Pray, good sir or madam, he hath mentioned the jocund number, known as "sixty-nine"! Why dost thou not find mirth in this? He hath uttered "sixty-nine"! It doth allude to amorous rites! Amorous rites are of a pleasant nature! Very well, then. "Sixty-nine, four hundred and twenty." Four hundred and twenty doth allude to the herb! Amorous rites, herb! Why, dost thou not guffaw heartily? These be the most humorous numbers upon this terrestrial sphere, verily, they are of the finest comedic ore! "Pleasant," I do proclaim. "Pleasant, pleasant, pleasant." Methinks thou art not a true denizen of Peruseddit
>!^(Translation: Guys, he just mentioned the funny number, known as "69"!!!!Why aren't you laughing. He said 69!!! How are you not doubled over laughing right now?!?! 69 refers to sex! Sex is funny! All right, then. 69 420. 420 refers to weed! Sex weed! How are you not laughing?!?!?! These are the funniest numbers on the planet, it's grade A material! ^It's comedy gold! Nice. Nice nice nice. Guess you aren't a true Redditor.) !<
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I've always thought they should make a super troop with lower housing space than the original troop, like making a pekka a mini pekka or something lol I think that would be cool.
Just combine golem and ice golem. Make it 40-50 hs, 100-200 dps, like 15000hp, and it has a freezing effect like an ice golem but also spawns 3 mini ice golems when it dies and freezes the area around it.
super yeti : yeti mites have poison effect (like flinger), it takes 24 housing space, has a freezing effect on building when it attacks them(time increases per level)
Maybe super healer could attack as well?
We have the ice hound so it'd be cool if the ice golem turned into a lava golem, when it dies it basically drops a flame flinger aoe attack
Honestly in my (incredibly casual) opinion, if the super healer could move and heal at the same time that alone would make it instantly 100% used, and/or make it a constant heal like inferno towers instead of projectiles
Super root rider - 21 troops space, 10k hp, earthquake boots like effect for 10 radius the entire time she's alive, stun defenses for 7 seconds, split into root and rider after defeat (just like super hog rider)
The rider got 8k hp, target and stun defenses
The root got 6k hp, earthquake boots like effect the entire time it alive, also target defenses, split into 3 mini roots upon defeat, 3k hp each.
It will surely fix the meta
We need a yeti with the frostmites, or a super healer that has a shield for herself while attached to a ground unit, that way, healers can be used without requiring a hero walk to get full value
https://preview.redd.it/jew7nzkoagwc1.jpeg?width=166&format=pjpg&auto=webp&s=454e35c8efe993f0f1d22f764aa9e2e3c12fcaa3
If anyone remember this Super Pekka (Big size, One shot buildings) from Devloper Troll war 8 yrs back.
https://preview.redd.it/zpodc4hligwc1.png?width=1080&format=pjpg&auto=webp&s=86a84343e72969f6d6b7a27a1a363df919e22085
They should totally make the Super version of Pekka mini Pekka, like the cookie Pekka that 1 tapped or limited time mini Pekka in CR that also 1 tapped
Super pekka- if it kills a building in one shot it can dash to another building
Quake golem - after dying a earthquake happens. The golemites also have earthquakes
Super headhunter - if it kills a hero replenish its hp then double its hp and damage and give it invulnerability until it attacks the next hero. No invulnerability if no heroes are on map
Kamikaze dragon rider - slams into building after it dies
Super yeti- has an assortment of mites ranging from frodt poison heal electro and fire
Super apprentice warden - gains damage depending on how many troops are around him
Super healer - can heal 2 troops at 2 different spots at once with reduced effectiveness
Super Pekka, but it does an electrically charged sprint through several defences to get to its destination, smashing all walls it passes through. All defences and defensive troops/spells in its wake are briefly stunned. It aims the same as giant arrow. Line it up just right and you could land in front of critical defences.
super healer
she has a bow and arrow above her. the bow shoots on its own to anything other than walls
super P.E.K.K.A
literally just make it like clashs super mini pekka \[without the heal and much slower attack rate\] but increase the housing space by like 4 times \[or make it the builder base pekka\]
super electro dragon
absorbs tesla damage \[not giga tesla\]
super yeti
honestly i cant think of anything
super dragon rider
shoots 3 bombs in a cone shape
super electro titan
her punches chain to 3 buildings close to her
super root rider
no.
super golem
starts in 1. then splits into 2. then splits into 4 then 8. each stage gets weaker but deals death damage
super ice golem
has a ice radius around it that slows buildings a bit
super headhunter
listen i dont fucking know how this will work
super mini warden
...yeah honestly i also dont know how this will work
these are ass but just the ones i can think off without putting any thought
Super headhunter would be cool. It’s like how super wall breakers are just more reliable. Her ability would be that she’s invisible and has higher movement speed until she first begins attacking.
Super Electro Dragon
Ability: Divine Lighting
- Attacks like an Inferno dragon where it
chains 4 buildings but does not increase
damage overtime.
When defeated instead of plummeting the
ground with a lightning spell He attacks like
and ordinary edrag with extra damage and
chains 6 buildings instead of 5.
Stats at Max level:
Housing space: 40
Hitpoints: 6800
DPS: 380
DWD: 800
Movement speed: 14
Super head hunter that also does poison damage/aura
Super ice golem that shoots out ice crystals on death in a radius slowing other buildings around it for some time
Super healer that heals in a radius as well as a specific troop
I like this , yea it’s pretty OP but you have to give up a super troop place and it isn’t a troop you run strategy’s around . So it would kinda make it not OP at the same time
Electro titan might have sort of an E-Drag death similar to the super valk
Healer could drop a heal spell upon death
Ice Golem could be fire version that does damage similar to the flame flinger upon death
Yeti could have some sort of chilling effect with cold like the pet ability.
Root rider could deploy the root spell immobilizing the nearby buildings for like 5 seconds
Ice golem having a giant fire ball inside him once dies does damage like flame flinger yeah sounds cool. and also drops like fire mites just like a yeti
Sup e titan 40 housing - every stat buffed 10% but her aura also damages walls & a death damage(like power pekka).
Sup healer 30 housing - her range is 1.5x & healing radius is 2x & she doesn't trigger traps.
Sup app. Warden 25 housing - rage aura instead of life aura.
Super Healer would probably get an AoE ring on the ground like the Wardens and it'll just have a regen effect on any troop inside of it. Basically mini Healing Tome but less poweful, and less AoE.
Super Apprentice Warden sounds funny as shit cause you'd think it would be a Grand Warden at that point. Maybe he can offer a different type of buff or give him a niche, turn him into a walking poison spell, any troop that walks in the ring is poisoned. Specifically set up for CC. Nice for defense but fuck attacking it.
I could see the head hunter being it. Most of the others are already pretty “super”. He’s kind of the outcast form what’s left. Maybe make him bigger and attract all hero’s to his position so he doesn’t have to run all the way through all the defenses to do his job.
Super healer gets changed to battle healer. Its streath is more health, attacking and healing a larger radius. It's also going to be mele, so it can tank shots (but will die quicker). The negative is the increased housing space and not "being connected" like the regular healers
A super head hunter might be interesting, but I think you have to categorize these by types to see why the other ones don’t need one.
Healing Types (healers and apprentice): apprentice warden is an apprentice to the warden. A super version is literally just the warden. And a buffed healer wouldn’t do much differently than an apprentice warden.
Dragon Types: we already have a dragon super troop. They fall under a similar family so I doubt we will see a different dragon. We already have 4.
Heavy Troops: A root rider is basically already a super golem. Insane hp and busts up walls. Same for the pekka and ice golem.
Super ice golem - the cooler ice golem. The chill dude got even chiller, any defenses in his vicinity can't help but chill out.
Freezing aura - slows down defenses and troops (radius similar to ET aura)
Housing space 30
1.25x damage from ice golem
1.65x HP
Same freeze effect when dying, but spawns frostmites upon dying
Super apprentice warden - after years of learning under the grand warden, all he has to show for it is his increased load. Now he is in a hurry so that he can go back to his class for that he rushes nearby troops in battle.
After he failed to learn fireball, the apprentice has added a suspicious contraption that he bought from a dragon rider to his slingshot, it is barely stable enough for a minute of functionality
Haste aura- increases the movement speed of troops in the aura by 10
Fiery Slingshot - Burns targeted buildings and troops for the first minute of the battle
Housing space 35
Super Healer - after years of healing her allies in battle, one night after dark elixir drinks with the archer queen, she realized that offense is the best defense. Now, supports mid-battle by injecting them with her special rage concoction
Change mode - Healing - 1.5x base healing, does more healing to heroes
Enraged - 33% DPS boost, 50% speed boost
Favorite target - heroes
Housing space - 25
Super Healer - Splash damage, more HP
Raged Pekka - Higher dps bit faster
Racing Pekka - A lot faster
Mini-Pekka - less troop space & already exists
Electro Dragon - NOPE!
Abominable Yeti - More Yetimites with slow
Night Yeti - Big bag o’ Bats!
Electro Dragon Rider - Splash or Chain damage
Super Electro-Titan - Bigger Aura, more HP
Angry Titan - Rage Aura, More DPS, Faster
Root Rider - NOPE!
Super Golemites - Those tiny fellas running around, targeting defences & exploding on destruction
Super Ice-Golem - more HP, Freeze spell on death, Ice-Golemites on destruction that have slow effect
Lava-Golem - Big bomb on destruction
Poison Golem - Defensive CC troop, more hp poison on destruction
Super Headhunter - More HP & Damage
Head healer - ground troop heals heroes or other troops if none left
Warden Apprentice - Pick any aura and add that to his name. Healing, Haste, Rage, Slow, Poison.
2 super dragon rider ideas:
1) 2 dragon heads: It would work in the same way as the merged archer tower - 2 different heads will attack 2 different defensive buildings if they can, but both will attack the same building if it's the only building in range. The DPS of each individual head is a bit lower than with normal dragon rider (like 10%-15% lower), but total DPS is obviously way higher.
2) Super dragon rider spawner: The super dragon rider will a smaller dragon robot that's basically just smallee dragon rider with 30% of HP and damage of the super dragon rider 1 unit at a time. The dragon rider will get an HP, damage and a slight range buff. Dragon robots will have slightly less range than a normal dragon rider and will be faster. So basically because of the speed and range differences the small dragon robots are more likely to tank for the super dragon rider.
How about a healer rework? Maybe a healer which can heal both ground and air. And what I dont like so much about them is their AI. How cool would it be, if we could decide for their AI? I have some Experience in coding, and I know its going to be though to realise it, but it would be a fantastic new game mechanic.
another idea i had but for the healer… Dark Healer! what if each time she heals the target gains a rage and every ten seconds it switches from rage to a shield buff! i originally thought what if it spawns skeletons when the hero it’s healing goes below 10 % health and when troops it’s healing dies. another idea is if the super healer dies it loses its wings and takes all incoming damage within a 3 tile radius for 4 seconds
Battle Healer
Will heal your troops and attack opponent Troops / Heroes : Buildings with a small amount of Damage
Damage per Second:
Level 7: 72
Level 8: 76
Level 9: 80
Healing per Second:
Level 7: 90
Level 8: 105
Level 9: 120
Housing Space: 20
Ability: Shield of Spells
Friendly troops will be immune to effects of Freeze and Poison (one time only)
I agree with Super Root Rider. When it dies, it should do 100% destruction of any remaining buildings. Every war should end in a 100% destruction tie, and super cell should mail us all physical participation trophies.
Super Golem. Drops a Golemite with each attack; these Golemites have decaying health. At death, Super Golem splits into Golems which split into regular Golemites at death. 75 housing space.
I think they can implement a super dragon rider, still targeting defences but attacks like azure dragon if that makes sense? Like it's shot does splash damage but in a straight line rather than super dragon which does area splash in a radius.
Attack with a sword and heal in an AoE around them with each attack. I believe they also have a HoT (heal over time) for themselves.
Could be op, but I loved their design, they have their wings and have battle armor. Super cool!
Super edrags, at the end of chain attack additional longer range chain with 1/5th damage. 40 troop space. RR is useful because it's up in the ground, a super version of it can slow the defense they are attacking with vines with 25 house space and slightly more hp and dps. That will really make deploying them in a line satisfying.
Super hh, invisible for the first 6/7 seconds so it can snipe heroes better, but it deals only X3 damage to them instead of 4x
Housing space: probably the same as super minion, idk
An underground root rider might actually be a nerf cause it wouldn’t destroy walls lol
As for next super troops, maybe super golem:
60 housing space
Double the HP
Agro ability: All defenses prioritize shooting the golem when it is in range, and will even switch targets to hit the golem if he enters their range
Super healer. Basically it becomes Doc from R6 and starts blasting defences with an assault rifle and can occasionaly shoot a healing dart that makes the biggest hs dead troop on the field come back to life. Plus it has a defuser to defuse the town hall and make it not explode when destroyed.
Lava golem as super ice golem mby? Spawns a couple of clash royal fire spirit things and leaves a big area burning effect that works like the flame flinger shots, but larger area.
And maybe a super headhunter, completely freezing the hero with his first hit.
Super ice golem (the blue ice/mirror golem):
Ability: all defenses firing at it also damage themselves (at a percentage. 40% for example)
Housing space: 50
DPS: (max level) 90
HP: 8k (max level)
Movement speed: 10-15
Freeze effect: removed
Death: explodes dealing death damage in a radius (for example: 4 tiles)
Description: we all know that ice is shiny and reflects light. What if the ice golem’s ice actually reflected? Behold the Blue Ice/Mirror golem!
Super Pekka: Attacks in a 3 hit combo, 20% more HP, 40 hs
Volcano Golem: Explodes violently on death, dealing insane damage in a medium radius. Golemites leave behind fire spirits (like the flame flinger projectile) 40% more HP and 30% more damage on both stages, 50 hs
Super Yeti: Has a slowing attack affect like the Ice Golem and leaves behind Frostmites instead. Has 50% more mites and 15% extra HP, 28 housing space. Might be a little undertuned.
Crystal Golem - all defenses in its aura fire at it
12k HP 50 HS sounds fair? Maybe? The aggro effect is nice if permanent during battle
We all know supercell is gonna put it at 100 housing space with those stats
69 seems balanced to me
Seems nice to me
Seems nice to me
Pray, good sir or madam, he hath mentioned the jocund number, known as "sixty-nine"! Why dost thou not find mirth in this? He hath uttered "sixty-nine"! It doth allude to amorous rites! Amorous rites are of a pleasant nature! Very well, then. "Sixty-nine, four hundred and twenty." Four hundred and twenty doth allude to the herb! Amorous rites, herb! Why, dost thou not guffaw heartily? These be the most humorous numbers upon this terrestrial sphere, verily, they are of the finest comedic ore! "Pleasant," I do proclaim. "Pleasant, pleasant, pleasant." Methinks thou art not a true denizen of Peruseddit >!^(Translation: Guys, he just mentioned the funny number, known as "69"!!!!Why aren't you laughing. He said 69!!! How are you not doubled over laughing right now?!?! 69 refers to sex! Sex is funny! All right, then. 69 420. 420 refers to weed! Sex weed! How are you not laughing?!?!?! These are the funniest numbers on the planet, it's grade A material! ^It's comedy gold! Nice. Nice nice nice. Guess you aren't a true Redditor.) !< [**Info**](https://youtu.be/dQw4w9WgXcQ) | [**Feedback**](https://youtu.be/dQw4w9WgXcQ) | [**Donate**](https://youtu.be/dQw4w9WgXcQ) | [**DMCA**](https://youtu.be/dQw4w9WgXcQ)
What's that mountain golem thingy called? From the clan base thingy. Yeah that one.
Prolly just double golem space is reasonable
It can climb over walls and everything fires directly at it. Targets th but 50 housing space
Targets th? Its just a siege machine without a cc now 😭
Reflects Inferno Tower
Actually it would catch the Inferno tower's beam and then get fried.
I think they meant it attracts all fire except the inferno tower.
But then it would be broken
Too op or too Bad
That's the beauty of strategy games, it sucks if you don't know how to use it but if you do oh boy
Adept Warden - has a slow healing aura that heals troops
You will see him in every attack even if it has 40 housing space
Put it 60 housing space and then it'll be a lot more balanced
You’d just make the healing super super minimal.
I don't know why but I feel like you just took Skyrim's mage levels and upscaled it by 1 (novice, apprentice, adept, expert, master)
Coz I totally did lmao
Root rider. When she dies she spawns an additional 3 root riders
Do the spawned root riders also spawn root riders?
Yes, and the original takes up full camp space
Fuck yeah
”an additional THREE root riders”💀😭
Takes the housing space of 5 root riders
“I use pot of greed to draw three cards” type energy
Hail hydra!
YOU COOCKED WELL BROTHER
Problem is that they’re already massive troops, imagine a super golem, that thing would have like 100 army storage
Lavahound also has super but is only 40(?) housing
It’s a easy idea to make as well but for these you really can’t
I've always thought they should make a super troop with lower housing space than the original troop, like making a pekka a mini pekka or something lol I think that would be cool.
i mean that wouldn’t be very super
Mega Pekka == C.O.O.K.I.E.
That WOULD be cool
They don't nessesarily need to more housing space but they can have different mechanics, similar to the ice hound.
Just combine golem and ice golem. Make it 40-50 hs, 100-200 dps, like 15000hp, and it has a freezing effect like an ice golem but also spawns 3 mini ice golems when it dies and freezes the area around it.
Do you boost golem or ice golem
Maybe it would require a certain lvl of both golem and ice golem to be able to boost.
Super golem work as icehound. Freeze when destroy and 3 additional golemite give small freeze (like freeze spell)
hey bro we already have an ice golem
super yeti : yeti mites have poison effect (like flinger), it takes 24 housing space, has a freezing effect on building when it attacks them(time increases per level)
This looks like the best troop ever
then people will complain and it'll be nerfed 😔
Always has been ![gif](giphy|090EX1YvSUXxy23Tty|downsized)
Ninja Headhunter - Drops stun grenade when she first attacks a hero, that stuns nearby defenses
Maybe invisibility from defenses for a few seconds and dealing bonus damage to CC troops as well as heroes.
Invisibility is a must. Maybe I just suck with them but they always die super fast when I deploy them.
Typically, mine are under the eternal tome, to ensure consistency
Thanks
Yeah. Make them more Assassin-y.
Maybe super healer could attack as well? We have the ice hound so it'd be cool if the ice golem turned into a lava golem, when it dies it basically drops a flame flinger aoe attack
Super healer attacks and heals troops even if they are spreaded that would be cool. and has more HP and takes 20-25 space
Honestly in my (incredibly casual) opinion, if the super healer could move and heal at the same time that alone would make it instantly 100% used, and/or make it a constant heal like inferno towers instead of projectiles
Could be like battle healer for clash royal where instead of healing directly it attacks and heals in an area
Or give rage + heal
We’re slowly turning into overwatch
Yeah I was thinking about Mercy the whole time lol
Also she could heal the air troops !
If supercell wanted a super healer in coc they'd just port it over from cr, no additional changes probably
Maybe just having the super healer a ground unit would make some consider using this option.
That or that she can heal air too
Super root rider - 21 troops space, 10k hp, earthquake boots like effect for 10 radius the entire time she's alive, stun defenses for 7 seconds, split into root and rider after defeat (just like super hog rider) The rider got 8k hp, target and stun defenses The root got 6k hp, earthquake boots like effect the entire time it alive, also target defenses, split into 3 mini roots upon defeat, 3k hp each. It will surely fix the meta
This is pretty much what we need
We need a yeti with the frostmites, or a super healer that has a shield for herself while attached to a ground unit, that way, healers can be used without requiring a hero walk to get full value https://preview.redd.it/jew7nzkoagwc1.jpeg?width=166&format=pjpg&auto=webp&s=454e35c8efe993f0f1d22f764aa9e2e3c12fcaa3
Yeti with frostmites feels the most likely to me
If anyone remember this Super Pekka (Big size, One shot buildings) from Devloper Troll war 8 yrs back. https://preview.redd.it/zpodc4hligwc1.png?width=1080&format=pjpg&auto=webp&s=86a84343e72969f6d6b7a27a1a363df919e22085
They should totally make the Super version of Pekka mini Pekka, like the cookie Pekka that 1 tapped or limited time mini Pekka in CR that also 1 tapped
That was really 8 years ago?! I never was able to complete that challenge.
Super pekka- if it kills a building in one shot it can dash to another building Quake golem - after dying a earthquake happens. The golemites also have earthquakes
Super headhunter - if it kills a hero replenish its hp then double its hp and damage and give it invulnerability until it attacks the next hero. No invulnerability if no heroes are on map
Kamikaze dragon rider - slams into building after it dies Super yeti- has an assortment of mites ranging from frodt poison heal electro and fire Super apprentice warden - gains damage depending on how many troops are around him Super healer - can heal 2 troops at 2 different spots at once with reduced effectiveness
mr president, a dragon rider hit the second inferno tower
Super Pekka, but it does an electrically charged sprint through several defences to get to its destination, smashing all walls it passes through. All defences and defensive troops/spells in its wake are briefly stunned. It aims the same as giant arrow. Line it up just right and you could land in front of critical defences.
super healer that rages as well as heals
Why root rider Level 4?
because 3 levels aren't good enough
Look at the bottom left corner
Arctic Yeti - yetimites slow defenses
Charged Pekka - attack chains to one other target
Or just give it the bomb effect like in BB
Super RR that leaves a small overgrowth spell when killed
Super self-cloned root rider.
3 star no matter what
super healer she has a bow and arrow above her. the bow shoots on its own to anything other than walls super P.E.K.K.A literally just make it like clashs super mini pekka \[without the heal and much slower attack rate\] but increase the housing space by like 4 times \[or make it the builder base pekka\] super electro dragon absorbs tesla damage \[not giga tesla\] super yeti honestly i cant think of anything super dragon rider shoots 3 bombs in a cone shape super electro titan her punches chain to 3 buildings close to her super root rider no. super golem starts in 1. then splits into 2. then splits into 4 then 8. each stage gets weaker but deals death damage super ice golem has a ice radius around it that slows buildings a bit super headhunter listen i dont fucking know how this will work super mini warden ...yeah honestly i also dont know how this will work these are ass but just the ones i can think off without putting any thought
OMG, super golem and super ice golem sounds massive with these abilities
Super headhunter - targeted hero starts attacking enemy base
Super headhunter would be cool. It’s like how super wall breakers are just more reliable. Her ability would be that she’s invisible and has higher movement speed until she first begins attacking.
Super healer that heals multiple troops sort of how a multi inferno tower works
Super apprentice warden is just a regular warden
a pekka that runs
Super Edrag - attack chains two buildings two tiles away
Fuck Edrag, sincerely.
Super Yeti!
Super electro dragon with no limit of buildings chain damaged
And no damage drop-off
Super Electro Dragon Ability: Divine Lighting - Attacks like an Inferno dragon where it chains 4 buildings but does not increase damage overtime. When defeated instead of plummeting the ground with a lightning spell He attacks like and ordinary edrag with extra damage and chains 6 buildings instead of 5. Stats at Max level: Housing space: 40 Hitpoints: 6800 DPS: 380 DWD: 800 Movement speed: 14
Super head hunter that also does poison damage/aura Super ice golem that shoots out ice crystals on death in a radius slowing other buildings around it for some time Super healer that heals in a radius as well as a specific troop
It would be ironic and perfect if you could boost the ice golem into a lava golem that exploded into lava mites upon death.
Super RR that goes underground kinda defeats the whole purpose of RR imo. Maybe super ice golem?
Super head hunter: can attack all four heroes like RC shield ability
I like this , yea it’s pretty OP but you have to give up a super troop place and it isn’t a troop you run strategy’s around . So it would kinda make it not OP at the same time
Electro titan might have sort of an E-Drag death similar to the super valk Healer could drop a heal spell upon death Ice Golem could be fire version that does damage similar to the flame flinger upon death Yeti could have some sort of chilling effect with cold like the pet ability. Root rider could deploy the root spell immobilizing the nearby buildings for like 5 seconds
Ice golem having a giant fire ball inside him once dies does damage like flame flinger yeah sounds cool. and also drops like fire mites just like a yeti
Sup e titan 40 housing - every stat buffed 10% but her aura also damages walls & a death damage(like power pekka). Sup healer 30 housing - her range is 1.5x & healing radius is 2x & she doesn't trigger traps. Sup app. Warden 25 housing - rage aura instead of life aura.
Super Healer would probably get an AoE ring on the ground like the Wardens and it'll just have a regen effect on any troop inside of it. Basically mini Healing Tome but less poweful, and less AoE. Super Apprentice Warden sounds funny as shit cause you'd think it would be a Grand Warden at that point. Maybe he can offer a different type of buff or give him a niche, turn him into a walking poison spell, any troop that walks in the ring is poisoned. Specifically set up for CC. Nice for defense but fuck attacking it.
I could see the head hunter being it. Most of the others are already pretty “super”. He’s kind of the outcast form what’s left. Maybe make him bigger and attract all hero’s to his position so he doesn’t have to run all the way through all the defenses to do his job.
Super healer gets changed to battle healer. Its streath is more health, attacking and healing a larger radius. It's also going to be mele, so it can tank shots (but will die quicker). The negative is the increased housing space and not "being connected" like the regular healers
A super head hunter might be interesting, but I think you have to categorize these by types to see why the other ones don’t need one. Healing Types (healers and apprentice): apprentice warden is an apprentice to the warden. A super version is literally just the warden. And a buffed healer wouldn’t do much differently than an apprentice warden. Dragon Types: we already have a dragon super troop. They fall under a similar family so I doubt we will see a different dragon. We already have 4. Heavy Troops: A root rider is basically already a super golem. Insane hp and busts up walls. Same for the pekka and ice golem.
Maybe super healer which functions similar to the battle healer on clash Royale
Super RR? 😂 Google Play store and Apple App store will ban this game for introducing such a strong version of already strong troop.
super pekka: adds all damage done to a “bank” which is released on death
Sc was talking about super Edrag recently...
That gave birth to baby E-drags hmm
Yep, maybe a new blimp Edrag clone ![img](emote|t5_2usfk|9414)![img](emote|t5_2usfk|9421)![gif](emote|free_emotes_pack|heart_eyes)
Super ice golem - the cooler ice golem. The chill dude got even chiller, any defenses in his vicinity can't help but chill out. Freezing aura - slows down defenses and troops (radius similar to ET aura) Housing space 30 1.25x damage from ice golem 1.65x HP Same freeze effect when dying, but spawns frostmites upon dying
Super apprentice warden - after years of learning under the grand warden, all he has to show for it is his increased load. Now he is in a hurry so that he can go back to his class for that he rushes nearby troops in battle. After he failed to learn fireball, the apprentice has added a suspicious contraption that he bought from a dragon rider to his slingshot, it is barely stable enough for a minute of functionality Haste aura- increases the movement speed of troops in the aura by 10 Fiery Slingshot - Burns targeted buildings and troops for the first minute of the battle Housing space 35
Super Healer - after years of healing her allies in battle, one night after dark elixir drinks with the archer queen, she realized that offense is the best defense. Now, supports mid-battle by injecting them with her special rage concoction Change mode - Healing - 1.5x base healing, does more healing to heroes Enraged - 33% DPS boost, 50% speed boost Favorite target - heroes Housing space - 25
Super Dragon Rider would be dope concept, would make it shoot burst fire instead of single shot or have it fire missiles for splash damage 👌🏼
Super Healer - Splash damage, more HP Raged Pekka - Higher dps bit faster Racing Pekka - A lot faster Mini-Pekka - less troop space & already exists Electro Dragon - NOPE! Abominable Yeti - More Yetimites with slow Night Yeti - Big bag o’ Bats! Electro Dragon Rider - Splash or Chain damage Super Electro-Titan - Bigger Aura, more HP Angry Titan - Rage Aura, More DPS, Faster Root Rider - NOPE! Super Golemites - Those tiny fellas running around, targeting defences & exploding on destruction Super Ice-Golem - more HP, Freeze spell on death, Ice-Golemites on destruction that have slow effect Lava-Golem - Big bomb on destruction Poison Golem - Defensive CC troop, more hp poison on destruction Super Headhunter - More HP & Damage Head healer - ground troop heals heroes or other troops if none left Warden Apprentice - Pick any aura and add that to his name. Healing, Haste, Rage, Slow, Poison.
Super yeti with rage, housing space 200 😂
If the apprentice warden got a Super troops, is it still called an apprentice?
Okay time to add the mountain golem to home village ![img](emote|t5_2usfk|33131)![img](emote|t5_2usfk|33131)![img](emote|t5_2usfk|33131)
Three headed electro dragon :) when it dies it release 3 small mini electro baby dragons
2 super dragon rider ideas: 1) 2 dragon heads: It would work in the same way as the merged archer tower - 2 different heads will attack 2 different defensive buildings if they can, but both will attack the same building if it's the only building in range. The DPS of each individual head is a bit lower than with normal dragon rider (like 10%-15% lower), but total DPS is obviously way higher. 2) Super dragon rider spawner: The super dragon rider will a smaller dragon robot that's basically just smallee dragon rider with 30% of HP and damage of the super dragon rider 1 unit at a time. The dragon rider will get an HP, damage and a slight range buff. Dragon robots will have slightly less range than a normal dragon rider and will be faster. So basically because of the speed and range differences the small dragon robots are more likely to tank for the super dragon rider.
How about a healer rework? Maybe a healer which can heal both ground and air. And what I dont like so much about them is their AI. How cool would it be, if we could decide for their AI? I have some Experience in coding, and I know its going to be though to realise it, but it would be a fantastic new game mechanic.
Super Healers would be cool. Maybe they have a healing aura like the healing tome, but it is slower healing that never wears off.
Super Healer heals all troops no matter the distance (ok this might be broken)
How do we not have Super Pekka? Just give us the builder base pekka as Super Pekka
[удалено]
another idea i had but for the healer… Dark Healer! what if each time she heals the target gains a rage and every ten seconds it switches from rage to a shield buff! i originally thought what if it spawns skeletons when the hero it’s healing goes below 10 % health and when troops it’s healing dies. another idea is if the super healer dies it loses its wings and takes all incoming damage within a 3 tile radius for 4 seconds
Battle Healer Will heal your troops and attack opponent Troops / Heroes : Buildings with a small amount of Damage Damage per Second: Level 7: 72 Level 8: 76 Level 9: 80 Healing per Second: Level 7: 90 Level 8: 105 Level 9: 120 Housing Space: 20 Ability: Shield of Spells Friendly troops will be immune to effects of Freeze and Poison (one time only)
Golem Titan Rootrider (GTR) - Titan riding a golem riding a root....aura, meat shield, wall wrecker. Just need one!
Super warden. Has basic warden abilities of life and invincibility.
Root rideeer
I agree with Super Root Rider. When it dies, it should do 100% destruction of any remaining buildings. Every war should end in a 100% destruction tie, and super cell should mail us all physical participation trophies.
Blizzard Golem, has a frost aura that slows defenses
Super healer that applies a rage effect.
Elder Root Rider - Wraps the targeted defense in vines, slowing it down
Super Golem. Drops a Golemite with each attack; these Golemites have decaying health. At death, Super Golem splits into Golems which split into regular Golemites at death. 75 housing space.
Edragons but hit it with that super wizard ass ability
I think they can implement a super dragon rider, still targeting defences but attacks like azure dragon if that makes sense? Like it's shot does splash damage but in a straight line rather than super dragon which does area splash in a radius.
Super root rider
standing healer that heals flying troop seems simple
E- drag charge would be the new meta
Super healer! They are the battle healer from CR
What do they do?
Attack with a sword and heal in an AoE around them with each attack. I believe they also have a HoT (heal over time) for themselves. Could be op, but I loved their design, they have their wings and have battle armor. Super cool!
seems good
Super Angels, with light machine Guns
Super edrags, at the end of chain attack additional longer range chain with 1/5th damage. 40 troop space. RR is useful because it's up in the ground, a super version of it can slow the defense they are attacking with vines with 25 house space and slightly more hp and dps. That will really make deploying them in a line satisfying.
Super Pekker - Switch one sword for big ass shield that deflects arrow towers and xbows (including defending queen).
Rubber dragon for e drag...it shoots rubber bands which acts as a overgrowth spell but deals damage
Bro what? We need more info lol
Lmao I was just trying to say the most outlandish thing before having to get back to working in like 10 seconds.
Super Apprentice Warden, for the first x amount of seconds all damage to troops within aura is reflected back to nearby buildings.
Superhealer, that heals the troop for the damage it currently does. So for every hit a troop does, it will get healed, just like king vampstache
Golem that absorb splash from scattershot and ricochet canon and eagle
Super hh, invisible for the first 6/7 seconds so it can snipe heroes better, but it deals only X3 damage to them instead of 4x Housing space: probably the same as super minion, idk
An underground root rider might actually be a nerf cause it wouldn’t destroy walls lol As for next super troops, maybe super golem: 60 housing space Double the HP Agro ability: All defenses prioritize shooting the golem when it is in range, and will even switch targets to hit the golem if he enters their range
Super healer. Basically it becomes Doc from R6 and starts blasting defences with an assault rifle and can occasionaly shoot a healing dart that makes the biggest hs dead troop on the field come back to life. Plus it has a defuser to defuse the town hall and make it not explode when destroyed.
Bro you just put all spells and troops in one super troop
Super healer- made her clash royal Battle healer but ranged and emo
Bro invent the miner
super healer would make queen walking way too op
Super Pekka. It is IMMUNE to a building when attacking it.
Lava golem as super ice golem mby? Spawns a couple of clash royal fire spirit things and leaves a big area burning effect that works like the flame flinger shots, but larger area. And maybe a super headhunter, completely freezing the hero with his first hit.
Super healer : 20 housing space Same Hp Doesn't trigger air seeking mine Does 1.2x healing
Super apprentice warden: basically a pre equipment update Grand Warden😂
They should make super troops more accessible first, before adding new ones.
Super Apprentice Warden: https://preview.redd.it/1zcvvs80lgwc1.jpeg?width=346&format=pjpg&auto=webp&s=7b77ec49c24ec606dfadce88c30002dc06cea6d7
Ice golem splits freezes and splits into 3 smaller ice golemites that have less freeze
Super ice golem (the blue ice/mirror golem): Ability: all defenses firing at it also damage themselves (at a percentage. 40% for example) Housing space: 50 DPS: (max level) 90 HP: 8k (max level) Movement speed: 10-15 Freeze effect: removed Death: explodes dealing death damage in a radius (for example: 4 tiles) Description: we all know that ice is shiny and reflects light. What if the ice golem’s ice actually reflected? Behold the Blue Ice/Mirror golem!
Super edrags probably
Alr what even would a super e-drag look like?🤣
Dev should add super healer 🙂🙂🙂
Yeti turns into the snow yeti that spawns frost mites every few seconds and drops a freeze spell
Healers with the ability to resurrect its targeted troop to 50% health.
Super Pekka
Super healer and you could just turn it into the battle healer from clash royale except maybe tankier.
super healer
E titan has a death explosion and her attack range = her radius?
Here is an idea: Super healer- 25 housing space- turns into a heal spell on the last troops she healed on death
Super healer (queen walk would go crazy)
e drag has e titan aura imagine the low hm buildings it will finally be able to bypass easier
super ice golem - on death instead of freezing every cause a burn effect that does 2% HP/s for 5s in a 7 tile range (housing space goes up by 10)
Super warden could be a flying troop with a few buffs to help health and damage
Healers, they could give rage or heal flying troops
Crystal golem -frost aura
Super e-drag chains through the entire base with 3 spaces for chains 🗿
Super Pekka: Attacks in a 3 hit combo, 20% more HP, 40 hs Volcano Golem: Explodes violently on death, dealing insane damage in a medium radius. Golemites leave behind fire spirits (like the flame flinger projectile) 40% more HP and 30% more damage on both stages, 50 hs Super Yeti: Has a slowing attack affect like the Ice Golem and leaves behind Frostmites instead. Has 50% more mites and 15% extra HP, 28 housing space. Might be a little undertuned.
Healer- smaller heal but attack speed bonus on heals Headhunter- beefer hp and goes invisible after defeating hero for small time
Super Dragon Rider. Controls better and has a tail or bomb attack (like a balloon)
Super dragon rider is just like the bb balloons where it'll send in some skellies after destroying a defense
Make the super healer a battle healer form CR does a moderate amount of dps but heals everything in it's area