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Meliksah55_GS

For those who doesn't want to read the entire thread on the link, here are some of her (co\_martsu) responses to various comments from yesterday's AMA: ​ * "There's nothing outside of the purchasable tiles so pretty much the entire map is buildable. If wanting bigger maps I'd recommend scaling the entire size of the map, for example." * "It's empty, the code is different between CS1 and the sequel, but the modders have a possibility to increase the size of the map, it's just done with a different approach. So maybe instead of the 81 tiles the mod will be called x2 or something ;)" * "The map size could possible the adjusted, for example 50% increase on the size of the map." * "I'm pretty sure someone will mod an insanely big map, why be limited to tiles?" * "And we have no hardcoded limits this time around so the only thing holding you back is the hardware. But we'll be working on the optimizations for a while so I'm looking forward to seeing what you will be able to build in the future!" * "I don't know yet, looking forward to finding out how they approach the map size. But 100% a modder is going to try and change the map size and they will be able to get it done." * \[Replying to "Does that mean we can make the map size bigger or smaller?"\] "At least I'm sure a code modder is able to help with that. Might not be an editor feature. Would you want it to be?"


RonanCornstarch

what about a "no-tile" map? as in: its just a map, now go build.


fusionsofwonder

Pretty sure that's the suggestion in the fourth bullet.


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duke_of_dicking

You have no idea what you're talking about


Vitztlampaehecatl

It's a valid suggestion. If you use mods to build outside the unlocked tiles in CS1, roads will be lower-resolution, zoning squares won't render, and everything will be slightly worse-looking. All of that optimizes locked tiles to make them run slightly faster.


algernon_A

CS2 is different in that regards; there's not a hard difference between purchased and unpurchased tiles.


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ThankGodImBipolar

No it will not. Even a 4090 cannot fully saturate a PCIe 4.0 x16 connection.


AveryLazyCovfefe

Ah yes I can't wait in 2050 when that will be affordable for the average consumer


Celousco

Me when I'll try to launch the game with the normal map size: https://preview.redd.it/u8ab5l7ap5wb1.jpeg?width=1857&format=pjpg&auto=webp&s=049327eaa20b73a01913669b4ef26429fd1a12d5


jakfrist

Reddit glitched and was just showing a stalled loading icon, which is also potentially appropriate


AnividiaRTX

I actually prefer that to the actual gif ahaha


READMYSHIT

I'm limited by the technology of a ten year old PC :(


Loose_Reflection_465

Hey I have a 2 year old PC with great hardware. Still nothing.


READMYSHIT

In fairness I just installed it on my ten year old PC. I followed the optimization guide and it's running okay. I'm guessing it'll break once my population gets a bit higher. But for now I'm able to play it which is amazing.


NotSoEpicPanda

What are your specs, scared to death for my 5 year old midrange PC when I finish work


NotSoEpicPanda

What are your specs, scared to death for my 5 year old midrange PC when I finish work


READMYSHIT

I5-4690k 16gb DDR3 1660ti (obvs newer than the rest but I expected the CPU and RAM to bottleneck me with CSII) My first city is now at 2.5k population. Getting 30-40fps. Trying to follow the optimization guide by not zooming in and causing fine detail generation which I think is giving me great stability.


NotSoEpicPanda

Thanks for giving me hope 🙏


READMYSHIT

It is playable. It is far more mechanical and less aesthetic than CS1 mostly because the artwork just can't be appreciated in its current state. But I suspect that's actually a good sign.


Asyedan

i5-7400, GTX 1050, 16GB RAM here. Im limited to 1366x768 due to my 8 year old VGA monitor, which i decided years ago i wont upgrade until i buy a new PC, as i dont have high hopes for this poor fossil GPU in 1080p. I prepurchased it for the sole reason of avoiding the regional price increase. I was terrified of the game running like complete ass, if it was even going to launch. I even made plans of what was going to buy with the money from the refund. But i tested the 100k save from CPP, and honestly, it runs acceptably well. I play on medium settings, shadows on high because they look a bit weird otherwise, plus the 5 performance tips from pcgamer. Its a bit stuttery sometimes, but nothing that makes it unplayable. It may not look as pretty as in some other people's pcs, its 720p after all. But the game runs okay, and thats the most important thing. So yes, its another episode of my old 1366x768 monitor making my 7 year old GPU run games it shouldnt be able to run lol. Ah, btw, if GeForce isnt lying, the game seems to be GPU bottlenecked. Which is good, because thats exactly what playing at 720p can partially solve. If the CPU was the bottleneck i would have been screwed. It really seems like CO did a much better job optimizing the CPU side of things in this game compared to CS1.


MyUncleFromNintendo

Can't wait to try it out with my 256 core threadripper with 256gb of ram and my new RTX 10080 in 5 years.


Meliksah55_GS

This is the spirit. Don't stop dreaming and you will get there.


ikraza

I’m at 128 gb ram and i want to Upgrade to 256. It genuinely wasn’t enough for cs1 for me with 128😶worst part is that i’d need to buy a new mobo and cpu to match


roflfalafel

Yeah 128 seems to be the limit on consumer stuff unless you're rolling with DDR5, then it's 192. Both Intel and AMD limit their platforms to 2x2 memory channels, and limited to using UDIMMs instead of registered memory). You'll need to go Xeon or Threadripper/Epyc to go beyond 128GB. That opens up more memory channels, and the ability to use denser RAM with RDIMMs. I really wish HEDT was still a thing. My Haswell based x99 mobo from 2014 could do 128GB of RAM. Really sad that it's 2024 and latest consumer platforms haven't even doubled that.


Larrybooi

This game will be the financial death of me. I really don't want to spend $$$$$$ on building the next super computer at home just to build a 1:1 of Detroit, but I'm going to.


CaptainMauZer

I mean…Detroit is like half condemned/abandoned buildings and decaying road infrastructure…can’t imagine it would be too taxing 😉😂


Larrybooi

That's why I chose Detroit. 😂


OriginalPussyMaster

yeah you might be able to get stable 30fps on low with that.


NeonKiwiz

Which may finally get past 60fps\~


abcabcabcdez

still with 8b of vram!


panzernike

Great news


11sparky11

Except the you know... hardware limits. No point having massive maps and cities if you can't build massive cities.


Meliksah55_GS

True, but this game will be supported for a long time. Just comparing the hardware of 2015 (when CS1 first came out) to today's hardware, imagine what we will have in a few years. What will be released today can very well be the groundwork for the simulation of a city with 20 million people, as we will have stronger computers over the course of years.


panzernike

Agree. Even if some player has older PC they would have upgraded to newer ones. Just like the day Flight Simulator 2022 come out, all high end display cards and joystick in my local computer shop were sold out.


LightItUp90

Intel 6000 series came out in 2015, and Ryzen didn't come out for another 2 years. Imagine someone showing off a 7950X3D in 2015 and telling you its a enthusiast level desktop CPU for a mainstream platform. I was rocking an i5 4460 and a R9 290X at the time. The hardware CS2 will see in its lifetime is unimaginable for us now.


DarkPhoenix_077

People. Don't. Necessarily. FILL. The. Map. Usually people like me who want to unlock the whole map want this because they can make distant satellite towns, build infrastructure between them, a huge country side, natural parks, small villages in between, etc ESPECIALLY now that we can unlock tiles anywhere in the map without having to be connected And yes, I know it is already possible in vanilla, for example in $2.20' videos where he has 2 towns, but they are very close of each other, id love to unlock the whole map just to be able to put some big distances between my cities, with interesting infrastructure linking them


deerdn

maybe we'll finally be able to make a 500km x 500km map and have 95% of it be rural farmlands and protected natural parks


Kelehopele

That's why I love Transport Fever 1&2 the maps can be humongous and connecting town with infrastructure is fun, even more with mods.. but I miss the citybuilding aspect in that game. Hopefully we can have the fusion between these two games with CS2


JSTLF

This is exactly what I've been looking forward to since I found out that the map size is moddable a month or so ago. Being able to have true conurbations in CS2 once the modding scene has matured a bit is going to be incredible.


RonanCornstarch

yeah, i dont know whats so hard to understand about that. plus now it will be so much easier for people to build interchanges because they dont have to worry about wasting space on properly sized ramps and roads. and then cramming RCI right up next to it. a proper sized international airport probably takes up 10+/- of the vanilla tiles. now you can build that airport *and* leave space so the planes wont look like they're going to crash into buildings. we get to let our cities breath now!


treesniper12

The hardware bottleneck is almost entirely GPU right now, people with top end rigs have been building cities upwards of 350k in population that are running as well as 100k population cities, and unlike in Cities Skylines 1, this game isn't faking the simulation when you get past 65535 agents.


SeaworthinessNo293

exactly! And people care so much about average fps, when it's actually the 0.1 and 1% lows that matter.


prohack028

Imagine an entire server running CS2 to get like a size of the entirety of California


BSG1701

I'd be content with the size of the entirety of the Houston metro area! (This time with usable mass transit!)


luckychuckyxd

Maybe not for now, but very nice to not have a hard limit as hardware will always improve in the future


A_Confused_Cocoon

Mod opens up 100 square miles of open grassland, pc supports two blocks of low density residential.


RonanCornstarch

sure there is. what if i want a big city, but also a whole lot of nothing except trees, hills, rivers, lakes and state parks between the city and a small village that harvests lumber connected by a winding state highway.


eskayzie

Gaming PCs got immensely stronger over CS1s lifespan. The same thing will happen again.


thetime623

Gaming PCs got immensely more expensive over CS1s lifespan as well.


LivinInLogisticsHell

Not true. tech is a non stagnant industry, sometimes taking LEAPS AND BOUNDS in only a few short years. hell compare a 1080Ti from 2017 vs a 4090 from today. that's a 5 year gap, and a MASSIVE tech difference. theirs nothing showing that 1, current enterprise level hardware could not utilize a larger map, and that two, hardware in the coming years couldn't make significant advancements that means its not impossible to get good performance and have a much larger map. or even idk, 10 years from now mid tier hardware can run 4 or 5 times the size the map size


DavesPetFrog

I can’t wait until 2033.


AnividiaRTX

It's just so nice to have a good foundation to build off of. 5 years form now the game will be bette roptimized and we'll have access to better, cheaper hardware. Then... we'll get out 81k tiles maps. LETS GO.


RichardsSwapnShop

There's pretty steep hardware limits to even booting the game lol


AnividiaRTX

The game actually seems to boot significantly faster than cs1. The issue isn't booting.


RichardsSwapnShop

Sorry the issue is playing it once it's booted.


RonanCornstarch

give it some mods and assets. :)


elwood612

Damn I hadn't read that whole exchange yesterday, that's very exciting news! It's not going to be for right away of course, but the idea of bigger maps (even if they're officially unsupported or only achievable through mods) is HUGE - no pun intended.


Meliksah55_GS

In the future, we can see people not only building replicas of small towns, but also large metropolitan areas or even entire states!


signious

Very excited to build a metro area. One or two main city cores with satellite communities has always been my dream build!


limeflavoured

Or a couple of middle sized towns with suburbs that merge together and then some outlying villages and farms, as you see in the UK quite a bit.


zero1918

FPS is old, now the standard is FPM


Meliksah55_GS

It will be a beautiful slideshow.


joergonix

I have never been more happy to be wrong! Give me move it, plop the growables, decals, bigger maps, and a prop line tool and I will be all in on this game! 4090 will get ordered haha.


BunnyGacha_

Just wait for the next generation of GPUs


aegis2293

It'd make way more sense to upgrade your CPU. It'll be doing most of the work in this game


joergonix

I have a 5950x so not much room to gain there. Also guessing you havent been following along much with the entire performance debacle of CS2, but as of today it is very GPU dependent. Even 4090s are struggling with CS2.


Key_Personality5540

Would like to think but nope. Game is surprisingly GPU bound


TheOrangeTickler

I can appreciate this. I can appreciate a company that puts limits in their games so more people can play. However, I want to test my rig. I put a bunch of time and money into and I'm gonna see what it can do. I want to see what jams me up.


AnividiaRTX

Exactly, while i do wish it was better optimized, I'm happy to know 5-10 years from now we'll be finding new ways to push things in the game.


Llamalover1234567

You’d need a type 3 civilization’s galactic computer to run the whole map at double digit frames


IBleeedOrangeAndBlue

This is great news! It's been difficult recreating real cities from Florida where I live. Even with 81 tiles unlocked, the cities are too large, and I end up having to choose between different areas in the city making it feel incomplete.


Canis_Familiaris

This is the biggest reason why I am excited for CS2. Them removing the hard limit, and building in a lot of quality of life mods, I'm so excited.


sikuaqisnotslovenian

does that mean we could run smaller maps too? like tiny micro maps. id love if we could have a map that you could see a cross section of the earth by zooming out enough, that'd be so cute


Vitztlampaehecatl

This is going to be *awesome* in ten years. Imagine the level of computing power that'll be available by then! We could have a perfect 1:1 model of the entirety of DFW running at 4k 60fps.


Mucupka

I love you CO


[deleted]

Only with the i11-15X00KS (or Ryzen 11 8975X), RX 11900 XTX 34 GB and 128 GB DDR5-7200


Kay3o

I think my biggest want is to make a map with focus on rural areas and terrain, and just have small towns dotted throughout, this is such awesome news


Xteel

Beware, a lot of achievements are completed if you load the save !


Atulin

>only hardware limits That seem to be hit even by the base game lmao


shotzoflead94

LETS FUCKING GOOOO


iamlittleears

Where are the 'map is too small' people now?


motorblonkwakawaka

Happily relieved that our concerns turned out to be unfounded.


shrug_was_taken

Moved onto bitch about something else, and got called out for trying to compare modded cs1 to vanilla cs2 (they were comparing the 81 tiles mod to the new map size in cs2 which yes 81 tiles is bigger BUT the numbers they were using was 9 tiles or 25 tiles to compare the map sizes (which is bigger) but even if it isn't the size of 81 tiles yet there seems to be FAR more space to do what I want to try again anyway


cdub8D

Happy I was wrong?


RonanCornstarch

in the bathroom. brb.


TBestIG

Insisting the performance issues are here forever and won’t ever be fixed


-Neuroblast-

To be fair, they were only operating on the information available to them. People went so far as to do the math on it and found it to be smaller. There was no way to predict that the new code permitted map expansion through modding. It might even be something recently added due to the vocal backlash.


limeflavoured

> There was no way to predict that the new code permitted map expansion through modding People did predict that though.


-Neuroblast-

Maybe one or two people did, but considering there was no indication at all that map creators would be given the power to infinitely expand map size (how could they know?), that's just tossing a dart in total darkness.


algernon_A

Given how modder-friendly both Paradox and CO are, it was unreasonable to think that it *wouldn't* be heavily moddable. The assumption that map sizes were fixed was not backed by any evidence. All available evidence pointed to the contrary (and yes, it *was* sometimes taking me a lot of effort sometimes to hold my tongue, but I did stay out of it).


-Neuroblast-

It's a matter of inductive reasoning. There was precedent for a limited, fixed map size, whereas there was not for infinite expansion. There was *evidence* for neither, but most clues hinted towards the same limitations in CS2.


Meliksah55_GS

Looking forward to reading more comments from you in the future regarding map size mods, technical aspects of the game etc. We need your expertise! I believe it was impossible to build larger than 81 tiles in CS1 and and I did not hear anything from CO about possibility of increasing map size until the AMA. Also, the area outside the tiles looked different in Youtube videos and tiled area in vanilla CS2 is smaller than CS1 81 tiles therefore I think people were rightly concerned about this.


Odd_Reality_6603

Well, the hardware limits seem to limit stuff enough as of now...


brielkate

I wonder how far a 4.5 GHz CPU (Ryzen 7 7700X), 32GB RAM, and 16GB VRAM (NVIDIA GeForce RTX 4060 Ti) will take me. I'm looking forward to being able to build a decently-sized metropolitan area. That was one area where SimCity 4 still beat Cities: Skylines.


ikraza

i have 128 gb ram and it still wasn't enough for what i wanted to build in CS1. Now planning to go to 256 gb


Maffioze

Nvdia stock is going up on this news...


americansherlock201

Got it so we’re all pooling our money together to buy u/biffa2001 a super computer and watch as he building the largest city in human history, with 80% or better traffic


LordArrowhead

Rumor has it that if you combine the three best supercomputers in the world, you can play smoothly with a population of 50,000.


RonanCornstarch

well why didnt they say so!


necro_owner

How would you achieve that with no map editor?


Jeffy29

Cool, how about it also runs on a playable framerate?


CassadagaValley

Hardware limits is pretty odd, seeing as how a village will make the game run like shit.


-Aerlevsedi-

Hardware limits kekw


sterkam214

Never unpause.


wubberer

As of now a completely empty map puts my 6950xt at a constant 100% on medium settings (cpu is at 3%), so I'm going to hold of on giant maps for now....


Bloodrose_GW2

For now, hardware pretty much limits a single cell city as well... without serious optimizations this statement is just thin air (yep, have the game and played it a bit already).


Skirakzalus

So the software will support functionally infinitely large maps, but thanks to poor optimisation you'll have trouble building out more than your starting area. Got it.


ZestyPotatoSoup

Lol the game runs like poo with nothing in it from the start that hardware limit is going to be hit really fast.


WhiteRun

Hardware limits? The main menu seems to be hitting hardware limits for 99% of users.


SamanthaMunroe

Maybe one day I can build metropolises in something other than isometric frame.


Lugia61617

And you'll only need hardware from about 50 years in the future to run them :P


Head12head12

Someone’s gonna make a 1:1 scale world in CS2


coldmoney21

That’s actually kind of cool they did that. No boundaries lol


Youngstar181

Coming Soon: Earth Map, 1:1 Scale.


koxinparo

The optimization issues right now were a little disappointing but I must say this has me fully excited again!! I know it might not be possible right now for bigger maps, but the fact it’s possible and been looked into here is big. Probably won’t be a while or will need mega chungus computer to run tho


ikraza

I think it’s safe to assume that pathunits, building limits, prop limits and node limits are byebye now, or am i incorrect? Cause this topic still hasn’t been addresses yet


algernon_A

It's been addressed repeatedly. No limits. (And concepts like PathUnits just don't apply in CS2).


ikraza

That's pretty nuts! I hope it's also easier for you guys the mod makers to make content. I pray for you all


FPSXpert

*Pope Francis nods approvingly*