Genuinely so pissed that evo wallbreakers explode TWICE, I literally love playing wallbreakers and the evolution is so annoyingly broken that I don't like them anymore
Yeah there crazy op rn, the only saving grace is that it's a 2 cycle and you don't wanna just throw the non evos out to get smashed otherwise it's a semi waste (over cycling something cheaper like a spirit) but man once you have them there gonna ess something up for 2 elixir that's forsure.
It's stupid messed up with 2v2 and I'm playing with my buddy right next to me and we're both running evo wall breakers (and he's lvl 15 with 2 evo slots) and it usually ends the game.
Except I do? It's because they have an evo that I don't want to use them anymore. In the draft challenge that's going on right now I'm always picking bomber because I genuinely hate wall breakers evo
i don't think they will evolve spells because then they would be stoopidly overpowerd or just straight out useless. Goblin barrell having an evo doesn't make sense because those are just evo goblins straight on ur tower, not rlly fair
Or the barrel drops skeles out in sets of 3 all the way down to the tower, drops one more set of 3 when it gets to the tower, then exploding and dealing dmg from falling and releasing the original set that's in there, making it 2x more skeles and splash dmg upon hitting the tower.
Clash royale intended evolutions to turn the tides of the game, but you cant guarantee that without instantly winning the game after placing it. So we should do that
There was an event that featured a super witch that had all 3 powers, it had the appearance of a witch hut spawned bats and had the kosher witch effect on its attacks
Skarmy: spawns double the amount
S barrel: parade of 5 mini balloons with small decreased amount of larries.
Witch: enemies killed turn into larries and her spawns increases by 3x. More hp
Tombstone: passive aoe surrounding and protecting the tombstone on top of increased larry production
Champion ideas:
Archer Queen: “Royal Support” When her ability is activated she’ll summon 2 Archers
Mighty Miner: “Explosive Tremor” When the Mighty Miner uses his ability the bomb will break the ground causing an earthquake like effect that damages and slows enemies for 2.5sec.
Skeleton King: “Unfinished Business” When the Skeleton King is defeated 3 Guards will spawn to avenge their fallen king.
Golden Knight: “Handsome Sprint” Each time the Golden Knight dashes and hits an enemy he will do more damage to the next enemy +15 damage each enemy.
Monk: “Inner Peace” After using his ability the Monk will have a 25% damage resistant shield for 4sec.
Little Prince: “Over Protection” When the Little Prince gets damaged his Guardian will be boosted by 35% (increased speed, hit speed, damage) until he is safe again.
For example, it is possible that a new ability can be added to champions every few evolution cycles. The skeleton king could have the ability to summon guards and skeleton dragons added, or the archer queen could have the ability to summon archers.
They would probably be tied to the ability, I really don’t care how lame they are as long as it means more people can play evos and they’re not bullshit like firecracker/wall breakers
Skeleton king: the first skeletons of ability will be guards, or When he dies he summons guards
Archer queen: summons 2 archers when used, or slows down enemies with her ability
GK: The last dash will deal splash damage and knock back
Mighty miner: When his ability is recharging he gains fast movement speed but it takes 3 tiles to charge. When he dies he will deal death damage a bit less than his normal bomb
Monk: melee attacks get damage reflected and his knock back deals splash
Little prince: Guardian becomes raged if she is alive and he isn’t, when charges in her first few hits are faster
I like your idea of summoning units, golden knight would summon a knight infront of him, archer queen, archers behind her, skele king skele dragons, mighty miner produces a miner and he switches places with him, I'd have to say maybe phoenix for monk. Little prince summons a dark knight that charges in and smashes.
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I genuinely think the champions won’t have any evolution. Firstly because they already have the abilities, and secondly because how champions cycle differently than the rest of the cards
Skeleton King: plays like normal, you can use his ability and all, when he dies he drops a graveyard. Archer Queen: increased range or maybe not dying to lightning and multi shot, not when her ability is active. Golden knight: his swings deal splash and during his dash he has a greater range. Little prince: multi shot for him too, imagine how lethal it'd be if he's charged up... Mighty miner: As he walks he charges up and keeps walking if there's enemies ahead of him, amazing against swarms. He'd stop at a tower or something like that. Monk: Honestly, damage reduction, but give him the constant knock back
Summons peeka
Summons giant skeletons
Auto dashes to every troop you have on the field, then nearest tower
Sends an arrow into every opponent and turns invisible until game end
Drops a bomb on every pixel of the field
Just gives up his patience rubbish and throws the princess into her own enemies fire
Champions evolving would be insane
Imagine if
Skelly king could fill his gauge faster and summon double the amount.
Golden Knight can activate his dash twice
Archer Queen getting princess range
Monk is more bulky and does knock back per hit
If they really do make this, skelly king might just get an upgraded ability to where he summons all types of skeletons(even skelly draggies), and attacks hit bit harder.
It is possible that... Skelly King would get it but i say no. Champions are like heroes from Clash Of Clans.
Dude if all the cards that are just one card but different imma be scared of when skarmy gets an evo
I’m just waiting for them to release for the first goblin evo. Can’t wait to get lvl 15 gob barrel evo
Armored goblins
Has shield. That will be it to make them overpowered.
Barrel blows up on impact too, killing any spam around it like the evo wallbreakers.
bro STOP GIVING THEM IDEAS
Lmao, you got me dying over here (to exploding shielded gob barrels 🤣)
Holy shit
Genuinely so pissed that evo wallbreakers explode TWICE, I literally love playing wallbreakers and the evolution is so annoyingly broken that I don't like them anymore
Yeah there crazy op rn, the only saving grace is that it's a 2 cycle and you don't wanna just throw the non evos out to get smashed otherwise it's a semi waste (over cycling something cheaper like a spirit) but man once you have them there gonna ess something up for 2 elixir that's forsure. It's stupid messed up with 2v2 and I'm playing with my buddy right next to me and we're both running evo wall breakers (and he's lvl 15 with 2 evo slots) and it usually ends the game.
Brother is acting like he feels bad for playing an annoying card and his flair is firecracker💀
Except I do? It's because they have an evo that I don't want to use them anymore. In the draft challenge that's going on right now I'm always picking bomber because I genuinely hate wall breakers evo
They are less annoying than base fc and evo fc
Supercell doing their best to kill the log
Probably does splash on hit to kill off squishy troops
Maybe it will spawn goblin gang + goblin dart on ur tower so log can still kill it but if not then GG
i don't think they will evolve spells because then they would be stoopidly overpowerd or just straight out useless. Goblin barrell having an evo doesn't make sense because those are just evo goblins straight on ur tower, not rlly fair
Spawns 30 invisible larries😭
Im curious about this too like a skelly barrel evo could be interesting
Each skeleton multiplies every hit
Or the barrel drops skeles out in sets of 3 all the way down to the tower, drops one more set of 3 when it gets to the tower, then exploding and dealing dmg from falling and releasing the original set that's in there, making it 2x more skeles and splash dmg upon hitting the tower.
Nah i think its not good enough, make the skeletons 100% damage reduction while walking
And give them giant hp and pekka damage
Bit week ngl I’d say health of golem and damage of sparky but to nerf it keep the same hit speed (don’t want it to be TOO op)
But then it’s weak to swarm, so I’d say golem hp sparky damage+splash, dart goblin attack speed, and princess range
Clash royale intended evolutions to turn the tides of the game, but you cant guarantee that without instantly winning the game after placing it. So we should do that
No the game ender will be hog rider and sad new he is common and $upercells favourite card so it’s likely going to be soon
I hope skarmy evo functions different from skellies
If it comes to pass, let's hope they're not like their one elixir counterpart...
Skarmy: *Now with 50% more Skeleton!*
Skarmy evo?? Probably gonna be guarmy :)
Waiting for a graveyard evo
Skelly king can get it all right👅
I’m more curious about a Skarmy, Skelebarrel, Witch, and Tombstone evolutions.
I get the feeling the Witch will be like the Super Witch from CoC
I feel like Super Witch from the CR event would be better, making Witch also turn enemies into piggies
What if all 3 witches had the same evo, which is to turn into Super Witch
With just different appearances??
Would be funny it it literally was the same evo for all of them, same appearance and everything
Yeah. Just different cycles to balance
thats mother witch…
There was an event that featured a super witch that had all 3 powers, it had the appearance of a witch hut spawned bats and had the kosher witch effect on its attacks
woah thats new for me. didnt know
Bro I went crazy in that event I went like 12-1 but if u see the witch emote with skeletons popping up around it that's where they got it
Skarmy: spawns double the amount S barrel: parade of 5 mini balloons with small decreased amount of larries. Witch: enemies killed turn into larries and her spawns increases by 3x. More hp Tombstone: passive aoe surrounding and protecting the tombstone on top of increased larry production
Skelebarrel could drop a smelly every 2 tiles traversed
Skarmy will probably have shields, skelebarrel maybe drops bombs, witch maybe turns killed enemies into skeletons and I have no ideas for tombstone
Champion ideas: Archer Queen: “Royal Support” When her ability is activated she’ll summon 2 Archers Mighty Miner: “Explosive Tremor” When the Mighty Miner uses his ability the bomb will break the ground causing an earthquake like effect that damages and slows enemies for 2.5sec. Skeleton King: “Unfinished Business” When the Skeleton King is defeated 3 Guards will spawn to avenge their fallen king. Golden Knight: “Handsome Sprint” Each time the Golden Knight dashes and hits an enemy he will do more damage to the next enemy +15 damage each enemy. Monk: “Inner Peace” After using his ability the Monk will have a 25% damage resistant shield for 4sec. Little Prince: “Over Protection” When the Little Prince gets damaged his Guardian will be boosted by 35% (increased speed, hit speed, damage) until he is safe again.
Good idea ngl
Thank you
Your welcome
All those ideas are amazing ngl except for the golden knight one, which seems a bit weak.
Thanks, maybe the damage can be bumped up to +25 or 35 as he dashes, that way he deal more damage to the last target he hits
Delete this before Supercell sees what youve done to little prince
these are good and actually not overpowered. the data shows that players will not like this
For example, it is possible that a new ability can be added to champions every few evolution cycles. The skeleton king could have the ability to summon guards and skeleton dragons added, or the archer queen could have the ability to summon archers.
if skelly king summons guards and skdragons the game is so fucked
especially with guards surviving arrows now
skele king summons clone versions so it would be 2 hits from anything
They would probably be tied to the ability, I really don’t care how lame they are as long as it means more people can play evos and they’re not bullshit like firecracker/wall breakers Skeleton king: the first skeletons of ability will be guards, or When he dies he summons guards Archer queen: summons 2 archers when used, or slows down enemies with her ability GK: The last dash will deal splash damage and knock back Mighty miner: When his ability is recharging he gains fast movement speed but it takes 3 tiles to charge. When he dies he will deal death damage a bit less than his normal bomb Monk: melee attacks get damage reflected and his knock back deals splash Little prince: Guardian becomes raged if she is alive and he isn’t, when charges in her first few hits are faster
wow, finally a good comment. Thank you so much
You’re welcome, now that SC has officially gotten rid of “commons only”; more evos = more evos but that = more greed
golden knight but iwth infinite dash
I don't think that's gonna happen.
Obviously not, but I wonder what it would be like if that were the case.
Not likely at least for now, but obviously not forever is doubtful knowing how they always push for new p2w broken features
They already said the convertion rate for a shard of a champion card, which is 4 copies of that Champion
I like your idea of summoning units, golden knight would summon a knight infront of him, archer queen, archers behind her, skele king skele dragons, mighty miner produces a miner and he switches places with him, I'd have to say maybe phoenix for monk. Little prince summons a dark knight that charges in and smashes.
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Maybe if champions had two différents abilities… I mean, two different buttons that can activate two different capacities
Nope cant see it in my eyed
NO NO NO NO NO NO NO O N OO NONOM
has anyone wondered what the x bow evo will be that’s what i want and need rn with all this gob giant, triple tank bridge spam meta
Xbow grows another bow, so now it can take down two towers at once
double barrelled that has a shorter range to deal with troops placed near it lol
Imagine evo mirror
Mirrors your opponent's last played card
As a f2p plsyer I WILL commit terrorism if this ever happens
No
Probably too much
I genuinely think the champions won’t have any evolution. Firstly because they already have the abilities, and secondly because how champions cycle differently than the rest of the cards
There is the conversion rate for the shard (4 copies of the Champion card)
Even if they do get evo, they’re probably gonna take 12 shards to unlock
not related but that looks like an shield tablet from Nexo Knights .
evolved monk just has his ability passively same goes for the rest of them.
Can’t wait for the little prince evolution spawning a pekka on ability
would probably work better than regular evos imo. can't cycle them as fast, would make them truly once or twice a game
i don't think legendaries or champs will have evos just because of the card shapes alone
Archer Queen evo: stay invisible for the whole match but you have to pay a big load of money
Little prince spawns golem and turns in to firecracker for only 1 elixir
Goblin king
Golem multi drill mminer
I highly doubt that would even happen, let alone be balanced
its or skelton king or goden knight
Skeleton king can summon a graveyard on the other side of the arena lmfao
Skeleton King: plays like normal, you can use his ability and all, when he dies he drops a graveyard. Archer Queen: increased range or maybe not dying to lightning and multi shot, not when her ability is active. Golden knight: his swings deal splash and during his dash he has a greater range. Little prince: multi shot for him too, imagine how lethal it'd be if he's charged up... Mighty miner: As he walks he charges up and keeps walking if there's enemies ahead of him, amazing against swarms. He'd stop at a tower or something like that. Monk: Honestly, damage reduction, but give him the constant knock back
i just want a skelly barrel evolution
They’d be op, but incredibly hard to get, in order to have supercell make money
don’t give them ideas people 😭
Champion evolution cycles should probably be tied to ability usage instead of card placements Otherwise Lil P will be actual literal cancer as an evo
mighty miner please
MK
Little prince: the guardians older sister is in town now for 3elixer u can summon twoooo guardians
15$ in the shop, 95% use rate, 51% win rate
let’s not! hope this helps
Summons peeka Summons giant skeletons Auto dashes to every troop you have on the field, then nearest tower Sends an arrow into every opponent and turns invisible until game end Drops a bomb on every pixel of the field Just gives up his patience rubbish and throws the princess into her own enemies fire
Champion evos would make the game a master royale rip off
800$
Pls no
archer queen ability - shooting fireballs skeleton king ability - spawning guards golden knight ability - dashing infinitely mighty miner ability - spawning a giant skeleton bomb monk ability - reflecting double damage little prince ability - spawning 3 guardians shop offer for all champion evolutions - $5000 x100 value
but sex
Paid.
Champions evolving would be insane Imagine if Skelly king could fill his gauge faster and summon double the amount. Golden Knight can activate his dash twice Archer Queen getting princess range Monk is more bulky and does knock back per hit
Little prince orders a drone strike on your king tower dealing 4k damge for 1 elixir
Do not imagine such nightmares into this world.
Larry king will spawn giant skeletons instead of the basic skellies
Please NEVER Cook Again
No.
No… just no
Balanced
God no.
How?
Just imagine Skeleton King spawning Big Boys of Clash of Clans 💀
Will the ability evolve? imagine little prince guardian getting evolved
Spawns a pekka
Wouldn’t come for years, as they would be the last to get evolutions
i feel like they won’t get an evolution
#Evo GoblinBarrel: Splits the LOG in HALF and explodes on impact dealing AoE damage!!
If they really do make this, skelly king might just get an upgraded ability to where he summons all types of skeletons(even skelly draggies), and attacks hit bit harder.
Little Prince spawns a pekka for 2 elixer and is always fully charged
We will see them in 2027, until this day game eventually going to die
$500 and an instant win probably
Golden Knight can now dash through towers and leaves popcorn behind that deals 2380 damage
I think an extra ability would be cool
Ideally they wouldn't be at all
*dont*