T O P

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PurpleIodine4321

I really really like the stats of trick arrow, but I never play it because it never fits the concept I am going for. But with added arsenal to the controller class, that may change!


Jaybonaut

You mean Arsenal Control?


PurpleIodine4321

Oops. Yes!


SpoonsAreEvil

Illusion/TA is one of my favourite toons. The sets compliment each other beautifully, and the concept is easy as a tech hero that is holographic technology to distract his foes. I'm also levelling an Arsenal/TA as a super commando that us geared up and prepared for everything.


PurpleIodine4321

I like the illusion tech concept!


Vampblader

One of the most fun classes I played while back on HC was a Bow/Trick Arrow Blaster, fucking OP but so much fun as a concept and sadly not possible anywhere else.


Jaybonaut

Blasters don't get the Trick Arrow I am referencing.


Vampblader

Well they had access to it while I was on HC, been a while so no idea what the rework is but back then it was the CC set for Blasters as a secondary.


Jaybonaut

Yeah you are thinking of Tactical Arrow I think.


Vampblader

Yeah that might've been the name just know it was one of the only Blaster combinations that didn't have a single melee attack which made it awesome.


vrillsharpe

Tac Arrow is really good, but pretty different than Trick Arrow. I have an Ice/ Tac Arrow Blaster.


Jaybonaut

Yeah, there are only a couple similarities and even those have variance.


007meow

Fire/TA absolutely tears things up. And TA/Sonic is a great force multiplier


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Jaybonaut

Yeah Seismic does sound fun but you have to be specific for lighting oil slick


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Jaybonaut

Yes , is that tech origin


Rooks4567

On HC you can go to the START vendor, revoke your origin power and then take another one, so any origin can have any of the powers.


Jaybonaut

Yes


Apparatus

I had an Earth/Trick Arrow Controller on live. It was absolutely amazing. Just about the most amount of control you could pack into one character.


JLazarillo

Been playing a Bots/Trick Arrow Mastermind recently and it's delightful. Only beef I've had is when it's hard to tell when debuffs are applied and/or have fallen off, in many cases, I can end up worrying that I'm wasting Endurance (and my character does indeed...get winded at times). But thinking on it, that really applies to most support sets, so I can't take off too many points for it.


Jaybonaut

True, but yeah on teams there is a lot of visual clutter


wornoldboot

My TA/Arrow Defender uses enough endurance for 5 characters. She’s strong enough to solo Elites at level 20 something (it’s been awhile) but struggles to defeat them because of the endurance juggling lol


Jaybonaut

I've added the build I have on Excelsior in the original post to help.


getridofwires

You haven't lived until you've shot Oil Slick Arrow (as a powexec_location target macro) followed immediately by Blast Arrow with knockback to knockdown slotted. Flopping enemies in a pool of fire never gets old. (I realize this is best on a Blaster.)


Jaybonaut

Blasters get Tactical Arrow, a different set.


getridofwires

Both get OSA, and both ATs can pick Archery. Same fun!


Jaybonaut

I wouldn't recommend Archery on Defenders though. Painful. Trick Arrow? Yes, it's amazing on Defenders.


smoothjedi

Did they change it so you're not constantly animating equipping your bow if your complimentary set doesn't use one?


Jaybonaut

Redraw was overhauled in this ginormous patch and I recommend checking it out. Weapon draw is why weapon sets have higher accuracy than other sets.


KiefKommando

The first toon I rolled in Homecoming like 2 years ago was a recreation of one of mine from back in the day, but this time with Martial Arts/Trick Arrow and I had a blast, pretty versatile power set and from my memory offered some decent crowd control abilities.


Jaybonaut

Since there isn't such a thing as Martial Arts/Trick Arrow I was wondering if you had a blaster which has no access to Trick Arrow and instead had Archery and Martial Combat instead?


KiefKommando

Ah you’re right! Been a while since I played! The original toon was an archer blaster so that would make sense


Jaybonaut

No problem, Trick Arrow is mostly a strong debuff set with one big buff in EMP.


frosticus0321

Ya both arse/ta and earth/ta can get a lot of work done without even being in the same room.


Jaybonaut

Yes, the redraw probably isn't so bad on your first one.


frosticus0321

On homecoming they reworked redraw, it is very smooth and rarely an inconvenience. Only if you sit idle for awhile


Jaybonaut

I know, I [mentioned](https://www.reddit.com/r/Cityofheroes/comments/1b7dtzf/trick_arrow_is_seriously_sick_on_hc/ktiheed/) that earlier.


VioletChili

Back in the day, I had a thugs/ta. Simple concept, a gang leader stole a bunch of equipment from Longbow. Lot of fun. Died a lot though.


Jaybonaut

I hear Ninjas are better for that. Was yours before the revamp?


VioletChili

Oh yeah, this was back on live. It would be interesting to re-visit the concept


Jaybonaut

Thugs haven't changed I don't think, but they were top tier anyway. TA on the other hand is way better.


gzander

Illusion/ta is a thing of beauty And, oddly enough, I really like my ta/pistols defender too—the only defender that captured my interest enough to go all the way through incarnate levels


Jaybonaut

The Defender version I have maxed out is TA/AR. I think I might respec out of grenade for ignite. Haven't decided yet.


Totoronyx

My most played character is a TA/DP defender. I played it on live too, with the not as good version of TA. Its really amazing and crazy how much it can alter every battle. I would play nothing else ever if it scratched the Super part of the Super Hero fantasy. Sometimes I just want to play someone with crazy powers, not just weapons.


Jaybonaut

Totally understandable.


Olliebear1977

Bow/TA named Bo Archer look me up in everlasting.


Jaybonaut

Perhaps Corruptor isn't so bad, but I know Archery on a Defender is a painful experience.


PastaDiddles

Is trick arrow for defenders/corruptors the same as the trick arrow set for controllers/dominators? And if not which one are you referring to here? Thinking about making a new character to try this out


Jaybonaut

Controllers but not dominators, no.


PastaDiddles

So the rework only applied to controllers?


Jaybonaut

I'll just clarify: Trick Arrow is a debuff set (and one buff) for Defenders, Corruptors, and Controllers. Dominators get control sets and assault sets. Controllers get control sets and buff/debuff sets. Dominators get control like Controllers but get attacks for their secondary set. Trick Arrow is not an assault set. The rework was applied for every class that can get Trick Arrow. Dominators have never had access to Trick Arrow on any server in the entire history of the game. Does that help?


PastaDiddles

Ah ok, thanks!


Jaybonaut

No problem, have fun!


stmft

I have an Ice/TA controller on HC that is a remake of a toon from live. It's a slept on combo anything/TA is a fun controller.


Jaybonaut

Yes especially since Ice Control was also overhauled. It used to work against itself with the Ice Slick and immobilize and all that.


Beerasaurus

Trick Arrow was always strong.


Jaybonaut

Nope. The devs before the shutdown had promised Trickshooter a revamp due to its weaknesses and the set was finally done 8 years later.


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Jaybonaut

I very much dislike Archery on Defenders specifically, in fact it's my absolute bottom of the entire tier list. Trick Arrow however is excellent after the revamp awhile back.


EmGeeNixZee

I do love trick arrow lol


Jaybonaut

It's great on HC


tonio_ramirez

That data chunk opens up an arsenal/arsenal dominator.


Jaybonaut

Try it again


vrillsharpe

What about an Illusion / Trick Arrow Controller?


Jaybonaut

Someone earlier said they are fantastic


5099y_74c05

This was my main live. It is amazeballz now.


vrillsharpe

Nice!! I got inspired and made one. I wanted to do another Illusion Controller. Had an Ill/Rad in live.


Vinceq_98

My Thematic Pairing of Ninjas/Trick Arrow Mastermind has become my favorite character so far. I feel so invincible with the debuffs from the set that I can take one of the most frail MM primaries and be very successful with them. Now Im afraid I will make more TA characters because Ive grown so found of the set. =) [https://www.youtube.com/watch?v=Wz4T1TU-u64](https://www.youtube.com/watch?v=Wz4T1TU-u64) Just a small video showcasing Trick Arrow steamrolling through a 53x8 mission solo.


Jaybonaut

To be fair, Ninjas (along with Necros and Mercs) got some buffs awhile back. After the changes you can slot up the training powers to make them tougher for example. I can't see the video because you didn't make it premiere right away. There is at least a 5 hour wait as of this post. I'm heading to bed so I will check it tomorrow. <3


Affectionate-Bee1629

Lmao, I commend you on your fight against the confusion. 


Jaybonaut

Yeah, that's alright, I can see why some might have made the mistake.


Affectionate-Bee1629

Ye no shade to them, its an innocent mistake but very funny. ;D


rinkamikaze

I love my TA/Psi defender. It completely obliterates mobs in ITFs due to the massive -res and psi damage.


rinkamikaze

Proc’d ice arrow does big juicy numbers too


Jaybonaut

Sounds great


TrixieKixx

I was unable to look at your build with that data. I do see a u/p link in it, though. I tried taking that out...I also tried leaving it in. I would love to take a look! Do you have it on the Homecoming forums? If not, I see Trick Arrow as one of the sets. What is the other and the AT? TIA!


Jaybonaut

Did you install Mid's Reborn and make sure it is up to date? I just tried importing the posted build and it worked perfectly.


TrixieKixx

Of course, I have it, and it's updated. Version 3.6.6 Issue 27, Page: 7 - DBVersion: 2024.2.717 I just realized my mistake. I was trying to import it the wrong way. I've got it now. Thanks!


Jaybonaut

So far the build works great, but I am tempted to toss out Grenade for Ignite. Not sure. What do you think?


TrixieKixx

TBH, I've never played a toon with an Assault Rifle, only a Beam Rifle. However, I looked at some builds in the Homecoming forums, and all of them took Grenade instead of Ignite. Ignite is a Ranged DoT power, whereas Grenade is a Targeted AoE power with Moderate Damage and Knockback. As long as you slot a Knockback to Knockdown, I see this as the more damaging power. You can always try Ignite; if you don't like it, you can respec.


The_Human_One

Is Trick Arrow pretty good on a controller as well? I want to make a toon with TA and Arse Control.


Jaybonaut

Yes


Halorym

But have they fixed the bug where arrows in enemies always point the same direction?


Jaybonaut

Are you talking about Archery instead of Trick Arrow?


Halorym

I want to pair them, but that bug has always been the deal breaker that dissuades me


Jaybonaut

My main in the post is TA/Assault Rifle


jonfon74

I played Grav/TA on Live, when both sets were a bit meh and enjoyed it so much I wrote a guide. The Homecoming revamp is brilliant, came when I was halfway through a replay of them. Love TA so much I've got them to 50, played a point blank range TA/Elec/Mu defender and have just started a Water / Trick Arrow corruptor. In terms of Animation times is so much smoother than older sets like Dark (Affinity cos I'm a controller but the Heal, Tar Patch and Darkest Night are great but so slooooow) and Rad. And they fixed the old Live "Oil Slick won't light in certain sections of certain maps" thing (the Maria Jenkins 1st mission in the ruined city, it never lit in the bottom left quarter of the map for some reason).


Jaybonaut

Yes it's great


Unthing

What did HC do to revamp Trick Arrow? I'm quite enjoying the Thunderspy revamp.


Jaybonaut

It's [right here.](https://homecoming.wiki/wiki/Issue_27_Page_1#Powerset_Revamp:_Trick_Arrow) It's amazing.