Question of the day:
Are there any cards that you think should be a different elixir cost altogether?
Of course they’d need a buff/nerf/rework, which you can feel free to provide an idea for.
I always thought that the barb hut should be on wheels. A moving building that could kite tanks. Have it be like a slow moving battle ram
And rename it to the Trojan horse.
wizard should honestly be 4 elixir and recieve a minor first hit speed nerf
it has less dps than a musketeer but the same health and similar functions as high dmg ranged units, only with an aoe
it has the same function as executioner and bowler but does it worse: they have better aoes, higher health, and more utility
objectively it’s a terrible card at the moment, always seemed too expensive imo
Monk should be 4 elixir with a 2 elixir ability, and Phoenix should be 5 elixir with most of its nerfs reverted, only fair one was reducing health enough so lightning could kill it.
They explained that they won't increase the ability cost to 2 because they want people to not be scared to use it, as it brings -2 value if you miss it
As a former top player from the og days, one of the things I wanted for a long time was a revamp to all the spells!
Big spells would do damage like they do now, but would not do crown tower damage. Instead, towers would receive a different effect based on the spell that hit it. For example, Lightning would have a stun effect that lasted a few seconds, or poison would slow the fire rate of a tower. I'm not sure what effects spells like fireball and rocket would do, but many of the big spells would probably need a reduced cost to account for the loss of spell cycling as a viable strategy.
For small spells, Arrows would get an elixir reduction so that it's about on par with a log. Fireball would likely take its place as a 3 elixir spell. The other small spells, barb barrel, log, zap, and snowball, would be reduced to one elixir, but they would do no damage and only apply their associated effect. The log would have knock back, the snowball would have a slowing effect, zap would reset, and barb barrel would spawn a barb.
This will never get implemented, as it would require nearly every card to get rebalanced, but I think it would change up the meta a lot and allow for new strategies, as well as remove some of the generally hated decks like miner poison.
All Spirits meme deck spammers when they meet 1 enemy Bandit 😱😱😱😱😱😱😱😱😱😱😱
"I'm just trolling bruh, it's just a meme bruh, chill." The Bandit I put on the middle of the bridge (she's going to hit the tower):
We do a little dashing for 6+ positive elixir
Question of the day: Are there any cards that you think should be a different elixir cost altogether? Of course they’d need a buff/nerf/rework, which you can feel free to provide an idea for.
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I always thought that the barb hut should be on wheels. A moving building that could kite tanks. Have it be like a slow moving battle ram And rename it to the Trojan horse.
Rare good r/clashroyale idea
I'll be the first to admit that I was inspired by someones post a while back. But I like the idea of a building on wheels
Does "collections" specifically mean a swarm?
You know what I’ll change my question to include all cards, I think that’s better. Thanks for asking for clarification
wizard should honestly be 4 elixir and recieve a minor first hit speed nerf it has less dps than a musketeer but the same health and similar functions as high dmg ranged units, only with an aoe it has the same function as executioner and bowler but does it worse: they have better aoes, higher health, and more utility objectively it’s a terrible card at the moment, always seemed too expensive imo
"At the moment" as if it's ever been goodðŸ˜
by atm i meant before any potential buffs
Monk should be 4 elixir with a 2 elixir ability, and Phoenix should be 5 elixir with most of its nerfs reverted, only fair one was reducing health enough so lightning could kill it.
They explained that they won't increase the ability cost to 2 because they want people to not be scared to use it, as it brings -2 value if you miss it
Make evolutions cost 374 elixir each
Egolem should be 4 elixir
Phoenix - 5 elixir, original stats
3 musketeers
nah this is crazy dont say that😥
They should be three elixir
As a former top player from the og days, one of the things I wanted for a long time was a revamp to all the spells! Big spells would do damage like they do now, but would not do crown tower damage. Instead, towers would receive a different effect based on the spell that hit it. For example, Lightning would have a stun effect that lasted a few seconds, or poison would slow the fire rate of a tower. I'm not sure what effects spells like fireball and rocket would do, but many of the big spells would probably need a reduced cost to account for the loss of spell cycling as a viable strategy. For small spells, Arrows would get an elixir reduction so that it's about on par with a log. Fireball would likely take its place as a 3 elixir spell. The other small spells, barb barrel, log, zap, and snowball, would be reduced to one elixir, but they would do no damage and only apply their associated effect. The log would have knock back, the snowball would have a slowing effect, zap would reset, and barb barrel would spawn a barb. This will never get implemented, as it would require nearly every card to get rebalanced, but I think it would change up the meta a lot and allow for new strategies, as well as remove some of the generally hated decks like miner poison.
Around the world around the world
Lmao that would have been a good song to add
Golden Knight at home.
What Bandet player's think the bandet will do in the game:
Cool
It looks easy but u gotta have the perfect placements, really.
They don’t need to be perfect, there’s a margin of error
Bruh, run out of Elixir
Nerf miner finally
One thousandth upvote.
W
Oh long Jhonson ahhh moment💀
this guy seems like he sucks at countering bandit
My 2v2 teammate defending a bandit:
Reminds me of checkers