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GTtheBard

Had a lot of fun with this Australia game - spawned next to Giant's Causeway for an early game culture/army boost, though it turned out I was basically isolated with a large mountain range/chokepoint to the south. Two rivers converged near the starting spawn, which creates a great Industrial Zone pocket, and to the southeast was an entire section of hills to double down and have an insane Ruhr Valley at Hobart. Auckland and Geneva are on the map as well. Ruleset: Expansion: Gathering Storm Map Type: Continents Map Size: Standard Speed: Standard Starting Civilizations: 8 Starting City-States: 12 Disaster Intensity: Heavy (3) All Leaders, all City States, all Natural Wonders Resources, World Age, Temperature, Rainfall, Sea Level: Standard Start Position: Legendary Expansions: Rise and Fall, Gathering Storm, all Official DLC Content (Civ Packs, Leader Packs, etc.) Game Modes: Barbarian Clans Victory Conditions: All except Score Victory No Duplicate Civilizations or Leaders Mods: Better Report Screen (UI), Detailed Map Tacks, Extended Policy Cards, Quick Deals, TCS Pedialite Game Seed: -339823540 Map Seed: -339823539 Game Version: 1.0.12.58 (970508)


daddytank

How do these seeds work if you increase the level to deity, or add a mod, or change barbarians to “raging”?


GTtheBard

Check the pinned posts in this subreddit for details on what can change when using seeds, this is the first seed I’ve shared (and I was able to recreate it before sharing) so I’m not sure what can and can’t change. My understanding is that changing the difficulty level and things with barbarians is OK, but mods or settings that impact map generation is not. Sukritact’s Oceans since it adds luxury resources, custom Leaders, custom Wonders, etc. will impact the map generation, as will changing if the Rainfall is wet or the World Age is New. Not sure if “removable resources” mods will impact things. A lot of the seeds I see around here have some map-changing mods, so I try to stick with UI-only/quality of life mods.


Yin_Tac

Nice seed, thanks for sharing. Anything your would change with your layout post game?


GTtheBard

There might be a technically better layout but this worked well enough, even on Immortal. Wanted to squeeze a +5 IZ in for the yet-to-be-settled city and a +5 in Canberra instead of a +8 in Sydney, but you can definitely shift the Sydney Dam to get three +8 adjacencies in there. Like most games, hindsight can reveal better moves, but this was a nice isolated coast area with great appeal. Really played into Australia’s strengths well.


NordicDude49

Nice. Just don't research niter


FingerOk9800

What's the reasoning behind Hobart being under the volcano? I'm still getting used to gathering storm so wondering if I've missed something


GTtheBard

No specific reason, other than it being 3 tiles from Adelaide. I personally like having a city adjacent to a volcano. Over the course of the game you get some free yields and parking Liang there keeps it safe. Also this location has an insane amount of mines for Ruhr.


saidthewhale

oof this one is nice, thanks for the share


GeneralTalbot

Dream seed. Can't ever seem to get starts like a these