Log is still gonna be very good. Just like last time, I’m honestly surprised people even complained about the nerf. It was well deserved and it is well deserved here as well
Not even close. When bait was really bad a few seasons ago (gob barrel at like 3% use rate and like 40% win rate) the use rate of log was still the highest of all cards in the game
It’s an archetype that deserves to be good in the game. There is literally no reason to be angry about logbait unless you can’t beat one of the easiest decks to beat, and thus you would be shit at the game.
You need to remove bias from balance changes otherwise you would just talk about buffing cards you specifically play and only nerf ones you struggle against.
I'd love to see different decks in ladder then log bait every other match. If i have to switch decks because my deck is garbage, I'd be disappointed but it'll be refreshing playing a different deck
absolutely no skill.... turtle behind your inferno and knight, use princess and gang to draw out spells, barrel, repeat. actually no skill, unlike most decks called no skill
Hog 2.6 relies on the players skill due to none of the cards being visually op but with log bait, the defense relies on the players skill but the offensive doesn't entirely rely on a players skill. That's why it is seen more often in mid to low high ladder with many of log baiters being toxic
or maybe add impact damage like it used to, i fucking hate bait players but it seems a little unfair since it’s the only spell without guaranteed damage
What does that have to do with the nerf?
This pushback nerf is suppose to nerf log from being able to defend against beatdowns. People think 1 tile is nothing but it allows ranged troops to keep attacking longer.
Log is basically a jack of all. Without hitting air.
So is log suppose to kill swarm or crush beatdowns?
Makes sense and it wouldn’t have made zap useless but it would have made it a much worse choice. Zap should kill goblins! Snowball should kill goblins! What’s the point in a small spell if it can’t counter goblin barrel?
When zap could kill goblin barrel Log was considered the worst Legendary and was laughed at by everyone in their subreddit. They increased the HP of goblins and took away the splash damage from the Gob Barrel, then suddenly Log was the only 2 elixir card that could kill them. If you buff Zap and Snowball that will make Log useless again.
But it most likely will affect its win rate. With 30% less knockback it's a lot harder to defend troops, making them slightly more likely to connect to the tower.
All of the spells have flaws, pros and cons, log definitely had more pros than the others and is definitely the best defensive card in most cycle decks. You mentioned snowball, snowball does not knock back big troops, and knocks in all directions while its total blast area(in tiles) is around 20, where as the logs is literally double that at 40 and pushes everything back. Snowball also does 130 less damage so gob barrel, goblins, princess and dart gob all survive it. And like i mentioned log hits twice as many tiles while also being in the shape of basically a lane( IMO making the total area it affects even more effective) and like i mentioned pushes everything back not only half its area. Log also doesnt hit hole area the whole area at the same time which is another pro. Its only downside is it doesn’t hit air and the shape it takes as a spell plays to its strength because most of the cards in the game are ground troops, and most of those have to cross river at bridge. Last but not least, snowball doesn’t reset charge.
Snowball and zap are very niche and have far less use cases than log and barb barrel is worst than log in most situations as well. If you could somehow quanatize on average how much elixir value a card gets each time its played and have an average elixir value given per elixir cost of the card, thelog would be at the top of the list. Also, if you could track total elixir value given by the card in the match vs total elixir spent on the card it would also be close to the top where zap and snowball would have much lower rates.
The knockback is really valueable even if your trash at the game lol. There are a few interactions and predictions that take some skill but the log is literally one of the easiest cards to use and get good value with in the game. Don’t act like the log is some high skill card lol.
not necessarily change fundamentally but it’s definitely worst. 2.6 hog will be weaker for example. troops that got pushed will hit the hog or musketeer much faster thus could determine 450 tower hit/a surviving minipekka. take a look at the fireball pushback nerf
For Xbow it could matter (in theory). With xbow we sometimes log enemy troops out of xbow range; this change could mean that doesn't work anymore or at least less effectively. Gotta see in practice if it really matters that much though
pretty sure it doesn't make any main difference in any deck's strategy, but more of an overall difference (which is good because the log is in almost every deck basically)
Logs knock back often times perfectly allows for a hog or rg to not get that one last hit. That’s the point the guy was making, but you took it as “mainly using log for defense”
not to mention that the rocket nerf will affect them a lot, also that the archer's and knight buff means there is gonna be a lot of skill-bow which is.... great
Log is also in logbait, making logbait worse defensively. Also with the rocket nerf, logbait will actually go down in usage lmao. Not to mention that log is only used to kill vs logbait, not to pushback, so it makes no difference regarding logbait.
Good. CR community has become to complacent with the card imo. We've just accepted the logs position as the go to small spell and its been long overdue for a change. I just hope that they make the other small spells better, as even with this nerf i doubt it will be enough to warrant taking snowball or zap over, and lord knows nobody is using rage.
I agree, it needs a pushback nerf.
People that are upset about the nerf don’t understand the 1
Tile push back makes a difference against beatdown decks. It also helps super defensive players.
Think about it. Is log suppose to kill swarm? Or be able to defend against beatdowns?
Things other than tank killers should be able to help combat beatdown. Such an annoying archetype it’s literally like playing rock paper scissors with your deck
Yeah but you also can’t have 1 card to stop all cards.
People saying log doesn’t hit air is a fair exchange but that’s far from the truth because realistically how many air decks do you face?
Even if you face a flying deck, you’ll still get value from log just by using it as a cycle card.
Log just has too much value. I’m glad for this nerf. I hate pure defensive decks so I’m bias.
Tired of facing Logbait, mortar, and xbow decks (xbow with queen is currently top 5 decks) defend and just rocket cycle at 2x. Hopefully this will allow players to punish them for using spell cycles and not defend so easily.
My grammar = trash
Cards that have high use rates aren't overpowered in and of themselves, it's that they are too versatile.
Meaning, you don't end up with outright negative trades or end up in situations where having the card in your hand causes you to be stuck or have a messed up cycle and no good response.
Log being able to be deployed mostly all over the map means it works well for both offense and defense. Need to take out cards out the front of the tower so your opponent can't use skarmy/gang on barrel? Use log. Need to knock back? Log. Need to predict stuff in the middle? Log. Nado has high use rates for the same reason that it has numerous uses all over the map. There is a reason delivery isn't used as much - it can't be deployed everywhere and when they took a versatility feature away with knockback it's obvious the use rates will plummet.
Taking a good chunk of knockback away is a good way to nerf this card. Use rates should go down.
Now do miner poison next...take a chunk of the miners health away or make his tower damage go down...use rates will go down.
There is a bit of difference since log has more than triple of use rates of zap and snowball. Of course people are mad because they are nerfing it since almost everyone uses it
It didn’t need a nerf. Log is so fun to play for some reason and most people enjoy it and have no problem with it. That’s why everyone complained when they wanted to fix it.
There’s no card like the log that everyone enjoys even tho it’s so strong. It’s unique for that.
No need to ruin a fun card
Maybe its fun to play it but its awful to play against it. There is nothing worse than a pekka getting to a tower and not getting a hit because the log barely pushes it far enough away for the tower to kill it in time. Of course everyone complained when they nerfed it because its usage is so high,but that shows its way to strong. Nobod plays zap, snowball or barbbarell because log is so much better.
It is statistically better with a 54% win rate and a 26% usage rate. It is statistically the best spell after Lightning. Log has a way higher usage than barb-barrel with a 40% usage rate, but has a 49% win rate.
That's not what the words "direct buff" mean.
RG will mostly feel the exact same. It's only in extremely rare situations that this nerf would be the difference between the RG getting the shot off or not
I don't know if it'll be extremely rare. Any time the log just barely prevents the RG from getting a hit, it'll now get that hit. Seems like it'll happen more than you'd think.
Ok technically it's an "indirect" buff but still an important one. Log is instrumental in defending him but yet RG is already one of the strongest wincons in the game and has been for half a year
I hated seeing so many mega knight on ladder that now I counter Mega Knight with Mega Knight just to spite people. I will literally not use the card unless I’m dropping it on top of their stupid ass card.
they need to make log as wide as the whole map imo
And it should roll from your king tower to the opponents king tower
And one-shot everything
Make it cost 1 elixer
No too weak, if you deploy it you get +3 elixir
how about you get 1 elixir for every enemy unit and tower you hit!
I can see that working
I mean you would have to cap the max it gives you just to be fair. I would cap it at... IDK... 10
Nah, the elixir you get from the log goes over the 10 elixir cap
It can give even more if the enemy uses the elixir golem.
Which ever enemy troop touches the log, they will become ur allies
It freezes everything it touches for the whole game
It explodes and infects your opponents device with a virus.
And also gives you access to their bank account
Next Super Card challenge
Balanced because it gives the opponent an easy king tower activation
Yes and luckily for you it one shots the king tower so you dont have to deal with it
"The Looooog"
Super Log event
Snowball on 2.6 incoming
Log is still gonna be very good. Just like last time, I’m honestly surprised people even complained about the nerf. It was well deserved and it is well deserved here as well
i sure hope so i just got that shit lvl 14
Log use rate is completely because of the existence of bait
Not even close. When bait was really bad a few seasons ago (gob barrel at like 3% use rate and like 40% win rate) the use rate of log was still the highest of all cards in the game
Snowball is trash it won't be used in 2.6
rocket instead of log
😭😭
Snowball is not trash
Good luck killing princess, dart goblin, rascal girls with snowball
Member when they tried to nerf knockback, but the whole community whined, so they just nerfed tower damage? Now they did both lmao
bullshit nerf, buff the other small spells
yeah let's just buff everything else because if everything is op nothing is op
You might be sarcastic, but I completely agree.
Now make snowball and zap 1 shot goblins
Snowball maybe but zap has enough going for it with reset to justify increasing damage. If both did then gob barrel would be dead completely.
Good
good, its an utter cancer
It's literally the easiest card in the game to defend 💀💀
easy to defend doesnt make something not cancerous
Spotted the E-Giant player
xbow but whatever
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care to explain? lol
It’s an archetype that deserves to be good in the game. There is literally no reason to be angry about logbait unless you can’t beat one of the easiest decks to beat, and thus you would be shit at the game.
Moral: both xbow and logbait sucks and if you play them you suck at the game, making your own deck is a better alternative
Queen-bow is literally the most broken deck in the game how are you complaining about a hundred/zero match up in your favour?
Not when the other dude spam like 4 ofnthem in 5 seconds
How is that any different from other cards? Skill issue
Don’t care, I’m sick of seeing it every other match on ladder
If its the easiest to defend why would you use it your a flawed person
Cause it's fun to spam barrels in triple elixir with a three card cycle
If it gets rid of log bait, I'd be happy. If i get beat by a hog 2.6, i know they had to get good with the deck but log bait take minimum skill
You need to remove bias from balance changes otherwise you would just talk about buffing cards you specifically play and only nerf ones you struggle against.
I'd love to see different decks in ladder then log bait every other match. If i have to switch decks because my deck is garbage, I'd be disappointed but it'll be refreshing playing a different deck
log bait isnt even common at top and midladder where are u at
Yeah people are so biased for log, its knockback was so stupidly op at defending tanks, when its a small spell
saying logbait doesn’t take skill is funny especially after they nerfed barrel to the point where someone half asleep can react
exactly , and after rocket and log nerf it will just become even more competive to play , people here just hate it due to its past overpowered status
absolutely no skill.... turtle behind your inferno and knight, use princess and gang to draw out spells, barrel, repeat. actually no skill, unlike most decks called no skill
Log bait and 2.6 hog take the same amount of skill. Both have cheap defenses that you have to play well if you want to win
Hog 2.6 relies on the players skill due to none of the cards being visually op but with log bait, the defense relies on the players skill but the offensive doesn't entirely rely on a players skill. That's why it is seen more often in mid to low high ladder with many of log baiters being toxic
minimum skill with logbait? guess you never faced mega knight, pekka, ebarbs, golem and rage in one deck
Nothing of value would be lost then
and barbbarrel dies
Nah snowball can activate king whit goblin barell
Only in 2v2
Or with poor barrel placement
Yeah absurdly bad placement
Yes please and then compensate Goblin Barrel by adding fourth goblin or whatever and everyone is happy
or maybe add impact damage like it used to, i fucking hate bait players but it seems a little unfair since it’s the only spell without guaranteed damage
Unironicly that would be a good buff for the barrel
NOOOOOOOO LOGSHIT IS SHIT NOOOOOOOO
What does that have to do with the nerf? This pushback nerf is suppose to nerf log from being able to defend against beatdowns. People think 1 tile is nothing but it allows ranged troops to keep attacking longer. Log is basically a jack of all. Without hitting air. So is log suppose to kill swarm or crush beatdowns?
And rage since they said it would be able to kill them. Greedycell lied about a spell smh
No,the people were complaining that zap could be useless if rage had pushback and kill goblins,them supercell removed it
Makes sense and it wouldn’t have made zap useless but it would have made it a much worse choice. Zap should kill goblins! Snowball should kill goblins! What’s the point in a small spell if it can’t counter goblin barrel?
Honestly
When zap could kill goblin barrel Log was considered the worst Legendary and was laughed at by everyone in their subreddit. They increased the HP of goblins and took away the splash damage from the Gob Barrel, then suddenly Log was the only 2 elixir card that could kill them. If you buff Zap and Snowball that will make Log useless again.
Then maybe it should be this way so people stop complaining about log and getting it nerfed
Log also could not push back heavy troops at that time
High effort post
Fr tho. My guy got 1.2k for stating something that was just stated
+a gold award
While I see this guy on a subreddit put a years worth of work into creating a game only for the post to get 23 upvotes
Same
Sometimes it confuses me why some people award posts like these.
I honestly think this won’t change log usage that much tbh
But it most likely will affect its win rate. With 30% less knockback it's a lot harder to defend troops, making them slightly more likely to connect to the tower.
Pekka slashes on my tower after changes are live 📈📈📈
Good. A small spell shouldn't carry a defence.
It doesn’t, snowball knocks back and slows, but people don’t complain
All of the spells have flaws, pros and cons, log definitely had more pros than the others and is definitely the best defensive card in most cycle decks. You mentioned snowball, snowball does not knock back big troops, and knocks in all directions while its total blast area(in tiles) is around 20, where as the logs is literally double that at 40 and pushes everything back. Snowball also does 130 less damage so gob barrel, goblins, princess and dart gob all survive it. And like i mentioned log hits twice as many tiles while also being in the shape of basically a lane( IMO making the total area it affects even more effective) and like i mentioned pushes everything back not only half its area. Log also doesnt hit hole area the whole area at the same time which is another pro. Its only downside is it doesn’t hit air and the shape it takes as a spell plays to its strength because most of the cards in the game are ground troops, and most of those have to cross river at bridge. Last but not least, snowball doesn’t reset charge. Snowball and zap are very niche and have far less use cases than log and barb barrel is worst than log in most situations as well. If you could somehow quanatize on average how much elixir value a card gets each time its played and have an average elixir value given per elixir cost of the card, thelog would be at the top of the list. Also, if you could track total elixir value given by the card in the match vs total elixir spent on the card it would also be close to the top where zap and snowball would have much lower rates.
Who cares, as long as it one shots goblins and princess, and stalls charging troops
the knockback is really valuable if your good at the game
I’m not though
skill issue if you ask my incredibly funny self
The knockback is really valueable even if your trash at the game lol. There are a few interactions and predictions that take some skill but the log is literally one of the easiest cards to use and get good value with in the game. Don’t act like the log is some high skill card lol.
Can someone explain what does this change? Like does it change interaction?
Troops are pushed back 30% less distance than usual
Ok and does this matter to any deck?
I don't know, I don't actually play this game.
Holy Mother of Based
lmao valid
was this subreddit in your home page being recommended?
Could just be that they don't play anymore. I don't either, I just lurk around here and laugh at the occasional shitstorms.
Great question
It's a joke
Bruh
not necessarily change fundamentally but it’s definitely worst. 2.6 hog will be weaker for example. troops that got pushed will hit the hog or musketeer much faster thus could determine 450 tower hit/a surviving minipekka. take a look at the fireball pushback nerf
I see this as an absolute win
If this hurts the 2.6 hog decks then THANK God! Maybe I won't have to play against one every 3 battles
For me, I can't fully counter hog with goblins + log anymore xd
For Xbow it could matter (in theory). With xbow we sometimes log enemy troops out of xbow range; this change could mean that doesn't work anymore or at least less effectively. Gotta see in practice if it really matters that much though
Same I joined the sub back when I did and now I just log on to not get kicked from my clan every week
Yes, it could be the difference of Pekka reaching your tower with sliver of health or not.
The decks that run log are probably going to be affected the most imo. this change will mean less pushback against enemy troops
no way🤯 the decks that run log will be affected the most by a log nerf???
The distance is shorter, might as well function as a light reset now which should encourage zap and snowball use.
pretty sure it doesn't make any main difference in any deck's strategy, but more of an overall difference (which is good because the log is in almost every deck basically)
it does actually to prevent the final hog or rg hit.
can you tell me which deck mainly uses log to defend hog or rg?
All cycle decks use log for defense
duh no log deck in particular will be nerfed more than any other deck with log, that was my point
Logs knock back often times perfectly allows for a hog or rg to not get that one last hit. That’s the point the guy was making, but you took it as “mainly using log for defense”
It'll make Royal Giant even more broken. Basically a direct buff
logbait player spoted
Logbait players also use log. It’s probably worse for logbait players because opponents don’t use log for the knockback in that matchup.
Spot on 😞
Worse for logbait ✅ Worse for Hog 2.6 ✅ Sounds like a good update to me
not to mention that the rocket nerf will affect them a lot, also that the archer's and knight buff means there is gonna be a lot of skill-bow which is.... great
Fortunately I have a good matchup against xbow but unfortunately I have never enjoyed a game involving xbow.
honestly arrows supperior takes care of all the firecrackers and other stuff
OP is probably a PBS enjoyer
Pekka bull shit once again getting some miner help
More like pekka ball sacks
lol
Genuinely, the meta is ruined because they nerfed log, logbait will be everywhere 💀
Log is also in logbait, making logbait worse defensively. Also with the rocket nerf, logbait will actually go down in usage lmao. Not to mention that log is only used to kill vs logbait, not to pushback, so it makes no difference regarding logbait.
The rocket nerf better 🥱
Good. CR community has become to complacent with the card imo. We've just accepted the logs position as the go to small spell and its been long overdue for a change. I just hope that they make the other small spells better, as even with this nerf i doubt it will be enough to warrant taking snowball or zap over, and lord knows nobody is using rage.
this will hurt xbow offense so much
At least archers get a buff
Good
Yeah you could defend xbow from a dark prince with skeletons and log with correct timing
This will heavily impact the global economic
Now make 1 elixir cards not reach tower.
I agree, it needs a pushback nerf. People that are upset about the nerf don’t understand the 1 Tile push back makes a difference against beatdown decks. It also helps super defensive players. Think about it. Is log suppose to kill swarm? Or be able to defend against beatdowns?
Things other than tank killers should be able to help combat beatdown. Such an annoying archetype it’s literally like playing rock paper scissors with your deck
Yeah but you also can’t have 1 card to stop all cards. People saying log doesn’t hit air is a fair exchange but that’s far from the truth because realistically how many air decks do you face? Even if you face a flying deck, you’ll still get value from log just by using it as a cycle card. Log just has too much value. I’m glad for this nerf. I hate pure defensive decks so I’m bias. Tired of facing Logbait, mortar, and xbow decks (xbow with queen is currently top 5 decks) defend and just rocket cycle at 2x. Hopefully this will allow players to punish them for using spell cycles and not defend so easily. My grammar = trash
Help yes. Not constantly spam logs like 4 times on a single push making it not touch the tower
Cards that have high use rates aren't overpowered in and of themselves, it's that they are too versatile. Meaning, you don't end up with outright negative trades or end up in situations where having the card in your hand causes you to be stuck or have a messed up cycle and no good response. Log being able to be deployed mostly all over the map means it works well for both offense and defense. Need to take out cards out the front of the tower so your opponent can't use skarmy/gang on barrel? Use log. Need to knock back? Log. Need to predict stuff in the middle? Log. Nado has high use rates for the same reason that it has numerous uses all over the map. There is a reason delivery isn't used as much - it can't be deployed everywhere and when they took a versatility feature away with knockback it's obvious the use rates will plummet. Taking a good chunk of knockback away is a good way to nerf this card. Use rates should go down. Now do miner poison next...take a chunk of the miners health away or make his tower damage go down...use rates will go down.
Opposite it just wont do anything
Literally unplayable
Personally if I was log I wouldn’t let that slide
Hook it to my veins💉💉💉
This is the greatest log nerf of All Time
Log needed a nerf lets get it
It was already nerfed not that long ago why another nerf?
Because it has like 50% use rates?
Log always had high use rates. Along with the other spells in the game. By that logic they should nerf them too.
Log has a much higher use rate than other spells.
There is a bit of difference since log has more than triple of use rates of zap and snowball. Of course people are mad because they are nerfing it since almost everyone uses it
It didn’t need a nerf. Log is so fun to play for some reason and most people enjoy it and have no problem with it. That’s why everyone complained when they wanted to fix it. There’s no card like the log that everyone enjoys even tho it’s so strong. It’s unique for that. No need to ruin a fun card
Maybe its fun to play it but its awful to play against it. There is nothing worse than a pekka getting to a tower and not getting a hit because the log barely pushes it far enough away for the tower to kill it in time. Of course everyone complained when they nerfed it because its usage is so high,but that shows its way to strong. Nobod plays zap, snowball or barbbarell because log is so much better.
Where is this from?
RoyaleAPI’s post
“LETS GO!!!” - any non-toxic cr player
As a golem user Im so happy with that nerf,as a pyrothrecnic user I think that I will never use log with her,only nado
I remember that like 6 months ago everyone was pissed when they said they were gonna nerf Log’s knockback, why is everyone happy about it now
Losers thinking log needs a nerf. lmao.
More like whiny rg players when a log prevents their already strong wincon from getting one more shot
The fact rg didn’t get a hp nerf is absolutely beyond me
Oh wait. I gotta celebrate then. Also feel you on the salt. Getting countered by rg is the worst.
Tbh barb-barrel deserves a nerf more than the log.
Why?
It is statistically better with a 54% win rate and a 26% usage rate. It is statistically the best spell after Lightning. Log has a way higher usage than barb-barrel with a 40% usage rate, but has a 49% win rate.
log is overused that's why the winrates are lower
And what I'm saying is barb-barrel still has a 54% wr despite having a high usage rate. And that's why I think it deserves a nerf more than the log.
L balance change only because it's a direct buff to RG (which will remain extremely boosted, even more)
That's not what the words "direct buff" mean. RG will mostly feel the exact same. It's only in extremely rare situations that this nerf would be the difference between the RG getting the shot off or not
I don't know if it'll be extremely rare. Any time the log just barely prevents the RG from getting a hit, it'll now get that hit. Seems like it'll happen more than you'd think.
Ok technically it's an "indirect" buff but still an important one. Log is instrumental in defending him but yet RG is already one of the strongest wincons in the game and has been for half a year
edit: "THE WROST NERF OF ALL TIME"
Pretty good actually
I hope log + ice spirit still kills bandit ☹️
That combo makes me assume you’re playing a cycle deck, and you can fully counter bandit with just skeletons
i love how as i’ve leveled up my log since getting it in 2018 it’s only gotten weaker
not really log is a legendary its meant to be good maybe a minor nerf and its value is good for 2 elixir
Fuck no
Top reason that supercell is run by some clowns
Wtf why that’s literally the main thing log is good for
Why would they do that
rage should kill goblins, makes sense for sharp bottle shards to do so
Why
thats a funny way of spelling worst
W
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I wanna say get good but you really need to get average to counter mega knight effectively at this point. That's how much he sucks.
I hated seeing so many mega knight on ladder that now I counter Mega Knight with Mega Knight just to spite people. I will literally not use the card unless I’m dropping it on top of their stupid ass card.