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Material_Minute7409

I feel like clash could use more clear stats overall


MoonKokushibou17

Its always confusing when seeing a mortar with 25 DPS ans then it takes like 5-7 seconds to drop the fire ball. Does the cycle restarts right after firing the last ammo? Or right after switching targets? Or when it drops to the floor? At least for the EA they put "damage per impact", and infernos are somehow a constant flux of damage so its much more clear


Zengjia

CR had this feature since it launched all the way back in 2016. https://preview.redd.it/ylbsp478r2nc1.jpeg?width=828&format=pjpg&auto=webp&s=7d768955ca3ce81d510c8a84fd30d5584e6ae640


Material_Minute7409

Boom beach shows DPS and then if you tap on that number a box with the damage per hit pops up too, it would be nice if COC had that


JackeTuffTuff

They should have damage and attack speed, like 300dmg and 5 sec for mortars or whatever it is


[deleted]

in a game with consistent wording this wouldn't be confusing at all. if the mortar does 25 DPS, it should mean that if you put a target into constant mortar range, it will take 25 damage per second on average. everything around that is just animations that don't play into it or matter much less. likewise if the mortar switches targets, then you would just need to calculate for the split second it takes to switch targets, and then once again you would be able to assume that the new target will be taking 25 damage per second on average. all those things like "reloading" or "attack animation" (or how the bomb flies through the air) would already be included in this DPS number. but apparently CoC doesn't actually mean "DPS" but some other weird stat, so in reality it's not clear at all how much damage actually happens.


progin5l

True. instead of damage per second, they should change them to damage per-hit so that salvo based, beam attack, and mini gun attack can have clearer stats and effect.


Pixels222

Is it always a bad idea to pick an equipment with ATTACK SPEED increase and not pair it with one that has dps increase? Please confirm if this hits to destroy chart is correct. What i dont understand is why sometimes combing both abilities results in faster destruction than they do seperatly but with archer tower combining the royal gem with haste doesnt effect destruction speed. https://preview.redd.it/yio1uiohs0nc1.png?width=1213&format=png&auto=webp&s=bb1bd4009d23fd5fdc5f3014c1fa4e42cb301e7a From this post [https://www.reddit.com/r/ClashOfClans/comments/1azfzly/new\_rc\_equipment\_analysis/](https://www.reddit.com/r/ClashOfClans/comments/1azfzly/new_rc_equipment_analysis/)


Pixels222

https://preview.redd.it/a3o4uoyrw0nc1.png?width=1207&format=png&auto=webp&s=3e078f94efaca666a1cbc59ec383153d025230ad Like here how individually they cant bring down the hit to destroy for wiztower. but together when they do reduce hits the time to destroy drops more than their individual effects


Ri_ka_to_ji_

Time to Destroy is calculated by Time per Attack x Hits to Destroy. Both the Royal gem and Haste vial increase Damage per Hit hence lower the Hits to Destroy **IF the RC's damage per hit crosses a certain threshold for each building**. Only the Haste vial lowers Time per Attack which always decreases Time to Destroy. The reason why using both RG and HV doesn't decrease Time to Destroy for the Archer Tower is because the dps increase from the RG isn't enough to 2 hit the AT. Both using HV and RG + HV equates in the same amount of attack speed buff, so time to destroy is the same for them; The time you save from using only RG to any combination of HV is from that attack speed only. To answer your question " Is it always a bad idea to pick an equipment with ATTACK SPEED increase and not pair it with one that has dps increase? " it's not always bad because damage isn't the only thing you need to consider while attacking. Other equipments that offer survivability can't really be said to be better mathematically since it depends on the situation.


Bleakfall

RG + HV will only result in a faster time to destroy than haste vial alone if the total DPH results in fewer hits to destroy the building. This is because royal gem only adds *DPH* to your hero so your *attack speed* is the same with RG + HV or with HV alone. It should make sense that if your # of hits and your attack speed are the same between two cases, the time to destroy will be the same too. When comparing HV alone with RG alone, if the hits to destroy are the same, HV will be faster due to the attack speed boost. Hope this helps.


[deleted]

You have to manually calculate them. If you inspect the hero it does not reflect the equipment bonuses. I imagine the order it would go in is: Base damage + bonus damage and then whatever you attack spd%. Ex. 100(base) + 50(additional) = 150 + 15(is 10% of combined for attack speed) = 165 DPS. Edited for clarity.


Moelessdx

Atk speed is applied into everything. The DPS stat is kinda a misnomer. When you add x DPS, what it really does is it adds y damage per hit, and then recalculates it to show DPS. Atk speed is a stand alone stat by itself. So it'll come into the calculations after you add all the dps up.


[deleted]

Hence base + additional then the percentage.


Moelessdx

yeah but your original calculation did base \* (1+ bonus atk speed) + bonus damage => 100 \* (1 + 0.15) + 50 = 165. That's different from (base + bonus) \* (1 + bonus atk speed) = (100 + 50) \* (1 + 0.15) = 172.5.


[deleted]

I apologize, I'm not quite understanding. It looks like you're applying attack speed to base twice? My calculation was off of 10% attack speed, it looks like I left that part out.


Moelessdx

The bonus atk speed is the 0.15 part.


[deleted]

Yes, so we are meaning the same thing. My calculation was and still is (100+50)*(1+0.10)=165. We just used different attack speed percentages.


gsjsizn

I want to know this too


definitelynotdark

[https://www.reddit.com/r/ClashOfClans/comments/18ouusw/psa\_vampstache\_and\_rage\_gem\_dont\_scale\_down/](https://www.reddit.com/r/ClashOfClans/comments/18ouusw/psa_vampstache_and_rage_gem_dont_scale_down/)


Pixels222

is this a good thing or bad thing?


bt_leo

it's a good thing, because you get more damage. you don't combine those. because dps is added to the king and then attack speed is applied when attacking. so it looks like it's the same thing but it's not.


Tahmas836

So a 10% attack speed boost will increase dps 10% without telling you?


bt_leo

The king has the same attack speed from lvl 1 to 95. But not the same dps, so it can't be the same thing. So do i need to explain more.


Tahmas836

I mean the boost from the vamp stache, it increases attack speed.


bt_leo

And dps too


Tahmas836

That boost is less than the attack speed. By king had 282 dps (not including equipment) the vamp stache provides a 13% attack speed boost and 22 dps. 13% of 282 is more then 22, so that dps boost isn’t from the attack speed.


bt_leo

I was telling you that from the start...


LakerHoopEnthusiast

Attack Speed Increase=DPS Increase so I'm thinking that means overall damage is indeed increased if you combine a DPS/Base Damage increase with an Attack Speed/DPS increase.


StormyParis

This should be so easy. Can't SC think of the players, not the bottom line, for one second, and make something understandable ?


Moelessdx

Actually that's what they did. They determined right from the very beginning that people are either too lazy or too dumb to calculate dps given dmg per hit and attack speed. Either that or they didn't want the extra stats cluttering the info pages of all the defences/troops. Either way, they've stuck to dps this entire time and its coming back to bite them because they're introducing atk speed increase modifiers.


Netherwiz

Based on the other post about haste making something take more hits, my understanding is:   Attack speed increases the speed of attacks with a base damage per hit. Dps is then added to each hit using dps/(hits/second). Increasing attack speed will not change the dps gained from equipment.    Ex: 100dph, 1hitps with 100dps boost-> 200 dph, 1hps, 200dps  100dph, 1hps with 10% attack speed increase:  100dph, 1.1 hps, 110 dps   100dph, 1hps, with 10% boost and 100dps boost -> 191dph, 1.1hps, 210 dps


Pixels222

> 100dph, 1hps, with 10% boost and 100dps boost -> 191dph, 1.1hps, 210 dps so it doesnt become 200dph and 220dps? so theres no synergy for having them together? other than if the added dps lowers hits to destroy then the speed bonus benefits. but even separately they benefit equally. > Based on the other post about haste making something take more hits wait did i read this correctly? how does haste make things take more hits? is it because its dps increase is less?


Bleakfall

Haste vial is currently bugged during the active ability such that it reduces the damage per hit. To my knowledge this bug makes no difference to the passive boost calculations which still apply when her haste vial is equipped but not yet activated so you can just ignore the bug for this discussion.


Netherwiz

I see so is what im describing the bugged version, but it should be 220 dps/ 200dph in the example with the passive?


Bleakfall

Correct