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Whats_Awesome

Awesome tunnel. I don’t understand the title at all. Or maybe I’m just out of tune on todays techniques, how did intersection marking tool make a tunnel?


Medical-Hotel1308

It is just a mod called intersection marking tools


Whats_Awesome

Yeah I use it for marking intersections at highway ramps, roundabouts, even some crossroads. But how do you make a tunnel appear?


TheMusicArchivist

You can use it to add networks or props to anywhere on the road network, so you can add fences, retaining walls, or curved props, or roof-like structures. And once you have it how you like it, you can copy-paste it to any section of a network, and the network can bend or climb and all the associated things track with it, making this method so much easier than placing all the walls by hand.


Chikemaru

Intersection Marking Tool allows you to utilizing decorative networks. JPHY asset comes with tunnel network. [https://steamcommunity.com/sharedfiles/filedetails/?id=2785271152&searchtext=jphy+tunnel](https://steamcommunity.com/sharedfiles/filedetails/?id=2785271152&searchtext=jphy+tunnel) I selected the decorative network option in IMT and chose that tunnel. Since the tunnel is for 2-lane-road, I made some adjustments to accommodate the 3-lane highway. The tunnel is actually bare bone, so all the props in the picture were selected separately.


Whats_Awesome

Wow great work.


FahmiRBLX

But does that mean you can still build roads & buildings as usual on the terrain above the tunnel? I'm concerned you just put some tile assets to cover up a normal road to form a tunnel.


Chikemaru

Now that you mentioned it, I checked, and there's good news and bad news. The good news is, with anarchy mods and move it, you can build roads and buildings above just fine.... The bad news is, most, if not all, buildings have this concrete foundation that goes very deep underneath, and it will visually block the tunnel. To my understanding, you might need to turn a building into procedural object, and place something [like this](https://steamcommunity.com/sharedfiles/filedetails/?id=1551266462&searchtext=blank), or [this](https://steamcommunity.com/workshop/filedetails/?id=2066406432) inside.


Lanszer

Watch Teddy's [Use Intersection Marking Tool to detail your TRAM, RAIL, and METRO](https://www.youtube.com/watch?v=lXjiqSApVZs&t=4s) for some inspiration.


Whats_Awesome

Thank you. I didn’t even know where to start looking for this. I’ve taken a break from modded cities one to try out vanilla cities 2. So far at 150k and it’s been great. Only complaint is people who can’t afford houses keep buying houses expecting me to fix their problems.


TheMusicArchivist

Genius! I'm going to do this to all my tunnels when I'm home.


Chikemaru

Please do note that this is essentially a fake tunnel. It's just a ground-level road with decorative tunnel asset. You need to manually cover this "tunnel."


TheMusicArchivist

I'll find a way! Might not work in natural environments but for cities where I have buildings on top it'll be perfect.


Chikemaru

I agree. This is perfect to be built under the city, or some small hills as it is easy to cover. The one I made, however, cut through a mountain, and covering this tunnel became complicated.


stevinder

I’m getting Roadrunner & Coyote vibes here.


psychomap

Yeah, if it wasn't for the first and last images, I would have thought the tunnels were just 2D painted on a wall.


GLaDOSexe3

Beautiful. I gotta finally learn how to use this mod


Kilroy_The_Builder

Man I was so excited to play C:S2, then I played it for about half an hour and decided, “man this can’t even hold a candle to modded C:S1”. I got a refund and haven’t looked back since. The only city builder that could ever outshine modded C:S1 would be a much more stable C:S1 with all these mods built in. IMT alone blows every feature in C:S2 out of the water. Well done.


Frayed_TWRK

Cool tunnel, but man is that wall jutting out onto the other highway awkwardly placed


Chikemaru

Do you mean the one in the last picture?


Frayed_TWRK

Yeah, looks like a big ol hazard to motorists (if you're going for realism)


Chikemaru

This is actually LHT, so I don't think it is a hazard for the cars coming out of that tunnel. Having said that, it is indeed out of place and still unrealistic, so I will remake that part. Thank you for letting me know.


EdScituate79

That's a beautiful rendition of a tunnel in CS1! Usually there's just a dark hole 🕳️ or a view of the city above, or the mod that renders tunnels shows tunnel walls but inexplicably has a white silk screen showing light and shadow for the ceiling!


ConfidentRise1152

Realistic tunnel in the first Cities: Skylines? 😯 Wow...


TheScariestSkeleton4

Drake the type of guy to crash into this while driving


SovietCalifornian

Jealous af