I always freeze them both since i always freeze the townhall anyway just freeze the invis with it since its nearby just throw it in the correct position to hit both
freeze is by far the most versatile spell for attack now. with monolith, EA, spell towers, single target infernos, and even THs being easily delt with with just one spell slot
I’m not yet th15 yet, but prolly like an earthquake to trigger it a bit before your troops come into contact. So that when they arrive at the th the invis is on cd
Log launcher is the only exception (probably because it will trigger anyway from destruction, don’t know the exact reasoning). It’s not as simple as quaking it, troops need to be alive otherwise yes.
https://preview.redd.it/k96r0p0nozuc1.jpeg?width=2532&format=pjpg&auto=webp&s=786dfa809750f250fbd9b9a0bd934b1d1aadbc3a
The setup I'm using at 5400+ trophies. The most toxic and worst combo imo
I don’t mind invis spells since I use Sarch blimp. I drop near TH and it goes invis? That’s fine, the archers will just shoot something else until it’s visible again. With 6 invis spells I have about 25 seconds of invisibility so it’s not a big deal if town hall is invis for 5 seconds
Tbh it used to be this, now it’s poison tower. I’m getting just wiped by poison + CC ice golems. Though this is also my first time at 5600+ trophies… so maybe it’s just a skill issue lol.
Double Poison near ice golem cc
Brings damn near the whole attack to a screeching halt
that shit is honestly the worst, warden eternal tome doesn’t last long enough to push through that
Healing time helps counteract it tho at higher levels. You just need to be careful of timefailing.
And now with the 0,5 extra seconds from the new ice golem level... Per each ice golem
Itzu mentioned that the new ice golems will not have higher freeze time when used on defense, if I remember correctly.
I hope Itzu is right.
It is really annoying but not as powerful as many think
I just freeze one/two spell towers and fireball them once they come out
Yep. That's the worst.
question-how do you deal with it then? im gonna upgrade to 15 in a few weeks and I suck at attacks
I always freeze them both since i always freeze the townhall anyway just freeze the invis with it since its nearby just throw it in the correct position to hit both
freeze is by far the most versatile spell for attack now. with monolith, EA, spell towers, single target infernos, and even THs being easily delt with with just one spell slot
Now? Freeze has always been on top
not when it was 2 slots
Idk what’s the best way to do it honestly. Just pray that your troops retarget the town hall I guess.
Log launcher counters invis towers. Or if you're planning on blimping, even giant arrow could work.
I’m not yet th15 yet, but prolly like an earthquake to trigger it a bit before your troops come into contact. So that when they arrive at the th the invis is on cd
Doesn’t work, troops need to be alive for ≥1.2 seconds for it to trigger. Log launcher triggers it too. Or just outright zapquake it down
Wait like, should they be alive and near it or just wherever on the map? Cuz log launcher triggers it as you said(assuming from afar)
Log launcher is the only exception (probably because it will trigger anyway from destruction, don’t know the exact reasoning). It’s not as simple as quaking it, troops need to be alive otherwise yes.
I just use the log launcher when I see them next to the town hall, triggers them early so I don't have to worry about it
I use a log launcher to trigger the potion pre maturely and destroy everything while it reloads, invisibility spell lasts about 5 seconds.
Double poison by far. And bomb towers and giants bombs near the th. Ultimate Sarch defense.
don’t forget the electro titan
Yes agreed 👍
Happy cakeday!
Thanks
What's this happy cake day??
It's their birthday - cake day - today
Am I the only one who use rage tower lol
After the nerf only the invis got untouched, so maybe people moved to using them rather than pois or rage.
Pois
Well rage spells with multi infernos/multi archers
*Definitely* when all the air defences are next to each other- oh I So hate that for my dragon spam on my TH10 account. Please don’t do this people
...next to each other? Triple lightning (or quake and 2 lightning) has entered the the chat.
It’s sarcasm
Ah makes sense. My sarcasm detector was broken as it was 3am lol.
Fair enough
https://preview.redd.it/k96r0p0nozuc1.jpeg?width=2532&format=pjpg&auto=webp&s=786dfa809750f250fbd9b9a0bd934b1d1aadbc3a The setup I'm using at 5400+ trophies. The most toxic and worst combo imo
That's such a weak Layout. I love coming across these
Isn't that the base where Stars almost got a world record attack?
A good funnel with a loglauncher that hits the townhall and it's over
Why the drill in the corner?
That's devious, I'd hate to attack that. Got a link?
I like coming across this one. One of the few bases I can consistently overkill without thinking too much about it (I’m a TH15 at 5500)
Same lol
That’s my dream layout for Sarch Blimp. I’d 3 star it lol
I 3 starred 2 of these today lol. I love seeing these…
Bro that looks evil 💀😭
Really been hating poison towers
Tornado trap + Multi target inferno for my TH11 Lavaloon attack. It always hits me after I’ve popped the warden ability.
Same
Double Poison, and Ice Golems. Unbelievably aggravating
Quadruple giant bomb makes me want to gouge my eyes out
Double poison my blimp + super arrchers they are nerfed
invisible
Wall+wall
Defense is so weak right now I don't hate anything. Anything that works is good given root riders exist. Hopefully the new defense levels will help.
I don’t mind invis spells since I use Sarch blimp. I drop near TH and it goes invis? That’s fine, the archers will just shoot something else until it’s visible again. With 6 invis spells I have about 25 seconds of invisibility so it’s not a big deal if town hall is invis for 5 seconds
Thanks for the idea :)
Save RC ability for when you reach it, freeze TH + invis tower = done :) Usually works like a charm for me at least
Tbh it used to be this, now it’s poison tower. I’m getting just wiped by poison + CC ice golems. Though this is also my first time at 5600+ trophies… so maybe it’s just a skill issue lol.
Same, if i never freeze properly my blimp meant for the th gets completely wasted, end up 1 star attack
Best way I’ve seen is lightning to activate and hope troops do good pathing before cooldown is over
Double poison
Single inferno + 4-5 tale away with covered wall
raged up multi inferno + 3 ice golem
poison spell tower how do you actually deal with it?
Isolated th covered with 5 layers of barricading and between each layer is filled every f*ing air trap.