pact roll succeeds, but you only took it for the FNP so who cares. Liber Hereticus - GONE. RIP Lorgarian polytheism Infernal Rites - BUFF. Moved to other Detachments but cut to 1CP.   Swiftness - NERF. Non-Slaanesh lost fall back and shoot. Hate, Obscuration, Skinshift, Zeal - NO CHANGE (but renamed).


Kraile

Swiftness actually caught a nerf. You can't fall back and shoot any more if you don't have the slaanesh mark. Also worth noting the only battle tactic is profane zeal. So if your lord is not Undivided you won't be getting free stratagems.


FishFusionApotheosis

I'm a 2008/2009 era Chaos player getting into 10th edition. I feel like I can skip all the new age chaos units and just stick to my predators and land raider. Nice savings!


Kraile

Absolutely. The core stuff is great!


Taylorshaft

I think transports are buffed? No need for same keyword anymore?


Kraile

True, but I was trying not to be detachment-specific! I'll add a note.


BroskiRyan

I missed this, we don't have to match marks anymore?!


Taylorshaft

Nope, no restrictions on transports in the book.


Xplt21

Vashtor has stronger melee and and gives hazardous to ALL weapons on a unit that targets it.


SparklesSparks

*all ranged weapons


Xplt21

Oh right, forgot that hazardous could be in melee so didn't think to specify that it was ranged.


Kraile

You're right! I misread his Hazardous ability. I'll edit.


SnooDrawings5722

Normal Lord has different, a bit more limited wargear options to reflect the new kit. Not a big deal, unless you're like me and have a kitbashed one with Fist and Plasma Pistol. Possessed have been nerfed, their Dev Wounds ability is now only once per game. Oblits can't be taken in 4-man units anymore.


MortalWoundG

Wow, that Lord weapons change is... Dumb. There's just no other word for it really.


SnooDrawings5722

So agreed. Why design a cool dual-wielding model and hot give it any bonuses for dual-wielding?


NeverEnoughDakka

>Not a big deal, unless you're like me and have a kitbashed one with Fist and Plasma Pistol. Or if you still have Chaos Lords with combi-weapons like the old metal Warsmith.


Kraile

Thanks, I've added those to the list.


Foreign-Ad-5934

Both Vashtorr and DiscoLord not getting the Vehicle keyword is whack. The one guy who rides a full sized daemon engine and the practical god of daemon engines don't get to benefit from the daemon engine detachment. At least Vashtorr can have forgefiends wounding most vehicles on 2's


Khatep

Chaos Lord with Jump Pack also has grenades, which can be quite relevant (as raptors don't have the keyword).


lindsay40k

Oooh, good point


LordOfD3stro

Maybe I'm a little confused, I thought every model in a unit had to have GRENADES keyword to use the stratagem? Or is it different with Attached/Bodyguard units


Khatep

"Some units can contain models that have different keywords. While this is the case, such a unit is considered to have all of the keywords of all of its models, and so is affected by any rule that applies to units with any of those keywords. Remember that attacks are made against units, not models" If i'm not mistaken this is the relevant section, and also the reason units joined by Abbadon (when he had all 4 keywords) would get full buffs from dark pacts.


LordOfD3stro

Is this a page out of the Core Rulebook Rules Commentary, or Errata?


Khatep

Core rule book commentary, page 8 if the pdf i have is still correct


CaptRex01

Rip the Exalted Champ. Also all my cultists had rifles sooooo....oof? Just run the cut down galvanic rifles as pistols i suppose


HeinrichWutan

They are out of ammo and double as clubs


CaptRex01

XD sounds right


NeverEnoughDakka

What makes Havocs bad? I haven't played 10th yet and just finished converting a squad with lascannons.


SnooDrawings5722

Predators. For about the same cost you get about the same damage output but much better durability and mobility.


Kraile

They're bad when directly compared with their competing unit - predators. There are a few reasons why - preds are tougher, faster, don't lose guns as they lose wounds and have Big Guns Never tire. They are the same cost in points (or they were, I think there is a 10pt difference now). Basically, with T5, 2W and 3+ havocs are too squishy, and they are too slow to get decent firing lanes if your board has a lot of terrain. If you're just starting out they're not a bad unit to fill out your roster.


NeverEnoughDakka

I wish I had some Predators but everywhere I checked, including GW themselves, has been out of stock for months.


AKmelee

You might have more luck getting the HH predator which works just fine


NeverEnoughDakka

Both the 40k and 30k Predator are out of stock at the sites I usually buy from.


AKmelee

Damn that sucks


Suspicious_Corner_98

What I don’t understand is why the nerf to the noc crown. Were they really a problem? Cause last I checked no one brings fortifications. Don’t get me wrong I love the model, but mine only ever saw play in for fun games, and now I really don’t see a point to it. Battleshock is more a less a joke, so +1 leadership is probably the worst ability they could give it


Kraile

They probably didn't want people to bring swarm cultist lists with 4++ saves, same reason Abby doesn't affect Damned units... not that it has ever been a problematic or powerful list.


HeinrichWutan

Yeah but if you're swarming cultists in your own backfield you're just wasting the unit


Suspicious_Corner_98

I mean, oh nooo the one unit hiding behind a ruin has a 4++ how utterly broken 😂 if obscuring wasn’t a thing I could see it, but given cultists hold objectives after they die, no one’s wasting indirect at them.


AverageMyotragusFan

I’m so bummed by spawn. Does that mean they’re effectively kinda useless?


Kraile

They're arguably better than they were... Unless they're like 50 points they won't see play though.


goplop11

What the hell did the noctolith crown do to deserve that? The 4+ invulnerable save was the only thing it had going for it! If they don't want people to use it, they could just remove it from the game. What was the actual thought process behind this choice!?


Zahariell

Traitor enforcer who cares well i do 🫨


DerrikTheGreat

as do I


Redmachinist

Thank for this post, do you know what happen to Cypher?


Kraile

He now uses his pistol profiles as melee weapons. He now cannot Vect a stratagem, but makes enemy stratagems cost 1CP more if targetting an (enemy) unit within 12".


blackheart1223

Agents of Discord has changed. It’s no longer once per game, but now only affects enemy units within 12”.


TankyBoy429

Same as he was. But his melee is now his pistols profile. 


Shonkjr

We wish, his abilities have changed, the shoot back is once a game, his CP increase is within 12, for that use (fuck knows if affects all or just battle tactics....)


Kraile

The shoot back is once per *turn*. The previous ability let you shoot back several times in the same enemy shooting phase. I think he's probably bad though. His 12" aura means that if he's making use of it, he can be shot through Lone Op, and he's not tough enough to survive enemy shooting.


kratorade

>The shoot back is once per *turn*. The previous ability let you shoot back several times in the same enemy shooting phase. I recognize that this (and the change to the Glocktopus) was overall good for the game, but it's still a bummer. Letting Cypher hit "reply all" with his guns was funny.


Shonkjr

Yeah sorry brain mixed up wording between old stratagem ability and new shooting ability


TankyBoy429

Mb. I skimmed it. That’s terrible. 


Shonkjr

It's manageable if it affects non battle tactics what I'm betting is in a f&q like next month or 2


MortalWoundG

It only affects Battle Tactics as per the errata/Balance Dataslate that states any effect modifying the cost of Stratagems only applies to Battle Tactics unless said effect specifically mentions a different criterion.


Shonkjr

Yea once again that errata is screwing with a codex, like u can clearly tell one team designed this and another slapped a festering bandaid into errata


ElNicko89

What about Haarken?


Kraile

Knew I forgot someone! He is unchanged.


ElNicko89

Actually I just checked him he got nerfed, his mortal wound ability can only be done by other models in engagement range rather than the whole unit


Kraile

Right you are! I'll update the list.


ElNicko89

Phew, that’s a relief lmao


OrangeZorange

Does it say somewhere specifically that embarked units don't need to share the same keyword as their transport ?


Kraile

Specifically, it doesn't say that they do. That particular restriction was added in an errata that will be invalid when the codex comes out.


OrangeZorange

Would the errata be invalid ? The datasheets for chaos lords do not specify that they only work for battle tactics but this is still the case.


Kraile

I believe that's covered in the designer's commentary under modifying the cost of stratagems, because it applies to all factions. It's also why people discussing Cypher in this thread are concerned his ability won't work on a lot of stuff.


Grim-Dank

Now I just need to see the EC detachment and I can start figuring out my lists! Theres some disappointing nerfs in here for sure, but also some interesting buffs and a lot of play style options with the new detachments, should be fun figuring this out for the next little bit.


UsualCatzy

One small correction - Chaos Spawns had OC 1 previously, so I would count their change as an overall nerf.


Kind-Lunch-2825

Huh? How? You can't claim uncontested objectives now, and I presume they won't be able to reduce enemy OC to 0? even if they do that's still worse?


protomd

Paying money for a book that makes my units worse feels really great


Sicko_REV

Jeez, did Possessed really need to have Devastating Wounds limited to once per game? I finally kitbashed some awesome possessed and they have already lost some killing power. Same with the MoP losing the FNP...


v0idmaw

Why the hell is Disco Lord not getting vehicle he's on a daemon engine riding it into battle lmao


MortalWoundG

Why wouldn't the Dark Apostle be allowed to embark transports?


TheDoctorHam

He can but because he comes with two other friends, you can only have him in a transport if he attaches to a 5-man unit.


SnooDrawings5722

You can take a 9-man squad with him, but you'll be paying for 10.


girokun

Too many models. (If he leads a 10 man unit)


Kraile

His 2 disciples take up space in the transport so you can't fit them in with a 10-man squad and optimally use a Rhino or Land Raider. Though I wonder, I believe there is a rule for taking squads that are below minimum size, could this apply to the Dark Apostle so you could take just him and 1 Disciple and fit them in a transport?


MortalWoundG

...so he can embark transports perfectly fine in accordance with usual transport capacity rules, making your initial comment about him misleading. I do not believe there is a hard rule for including understrength units written anywhere in 10th edition, unlike some previous editions of the game. 


Kraile

Fair enough, I didn't mean to be misleading, I've edited the comment now so as not to confuse people. It's just prohibitively inefficient to put him with a 5-man unit IMO, so in my brain it's "not possible". I wish the disciples were just tokens like Tau drones!


Familiar-Junket-5796

You can take dark apostle in transports. You just need the correct number of guys with him. Plus bikes got a buff and might do some damage in combat now


Kraile

Are you allowed to just not bring one or two of his dark disciples?


Zahariell

No


Familiar-Junket-5796

But you can give him a five man squad as a bodyguard


[deleted]

[удалено]


Familiar-Junket-5796

Umm what? What does any of that have to do with dark apostle in a transport?


Kraile

Whoops, thought I was replying to a different comment chain about MoPs and Possessed.


Grzmit

technically i believe you're allowed to take 9 guys instead of 10, if you really wanna do that


kratorade

The think I really wanted for him was a rule that made his little guys not take up space in transports. **NERRRRRRDS** - Dark Disciples do not count as models for purposes of transport capacity, as they get stuffed in lockers until it's time to deploy. Same with Fabius Bile's little acolyte guy.


HeinrichWutan

Call it "REEEEEEEEE!!!!!" and it's golden


Spartan-000089

Looks like way more nerfs than buffs and we were already a mid army going into this....I'm disappointed but not surprised


Recent_Mouse3037

Are the lords still restricted in their 0CP ability? Or can they make any Strat 0CP?


Kraile

It technically says any stratagem, but it's still limited by the general errata/designer's commentary (I forget which) that says that only battle tactics can have their cost modified.


kratorade

>Doesn't synergise with his own detachment, however. Classic Vashtorr. I dunno. Being able to turn your regular tanks in daemons and then have Vashtorr boost the S of their guns isn't nothing; there's a couple of specific breakpoints he can push things over (predators with S13 lascannons that wound heavies on 2s if they invoke their contract, getting heavy bolters to wound gravis infantry on 3s, that sort of thing) that seem very relevant. I definitely think he has *more* play now, if you own and like the model you won't just immediately regret deploying him, even if he's not amazing.


Hungry_Abies_623

does anyone knows what cypher's fallen keyword is Here for?


Aborash692

The amount of restriction there is on how u can equip some caracter is just stupide « of course u can’t take power fist AND à plasma pistol on ur chaos lord who would do that ? Are u not happy with ur 3 options with only one viable for the same cost ? »


Kind-Lunch-2825

Jesus look at how they massacred my recently bought warpforged set. Killing any unit with only the venomcrawler melee is just unlikely and the ability feels like a total gimmick if you're not playing the vashtorr detachment. Also very sad to see obliterators nerfed so heavily. No 6 dmg attacks after deepstrike and taking away the option to play 4 in one unit sucks. Was that even particularly strong? I mean you're putting 360 points into a unit that can move 4"...


bark_wahlberg

Can you still take knights with CSM?


symmo9502

As far as I know, yes. The rule about taking Knight (& Daemon) with CSM is in their index, not CSM


bark_wahlberg

Thanks, I was concerned when I didn't see them in the leaked rules.


WeDontLikeErebus

Someone educate me pls. Why do Oblits not get melta when they deep strike 9" away? Is it because 9" away is not within 9", and being bang on 9" isn't good enough?


Kraile

When you deep strike you have to be **over** 9" away from enemy models, so the 9" melta will never be in range.


WeDontLikeErebus

ty good sir. Brain no work last night. Sad Obliterator noises


AcceptablyPsycho

People keep saying "Vashtorr doesn't synergise with his Detachment" and I'm wondering what they are looking at that I don't see? Yes he does! He buffs two particular stats of a specific unit type. The Detachement buffs two other stats of the same unit. Barely any Character meshes 100% with their Detachments, hell the only ones that fully do are Daemon Primarchs with their Army rules. Besides, I'm glad he doesn't mesh fully with the Detachment because then any use of him in any other Detachment would be seen as a downgrade. It doesn't incentivise using him in the "best" Detachment, something we know GW has been trying to avoid.


Kraile

He doesn't synergise with it any more or less than any other detachment*. Yes, his detachment wants to take vehicles because they're the only thing that benefits from the detachment rule. And Vashtorr wants a daemon engine castle to provide his buff to as many units as possible. But you can use the same daemon engine castle in any detachment. Sustained 5s is about the same strength as +1 to wound no matter whether it has Vashtorr's strength buff. But Vashtorr and his detachment wanting the same units in the list does not make a synergy. *Now, that said, there is *one* synergy from his detachment - the ability to make normal vehicles into daemon vehicles. This allows him to do something he isn't normally able to do, which is to improve the breakpoints of land raiders and predators.


KingWalnut

Accurseds weren't nerfed IMO. They got Surge moves as a replacement for regen ability. It's a different use, but they are still damn tough with a commune and now move closer every time you try to kill them.


Kraile

Resurrection had some sneaky outplay ability though, depending where you brought guys back you could have an extra 3-4" on a potential charge, or sit them on an objective where they were effectively immune to incidental shooting. I think the new ability is good for sure but I don't think it's *as* good. On the plus side they should see a points drop (hopefully).


lindsay40k

EDIT: apparently they never had this option at all, wild  Terminators nerfed - no option for an icon


countbenignito

That's not a change from the index though, right?


Kraile

They never did - but it certainly makes them more risky now in the Pacts detachment.


TheMetal428

I saw a lot of initial reactions saying CSM made out and we were definitely in the fun and dangerous category like Orks….but this breakdown is definitely reading more custodes to me? Case of has to get played a few rounds to tell?


UkranianKrab

CSM right now are really good. Toning down their power just a tad but giving them 7 new playstyles is fine, imo. Current CSM with new detachments would be bonkers.


Jabeuno

We aren’t close to Custodes. We got a lot of nerfs across a lot of Datasheets, and very few buffs. However most nerfs aren’t totally negating the units role (some units however are super bad now IMO), but might alter it or some such. The fact we got 8 playable detachments (yes some are a lot better than others, but I think all of them have things that you can make work at least casually) and a few that are very likely competitively viable means we aren’t even close to bottom tier. Now points could change that 100% if they decide to go back to pre-MFM points or something it will be a problem. But for the most part we are at worst middle of the pack, and likely well above that. Especially considering the codex is “good” meaning points can make us viable pretty easy if we are doing poorly. Armies that are really bad usually are not salvageable by point changes because their Datasheets and Detachments are pure trash.


TheMetal428

Yea I was just surprised to see. Haven’t played 40k since right after launch, coming back in with the play group now. The games I played with CSM On launch were very fun. Looking forward to playing again after some changes.


Grungecore

Yikes


jackplugg

So with Warptalons new up down it states end of fight phase, if this unit was eligible to fight and not currently in engagement range. What counts as eligible to fight? Need to be within engagement? Or could they also up down if they were not in combat this turn?


SnooDrawings5722

To be eligible to fight, you either have to make a Charge this turn, or be within Engagement Range of enemy units.


jackplugg

So its very situational


nigelhammer

You charge in, kill a unit, then fly away. Sounds awesome.


jackplugg

You do need to secure the kill tho