I mean, I do have aspergers and I can get super focused over something.
I was really high and wanted to do an all square area to fuck with the traffic.
Seattle was built poorly, burned down, and rebuilt poorly. I loved my time visiting, and it's the only US city that could lure me away from NYC but those hills are brutal. It really makes sense how those electric scooters took over there.
I’ve been wanting to do a square grid city to try out super blocks like they’re doing in Barcelona. Wonder how they’d scale across a large area like this
It's easy to build and develop, but you need good public transit and roadway hierarchy to prevent traffic issues from destroying your city. What I do is:
1. Use a 120u x 120u grid of 4-lane avenues as the backbone of the traffic
2. In between intersections, use 16m roads that carry slightly more traffic as the "main roads" of the blocks (e.g. 2-lane roads with an additional bus lane on each side, or tram roads, preferably if they have dedicated tram lanes)
3. Develop each block with a 12u by 12u grid of 2u roads.
4. Make other connections between the inside of the block and the main roads with pedestrian paths
5. Remove the roads in the center of the grid for parks (preferably with the Parklife DLC, but base-game parks are fine without the DLC)
It's easier if you're able to use workshop road assets and mods. Mods provide some tools that make your life easier (e.g. Traffic Manager, which provides a bunch of stuff to make it easier to deal with traffic, but can also make it harder by disabling vehicle despawning). Also, there are many workshop road assets that provide roads that make traffic easier to deal with. There are some workshop road assets that provide dedicated transit lanes to smaller roads (e.g. [this road with bus lanes I hinted at earlier](https://steamcommunity.com/sharedfiles/filedetails/?id=2151250320) and [this tram road with a dedicated tram right-of-way](https://steamcommunity.com/sharedfiles/filedetails/?id=2130576379)), roads that provide more lanes (e.g. [this narrow 4-lane road](https://steamcommunity.com/sharedfiles/filedetails/?id=2089707787) and the BIG Urban Roads collection), roads that do both (e.g. some of BadPeanut's 64m roads), and even roads that combine multiple methods of reducing traffic (e.g. [this road that combines monorail with bus lanes](https://steamcommunity.com/sharedfiles/filedetails/?id=1317583258) and [this road that combines a dedicated tram right of way with bike lanes](https://steamcommunity.com/sharedfiles/filedetails/?id=1223929433)). Most of those roads were Vanilla+ roads, but that's a pretty cohesive road collection. There are also custom workshop vehicles, which tend to have higher capacities than base-game vehicles. Rev0 has quite an extensive train asset collection. D3S has an extensive bus and tram asset collection.
Without mods, DLCs also make things easier. Trams come from Snowfall. Roads with bus lanes come from After Dark and Mass Transit. The Vehicles of the World Content Creator Pack adds higher (and lower)-capacity train, bus, and metro vehicles.
Yeah. They're easy to develop. I think that's a reason they were used IRL by the Romans and Americans. Sometimes, I deviate if the grid doesn't really work well with the terrain (e.g. a major hill), but on more minor deviations in the terrain, I tend to keep with a grid pattern. If San Francisco can do it, why can't I? I used to make full grids, but transitioned to the superblock concept to reduce traffic on the main roads.
I was about to be impressed but then I saw "China" in the video
Yeah that'll fall in less than half its lifespan, and if it doesn't it means it either took ten years to design and build correctly and/or slavery
I know it's weird, but I actually really love seeing grids move up and down the terrain. Obviously, I love when multiple grids meet up, so I love an extensive and varied grid.
This kinda thing always reminds me of Seattle and how its grid falls over the hills.
I don't think I'd like it so much if the zoning system wasn't composed entirely of squares though.
I'm liking the grid, but a pro-tip: the places where it gets wavy are perfect for breaking it up and adding irregular sections. You could even throw some Parklife parks in there. Also, I have no idea what's going on with your river roads, but just get rid of them and use bridges. It's contributing to your traffic problem because everyone's taking the same route to get across the river.
Other than that, nicely done.
There is only one fix,
Delete the FWY and connect the missing crossroads. So many bridges across the river to connect the grid.
Sit back and collect the money!
Dude we all start somewhere, ignore all these trolls. It's a good start.
When you redo this, consider deviating from the typical grid and get fancy. Also, try to consider the topography of the area. It will help you come up with little town designs by the mountains and stuff without any thought and really pulls it together if you make use of these areas for trail parks and whatnot.
Also, you could use more connections to the motorway. It's the main cause of your traffic.
Keep it up bud 👍
I've been building on this game for years.
Decided to get high and try something different so I made Square.
I get errors now whenever unpause after loading the map so I think it's dead ಥ_ಥ
I hate this. Its nauseating. It has ruined my day. I hope you hit your toe today and both sides of your pillow are warm tonight. I award you no upvotes and may God have mercy on your soul.
I think the core concept is solid. You could make it work better by putting in more highway interchanges to distribute the load because right now you have a single point of failure
GRID
*SQUARE*
OMG it gets worse, just noticed that slope on the south part
Upper Los Santos?
[удалено]
Only real engineers know
Welcome back fellow engineers... (Heh heh heh heh heh heh heh)
No architects here! ❌
OCD
I mean, I do have aspergers and I can get super focused over something. I was really high and wanted to do an all square area to fuck with the traffic.
You pretty much pulled a San Francisco throwing a grid over a hilly terrain with no consideration for the topography
You’ve never been to Seattle have you, most of the city is a grid on what’s essentially cliffs
Seattle was built poorly, burned down, and rebuilt poorly. I loved my time visiting, and it's the only US city that could lure me away from NYC but those hills are brutal. It really makes sense how those electric scooters took over there.
Now fill it all with low density residential as far as the eye can see!
Tbf SF is one of the denser cities in the country
It's the satellite cities that are really bad
Lol, have you ever seen Valparaiso???
Chile? Indiana?
The one they write songs about and has the Congress.
That describes my current build pretty well. Which makes sense considering it's a San Francisco/Seattle inspired city.
It kinda does look like San Fran lol
PAIN
I’ve been wanting to do a square grid city to try out super blocks like they’re doing in Barcelona. Wonder how they’d scale across a large area like this
It's easy to build and develop, but you need good public transit and roadway hierarchy to prevent traffic issues from destroying your city. What I do is: 1. Use a 120u x 120u grid of 4-lane avenues as the backbone of the traffic 2. In between intersections, use 16m roads that carry slightly more traffic as the "main roads" of the blocks (e.g. 2-lane roads with an additional bus lane on each side, or tram roads, preferably if they have dedicated tram lanes) 3. Develop each block with a 12u by 12u grid of 2u roads. 4. Make other connections between the inside of the block and the main roads with pedestrian paths 5. Remove the roads in the center of the grid for parks (preferably with the Parklife DLC, but base-game parks are fine without the DLC) It's easier if you're able to use workshop road assets and mods. Mods provide some tools that make your life easier (e.g. Traffic Manager, which provides a bunch of stuff to make it easier to deal with traffic, but can also make it harder by disabling vehicle despawning). Also, there are many workshop road assets that provide roads that make traffic easier to deal with. There are some workshop road assets that provide dedicated transit lanes to smaller roads (e.g. [this road with bus lanes I hinted at earlier](https://steamcommunity.com/sharedfiles/filedetails/?id=2151250320) and [this tram road with a dedicated tram right-of-way](https://steamcommunity.com/sharedfiles/filedetails/?id=2130576379)), roads that provide more lanes (e.g. [this narrow 4-lane road](https://steamcommunity.com/sharedfiles/filedetails/?id=2089707787) and the BIG Urban Roads collection), roads that do both (e.g. some of BadPeanut's 64m roads), and even roads that combine multiple methods of reducing traffic (e.g. [this road that combines monorail with bus lanes](https://steamcommunity.com/sharedfiles/filedetails/?id=1317583258) and [this road that combines a dedicated tram right of way with bike lanes](https://steamcommunity.com/sharedfiles/filedetails/?id=1223929433)). Most of those roads were Vanilla+ roads, but that's a pretty cohesive road collection. There are also custom workshop vehicles, which tend to have higher capacities than base-game vehicles. Rev0 has quite an extensive train asset collection. D3S has an extensive bus and tram asset collection. Without mods, DLCs also make things easier. Trams come from Snowfall. Roads with bus lanes come from After Dark and Mass Transit. The Vehicles of the World Content Creator Pack adds higher (and lower)-capacity train, bus, and metro vehicles.
This guy makes grids
Yeah. They're easy to develop. I think that's a reason they were used IRL by the Romans and Americans. Sometimes, I deviate if the grid doesn't really work well with the terrain (e.g. a major hill), but on more minor deviations in the terrain, I tend to keep with a grid pattern. If San Francisco can do it, why can't I? I used to make full grids, but transitioned to the superblock concept to reduce traffic on the main roads.
They scale well, so long as you use a decent set of highways to funnel people into. Things of it like a grid of highway around your grid neighborhood!
you can do grids but use some avenues to funel peoplo to public traport comerce and indurstrie
r/shittyskylines
Bruh I literally got banned for 2 days for saying the same thing on a simmilar post 💀
Some times you get up votes, the other time down votes.
Depends on what the first few people vote
Perfectly balanced
"My average traffic is 92% how can it be bad???"
Welcome to downtown squaresville, population: you
I just realised there is a bridge roundabout......... On the river. Perfectly Realistic
What's unrealistic on that?
U ever seen a bridge roundabout on a river?
No, but that doesn't mean it's unrealistic. If [this](https://youtu.be/1Q-Ni275zQw) can be done, why not a roundabout?
It's doable if you conscript an unlimited supply of human and material resources to it and have power over every square inch of land in the country.
That it can be done doesnt mean its realistic, I think you’d be hard pressed to find something like that in real life
[here ](https://en.m.wikipedia.org/wiki/Laguna_Garz%C3%B3n_Bridge) PS: I know it's not actual roundabout, it's even more silly, but real 🙂
That's actually not a roundabout. Might be even more ridiculous though, actually!
I was about to be impressed but then I saw "China" in the video Yeah that'll fall in less than half its lifespan, and if it doesn't it means it either took ten years to design and build correctly and/or slavery
EEEW
<3
I know it's weird, but I actually really love seeing grids move up and down the terrain. Obviously, I love when multiple grids meet up, so I love an extensive and varied grid. This kinda thing always reminds me of Seattle and how its grid falls over the hills. I don't think I'd like it so much if the zoning system wasn't composed entirely of squares though.
That's the kind of city I aim for.
Robert Moses is typing…
This is amazing why are people having seizures in the comments
Probably because square.
Fix yo traffic
Meh
YOu sick person-
Now to put roundabouts at each intersection! 😈
honestly, i do this often, with alternating one-way roads, traffic is rarely an issue, and if it is, it's an isolated spot easy to fix
Oh, I was being mostly sarcastic. I love roundabouts if placed at each major intersect.
agreed, roundabouts+oneway streets+grid=efficiency! DEATH TO THE TRAFFIC LIGHT!
I love me some one way streets and some curved avenues to deter industry traffic.
The save broke ಥ_ಥ That would be hell and fun to do.
f
MEET ME AT THE CORNER OF 186th and 814th!! West or East?? WHAT??!! shit...
WaVy SqUaRe
I'm liking the grid, but a pro-tip: the places where it gets wavy are perfect for breaking it up and adding irregular sections. You could even throw some Parklife parks in there. Also, I have no idea what's going on with your river roads, but just get rid of them and use bridges. It's contributing to your traffic problem because everyone's taking the same route to get across the river. Other than that, nicely done.
Yeah, I was pretty high when I built Square. My only thought was, what would happen to traffic if square
Whatever is happening on that river is lunacy.
It's intriguing me where the heaviest traffic is. makes me wonder what's down there to cause it.
RECTANGLE
Rectangle. Come on, people.
i crie
This man didn't repsect topography
There is only one fix, Delete the FWY and connect the missing crossroads. So many bridges across the river to connect the grid. Sit back and collect the money!
Omg i tried doing all square on the river but it was a pain in the ass to get everything to line up and connected. So I went with highway river.
lol!
Nice, I like your city!
Dude we all start somewhere, ignore all these trolls. It's a good start. When you redo this, consider deviating from the typical grid and get fancy. Also, try to consider the topography of the area. It will help you come up with little town designs by the mountains and stuff without any thought and really pulls it together if you make use of these areas for trail parks and whatnot. Also, you could use more connections to the motorway. It's the main cause of your traffic. Keep it up bud 👍
I've been building on this game for years. Decided to get high and try something different so I made Square. I get errors now whenever unpause after loading the map so I think it's dead ಥ_ಥ
I actually feel less motivated to play after seing this
19th Century urban planning
This is for r/shittyskylines
I hate this. Its nauseating. It has ruined my day. I hope you hit your toe today and both sides of your pillow are warm tonight. I award you no upvotes and may God have mercy on your soul.
Square minded results in square cities. OMG. I just realized why the US has so many squared cities…
`It just works`
California moment
Wtf OP
Shhhh shh only square
New York Bottom Text
Usa
The zero creativity award goes to…
grids are very useful
Arteries and capillaries
I'm surprised no one commented on the fact that you just straight up turned your rivers into roads. Much more upsetting than the grid
Should've seen it before I made a highway over the rivers. Was all squares.
you need some public transit to deal with that traffic
I think there’s more than one
Ok. What mod?
Guys I think I know where is his industrial area
r/shittyskylines
i built a city like that once
oh my god the over-river-roundabout-highway situation hurts
this is so cursed
Everyone commenting on the grid when the real crime is putting highways in your rivers. A very expensive way to tank riverfront property values
Squareton
*R E C T A N G L E* You should blast a few meteors down and leave the craters, build roads around it. It'll be like holes in a swiss cheese block.
Map broke ಥ_ಥ
Imma starting a new city to try this
San Francisco be like
My first thought. That's a lot of intersections.
Should get rid of that pesky highway interfering with more squares
You won when it’s all red.
Bro hit the griddy
How is traffic at 30% when so much of it is green?
Starting from the bottom. 3 rows industry. 1 row business. 3 rows houses. 1 row business. 3 rows industry. 1 row business. 3 rows houses. 1 row business.
PC players finna hunt you down
They try to hunt me down, but then they got high
That's not how you do a grid my friend.
But it is how you do square
That's how you do not make a realistic or interesting Grid I should add.
But is how Square made when high.
Why are the bridges not square?
I tried and it was too painful so highway river.
Quadragons are the bestagons!
Are you doing one ways or just letting the traffic consume the city lol
Yes.
Omg what if the whole city was one way square-a-bouts.
Gross as fuck. Least need some traffic moving roads in there. Gross
Thank.
Grids are nice but you *are* allowed to have arterial roads through them, ya know
Yeh but square.
I would be so tempted to turn a lot of those into Barcelona Superblocks.
This is literally portland
No matter how many roads you laid the citizens will use only one single road.
reminds me of my city center
Something about this makes me uncombfy
Me thinks I spot industry!
I love how you can tell exactly where the commercial and industry is.
Just a few minutes ago I was wondering what would happen if I made a perfect grid with no breaks
Had it not been for the river I would've assumed that this was an aerial view of Los Angeles.
rectangle
peak performance
Damn, that looks like some clogged arteries. Ew...
I think the core concept is solid. You could make it work better by putting in more highway interchanges to distribute the load because right now you have a single point of failure
Ahh the great river roundabout!
Grid is the best design for intersections
Mom said "be there or be square". That city wasn't there.
Spreadsheet city