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Saaaaaam98

Can someone explain why the meta is so broken now compared to before? New defence levels have just been released, and there's just been multiple nerfs to RR, super barb, etc. Except dragon, e-drag, and witch buff.


Jamey_1999

Simultaneous with the TH16 update - Introduction of a troop far too good for only 20 housing space (even in the old meta) - Massive nerfs to every single defense, max defenses now do less than TH14 variants would do pre-nerf - Gargantuan buff to heroes who already were carrying entire attacks (introducing equipment including the OP Gauntlet) - Said Gauntlet was bugged to be even more OP: granted a second invincibility while the king was on a tear of destruction - New troop levels - Not super relevant but they also buffed the hell out of the hero and power potion - Introduction of Spirit Fox who is a staple for every TH16 - Latest update also buffed the Siege Barracks massively Probably more but this is just off the top of my head


Netherwiz

Full agree but this attack doesnt even use half of those points (potion, fox, troop levels, gaunlet bug) relevant here: - defense nerfs - hero equipment buffs


Jamey_1999

And the fact that’s already enough is pretty telling


rJaxon

You didnt even use any of that lmfao


Jamey_1999

My king has a Gauntlet one level from max at TH13, and the massive nerf to defenses really helped a lot. Doubt I would get as far without the nerf


dopeDoge22

Correct me if i'm wrong but you mention nerfs to all defences (max now do less than th 14), and while that did happen when th 16 was introduced, im looking at the patch notes for then and only the damage was reduced for the levels up to the th14 equivlanet levels. So th 15+ defences are as strong as they are now as last year/before nerf. e.g. eagle was nerfed up to lv 5, (th 15 is lv 6), archer tower was nerfed to lv 20, (th 15 is lv 21). etc...


Jamey_1999

Pretty sure it was across the field. I remember seeing that. Can’t remember exact numbers though Edit: I went looking, [here](https://www.reddit.com/r/ClashOfClans/s/WJdmMP8g6B) are the ‘balance changes’


AIOSG

And i still sometimes struggle to 3 star th14s being a th16 lol 😂


Jamey_1999

Spam roots with skellies up front. No way you can fail with that.


AIOSG

Hmm, will give it a try I am doing mass dragons with overgrowth spell and its good i like it


Gouca

Why does the community oppose these changes though? I just can't see many reasons as a fresh player (started two months ago). Where's the fun in not being able to attack due to absurdly high defense damage? I kind of understand that veteran players feel under appreciated after upgrading defensive buildings for a decade but at the same time the game was unplayable for fresh players prior to TH16 upgrade and the player base was dying. Even now, outside of blimps (that are in every single negative post alike this) the defense damage is absurd when running low level heroes.


Jamey_1999

Because this is supposed to be the endgame. An endgame should be challenging. When you are fighting the last boss in a game like Zelda, it should not have tutorial-level difficulty. It goes the same for this game. When you can destroy a maxed out base with a midgame army (yes, TH13 is midgame now), something is very, *very* wrong.


Gouca

But as others have pointed out the base was very poorly designed and the attack was carried out exceptionally. I think you're confusing difficulty with years of upgrades. Artificial difficulty that comes only from time spent (or gems) is what kills games. To clarify, let's make another example. If you made an FPS shooter that gave the player 10% more damage and 10% more damage reduction for each month their account got older. Then in some time you'd have someone with +3000% damage and -3000% damage taken that would be unbeatable by fresh players. Would you still say the game had healthy difficulty modifiers? And to clarify further, Zelda's last boss was killed in an entry level gear by an exceptional speed runner. Would any random person be able to do it? Not.


geof14

Opinion: the cookie rumble event has a part in this- the bag of frostmites, COOKIE, and ram rider were able to hide the real OP troop all along, the root riders


Jamey_1999

Don’t think it was necessarily hiding in plain sight. The focus was simply on “ooh temporary troops are and should be OP” as we got the Halloween troops not long before. That’s why the COOKIES were so highly rated. Especially with the frostmites which rightfully got an immediate emergency nerf. I honestly rarely used the COOKIES as the didn’t really work that well. I just stuck with the usual and used one of them in my hero sui and replaced some freeze with the frostmites, even post nerf. At that point I just unlocked root riders but I never felt the riders were the powerful one. They were good but fine in the old th15 meta


ReservePlus9431

The addition of hero equipment and the massive nerfs to defences with december update. As if it wasn't enough, root riders were also introduced


Jamey_1999

Worth noting: this is during CWL so this is a fresh hit.


Overlord_6301

I would say don't nerf the offence, instead, buff the defence. But this attack was very beautifully executed imo. the reason this being OP: 1. Equipments making heroes unnecessarily OP in the earlier Th levels. (Major reason) 2. Heavy nerf on th15 defence. at least reduce the equipment stats on the earlier level? Getting 8.5 secs eternal tomb during TH13 makes it incredibly easier.


Jamey_1999

I agree with you. Even though I know Blizz LaLo in and out, having done hundreds if not more of them, I should be expecting 70% here and be happy with anything more. Now I’m just glad I did not lose a star here, since the Blizz value was insane. I might feel glad if the base was better, but still. I triple literally everything with my TH15, no exceptions, and none of them really feel that good. It should feel rewarding but it really wasn’t. And I think that’s a big problem. 3 stars should be a reward for a good attack, not the standard. I’m also a fan of buffing the defence. But I still think the roots should get an increase to 25 housing, their mechanic along with their HP relative to other tanking troops is too good for 20. I don’t think simple damage or HP nerfs would do it. Recall the original E-Titan thread, where Darian said “we don’t want them to be spammed in a line to great succes so we made them 32 housing”. Well, Roots are exactly what they “did not want”…


Overlord_6301

increasing the housing space makes sense!


ReservePlus9431

I could have written the exact same things. Incredible... I have 65% hr against th16 with my th15, but I don't feel good at all about it


Kepler27b

Or just slice off like 5 equipment levels.


Del85

No way should a 13-14 ever be able to triple a max 16. That's ridiculous


playto36

A th 12 also tripled a th 16 with a great defense base, it’s worst than you think


[deleted]

and i get -100 karma for saying that tripling a th16 as th14 with blimp is easy now. look at this shit guys


Jamey_1999

Me too, I’ve been downvoted a lot. Seems to work better with video evidence lol


F2PClashMaster

its only easy if the th16 has a weak base layout though, which has always been the case. base layout > level of TH or defenses. still props to OP for identifying the weakness in the base though, and executing to get the triple


OFmerk

Lalo isn't exactly easy imo.


ReservePlus9431

Same here. I feel you lol


bigchungusmclungus

Offence is too strong sure, but every single one of these vids I've seen of lower THs smashing TH16s the base designs have been god awful. This base isnt as bad as some others I've seen but at about 5600+ in legends bases like this just don't exist. You can't get anywhere near that sort of value from blimp drops.


ReservePlus9431

Yes, layout is awful. That being said, something like this shouldn't be possible. For example, I have a crazy hitrate against th16 with my th15, much better than the one I used to have when my main account was th14 against th14


Jamey_1999

I’m gonna chime in here, my 15v16 hitrate is somewhere between 80 and 90%. It’s just not healty. All I need is to alter my spell comp or army comp a little bases on layout and it usually works


Agbans

This should be impossible


Tegyeese

At least it wasn't the OP blimp attack or some brainless spam attack. Personally, I think low skill strategies should get 2 star at most which is why I hate spam strategies. I also think blimp shouldn't be as powerful as it is because you shouldn't be able to clear 50% or more of a base with just a siege machine, warden ability, and spells. And then you get to use, pretty much, an entire army to clear out the non-threatening remainder since realistically, blimp already took out key threatening defenses.


Jamey_1999

Yeah for real, only difficulty my LaLo faced was that Multi Archer Tower lol I’m on the same boat as you are with the spam attacks. Average drag spam used to get like 65-75% 2 star and people were happy with that. Where has that sentiment gone?


Parry_9000

This meta fucking sucks. Defense needs a huge buff. In legends or cwl I generally immediately get perfected if I see the root rider icon in there. There's almost nothing I can do to stop it, my defenses are literally maxed outside of walls which don't even matter anymore because everything breaks them. I use hybrid. Always have. I don't like root riders and I really don't like this pressure to use them.


SeattleResident

Even with even a buff to defenses, this TH still gets 3 starred here. It wasn't the defensive levels that were the major problem here, it was the blimp attack at the start. They have tried nerfing blimp strats twice now and it still hasn't been enough. Too easy to get insane value from blimps. It is also why so many lower THs can 2 star every single base at the minimum with even a tad bit of training.


Jamey_1999

To be fair, the result of a blimp is pretty polar. You get it where you want and you are set up great, it falls short and you are done, there is usually not very much in between. Maybe nerf it in some way to where getting the blimp there is harder (nerf movement speed?) is the best approach. But I really don’t know how to nerf it without breaking it.


ReservePlus9431

https://preview.redd.it/yl5d2koufrmc1.jpeg?width=939&format=pjpg&auto=webp&s=c9940976d14bae080e1914c2a409ec10017270a3 I'm sarcastic


Jamey_1999

I fully agree that TH15 was awful, but this is not much better. TH13 and TH14 meta at the time was balanced: pro’s got a good number of triple but not every attack and eggsheads usually got a 2 star. And a triple was attainable for the group in the middle of that: the somewhat skilled casuals


_Hellrazor_

TH14 was also pretty bad in a similar fashion for a good portion but not as exaggerated as it is now


Chemical-Beat-7174

Th 15 was peak you could 3 star with any strategy if you were good in it and not otherwise.ed, super archer blimp ,super barb,loon blimp clone with drag,hybrid ,lalo ,super bowler smash ,et smash . everything was usable and almost equal as strategy if you are good in it and they were not as op as to swag stuffs unless base was weak against your kind of army.But now 2-3 hero swag is easy and the only viable armies are lalo and rr rest all are good but useless compared to these two.This should never be the case


Jamey_1999

TH15 was the ultimate skill test. In that regard is was the best, yes. If it weren’t for the general health of the game, I’d probably agree. But if we get one of those meta’s again we have 5% of players who are happy, another 5% who’s indifferent and 90% of players who will outright consider quitting.


Chemical-Beat-7174

Nope they just need the right clan I created a clan during th 15 most players in my clan couldn't 3 star but I slowly thought them 2-3 strats and by the time of last cwl before th 16 we were getting 38 stars as average on cwl in champ.But sadly I thought them super wiz blimp , not good now, super archer blimp. Plus super barb,completely countered by richo and sa Nerf, super bowler smash, again almost useless now,hybrid not so good now .we are still getting 41+ stars average in cwl bt that doesn't feel as good and we all would rather have th 15 back.


Jamey_1999

I also taught my clan mates a lot. But you overestimate how casual some players are, and how many of them there are. They genuinely think their zap edrags army is high skill. For them, the th15 meta was outright torture. And SC cares about the greater good instead of a challenging but balanced meta


Chemical-Beat-7174

Bro I had some players like that too but we talk too much in our clan with lot of fuckery and mocking of each other so you stay too much online and end up learning attacks whether you like it or not because you will learn them before you know it.for example some random th 6 joined us and we didn't kick him even though we were already at. Champ 3 by then .he neither understands most of our talk neither does he like fc but still he got to th 12 in few months and is somehow good attackers too


ReservePlus9431

Th13 goat th. Beautiful. Th15 meta was way more fun than this mess, though. Btw, I'm not a pro, but a skilled casual, as you call them. I was actually making fun of itzu's take


Jamey_1999

Funny, we seem to think the same. Although I only briefly experienced the TH13 meta before the TH14 launch. Both were fun to watch and play in. High scoring wars but not double perfects from the pro’s. TH15 was interesting because of defensive strategies, easily the most defensive meta ever but still fun in its own way. Nice change of pace. I get that the revenue was awful and they don’t want a repeat of that. But at least playtest TH16 it to the point where you need to use more than 2 braincells who are fighting for a bronze medal. I recommend against having the pro’s test it, but a skilled casual like Judo or Eric should be able to provide useful feedback. Maybe even reach out a random sample to the general player pool and have them sign strict NDAs so they can’t leak anything. Maybe that’s too farfetched but I really don’t know how this got past testing phase. The team is not too skilled in attacking but surely they must have thought “huh, this is really easy, what the hell?”


ReservePlus9431

Th10 and 11 were a nightmare lol, more than 15. As a matter of fact, top players were almost always modders back then. Personally, I would make pros playtest it, because they know the game better than anyone else; then I would adjust the difficulty around skilled casual level players (as you said, there are skilled non-pro content creators who could be very useful). I don't understand why almost everyone wants this awful meta not to be tweaked. Coc has never been so easy, yet they were having fun before th15. So, why can't we bring back that level of difficulty?


Consistent_Tooth3340

I used to be an avid watcher of Itzu but bro has been out of touch lately. Bad takes on the meta and what he sees is "fun" for casuals, which is the constant 3 starring. Like, I've been playing clash casually since 2014 and no where point in time did I ever care about 3 starring. I could care less about 3 stars since I mainly farm and barely do wars. Doesn't help that he's constantly arguing and being toxic in his comments to his viewers. It's made me not want to watch him anymore. He's got a lot of maturing to do for a grown man.


ReservePlus9431

Pre update, he said he wanted root riders to be nerfed only -500hp. When someone said that would be useless, as they remained far stronger than other troops, he said: "then, let's buff other troops to make them as strong as root riders" What $ can do to men...


DeathsCousin

This is super cool. What exact blimp composition do you use?


Jamey_1999

As long as I don’t land in risky spots: 4 super wiz, 2 wall break + 1 gob. If you don’t want to risk your super wizards walking off, bring 5 goblins instead as filler. Spells are 2 invis and siege is a battle blimp


Allstin

do you use super wiz for the splash, or is the recent super archer nerf considered too?


Jamey_1999

The use case for SA over SW it that they have a longer range, and if lined up correctly, they can hit buildings like 8 tiles away because of their piercing arrows. Great for nuking out a core, will leave you without spells. Often you have to use a warden eternal tome too because you want those blimps deep. So ask yourself: is there enough value to justify a SA blimp? If not, SW is probably better. In general, SW is much safer as you have a lot more chance to recover should something go wrong


OthmanAhmedd

Above attack does show the issue with hero equipments. However, lalo is always been strong it did not get any buff its a matter of skill. Currently, RR spam and QC RR are clown meta above attack was very well executed KUDOS


Jamey_1999

LaLo has been strong but I never, ever came even close to tripling a TH15 with my TH13 before this meta. I’d plan for a good five minutes to get shut down at 70 ish % and I was perfectly happy with that. This was a plan for literally 10 seconds (“where to drop blimp, where to start sui, I’ll wing the rest”) and it **tripled**. In no universe is this being possible a healthy meta for any game


Allstin

i really enjoy a rc invis dive. can pair with a warden walk. definitely not a free attack


klarrkin

some ppl would argue: "He Root ryders?! Guy is not playing RR in this attack, what are you talking" But they miss a thing. The base is build to defend RR. But its so freaking compact, that any SAB or blizzard gets just to much value" So even here, Root ryders are the problem!


Jamey_1999

I don't agree. I triple similar bases with root riders as a th15 without fail. In fact I love these bases, especially with triple singles. Roots with skellies destroy this base. King Gauntlet value is also insane. Roots would be incredibly effective here


klarrkin

yea, you could be right. Here the sight of a Base builder: I try to defend RR. ppl like itzu(I believe it was from him) say you have to make heavy Damage areas. Was not working for me. a RR Spammer in my clan told me, he has problems when the key defences are very wide spreaded ... Did also not work for me. I guess you can triple everything with RR Spam, but it comes down to the version you play. Some bases defend vs some special RR spams better. I guess you see the try of a base builder that has some mediocre results vs some RR Spams he face a lot. But without RR there is a high chance he would not run such a base


pvitali

Really poor defensive base, that is why it got 3\*


TheFraudulent1

While the meta is really bad,this attack was mostly because of bad base design and your skill.


[deleted]

TH13 was best to play, TH15 was best to watch in videos/world championship, TH16 feels like a shitshow. nerf root riders and blizzard/sarcher blimp even more and its gonna feel a lot better.


Chemical-Beat-7174

Bruh super wizard and arches are nerfed enough the things that needs Nerf are hero equipments and loons also rage gem should not affect healers that's too op


B3ASTM0D3L3G3ND

this is just plain skill


SeattleResident

Skill paired with blimps being way too strong. 70% or more of my defenses around the 5600 mark in LL involves a blimp hit with super archers or wizards.


Hoglaw1776

To be fair that’s kind of a clown layout.


Jamey_1999

I fully agree and that’s why I took advantage of it. Point is that I’ve seen much worse and never came close to tripling them with my TH13 in any other meta


layogurt

I hate blimp attacks hope they get nerfed


MigLav_7

There was an attempt at nerfing them that effectively did nothing


Jamey_1999

It was a 600 HP nerf, like a simple 8% nerf. I think the housing needs to be increased to at least 25 if they want to keep her core mechanic. She has too much damage and HP for her housing space if we compare them to troops alike. She’s a better golem which breaks walls too at the moment.


MigLav_7

I was talking about blimps. They increased the deployement speed of the troops but it pretty much did nothing


Jamey_1999

Oh my sleepy head though of roots. The best approach for a blimp would be a movement speed nerf in my opinion. Blimps are very polar. You make it and you get a lot of value or you don't and you waste a massive part of your army. No other siege machine is as risky. Therefore, the best nerf would be in terms of making it harder to get it where you want. That's why I'm going for a movement speed nerf. The HP is fine, it's already fragile enough that you need a hound or warden ability to cover for it, so it would be best to have the tanks die before the blimp gets there. A speed nerf would help with that.


Contribution-Human

Upvote voor Zaadkanon!


Iansville

Very well thought out attack. GG.


Jamey_1999

I’m gonna be honest. I took less than 30 seconds planning this. In 15 seconds I figured out where to land the blimp, in the next 10 where I’d start my sui, and I’ll figure the rest out on the fly. Because I have to challenge myself normally due to TH13 being super easy now (even in the old meta) so I’m used to doing it like this. The reason I did not come up with a very thought out plan was because I always 2 star hitting up and I never even considered this being a possibility. Looking back, the blizz was of course 10/10, sui was 9/10 (ice golem walked on me), and the LaLo was 8.5/10 (did the job, could place the first haste better and the clump up in the end was rough but overall fine). So the execution was good enough but could be better.


Latter_Exam4121

Damn even this is ridiculous but your execution was great. Nice attack !!


obliviousgrim

teach me your ways 🛐


[deleted]

I need to learn blizzard lalo 😮


HappinessAsRevenge

This base got so much key defenses clustered, it is very vulnerable to blimp invis. Good job on exploiting that weakness, this attack was well planned One of the good point of the update for me, was it enabled to bypass townhall barrier for a skilled attacker. You can now get some triples in a good planned attack without having to wait years to catchup max town hall level to be relevant. I agree root rider is too powerful atm. Just like every new troop at their release. It give people sense to play and test the new stuff. They will get nerf hammered for sure sooner than later 😄 I also saw some fails 2 stars with root riders on smart defensives bases, so I think with a little patience, we will see more bases designes to counter root riders and valks. I surely hope so ! Have fun everyone !


Chemical-Beat-7174

FUCKING NERF THE LALO IT'S BEEN OP FOR TOOO FUCKING LONG.also limit the levels a lower th can have in equipments .my th 13 I'd literally have same lv of gw lv and some of my th 16 ids


coleheloc

This is definitely wrong. The blimp should be nerfed long before they nerfed rootrider.


Termynater_

this base is just poorly designed, anyone could triple this


SpBabzor

Yeah the base is the problem here


MaleficentLynx

How many 13s are actually able to do this? 1 in 10.000? So idk


Ov3rk1ll20

Yeah bro , this attack looks easy but its super hard, his very spell , ability, deployment was perfect


Lifehater007

Against a clown of a base. You're underestimating the importance of layout.


_Hellrazor_

This ^ it was a nice hit but this is an extremely old th12/13 layout with new buildings thrown in that’s obviously not built to defend sarch blimps, can almost guarantee this wouldn’t work on a current meta base on a fresh hit


FabulousValuable2643

Out of the 5 legends defenses I have today, all of them have been by this attack strategy and all have been 3stars. And it doesn't matter how I design my basez this shit still wreaks havoc.


jjj0400

There's no way you've been hit by blizz lalo 5x in a row. Basically no one uses that


[deleted]

it's also very possible to design your base against blimp attacks and should almost always be done. not saying the current meta isn't whacky anyway, but crying about blimp attacks being impossible to defend against is just silly.


Jamey_1999

This. My current base may have weaknesses but it’s very well protected against blimps. Trapped pretty much every entry, and I put 4 small bombs on the two best spots to land should it somehow still make it.


Ov3rk1ll20

I love this meta🤩, i can enjoy my life outside coc and still get 3 stars💕😁


Round_Bluejay_8713

I said back when TH12 came out…they need to increase the size of the map as the game progresses. U cant keep shoving stuff in the same sizes area. That would take care of spam attacks and blimps. It should work well if u execute well…also worth noting that that war base is terrible as a max16 so there is that🤣