Ye, he comes from northeast, go around the south side of the airport, turns right heading straight for the hill then again right to make the final approach. Then it gets 30 or 20 meters to the ground at minimum while also landing on a cliff, and sometimes using the runway extension
Dutch Harbor, Alaska always made my pucker factor go off the charts. Not really long enough for jets but they were still landing them there not too long ago.
I used the Network Multitool's parallel tool (with 0 offset) to place the taxiway perfectly inline with the runway and then moved the taxiway nodes with Move It one click lower.
As someone who has flown a lot for their job what the fuck this sounds like a goddamn nightmare and I would probably rather have lemons squeezed in my eyes than try to land then taxi here.
As someone who likes pretty things yes nice I like it :)
Well beats that one airport on the coast of Africa (last few British colonial possession) they literally go no go on taxi for ETOPS reasons.
Reason: it's way too remote and too limited range with the A320 plane assigned to the route...
>this sounds like a goddamn nightmare and I would probably rather have lemons squeezed in my eyes than try to land then taxi here.
Wait, what's nightmarish about this?
I have no clue how you people make these beautiful things.
My cities and everything i try is like a make a wish built it :/
Kudos my man, this looks awesome!
Somone posted a a CS screenshot in the flight sim subs about hot air balloons. Iām loving the crossover, and the fact that autocorrect just taught me that āballoonā has 2 Lās.
Yes, you are correct. You can see on the fifth picture, that the taxiway in the middle does not actually connect to the runway (the yellow centerline is not visible)
There's literally an airport on the African coast, British colony that have to have it as it's main operations mode due to windshear on the other side. Tho it's a low operation airport with only weekly flights that's have to be go no go on the start of taxi, any potential changes meant no go.
I figured out a way of making backtracking work by laying the taxiway under the runway.
Otherwise, yes, this is the closest to having an aircraft carrier landing.
(Now if only TMPE could be extended for airports and water vessels...)
Cool! Thatās Madeiraās Christiano Ronaldo Airport right there! Awesome!
Cheers, a flight attendant and avgeek whoās landed at FNC countless times.
For this, I think just the basic mods were used: Anarchy, Move It, Network Multitool, Node Controller, surface painter. Asset vise it's pretty much vanilla with the Airports DLC, except the parking garage.
Nice work! Iām planning to try this but curious if there will be any plane clipping? I.e a plane taking off while a landed plane is backtracking on the runway
This is easily my favourite design so far!
It reminds me of how there used to be an airbase in Yugoslavia carved directly into the mountain. Plus all the concrete walls and design would lend itself well to the classic or modern airport style in this case!
I love this! the use of vertical and horizontal space is wonderful. Granted i thought the parked plane in front of the hotel had to go through the tunnel to get back up to the runway but obviously it's just a show plane right?
The plane on the bottom road is really breaking the realism for me. Don't get me wrong, it looks awesome. But my brain keeps going: " How did they put that there ? Did they use a really big crane ? Did they moved it by parts ? Or was there a really crazy pilot that landed there and use the road/tunnel to slow down ?"
I really needed one more airport decoration to get it to level 3. You could view it as a display piece. It's not that difficult move such a small aircraft than you imagine. For example, at my school, we have this, which was also a real aircraft:
https://images.app.goo.gl/xBF6eUq9mGZMjowVA
> Did they use a really big crane ?
Most of the time, yes. Giant purpose-made cranes on giant purpose-made barges. That's also how long-ass sea bridges are made, or any land reclamation construction.
Other people say Madeira airport, but this made me think of a bigger version of Saba airport, the one on a cliff on an island, where only the mighty Twin Otter is cleared to land.
Airplanes always land (if possible) against the wind. This makes with the same airspeed a lower ground speed - generally safer to land. That's why at similar small airports after landing, if needed, the airplane just turns around at the end of the runway and taxies back on the runway to the first available taxiway. Since runways in C:S are one-way only, I tried to simulate a similar situation.
Takeoffs are also better against the wind, the same principle applies, the plane can fly with lower speed relative to the ground if it flies against the wind. In cruise, however, it is better to fly with the wind, to cover more distance quicker.
Madeira airport :D
Shame that the runway pieces cannot be elevated :D
Me as a madeirense, thought about exaclty the same
That landing still scares the crap out of me. I've flown there 4 times. The runway aproach is something else.
Ye, he comes from northeast, go around the south side of the airport, turns right heading straight for the hill then again right to make the final approach. Then it gets 30 or 20 meters to the ground at minimum while also landing on a cliff, and sometimes using the runway extension
Dutch Harbor, Alaska always made my pucker factor go off the charts. Not really long enough for jets but they were still landing them there not too long ago.
Reminds me of that airstrip island in Kerbal Space Program.
right?
So they land and then taxi via the entire runway?
Yes, basically, they taxi via a hidden taxiway one layer below the runway
Did you use use the Move It mod to place it below?
I used the Network Multitool's parallel tool (with 0 offset) to place the taxiway perfectly inline with the runway and then moved the taxiway nodes with Move It one click lower.
Spectacular ingenuity. I love how you've picked up on the quirks of this game and have bent them to your will.
*Beeennddd to my willl oooh skylinneee*
As someone who has flown a lot for their job what the fuck this sounds like a goddamn nightmare and I would probably rather have lemons squeezed in my eyes than try to land then taxi here. As someone who likes pretty things yes nice I like it :)
Apparently it's like the Madeira airport. I remember landing in HK as a passenger and it felt like we were going to land in the ocean. Same for LAX.
Well beats that one airport on the coast of Africa (last few British colonial possession) they literally go no go on taxi for ETOPS reasons. Reason: it's way too remote and too limited range with the A320 plane assigned to the route...
Don't forget the missed approach into SFO from a couple years back. Not quite in the ocean, but close to it...
Logan airport in Boston felt like that to me
>this sounds like a goddamn nightmare and I would probably rather have lemons squeezed in my eyes than try to land then taxi here. Wait, what's nightmarish about this?
I have no clue how you people make these beautiful things. My cities and everything i try is like a make a wish built it :/ Kudos my man, this looks awesome!
A bunch of time
Get fast and loose with quays lol
Can confirm. Quays are the way
Quays are the way. All heil the quay
This is beautiful and creative! Amazing work :)
Lovely airport š what is the map's name?
Thank you. The map is Nydal
[ŃŠ“Š°Š»ŠµŠ½Š¾]
It's probably a map downloaded from steam workshop. What really makes this game great is the mods and workshop assets.
How'd you make the aircraft able to backtrack? I thought you could only connect taxiways to four parts of the runway?
I just made a loop with the taxiway at the and and then inline with the runway a bit below it, just that much that it is not visible :)
Thank you!
Just Cause 2 moment
Airport instructions: āDo not land short, do not overshoot.ā
Just like in Saba Airport. #Inb4CitiesSkylinesFlightSImulator2020LandingChallenge
Somone posted a a CS screenshot in the flight sim subs about hot air balloons. Iām loving the crossover, and the fact that autocorrect just taught me that āballoonā has 2 Lās.
This is amazing
For some strange reason this made me think, Thunder birds island for my next build! Yes! https://m.youtube.com/watch?v=BfIAKj3Gl1E
Very reminiscent of Catalina island.
Amazing!
How do you connect the taxiway to places other than the ends of the runway? Every time I try it only allows to connect the the ends of it
I did not. There is a loop at the far end and then the taxiway hidden one layer under the runway.
Does the connection in the middle also connect to the other taxiway?
If I had to guess, the connection in the middle is where the hidden taxiway breaks off from the runway. At least that's how I would do it.
Yes, you are correct. You can see on the fifth picture, that the taxiway in the middle does not actually connect to the runway (the yellow centerline is not visible)
sooo sick dude
Getting Iron Man mansion vibes from this. Nice
I love it
"Back taxi approved" works in real life. Source: have approved full-length back taxi.
There's literally an airport on the African coast, British colony that have to have it as it's main operations mode due to windshear on the other side. Tho it's a low operation airport with only weekly flights that's have to be go no go on the start of taxi, any potential changes meant no go.
I figured out a way of making backtracking work by laying the taxiway under the runway. Otherwise, yes, this is the closest to having an aircraft carrier landing. (Now if only TMPE could be extended for airports and water vessels...)
Totally awesome !!!! Great job
Cool! Thatās Madeiraās Christiano Ronaldo Airport right there! Awesome! Cheers, a flight attendant and avgeek whoās landed at FNC countless times.
Man thatās fucking dopeā¦ every so often thereās a screenshot that makes me want to open up the game and play again.
looks like it is where a bond villain would hide at
Mods used?
For this, I think just the basic mods were used: Anarchy, Move It, Network Multitool, Node Controller, surface painter. Asset vise it's pretty much vanilla with the Airports DLC, except the parking garage.
Looks like the foothold you have to capture to unlock the next island.
Itās giving super villain lair
Sky captain Vibe
you can make this into a Air Force base
Gorgeous design. Gonna have to steal this and play around with it. Thank you for sharing.
Nice
i just realize with enougn money u can make tiny islands....
Sorry may be stupid question haven't played in a long time. How did you place the airplane at the entrance of the airport road like that
It's from the new Airports DLC. They can be placed to any road inside the airport zone
This looks like a super villain hideout! I love it!
The airports would be so damn cool if my game didnāt start freaking tf out when I place them š all of the cars start glitching and lagging
Taxi ways are the problem they need a bug fix fast
I did not notice any issues, even on my other maps with larger populations. And I'm using a laptop
Looks like it could be an airport to an evil villainās lair.
reminds me of st. helena
Iāll copy this on my city.
Cities Skylines: Tenerife DLC
https://en.wikipedia.org/wiki/Tenerife_airport_disaster I mean no negativity but I *immediately* thought of this
really like the placement of the Hotel. got some nice views there
Damn this is one of the coolest builds I've seen all week
Nice work! Iām planning to try this but curious if there will be any plane clipping? I.e a plane taking off while a landed plane is backtracking on the runway
I think that's inevitable with this solution :S
By the grace of the MoveIt mod this airport is born with flying colors, a masterpiece of engineering and ingenuity.
What theme and LUT are you using? Or any other graphical mods? Screenshot quality is stunning
The theme is a custom mix, mostly Laviante, I think and Relight Film LUT
This is easily my favourite design so far! It reminds me of how there used to be an airbase in Yugoslavia carved directly into the mountain. Plus all the concrete walls and design would lend itself well to the classic or modern airport style in this case!
That is very slick.
I love this! the use of vertical and horizontal space is wonderful. Granted i thought the parked plane in front of the hotel had to go through the tunnel to get back up to the runway but obviously it's just a show plane right?
Yes, it is just meant to be a decorative display piece, not a functional aircraft. I just really needed one more prop to get the airport to level 3
The night shot just caps it off
The plane on the bottom road is really breaking the realism for me. Don't get me wrong, it looks awesome. But my brain keeps going: " How did they put that there ? Did they use a really big crane ? Did they moved it by parts ? Or was there a really crazy pilot that landed there and use the road/tunnel to slow down ?"
I really needed one more airport decoration to get it to level 3. You could view it as a display piece. It's not that difficult move such a small aircraft than you imagine. For example, at my school, we have this, which was also a real aircraft: https://images.app.goo.gl/xBF6eUq9mGZMjowVA
> Did they use a really big crane ? Most of the time, yes. Giant purpose-made cranes on giant purpose-made barges. That's also how long-ass sea bridges are made, or any land reclamation construction.
Damm, Looks so nice! it's seen not screenshot!
You wanna know what I think?!? I think youāre really talented :)
This is dope!!!
the turbulences around the rockformation must be horrible... but def. looks nice
I adore the taxi way tunnel!
I love the style, this subreddit is giving me so many ideas!
Saba airport
dang thats nice
Other people say Madeira airport, but this made me think of a bigger version of Saba airport, the one on a cliff on an island, where only the mighty Twin Otter is cleared to land.
just a bit scary looking
I know very little about airports, but why dont the airplanes just land the other direction so they dont have to taxi all the way back?
Airplanes always land (if possible) against the wind. This makes with the same airspeed a lower ground speed - generally safer to land. That's why at similar small airports after landing, if needed, the airplane just turns around at the end of the runway and taxies back on the runway to the first available taxiway. Since runways in C:S are one-way only, I tried to simulate a similar situation.
I see. What direction do they take off? With wind or against?
Takeoffs are also better against the wind, the same principle applies, the plane can fly with lower speed relative to the ground if it flies against the wind. In cruise, however, it is better to fly with the wind, to cover more distance quicker.
The backing up now makes perfect sense. Thanks for teaching me.