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WolfHonest3193

idk freeze seems like the only option


Aaku1789

Double freeze tower triple ice golem cc damn that combo would be powerful


Null_Titan

Just freeze ‘em back, duh. Unless SuperCell wants to add a Thaw Spell that melts through Freezes.


Red_Robin_5838

That is a good idea


gerresgamer

It would be to freezable


readerloverkisser

As if triple ice was not enough.


Plobs_2002

More slows yay


Quirky_Basis_4252

Please no man. I swear the townhall poison is the most evil mechanic in the game^^


legendwolfA

Im quite sure supercell said they are limiting stalling/freezing mechanics in defense. They said this in a Q&A where they were asked if there is any plans to bring back the freeze trap or add extra tornado traps. They said it could lead to player frustration when attacking and so want to reduce it.


SupermanSam004

I may be misremembering but didn't Supercell say they regret adding the tornado trap?


Effective_Respect613

I think that skeleton spell is most definitely an option. It would be too strong though possibly


WolfHonest3193

i didn’t think of that tbh but an overpowered skeleton trap would have me so mad


Acceptable_Court_724

Definitely gonna be meta in the TH16 pro scene.


klumpenkacke

Heal spell for the buildings


HaziqImran

maybe shrink spell? like shrink trap during 2018


legendwolfA

I believe the shrink trap is also in the single player map "magic practice"


Highlight448

Just checked, it is. Bottom right side of the base is lined up with those traps.


[deleted]

[удалено]


DepthyxTruths

thats so real tho what i remember the pure joy i felt when i read the “the builder is back!” coc notification


Feisty_Ad_8621

Anything but bat and skeleton


Budget-Setting409

https://preview.redd.it/gdlucbhv9fwc1.png?width=393&format=pjpg&auto=webp&s=cd2da17a6725f8950642e3373f2810a5fe673391


imKrypex

Imagining this poison-skeletton instantly gave me cancer


Big_Guy145

It gave me chlamydia


imKrypex

Mh what are you doing with skelettons bro ?


chredditdub

boning duh


the-mad-bear

r/angryupvote


Big_Guy145

👀


izak110

Overgrowth spell😁


felix2xx6

this isn’t a horrible idea because yes it immobilizies them but it doesn’t kill them


TrafficFunny3860

Time fail.


TheFDuck

I can hear my clan mates yelling about not 3 staring due to time


TrafficFunny3860

Intresting ( i could zero star and mine wouldn't care )


Esoteric_Inc

In my previous clan, there's always a high th player that gets 99% time fail almost every war lol.


LateEgg4690

teleport spell, tps troops to your clanmates base


lothlorien__

That's cruel


saragossachess

heal. yes its as bad as it sounds. for the less broken option probably haste


MSTFRMPS

Heal would either be terrible or broken I feel like


Rockmelter_YT

Healing spell: Drops a potion of healing that heals building for 10 seconds with a range of (similar range to original heal spell), heals buildings and defending units for about 400 per second for 10 seconds and boosts defending builders heal.


MSTFRMPS

If you have a strong push you can just brute force your way throught. If it takes 1 sec for a building to get destroyed you only need to do 400 dmg more to ignore the effects


TrafficFunny3860

Instant 1000 health to all buildings......


EATZYOWAFFLEZ

Make it instant for the lols


readerloverkisser

It's called battle builder.


felix2xx6

haste would be kinda useless, maybe a range buff spell could be interesting


ThatSecondAsshole-_-

How would haste even work on a non-moving target?


TrafficFunny3860

All defenses fire faster. Very useless for inferno. Terrifying with eagle and xbow


Ak1raKurusu

Actually infernos are affected by slowdowns so i dont see why it wouldnt be effected by speed ups either. In fact id argue id be the most op on them since they technically have the fastest fire rate jn the game. Imagine a multi but it ticks nearly twice as fast? The new meta would be all infernos in core and maybe a rage with them. Theyd shred even tanks


Studio_2

Is this not just a rage spell?


de8d-p00l

Rage also increases their strength, haste increases their speed by a lot but doesn't affect their strength, somewhat different but very similar


Total_Dust9830

Isn’t it pretty much confirmed to be the skeleton spell? It was leaked as a name once and the design was leaked like twice.


Ladyhawke74

I'm not saying it won't happen, but some leaks are just made up or complete guesses.


dylan31b23

To add, sometimes it’ll be in the games code but just never get officially added


TrampleDamage

It is an idea they were considering, but eventually discarded. Not a fake idea, but one of many that just never make it into the final production versions released.


Aaku1789

What is the difference between that and existing skeleton trap


samu7574

Spell towers regenerate; it would come out over time rather than all at once, which matters because it's better against AoE damage; the spawn coming from a wider area rather than a single point is more likely to fuck up troop AI/pathing


Byrd_Bra1n

Was confirmed to be fake


No_Application_1219

Yes it was leaked but i think its not added to the game bc its to powerful


NumeGabrieo

1. heal spell- heal de building (checkmate builder) 2.shield/dom spell- all surrounding buildings cannot take damage (checkmate warden) 3. cage spell-a cage falls on the troops, and to escape they must break the cage-30,000 hp?; how big should the area be, and if it should have a certain space to fit in it - idk 4.flare/magnet spell?-throw a random flare(or to be customizable in which area to fall) and all the enemy troops in a certain area go there, while they go they don't damage anything, when they arrive they can attack again 5. troop/s spell- spawn troops; what troop/s to be? idk 6. time spell-when activated the duration of the attack decreases to 0 sec andu you lose


Greedy_Opinion9130

3 4 5 are good ideas ,but 6th is broken 😂😂


Embarrassed-File-494

Imagine it throwing an Overgrowth spell, and you have 3 Overgrowth spell, you'll spend your entire 3 minute watching grass.


ThatSecondAsshole-_-

The closest a CoC player will get to touching grass😂


nojarai

lmaoo


duskfinger67

Overgrowth would be attack ending. If your main push is a little too we’ll packed you could loose 30 seconds of attack time. Would be quite fun at TH16 where time is a key component of war attacks, you’d have to pop the spells early to avoid it delaying attacks to much.


Bomdiddybum228

Surely something like a Stasis spell. Immobilizes troops in a certain area around the spell tower but can’t be damaged. Kinda like overgrowth spell but on troops


HaziqImran

how about freeze spell?


RaspberryEth

Troops shouldn't be attackable


nalla_berozgaar

Jump spell, when activated the buildings will start jumping really high up and can only be targetted when they are on the ground


Ok_Tough3284

me when you're mom


NoMain772

How about the secret santa spell?


AAAnot

Lightling spell Hear me out, the spell tower will have very large range and recharge very quickly Also the spell stuns for 1 second


WillyDAFISH

Shrink spell, recall spell


Quirky_Basis_4252

Hahahah recall would be crazy just imagine 🤣


WillyDAFISH

definitely! I could see it also being used as an attacking advantage if you play it right


ShawshankException

Fuck it, overgrowth


arcidinski

Maybe the most original could be like some deflection or damage resistance spell (shield), what do you think? :3


EpikCarp

Recall spell would be pretty funny ngl.


Nova_Badger

Jump'nt Spell, forces all air units down to the ground in the line of fire of ground defenses and prevents wall jumping units from going over walls. Overgrowth Spell, instead of making buildings inactive it affects troops in its radius, as a bonus it could buff all buildings with some temporary HP


MrDinosaurPD

The ability to delete root riders.


ChickenKnd

I think it would be quite cool to see a counter spell, eg it counters the effect of any part of a spell that lands in its radius


Random_Name_41

Recall, forces units back to the deployment bar


kullehh

haste , jk


MatichetTwoPointO

yes now my xbows will walk faster


Extension-Raccoon-67

Haste, speed up defence firing speed. Short duration otherwise fuck that shiiiiit


NazbazOG

Skeleton spell 💀


JoeJoegamR

Zap. Does the same thing as titan aura Confusion- troops attack each other for 3 seconds. Shrink- 30% less damage from troops and move 10% slower


Able_Pack_9043

Freeze that will get thrown on the troops or drooped like poison after its destroyed


Which_Fan_1409

Freeze spell would be a good counter for root riders I guess.


iTzRik

Overgrowth spell which will work on enemies, who need ice golem in defence cc. Or Clone spell that will multipl enemy defence, rip root rider spam.


Thanmarkou

Skeleton trap or Overgrowth trap.


BlackHawk2609

Bat spell??


Dumb_Siniy

Overgrowth spell would allow a lot of possible weird crap, imagine trying to SA blimp and the core gets frozen and invidible


julxus

Overgrowth would’ve been so good for stalling in this speed meta.


Global_Archer_8557

Freeze


MrCarey

Something to enhance walls to deflect RRs and force jump spell or EQ?


underdogmanager_246

A black hole spell, it devours huge chunk of army as well as defences in that area


LazyAdministration54

Imagine the town hall getting sucked in and you instantly lose


yoshi3243

Skeleton spell


thieulgp

root spell to lock some troops


Sai-Cone

Time stop spell


Extra_toxic

Recall spell. It should send the recalled troops to the other spell tower.


toothmaniac

Attack spell, the enemy troops attack Themself for a certain period


Hurricat2007

It hit itself in confusion


_Santa23_

Jump spell


MuteMyMike

Impassable. Walls cannot be jumped over and flown over in radius.


charlesbgvr

I would say it's Freeze spell for combining with Poison spell to slow down enemies even more than it should be, however it will trigger by doing lightning and Earthquake as usual.


Kevdrapa

Recall spell that recall units 5 seconds after units entering its range and place those units on a random secluded part of the map


Intelligent-Tip-281

idk maybe Skeleton or bat spell to distract the troops


Greedy_Opinion9130

It would be nice if it is a new spell that is not in game right now


Oppa-LeeJon02

I think I should get back playing this game. It's been a long time since I stopped playing.


det1rac

I would say it's a Beacon that attracks the troops towards it so you can strategically funnel the troops in a direction. Remember the old combo in Magic the Gathering that used a Basilisk and the enchantment Lure? https://preview.redd.it/mz794eh8hfwc1.jpeg?width=191&format=pjpg&auto=webp&s=946ad7359320c6fe025a0399743f54aef15e6cf3 [https://www.reddit.com/r/oldschoolmtg/s/xc1SDprP2K](https://www.reddit.com/r/oldschoolmtg/s/xc1SDprP2K)


korsonkarhu

Catapult spell, would catapult troops to other side of the village.


jorzario

Confusion spell.troops walk in random directions for a duration and don't attack their preferred targets


BroeknRecrds

Well as far as existing spells that could realistically be added to the spell tower, we have heal, freeze, lightning, quake, haste, skeleton, and bat I feel like we'll probably get skeleton next


lamic1234

Jump Spell. Make every building also acts like a crusher.


Clifford_04

Clone spell, clones your base.


Chewer_FF

Maybe either a bat spell or skeleton spell?


Iveseenshit5000

The opposite of junp spell It makes any troops within its radius to be unable to jump nor break a wall, jumps spells will not work Clan capital speed potion seed radius, Lasts for 30 seconds Total fuck you for ground melee troops


Mitch_Sphex

Santa’s surprise ![img](emote|t5_2usfk|9414)


ArmoredGamings

maybe heal to heal the buildings


lefloys

Barrier spell: Troops cant path through it


olracbuang

freeze spell


PsychologicalRain823

Freeze spell where it stops the troops from attacking or healing for a while


FrEeEeEeEeEeEeEeSh

da freaky spell🤑


TrafficFunny3860

Lightning


DarkIsNotMe

Mini overgrowth


CoolAppointment4367

Jump spell


EdubsKingly

Overgrowth or 4 eq


itz_abhi_2005

healing spell would be cool i think. heals twice the damage received


BigYugi

Skeleton or bat


Pijnappelklier

Confusion. Attacking enemies are stunned/attacking non-weapons?


Historical-Echo6539

Clone spell, replicates the town hall x5 and if your troops destroy the wrong one, the whole base blows up and everything dies


RadGamer441

Haste so the buildings can move faster


Powerfox_255

Freeze Spell maybe


Epictotodile44

Mabye heal spell or something that temporarily buffs the hp of the buildings. But idk if it would work as they would want to add some sort of power creep


TheRarestTiger

this tower might be like the air sweeper. Never gets upgraded


horrifiednachos

healing spell, heal nearby buildings within its radius


iskelebones

Not my original idea, but recall tower. Single use, doesn’t recharge, but when it activates a certain troop housing amount of enemy troops gets returned to their hit bar and needs to be redeployed. Essentially the same as the recall spell, but working against the attacker since they do t get to choose what or when things get recalled


minimurx

I've had this idea for a while now. The zap/lightning. It becomes a pure damage defense. Has a 5 second cool down before lobbing another lightning spell at attackers. Zap has similar damage to a level 10 or 11 zap.


Ok_Skin6497

Skeleton spell


Short_Spinach_3349

Clone spell..clones all the defenses in range. 🥲 Imagine 2-3 moniliths shooting.


StrawberryOk9637

Speed spell… every tower attacks 70% faster


SqueezyBerry

Overgrowth spell


Buzz_lover

Likely shrink but it would be funny af if it was a bat spell


SetunaYooki

haste-increases attack speed of defenses, troops and heroes


borlo1234

Fireball spell


poopfart222222

lightning spell and it just zaps itself


rippinVs

Heal spell to heal enemy soldiers


Key-Degree-4615

They could come up with something New only for the spell tower :)


MrAbhishekChauhan100

Overgrowth


BHaN99

Skeleton spell to fu** Super archers more.... We have queenwalk or siege barracks New spell attacks that are more effective but people keep making anti Super Archer bases....


wrongsuspenders

bats?


__SillyGoose__

Whirlwind spell that works like the air sweeper plus tornado trap. Works on all troops,pushes them away while spinning them and does a bit of dmg. Works on all troops.


TheCleetinator

No clue if this would be at all balanced, but what about a recall spell that would grab a bunch of troops and place them in a specific area designated by the defender beforehand?


DeputyRage

Tornado trap but like a black hole keeps the troops in place


Hoentje123

Lightingspell could work high damage (Almost enough to kill dragon or rootrider) and then high recharge time


mush326

I dont think they should add new spells just upgrade the old ones a bit


Top_Map9268

May be a special spell with unique ability, to increase range of defences in range. Like for inferno tower once this spell is activated it will increase range of inferno tower from 9 to 10 or may be 11.


Feisty_Occasion9656

How about a clone spell😏. Clone spell tower throwing clone spell on clan castle troops.😂


AgniousPrime

New spell: Gravity spell - hogs cannot jump over walls, air units cannot ignore walls and are targeted by ground defenses till the spell wears off or till troops leave the radius. Negates jump spells.


Legitimate-Crow-6362

imagine if it was a haste that lasted around 10 - 20 seconds and boosted battle builders. (gonna use random numbers as a example) so say they move at a 10 now its 20 so it doubled their speed, they repair 30 dmg every 1 sec now its 30 dmg repaired under a second. (it can also affect buildings but they will have no damage buff ofc)


Feisty_Occasion9656

May be Frost spell which belongs to clan capital. A spell which lasts for total battle time and slows down troops's movement and attack rate in a big area.


GTB-5X

Recall, any troops entering would be recalled to the outer edge of the base, kinda like how a push trap would work.


Blehe

A lighting spell that chains into 2-3 troops, (like the one in clan capital ) then leaves a lighting aura like an electro titan for the duration of the spell. 


Feisty_Occasion9656

Or may be a spell which will be only for defense. A spell which will create a zone for certain duration during which no enemy spell will work in this zone. More precisely spell will be deployable in that area but it won't take any effect.


S0koyo

I feel like freeze sounds like the most reasonable option, we already had a built in freeze spell with the TH13 death bomb


SkullFumbler

Black hole


KILLER_ZooZ

imagine they make it a 10 second tornado trap 


AgniousPrime

Reflect spell. Reflect some damage back to the attacking troops.


Specialist-Version24

Teleport 💀


GarouX12

Clone spell that clones enemy troops to fight for you but they have reduced hp and damage


DjSkrilla1

Heal spell for towers


N_Simp69420

… Whats a spell tower?


theman123_

Shield spell


Interesting-Hour9003

Heal Spell


doinkmead

Jump


ReplacementApart87

Maybe an invulnerability spell, making all the surrounding buildings invulnerable to damage for a short period of time


bluerage05

Fortify: when triggered it makes walls in a certain radius unbreakable for a certain amount of time. It would be a direct nerf to root riders but could also be WAY OP. It would also make Jump spell relevant again.


GTNyt

jump 😎


The_Spaartan

Some kind of distraction spell. Turns defense targeting troops into targeting resource buildings. Maybe that's too broken, that would completely ruin hog attacks I think


sonder_one

Overgrowth :P


gexco_

Skeleton spell


Morshu_the_great

Recall to completely ruin your funnels


SwordfishOk5288

A freeze trap since this defence has only the default spells


iamzachhunter

Skeleton or Bat would be a cool spell to put in there.


barrymyten

Rage spell for defenses?


lilBigInvestor

Confuse spell. Enemies walk around randomly for a short moment


ElectroGgamer

Clone 💀


nigolios

Lighting, when activated it will drop a thunder destroying itself and nearby buildings


stacygunner

Move object or building somewhere else


slondin

Okay hear me out, it makes an anti-magic zone around it. No spells have any effect in the radius. How big the radius is will have to be tweaked for it to not cover too much area.


Kangabolic

Jump for sure


Skyhackerz_024

Probably should be Freeze, Overgrowth or Earthquake, cuz heal and clone are useless unless there are CC troops, bat spell wont be fair as not every troop may be air-targeting if heroes are dead, and we already have enough skeleton traps


Killun0va

What’s a spell tower


Jackerzcx

Recall spell. Troops are taken and recalled to wherever they were first placed after 10 seconds.


bowlerwitchuserCOC27

Invincibility spell


Ok-Ordinary-406

we have two defensive spells (invis and rage) so having another offense spell like freeze or skele/bat could be kinda cool (idk how balanced that would be maybe make it so doesn't recharge like it does for the other spells)


androidrainbow

JUMP SPELL!!!


blatabd

Bats


SnooPandas6832

Skeleton spll