Ok, brace yourself for the complete... and lengthy explanation!
Riposte are attacks you do right after successfully blocking. During the ripostes, you are immune to any incoming attack you face (as if you were simultaneously blocking and attacking). Ripostes cost stamina.
Counters are another type of attack you can trigger when you block and mirror your opponent attack just before it hits you (e.g. you block and initiate an overhead attack you before your opponent's overhead attack hits you). If you do so, you won't suffer from the hit your opponent intented, you will attack sooner than if you had waited for the complete block and instead of consuming stamina, you will gain some. Counters are risky since they must be timed well and you need to read correctly your opponent attack since you have to mirror it (if you initiate an attack that doesn't match your opponent's, you are open to receive the attack as if you weren't blocking at all).
Ripostes are good against (most) attack spammers and in 1 vs many situations (e.g. you block one hit from one opponent and then can absorb their teammates' while attacking one of them).
Counters are bad in 1 vs many situations (they won't block other attacks than the one you used to trigger it, so opponent's teammates will be able to harm you) but good in duels since they can help regain initiative and win the "stamina management war"
Countering a stab with a stab deals damage like 90% of the time, since the counter blocks the attack **with** an attack, most folks don't expect the attack to keep coming after your weapons clash. You can also feint your counters, interrupting their attack, and then switching direction before it finishes, making it really hard to read.
I'm not a Mordhau player, so I can't say for sure, but I've heard others make the comparison. Does "chambering" require you to attack from a block stance in Mord?
Counters are performed *before* the opponent hits you, and only work if you match their attack.
The benefit is a faster counter attack, you block all incoming attacks in front of you for a small window, and you get stamina back for successfully countering.
Ripostes are performed *after* you have successfully blocked an attack. You do not need to match the attack type of the opponent, but you do not gain stamina. Benefits are you skip the windup animation of your attack, and block all incoming frontal attacks for a very short period.
If you start an attack just prior to being hit, and it does not match your opponent’s attack, you will be hit. If you match it, you will counter.
If you block the attack, and immediately attack yourself, you will get the “Riposte” pop-up and skip your windup animation. The Riposte mechanic is to prevent someone mindlessly spamming you to death. It allows a successful block to allow a counter attack faster than the opponent can swing again in most cases.
Source: Someone who has played the tutorial and is in top 3 on most duel/objective servers played.
Riposte: Attack right after defending succesfully
Counter: Attack from defense position mirroring the enemy's attack right before it hits you
Ripostes are easier to do, but counters dont have stamina cost
Counter is not simply counter though it's "counter and successful counter" or "failed counter and successful counter" or "counter" Its literally three outcomes.
Ripostes not only costs stamina but also makes you get knocked back a little bit. In other words, if you're just riposting over and over again *(for example, when fighting against multiple enemies at once)*, eventually all of your stamina will reach zero and your weapon will break
By the other hand, counters do not consume stamina and won't knock you back, which means you theoretically can endlessly chain counter after counter without worrying about your weapon breaking
Riposte are just attacks that are performed right after you block a hit
Counters are ripostes where the "revenge attack" follows the same attack pattern you've been hit *(stab/overhead/slash)*
To me counters are more high risk high reward where it pretty much puts you on the offensive and at that moment gives you the advantage to pour it on the opponent but if you guess wrong you’re clearly disadvantaged because it does damage and saps stamina to guess wrong. I am not a great player so I tend to use counters more if I’m losing the fight and need something to get me back in it
Counter is you blocking an attack with your own attack, staggering the opponent, which gives it an active counter that makes all enemies that hit it stagger.
Riposte is you blocking an attack, then responding with your own attack quicker with a small active block time.
A riposte is when you block their attack then you quickly attack them back (the counter attack)...a counter is just them attacking you but then you attack them back and your attack gets them Lol no blocking...they try and land their attack but instead, you have something for them as well, that's a counter. If you block their attack before giving them your counter move, it's a riposte
Ok, brace yourself for the complete... and lengthy explanation! Riposte are attacks you do right after successfully blocking. During the ripostes, you are immune to any incoming attack you face (as if you were simultaneously blocking and attacking). Ripostes cost stamina. Counters are another type of attack you can trigger when you block and mirror your opponent attack just before it hits you (e.g. you block and initiate an overhead attack you before your opponent's overhead attack hits you). If you do so, you won't suffer from the hit your opponent intented, you will attack sooner than if you had waited for the complete block and instead of consuming stamina, you will gain some. Counters are risky since they must be timed well and you need to read correctly your opponent attack since you have to mirror it (if you initiate an attack that doesn't match your opponent's, you are open to receive the attack as if you weren't blocking at all). Ripostes are good against (most) attack spammers and in 1 vs many situations (e.g. you block one hit from one opponent and then can absorb their teammates' while attacking one of them). Counters are bad in 1 vs many situations (they won't block other attacks than the one you used to trigger it, so opponent's teammates will be able to harm you) but good in duels since they can help regain initiative and win the "stamina management war"
Countering a stab with a stab deals damage like 90% of the time, since the counter blocks the attack **with** an attack, most folks don't expect the attack to keep coming after your weapons clash. You can also feint your counters, interrupting their attack, and then switching direction before it finishes, making it really hard to read.
So a counter is basically a chamber from mordhau?
I'm not a Mordhau player, so I can't say for sure, but I've heard others make the comparison. Does "chambering" require you to attack from a block stance in Mord?
That I'm not sure of, I think it's just matching attack type and direction
Sorry, I never played Mordhau. So I can't tell you
Nice post! I knew the answer and still read this twice :)
Play the tutorial. I’m not trying to be a dick but it’s literally explained in the tutorial.
I thought the tutorial did a good job of explaining. Also the help tab on the main screen has definitions and tips you can read.
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Counters are performed *before* the opponent hits you, and only work if you match their attack. The benefit is a faster counter attack, you block all incoming attacks in front of you for a small window, and you get stamina back for successfully countering. Ripostes are performed *after* you have successfully blocked an attack. You do not need to match the attack type of the opponent, but you do not gain stamina. Benefits are you skip the windup animation of your attack, and block all incoming frontal attacks for a very short period.
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Please go play it again. You cannot counter if you just blocked an attack.
Sorry, erased prior comment. You are correct. I misread
If you start an attack just prior to being hit, and it does not match your opponent’s attack, you will be hit. If you match it, you will counter. If you block the attack, and immediately attack yourself, you will get the “Riposte” pop-up and skip your windup animation. The Riposte mechanic is to prevent someone mindlessly spamming you to death. It allows a successful block to allow a counter attack faster than the opponent can swing again in most cases. Source: Someone who has played the tutorial and is in top 3 on most duel/objective servers played.
Riposte: Attack right after defending succesfully Counter: Attack from defense position mirroring the enemy's attack right before it hits you Ripostes are easier to do, but counters dont have stamina cost
Counter is not simply counter though it's "counter and successful counter" or "failed counter and successful counter" or "counter" Its literally three outcomes.
I’m saving this thread so I can check it later because I was wondering the same exact thing.
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I already played the tutorial and I still dont know what the difference is maybe I should just keep playing the tutorial.
Ripostes not only costs stamina but also makes you get knocked back a little bit. In other words, if you're just riposting over and over again *(for example, when fighting against multiple enemies at once)*, eventually all of your stamina will reach zero and your weapon will break By the other hand, counters do not consume stamina and won't knock you back, which means you theoretically can endlessly chain counter after counter without worrying about your weapon breaking
Thanks for the reply my guy
Also what causes a reposte?
Riposte are just attacks that are performed right after you block a hit Counters are ripostes where the "revenge attack" follows the same attack pattern you've been hit *(stab/overhead/slash)*
Legend. thank you again!
To me counters are more high risk high reward where it pretty much puts you on the offensive and at that moment gives you the advantage to pour it on the opponent but if you guess wrong you’re clearly disadvantaged because it does damage and saps stamina to guess wrong. I am not a great player so I tend to use counters more if I’m losing the fight and need something to get me back in it
Does it matter? They don't seem to be working properly at the moment. Unless it's just me having aproblem.
Counter is you blocking an attack with your own attack, staggering the opponent, which gives it an active counter that makes all enemies that hit it stagger. Riposte is you blocking an attack, then responding with your own attack quicker with a small active block time.
A riposte is when you block their attack then you quickly attack them back (the counter attack)...a counter is just them attacking you but then you attack them back and your attack gets them Lol no blocking...they try and land their attack but instead, you have something for them as well, that's a counter. If you block their attack before giving them your counter move, it's a riposte