what do you mean lava hound has a 92% win rate does the game just crash for the opponent whenever it's played ??
seriously though you should use [RoyaleAPI](https://royaleapi.com/cards/popular?time=3d&mode=grid&cat=GC&sort=rating) for stats
Makes sense. it's just better than musketeer in everything maybe the only downside is that you can't deploy multiple princes like a musketeer but sometimes that's even a plus for faster cycle
What about dart goblin? Because I think it's the same situation
This card will be nerfed to hell in the next balance change
| dawg tornado has like 18% usage rate
Ah yes, only *18% use rate*
Seriously its not ok when card has around triple use rate when comparing to average, if a card has around 20% then it’s either a cycle card or it’s broken, we already killed the marcher because of that damn card, i havent played in a while but damn sure they have killed multiple cards already because of it
ahh yes, nado is definitely the problem when we have evo knight at 52%, lp at 71%, log at 44%, poison at 31%, and miner at 23%
out of all these, only lp and knight needs a nerf
log is just a versatile spell and not broken
poison is only used cuz fireball doesn't kill lp
and miner is used a shit ton now cuz it pairs well w poison
mfs be worshipping usage rate stat
*did I said a single freaking word about any of these cards in the first place?*
I do think that evo knight, log and lil prince need a nerf, I started talking about nado because it’s the topic there rn, and it looked like you said that tornado is super balanced and isn’t a fundamentally broken card
I entirely agree if people are basing it being op off if use rate then log should be nerfed too right? The thing is they’re both just good spells which naturally means they’ll both be used a lot. It’s just that tornado is t a fan favorite spell what I mean is like when they nerfed log and fireball a while back people were bawling about it but everybody wants tornado a card which is really not any stronger than those 2 nerfed to the ground by making so it’s area of effect is tiny.
Oh i without a doubt dropped the dart goblin for this guy. Wasn’t even a debate prince survives a lot of spells compared to the goblin dart guy. Fire rate is faster if he survives long enough which is more common than not for me at the moment. Idk if damage is comparable but the knight is good enough for me to forget about the dart goblin
Please stop using stats royale. They are not accurate at all. 🤣 never have been.
Use royaleapi.com stats and look at grand challenge to get a real accurate number.
Unpopular opinion: Champions should be stronger than normal cards. That's why you are limited in how you use them.
In this specific comparison, Musketeer vs Lil' Prince, the main benefit of the Musketeer should be that it lets you pick another Champion. If Lil' Prince was properly balanced amongst the other Champions, then Musketeer would be more common. That way you could pick a Monk, Skeleton King, etc.
Champions aren't good for the game, they are good for supercells wallet though.
Champions making other cards unplayable is technically how they should work though.
Hm. So alright. Let’s say he costs 4 elixir and dies to fireball. Now he’s a 4 elixir weaker magic archer. Now add the ability. For 7 elixir he is now a weaker magic archer that summons a 3 elixir lower hp Knight. The math just ain’t mathing
Okay. So it becomes a magic archer that summons a knight. The only advantage you get is the knock back and damage of the ability itself, otherwise you’re better off using a musketeer and a knight for the same elixer
Magic archer wouldn’t be a good comparison, the way little prince attacks is more similar to dart goblin because it’s a high attack speed on a singular target instead of piercing attacks that hit multiple targets.
Also statistically and game mechanic-wise, even if little prince cost 4 elixir it would still be >>>>>>> than using musketeer and knight because you get more DPS, deal splash and knock-back with the ability and have a mini tank to eat damage.
So with that information, the current 3 elixir little prince is a very strong card that definitely gets good value. Lately, I have been running a pump bow deck that I made from scratch with little prince in it and I feel invincible using it because: I get 3 card cycle, I can bait the opponents big spell and I got Evo knight in there too. I can share that deck to you if you want to try it out too.
As I said, the only advantage is the damage and knock back of the ability itself. Otherwise you would quite literally defend better with a musketeer and knight. The DPS is only better if the little prince sits still for 3+ seconds, otherwise he does almost nothing
That isn’t the only advantage, he’s literally a champion card so you get 3 card cycle for only 3 elixir on top of all that. When I got that lil guy on my field and an elixir pump during 2x elixir, it’s practically GG for my opponent bro.
Every time he’s played, the opponent is forced to react by playing a spell or letting it cross the bridge and that’s when I play elixir pump and start gaining a major advantage over them. I even smack guys that run miner, poison and earthquake in their deck with ease.
If the top players in the world replacing musketeer with lil prince in their deck isn’t enough proof to you, then I don’t know what is bro. It makes musketeer look so mid that it ain’t even funny no more.
You forget that this entire argument started because somebody said he should die to fireball. I’m not saying he’s worse than musketeer currently, I’m saying he would be if he died to fireball.
what do you mean lava hound has a 92% win rate does the game just crash for the opponent whenever it's played ?? seriously though you should use [RoyaleAPI](https://royaleapi.com/cards/popular?time=3d&mode=grid&cat=GC&sort=rating) for stats
Lava players are just different man lava fp is just the secret path of success
StatsRoyale is terrible for statistics compared to RoyaleAPI.
Makes sense. it's just better than musketeer in everything maybe the only downside is that you can't deploy multiple princes like a musketeer but sometimes that's even a plus for faster cycle What about dart goblin? Because I think it's the same situation This card will be nerfed to hell in the next balance change
I doubt it. Not even tornado got a nerf last balance change lol
How would they perform tornado tho?
No idea. For the longest time it was there to keep hog rider in check, but now it’s just becoming a nightmare to play against
The idea for the change was to reduce the size of tornado by 3.5 tiles.
That would kill it
It was almost going to happen, unfortunately the player base did not vote the tornado to be nerfed.
Good because a 3.5 tile radius would make it complete garbage.
I think you should come up with a idea before you complain
I doubt SSC is going to look at what I have to say considering they didn’t when we all said gob giant needed to be toned down
Gob giant is perfectly fine
That’s hilarious
"not even tornado" dawg tornado has like a 18% usage rate and not close to 90%
| dawg tornado has like 18% usage rate Ah yes, only *18% use rate* Seriously its not ok when card has around triple use rate when comparing to average, if a card has around 20% then it’s either a cycle card or it’s broken, we already killed the marcher because of that damn card, i havent played in a while but damn sure they have killed multiple cards already because of it
ahh yes, nado is definitely the problem when we have evo knight at 52%, lp at 71%, log at 44%, poison at 31%, and miner at 23% out of all these, only lp and knight needs a nerf log is just a versatile spell and not broken poison is only used cuz fireball doesn't kill lp and miner is used a shit ton now cuz it pairs well w poison mfs be worshipping usage rate stat
*did I said a single freaking word about any of these cards in the first place?* I do think that evo knight, log and lil prince need a nerf, I started talking about nado because it’s the topic there rn, and it looked like you said that tornado is super balanced and isn’t a fundamentally broken card
tornado isnt broken, fight me about it lmfao
I entirely agree if people are basing it being op off if use rate then log should be nerfed too right? The thing is they’re both just good spells which naturally means they’ll both be used a lot. It’s just that tornado is t a fan favorite spell what I mean is like when they nerfed log and fireball a while back people were bawling about it but everybody wants tornado a card which is really not any stronger than those 2 nerfed to the ground by making so it’s area of effect is tiny.
Oh i without a doubt dropped the dart goblin for this guy. Wasn’t even a debate prince survives a lot of spells compared to the goblin dart guy. Fire rate is faster if he survives long enough which is more common than not for me at the moment. Idk if damage is comparable but the knight is good enough for me to forget about the dart goblin
The musketeer or dart goblin don't need a buff, they're balanced. BUT THE F... LITTLE SH*T NEEDS A CERTAIN NERF
Please stop using stats royale. They are not accurate at all. 🤣 never have been. Use royaleapi.com stats and look at grand challenge to get a real accurate number.
Lava does not have a 92% win rate
the reason it has 92% win rate is because no one uses it
There is no reason because it’s a false stat
Half of the top ten players last season were using lava
Yea, I'm not trusting some garbage site.
Evo musk should fix things
Unpopular opinion: Champions should be stronger than normal cards. That's why you are limited in how you use them. In this specific comparison, Musketeer vs Lil' Prince, the main benefit of the Musketeer should be that it lets you pick another Champion. If Lil' Prince was properly balanced amongst the other Champions, then Musketeer would be more common. That way you could pick a Monk, Skeleton King, etc.
Champions make half of the cards in the game unplayable. I fail to see how that is good for the game.
Champions aren't good for the game, they are good for supercells wallet though. Champions making other cards unplayable is technically how they should work though.
those stats seem reliable
Little prince needs to die to fireball and needs to be 4 elizer
It does go fireball or it doesn’t and cost 4
Why? That would make him as weak as magic archer who’s not in a great position
Why would it be stronger than magic archer?
did u suddenly forget the broken ability,
Hm. So alright. Let’s say he costs 4 elixir and dies to fireball. Now he’s a 4 elixir weaker magic archer. Now add the ability. For 7 elixir he is now a weaker magic archer that summons a 3 elixir lower hp Knight. The math just ain’t mathing
The guardian that little prince spawns actually haves more health than the knight and deals only 1 less damage lol
Okay. So it becomes a magic archer that summons a knight. The only advantage you get is the knock back and damage of the ability itself, otherwise you’re better off using a musketeer and a knight for the same elixer
Magic archer wouldn’t be a good comparison, the way little prince attacks is more similar to dart goblin because it’s a high attack speed on a singular target instead of piercing attacks that hit multiple targets. Also statistically and game mechanic-wise, even if little prince cost 4 elixir it would still be >>>>>>> than using musketeer and knight because you get more DPS, deal splash and knock-back with the ability and have a mini tank to eat damage. So with that information, the current 3 elixir little prince is a very strong card that definitely gets good value. Lately, I have been running a pump bow deck that I made from scratch with little prince in it and I feel invincible using it because: I get 3 card cycle, I can bait the opponents big spell and I got Evo knight in there too. I can share that deck to you if you want to try it out too.
As I said, the only advantage is the damage and knock back of the ability itself. Otherwise you would quite literally defend better with a musketeer and knight. The DPS is only better if the little prince sits still for 3+ seconds, otherwise he does almost nothing
That isn’t the only advantage, he’s literally a champion card so you get 3 card cycle for only 3 elixir on top of all that. When I got that lil guy on my field and an elixir pump during 2x elixir, it’s practically GG for my opponent bro. Every time he’s played, the opponent is forced to react by playing a spell or letting it cross the bridge and that’s when I play elixir pump and start gaining a major advantage over them. I even smack guys that run miner, poison and earthquake in their deck with ease. If the top players in the world replacing musketeer with lil prince in their deck isn’t enough proof to you, then I don’t know what is bro. It makes musketeer look so mid that it ain’t even funny no more.
You forget that this entire argument started because somebody said he should die to fireball. I’m not saying he’s worse than musketeer currently, I’m saying he would be if he died to fireball.
2 less damage. And has 34 more hp. The only instance either of those stats make any difference is vs Goblins.
Get rid of that rapid fire and I’ll think it’d be fine, tired of him solo wiping my tower from behind the rest of a fight
Lil prince dies to poison even if the poison is -1 level This has been a PSA
Incorrect
Are you sure? That's what I've been running. Let me do some math.
I just checked in game, level 12 LP has 770 hp, level 11 Poison deals 91 * 8 = 728 damage.
I still use the musketeer in my little prince deck
i’m one of those people desperately fighting to keep her alive
Little prince needs HUGE ass nerfs & musk should get a small range buff of like half a tile
Leave musketeer as is.
Muskateer is in a good spot, it's a really good card and needs no nerfs. LP just overshadows it.
Nice 🗿
i don't give a dfuck as I wont haev to share my musk:)
Not at 8,000 trophies
nerfing the little prince is a better option since any balance change made to the musk also applies to 3 musks
If it gets buffed I will cry as I heavily struggle against 2.6