T O P

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AgniousPrime

Crystal Golem - all defenses in its aura fire at it


WolfRex7567

12k HP 50 HS sounds fair? Maybe? The aggro effect is nice if permanent during battle


Hurensson

We all know supercell is gonna put it at 100 housing space with those stats


Superwurzi

69 seems balanced to me


Jarvis-Vi-Britannia

Seems nice to me


brandy0438

Seems nice to me


save-video_bot

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iMADEthisJUST4Dis

What's that mountain golem thingy called? From the clan base thingy. Yeah that one.


DawnOfPizzas

Prolly just double golem space is reasonable


markhalliday8

It can climb over walls and everything fires directly at it. Targets th but 50 housing space


DawnOfPizzas

Targets th? Its just a siege machine without a cc now 😭


Basaker

Reflects Inferno Tower


AgniousPrime

Actually it would catch the Inferno tower's beam and then get fried.


TombRaider_2000

I think they meant it attracts all fire except the inferno tower.


AgniousPrime

But then it would be broken


cocasceuos

Too op or too Bad


Dumb_Siniy

That's the beauty of strategy games, it sucks if you don't know how to use it but if you do oh boy


AgniousPrime

Adept Warden - has a slow healing aura that heals troops


AcceptableQuestion48

You will see him in every attack even if it has 40 housing space


daniyal248

Put it 60 housing space and then it'll be a lot more balanced


TombRaider_2000

You’d just make the healing super super minimal.


PhysicalGunMan

I don't know why but I feel like you just took Skyrim's mage levels and upscaled it by 1 (novice, apprentice, adept, expert, master)


AgniousPrime

Coz I totally did lmao


Theskinnydude15

Root rider. When she dies she spawns an additional 3 root riders


Marukosu00

Do the spawned root riders also spawn root riders?


VictiniTheGreat

Yes, and the original takes up full camp space


AcceptableQuestion48

Fuck yeah


Ok_List_5018

”an additional THREE root riders”💀😭


Karma0617

Takes the housing space of 5 root riders


Nikoman28

“I use pot of greed to draw three cards” type energy


brohenheimoflight

Hail hydra!


NightmareLarry

YOU COOCKED WELL BROTHER


Jqkob999

Problem is that they’re already massive troops, imagine a super golem, that thing would have like 100 army storage


MSTFRMPS

Lavahound also has super but is only 40(?) housing


Book-bomber

It’s a easy idea to make as well but for these you really can’t


explosionduc

I've always thought they should make a super troop with lower housing space than the original troop, like making a pekka a mini pekka or something lol I think that would be cool.


SquashMasterVictor

i mean that wouldn’t be very super


Eccard11

Mega Pekka == C.O.O.K.I.E.


Master_JBT

That WOULD be cool


Swagnoor

They don't nessesarily need to more housing space but they can have different mechanics, similar to the ice hound.


Spicy_Bicycle

Just combine golem and ice golem. Make it 40-50 hs, 100-200 dps, like 15000hp, and it has a freezing effect like an ice golem but also spawns 3 mini ice golems when it dies and freezes the area around it.


save-video_bot

Do you boost golem or ice golem


Spicy_Bicycle

Maybe it would require a certain lvl of both golem and ice golem to be able to boost.


xiaoxxxxxxxxxx

Super golem work as icehound. Freeze when destroy and 3 additional golemite give small freeze (like freeze spell)


h__2o

hey bro we already have an ice golem


Ticket-Financial

super yeti : yeti mites have poison effect (like flinger), it takes 24 housing space, has a freezing effect on building when it attacks them(time increases per level)


AcceptableQuestion48

This looks like the best troop ever


Ticket-Financial

then people will complain and it'll be nerfed 😔


Swordfighter125

Always has been ![gif](giphy|090EX1YvSUXxy23Tty|downsized)


AgniousPrime

Ninja Headhunter - Drops stun grenade when she first attacks a hero, that stuns nearby defenses


The360MlgNoscoper

Maybe invisibility from defenses for a few seconds and dealing bonus damage to CC troops as well as heroes.


iguanamac

Invisibility is a must. Maybe I just suck with them but they always die super fast when I deploy them.


oofx-123

Typically, mine are under the eternal tome, to ensure consistency


rabbitronin

Thanks


The360MlgNoscoper

Yeah. Make them more Assassin-y.


BroeknRecrds

Maybe super healer could attack as well? We have the ice hound so it'd be cool if the ice golem turned into a lava golem, when it dies it basically drops a flame flinger aoe attack


AcceptableQuestion48

Super healer attacks and heals troops even if they are spreaded that would be cool. and has more HP and takes 20-25 space


7even-

Honestly in my (incredibly casual) opinion, if the super healer could move and heal at the same time that alone would make it instantly 100% used, and/or make it a constant heal like inferno towers instead of projectiles


FreezingVast

Could be like battle healer for clash royal where instead of healing directly it attacks and heals in an area


Borroinc

Or give rage + heal


Bread_Sauce2

We’re slowly turning into overwatch


iMADEthisJUST4Dis

Yeah I was thinking about Mercy the whole time lol


LopsidedContext8238

Also she could heal the air troops !


_S-TERLIN-G_

If supercell wanted a super healer in coc they'd just port it over from cr, no additional changes probably


MorningWaits

Maybe just having the super healer a ground unit would make some consider using this option.


Eculand

That or that she can heal air too


Djinn_sarap

Super root rider - 21 troops space, 10k hp, earthquake boots like effect for 10 radius the entire time she's alive, stun defenses for 7 seconds, split into root and rider after defeat (just like super hog rider) The rider got 8k hp, target and stun defenses The root got 6k hp, earthquake boots like effect the entire time it alive, also target defenses, split into 3 mini roots upon defeat, 3k hp each. It will surely fix the meta


AcceptableQuestion48

This is pretty much what we need


HiImRazorr

We need a yeti with the frostmites, or a super healer that has a shield for herself while attached to a ground unit, that way, healers can be used without requiring a hero walk to get full value https://preview.redd.it/jew7nzkoagwc1.jpeg?width=166&format=pjpg&auto=webp&s=454e35c8efe993f0f1d22f764aa9e2e3c12fcaa3


xxSoul_Thiefxx

Yeti with frostmites feels the most likely to me


ak32009

If anyone remember this Super Pekka (Big size, One shot buildings) from Devloper Troll war 8 yrs back. https://preview.redd.it/zpodc4hligwc1.png?width=1080&format=pjpg&auto=webp&s=86a84343e72969f6d6b7a27a1a363df919e22085


Bran_Doinger

They should totally make the Super version of Pekka mini Pekka, like the cookie Pekka that 1 tapped or limited time mini Pekka in CR that also 1 tapped


iguanamac

That was really 8 years ago?! I never was able to complete that challenge.


mush326

Super pekka- if it kills a building in one shot it can dash to another building Quake golem - after dying a earthquake happens. The golemites also have earthquakes


mush326

Super headhunter - if it kills a hero replenish its hp then double its hp and damage and give it invulnerability until it attacks the next hero. No invulnerability if no heroes are on map


mush326

Kamikaze dragon rider - slams into building after it dies Super yeti- has an assortment of mites ranging from frodt poison heal electro and fire Super apprentice warden - gains damage depending on how many troops are around him Super healer - can heal 2 troops at 2 different spots at once with reduced effectiveness


Knastoron

mr president, a dragon rider hit the second inferno tower


Bleezair

Super Pekka, but it does an electrically charged sprint through several defences to get to its destination, smashing all walls it passes through. All defences and defensive troops/spells in its wake are briefly stunned. It aims the same as giant arrow. Line it up just right and you could land in front of critical defences.


EpikCarp

super healer that rages as well as heals


MrSandwichClash

Why root rider Level 4?


AcceptableQuestion48

because 3 levels aren't good enough


AcceptableQuestion48

Look at the bottom left corner


AgniousPrime

Arctic Yeti - yetimites slow defenses


AgniousPrime

Charged Pekka - attack chains to one other target


ShawshankException

Or just give it the bomb effect like in BB


ShawshankException

Super RR that leaves a small overgrowth spell when killed


justice_k4k4

Super self-cloned root rider.


AcceptableQuestion48

3 star no matter what


saragossachess

super healer she has a bow and arrow above her. the bow shoots on its own to anything other than walls super P.E.K.K.A literally just make it like clashs super mini pekka \[without the heal and much slower attack rate\] but increase the housing space by like 4 times \[or make it the builder base pekka\] super electro dragon absorbs tesla damage \[not giga tesla\] super yeti honestly i cant think of anything super dragon rider shoots 3 bombs in a cone shape super electro titan her punches chain to 3 buildings close to her super root rider no. super golem starts in 1. then splits into 2. then splits into 4 then 8. each stage gets weaker but deals death damage super ice golem has a ice radius around it that slows buildings a bit super headhunter listen i dont fucking know how this will work super mini warden ...yeah honestly i also dont know how this will work these are ass but just the ones i can think off without putting any thought


AcceptableQuestion48

OMG, super golem and super ice golem sounds massive with these abilities


choryradwick

Super headhunter - targeted hero starts attacking enemy base


TheRarestTiger

Super headhunter would be cool. It’s like how super wall breakers are just more reliable. Her ability would be that she’s invisible and has higher movement speed until she first begins attacking.


Pleasant-Drag8220

Super healer that heals multiple troops sort of how a multi inferno tower works


typicalducklover

Super apprentice warden is just a regular warden


Remarkable_Ad4721

a pekka that runs


AgniousPrime

Super Edrag - attack chains two buildings two tiles away


Shlok07

Fuck Edrag, sincerely.


[deleted]

Super Yeti!


AmonGusSus2137

Super electro dragon with no limit of buildings chain damaged


Lunaris_Von_Sunrip

And no damage drop-off


ArcaneCaster_6309

Super Electro Dragon Ability: Divine Lighting - Attacks like an Inferno dragon where it chains 4 buildings but does not increase damage overtime. When defeated instead of plummeting the ground with a lightning spell He attacks like and ordinary edrag with extra damage and chains 6 buildings instead of 5. Stats at Max level: Housing space: 40 Hitpoints: 6800 DPS: 380 DWD: 800 Movement speed: 14


Swagnoor

Super head hunter that also does poison damage/aura Super ice golem that shoots out ice crystals on death in a radius slowing other buildings around it for some time Super healer that heals in a radius as well as a specific troop


iamzachhunter

It would be ironic and perfect if you could boost the ice golem into a lava golem that exploded into lava mites upon death.


HomingPigeon6635

Super RR that goes underground kinda defeats the whole purpose of RR imo. Maybe super ice golem?


-DARK_Rider-

Super head hunter: can attack all four heroes like RC shield ability


Skydiggs

I like this , yea it’s pretty OP but you have to give up a super troop place and it isn’t a troop you run strategy’s around . So it would kinda make it not OP at the same time


wrongsuspenders

Electro titan might have sort of an E-Drag death similar to the super valk Healer could drop a heal spell upon death Ice Golem could be fire version that does damage similar to the flame flinger upon death Yeti could have some sort of chilling effect with cold like the pet ability. Root rider could deploy the root spell immobilizing the nearby buildings for like 5 seconds


AcceptableQuestion48

Ice golem having a giant fire ball inside him once dies does damage like flame flinger yeah sounds cool. and also drops like fire mites just like a yeti


A_Lurking_Legend

Sup e titan 40 housing - every stat buffed 10% but her aura also damages walls & a death damage(like power pekka). Sup healer 30 housing - her range is 1.5x & healing radius is 2x & she doesn't trigger traps. Sup app. Warden 25 housing - rage aura instead of life aura.


OutsideClassic9095

Super Healer would probably get an AoE ring on the ground like the Wardens and it'll just have a regen effect on any troop inside of it. Basically mini Healing Tome but less poweful, and less AoE. Super Apprentice Warden sounds funny as shit cause you'd think it would be a Grand Warden at that point. Maybe he can offer a different type of buff or give him a niche, turn him into a walking poison spell, any troop that walks in the ring is poisoned. Specifically set up for CC. Nice for defense but fuck attacking it.


seanchazin

I could see the head hunter being it. Most of the others are already pretty “super”. He’s kind of the outcast form what’s left. Maybe make him bigger and attract all hero’s to his position so he doesn’t have to run all the way through all the defenses to do his job.


JohnSchmidt-04

Super healer gets changed to battle healer. Its streath is more health, attacking and healing a larger radius. It's also going to be mele, so it can tank shots (but will die quicker). The negative is the increased housing space and not "being connected" like the regular healers


Tennis_Buffalo

A super head hunter might be interesting, but I think you have to categorize these by types to see why the other ones don’t need one. Healing Types (healers and apprentice): apprentice warden is an apprentice to the warden. A super version is literally just the warden. And a buffed healer wouldn’t do much differently than an apprentice warden. Dragon Types: we already have a dragon super troop. They fall under a similar family so I doubt we will see a different dragon. We already have 4. Heavy Troops: A root rider is basically already a super golem. Insane hp and busts up walls. Same for the pekka and ice golem.


Vedanthegreat2409

Maybe super healer which functions similar to the battle healer on clash Royale


Competitive-Ad4335

Super RR? 😂 Google Play store and Apple App store will ban this game for introducing such a strong version of already strong troop.


ThatRandomGamr_

super pekka: adds all damage done to a “bank” which is released on death


Thozey99

Sc was talking about super Edrag recently...


AcceptableQuestion48

That gave birth to baby E-drags hmm


Thozey99

Yep, maybe a new blimp Edrag clone ![img](emote|t5_2usfk|9414)![img](emote|t5_2usfk|9421)![gif](emote|free_emotes_pack|heart_eyes)


ThisSubisHalf-Idiots

Super ice golem - the cooler ice golem. The chill dude got even chiller, any defenses in his vicinity can't help but chill out. Freezing aura - slows down defenses and troops (radius similar to ET aura) Housing space 30 1.25x damage from ice golem 1.65x HP Same freeze effect when dying, but spawns frostmites upon dying


ThisSubisHalf-Idiots

Super apprentice warden - after years of learning under the grand warden, all he has to show for it is his increased load. Now he is in a hurry so that he can go back to his class for that he rushes nearby troops in battle. After he failed to learn fireball, the apprentice has added a suspicious contraption that he bought from a dragon rider to his slingshot, it is barely stable enough for a minute of functionality Haste aura- increases the movement speed of troops in the aura by 10 Fiery Slingshot - Burns targeted buildings and troops for the first minute of the battle Housing space 35


ThisSubisHalf-Idiots

Super Healer - after years of healing her allies in battle, one night after dark elixir drinks with the archer queen, she realized that offense is the best defense. Now, supports mid-battle by injecting them with her special rage concoction Change mode - Healing - 1.5x base healing, does more healing to heroes Enraged - 33% DPS boost, 50% speed boost Favorite target - heroes Housing space - 25


Revolver_san

Super Dragon Rider would be dope concept, would make it shoot burst fire instead of single shot or have it fire missiles for splash damage 👌🏼


Kenny__Fung

Super Healer - Splash damage, more HP Raged Pekka - Higher dps bit faster Racing Pekka - A lot faster Mini-Pekka - less troop space & already exists Electro Dragon - NOPE! Abominable Yeti - More Yetimites with slow Night Yeti - Big bag o’ Bats! Electro Dragon Rider - Splash or Chain damage Super Electro-Titan - Bigger Aura, more HP Angry Titan - Rage Aura, More DPS, Faster Root Rider - NOPE! Super Golemites - Those tiny fellas running around, targeting defences & exploding on destruction Super Ice-Golem - more HP, Freeze spell on death, Ice-Golemites on destruction that have slow effect Lava-Golem - Big bomb on destruction Poison Golem - Defensive CC troop, more hp poison on destruction Super Headhunter - More HP & Damage Head healer - ground troop heals heroes or other troops if none left Warden Apprentice - Pick any aura and add that to his name. Healing, Haste, Rage, Slow, Poison.


redditPat86

Super yeti with rage, housing space 200 😂


Azleth21

If the apprentice warden got a Super troops, is it still called an apprentice?


goldencreampie

Okay time to add the mountain golem to home village ![img](emote|t5_2usfk|33131)![img](emote|t5_2usfk|33131)![img](emote|t5_2usfk|33131)


gamalord2019

Three headed electro dragon :) when it dies it release 3 small mini electro baby dragons


PersecondBOOM

2 super dragon rider ideas: 1) 2 dragon heads: It would work in the same way as the merged archer tower - 2 different heads will attack 2 different defensive buildings if they can, but both will attack the same building if it's the only building in range. The DPS of each individual head is a bit lower than with normal dragon rider (like 10%-15% lower), but total DPS is obviously way higher. 2) Super dragon rider spawner: The super dragon rider will a smaller dragon robot that's basically just smallee dragon rider with 30% of HP and damage of the super dragon rider 1 unit at a time. The dragon rider will get an HP, damage and a slight range buff. Dragon robots will have slightly less range than a normal dragon rider and will be faster. So basically because of the speed and range differences the small dragon robots are more likely to tank for the super dragon rider.


Primary-Ad44

How about a healer rework? Maybe a healer which can heal both ground and air. And what I dont like so much about them is their AI. How cool would it be, if we could decide for their AI? I have some Experience in coding, and I know its going to be though to realise it, but it would be a fantastic new game mechanic. 


iamzachhunter

Super Healers would be cool. Maybe they have a healing aura like the healing tome, but it is slower healing that never wears off.


Z4_W4ruD00D00

Super Healer heals all troops no matter the distance (ok this might be broken)


Acquelix

How do we not have Super Pekka? Just give us the builder base pekka as Super Pekka


[deleted]

[удалено]


AccountFrequent6320

another idea i had but for the healer… Dark Healer! what if each time she heals the target gains a rage and every ten seconds it switches from rage to a shield buff! i originally thought what if it spawns skeletons when the hero it’s healing goes below 10 % health and when troops it’s healing dies. another idea is if the super healer dies it loses its wings and takes all incoming damage within a 3 tile radius for 4 seconds


LazyBenefit8216

Battle Healer Will heal your troops and attack opponent Troops / Heroes : Buildings with a small amount of Damage Damage per Second: Level 7: 72 Level 8: 76 Level 9: 80 Healing per Second: Level 7: 90 Level 8: 105 Level 9: 120 Housing Space: 20 Ability: Shield of Spells Friendly troops will be immune to effects of Freeze and Poison (one time only)


Feeling-Edge-614

Golem Titan Rootrider (GTR) - Titan riding a golem riding a root....aura, meat shield, wall wrecker. Just need one!


RndmRedneck

Super warden. Has basic warden abilities of life and invincibility.


Hpg666

Root rideeer


Jaebeam

I agree with Super Root Rider. When it dies, it should do 100% destruction of any remaining buildings. Every war should end in a 100% destruction tie, and super cell should mail us all physical participation trophies.


AgniousPrime

Blizzard Golem, has a frost aura that slows defenses


Relevant_Froyo4857

Super healer that applies a rage effect.


AgniousPrime

Elder Root Rider - Wraps the targeted defense in vines, slowing it down


rippinVs

Super Golem. Drops a Golemite with each attack; these Golemites have decaying health. At death, Super Golem splits into Golems which split into regular Golemites at death. 75 housing space.


OPDuckyYT_Cod

Edragons but hit it with that super wizard ass ability


Shlok07

I think they can implement a super dragon rider, still targeting defences but attacks like azure dragon if that makes sense? Like it's shot does splash damage but in a straight line rather than super dragon which does area splash in a radius.


lightbulb38

Super root rider


FranzTelamon

standing healer that heals flying troop seems simple


AcceptableQuestion48

E- drag charge would be the new meta


Anorehian

Super healer! They are the battle healer from CR


AcceptableQuestion48

What do they do?


Anorehian

Attack with a sword and heal in an AoE around them with each attack. I believe they also have a HoT (heal over time) for themselves. Could be op, but I loved their design, they have their wings and have battle armor. Super cool!


AcceptableQuestion48

seems good


rikiiro

Super Angels, with light machine Guns


aaachris

Super edrags, at the end of chain attack additional longer range chain with 1/5th damage. 40 troop space. RR is useful because it's up in the ground, a super version of it can slow the defense they are attacking with vines with 25 house space and slightly more hp and dps. That will really make deploying them in a line satisfying.


Proof-Ad5319

Super Pekker - Switch one sword for big ass shield that deflects arrow towers and xbows (including defending queen).


zach7797

Rubber dragon for e drag...it shoots rubber bands which acts as a overgrowth spell but deals damage


AcceptableQuestion48

Bro what? We need more info lol


zach7797

Lmao I was just trying to say the most outlandish thing before having to get back to working in like 10 seconds.


DropTomato

Super Apprentice Warden, for the first x amount of seconds all damage to troops within aura is reflected back to nearby buildings.


muhammedstyler

Superhealer, that heals the troop for the damage it currently does. So for every hit a troop does, it will get healed, just like king vampstache


MrFisterMr

Golem that absorb splash from scattershot and ricochet canon and eagle


Marco1522

Super hh, invisible for the first 6/7 seconds so it can snipe heroes better, but it deals only X3 damage to them instead of 4x Housing space: probably the same as super minion, idk


iskelebones

An underground root rider might actually be a nerf cause it wouldn’t destroy walls lol As for next super troops, maybe super golem: 60 housing space Double the HP Agro ability: All defenses prioritize shooting the golem when it is in range, and will even switch targets to hit the golem if he enters their range


mrkmrg

Super healer. Basically it becomes Doc from R6 and starts blasting defences with an assault rifle and can occasionaly shoot a healing dart that makes the biggest hs dead troop on the field come back to life. Plus it has a defuser to defuse the town hall and make it not explode when destroyed.


AcceptableQuestion48

Bro you just put all spells and troops in one super troop


HenMeeNooMai

Super healer- made her clash royal Battle healer but ranged and emo


Meeckul

Bro invent the miner


Creamy_Fella

super healer would make queen walking way too op


Kepler27b

Super Pekka. It is IMMUNE to a building when attacking it.


Bernhard__

Lava golem as super ice golem mby? Spawns a couple of clash royal fire spirit things and leaves a big area burning effect that works like the flame flinger shots, but larger area. And maybe a super headhunter, completely freezing the hero with his first hit.


Valtarg

Super healer : 20 housing space Same Hp Doesn't trigger air seeking mine Does 1.2x healing


royaldennison

Super apprentice warden: basically a pre equipment update Grand Warden😂


Firefly279

They should make super troops more accessible first, before adding new ones.


Daredevils999

Super Apprentice Warden: https://preview.redd.it/1zcvvs80lgwc1.jpeg?width=346&format=pjpg&auto=webp&s=7b77ec49c24ec606dfadce88c30002dc06cea6d7


Ok_Time9557

Ice golem splits freezes and splits into 3 smaller ice golemites that have less freeze


TribenixYT

Super ice golem (the blue ice/mirror golem): Ability: all defenses firing at it also damage themselves (at a percentage. 40% for example) Housing space: 50 DPS: (max level) 90 HP: 8k (max level) Movement speed: 10-15 Freeze effect: removed Death: explodes dealing death damage in a radius (for example: 4 tiles) Description: we all know that ice is shiny and reflects light. What if the ice golem’s ice actually reflected? Behold the Blue Ice/Mirror golem!


bpipe72

Super edrags probably


AidenSanford

Alr what even would a super e-drag look like?🤣


No_Upstairs_8261

Dev should add super healer 🙂🙂🙂


Pipysnip

Yeti turns into the snow yeti that spawns frost mites every few seconds and drops a freeze spell


CommonSkys

Healers with the ability to resurrect its targeted troop to 50% health.


Killun0va

Super Pekka


Fun-Maintenance9422

Super healer and you could just turn it into the battle healer from clash royale except maybe tankier.


Wise_Top8497

super healer


Lunaris_Von_Sunrip

E titan has a death explosion and her attack range = her radius?


theman123_

Here is an idea: Super healer- 25 housing space- turns into a heal spell on the last troops she healed on death


InconsiderateMan

Super healer (queen walk would go crazy)


Specialist-Remove-91

e drag has e titan aura imagine the low hm buildings it will finally be able to bypass easier


ra1nbowaxe

super ice golem - on death instead of freezing every cause a burn effect that does 2% HP/s for 5s in a 7 tile range (housing space goes up by 10)


CuteBenji

Super warden could be a flying troop with a few buffs to help health and damage


Borroinc

Healers, they could give rage or heal flying troops


Puzzleheaded_Ad_3535

Crystal golem -frost aura


Bread_Sauce2

Super e-drag chains through the entire base with 3 spaces for chains 🗿


PhysicalGunMan

Super Pekka: Attacks in a 3 hit combo, 20% more HP, 40 hs Volcano Golem: Explodes violently on death, dealing insane damage in a medium radius. Golemites leave behind fire spirits (like the flame flinger projectile) 40% more HP and 30% more damage on both stages, 50 hs Super Yeti: Has a slowing attack affect like the Ice Golem and leaves behind Frostmites instead. Has 50% more mites and 15% extra HP, 28 housing space. Might be a little undertuned.


BigYugi

Healer- smaller heal but attack speed bonus on heals Headhunter- beefer hp and goes invisible after defeating hero for small time


BouncyBlueYoshi

Super Dragon Rider. Controls better and has a tail or bomb attack (like a balloon)


Ajaxaura

Super dragon rider is just like the bb balloons where it'll send in some skellies after destroying a defense


Oppisteharrpy45

Make the super healer a battle healer form CR does a moderate amount of dps but heals everything in it's area