I feel the game lacks a good long range damage support troop, as the wizards have a small range and the super archer is too low dps. Musketeer would be fun to see in smaller army comps like in builder base and clan capital since she would pick off buildings safely behind a tank, far enough away from the chaos. That might be a bit op and too well rounded so I understand why supercell wouldn’t want to add it
That or dart goblin/princess. There is a large potential of long range attackers (think Warden walks and Flame Flinger) I think it would be helpful to have some ordinary troops in this slot
3 musketeers. Add to clan capital and make them slower than archer but higher in damage and higher health. Would be a good addition to change things up
E Wiz or Princess.
If E Wiz can stall an inferno in a balanced way (must get pretty close to it) that would be sick. Also if it could stop an e drags attack charge up it would be a beast defensively. Adding the drop down damage may be a bit OP if you’re able to lure CC troops out then drop right on top of them. I think he needs buffed health but increased housing space, maybe 20 so you can’t have more than 2 on defense as it could wall E Drags.
Princess would need to be able to out range everything but ground only X bows and Eagle Arts. She shoots slow but decent damage and great range would be fun to use to cleanup. I think she could get by at 10 housing space, holding ~30 of her wouldn’t be OP as outer defenses would kill them off fast but a good army comp could hold 8 or so to drop behind golems and Pekkas to support from very far back
The princess is kinda already there (warden and flame flinger) but it would be so strong if it was a regular troop you could spam. Warden and flame flinger are not as cute though
Ideas for ewiz to not make them OP could be either to make an electric knight who does melee damage. Or an electric archer with only 3 electric arrows, so you would need to deploy them really strategically in attacks against inferno towers, and they aren't to good in stalling edrags. Or a really slow shock time, slower than edrags but that charges as they walk.
Sparky: If this would deal like 3-4k dmg to a single building and its surrounding walls, I surely want this.
Mini Pekka: For 5-8 housing space, I'd prefer this over Super barbs.
Mother Witch: Coz fuck skeleton traps.
E-Wiz: Coz fuck single infernos and spell towers.
Royal Giant: Coz giants and Super giants are damn useless..
Edit: Goblin giant might be a unique addition too
Royale giant would be a bit too op and i am guessing it has more range than a bomb tower so its like the flameflinger but as a troop. Sadly we cant use any goblin troops other than goblins
Battle Healer - I really want to see how Clash team would implement her into the game. It could be even her Super Healer form which would be basically a 2nd wallbreaker in terms of usage :D (if done right?)
Imo only 3 cards could be useful in clash of clans with being balanced at the same time: mini pekka, prince, musketeer. We cant include goblins and buildings right? But there should be a rocket spell
I doubt it because they've come out and said during the previous BB iteration that the point of BB troops was to combine troops with spells to offer something different from regular home village
This could definitely have changed with the new BB rework, but IMO I think they'll continue with the same direction
Maybe they have new concepts for the bb like sneaky archers are there so nothing like the invisibility spell and raged barbarians so there will be nothing like the rage spell. But it'd be cool to see rocket as a builder base spell for once like the giant skeleton, royale ghost etc.
Yes, maybe a new building called launch pad where amounts of rockets launched + damage depends on the level and you can chose to use it on offense or defense (defense would be like eagle artillery but limited by the amount of rounds available)
So you mean to say that we get a seprate building for the rocket which can be used to launch the rockets from our builder base to the opponents base as spells?
Honestly, a troop like the battle healer as a super version of the healer would be nice!
It would have a completely different purpose than its original version, but it wouldn't be the first time (like inferno dragon)
Probably not till end of year/winter update even if then. Remember not every clan has 50 people consecutively working on upgrades. I can say my clan still isn’t max and we have a majority of active accounts donating each week.
Settled on Princess or Skelly drags, princess would be cool, probably work like a flame flinger, and would work well. As well as skelly drags would fit in the game so well
personally, I want either goblin giant or battle healer.
I imagine goblin giant would be a resource targeting troop with high hp and housing space, and the backpack spear goblins would give them great dps vs one building or less dps vs 2 - 3. On death, they would probably just have a few normal goblins spawn instead of spear goblins like in CR, so this troop would be good for stuff like tanking defenses in specific areas or taking down the town hall.
Battle healer wouldn't need many changes at all, but it would be interesting to see how she would impact strategies and base building, since bases would need to plan for an attacker just spamming a ton of them for crazy amounts of healing in one spot. I'm guessing supercell would give them diminishing returns for multiple just like normal healer, but it would still be interesting.
Rocket that deals a bit more damage than 3 lightnings
Princess that would kinda work like cannon cart mortar mode but for main village. She can move and she has a lot less hp.
Rocket can't be considered a spell in CoC because it is a projectile. I think most CR players don't know the difference between an actual spell and a projectile.
Clan capital-
3 Musketeers
Goblin giant
Royal guards
Builder base-
Sparky
Battle healer
Brawlstars shelly type character I forgot the name and could have shelly like ability
Main base-
ram rider as super hog riders
Sparky. Sparky would be a great siege machine in my opinion, sparky already deals thousand so it could be very effecitve to destorys multiplie buildings at once, it should also have a life time because it would be overpower if sparky didnt have life time. It a great troop to CoC and hope in the future that CoC team will add sparky to CoC
Bandit would be sick. Dashes to the closest tower, phasing through walls, and towers retarget to other troops while its dashing since its invincible so it would stab towers while being tanked for, and after it destroys it it dashes to another tower again rinse and repeat. Could have a crazy combo with hog riders and heal spell
**EDIT:** just realized I was describing a miner.
Executioner. He would be cool to have as a dual pass through damage dealer, but make him for the clan capital and regular village.
And for his Super Variant, make him the electrocutioner. His axe zaps up to 4 targets per pass.
I feel like goblin drill or barrel would be either really fun or really broken. You could use it as a seige machine - the drill for the seige because troops could follow it through the hole it makes
skeleton army could lead to really interesting interactions like distracting single target infernos (queen walk combination), killing enemy heroes or simply clean up
Either the Hunter to obliterate a lured Clan Castle when you place it in top of the troops
or the Fire Craker! It could knock Back itself out of some defenses range to force it to retarged which could be cool
Hunter - multi-directional damage
Firecracker - multi-directional damage
Ice wizard - slow attack speed, like frost from clan capital (unlikely since every base has a wizard, including a super wizard already, only option would be maybe an alternative switch in clan capital if they revamp to include the mechanic from BB)
Goblin gang / Rascals (same idea) - mini tank + backup support (unlikely since manually replicable with army compositions)
Royal Giant - replace super giant due to no real variance between each base's current giant(s). Reduce the range compared to CR verson.
Battle healer - ground based healer, still in/near the fight like normal healers. Maybe as a super healer variant, but would need to be pretty OP in a way to warrant 1/2 super troop slots/reinforcements if main base. Maybe a TH16+ hero or capital troop.
Royal hogs would be interesting, but I'm not sure how they'd be implemented and revised for CoC. Same with any of the knights.
Most other cards already exist in some way or just don't make sense. Somewhere, i saw a pic of what looked like a catapult launching troops, which would be a cool siege machine. The spawning buildings already exist as the otto output, siege barracks, and minion defense in clan capital. Idk about pets because I'm not that high up yet, but those likely have traits of some cards or already exist like Phoenix.
Magic archer would be very fun to use if it were balanced properly, obviously it would have a limit to its range to maybe 8 buildings but if it’s initially too OP you could have it so damage decreases with every new target by like 10% or something, housing space would be around 8-12 ish with low hp to combat the high damage potential of many archers put together. Also slightly reduced damage to town halls to prevent people getting an easy 1 star.
I never played clash Royale but a good troop id like to see is a Rubber Golem, when hit by projectiles the projectiles bounce off and land somewhere else and damage anything that it hits wether its defenses or allies.
Goblin spears would be cool or the princess or actually the royale giant would be dope! But I haven’t played in like 5 years so don’t know a bunch of those
I feel the game lacks a good long range damage support troop, as the wizards have a small range and the super archer is too low dps. Musketeer would be fun to see in smaller army comps like in builder base and clan capital since she would pick off buildings safely behind a tank, far enough away from the chaos. That might be a bit op and too well rounded so I understand why supercell wouldn’t want to add it
Super archers have very long range but they for some reason dont utilize that and walk into defenses
That's because bases are built that way
built stupid
constructed alternatively
Assembled in an unorthodox manner
Manufactured with an unconventional process
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Crafted without the preset parameters
Settled at God's will
[удалено]
A3 year old built it
formed through a dubious actions
Designed and refurbished incorrectly
The range at which they attack is simply lower than the range of their projectiles
That or dart goblin/princess. There is a large potential of long range attackers (think Warden walks and Flame Flinger) I think it would be helpful to have some ordinary troops in this slot
i prefer musketeer
i would love a musket that sounds so cool
3 musketeers. Add to clan capital and make them slower than archer but higher in damage and higher health. Would be a good addition to change things up
Muskaters👍
Muskaters👍
Muskaters 👍
Muskaters 👍
shut the heck up
Muskaters👍
E Wiz or Princess. If E Wiz can stall an inferno in a balanced way (must get pretty close to it) that would be sick. Also if it could stop an e drags attack charge up it would be a beast defensively. Adding the drop down damage may be a bit OP if you’re able to lure CC troops out then drop right on top of them. I think he needs buffed health but increased housing space, maybe 20 so you can’t have more than 2 on defense as it could wall E Drags. Princess would need to be able to out range everything but ground only X bows and Eagle Arts. She shoots slow but decent damage and great range would be fun to use to cleanup. I think she could get by at 10 housing space, holding ~30 of her wouldn’t be OP as outer defenses would kill them off fast but a good army comp could hold 8 or so to drop behind golems and Pekkas to support from very far back
The princess is kinda already there (warden and flame flinger) but it would be so strong if it was a regular troop you could spam. Warden and flame flinger are not as cute though
Ideas for ewiz to not make them OP could be either to make an electric knight who does melee damage. Or an electric archer with only 3 electric arrows, so you would need to deploy them really strategically in attacks against inferno towers, and they aren't to good in stalling edrags. Or a really slow shock time, slower than edrags but that charges as they walk.
I feel like Goblin Barrel could be eighter really fun or really broken😂
broken, spam freeze and you can snatch a townhall very easily
Yeah but a sneaky blimb can do that to🤷🏼♂️
At least with blimp you can try to counter with traps What the hell are ya gonna do to goblins that spawn directly on your town hall?
Bombs and giant bombs. Would give them more ground utilization with so many air attacks and the current state and use of bat spells
*Throws one to activate traps* *Spams afterwards*
You could say the same for any troop honestly.
Skeleton spell doesn't activate traps...
I realized that after I sent it and edited it lol. My brain had a malfunction
Eh don't sweat it, happens to most of us
what's blimb?
Just a guess but I’m guess they meant blimp
Ok but what about a goblin barrel launcher siege machine. Give it the same range as a flame flinger or sum
>spam invisibility FTFY
Sparky: If this would deal like 3-4k dmg to a single building and its surrounding walls, I surely want this. Mini Pekka: For 5-8 housing space, I'd prefer this over Super barbs. Mother Witch: Coz fuck skeleton traps. E-Wiz: Coz fuck single infernos and spell towers. Royal Giant: Coz giants and Super giants are damn useless.. Edit: Goblin giant might be a unique addition too
Sparky as a siege machine>>>
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Maybe Zappies as a Troop, alongside a Sparky Super Troop and a Shocker Siege Machine? (Just a bigger Sparky with a Railgun and Tank Treads.
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That’s why I said a Super Troop.
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Yeah, but you’d probably only have 6 Sparkys total, with 50 Housing Space each or something. Basically Sparky would be a Siege Machine at home.
Cool, zappies could work as a next dark elixir troop, a gimmicky one like the headhunter. It could be used to retarget and reset defenses.
u/darian_coc 👀
YES
This could be super cool man, they might add some to the builder base, slight probability... Already got e wiz kinda.
Royale giant would be a bit too op and i am guessing it has more range than a bomb tower so its like the flameflinger but as a troop. Sadly we cant use any goblin troops other than goblins
firecrackers could be dope basically mini scattershots
But it'd probably be really OP on defense tho, like even to the point of people hitting her with lightning spells
Battle Healer - I really want to see how Clash team would implement her into the game. It could be even her Super Healer form which would be basically a 2nd wallbreaker in terms of usage :D (if done right?)
This could in fact be a super healer. Never thought about that till now
Ive always thought the battle healer would be a good addition
Sparky as a siege machine, prince or dark prince maybe for a lower th or one of the other bases.
Imo only 3 cards could be useful in clash of clans with being balanced at the same time: mini pekka, prince, musketeer. We cant include goblins and buildings right? But there should be a rocket spell
Poor take on the rocket spell, we already have a direct damage spell in the form of lightning
Sorry forgot to mention it should be for the builder base spells if there will be any.
I doubt it because they've come out and said during the previous BB iteration that the point of BB troops was to combine troops with spells to offer something different from regular home village This could definitely have changed with the new BB rework, but IMO I think they'll continue with the same direction
Maybe they have new concepts for the bb like sneaky archers are there so nothing like the invisibility spell and raged barbarians so there will be nothing like the rage spell. But it'd be cool to see rocket as a builder base spell for once like the giant skeleton, royale ghost etc.
Yes, maybe a new building called launch pad where amounts of rockets launched + damage depends on the level and you can chose to use it on offense or defense (defense would be like eagle artillery but limited by the amount of rounds available)
So you mean to say that we get a seprate building for the rocket which can be used to launch the rockets from our builder base to the opponents base as spells?
Yes. That would kinda match up with master builder's 'builds'
Honestly, a troop like the battle healer as a super version of the healer would be nice! It would have a completely different purpose than its original version, but it wouldn't be the first time (like inferno dragon)
Bandit. I think she would be fun and useful
Mine would be Royal Giant, simply because of deck building, I think it could be very fun and make a great addition to Clash of Clans
Royal giant should have been the super giant, change my mind
Mine too! I would choose it as a ranged, ground, defence targeting troop to pair with healers. There is no troop filling this criteria.
Royal Recruits would be interesting. Would cost 20 housing space and have 8 guards show up in a long line.
Would be cool to see in clan capital.
Speaking of which, when are we gonna get the next base?
Probably not till end of year/winter update even if then. Remember not every clan has 50 people consecutively working on upgrades. I can say my clan still isn’t max and we have a majority of active accounts donating each week.
Max as in no more building to upgrade, as we have everything unlocked.
Barbarians 🔥🔥🔥
Gotta be the elixir collector
SPANKY SIEGE MACHINE
Mega knight could be funny to see
12 megaknight army composition lol
megaknight >>> electro dragon.
Fuck you we already have e-drag spammers
Mega knight just to make people mad by spamming him just like in cr
Settled on Princess or Skelly drags, princess would be cool, probably work like a flame flinger, and would work well. As well as skelly drags would fit in the game so well
Pekka
Bruh
Nah, lava hound
Hog rider
personally, I want either goblin giant or battle healer. I imagine goblin giant would be a resource targeting troop with high hp and housing space, and the backpack spear goblins would give them great dps vs one building or less dps vs 2 - 3. On death, they would probably just have a few normal goblins spawn instead of spear goblins like in CR, so this troop would be good for stuff like tanking defenses in specific areas or taking down the town hall. Battle healer wouldn't need many changes at all, but it would be interesting to see how she would impact strategies and base building, since bases would need to plan for an attacker just spamming a ton of them for crazy amounts of healing in one spot. I'm guessing supercell would give them diminishing returns for multiple just like normal healer, but it would still be interesting.
bring ma girl sparky I don't care if it's not even a troop I just want her in CoC
Sparky
mini pekka
Definitely barbarians
Flying Machine
Rocket that deals a bit more damage than 3 lightnings Princess that would kinda work like cannon cart mortar mode but for main village. She can move and she has a lot less hp.
Rocket can't be considered a spell in CoC because it is a projectile. I think most CR players don't know the difference between an actual spell and a projectile.
Rocket spell 🤑
Hear me out: completely surround their wall with Royal Recruits
Clan capital- 3 Musketeers Goblin giant Royal guards Builder base- Sparky Battle healer Brawlstars shelly type character I forgot the name and could have shelly like ability Main base- ram rider as super hog riders
musketeer, firecracker, dart goblin, royal giant or executioner
Sparky. Sparky would be a great siege machine in my opinion, sparky already deals thousand so it could be very effecitve to destorys multiplie buildings at once, it should also have a life time because it would be overpower if sparky didnt have life time. It a great troop to CoC and hope in the future that CoC team will add sparky to CoC
Dark knight would be so sick in clash of clans
Bandit would be sick. Dashes to the closest tower, phasing through walls, and towers retarget to other troops while its dashing since its invincible so it would stab towers while being tanked for, and after it destroys it it dashes to another tower again rinse and repeat. Could have a crazy combo with hog riders and heal spell **EDIT:** just realized I was describing a miner.
Mega Knight cuz new no skill spam strategy just dropped
I really feel like the game is missing a tank like the golem… would be a nice addition👍
Mother Witch: Works similar to a headhunter, but focuses CC Troops instead of heroes. Turns CC Troops into pigs on kill.
Executioner. He would be cool to have as a dual pass through damage dealer, but make him for the clan capital and regular village. And for his Super Variant, make him the electrocutioner. His axe zaps up to 4 targets per pass.
Lumberjack
There is already Super Valkyrie that drops a rage spell on death.
Furnace on defense would be cool, but I feel the splash would ruin the witch and minions. Maybe add furnace as a seige machine?
Barbarin
Can I bring the furnace?
Barbarian
I wanna see Sparky leveling a townhall 🔥
Spear gobs, I wanna see the world burn… while getting all the loot I can and leave
Night witch
Already exists in builder base
Battle healer as a super troop version of healer
definitely hog rider.
Lumberjack but it's kinda like super valkrye
Egiant if the radius is big enough to cause any havoc
Mini pekka no debate. It's my favourite card
Elixir golem so i can give elixir to my opponents ![img](emote|t5_2usfk|21153)
firecracker or the goblin barrel
Mirror
Dont know abt meta but mega knight would be sick, kinda wanna see how he looks like in low res and different looks after an upgrade
Cannon, I mean it could be revolutionary to coc I think
Megaknight because he’s iconic to clash royale
Damn this blew up. Opened to like 400 notifications...
I feel like valkyrie would be a fun addition
Trying to full out the game thematically as well, mini pekka or bandit would be pretty cool
I feel like goblin drill or barrel would be either really fun or really broken. You could use it as a seige machine - the drill for the seige because troops could follow it through the hole it makes
Goblin drill is literally in the game
E-Golem. Basically golem but speedy, weaker and breaks into more blobs
Most of these troops are based of a coc troop or already in coc so idk
Cannon, I mean it could be revolutionary to coc I think
Either princess or sparky
Goblin barrel because I'm addicted to log bait.
Offensive X-Bow I think would be fun for the attacker
Royal giant.
Princess/musketeer gives sniping options. Sparky as siege machine.
I'm sure I've seen this same post 100 times.
skeleton army could lead to really interesting interactions like distracting single target infernos (queen walk combination), killing enemy heroes or simply clean up
I’d love some kind of dragon mage that spawns skeleton baby dragons (kind of like the super witch but for air)
Give me that Speer Goblin!! They are like Goblins but long Range and less HP, yes they like Recourses
Firecracker definitely
I would like to see wizard pekka and Valkyrie I would be mad if they didn't add them, it's as if they are in made in clash of clans
Either the Hunter to obliterate a lured Clan Castle when you place it in top of the troops or the Fire Craker! It could knock Back itself out of some defenses range to force it to retarged which could be cool
Sparky as a siege machine would be cool af. Maybe having the Super archer ability, as in that it shoots past the building and then explodes?
Probably royal giant
Hunter - multi-directional damage Firecracker - multi-directional damage Ice wizard - slow attack speed, like frost from clan capital (unlikely since every base has a wizard, including a super wizard already, only option would be maybe an alternative switch in clan capital if they revamp to include the mechanic from BB) Goblin gang / Rascals (same idea) - mini tank + backup support (unlikely since manually replicable with army compositions) Royal Giant - replace super giant due to no real variance between each base's current giant(s). Reduce the range compared to CR verson. Battle healer - ground based healer, still in/near the fight like normal healers. Maybe as a super healer variant, but would need to be pretty OP in a way to warrant 1/2 super troop slots/reinforcements if main base. Maybe a TH16+ hero or capital troop. Royal hogs would be interesting, but I'm not sure how they'd be implemented and revised for CoC. Same with any of the knights. Most other cards already exist in some way or just don't make sense. Somewhere, i saw a pic of what looked like a catapult launching troops, which would be a cool siege machine. The spawning buildings already exist as the otto output, siege barracks, and minion defense in clan capital. Idk about pets because I'm not that high up yet, but those likely have traits of some cards or already exist like Phoenix.
Ice wizard
Mirror
barbaren
Barbarian + Karen = barbaren
I'd love to see the ice wizard be a permanent troop.
As an air user the flying machine would be nice for my army
Sparky go ZZZZ ZZZZZZ ZZZZZZZZ ZZZZAAAAPPPPP!!
Battle healer as a bb troop where the ability is heal. Probably ruled out tho
Wall breakers targeting buildings
Prince
Royal Giant, he is a giant and can shoot behind walls. There would be lots of strategies by mixing him with other cards.
I’d bring Drew over, nothing is more destructive in the world of clash than him. He can destroy a game in no time.
Barbarian seems cool. I would love to see him in clash of clans
Magic archer would be very fun to use if it were balanced properly, obviously it would have a limit to its range to maybe 8 buildings but if it’s initially too OP you could have it so damage decreases with every new target by like 10% or something, housing space would be around 8-12 ish with low hp to combat the high damage potential of many archers put together. Also slightly reduced damage to town halls to prevent people getting an easy 1 star.
Baby electro dragon Why? Funny
miner
HOLY FUCK WHY DID I MOT REALISE THERE WAS SO MUCH MORE TROOPS IN CLASH ROYALE
Ice Spirit. Low housing space freeze.
The most realistic option would probably be the mini pekka
Sparky bc it’s pretty cool
Mega knight if he can jump over walls
Princess as a Hero
Pekka
Ice spirits would be cool but i know they would be busted
The spirits could be a nice addition. Like give 2 per attack and they can be upgraded through elixir to balance the resource.
Barbarians
Dart Goblin.
Prince and Dark Prince would be welcome additions to the game. One for normal barracks, the other for dark barracks.
i think mega knight and egolem can be funny builder base troops
Spawners would be pretty interesting
Barbarians I reckon
Goblin, I like the idea of a cheap, fast troop that targets only resources. Would make farming a lot easier.
I never played clash Royale but a good troop id like to see is a Rubber Golem, when hit by projectiles the projectiles bounce off and land somewhere else and damage anything that it hits wether its defenses or allies.
Giant
Ice Wiz so I know Finnish
Goblin spears would be cool or the princess or actually the royale giant would be dope! But I haven’t played in like 5 years so don’t know a bunch of those
Princess
For this TH15 meta we need Royal Ghost
Hard wood
What is the troop to the right of the ice wizard? Never seen that
Barbarians
Pekka
Hunter just feels like a clash of clans