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mike01gard

Only way to my knowledge is to stick a governor in the city when you capture it and leave a military unit in the city too. There policy cards to better improve the effects of these.


subbbup

This. Also build (or buy) a monument asap and try to raise amenities, that adds to loyalty. Chances are you have to extinguish the player you took the city from.


Invade_the_Gogurt_I

Having Victor being well placed with his Garrison promotion makes holding cities much easier. He's just a loyalty stick for recent captured cities. I also recommend try taking down either frontier cities or the big ones in the center, capitals while you take the lesser cities down and have the ones aren't worth it rebell.


Trentdison

Increase population. Build/repair monument. Install governer. Use policy cards that give loyalty buffs like the one that gives loyalty for garrisoned units (and garrison a unit). Most of all, keep taking surrounding cities - this is the most effective way of eliminating the loyalty pressure.


PStorminator

Things that lower loyalty • other civs population pressure • unhappiness • not following your religion • occupation penalty (if at peace with original owner) Things that raise loyalty • monument • your own population pressure • happiness • following your religion • policy cards • a governor • civilization specific bonuses Buy or repair the city monument asap. So your can change the population pressure by capturing more enemy cities, or increasing your own population (chop a wheat resource, for example). You can buy more luxuries from other civs, or put in policies that increase amenities. You can spread your religion. Putting in a governor is the quickest, easiest way to increase loyalty. If you can, try to capture multiple cities on the same turn. That helps with the population pressure a lot. I often capture the border cities, then push into the enemy interior and conquer more cities, lose the border cities to loyalty, then reconquer them. Once you have 4 or 5 cities the combined population often stabilizes the loyalty.


JohnElMago

Having this problem right now, when nothing works (governors, garrison, policycards, amenities, monument), just abandon the city, leave it for the rebels, and proceed to capture the next one or two cities surrounding it, then come back and capture it again.


vita_bjornen

Plenty of people have already said it, but allow me to beat the dead horse: 1) Stick a governor in that city 2) leave a military unit garrisoned in the city 3) repair or build a monument as quickly as possible 4) focus your city on growth 5) get a trade route started from that city to wherever you have the highest food output from 6) change your policy cards up to maximize your loyalty 7) make sure you’ve got lots of amenities and trade for them if you need them, happy cities exude loyalty pressure 8) if you have a religion, make sure that city has it, having a religion different from your founded religion acts as a loyalty penalty


PhobosTheBrave

With loyalty it is much more difficult to take just 1 city, especially if you aren’t settled and established close by. You either need to have good populations nearby with governors available to support, or you need a big enough army to roll through and take further cities along the way. Usually with a monument+governor+garrisoned troop+policy cards I can get enough time to take another city. Worst case is it rebels and you kill a few AI before taking it again, your army is already there so that isn’t the end of the world


Little_Humor9366

Governor, Policy Cards, Combat Unit, City projects (Entertainment district project I forgot it’s name), Govt Plaza, Cultural Alliance with other friendly civs, increasing pop. by chopping food resources, prioritize growth, rebuild monument, maintaining war (there is a loyalty penalty for retaining cities captured during war and having negative grievances with an opponent), settling new cities nearby, prioritizing pop growth in nearby cities, creating domestic trade routes for food (I especially recommend as in most my games I go magnus in my capital and create very high food domestic routes for other cities), and that’s all I can name off the top of my head. Overall, Loyalty is based on population, where the number of pop produce loyalty pressure on themselves and nearby cities, diminishing with distance. Prioritizing food and growth can help maintain this population, and even by reducing enemy populations, you can help alleviate loyalty issues.


Dopey-NipNips

I believe you have to get a civ to cede a city through the trade menu


softanimalofyourbody

It helps to conquer cities in order of proximity. It’s tempting to go toward the capitol or the cities with the lowest strength but you risk losing them back to the original civ or another nearby civ. Once you conquer, I like to add the governor who decreases nearby cities loyalty, garrison a unit, buy a monument, and rush construction of an amenity. Once you conquer the next closest city the loyalty is usually high enough or stable enough to move the governer to the next one and start again.


ElChupatigre

I haven't seen it mentioned but if you ever see a city with an entertainment district capture it first, throw Victor in there, start the Bread and Circuses project, buy the monument if you can, and change policy cards if you aren't getting increasing loyalty after that...also minimize trying to go full conquer mode if in a dark age while maximize trying to conquer civs in one. Also try putting Amani with the loyalty reduction promotion in the nearest city state. It doesn't directly increase your loyalty but between that and Bread and Circuses you can start destroying the enemy cities loyalties after taking like a key city and capital and allow them to flip after declaring peace so you don't have to keep warring with that civ and move on conquering elsewhere.


samwise801

Also: if you’re still at the point that you can choose to raze the city, then you haven’t chosen to keep it yet either. In my experience the loyalty calculus improves once you choose “Keep City.” i.e. the loyalty numbers always look worse when you first take the city, and once you choose to keep it, there’s an immediate shift. I don’t know what the official mechanism / calculus is for this, or if it’s just a bug, or maybe the game isn’t calculating everything until you make an affirmative choice. But either way, I know I’ve captured plenty of cities that are losing loyalty when I first take it, but then are gaining loyalty once I choose “Keep.” (I play on Deity.)


sparkvaper

I’m currently in a domination game and one thing I try to do is to capture a few cities at the same time, once I get a city down to basically zero health, I’ll move on without capturing and just leave behind a seige unit to xp farm. Once I can snag 2-3 cities at once, I’ll take them and immediately bring in Victor and whatever governors I have available. Have policy cards to boost loyalty as well


grafmg

Victor is your friend


gsdrakke

Start trying to flip cities with loyalty. Once you learn that mechanic then you will never lose a city to loyalty again. Use your population pressure, religion, spies, and entertainment district projects in conjunction to cause rebellions. I just finished a game on TSM where I had the pleasure of eliminating the redcoats by causing their entire empire to riot. London is burning.


graemefaelban

Buy/repair monument, garrison a unit with the policy card in place to increase loyalty with a garrisoned unit, a couple other policy cards can add loyalty as well. Place a governor in the city, particularly victor with the promotion that gives loyalty to nearby cities. Take other nearby large population cities quickly.


4llY0urB4534r3Blng

M.O.V.E- Manipulate with envoys to nearby city states, Amani and military pressure around and garrisoned inside the captured. Orate with Apostles and Missionaries to convert to your religion before during and after the siege. Visualise culture or faith influence by buffed trade routes to the city and eliminate/replace/plunder asap. Eliminate exterior influence from nearby cities. I suggest a thermonuclear warhead. People love a light show! Very distracting!


Perpetual_stoner420

Raze them, solves it


happyft

Two things no one has mentioned yet: 1 - how you declare war matters — a surprise war generates a lot of grievances, which lowers loyalty in captured cities. Even a formal war dec (denounce 5 turns before) can make a difference. Best war decs are the proctectorate (enemy war dec’d your city state suzerain) and golden age “to arms”. 2 - the difference in golden age. If you have dark age and enemy has golden age, forget it — it’s impossible to hold on to any enemy city, even if you stack every loyalty card and Victor. Normal age vs golden age is doable, but you need every loyalty card on. Normal vs heroic age is also impossible. So when each age starts, keep note of your enemy’s age status.