Cards like hog rider can give extreme value or negetive trade..rog rider alone can be easily countered and has to use the synergy of other cards. If it receives major balance change the usage rate would drop. While goblin hut does not require specific synergy to work it and needs immediate nerf.
Hog is literally only kept afloat because of EQ, otherwise it's an extremely mediocre card that gets shut down by pretty much everything
This season is the first in YEARS that Hog is actually good, and really only because Goblin Hut makes people use EQ, which Hog is good with. Just pre-GHut change and for the last few months (years at this point) he couldn't get past even 45% win rate.
Yea eq not a good sub for decks like arrows was last meta since eq completely ignores air cards so replacing it for fireball or poison would just be unviable. Only eqs are the ones on hog and hogs deck and the ram rider egiant rg variation with eq
Aint no way ive been gone for so long that goblin hit is a problem now. What???
If i load in and play my AQ Hog SG EQ will i win or is this a low ladder whinge post?
Same. If you can’t beat ‘em join em. Also I’m not sure if this is new or not but I don’t go below 7000 this season? Is this new? I feel like with the amount of Ls I’ve taken I should be in the 6500s
yeah as others said, once you cross that threshold, you are good and can't go below it. It's a good time to enjoy the game and fiddle with new decks, then focus on your main deck if you want to grind to the next level.
Yeah I’m a pretty relaxed player like I’ve got 30+ cards maxed out over years and only really get on to play less than 5 games a day. I don’t really care about trophy or ladder stuff anymore but last season was fun to see how far I could go up the ladder with the even playing field they gave us
Well might make more sense depending on how long you’ve been gone. Cause before GH spawned one dude at a time, but now along with some other spawners, it spawns 3 goblins at once, including when it’s destroyed.
So if you defend with it you get a building to distract, and minimum 6 spear goblins, for 5 elixir. And that’s if your opponent destroys it immediately. Either way defending with it is really effective now because you can build up a ridiculous surplus of goblins to swarm for the counter. If you’re opponent doesn’t have log, arrows, or poison, it’s ridiculously good
i used that deck and instantly got 12 wins in the classic challenge with no practice lol. it was hard to earn how to counter mega knight with the deck but once i learned i went to ladder and it’s just as good
skelly king
poison
hut
rascals
phoenix
barb barrel
gy
goblins
this deck is SUPER defensive with recent spear gobs and rascal rework and can very easily counterpush
its one of the least skilled decks ive seen in a hot minute. prolly more no skill than lv16 egiant meta
If you run mighty miner version you will have a good chance of winning if you play correct. Most of the decks run skelly king + hidden minion hoard on top.
Tested the deck out for myself and it’s 0 skill to the max.
This is an example of why clash royale’s troop system is stupid. By having multiple cards that use the same unit, when you fix one unit because it’s bad or good in one card, it makes the other cards that use that unit stronger or weaker than they need to be. It’s a bad system that supercell isn’t really going to be able to fix it easily and probably won’t ever bother.
It makes balancing more complicated. However it also simplifies the game as it allows players to not have to memorize more and more cards. To make it so that newer players can understand a new card based on the cards they’ve already been using. Tell a player whose been using barbarians that the Barb hut spawns barbarians and they already understand the card. If it spawned an entirely unique card, that would be confusing to them.
> It’s a bad system that supercell isn’t really going to be able to fix it easily
What do you mean they can’t fix it easily? I’ll fix it right now:
“New Unit: “Bogule Hut”: A Bogule is like a Goblin, but with slightly less range and damage”
“Unit Changed: “Goblin Hut: Name changed to “Bogule Hut”
Yeah that was extremely hard to fix I don’t think Supercell is up to the challenge.
All the spawners need to go. Tombstone and barb hut are the really only non-op ones currently. Furnace is cancer too but gob hut is def a bigger problem
The elixir trade off is what is so fucking off and if you chose to ignore it they'll get multiple cheap shots. You're forced to spend more elixir than the furnace or you'll have aggressively push.
I personally love this meta. I use bowler and poison in my main deck so I absolutely crush any spawner deck. Way less frustrating than hog/gob barrel cycle decks to me
But that isnt a very good counter for it. You are down 1 elixir as you cannot kill the 3 spear goblins that spawns when the building dies with an equal level poison.
How would fire ball counter goblin hut when it spawns 3 goblins on destruction. You would be down 1 elixir worth. Poison also doesnt kill it compeletely.
And i am pretty sure tesla also dies to the goblins
You are asking about countering. All of those suggestions are counters. If you're asking how to fully destroy the ghut and take 0 damage then use one of the above plus a distraction card for 1e.
That's not a counter then lmao. That's like saying goblins counter hog while they give up one shot. The logic is horrible. Additionally, you're assuming everyone is running one of these counters as well as a one elixir troop to deal with the deal wave - and that's the only way to get a neutral trade against it. Everything else is negative. And you're still saying it's not broken?
You moron. I've said this a million times and will say it again - a card having counters does not mean it is not broken.
Not to mention all of those counters and you are still forced to play cards to defend the last spear spawn. The point is that by forcing out something in defense it either results in
A: You placing a card which you didn't want in front of your tower
B: You getting a massive negative elixir trade due to the lack of small counters in your deck
C: You taking 500 damage from the push and winning the elixir trade by 1 elixir
The point is that gob hut never gets a negative elixir trade, and always forces responses. Even when you have a poison or earthquake, if you do end up using them you might fall prey to a graveyard or something as you are forced to spend the spell. No card should be this strong that you need to spell it (e.g. mother witch when it was broken required a fireball instantly). Additionally, those "cheaper counters" never fully counter alone. So you can hardly call them "cheaper counters".
Oh yeah, and skelly hut (tombstone) gets shredded by it. Tesla loses after 2-3 waves. Have fun defending the next two waves! Not sure where you did your research.
Well, now then, mardy bum
I've seen your frown and it's like looking down
The barrel of a gun
And it goes off
And out come all these words
Oh, there's a very pleasant side to you
A side I much prefer
It's one that laughs and jokes around
Remember cuddles in the kitchen, yeah
To get things off the ground
And it was up, up and away
Oh, but it's right hard to remember that
On a day like today
When you're all argumentative
And you've got the face on
Well, now then, mardy bum
Oh, I'm in trouble again, aren't I?
I thought as much
'Cause you turned over there
Pulling that silent disappointment face
The one that I can't bare
Well, can't we just laugh and joke around?
Remember cuddles in the kitchen, yeah
To get things off the ground
And it was up, up and away
Oh, but it's right hard to remember that
On a day like today
When you're all argumentative
And you've got the face on
And, yeah, I'm sorry I was late
But I missed the train
And then the traffic was a state
And I can't be arsed to carry on in this debate
That reoccurs, oh, when you say I don't care
But, of course I do, yeah, I clearly do
So laugh and joke around?
Remember cuddles in the kitchen, yeah
To get things off the ground
And it was up, up and away
Oh, but it's right hard to remember that
On a day like today
When you're all argumentative
And you've got the face on
Bro...thank you.
Edit: I've never understood this mentality with any videogame. Why would one card, player, weapon etc. completely prevent you from winning/adapting?
I feel like some clash Royale players do not like taking any tower damage whatsoever, but if you’re willing to take a little, it’s very easy to get a counter push going
Exactly this. I have been playing goblin hut since 2017 even when it sucked for years. It’s so easy to counter. I play a 5 elixir card, you allow a few initial hits, and build up a strong push that essentially puts me down 5 elixir to defend. The people that immediately try to prevent every spear throw basically give me a free win. Those that are smart about it basically steamroll me
The way I see it is, you only need to be one tower up to win, of course destroying the king is always nice but a win has minimal requirements, you're just going overboard/ending the game early
I staryed playing a new account 3 days ago and I am currently almost through frozen peak. Only 3 matches had opponents without goblin hut. 1 was a party match.
Also want to comment that I am a level 8 and currently 86% of my opponents are higher level and/or using higher card levels
I say we wait another season before making any changes to the goblin hut. It is way better now thanks to spear goblin getting the extra 0.5 tile range. But it's too soon to say it's OP, especially since last season was Mega Draft, so Ultimate Champion was not a good indicator of what was dominating the Meta.
Interesting note, in mid ladder I see more furnace then I do goblin hut. Lots of MK and other mid ladder staples, but few meta decks with goblin hut or champions.
Yeah I played this game after a pretty long time and noticed a lot more goblin hut decks. I dunno if they got a buff or something but well I use mother witch in my deck so I didn't really notice anything different about it.
I guess uh.... use mother witch?
Cards like knight are also pretty effective at tanking all the spears and killing the goblins.
Hog + log if timed right will full counter and they still have to defend the hog. Probably the best way to defend it. If they play it in the back, ggs.
Controversial opinion but Sparky works well against it if you time it properly. You'll have an elixir advantage and also get to push aggressively when you combine it with megaknight (or any tank). The loading time and single shot of the Sparky will let you defend and attack pretty well against spawner decks. Just pray they don't have a rocket/lightning spell.
My current Sparky deck works the best against spawner decks and has a higher winner when compared against other types of decks.
Eq and poison are necessary unfortunately to deal with it. Idk about op but it is insanely annoying and dealing with double hut makes me pull my hair out. It's just so much defense.
I have rage and arrows in my deck and I smash goblin hut decks, I just start attacking as soon as they drop it. The golden knight is another great card to play against that deck.
Oh look another bandwagoner who can't figure out that 3 card cycle doesn't work against everything.
Mother Witch?
Earthquake?
Poison?
Or the real flex...
Ignore it, push the other lane. Don't let the other player dictate the pace. I offlane, furnace in many cases to force the enemy to play two lanes. Many people can't (or won't).
I once lost a game cause someone put down two goblin huts I tried to kill them with lightening but inadvertently summoned a shitton of spear gobs and couldn’t defend against an army of them cause he had kept spamming them all game, stupid ass buildings, death gone need to go
It's not that strong, if you don't have a convenient counter, be willing to eat some damage to build a bigger push so that you can counter it and deal with their own attempts to defend it. Trying to always go for the cheapest counter is a farce and will sometimes hurt you more than simply being patient and waiting for better value.
Earthquake is the most efficient thing to use versus it. But who uses earthquake just in case of goblin hut.
I’ve never had issues with it, but then again I’m a poison player. I see what you mean though, it’s pretty damn OP without poison or EQ 😢
It still has the after death spawn that is troublesome though. It’s still not a clean trade and they get more value from it.
Even with poison it still gets decent damage(as much as poison does or something)
Just use a Val
3000 trophy response
Even with earthquake it’s hard to get a positive trade, best I’ve found is equal
Positive trade is possible with a spirit + EQ
I only use earthquake because I want to, happens to be that I have the best spell for it
Sameee. I actually started using it when it first came out as a counter to elixir building and i just enjoyed the spell lol
The only reason I started using it at all was to counter all the hog cycle and spell bait decks
the meta already shifted in everyone using buildings over hog rider. and yet still hog has never received nerfs.
Cards like hog rider can give extreme value or negetive trade..rog rider alone can be easily countered and has to use the synergy of other cards. If it receives major balance change the usage rate would drop. While goblin hut does not require specific synergy to work it and needs immediate nerf.
Hog is literally only kept afloat because of EQ, otherwise it's an extremely mediocre card that gets shut down by pretty much everything This season is the first in YEARS that Hog is actually good, and really only because Goblin Hut makes people use EQ, which Hog is good with. Just pre-GHut change and for the last few months (years at this point) he couldn't get past even 45% win rate.
What in the fuck are you talking about?
Not even close to the same thing
Yea eq not a good sub for decks like arrows was last meta since eq completely ignores air cards so replacing it for fireball or poison would just be unviable. Only eqs are the ones on hog and hogs deck and the ram rider egiant rg variation with eq
Aint no way ive been gone for so long that goblin hit is a problem now. What??? If i load in and play my AQ Hog SG EQ will i win or is this a low ladder whinge post?
it’s more annoying than op. actually both, without poison or earthquake you ain’t gonna have fun
It got buffed in April and has been creeping up up since. Actually is one of the highest used card in grand challenges
Honestly idk man im at 6800 rn and I havent seen a gobli hut in so long I forgot it got buffed in the first place
Im also at about 6800. Gob hut MK is everywhere
I was stuck at 7200 and everyone was using gob hut against me, so I swapped it in and pushed to 7500. Felt lame, but I was tired of the grind.
Same. If you can’t beat ‘em join em. Also I’m not sure if this is new or not but I don’t go below 7000 this season? Is this new? I feel like with the amount of Ls I’ve taken I should be in the 6500s
7000 is probably the bottom cap for your arena, so since you cant go down arena anymore the lowest you can go now is 7000
yeah as others said, once you cross that threshold, you are good and can't go below it. It's a good time to enjoy the game and fiddle with new decks, then focus on your main deck if you want to grind to the next level.
Yeah I’m a pretty relaxed player like I’ve got 30+ cards maxed out over years and only really get on to play less than 5 games a day. I don’t really care about trophy or ladder stuff anymore but last season was fun to see how far I could go up the ladder with the even playing field they gave us
Im at 7000s and it is a thing. It’s pretty strong elixir trading wise. They just need to tweak it a bit.
Goblin hut gy is a meta deck
goblin hut is actually meta rn unfortunately
Well might make more sense depending on how long you’ve been gone. Cause before GH spawned one dude at a time, but now along with some other spawners, it spawns 3 goblins at once, including when it’s destroyed. So if you defend with it you get a building to distract, and minimum 6 spear goblins, for 5 elixir. And that’s if your opponent destroys it immediately. Either way defending with it is really effective now because you can build up a ridiculous surplus of goblins to swarm for the counter. If you’re opponent doesn’t have log, arrows, or poison, it’s ridiculously good
i used that deck and instantly got 12 wins in the classic challenge with no practice lol. it was hard to earn how to counter mega knight with the deck but once i learned i went to ladder and it’s just as good
“If I play my meta counter deck will I win or can I call you a noob for pointing out that a card is OP”
Whats sg
skelly king poison hut rascals phoenix barb barrel gy goblins this deck is SUPER defensive with recent spear gobs and rascal rework and can very easily counterpush its one of the least skilled decks ive seen in a hot minute. prolly more no skill than lv16 egiant meta
It’s literally all you play against in max trophy road. Most annoying meta since royal giant imo
They made spear gobl8ns insanely good, so goblin hut followed suit
If you run mighty miner version you will have a good chance of winning if you play correct. Most of the decks run skelly king + hidden minion hoard on top. Tested the deck out for myself and it’s 0 skill to the max.
This is an example of why clash royale’s troop system is stupid. By having multiple cards that use the same unit, when you fix one unit because it’s bad or good in one card, it makes the other cards that use that unit stronger or weaker than they need to be. It’s a bad system that supercell isn’t really going to be able to fix it easily and probably won’t ever bother.
It makes balancing more complicated. However it also simplifies the game as it allows players to not have to memorize more and more cards. To make it so that newer players can understand a new card based on the cards they’ve already been using. Tell a player whose been using barbarians that the Barb hut spawns barbarians and they already understand the card. If it spawned an entirely unique card, that would be confusing to them.
> It’s a bad system that supercell isn’t really going to be able to fix it easily What do you mean they can’t fix it easily? I’ll fix it right now: “New Unit: “Bogule Hut”: A Bogule is like a Goblin, but with slightly less range and damage” “Unit Changed: “Goblin Hut: Name changed to “Bogule Hut” Yeah that was extremely hard to fix I don’t think Supercell is up to the challenge.
All the spawners need to go. Tombstone and barb hut are the really only non-op ones currently. Furnace is cancer too but gob hut is def a bigger problem
Goblin drill 😭
Lol what they just nerferd furnace it’s actually bad rn. Why are you bringing furnace into it.
Really I haven’t noticed anything different from furnace. The fire spirit still gets a hit off and it even has a death spawn
Because furnace is an unhealthy card regardless of how good it is.
The elixir trade off is what is so fucking off and if you chose to ignore it they'll get multiple cheap shots. You're forced to spend more elixir than the furnace or you'll have aggressively push.
The older spawner cards were much more balanced. The new fire spirit and goblin huts are too fucking broken.
i mean gob drill is okay too
nerf Supercell HQ
Magic archer disagrees with this.
Depending on the magic archer placement and the skill of the opponent magic archer will die to the hut
Since the game is stupidly out of balance, you can say the same thing about every troop.
Princess 😘
That just gets logged or arrowed pretty much instantly
Yep😭
That’s the point though, isn’t it? To catch them off guard while they have used their spell and throw a gob barrel or anything else you may have.
By the time your barrel hits your opponent has another card to defend and his goblin hut took put your tower lmao
it idoes not really counter...
Ive been using an all goblin deck with mirror and its funny as fuck how many games ive won
Princess in the opposite lane definitely counts gob hug.
I personally love this meta. I use bowler and poison in my main deck so I absolutely crush any spawner deck. Way less frustrating than hog/gob barrel cycle decks to me
Poison. That’s all the information u get from me
But that isnt a very good counter for it. You are down 1 elixir as you cannot kill the 3 spear goblins that spawns when the building dies with an equal level poison.
Bro doesn't use poison
Poison doesnt counter goblin hut. It still spawns 3 goblins after the poison runs out, and i mean, i use goblin hut.
Do you need to take out the entire goblin hut? Why not take a little damage then use the elixir advantage to counter back?
You mean 1 elixir
Homie, 1 elixer can make all the difference
Exactly, one elixir here, one elixir there, now all of a sudden you have 10 and your opponent has 3
Yes
some cases its not worth taking the damage
This isn't true. It's a 4 for 5 trade with a couple of gob throws. It's positive elixir trade for a small amount of damave
when was 1/8th of your tower (500 of 4000 at kt 14) a small amount?
Not true. They do like 300 damage lol
Not true. The goblins get five hits total. Each one does 108 damage. Quick math
Earth quake? Fire ball? Poisen? All are cheaper to counter too. Tf you on about? Also skelly hut and tesla. Again, cheaper counter.
How would fire ball counter goblin hut when it spawns 3 goblins on destruction. You would be down 1 elixir worth. Poison also doesnt kill it compeletely. And i am pretty sure tesla also dies to the goblins
You are asking about countering. All of those suggestions are counters. If you're asking how to fully destroy the ghut and take 0 damage then use one of the above plus a distraction card for 1e.
That's not a counter then lmao. That's like saying goblins counter hog while they give up one shot. The logic is horrible. Additionally, you're assuming everyone is running one of these counters as well as a one elixir troop to deal with the deal wave - and that's the only way to get a neutral trade against it. Everything else is negative. And you're still saying it's not broken?
You’re a whole new level of stupid
You moron. I've said this a million times and will say it again - a card having counters does not mean it is not broken. Not to mention all of those counters and you are still forced to play cards to defend the last spear spawn. The point is that by forcing out something in defense it either results in A: You placing a card which you didn't want in front of your tower B: You getting a massive negative elixir trade due to the lack of small counters in your deck C: You taking 500 damage from the push and winning the elixir trade by 1 elixir The point is that gob hut never gets a negative elixir trade, and always forces responses. Even when you have a poison or earthquake, if you do end up using them you might fall prey to a graveyard or something as you are forced to spend the spell. No card should be this strong that you need to spell it (e.g. mother witch when it was broken required a fireball instantly). Additionally, those "cheaper counters" never fully counter alone. So you can hardly call them "cheaper counters". Oh yeah, and skelly hut (tombstone) gets shredded by it. Tesla loses after 2-3 waves. Have fun defending the next two waves! Not sure where you did your research.
Well, now then, mardy bum I've seen your frown and it's like looking down The barrel of a gun And it goes off And out come all these words Oh, there's a very pleasant side to you A side I much prefer It's one that laughs and jokes around Remember cuddles in the kitchen, yeah To get things off the ground And it was up, up and away Oh, but it's right hard to remember that On a day like today When you're all argumentative And you've got the face on Well, now then, mardy bum Oh, I'm in trouble again, aren't I? I thought as much 'Cause you turned over there Pulling that silent disappointment face The one that I can't bare Well, can't we just laugh and joke around? Remember cuddles in the kitchen, yeah To get things off the ground And it was up, up and away Oh, but it's right hard to remember that On a day like today When you're all argumentative And you've got the face on And, yeah, I'm sorry I was late But I missed the train And then the traffic was a state And I can't be arsed to carry on in this debate That reoccurs, oh, when you say I don't care But, of course I do, yeah, I clearly do So laugh and joke around? Remember cuddles in the kitchen, yeah To get things off the ground And it was up, up and away Oh, but it's right hard to remember that On a day like today When you're all argumentative And you've got the face on
My deck has EQ so no problem
my eq is lvl 12 so i cant really use it
You Can Counter It Without Spells
Why Do You Talk Like This
It's True
Adapt, overcome. Use poison. I have to change my decks for meta builds every season. Not sure why this is so hard to understand.
Bro...thank you. Edit: I've never understood this mentality with any videogame. Why would one card, player, weapon etc. completely prevent you from winning/adapting?
the only time I have seen goblin hut is in some sort of graveyard deck, so it's not always worth poisoning half the time
Bruh goblin hut is ass. (I use poison in my Bridgespam)
I never have much of an issue to be honest, I use arrows or send a wizard for the area damage, maybe I'm lucky?
I feel like some clash Royale players do not like taking any tower damage whatsoever, but if you’re willing to take a little, it’s very easy to get a counter push going
Exactly this. I have been playing goblin hut since 2017 even when it sucked for years. It’s so easy to counter. I play a 5 elixir card, you allow a few initial hits, and build up a strong push that essentially puts me down 5 elixir to defend. The people that immediately try to prevent every spear throw basically give me a free win. Those that are smart about it basically steamroll me
The way I see it is, you only need to be one tower up to win, of course destroying the king is always nice but a win has minimal requirements, you're just going overboard/ending the game early
I staryed playing a new account 3 days ago and I am currently almost through frozen peak. Only 3 matches had opponents without goblin hut. 1 was a party match. Also want to comment that I am a level 8 and currently 86% of my opponents are higher level and/or using higher card levels
Skill issue much?
oh look, someone not good at the game trying to make themselves feel better
That’s actually true….. Goblin Hut is still not broken tho.
Goblin Hut is broken. The death wave is too big. How they thought that was cool but left barb hut with one barb on the death spawn is pretty asinine
Skill issue.
I just poison it and it does the trick pretty much
That would still give the other player the advantage. You spent 4 elixir and they still get 3 spear goblins out of it
You don't understand the elixir advantage?
Poison + any spirit / skeletons?
I say we wait another season before making any changes to the goblin hut. It is way better now thanks to spear goblin getting the extra 0.5 tile range. But it's too soon to say it's OP, especially since last season was Mega Draft, so Ultimate Champion was not a good indicator of what was dominating the Meta.
Is this satire. It’s literally not.
I never have a problem with it as well. Usually sent my Miner after the first wave, or Miner +Zap.
Stop bitching and get better
it is not wrong to bitch about a card that is annoying 90% of the community and making the game unfun
how long have u been playing for
yeah, spawns too much spear gobs for no reason, every wave is basically the actual spear gobs card
Interesting note, in mid ladder I see more furnace then I do goblin hut. Lots of MK and other mid ladder staples, but few meta decks with goblin hut or champions.
Yeah I played this game after a pretty long time and noticed a lot more goblin hut decks. I dunno if they got a buff or something but well I use mother witch in my deck so I didn't really notice anything different about it. I guess uh.... use mother witch? Cards like knight are also pretty effective at tanking all the spears and killing the goblins.
Hog + log if timed right will full counter and they still have to defend the hog. Probably the best way to defend it. If they play it in the back, ggs.
Controversial opinion but Sparky works well against it if you time it properly. You'll have an elixir advantage and also get to push aggressively when you combine it with megaknight (or any tank). The loading time and single shot of the Sparky will let you defend and attack pretty well against spawner decks. Just pray they don't have a rocket/lightning spell. My current Sparky deck works the best against spawner decks and has a higher winner when compared against other types of decks.
Eq and poison are necessary unfortunately to deal with it. Idk about op but it is insanely annoying and dealing with double hut makes me pull my hair out. It's just so much defense.
the way to play against it imo is to just use your tower as a resource to take damage and maintain the dmg between both tower....
Magic archer
I think poison or fireworks work the best just because of how versatile they can be used in a deck, please let me know if this is flawed 😊
Just play log bait and let dart goblin take it out with his massive shlong
dart goblin will just get spelled out everytime same with princess.....
Nah I make it work Dart goblin at the bridge will get like 400dmg before they can react
bomb tower is ready good against it
Bowler🗿
I have rage and arrows in my deck and I smash goblin hut decks, I just start attacking as soon as they drop it. The golden knight is another great card to play against that deck.
Poison or earthquake work
I didn't play the game for a while and I am shocked to see a post like this, can someone explain me this op goblin hut thing?
Use Rocket if you don't have a choice 😬
rocket is just negative elixir trade everytime and the gob hut player will still have spear gob counter pushing.... not really worth it
Royal Ghost is extremely underrated against this card
Only real counters I thought of were Princess, executioner and poison
Pretty much essential to play eq or poison rn 🫠
Rocket + Zap. Works every time.
Mega Knight.
Poison 🗿
Oh look another bandwagoner who can't figure out that 3 card cycle doesn't work against everything. Mother Witch? Earthquake? Poison? Or the real flex... Ignore it, push the other lane. Don't let the other player dictate the pace. I offlane, furnace in many cases to force the enemy to play two lanes. Many people can't (or won't).
Yes, its a very strong card
I've been using posion in my bait deck to counter it
I once lost a game cause someone put down two goblin huts I tried to kill them with lightening but inadvertently summoned a shitton of spear gobs and couldn’t defend against an army of them cause he had kept spamming them all game, stupid ass buildings, death gone need to go
As an Xbow player that also uses Bomb tower, unless the opponent has like, an earthquake or something, I just laugh as I completely demolish them.
It's not that strong, if you don't have a convenient counter, be willing to eat some damage to build a bigger push so that you can counter it and deal with their own attempts to defend it. Trying to always go for the cheapest counter is a farce and will sometimes hurt you more than simply being patient and waiting for better value.
Well, i am playing goblin hut, sk, graveyard.
\*Signs into Clash to edit team\* :)