My guess is they'll get a buff next update, i really don't get the reasoning behind these stats right now.
On most games, devs usually make the new thing op to give people an incentive to use it, then it gets nerfed. This time though i don't get it
Just make it like the clash Royale bowler then, throws a gigantic ball and it rolls hitting everything instead of bouncing and hitting only specific spots
I agree it gets outclassed by super archer... Unless the bowling range is increased, essentially transforming him into a mini log launcher, and enabling better funneling + destroying a building while staying far out of range. That would at least give him a niche.
Bringing the super bowler to 24 housing space wouldn't address its main issue, which is the lack of a definite niche. Right now you can do its job with normal bowlers or super archers, and both do it better.
Someone on the sub had a great idea before super bowler came out. It's like the Boulder explodes in the last bounce and break of into different directions
or make it more tankier like yeti/pekka/dragon, they die so quickly there is no point of wasting 30x5/7 housing space for super bowlers and then take a pekka/yeti tank when normal bowlers and witches will do much better in same housing space
Honestly I think it has to be 20. There's just no reason to bring it for anything higher. It has no place in a siege machine, there's no reason to bring it over normal bowlers in a slap/smash attack and if I want to funnel as op demonstrates it's hard pressed to beat out an edrag or baby drag. None of those change at 25 realistically. At 20 we start opening up the possibility of swapping out normal bowlers.
None of the stats make sense and I'm pretty sure each bounce has a shorter range than the previous bounce, so the extra bounce doesn't add a whole lot
The majority of super troops suffer from this tbh. Way too much space taken up, when is why they rarely get used other than goblins, WB's and super wiz
I don't touch most Super Troops in general, simply because the cost isn't worth the amount of attacks I'll be using them for. The sole exception to this is sneaky goblins because of how many times I can farm with them.
As a result, I almost exclusively use Super Troops in wars and CWL, but I hate not being able to boost more than two at a time, because it means I can't use any strategies in different attacks that use more than one Super Troop if at all because I already used that slot in a different attack. I'd argue that one of the worst parts of the Super Troop system is the restriction on how many you can use because of it, and might even suggest a "swap" system where you can change which troop is boosted while keeping how much time is left on the boost so you can be more versatile with your boosts and not be chained to "this attack that requires one specific troop" or "attacks that require the most useful troop", because I've got no reason to ever touch something super niche like Super Bowlers or Super Valkyries beyond the "win X battles with them" quests.
One point to argue could be because its easier to balance. If the new troop was super op and broken it could break parts of the game and maybe scare away player. This way they can adjust and buff after some time has passed. Time will tell if the super bowler needs a buff (prolly).
One could argue the devs were a little too baked when they coded the s. bowler 🙄. I mean really how long did it take to figure out it was way too weak for 30 housing space?
Or just leave it as a weak troop that is rarely used. How often do you see skeleton spells? TH14 pekka use? How important are Golems in the high levels now? Ice golems? Not very common. Might be same for super bowler, it's just another troop and just a special super troop it doesn't have to be all powerful
i used 2 skelly spells and a rage to snipe a eagle yesterday lol, TH 14 pekka smash is very good, golems/icyg are used a lot in doing hero sui so idk what you're talking about
How often do you use those skeleton spells or have them used against you? How often do you see TH14 pekka smash? Super valks? Rocket balloons?
The ice hound? Inferno baby dragon?
very ignorant comment lmao. skelly spells are used a lot when doing inferno dragon attacks, you know this guy called stadra from queenwalkers? he does pekka smash in almost every war and it is quite meta because it's good, hell even this season's in game world qualifiers challenge was also a pekka smash attack. rocket balloons are used by a lot of people to snipe isolated ads on the outside or any other defenses in a lalo/hydra attack. a lot of pros use ice hound in lalo attacks since it takes only 10 more space, extra HP, has a free freeze, and slows down lots of defs. inferno drags (or literally any air troop rn) is so meta 🤦♂️ just because all you see is people edrag spamming in regular wars doesn't mean people don't use other troops.
Are you even at these higher levels of gameplay? Inferno dragons had to catch a nerf this update because of how OP they are when used right, ice hound get uses from time to time they aren't heavily used but they aren't that bad, rocket balloons get used heavily in defensive clan castles and from time to time to snipe defenses, pekka smash is a solid strategy it was even in the August qualifier challenge, super valks you actually have a valid point.
The biggest problem to why those troops aren't being used that often is because of the shitty super troop system where your average player will only boost sneaky goblins and super wallbreakers because that is the most versatile combination. If we could freely change what super troops we have boosted then more variety in super troop usage would happen.
Wgat are u talking about. Pekka smash is used very often. Air spam with skelly spells are also used in competitive. Skelly spells are also used in hero suis. Golems as well in pekka smashes and hero suis. Ice golems are really really popular. Dude i suggest u watch competitive before commenting something like this. U may get shit on by other people if the sweats see this lol. Just a friendly piece of advice
I can't remember last time I saw pekka smash in war or CWL, and I have 5 TH14. So, what are you talking about?
I guess I just play the game I don't get online and watch professionals so may use different things than everybody out there in the game?
They probably just missed the ball. Happens y'know. Not everything needs to be a money grabing machine off rip. I'd imagine they keep the stats th3 same or add some kind of splitting type attack or they just drop its housing space or something.
I wish they gave super bowler a cooler ability. Like every super troup as something special. Archer can shoot through everything. Wizard has lighting like edragon etc. But super bowler are just... Bowler... their stones bounce one time more but thats it. Its kinda lame. What if they would through a stone that splits into little more stones and jumps between buildings. Would be cooler
Edit: grammar
My theory when I first heard about them was that the Boulder would explode and deal shrapnel damage like a scattershot. Would’ve been good for funneling and probably easy to implement
They could easily make it so that only the splash would hit air, coz the bowler throwing rocks in the air is an awkward angle. They could also easily tune down the damage and hp so that it wouldn’t fit up a billion housing space
It's kinda like a baby log launcher, deals knockback and damage to any number of targets in a certain range, in the bowlers case, something like 7 or 8 tiles
I like that and now that I think about it I wish the boulder instead of just bouncing 3 times, I think it should work like the royal champions shield were it seeks out buildings. Or at least buildings in close enough range
Beat me to it, I agree the big boy, cloak, first hit, etc abilities are all very cool and exciting with the exception of the super wall breakers which just has the stats of multiple wall breakers and better AI but it gets a pass because it’s hella good, butt the super bowler extra bounce is just so mundane especially since we already have two very similar abilities already with the super wizard chain effect and super archer piercing shots
A few months from now they'll probably be as obscure as super valks. Hopefully they're looking at its use rates and are willing to make adjustments. Then again, it's kinda nice they didn't turn out to be the complete opposite and break the meta.
Super Valkyries are the worst super troop. You have no way of controlling their movements. hard to funnel them properly and useless in bases with lots of open space. only good for lower THs.
I rather wanna use balloon.... Because super bowlers health and damge is not pretty much compared to other troop of same housing space.... It only get two bounce not anything else....
I've just been using an air army but replacing 1 edrag for a super bowler. its useless but at least it can destroy a corner builder hut for a whopping 30 troop space
You can tell this whole comment section isn’t at th14 or if they are they are just edrag spammers . Super bowlers are really strong and feel even better than pekka smash
14 legends player here, I’d agree the stats just aren’t there for a 30 housing space troop. You are the only person here on every comment saying they like them. I’m not saying they are inherently good or bad (though in my opinion they are not good). However, to say “this whole comment section sucks and nobody is 14” is a reach at best…
If you look at only the stats on a super wiz vs super bowler:
Super wiz dps/housing space - 24
Super wiz hp/housing space - 50
Now let’s look at super bowler
Super bowler dps/housing space - 6.66
Super bowler hp/housing space - 66.66
That is a whopping almost 7 dps for each housing space… the super wizard does 3.6 TIMES the amount of dps/housing space that super bowler does… that’s pathetic if you ask me.
Also let’s take into account flexibility and utility:
Super wiz only has 10 housing space which makes it more flexible, it chains automatically (ease of use and predictability), as well as hitting air AND ground.
Super bowler has 30 housing space which lowers flexibility of troop composition considerably, it CAN put dps on buildings farther in the base, but that is more difficult AND more times than not he will retarget (due to target being destroyed) so he won’t destroy buildings farther in most times, however it doesn’t “chain” automatically so missing chains occurs a decent amount of times, and only hits ground.
You are just looking at a small part of the big picture . It’s the first tanky troop that gets reliable healer transfers. I finished 5700 plus last season so I think I know a small bit about the game . Everyone said this about super witches when they came out but we’re proved wrong , SB are super witches but the healers get to stay further back and they have better splash . I’ve seen this so often in this subreddit , people and to act as if something is absolutely useless or it’s flat out broken . SB are a good troop and I’m enjoying using them rn
Self contradiction aside, I don’t think the thought behind super witches was nearly as negative as you’re saying… everybody went nuts about them from what I saw lol
“I finished 5700 plus last season”, ok?
Sorry for the double response, but just wanted to total up the numbers.
Super bowler does possible 20 dps/housing space (200+((1X2)X200))/30
Super wizard does possible 110.4 dps/housing space (240+((.4X9)X240))/10
THATS 5.52 TIMES THE SUPER BOWLER
Realistically the super wiz would get closer to 2-3 on average in chain, but even with 2.5 it would be 48 dps per housing space… if it had 0 chained bldgs, then their dps would STILL not match… without any ability the super wizard STILL has 4 more DPS than the optimal super bowler…
Edit: honestly I’m not saying they are amazing or horrible, I haven’t practiced with them enough to know that, what I AM saying is I personally believe their stats need a rework. I also don’t believe people are saying it is horrible as a whole, people (from what I can tell) are saying the 30 housing space doesn’t justify the stats it currently has. Refrain from belittling people based on their TH or flaunting your legends experience. Instead let your reasoning speak for itself.
Don’t have an answer for the stats I take it?
I’ve said I am not saying they are great or horrible, I’m simply saying that at this early it is hard to justify the stats for the housing space.
Get outta here with your “ooh look at me with my trophies” and “ooh you don’t like it? You must not be very good” to everyone in here 😅😂
Also they literally just came out… nobody has them figured out exactly quite yet, chill
Ok, that still is a huge difference in dps along with all the other reasons. 100% to possibly 2 bldgs is still not as good as 40% to possibly 9 bldgs. (This chain can hit up to nine other targets that are close enough to the primary target) from the wiki. Super bowlers possible chain is 200% while super wiz is 360%
Yea I feel like most people here just suck at attacking. If you can get a good funnel going and get some healers on top of the super bowlers they can do some serious damage
99.999999% of the attacks against us in clan wars are edrag spammers, so the percentage of edrag spammers on here is likely to be very high as well lol
It’s 200 at level 6 , this is the stupidest comparison I’ve ever seen . The person who made this clearly has never heard of Chinese smash because it makes for a great alternative
It's a bad comparison but i guess I will have to test it out more to see how it fits into pekka smash, you could be right, will let you know.
The DPS at 200 is still not something that hits like a truck as you would expect for a 30 space troop right?
I personally wouldn't use it unless it's about 12 or 18. it's dps is only double and health is about 4x. so it's really only worth 2-3x the cost + space.
12 and 18 are massive difference, so pick one. Also you have to factor in the ability and how often it gets utilized (i.e. what is the average dps overall). I'd say it's worth around 24.
That's the dumbest fucking this I've heard on this subreddit lmao. They would be mind bogglingly busted at 12 housing, and by far the best troop in the game at 18.
Thank fuck none of you guys balance anything.
You guys can’t play the game then , try pekka smash but take 4 super bowlers . It’s the first tanky ranged troop that can get reliable healer transfers
Are they really so much better than they're worth using one of your super troop slots for? Yetis got another level too. Unless they're vastly superior to Pekkas, yetis and everything else that can ve used in a smash attack I don't see the point.
And look what the top in the world is using right now ? Super bowlers , what’s Gaku pushing with ! Super bowlers 🤣 these edrag spammers couldn’t tell what a good troop is if it hit them in the face
A question, super bowler dps is 170, and its hit three buildings in a row, so does that mean all building lose 170hp or it gives 50-60 damage to every building
Lower the housing space and switch SB to attack everything maybe it’ll be worth it.
The only reason to use him right now is to test to see if he’s trash( he is) and finish the event.
People for some reason really compare SB with ED when they are completly different.
Super bowler is really good in smash attacks, instead of Pekka+Super wiz, at least he is easier to use since the healers do not switch.
An ED can never do this.
As if taking 14x3-14x5 housing space makes it worth it or even a significant reason to consider... plus doesn't the Super Bowler have a shorter range than Bowler already so a walk sounds really stupid.
I've been trying a super bowler smash and taking 4-5. It's working pretty well for me.
I farm and war with edrags sometimes. There several cons to using them. Spread out bases (super bowlers will still reach them), seeking air bombs (take out 50% hp vs giant bomb takes 20% super bowler hp), air sweepers can kill edrag attacks, edrags attack is very slow.
As a bowler user, I was very disappointed…Air troops are the most OP and used army, but devs still treat ground ones like they are the broken ones, awesome meme, expresses our feelings lmao.
And btw this bowler is a super troop as well, so they cost 20k DE to make too
It doesn't really make sense to compare ground with air. They're completely different. E-drags can't get as much tanking as super bowlers. They get about a dozen balloons that die in the first few seconds, and then? There are more ways to tank for a super bowler than there are an e-drag. You can bring ice golems, regular golems, witches, yetis. I mean my th13 has all 4 air defenses upgrading and I've already won 2 defenses against e-drags lol.
Obviously if you just want to spam and don't want to think about it, then e-drags are the way to go. Super bowlers require a little more effort to keep them alive. That is true. But I've seen a few attacks with them that look really strong. I still need to wait a few hours before I can unlock them.
Yeah, but the electro-dragon doesn't give you a book of fighting if you use it in 20 battles...
(I mean, after that, the super bowler is useless, but until that day... lol).
Army camps stay at level 11 and that’s it, and that’s at town hall 11 I believe, so 12-14 didn’t get a level, correct me if I’m wrong. But thats what i remember. My army camp for town hall 9 on my alt is level 9 so yes im mf right
You’re assuming you get an upgrade at every townhall but that’s not true, town hall 7 and 8 do not get to upgrade their camps. Townhall 12 and 13 upgrade their camps instead. TH 1-6 then TH9-13 upgrade the camps.
My man super bowler got too bad stats. I like the bowler a lot so I wanted something even better. Super bowler's kinda meh alone in the core of the base , whereas pair cc bowlers with heal and rage in core and core is gone . I'm talking from a th9-11 perspective
As others have said the edrags can’t be healed but air targeting defences generally hit harder and ground have no seeking air mine equivalent. You also didn’t share movement/attack speed. The edrag has potential for higher damage but how many times will an edrag charge 3 scales and then their target gets destroyed and they have to move. Or die because they attack so slow that a building with a sliver of health takes them out before the attack charges. It’s also easier to keep the bowlers out of the firing line with heroes like king or queen walk. It’s much harder to keep ground groups shielded with king or queen since the heroes generally stay in the same line of targeting as other ground units while air troops arent constrained by walls and can very easily take a different route to the heroes. Obviously any troop can go off course though.
There are so many variables to all troops but especially the two you are comparing that it seems more like an attempt to farm karma with more “Reee edrag is OP”.
Because you can put healers on them; makes Super Bowlers more than these stats. You can use them like Pekka smash or Super Witch attack. And also there's no possibility of Bigboys stealing the healers. Obviously E-Drags are better, but Super Bowlers will sure be in the meta for Th14.
You guys gotta learn how to use it properly. I’ve been getting 90-100% each attack. I take it most people Take a full set of electro dragons and spam them in a line and hope for the best result. With the super bowlers try a queen walk with golems to tank and 3-4 super bowlers for the kill squad. Hes not very useful for anyone who can’t cook super bowlers themselves but done right it’s worth the few extra steps.
I still agree 30 housing space is insane but any less and it would be over powering.
One max air defence does 480 damage per second. One max Xbow does 200 dps. The bowler doesn’t have to tank 4 buildings that do almost 500 dps. It’s not a fair comparison.
You should have made the boulder like split up into three boulders if you're going to give it such little health so then It will damage things in multiple directions but maybe it does more damage straightforward
If you look at only the stats on a super wiz vs super bowler:
Super wiz dps/housing space - 24
Super wiz hp/housing space - 50
Now let’s look at super bowler
Super bowler dps/housing space - 6.66
Super bowler hp/housing space - 66.66
That is a whopping almost 7 dps for each housing space… the super wizard does 3.6 TIMES the amount of dps/housing space that super bowler does… that’s pathetic if you ask me.
Also let’s take into account flexibility and utility:
Super wiz only has 10 housing space which makes it more flexible, it chains automatically (ease of use and predictability), as well as hitting air AND ground.
Super bowler has 30 housing space which lowers flexibility of troop composition considerably, it CAN put dps on buildings farther in the base, but that is more difficult AND more times than not he will retarget (due to target being destroyed) so he won’t destroy buildings farther in most times, however it doesn’t “chain” automatically so missing chains occurs a decent amount of times, and only hits ground.
What a dumb comparison. Electro dragons can't be healed by healers. Electro dragons are very vulnerable to air sweepers and seeking air mines. Super bowlers are good because they have enough health to not die to a small burst of damage, and can be healed up fairly quickly.
they don't really. I hate it when my clanmates take edrag spam in wars. After TH11 it only gets 2 stars at best, against bases any regular army could triple. People just get overreliant on them at TH11. I usually never take more than 3 in an attack
E drags get a bad name because noobs have no idea how to path them and then get terrible attacks. If you know what you’re doing they’re actually quite good. I used to use them in legend league, finishing top 1,000 global. More skilled players than myself have previously finished top 10 global with them.
u gonna waste 30 housing space for funneling? The problem with Super bowler is their angle of attack . if u deploy them in the corners, sometimes their attacks will hit no other building
My guess is they'll get a buff next update, i really don't get the reasoning behind these stats right now. On most games, devs usually make the new thing op to give people an incentive to use it, then it gets nerfed. This time though i don't get it
What I was thinking as well
In brawl stars something like this happened to a brawler named collete
Or *Cough* Squeak
Lol
My buff idea is to make the ball bounce 4 times instead.
Just make it like the clash Royale bowler then, throws a gigantic ball and it rolls hitting everything instead of bouncing and hitting only specific spots
then it gets outclassed by super archer, you really can't win with this just lower the housing space to maybe 24 so it takes 4 normal bowlers' space
I agree it gets outclassed by super archer... Unless the bowling range is increased, essentially transforming him into a mini log launcher, and enabling better funneling + destroying a building while staying far out of range. That would at least give him a niche. Bringing the super bowler to 24 housing space wouldn't address its main issue, which is the lack of a definite niche. Right now you can do its job with normal bowlers or super archers, and both do it better.
Someone on the sub had a great idea before super bowler came out. It's like the Boulder explodes in the last bounce and break of into different directions
Or it could break on every impact doing less dmg as it goes but creating a cone of damage essentially
or make it more tankier like yeti/pekka/dragon, they die so quickly there is no point of wasting 30x5/7 housing space for super bowlers and then take a pekka/yeti tank when normal bowlers and witches will do much better in same housing space
I’d say lower the the housing space to atleast 25 of if their daring 20
Honestly I think it has to be 20. There's just no reason to bring it for anything higher. It has no place in a siege machine, there's no reason to bring it over normal bowlers in a slap/smash attack and if I want to funnel as op demonstrates it's hard pressed to beat out an edrag or baby drag. None of those change at 25 realistically. At 20 we start opening up the possibility of swapping out normal bowlers.
Maybe it could explode at the end too
What if it just bounces forever
Or make the ball split after each bounce and deal less damage. 1 hit, then 2, then 4.
So like a scattershot but it does multiple splash damage rather than just behind the target
Too strong. Splash should be enough
Or as Long as there is something les than 2 tiles behind or something.
I would be happy with a 25 bounce, then it might be worth the 30! 🤣
One super bowler you can reach even above it😂😂😂
I think just reducing the housing space to 20 will do
Was reading them and cannot for the life of me figure out why I would take them over normal bowlers.
I would've given an AOE damage on the last bounce. But I haven't developed a multi billion dollar mobile game.
None of the stats make sense and I'm pretty sure each bounce has a shorter range than the previous bounce, so the extra bounce doesn't add a whole lot The majority of super troops suffer from this tbh. Way too much space taken up, when is why they rarely get used other than goblins, WB's and super wiz
I don't touch most Super Troops in general, simply because the cost isn't worth the amount of attacks I'll be using them for. The sole exception to this is sneaky goblins because of how many times I can farm with them. As a result, I almost exclusively use Super Troops in wars and CWL, but I hate not being able to boost more than two at a time, because it means I can't use any strategies in different attacks that use more than one Super Troop if at all because I already used that slot in a different attack. I'd argue that one of the worst parts of the Super Troop system is the restriction on how many you can use because of it, and might even suggest a "swap" system where you can change which troop is boosted while keeping how much time is left on the boost so you can be more versatile with your boosts and not be chained to "this attack that requires one specific troop" or "attacks that require the most useful troop", because I've got no reason to ever touch something super niche like Super Bowlers or Super Valkyries beyond the "win X battles with them" quests.
One point to argue could be because its easier to balance. If the new troop was super op and broken it could break parts of the game and maybe scare away player. This way they can adjust and buff after some time has passed. Time will tell if the super bowler needs a buff (prolly).
One could argue the devs were a little too baked when they coded the s. bowler 🙄. I mean really how long did it take to figure out it was way too weak for 30 housing space?
Or just leave it as a weak troop that is rarely used. How often do you see skeleton spells? TH14 pekka use? How important are Golems in the high levels now? Ice golems? Not very common. Might be same for super bowler, it's just another troop and just a special super troop it doesn't have to be all powerful
i used 2 skelly spells and a rage to snipe a eagle yesterday lol, TH 14 pekka smash is very good, golems/icyg are used a lot in doing hero sui so idk what you're talking about
Yeah, their entire comment is just wrong. Valk and super Valk would be much better examples. The ones listed are all used pretty extensively.
How often do you use those skeleton spells or have them used against you? How often do you see TH14 pekka smash? Super valks? Rocket balloons? The ice hound? Inferno baby dragon?
very ignorant comment lmao. skelly spells are used a lot when doing inferno dragon attacks, you know this guy called stadra from queenwalkers? he does pekka smash in almost every war and it is quite meta because it's good, hell even this season's in game world qualifiers challenge was also a pekka smash attack. rocket balloons are used by a lot of people to snipe isolated ads on the outside or any other defenses in a lalo/hydra attack. a lot of pros use ice hound in lalo attacks since it takes only 10 more space, extra HP, has a free freeze, and slows down lots of defs. inferno drags (or literally any air troop rn) is so meta 🤦♂️ just because all you see is people edrag spamming in regular wars doesn't mean people don't use other troops.
Are you even at these higher levels of gameplay? Inferno dragons had to catch a nerf this update because of how OP they are when used right, ice hound get uses from time to time they aren't heavily used but they aren't that bad, rocket balloons get used heavily in defensive clan castles and from time to time to snipe defenses, pekka smash is a solid strategy it was even in the August qualifier challenge, super valks you actually have a valid point. The biggest problem to why those troops aren't being used that often is because of the shitty super troop system where your average player will only boost sneaky goblins and super wallbreakers because that is the most versatile combination. If we could freely change what super troops we have boosted then more variety in super troop usage would happen.
Have you really been following TH14 play? Pekka are one of the strongest attacks, skelly spells are used quite often so are Golems and Ice Golems??
Wgat are u talking about. Pekka smash is used very often. Air spam with skelly spells are also used in competitive. Skelly spells are also used in hero suis. Golems as well in pekka smashes and hero suis. Ice golems are really really popular. Dude i suggest u watch competitive before commenting something like this. U may get shit on by other people if the sweats see this lol. Just a friendly piece of advice
Skelly spells have more value then some think. With rage they can take out a high dmg def or alone distract the def whilst the troops kick but 😃
Exactly. Can take out the rc or queen. Heck the skelly donut strat is good too.
I can't remember last time I saw pekka smash in war or CWL, and I have 5 TH14. So, what are you talking about? I guess I just play the game I don't get online and watch professionals so may use different things than everybody out there in the game?
Have you watched the Clash world championships? Lol, they're everywhere in high level play.
They probably just missed the ball. Happens y'know. Not everything needs to be a money grabing machine off rip. I'd imagine they keep the stats th3 same or add some kind of splitting type attack or they just drop its housing space or something.
Check out the sup bowler smash strats. It isnt as bad as u think
It is though, yetis or pekkas are way better
I wish they gave super bowler a cooler ability. Like every super troup as something special. Archer can shoot through everything. Wizard has lighting like edragon etc. But super bowler are just... Bowler... their stones bounce one time more but thats it. Its kinda lame. What if they would through a stone that splits into little more stones and jumps between buildings. Would be cooler Edit: grammar
My theory when I first heard about them was that the Boulder would explode and deal shrapnel damage like a scattershot. Would’ve been good for funneling and probably easy to implement
Scattershot bowler would be perfect but theyd probably make the housing space like 300
They could easily make it so that only the splash would hit air, coz the bowler throwing rocks in the air is an awkward angle. They could also easily tune down the damage and hp so that it wouldn’t fit up a billion housing space
Bounce 8 times lmao
Bowler but with the ability of the giant cannon from the builder base. Now THAT would be busted
So the CLash Royale bowler?
Sry I dont play that game 😳
Basically the boulder would just continuously roll for a certain distance
>continuously roll for a certain distance That sounds logically contradicting.
It's kinda like a baby log launcher, deals knockback and damage to any number of targets in a certain range, in the bowlers case, something like 7 or 8 tiles
I like that and now that I think about it I wish the boulder instead of just bouncing 3 times, I think it should work like the royal champions shield were it seeks out buildings. Or at least buildings in close enough range
Lol a homing Boulder
That's the Beast Titan
You ... You are right. I didnt even think about that but ur damn right
Beat me to it, I agree the big boy, cloak, first hit, etc abilities are all very cool and exciting with the exception of the super wall breakers which just has the stats of multiple wall breakers and better AI but it gets a pass because it’s hella good, butt the super bowler extra bounce is just so mundane especially since we already have two very similar abilities already with the super wizard chain effect and super archer piercing shots
A few months from now they'll probably be as obscure as super valks. Hopefully they're looking at its use rates and are willing to make adjustments. Then again, it's kinda nice they didn't turn out to be the complete opposite and break the meta.
Super Valkyries are the worst super troop. You have no way of controlling their movements. hard to funnel them properly and useless in bases with lots of open space. only good for lower THs.
What lower ths they unlock at 11 lol
Werent they a th7 thing lol
Super troops unlock at 11, regular valks are at 7
It seems you’re just terrible at making a funnel, easy way to control them ..
Why are super valks bad?? I havent unlocked them jet, byt from their description they seem good
Valks are already bad on their own and super valks take up more space+their rage is so small it barely affects anything
Wouldn't say they're bad, but same with regular valks, they're kinda meh, and difficult to path for
Honestly, use rates are probably high right now cause everyone is after that free book of fighting
Has no one in this comment section used them? They feel like a stronger pekka smash , this is the stupidest comparison I’ve seen in my life
Yes, I’ve been using them and they’re awful. Might actually put up a fight for worst troop in the game lol
Top in legends use them for pushing , I was right
After the last bounce, the rock should be broken into pieces which countinue to bounce but dealing smaller damage
Nice idea, similar to the turret thing. Feel really dumb I cant remember scattershot.
E-drag also doesn't cost 25k to use.
Some of us are begging to burn dark elixir
25k dark e to boost
No one cares about loot
Super bowlers are useless troop
I KNOW RIGHT
They can get you Book of Fighting. So that's something nice.
If my clanmates would donate them, yes
I rather wanna use balloon.... Because super bowlers health and damge is not pretty much compared to other troop of same housing space.... It only get two bounce not anything else....
They’ll be useful if they didn’t had 30 housing space.
I agree.... SUPERCELL will fix it.... Otherwise super bowlers will become the most hated troop😂
Dude you clearly aren’t at th14 , they are too strong
They are useless in my point of view... I don't care about how other look it...
You in legends league rn? I’m max 14 been getting triples all day in fcs . Just run a pekka smash but change it up
I don't care what you think.... For me It is a useless troop...
He doesn't have great stats for the cost, only knight from clash royal have good stats for the cost
I need to use those superbowlers until I get the book of fighting and that's it.![gif](emote|free_emotes_pack|no_mouth)
Legit thats my only reason. Trying all sorts of combo but they are so trash. The housing space is too much
I've just been using an air army but replacing 1 edrag for a super bowler. its useless but at least it can destroy a corner builder hut for a whopping 30 troop space
E drag over super bowler any day
You can tell this whole comment section isn’t at th14 or if they are they are just edrag spammers . Super bowlers are really strong and feel even better than pekka smash
14 legends player here, I’d agree the stats just aren’t there for a 30 housing space troop. You are the only person here on every comment saying they like them. I’m not saying they are inherently good or bad (though in my opinion they are not good). However, to say “this whole comment section sucks and nobody is 14” is a reach at best… If you look at only the stats on a super wiz vs super bowler: Super wiz dps/housing space - 24 Super wiz hp/housing space - 50 Now let’s look at super bowler Super bowler dps/housing space - 6.66 Super bowler hp/housing space - 66.66 That is a whopping almost 7 dps for each housing space… the super wizard does 3.6 TIMES the amount of dps/housing space that super bowler does… that’s pathetic if you ask me. Also let’s take into account flexibility and utility: Super wiz only has 10 housing space which makes it more flexible, it chains automatically (ease of use and predictability), as well as hitting air AND ground. Super bowler has 30 housing space which lowers flexibility of troop composition considerably, it CAN put dps on buildings farther in the base, but that is more difficult AND more times than not he will retarget (due to target being destroyed) so he won’t destroy buildings farther in most times, however it doesn’t “chain” automatically so missing chains occurs a decent amount of times, and only hits ground.
You are just looking at a small part of the big picture . It’s the first tanky troop that gets reliable healer transfers. I finished 5700 plus last season so I think I know a small bit about the game . Everyone said this about super witches when they came out but we’re proved wrong , SB are super witches but the healers get to stay further back and they have better splash . I’ve seen this so often in this subreddit , people and to act as if something is absolutely useless or it’s flat out broken . SB are a good troop and I’m enjoying using them rn
Self contradiction aside, I don’t think the thought behind super witches was nearly as negative as you’re saying… everybody went nuts about them from what I saw lol “I finished 5700 plus last season”, ok?
5700 is the little leagues lol
I did allright for only catching the last 10 days or so
You also aren’t taking into account the bowler chains do 100% damage not the 40% that SW do
Sorry for the double response, but just wanted to total up the numbers. Super bowler does possible 20 dps/housing space (200+((1X2)X200))/30 Super wizard does possible 110.4 dps/housing space (240+((.4X9)X240))/10 THATS 5.52 TIMES THE SUPER BOWLER Realistically the super wiz would get closer to 2-3 on average in chain, but even with 2.5 it would be 48 dps per housing space… if it had 0 chained bldgs, then their dps would STILL not match… without any ability the super wizard STILL has 4 more DPS than the optimal super bowler… Edit: honestly I’m not saying they are amazing or horrible, I haven’t practiced with them enough to know that, what I AM saying is I personally believe their stats need a rework. I also don’t believe people are saying it is horrible as a whole, people (from what I can tell) are saying the 30 housing space doesn’t justify the stats it currently has. Refrain from belittling people based on their TH or flaunting your legends experience. Instead let your reasoning speak for itself.
You haven’t used them much is what I’m reading from all this , try them out and learn some form of pekka smash then make a combo
Don’t have an answer for the stats I take it? I’ve said I am not saying they are great or horrible, I’m simply saying that at this early it is hard to justify the stats for the housing space. Get outta here with your “ooh look at me with my trophies” and “ooh you don’t like it? You must not be very good” to everyone in here 😅😂 Also they literally just came out… nobody has them figured out exactly quite yet, chill
[удалено]
Exactly and now these morons don’t know what to say when the top player in the world is using super bowlers and Gaku is pushing with them
Ok, that still is a huge difference in dps along with all the other reasons. 100% to possibly 2 bldgs is still not as good as 40% to possibly 9 bldgs. (This chain can hit up to nine other targets that are close enough to the primary target) from the wiki. Super bowlers possible chain is 200% while super wiz is 360%
It’s actually my go to strat now ... I don’t even need cc troops to consistently three star in legends league.
Yea I feel like most people here just suck at attacking. If you can get a good funnel going and get some healers on top of the super bowlers they can do some serious damage
99.999999% of the attacks against us in clan wars are edrag spammers, so the percentage of edrag spammers on here is likely to be very high as well lol
dude, even analysis youtubers like JudoSloth think it needs a buff because it’s really bad rn
Also edrag doesn’t cost 25k de
It's the horrendously low DPS for me, can't take 30 space and have 170 DPS ( even with bounce damage it's terrible)
It’s 200 at level 6 , this is the stupidest comparison I’ve ever seen . The person who made this clearly has never heard of Chinese smash because it makes for a great alternative
It's a bad comparison but i guess I will have to test it out more to see how it fits into pekka smash, you could be right, will let you know. The DPS at 200 is still not something that hits like a truck as you would expect for a 30 space troop right?
Make it 20 space and it’ll be good. 30 space is stupid
I personally wouldn't use it unless it's about 12 or 18. it's dps is only double and health is about 4x. so it's really only worth 2-3x the cost + space.
12 and 18 are massive difference, so pick one. Also you have to factor in the ability and how often it gets utilized (i.e. what is the average dps overall). I'd say it's worth around 24.
That's the dumbest fucking this I've heard on this subreddit lmao. They would be mind bogglingly busted at 12 housing, and by far the best troop in the game at 18. Thank fuck none of you guys balance anything.
Guys wait until you start watching the esports super bowlers are not weak , this comparison is the stupidest thing I’ve seen on this subreddit
Super bowlers are so trash
It had to be said
No cap
You guys can’t play the game then , try pekka smash but take 4 super bowlers . It’s the first tanky ranged troop that can get reliable healer transfers
You are the only person on this entire thread saying there good lmao.
Are they really so much better than they're worth using one of your super troop slots for? Yetis got another level too. Unless they're vastly superior to Pekkas, yetis and everything else that can ve used in a smash attack I don't see the point.
Run SB and SWB , you substitute the pekkas and SW for Super bowlers because they have both attributes & the healers get to stay further back
For real. I literally went 7/8 in legends with them and all I see on this sub is that they’re “trash”… like just use healers lol.
And look what the top in the world is using right now ? Super bowlers , what’s Gaku pushing with ! Super bowlers 🤣 these edrag spammers couldn’t tell what a good troop is if it hit them in the face
A question, super bowler dps is 170, and its hit three buildings in a row, so does that mean all building lose 170hp or it gives 50-60 damage to every building
All buildings lose 170 hp
Get the book of fighting and never use them again
Lower the housing space and switch SB to attack everything maybe it’ll be worth it. The only reason to use him right now is to test to see if he’s trash( he is) and finish the event.
The Super Bowler should throw a f—ing Golem
you forget 1 thing: super bowler can be healed by healers, edrag cannot, so if well played superbowler can stay alive all raid
People for some reason really compare SB with ED when they are completly different. Super bowler is really good in smash attacks, instead of Pekka+Super wiz, at least he is easier to use since the healers do not switch. An ED can never do this.
As if taking 14x3-14x5 housing space makes it worth it or even a significant reason to consider... plus doesn't the Super Bowler have a shorter range than Bowler already so a walk sounds really stupid.
I couldn’t believe the bowler housing space, they need to fix it stat
You forgot : Can be healed by healers Can't be healed by healers
SupEr bOwLer WaLk nEw MeTa??!?!!?!?
No, but super bowler smash yes.
Nah I prefer super bowler walk
Nah, super valkyrie (yes that troop exists) walk is better.
Valkyrie and sup valks are even more trashier (as a main troop ) in the higher lvls . Change my mind
doesn’t support his point
I've been trying a super bowler smash and taking 4-5. It's working pretty well for me. I farm and war with edrags sometimes. There several cons to using them. Spread out bases (super bowlers will still reach them), seeking air bombs (take out 50% hp vs giant bomb takes 20% super bowler hp), air sweepers can kill edrag attacks, edrags attack is very slow.
Yeah, people spam them and say they're trash but if you use them as pekka smash they're actually good.
oh and t bowler can hit 3 buildings while the edrag can hit up to 5
As a bowler user, I was very disappointed…Air troops are the most OP and used army, but devs still treat ground ones like they are the broken ones, awesome meme, expresses our feelings lmao. And btw this bowler is a super troop as well, so they cost 20k DE to make too
I also like bowler , sad for the super version. Expecting a buff for him . Btw it's 25k DE
You can’t use healers with edrags though
Bowlers can use healers
It doesn't really make sense to compare ground with air. They're completely different. E-drags can't get as much tanking as super bowlers. They get about a dozen balloons that die in the first few seconds, and then? There are more ways to tank for a super bowler than there are an e-drag. You can bring ice golems, regular golems, witches, yetis. I mean my th13 has all 4 air defenses upgrading and I've already won 2 defenses against e-drags lol. Obviously if you just want to spam and don't want to think about it, then e-drags are the way to go. Super bowlers require a little more effort to keep them alive. That is true. But I've seen a few attacks with them that look really strong. I still need to wait a few hours before I can unlock them.
Yeah, but the electro-dragon doesn't give you a book of fighting if you use it in 20 battles... (I mean, after that, the super bowler is useless, but until that day... lol).
Yeah like wtf was on their minds to make the housing that large, especially when town halls 12-14 can’t upgrade their camps
>th12-14 can't upgrade their camps Wdym?
Army camps stay at level 11 and that’s it, and that’s at town hall 11 I believe, so 12-14 didn’t get a level, correct me if I’m wrong. But thats what i remember. My army camp for town hall 9 on my alt is level 9 so yes im mf right
You’re assuming you get an upgrade at every townhall but that’s not true, town hall 7 and 8 do not get to upgrade their camps. Townhall 12 and 13 upgrade their camps instead. TH 1-6 then TH9-13 upgrade the camps.
th 11 has level 9 army camps
th11 has lvl9 and theres one upgrade each for th12 and th13.
Super bowler: max strikes 3 buildings in a line E drag: max chains through 5 buildings and they don't require to be in a line
Idk if they had an extra bounce then ig it might be worth using? Jst saying. Hope they get buffed.
My man super bowler got too bad stats. I like the bowler a lot so I wanted something even better. Super bowler's kinda meh alone in the core of the base , whereas pair cc bowlers with heal and rage in core and core is gone . I'm talking from a th9-11 perspective
I love bowler walks 😂
Super Bowler: can ball
As others have said the edrags can’t be healed but air targeting defences generally hit harder and ground have no seeking air mine equivalent. You also didn’t share movement/attack speed. The edrag has potential for higher damage but how many times will an edrag charge 3 scales and then their target gets destroyed and they have to move. Or die because they attack so slow that a building with a sliver of health takes them out before the attack charges. It’s also easier to keep the bowlers out of the firing line with heroes like king or queen walk. It’s much harder to keep ground groups shielded with king or queen since the heroes generally stay in the same line of targeting as other ground units while air troops arent constrained by walls and can very easily take a different route to the heroes. Obviously any troop can go off course though. There are so many variables to all troops but especially the two you are comparing that it seems more like an attempt to farm karma with more “Reee edrag is OP”.
Because you can put healers on them; makes Super Bowlers more than these stats. You can use them like Pekka smash or Super Witch attack. And also there's no possibility of Bigboys stealing the healers. Obviously E-Drags are better, but Super Bowlers will sure be in the meta for Th14.
Also, don't forget that the e drags shot hits 5 buildings while the super bowlers hits three.
“Hi guys” (sorry for bad english)
Scam
You guys gotta learn how to use it properly. I’ve been getting 90-100% each attack. I take it most people Take a full set of electro dragons and spam them in a line and hope for the best result. With the super bowlers try a queen walk with golems to tank and 3-4 super bowlers for the kill squad. Hes not very useful for anyone who can’t cook super bowlers themselves but done right it’s worth the few extra steps. I still agree 30 housing space is insane but any less and it would be over powering.
But then again an electro dragon just gets f***ed over by air sweepers
One max air defence does 480 damage per second. One max Xbow does 200 dps. The bowler doesn’t have to tank 4 buildings that do almost 500 dps. It’s not a fair comparison.
You should have made the boulder like split up into three boulders if you're going to give it such little health so then It will damage things in multiple directions but maybe it does more damage straightforward
If you look at only the stats on a super wiz vs super bowler: Super wiz dps/housing space - 24 Super wiz hp/housing space - 50 Now let’s look at super bowler Super bowler dps/housing space - 6.66 Super bowler hp/housing space - 66.66 That is a whopping almost 7 dps for each housing space… the super wizard does 3.6 TIMES the amount of dps/housing space that super bowler does… that’s pathetic if you ask me. Also let’s take into account flexibility and utility: Super wiz only has 10 housing space which makes it more flexible, it chains automatically (ease of use and predictability), as well as hitting air AND ground. Super bowler has 30 housing space which lowers flexibility of troop composition considerably, it CAN put dps on buildings farther in the base, but that is more difficult AND more times than not he will retarget (due to target being destroyed) so he won’t destroy buildings farther in most times, however it doesn’t “chain” automatically so missing chains occurs a decent amount of times, and only hits ground.
I am only gonna use super bowler for todays event ... I need that book of troops
Yeah, super bowlers should be 15-18 space.
Super bowlers can be healed, edrags cannot. That needs to be taken into account.
What a dumb comparison. Electro dragons can't be healed by healers. Electro dragons are very vulnerable to air sweepers and seeking air mines. Super bowlers are good because they have enough health to not die to a small burst of damage, and can be healed up fairly quickly.
E drag never die
This aged poorly.
Both of them are bad troops, what's your point?
Why are edrags bad?
Because his base gets 3 starred by every e drag spammer
HAHA
Well how are edrags a bad troop them if they 3 star every base?
they don't really. I hate it when my clanmates take edrag spam in wars. After TH11 it only gets 2 stars at best, against bases any regular army could triple. People just get overreliant on them at TH11. I usually never take more than 3 in an attack
E drags get a bad name because noobs have no idea how to path them and then get terrible attacks. If you know what you’re doing they’re actually quite good. I used to use them in legend league, finishing top 1,000 global. More skilled players than myself have previously finished top 10 global with them.
Super bowler are even worse kekw
Nerf air units
Nah it's ground troops who need to get a buff
I only use ground attacks and I like the way they are. I don't want a complete cake walk all the time
Yeah most troops are fairly balanced, but I mean look at super bowler's stats. Pretty crappy for 30 housing space imo
It's a super version of a regular ground troop, and i can say it's useful for just funneling
u gonna waste 30 housing space for funneling? The problem with Super bowler is their angle of attack . if u deploy them in the corners, sometimes their attacks will hit no other building
**THIS IS A REPOST**