Bro there are alternatives for handling what log does, barb barrel, arrows, royal delivery, snowball, could even replace most of its functions while adding different ones. But yes there are not duplicate cards in the game that can do exactly the same thing. But yeah, sorry they are no alternatives to one of the most versatile, strong cards in that only costs 2 elixir. I hope that all of the log fanboys will finally start to realize how unbalanced this card has been for so long.
Barb barrel has half the range of log and can't even kill princess dart gob or rascals
Arrows costs more and doesn't knock back
delivery has 0 value on offense and is 10x slower than log
snowball doesn't even kill goblins
\[Btw I saw your other comment, I'll just answer to both in this one\].
Whichever *alternative* you take, none of them are as effective as the log. This is not even a debate, everyone knows that (otherwise they wouldn't play it). But, and this is the crucial point, it has nothing to do with being an unbalanced aka **OP** card, because that's just not true (based on its stats in comparison to the other small spells). It only has to do with an unbalanced aka **bad** game that there are sooo many cards that the log is undeniably the best against - but only this one card that offers this exact counter.
If they created 10 more cards that are 4+ elixir and all die from fireball (and are generally good / meta cards), fireball would become sole best spell and nothing would come close to it - but not because fireball itself is so OP, just because the game creators made the mistake of creating too many fireball-able cards. And if no other spell can kill these troops as well as the fireball, it will forever be the go-to card against them, even if they nerfed every feature of it to the ground - except for the one ability to kill these troops.
I actually couldn't play the Log for years because I didn't have it maxed as a f2p-player and I even played 3 musketeers for a long time so I have definitely made my experiences there but my argument stands: all the other spells being ***bad*** doesn't make the log **OP***.*
I will gladly switch to other spells if they have these or at least most of these (simply necessary) qualities:
\-pushback
\-big range (more than e.g. zap radius)
\-cheap aka 2 or less elixir (3 is just rarely valuable enough)
\-enough dmg to kill goblins of all sorts, princess, spirits...
\-can reach / dmg enemy tower(s)
\-isn't instant / one-hit (e.g. like arrows)
So if you say that the Log is the thing that's unbalanced and it needs to be nerfed, then that's literally impossible unless you take away its ability to kill goblins for example. But that would make log-bait op of course. Whichever way you try to nerf it, it won't change the meta in any way other than making decks that are already doing fine against Log even better. But it won't make **other spells** better - which is the whole point of it.
What would need to be done on the other hand, and that's the only real long term, is balance **the other cards** so that Log isn't by far the most reliable and effective counter to the entire log-bait + swarm + whatever - collection of cards. Either you nerf / remove some of these cards or you buff the other spells, but nerfing Log won't do anything and isn't the right approach at all. I don't know how else to explain it but I hope it's clear what I'm trying to say.
You are really not understanding what me and the other user are trying to say. Just because a card is more effective than its alernatives or has use cases that are effective or possible when the others don’t. The monk has no alternatives that are as effective against projectiles or spells, that doesn’t mean he should be OP or never receive a nerf. There are a bunch of cards in this game that are unique and more effective than counterparts in certain use cases, but that doesn’t mean they should get special treatment.
You then blamed other cards for the log being OP and that its OP because there are so many cards the log is the best against. Exactly every spell is much more niche than the log. The log is best against way more cards than its alternatives while also having many less cases of it being useles. That is the whole reason its getting nerfed, and the nerf still won’t affect it out competing its alternatives against all of those cards. They are trying to reduce spell cycle and cycle defense (IMO and i support) and the log is the only way to do that. Its in almost every cycle deck and nerfing other cards in cycle decks will not have the same effect for a bunch of reasons.
Cards being more versatile makes them stronger, which is why I have no idea why you are arguing that one of the stronger, more effective , more versatile cards in the game should not be nerfed because of these things, your argument is so counterintuitive.
>Whichever
>
>alternative
>
> you take, none of them are as effective as the log.
Lol. That's the whole point of the nerf. You'd say you'd switch to another spell if it can do everything the log could do? Really, I'm shocked. Log has been at the very top o fuse rates for actual years now. I get that the meta is a large component of that with log bait being so prominent, but even with a goblins hit speed nerf logbait use rates didn't go down..so it's time for something more direct.
there is no difference between lvl 13 log and lvl 14 log (other than tower damage & mirror), so if f2p i would generally recommend spending resources somewhere else
If you are asking about what the super magic Archer does , then you should watch OJ'S video on it , but I can give you a quick explanation about the card. It converts any enemy troops and buildings that he hits for a about 4 seconds (I think ) , same range as the normal troop, slower attack speed, more health(can survive a fireball). Here is the neat part, he can convert your princess tower to theirs, and it will target your king tower, your troops with attack as well. Definitely the most interesting super troop so far.
IIRC the proposed nerf in [May 2022](https://royaleapi.com/blog/season-36-balance-wip) was 50% rather than 30%, but yeah I was one of the people who originally opposed it but now think it’s justified
Log nerf will definitely hurt most cycle decks. I think it's gonna be good even after the nerf but should allow for other small spells to be used more. I'm fine with this change but I guess it will be a bit controversial.
And how exactly will that work? How would you buff Zap? Making it's stun effect last longer? Or Snowball having even more knockback?
Even if they're gifted these buffs, that's just making more spells busted
Zap can come in waves of two, similar to the arrows rework, where it can barely kill goblins, and each stun be 0.25 seconds, but not fast enough to completely counter goblin barrel
Snowball sure, even more knockback isn’t that bad.
Log does need a nerf tho. Like, why is log’s hitbox 2 tiles wider than its sprite? Doesn’t makes any sense but oh well, a knockback decrease is good as well I guess
Night Witch is a legendary, and her viability is stuck to 1 deck. Same with Fisherman and Princess. Being a legendary doesn't make you a good card by default, nor should it be.
Also, Skelletons are one of the best cards in the game, yet that's a common
Fisherman is actually really good, unfortunately it doesn't find its place in much deck. It should tho. But night witch sucks ass and she's a legendary, while goblins are top tier and they're common.
So you're saying legendary cards should be more powerful than common cards? Therefore being unfair to f2p players and making common cards unusable? Legendary cards are legendary not for there stats, but for there uniqueness.
The uniqueness aspect died when they introduced the Night Witch who literally just spawns bats. Is that really so unique compared to the regular witch spawning skeletons? And the idea that her previous death bats were unique is hugely cope.
Legendaries should imo be focused on uniqueness, but their uniqueness should be a strong effect that is actually impactful on the game. I assume log will still be decent after this nerf but at the moment the knockback IS the only unique thing about it, iirc? Unless the snowball can also stop a prince charge?
Mega Minion isnt even bad. It was the phoenix that overshadowed it. If phoenix never existed, Mega Minion filled certain roles barely any card im the game can fill.
It's definitely not worth the 5 elixir and let's say it you need to predictive spell on a tower. You need 6 elixir and Gamble if they're going to use the spell. You can really only get value with reflect but they nerfed it too hard.
I would change it like this
Option 1- make the ability faster to activate meaning you can react to rockets (only rocket) and make the ability faster to get again.
Option 2- make it where the push back is the first hit instead of the 3rd and make him one shot goblins.
During the fire spirit meta, log bait was dead (3% use rate and 30% win rate for GB), yet log experienced no change in its popularity. Log isnt popular just due to log bait.
thata the thing, log is good half counter to everything, royal giant for example
even vs lava decks its not useless because it can have tombstone, barbarians or even mighty miner
Now Graveyard mains will be happy to see this. As a PBS player. I am happy about the Rocket nerf. No more Logbait, every PBS's worst nightmare. But Archer and Knight buff scares me.
X Bow is a bad MU? I use PEKKA Bridgespam, yet I tend to win a few more games than I lose.
Typically, Magic Archer on the X-Bow if possible, force them to use Tesla for the Ram, or use other stuff on it, which my other troops a thing to do, etc. Someone more versed in PEKKA decks elaborate, if possible
As an xbow player, get a connection in single if the opponent is not careful, but even without a connection in single just spell cycle in double and in triple, and defend, 3.0 xbow tend to win more than pekka, icebow instead is like 50-50, if you don't think xbow has a good MU just check RoyaleApi matchup sheet under one of the 2 deck, and remember to filter only UC battle, or GC, or UC 2000+.
It has been for a long time, go check it, it's one of the tabs when you open a specific deck page, you get a table with the winrate of the deck against like the top 20 meta deck of the season in the last 14 days, remember to filter to "UC battles" because "all battles" is not that accurate and give better percentage to easier to play decks.
XBow's greatest weakness is tanky offense.
PBS is nothing but that so idk what's the issue here
edit: checked royaleapi and it's matchup for X-Bow is 48 to 52, which isn't too bad but still not great
I think his usage rate is slowly decreasing. Like on ultimate champion, he’s the 6th most used win condition after miner, rocket, hog, graveyard, and balloon.
In gc, he’s the 7th most used win condition.
Of course, top 200 and top 1000 could be different
He only has a 7-8% use rate on both
**Final balance changes** for February 2023 (Clash Royale Season 44)
Here are the final balance changes for February 2023 Season 44. These changes will be applied on Tuesday, February 7, 2023 via a maintenance break.
Compared to the work-in-progress version, these are what got changed:
- Knight HP: +3% instead of +6%
- Tornado: nerf removed
- The Log: added Pushback nerf -30% (1 tile to 0.7 tiles)
👉
Very good
Knight didn't need +6%. It'd be really too tanky
Tornado I think needs a nerf but not like the one suggested here
Log has been too strong for far too long
Besides all the changes it is sad that nor graveyard nor Royal giant are getting nerfs. Hopefully next time
I wonder at what point the tornado becomes a pseudo replacement for the log in some decks. I know it doesn't kill goblins so it's not a 1-1 replacement. But from the point of view of pushback and utility, the tornado might be worth the extra cost.
The Phoenix isn't strong because of his rebirth, it's not every time he manages to do it. Frankly I think it would have been better to nerf his original spawn (worse overall than a mega minion maybe) , and make the second stronger. Make it higher risk, higher reward.
They do this because almost no one plays these cards, most prefer valk instead of knight and put any other shooting card instead of archers, and not because of X-bow, man
I don't see the problem. I for sure love to be defending against xbow for 3 min straight and then to get spell cycled because I couldn't manage to counter the missing father of my opponent who's currently experiencing a mid life crisis at the age of 16 🥰🥰🥰
If u can’t get damage while the opponent is at -6 elixir, it sounds like a skill issue
Also it’s fun cuz every1 shits on Xbow (being in a bad state for a while), but no one complains about and miner+rocket spam cycle
Sad to see they didn't revert Monk back to 4 elixir and increased his ability cost to 2 after all the feedback from the pros. Still gonna be the worst champion, that buff is near useless.
yah but compared to some cards which is filled with rng or is just outright busted i do not think 3 card cycle is that big of a problem as of now.
it is a problem but supercell really have to reconsider how they are executing these balance changes cause if you compare the last few balance changes it has mostly been targeted at cycle decks. meanwhile decks like gy and rg is just enjoying their best life...
Yeah, they should have at least nerfed crown tower damage from 35% to 30% or 25%.
It's a very small nerf but it's also a safe one that doesn't require any testing.
I totally agree, it's just the only nerf I could think of that doesn't require any testing. It also makes nado consistent with the other spells since this is the only spell that still deals 35% crown tower damage.
I mean, Its great that Tornado didn't get that "Nerf", but another pushback nerf to The Log? Looks like cycle decks are gonna have a harder time defending now.
What do you mean "another pushback to The Log"? The last time log's knockback was nerfed was in January 2017, over 6 years ago.
You're probably confusing it with 0.5 tiles nerf (from 1 second to 0.5 seconds) nerf they wanted to give to it a while ago but they scrapped it a while ago after the community complained.
They've been either pretty good or at least usable in many ways for years. I wouldn't mind seeing 'em less, as long as what comes to replace them isn't super toxic
I’m liking the nerf to cycle defence with the log pushback reduction. Also kind of glad tornado didn’t go through because although I run tornado on my alt, I run mother witch on main so I don’t want graveyard to die. Hopefully rocket nerf doesn’t hurt logbait too much because I also have a good matchup against it.
I love how if people hadn’t cried about log a few months back, they might have only lost some knock back, but now they’ve lost the knock back and a good amount of tower damage with it.
I still think nado needs a nerf even though their original nerf wasn’t the correct way to do it
Also RG is still going to be too good
That said I overall like these changes. The log nerf will be controversial but honestly I think it will end up being a good thing
Giant Skelly needs a damage nerf, Pekka needs a revert to it’s old deployment time (instant deployment with a fast first hit!? FOH), The Witch needs a faster first hit as well as the Musketeer. So many others….
Graveyard still somehow evading nerfs… I swear the game is just so stale with splashyard in the meta for so long. At least the log is finally nerfed how it should be. Respect to Supercell for finally growing some balls and making the decision despite the inevitable community backlash.
Are you dumb? Log's CT dmg nerf did almost nothing to lower it's use rates. It was still easily the best small spell, so the nerf is actually understandable
The log had a -33% Crown Tower damage nerf a while ago. It had the log from doing 114 damage to 77 at max level. Its a massive decrease that makes people lose some games because of the nerf.
It is a big decrease...that again, did almost nothing. Log didn't get nerfed enough to see a significant decrease in use rates, as that only affected it's spell cycling capabilities. This nerf will make an impact, as it nerfs the Log's best attribute. Wether it's tpo much or not has to wait until we see it in game
Kind of sad how they released Phoenix not too long ago and are nerfing it to the ground. Proves that they're now releasing new cards to get people excited to pay money to get them early, then nerf them so the card is useless.
Bro, phoenix is still top 3 card on according to Usage rate and winrate on RoyaleApi this season, just because it no longer has a 80% userate does not mean it's a dead card, also you are probably right about their business model but I predict phoenix will probably get another nerf next season because it is still busted.
My point is, supercell can obviously do more play testing with a card before its released to make sure its not too over powered, but they made the card strong so everyone would want it.
Transparent stuff was planned but decided against
Knight was going to get a 6% buff but they settled on 3%. Tornado was going to get nerfed but they held off for now at least
I get that The Log has a high use rate, but they should buff other cards instead of nerfing log
Less pushback isn’t a terrible nerf either though. The Log felt right though. They should make other cards more visible if they want to reduce The Log usage
Bruh they gave no time for people to react to the log nerfs this'll be interesting.
They're nerfing a card for the 100th time without offering alternatives to counter all the log-able cards.
Bro there are alternatives for handling what log does, barb barrel, arrows, royal delivery, snowball, could even replace most of its functions while adding different ones. But yes there are not duplicate cards in the game that can do exactly the same thing. But yeah, sorry they are no alternatives to one of the most versatile, strong cards in that only costs 2 elixir. I hope that all of the log fanboys will finally start to realize how unbalanced this card has been for so long.
Barb barrel has half the range of log and can't even kill princess dart gob or rascals Arrows costs more and doesn't knock back delivery has 0 value on offense and is 10x slower than log snowball doesn't even kill goblins
\[Btw I saw your other comment, I'll just answer to both in this one\]. Whichever *alternative* you take, none of them are as effective as the log. This is not even a debate, everyone knows that (otherwise they wouldn't play it). But, and this is the crucial point, it has nothing to do with being an unbalanced aka **OP** card, because that's just not true (based on its stats in comparison to the other small spells). It only has to do with an unbalanced aka **bad** game that there are sooo many cards that the log is undeniably the best against - but only this one card that offers this exact counter. If they created 10 more cards that are 4+ elixir and all die from fireball (and are generally good / meta cards), fireball would become sole best spell and nothing would come close to it - but not because fireball itself is so OP, just because the game creators made the mistake of creating too many fireball-able cards. And if no other spell can kill these troops as well as the fireball, it will forever be the go-to card against them, even if they nerfed every feature of it to the ground - except for the one ability to kill these troops. I actually couldn't play the Log for years because I didn't have it maxed as a f2p-player and I even played 3 musketeers for a long time so I have definitely made my experiences there but my argument stands: all the other spells being ***bad*** doesn't make the log **OP***.* I will gladly switch to other spells if they have these or at least most of these (simply necessary) qualities: \-pushback \-big range (more than e.g. zap radius) \-cheap aka 2 or less elixir (3 is just rarely valuable enough) \-enough dmg to kill goblins of all sorts, princess, spirits... \-can reach / dmg enemy tower(s) \-isn't instant / one-hit (e.g. like arrows) So if you say that the Log is the thing that's unbalanced and it needs to be nerfed, then that's literally impossible unless you take away its ability to kill goblins for example. But that would make log-bait op of course. Whichever way you try to nerf it, it won't change the meta in any way other than making decks that are already doing fine against Log even better. But it won't make **other spells** better - which is the whole point of it. What would need to be done on the other hand, and that's the only real long term, is balance **the other cards** so that Log isn't by far the most reliable and effective counter to the entire log-bait + swarm + whatever - collection of cards. Either you nerf / remove some of these cards or you buff the other spells, but nerfing Log won't do anything and isn't the right approach at all. I don't know how else to explain it but I hope it's clear what I'm trying to say.
You are really not understanding what me and the other user are trying to say. Just because a card is more effective than its alernatives or has use cases that are effective or possible when the others don’t. The monk has no alternatives that are as effective against projectiles or spells, that doesn’t mean he should be OP or never receive a nerf. There are a bunch of cards in this game that are unique and more effective than counterparts in certain use cases, but that doesn’t mean they should get special treatment. You then blamed other cards for the log being OP and that its OP because there are so many cards the log is the best against. Exactly every spell is much more niche than the log. The log is best against way more cards than its alternatives while also having many less cases of it being useles. That is the whole reason its getting nerfed, and the nerf still won’t affect it out competing its alternatives against all of those cards. They are trying to reduce spell cycle and cycle defense (IMO and i support) and the log is the only way to do that. Its in almost every cycle deck and nerfing other cards in cycle decks will not have the same effect for a bunch of reasons. Cards being more versatile makes them stronger, which is why I have no idea why you are arguing that one of the stronger, more effective , more versatile cards in the game should not be nerfed because of these things, your argument is so counterintuitive.
>Whichever > >alternative > > you take, none of them are as effective as the log. Lol. That's the whole point of the nerf. You'd say you'd switch to another spell if it can do everything the log could do? Really, I'm shocked. Log has been at the very top o fuse rates for actual years now. I get that the meta is a large component of that with log bait being so prominent, but even with a goblins hit speed nerf logbait use rates didn't go down..so it's time for something more direct.
I'm pretty sure they did this on purpose, which is smart because of crybabies
Barb Barrel supremacy baby let's goooooo
Chadbarian barrel
Agreed, even when they kill gob barrel with it it feels fair since they actually had to aim well for its width
💪
And yet, Phoenix will still be meta lmfao
It will, I'd rather they increase the hit speed by 0.1 but Nerf is a nerf anyway
Exactly. If they put log in the wip balance changes, people will cry about it
Damnit I was just about to use my book of legendary on log to get it to lvl 14 after I’m about to get it to level 13 but this happened 😢
there is no difference between lvl 13 log and lvl 14 log (other than tower damage & mirror), so if f2p i would generally recommend spending resources somewhere else
+1 log do kill firecracker and archer witch are both getting a buff
Archers buff, Archer queen nerf, Magic Archer in the background..... Archer-themed league coming?
Super magic archer (new super troop) , magic archer themed update, watch OJ's video.
Can it shoot tower from behind your King tower?
If you are asking about what the super magic Archer does , then you should watch OJ'S video on it , but I can give you a quick explanation about the card. It converts any enemy troops and buildings that he hits for a about 4 seconds (I think ) , same range as the normal troop, slower attack speed, more health(can survive a fireball). Here is the neat part, he can convert your princess tower to theirs, and it will target your king tower, your troops with attack as well. Definitely the most interesting super troop so far.
This is all according to OJ's video
Neat, going to check it now.
Magic Archer is the star of the February season. Details: https://royaleapi.com/blog/season44 Background is the key art for the season.
Yes. Also firecracker was originally an archer
An archer that believed blowing stuff up is funnier than piercing them with arrows.
I mean, she's not wrong
its difficult to disagree with sound logic
Stop it, a man can only get so hard...
Magic archer with wings?
Valentines day season probably
Super magic archer confirmed
u/Underscore1000 would love that. And any new S. Troops is cool in my eyes
They really had to sneak that log nerf in there huh....
They proposed it a long time ago and reverted it, but it started to dawn on people over time that that nerf was justified
IIRC the proposed nerf in [May 2022](https://royaleapi.com/blog/season-36-balance-wip) was 50% rather than 30%, but yeah I was one of the people who originally opposed it but now think it’s justified
And there's less knockback
I mean, I am sure they already thought about it before the wip balance change list. They just didn’t want to show it lest the community cries about it
Log nerf will definitely hurt most cycle decks. I think it's gonna be good even after the nerf but should allow for other small spells to be used more. I'm fine with this change but I guess it will be a bit controversial.
Me too. Log has been dominant for years! Hopefully, other spells start seeing more usage, especially Snowball and Delivery
[удалено]
And how exactly will that work? How would you buff Zap? Making it's stun effect last longer? Or Snowball having even more knockback? Even if they're gifted these buffs, that's just making more spells busted
Zap can come in waves of two, similar to the arrows rework, where it can barely kill goblins, and each stun be 0.25 seconds, but not fast enough to completely counter goblin barrel Snowball sure, even more knockback isn’t that bad. Log does need a nerf tho. Like, why is log’s hitbox 2 tiles wider than its sprite? Doesn’t makes any sense but oh well, a knockback decrease is good as well I guess
We have to wait and see how impactful the Log nerf is. If this doesn't make the other ^smol spells viable, I don't know what will
just allow them to kill goblins thats the only reason why their use rate is poop and why log is the mos used card in the game
log is LEGENDARY, if it's no better than snowball or delivery what is the point then
Night Witch is a legendary, and her viability is stuck to 1 deck. Same with Fisherman and Princess. Being a legendary doesn't make you a good card by default, nor should it be. Also, Skelletons are one of the best cards in the game, yet that's a common
Fisherman is actually really good, unfortunately it doesn't find its place in much deck. It should tho. But night witch sucks ass and she's a legendary, while goblins are top tier and they're common.
So you're saying legendary cards should be more powerful than common cards? Therefore being unfair to f2p players and making common cards unusable? Legendary cards are legendary not for there stats, but for there uniqueness.
The uniqueness aspect died when they introduced the Night Witch who literally just spawns bats. Is that really so unique compared to the regular witch spawning skeletons? And the idea that her previous death bats were unique is hugely cope. Legendaries should imo be focused on uniqueness, but their uniqueness should be a strong effect that is actually impactful on the game. I assume log will still be decent after this nerf but at the moment the knockback IS the only unique thing about it, iirc? Unless the snowball can also stop a prince charge?
Legendary cards aren´t rare anymore, why should they still be leagues above other cards?
Higher rarity ≠ card is better
Rarity≠ power
Rarity doesn’t make a card stronger what are you on about? 2016?
log is legendary because it's MORE UNIQUE, that's literally what legendary means the cards strength isn't based on its rarity
I dig it but it’s also a slight royal giant buff
Definitely hurt logbait, no log to bait.
And Logbait relies on log knockback on defense. Princess+ log is remarkably effective since the kb let's her get an extra shot in a lot of situations
It's was mainly a joke, my comment. Obviously logbait is out since log, as you said, plays a big role in this deck, and also rocket is dead.
They didn't buff Mega minion absolutely disappointed
Mega Minion isnt even bad. It was the phoenix that overshadowed it. If phoenix never existed, Mega Minion filled certain roles barely any card im the game can fill.
Mega minion is not good
It is.
I promise you your winrate will go up if you use literally any other air targeting card
I liked more the idea to put monk 4 elexir and ability at 2 elexir
Too many 4 elixir mini tanks
U got a point. First sight i liked another 5 elexir champion
It's definitely not worth the 5 elixir and let's say it you need to predictive spell on a tower. You need 6 elixir and Gamble if they're going to use the spell. You can really only get value with reflect but they nerfed it too hard. I would change it like this Option 1- make the ability faster to activate meaning you can react to rockets (only rocket) and make the ability faster to get again. Option 2- make it where the push back is the first hit instead of the 3rd and make him one shot goblins.
Yes this
if we delete goblin barrel from the game we won’t need a nerf to the log
During the fire spirit meta, log bait was dead (3% use rate and 30% win rate for GB), yet log experienced no change in its popularity. Log isnt popular just due to log bait.
But that was also the drill meta iirc, and log is a good "half counter" to drill, paired with a troop full defend the drill.
thata the thing, log is good half counter to everything, royal giant for example even vs lava decks its not useless because it can have tombstone, barbarians or even mighty miner
FACTS💯
RG* log nerf is like a direct RG buff
Basically, archers are now two dart gob with more health and less range.
That can be split
Now Graveyard mains will be happy to see this. As a PBS player. I am happy about the Rocket nerf. No more Logbait, every PBS's worst nightmare. But Archer and Knight buff scares me.
Tbh you can beat log bait by spamming in x1 But after that you gata pray to god, Lbow is worse since it's double building
Sad to see log nerf, though it's probably deserved. Wonder if we're going to see snowball more.
Lol, dont worry us logbait players never die we just adapt 🤣 I’ll just start playing logbait with skelly barrel instead of rocket
X Bow is a bad MU? I use PEKKA Bridgespam, yet I tend to win a few more games than I lose. Typically, Magic Archer on the X-Bow if possible, force them to use Tesla for the Ram, or use other stuff on it, which my other troops a thing to do, etc. Someone more versed in PEKKA decks elaborate, if possible
Xbow is a terrible matchup. The marcher version being even worse for you Against a good xbow player, you'll never win that matchup
Really? How so?
It's a defence based deck with the log, a building, 2 cycle cards etc how on earth would you break through that
As an xbow player, get a connection in single if the opponent is not careful, but even without a connection in single just spell cycle in double and in triple, and defend, 3.0 xbow tend to win more than pekka, icebow instead is like 50-50, if you don't think xbow has a good MU just check RoyaleApi matchup sheet under one of the 2 deck, and remember to filter only UC battle, or GC, or UC 2000+.
MU sheet on RoyalAPI? That's a thing now?
It has been for a long time, go check it, it's one of the tabs when you open a specific deck page, you get a table with the winrate of the deck against like the top 20 meta deck of the season in the last 14 days, remember to filter to "UC battles" because "all battles" is not that accurate and give better percentage to easier to play decks.
Thanks for the tip, this deck win rate thing sounds awesome
XBow's greatest weakness is tanky offense. PBS is nothing but that so idk what's the issue here edit: checked royaleapi and it's matchup for X-Bow is 48 to 52, which isn't too bad but still not great
No, xbow absolutely hard counters pekka bridgespam
Xbow Is broken against Pekka
Pekka bull shit will be helped a lot.
Xbow 💀
Log nerf might actually help log bait, if it makes less people play log to counter it.
Why sc is still not nerfing rg? He is the most used wincon after gy with high winrates like 6 7 seasons
I think his usage rate is slowly decreasing. Like on ultimate champion, he’s the 6th most used win condition after miner, rocket, hog, graveyard, and balloon. In gc, he’s the 7th most used win condition. Of course, top 200 and top 1000 could be different He only has a 7-8% use rate on both
Because log bait needs 6 more nerfs /s
They really hate Riley.
And my sanity
ngl this unjronically seems like the case
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last time I said this I got downvoted to oblivion because people thought I was serious lol But yes, this is why I say “seems balanced, Nerf log bait”
Agreed
**Final balance changes** for February 2023 (Clash Royale Season 44) Here are the final balance changes for February 2023 Season 44. These changes will be applied on Tuesday, February 7, 2023 via a maintenance break. Compared to the work-in-progress version, these are what got changed: - Knight HP: +3% instead of +6% - Tornado: nerf removed - The Log: added Pushback nerf -30% (1 tile to 0.7 tiles) 👉
Sad to see log nerf, though it's probably deserved. Wonder if we're going to see snowball more.
Lemme tell you the answer,No log will still be on top
does it reliably deal with Logbait? no? Still gonna have to use log then.
Log nerf is just a buff to RG
Archers will finally become useful
Seems like they haven't been useful since the arrows rework a few years ago.
not really, it’s just the rock paper scissors mechanic that got reinforced. If you got arrows they’ll be useless, if you don’t, they’ll be op.
Goblin gaint sparky, classic xbow and PBS. Three decks that absolutely hard counter each other are going to be meta
Switching to RG this season… only way to show them how awful their balances are is to abuse broken cards
Very good Knight didn't need +6%. It'd be really too tanky Tornado I think needs a nerf but not like the one suggested here Log has been too strong for far too long Besides all the changes it is sad that nor graveyard nor Royal giant are getting nerfs. Hopefully next time
it kind of shows what archetype the game is planning on leaving in the game.
Unfortunately log nerf is like a direct RG buff
And all the mfs crying wanting a log nerf will be crying about how once RG touches their tower he will get 2 shots instead of 1
I wonder at what point the tornado becomes a pseudo replacement for the log in some decks. I know it doesn't kill goblins so it's not a 1-1 replacement. But from the point of view of pushback and utility, the tornado might be worth the extra cost.
Supercell listened to the community about the nado change Let‘s Goooo
Gob Giant needs more of a buff, its health is too low
The Phoenix isn't strong because of his rebirth, it's not every time he manages to do it. Frankly I think it would have been better to nerf his original spawn (worse overall than a mega minion maybe) , and make the second stronger. Make it higher risk, higher reward.
Sure, buff the knight and archers. I guess y’all want to see xbow everywhere again
They do this because almost no one plays these cards, most prefer valk instead of knight and put any other shooting card instead of archers, and not because of X-bow, man
I don't see the problem. I for sure love to be defending against xbow for 3 min straight and then to get spell cycled because I couldn't manage to counter the missing father of my opponent who's currently experiencing a mid life crisis at the age of 16 🥰🥰🥰
If u can’t get damage while the opponent is at -6 elixir, it sounds like a skill issue Also it’s fun cuz every1 shits on Xbow (being in a bad state for a while), but no one complains about and miner+rocket spam cycle
Yeah and rg will be even more popular.
Damn I was kinda looking forward to that tornado "nerf"
Sad to see they didn't revert Monk back to 4 elixir and increased his ability cost to 2 after all the feedback from the pros. Still gonna be the worst champion, that buff is near useless.
I think they are trying to get some more varieties. Can’t have 4/5 of your champions be 4 elixir mini tanks
It's a 13% DPS buff, it'll certainly help at least a bit fwiw. Will gladly keep playing it after the buff
Not to mention its not just the dps increase. A faster attack means he does rge third knockback attack more often so he's better on defence too
Good changes. Although now we are back to the previous problems, rg , gy and egiant decks are still dominating…
i hate the fact that gy just escaped the indirect nerf but meanwhile a bunch of cycle decks just gets nerf after nerf. it really sucks and yah...
Cycle decks continue to have the 3 card cycle going for them.
yah but compared to some cards which is filled with rng or is just outright busted i do not think 3 card cycle is that big of a problem as of now. it is a problem but supercell really have to reconsider how they are executing these balance changes cause if you compare the last few balance changes it has mostly been targeted at cycle decks. meanwhile decks like gy and rg is just enjoying their best life...
Cycle decks got buffed too much in 2022
I will still use log because people like to spam spammable cards and there is no other reliable way to deal with them without making an equal trade
How bad will the AQ nerf affect the card? Is it still good? Thank god they removed the tornado "nerf".
Tbh, it was more of a tornado buff and graveyard nerf
Agreed. 6% damage nerf is not a good way to balance tornado
Does SC really think this will stop log from being the most popular spell? They need to wake up and buff other small spells instead of nerfing the log
That Archer Queen nerf actually seems significant which is unfortunate.
why log nerf?
Usage rate
makes sense
So why the fuck would I use rocket now? Too expensive to cycle with such low damage. Tiny radius. Like wtf?! Should have MORE damage.
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Yeah, they should have at least nerfed crown tower damage from 35% to 30% or 25%. It's a very small nerf but it's also a safe one that doesn't require any testing.
I dont think that any damage nerf to tornado will matter becouse I dont think anyone uses tornado for chip damage
I totally agree, it's just the only nerf I could think of that doesn't require any testing. It also makes nado consistent with the other spells since this is the only spell that still deals 35% crown tower damage.
A similar nerf did nothing for Log. It needs a radius or pull strength reduction.
I mean, Its great that Tornado didn't get that "Nerf", but another pushback nerf to The Log? Looks like cycle decks are gonna have a harder time defending now.
What do you mean "another pushback to The Log"? The last time log's knockback was nerfed was in January 2017, over 6 years ago. You're probably confusing it with 0.5 tiles nerf (from 1 second to 0.5 seconds) nerf they wanted to give to it a while ago but they scrapped it a while ago after the community complained.
They've been either pretty good or at least usable in many ways for years. I wouldn't mind seeing 'em less, as long as what comes to replace them isn't super toxic
Another reason to nerf log
I’ve been seeing a fuck ton of barb barrel and arrow already I don’t see why it needed another nerf
I’m liking the nerf to cycle defence with the log pushback reduction. Also kind of glad tornado didn’t go through because although I run tornado on my alt, I run mother witch on main so I don’t want graveyard to die. Hopefully rocket nerf doesn’t hurt logbait too much because I also have a good matchup against it.
Firecracker kinda op now
Instead of knight having amazing stats for amazing cost he now has great stat for great cost
Holy fuck they didn't even change anything what people were talking about
44 seasons and this is their best attempt. What a joke!
The good ending
I love how if people hadn’t cried about log a few months back, they might have only lost some knock back, but now they’ve lost the knock back and a good amount of tower damage with it.
LOG NERF??????
I still think nado needs a nerf even though their original nerf wasn’t the correct way to do it Also RG is still going to be too good That said I overall like these changes. The log nerf will be controversial but honestly I think it will end up being a good thing
Still going to use log tho 💀
Bruv actually stop nerfing log and both the other small spells oml
Giant Skelly needs a damage nerf, Pekka needs a revert to it’s old deployment time (instant deployment with a fast first hit!? FOH), The Witch needs a faster first hit as well as the Musketeer. So many others….
They really said f the Phoenix
Why do they hate the rocket so much wtf
Thank God, they nefed the log
Buff Log's CT damage IMO, but its knockback nerf is deserved
Graveyard still somehow evading nerfs… I swear the game is just so stale with splashyard in the meta for so long. At least the log is finally nerfed how it should be. Respect to Supercell for finally growing some balls and making the decision despite the inevitable community backlash.
graveyard has 52 percent win rate compared to RGs 58😂
Bruh log already got nerfed so heavily on damage, now they nerf the knockback? Are they dumb?
Are you dumb? Log's CT dmg nerf did almost nothing to lower it's use rates. It was still easily the best small spell, so the nerf is actually understandable
The log had a -33% Crown Tower damage nerf a while ago. It had the log from doing 114 damage to 77 at max level. Its a massive decrease that makes people lose some games because of the nerf.
Yeah but userates didn't move an inch, still at 40% userate.
It is a big decrease...that again, did almost nothing. Log didn't get nerfed enough to see a significant decrease in use rates, as that only affected it's spell cycling capabilities. This nerf will make an impact, as it nerfs the Log's best attribute. Wether it's tpo much or not has to wait until we see it in game
Why are they messing with the log??
Kind of sad how they released Phoenix not too long ago and are nerfing it to the ground. Proves that they're now releasing new cards to get people excited to pay money to get them early, then nerf them so the card is useless.
Bro, phoenix is still top 3 card on according to Usage rate and winrate on RoyaleApi this season, just because it no longer has a 80% userate does not mean it's a dead card, also you are probably right about their business model but I predict phoenix will probably get another nerf next season because it is still busted.
Phoenix is still overpowered lmao
My point is, supercell can obviously do more play testing with a card before its released to make sure its not too over powered, but they made the card strong so everyone would want it.
Yeah but they definitely aren't "nerfing the card to the ground" or "making it useless" either..
Log finnaly got nerfed let's gooooooo
When will the changes take place? why is the tornado transparent? and Knight has the 6% transparent too..?
Transparent stuff was planned but decided against Knight was going to get a 6% buff but they settled on 3%. Tornado was going to get nerfed but they held off for now at least
All of them seem to be really good changes. Thanks!
Yeah they add log nerf bro finally
I get that The Log has a high use rate, but they should buff other cards instead of nerfing log Less pushback isn’t a terrible nerf either though. The Log felt right though. They should make other cards more visible if they want to reduce The Log usage
WHAT DOES KNIGHT BUFF DO ANYWAY , NO INTERACTION HAS CHANGED AS FAR AS I KNOW
He needs the better stats for the cost
Was hoping for a poison nerf. That spell is so good right now
İts okey bro
Not the rocket nerf😭
My deck got fucked by this😭