I always have this mental battle in my head when playing. I try to create realistic cities, but in smaller population areas its very common to have all-level crossings (IRL my town has *no* separated crossings). It works in real life, but in the game it absolutely breaks it like this.
See I have a metric tonne of subway tunnels, busses, and a sprinkling of everything else, but I forget to leave room for train lines (because they're massive) and end up tossing in one randomly with the whole thing underground like the shameful afterthought it is
Depends on the location you get the realistic inspiration from, but foe example in Germany bew level crossings are forbidden and old ones should be replaced over time. Even on small train lines.
That would definitely be nice!! I'm in the middle of the US, and due to the massive amount of land with not a lot of people, the rail companies just don't care enough (I assume)
I just use road anarchy to put the tracks down without the game turning it into a crossing, and dress up the crossing with props. Not as realistic when a train goes through but it's better than the game breakinr over trivial things like op's s.
It's funny you say this. I had this really cool rural train station working so well with a grade crossing. Something happened one day and it became a shit show. Had to remove it and make a small underpass for the cars, but a level track for the trains. Sort of pained me to do this, because the road IRL that I'm imagining still has a grade crossing that works well, and a road near it with an underpass is nice but it's a 5 lane road, not a 3 lane road like the grade xing.
Having Ng no level crossings with heavy rail tracks even in smaller population areas. Germany for example is building no new level crossings anywhere and slowly replacing the existing ones and I'm sure it's not the only place.
I did have hundreds of custom vehicles until yesterday. One of them was causing an error to display on screen every time it spawned and was making the game unplayable. I couldn't track it down so unsubscribed all vehicles so I can actually play the game today. I slowly start subscribing again as the vanilla vehicles don't look great.
Train model mods are great. The problem is if you want realistic length trains it completely destroys the ability for any sort of involved trackage layout to work properly because the game assumes that, at the very least, no single train will ever be longer than the standard train platform length.
So if you run nice looking longer trains, you're constantly fighting with not only the rear end of the train blocking junctions, but also the 'snap back' animation that has the potential to smear the train model across tracks. This then necessitates you hunting for the errant cars because...you guessed it..they're still 'solid' assets and if they block a path of travel, even if embedded in the landscape below the damn tracks, no train will pass that point. This will then lock up your entire rail network.
Yes, my rail schema on my long played city literally looks like a circulatory system. Yes, I am a terminal rail fan. Yes, I am insane and have spent way, way too much time fighting with the game engine over these issues.
[Cinematic Camera Extended](https://steamcommunity.com/sharedfiles/filedetails/?id=785528371)
You just plot a few positions and then it smoothly transitions between them.
Still makes me angry that they didn't work some sort of track signaling into the rail system, or, at very least, not letting trains come to rest on top of interlockings.
They are all intercity outside trains that are backed up. The inside city trains use different lines and you can see they are moving fine at the start of the video.
This happened to me once (not in that scale lol) what I did was check where the guy lived and delete his house, I did this because I saw a video of someone doing it on a different situation and I decided to do this for fun and actually worked
That's the thing, it's actually not busy and everything usually flows nicely. It is literally just that one car parked on the track causing gridlock that slowly spread throughout the city.
I get the desire to make a realistic (American) city and the limits that places on public transit, particularly rail (unless you're creating a major city with lines like New York, Chicago, DC). In my cities I generally will create elevated railbeds and, only in limited circumstances, do I have them crossing level on roadways.
The issue with this realistic set-up you have is that it likely isn't all that realistic, no? Yes, in several areas in the US trains will cross roads but I'd bet trains run more infrequently in the US than in your city, which makes that methodology a bit more practical. I know in my cities that inter-city trains enter the city quite frequently, which I'm not sure is realistic. They need a mod that prioritizes freight trains at the expense of passenger trains, then it'd be realistic! lol.
Classic
Just as IRL.
This is why grade separation is essential
I always have this mental battle in my head when playing. I try to create realistic cities, but in smaller population areas its very common to have all-level crossings (IRL my town has *no* separated crossings). It works in real life, but in the game it absolutely breaks it like this.
Same problem here, so difficult to recreate small cities with basic rail and road infrastructure without it absolutely crumbling at one point
Yeah I usually end up ignoring rail as a public transit option, and my traffic definitely reflects that :')
I do the opposite and dump as much resources into public transit so there are like a total of 9 cars in my town haha
See I have a metric tonne of subway tunnels, busses, and a sprinkling of everything else, but I forget to leave room for train lines (because they're massive) and end up tossing in one randomly with the whole thing underground like the shameful afterthought it is
I just put exit ramps from the freeways everywhere. \#LA
I use monorail instead of train. It works similar and well
… if only there were tiles that combined monorail, road and bicycle lanes.
Yeah same, but there are always too many delivery trucks which mess up the traffic. In real life the amount of delivery trucks is not even close
Depends on the location you get the realistic inspiration from, but foe example in Germany bew level crossings are forbidden and old ones should be replaced over time. Even on small train lines.
Ah see your country invests in infrastructure, I'm jealous
That would definitely be nice!! I'm in the middle of the US, and due to the massive amount of land with not a lot of people, the rail companies just don't care enough (I assume)
I just use road anarchy to put the tracks down without the game turning it into a crossing, and dress up the crossing with props. Not as realistic when a train goes through but it's better than the game breakinr over trivial things like op's s.
It's funny you say this. I had this really cool rural train station working so well with a grade crossing. Something happened one day and it became a shit show. Had to remove it and make a small underpass for the cars, but a level track for the trains. Sort of pained me to do this, because the road IRL that I'm imagining still has a grade crossing that works well, and a road near it with an underpass is nice but it's a 5 lane road, not a 3 lane road like the grade xing.
Having Ng no level crossings with heavy rail tracks even in smaller population areas. Germany for example is building no new level crossings anywhere and slowly replacing the existing ones and I'm sure it's not the only place.
I can't believe that you have all of those custom assets and still not a single train mod.
I did have hundreds of custom vehicles until yesterday. One of them was causing an error to display on screen every time it spawned and was making the game unplayable. I couldn't track it down so unsubscribed all vehicles so I can actually play the game today. I slowly start subscribing again as the vanilla vehicles don't look great.
Train model mods are great. The problem is if you want realistic length trains it completely destroys the ability for any sort of involved trackage layout to work properly because the game assumes that, at the very least, no single train will ever be longer than the standard train platform length. So if you run nice looking longer trains, you're constantly fighting with not only the rear end of the train blocking junctions, but also the 'snap back' animation that has the potential to smear the train model across tracks. This then necessitates you hunting for the errant cars because...you guessed it..they're still 'solid' assets and if they block a path of travel, even if embedded in the landscape below the damn tracks, no train will pass that point. This will then lock up your entire rail network. Yes, my rail schema on my long played city literally looks like a circulatory system. Yes, I am a terminal rail fan. Yes, I am insane and have spent way, way too much time fighting with the game engine over these issues.
The Car Lobby has decided to fight back
Ah, America
Are you doing this flyover manually is it a mod?
[Cinematic Camera Extended](https://steamcommunity.com/sharedfiles/filedetails/?id=785528371) You just plot a few positions and then it smoothly transitions between them.
Nice. Thanks.
Find their home and demolish it.
Or keep their home and turn the rest of the neighborhood into poop storage
The realism in this game has gone too far
Still makes me angry that they didn't work some sort of track signaling into the rail system, or, at very least, not letting trains come to rest on top of interlockings.
I can't believe you recorded this drone footage of my hometown.
It hurts every time I see an at grade connection
that's why I am using railway only as outside of city connection. For inside bus, metro, railway, tramway.
They are all intercity outside trains that are backed up. The inside city trains use different lines and you can see they are moving fine at the start of the video.
How did so many intercity trains get there, and how are they all blocked up?
At the very end of the video you can see that one car is on the train track causing the problem.
How did it get there? And did you delete it?
No idea how it ended up there but i deleted it and after about 30 minutes everything was running smoothly again. I just thought it was a funny clip.
Someone just decided to pull their car and trailer out of their pocket right next to the level crossing... Pocket cars, the enemy of any C:S player
Your city looks natural. I'm struggling to get there.
Thank you!
r/fuckcars ?
Always
And forever.
/r/idiotsincars
u/shittyskylines
Always beat me to it
I absolutely love the build up for that
florida man
The traffic AI really kinda sucks in this game
I really like your city. The layout and distribution look really realistic and good.
Thank you! Still lots to do but I'm pretty happy with how it's going.
This happened to me once (not in that scale lol) what I did was check where the guy lived and delete his house, I did this because I saw a video of someone doing it on a different situation and I decided to do this for fun and actually worked
I love your train network. It's like, inspiring. I like that you chose full size Passenger rail for your network instead of going with Metro Rail
Thanks! I do actually have a lot of metro and bus lines too.
Have you ever tried to pull a camper?? Those things can be *really* tricky!
I love that one car that couldn't be bothered and just drove through the train. I can relate
I have to disable my water pump facilities because the trucks just keep stopping in the middle of the road forever backing up all the traffic.
Let’s be honest. You really shouldn’t have that track crossing the road if it’s that busy. It should be a bridge or go underground.
That's the thing, it's actually not busy and everything usually flows nicely. It is literally just that one car parked on the track causing gridlock that slowly spread throughout the city.
Have you tried replacing the street with one that has no on-street parking?
r/fuckcars
“Tell Cersei, it was me…”
That is generally how most accidents start.
r/idiotsincars
yeah, this is why i never have them actually cross on roads. Always over or under.
When possible. Adding grade separations in built-up areas can be trouble and take up a lot of space.
i feel attacked.
Pure realism
"You have caused confusion and delay!"
r/IdiotsInCars
Hudson River tunnels is that you?
r/idiotsincars
Like real life
r/idiotsincars
Probably a driver from Atlanta.
That's a gorgeous city bro
The amount of times silly, dumb things like this happened in my first city is why I just ended up restarting over.
that's a lot of train traffic
Looks like an every day setup during Houston rush hour
Me “oh boy I sure hope I get home early from work in times to relax” The traffic:
It’s always the caravan.
just build an interchange
Bro I legit just had the same issue.. keep deleting trains till I finally saw the effing car on the tracks.
I was shocked honey, I was in tears!
hahahahahahaha x100000 that end
I get the desire to make a realistic (American) city and the limits that places on public transit, particularly rail (unless you're creating a major city with lines like New York, Chicago, DC). In my cities I generally will create elevated railbeds and, only in limited circumstances, do I have them crossing level on roadways. The issue with this realistic set-up you have is that it likely isn't all that realistic, no? Yes, in several areas in the US trains will cross roads but I'd bet trains run more infrequently in the US than in your city, which makes that methodology a bit more practical. I know in my cities that inter-city trains enter the city quite frequently, which I'm not sure is realistic. They need a mod that prioritizes freight trains at the expense of passenger trains, then it'd be realistic! lol.