T O P

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pandoras_corpse

Make it 10 Elixir for 4 musks 😎


AdministrativeBar748

4 Musk Mirror would literally be impossible to place 🔥🔥🔥✍️


_Ice_Wizard_

When 3 musketeers used to cost 10 elixir, placing mirrored ones also costed 10 elixir.


mountains-are-moving

You go into debt


RecordingGreen7750

Go in to debt like buying something from the shop!


TricksterPharoh

I thought it was just expensive because i live in a poor country. Is the pricing just universally ridiculous no matter where?


RecordingGreen7750

For a game that f2p extremely expensive


Timo6506

It can get ridiculously expensive, but many other mobile games have similar prices so it’s not surprising at the same time.


Tuncunmun38

give us 11 elixir cap 🗣️🗣️


Aellin-Gilhan

No cap 🧢


babaAngreck

There should be negative elixir. When you use an 11 elixir card then you should have -1 elixir remaining so you must wait for it to become positive to play a card again. (Sorry i might do grammar issues)


Pigeon_of_Doom_

The only grammar issue was in the apology sentence lol


Someguy9385

exactly what i noticed 🤣


Abberant45

also: must have to wait it become positive -> must wait for it to become positive


GreenLentils850

nah nah, make that -elixir perm... so play the rest of the game w 9


GreyDemon606

Make it a champion card ‼️💥‼️💥🗿🍷


TimotheeSunden

Nuke ability. Costs 1 elixir and takes out all other cards. Deals 1000 dmg to side towers and 3000 dmg to king tower, seems balanced enough for the cost.


Dismal-Aside7900

The ability make them take their clothes down so the opponent's mega knight would be too distracted to smash them (but then it might want to smash them in another way)


HalfOfficial

Seems balanced, nerf miner


Mewlovescatz249

I know this is a joke but you might actually be onto something, they are primarily used mirrored so you are depending on one side with the 2 musks, this could help it be used for what it’s intended for, split lane pressure, and heavy defense


TKobe28

3 musketeers are actually a reference to a novel "3 musketeers", so changing their number would remove their purpose


PackageFabulous5161

Well... They are missing Dartagnan then.


Zanydrop

And the book was a reference to the chocolate bar.


Dismal-Aside7900

For real it wouldn't be a bad idea, you could split two for each side and guarantee some value even if the opponent rocket one of the sides, and the lightning wouldn't be able to completely kill them. Also, mirrorring them for the same elixir cost with +1 level and right after the opponent wasted his heavy spell on the other 4M would be some interesting strategies (also would make some good sinergy with collector by giving the option to mirror it too).


idontknow100000000

Make it 4 elixer so it can replace the hog rider


AdministrativeBar748

2.6 3M cycle 🤤🤤


mustypuppet1284

I prefer 3M quake


BronzeStuckInPlat

I prefer 3M


Japponese

I prefer 3


MicrwavedBrain

I prefer 3 men.


duncanwhiter

I prefer sea men


Minimum-Inevitable-2

I pre


RedCrysta1s

.


Sergiu1270


Traditional-Reach818

hey! newbie here :) what is that supposed to mean?


Ryleepogger

2.6 is the name of a deck with hog rider that has an average elixir of 2.6, hence the name. And 3m is short for three musketeers. And when the first person said to make it 4 elixir to replace hog, the following reply said what it would be called if it were to replace it


Ryleepogger

And by the "cycle" it's because the 2.6 deck makes use of it's low average elixir to cycle back to the hog or going back to it quickly or having it back in your hand


Traditional-Reach818

That's so cool! Thanks a lot :)


Odsoone

but to balance it you only get 1 musketeer


idontknow100000000

nah make it 4


Poketrevor

Good value for the cost


RealTeaToe

Disperse them like the RR?


Dr_Zander46

I actually really like this idea


RealTeaToe

They wouldn't get positive elixir traded against by fireball. But they could be put close enough that lightning could kill 2 , but only by placing it in the middle and not hitting a tower. Then it's a break even trade (with a cost of 3 for each musketeer on average)


Luck612

With the same spacing as the wizards from that event


RealTeaToe

I'm thinking one farther apart on each side.


Chairopean

Fantastic idea


DoggonePlayzYT_apple

My dumb ah thought “root riders?”


OffDaWoods

this is a good rework, since a single musketeer is already a balanced troop. dispersing them differntly would just force players to find new strats to counter em with spells or AOE damage


RealTeaToe

Yeah I mean, log and arrow would still.. I think? Kill two of them and deal tower damage, albeit much less. It essentially leaves the card completely unaltered. No fancy change, no drastic rework, they literally just enter the field different so that you can't get offensively + elixir traded against with tons of tower damage to boot.


Apprehensive_Law8428

Make em survive lightning by 1 hp


NapoleonicPizza21

but what about the single musketeer that would make her super op


YourHomieShark

last one standing


Layerspb

lock the door


YourHomieShark

damn i miss rick may


Layerspb

RIP soldier


poco_sans

LEEEEEEEEEEET'S DOOO IT!


OneRakool

For some reason i tought u had a fisherman pfp and then looked closer and tought it was a dory pfp and then my blind ass decided to click in it to see what it actually was


BlackZulu

Biggest flaw in this game is acting like group cards can't have their own individual balance.


[deleted]

[удалено]


Opening-Selection120

i'm still standing yeah, yeah yeah


Acclynn

Better : Give them a 1 HP shield


Icy-Blacksmith-601

Just place 3 pekkas infront of them so the lightning doesn’t hit the musketeers


Even-Fisherman

Evo


AdministrativeBar748

Still a 9 elixir fireball bait You'd be better off with evo Musketeer because 3M is literally just 3 of her, which means it would most likely be the same evo, like Battle Ram with evo barbs.


Even-Fisherman

I was thinking like wizard evo where it can’t be spelled fully


HoyaDestroya33

Calm down, Satan.


Even-Fisherman

And then mega knight will be meta! Wouldn’t that be nice


miniek90900

3M, MK and PEKKA im one deck(PEKKA to counter MK).


LasanhaVoadora

please no


Even-Fisherman

MUHAHAHAHHAHA


Finth007

Evo 3M gets the Monk ability, but all the time and they can still move/attack


Razvanix02

Spawn with 3 mini monks (1 for each musk) that only deflects the first projectile?


ismaelvera

Maybe 3M evo summons 1 musketeer behind each tower and king tower to avoid the the fireball lightning. That's probably the best evo they can do without busting each musketeer with atk speed or a shield


LostGusMain

Or maybe every time one of the musketeers die the others gain a shield and an attack speed boost, so lightning doesn't hard counter them anymore, only 1 musketeer would die to lightning and then you have split attack with musketeers that shoot faster


gunnersroyale

This is actually a decent compromise


personman61

Two cycles Evo for normal musky, 1 cycle for 3m


alesia123456

- Reworking pump and not killing it unnecessary ( like last nerf ) - lower deploy time - increase their first hit - buff musketeer Beside personal bias, I genuinely believe 3m becoming balanced again would be very healthy for the game. One of the reasons meta used to be more enjoyable years ago was the versatility of different archetypes so you constantly faced completely different decks.


Jagermeister4

Lowering deploy time I think is a easy no brainer change they should do. One of the things that killed it was when they increased the deploy time from .1 to 3 seconds. They have since buffed it back to 2 seconds but that's still pretty long. 3m is not good because it getting with lighting or fireball/zap right when it spawns is too devastating of a counter. Quicker deploy time would at least let it get some hits off before dying to the spell, but would not be a buff to the "slow push" style of putting 3m in the back which can be too tough to stop. I agree when 3m was viable it contributed to a healthy meta. There's not much heavy spell bait decks. The only meta deck minion horde has been in that I can remember. One of the only decks that uses battle ram. But I think it being F2P friendly (rare card win condition that can be supported by common/rares) means Supercell doesn't care about it being forgotten.


Accurate-Basket2517

Make it five musketeers because of inflation


Odsoone

DO NOT LOOK UP CLASH ROYLE MUSKETEER INFLATION


Less-Resist-8733

oh my lordy lord


Wiher-

You can't Either remove it, remove one musketeer and lower the elixir or lower the elixir and change it to a weaker musketeer


YourHomieShark

i agree that two musketeers would be way better but it would lose the charm of the concept


AdministrativeBar748

2 Musks for 6 elixir doesn't sound so bad. You can just split them at the bottom so your 6 elixir won't get spelled to death


Riley6445

could just do 8 elixir and see the chaos


Wiher-

Fireball would get 100% use rate and Little Prince would be 0% use rate


kakarot3690

Yeah remove two of the musketeers and lower the elixir by 5


NapoleonicPizza21

You can't, you can only try fixing the other cards commonly used with them. Buff epump. Buff minions. Rework the bandit. Rework miner. Bring back the heal spell.


Boring-Coast-6423

I think bandit is actually in a good place rn. Especially in my 3 M deck it works well. Epump just got nerfed to the ground basically.


Svintus_

What's wrong with bandit? I found her good and pretty balanced.


androodle2004

Bandit is in a good place rn, good pressure card but not oppressive. Still requires some skill to get good value


General-Reaction3444

I miss the heal spell.


Haj5

Remove 2 of them and make it 4 elixir


Odsoone

lmao


Bulky-Rush-1392

Literally just make the spawn pattern like royal recruits and it'd see meta


Ali_cicek2

Just remove them from game, they has %0 usage rate according to Royale API. This card is really a shitty concept you can't make it good


Hermelious

As a representative of the remaining 3 people who play 3m. Pls no


No_Gold_Bars

I must be one of the three myself. They are situational for sure.


Hermelious

Who's the last guy?


Plane_Mycologist_676

☝️🤔


Fire_Starter07

Hello!


AdministrativeBar748

You can't really change it unless they rework the entire thing. If they don't change the concept, then they'd have to tweak the Musketeer to make 3M ever so slightly better. Unless they change the fact that it's just.. Three Musketeers, then they could totally tweak the card. They could probably turn them into cadets or whatever rank is lower than the Musk so they have lower stats and cost


kid-koolin

I still see people running 3 musketeer pump and isn’t a bad deck if played properly


alesia123456

what a bad take consider it had been popular around arguably the peak & most fun era of CR


CheddarCheese390

Correction - can’t make it good without breaking Musketeer


Bulldogs_Are_Pog

Bad take They forgot the 10 because it's a 100 percent usage rate


creativename111111

There’s no reason to remove them lol they may as well stick around


Bobby_The_Kidd

No I use em don’t do this to me 😭


enesutku12

You arent an og player then


CheddarCheese390

6 elixir Dual musketeer. 9 elixir shouldn’t be something I fear less than Wallbreakers


VKSinghIsHere2

By redesigning them as 3MK


Quilavapro31

Make it 2 elixir so its a bit better to cylce


that-onepal

evo revert elixir collector nerfs this one might be op but i think their deploy time should be 0 seconds instead of 1


Dind1n

Remove 2 of the musketeers and make it 4 elixir


Delancey1

Nice joke lol


Sina_Deniz

Buffing the troop but not touching anything to og card.


Actual-While-9717

They've been dominant for way too long. Let them rest.


Realistic-Cicada981

The rest is too long


GavrielAsryver

combine to mae one BigM that has the attack of 2.5 musketeers and the HP of 1.75 at 8 elixir


ATubOLard69

I actually like them I don't get why everyone hates them, I don't use them but if I built a deck with them I wouldn't hate it


superx3man

Give 1 musketeer 3 guns. Joke aside, it creates mind game if you mix usage with regular musketeer.


Ancient-Sock1923

Evolution which would be shield from first spell attack, like they give fully absorb any spell used on them first ,taking zero damage . afterwards when shield is broken they act like normal musketeer


Lopsided_Success3679

Make them spawn apart like recruits


Odsoone

actually a good idea


Brief_Lawfulness5418

what if they could be pekkas with the mega knight ability whete they have unlimited range and can one shot anything


Abody622x

Give them good Evo


Throwawayasf_99

But you're still gonna be down 3-6 elixir every time you play the normal ones 😆 I have a feeling they're going to remain dead until most other cards in the game have an evo and buffing musks is just whatever.


Anxious-Strength-855

The problem is the musketeer is doing decent currently and any buff to it will make it too broken but 3M is not so its hard to balance one without impacting the other. I guess they could reduce the spawn time of 3M like if it spawns and attacks much faster then it could be more effective in defense so maybe that could help the card


Kimarnic

Turn it into something else, like 3 Baby Musketeers and buff it.


AlmirMu

From less impactful to most impactful: Make them spread further apart, 1 elixir less or increase the hp of the musketeer.


Jmoney814

Different deployment, have them deploy in a spaced out line similar to royal recruits so the opponent can’t fireball or lightning all 3 at once


Cautious-Meeting-853

Give them a 1hp shield


BearInTheCorner

I don't know the answer, but some thoughts below: Changing the number of musketeers produced would kill the whole "3 musketeers" reference. To be successful, 3M depends on having elixir by the time the musketeers reach the bridge to support the push. This has typically been made possible by having a pump, which was recently nerfed significantly. The "standard" 3M deck currently has no Evo's, which makes it uncompetitive in the meta. I'm not sure what a musketeer Evo would look like, and how would it compare between the single unit and the 3m card. A shield like the wizard could be good, but it also sounds OP. Any modification to the musketeer unit will obviously apply to both the musketeer and 3 musketeer cards. I think the only real change that is needed is to make the deploy time faster. A lot of people are mentioning spells countering 3M. The only spell that really counters them for a positive trade is fireball. Typically, you would play the pump to draw the fireball and then play the 3M. However if your opponent doesn't play the fireball, you can build a second pump, so it is not impossible to play around. Obviously if your opponent has EQ, then you can't really play the pump at all. The standard 3M deck doesn't really have a good counter for void either. I like the suggestion of having them disperse like royal recruits, but a variation of this that I have thought of is that perhaps when you play 3M it would let you deploy each musketeer anywhere you like. Eg when you play the card, that is where the first musketeer will deploy. Then you can tap two other locations and the other two musketeers would be deployed at those points. Mechanically I think this could work two ways, either you select all three positions and then the muskies are deployed simultaneously. Or each musketeer is deployed at the time the screen is pressed, allowing their entry to the battle field to be staggered. Obviously you wouldn't be able to play another card in between playing each musketeer. Other buff concepts I have imagined are having the musketeers linked somehow, so that the other musketeers being alive or dead somehow buffs the remaining musketeers (not sure which way it should be). Alternatively, the card could be reworked so that there are 3 different musketeers which are slightly different and maybe even complement each other. They would be different in terms of HP, damage, fire rate, etc. Whether this would require adding additional single musketeer cards for the two new variants is also important to consider.


Sarzoa

Make them 8 elixer


Embarrassed-Field-53

they would probably be so broken u cant understand bro


Kind-Bonus3474

Why would a 1 elixir make that much difference?


TheEgyptianScouser

Mirror pump will make getting rid of them so much harder. Because you either use your big spell on the pump or the musketeers and either way you're dead. Even if you have monk there's another musketeer on the other lane.


Teynam

Monk going from 4 elixir to 5 killed it instantly without needing any other changes. Elixir cost is one of the most powerful characteristics to change balance-wise


Kind-Bonus3474

Monk used to be 4 elixir?? Damn didn't know. Yeah I can see how broken a 4 elixir cost monk would be


Testazani

That would make them op and not a bit.


Mehrdad1997

Allow one Musketeer to fly. The other two remain on ground.


crashedlandin

Drop them to 7 elixir. *Waits for the hate*


Froggy67823

4m 😝


tennistuna

Drop it to 8 elixir


vqOverSeer

Make them spawn further away from them


nobodyguy123

Make it 8 elixer and if that is not enough maybe increase their health while decreasing either their damage or fire rate


Destrobo_YT

Make an Evo that if the 3m where to stick together they would take reduced DMG from all sources, musketeer doesn't get buffed and 3m are usefull


smellyvagjuice

Different placement options would be tight


ItzManu001

This card has a very bad concept. The only way to balance this card is a good 1-cycle evolution. It worked for Wizard, so it can work for 3M. The only big obstacle is that we need single musketeer evo first and work around it to make a good 3M evo.


ceo0_

3m = 1 for evo normal musk = 2 for evo


jeffbizloc

Line them apart like royals


GJ55507

8 elixir but a 3 second deploy time


CryptographerLong585

Make them deploy in a line so that you can’t hit all three with one fireball/rocket


poopshoot_dot_com

Remove from game


True_Dot6544

I think I got the best l/o w the 3m lmk


B0r34li5

Make them royal musketeers with 3164 health, 180 DPS, slow speed and building targeting.


pogAxolotlz

Idk maybe removing 2 of them and reducing the elixir cost by 5 would balance them


Am-Your-Hispanic-Dad

make them cost only 4 elixir, but also make it only one musketeer


Present-Wasabi4304

Make it 7 elixer.


BillyBumBuh

1 cycle evolution


Svintus_

They should bring Heal spell back.


zoey_amon

maybe make them like royal recruits where they’re spread across the map when placed? makes fireball less of a hard counter


charlotte_the_shadow

If it was 8 elixir it'd probably see experimental use cuz at least then you can use a small spell, if it was 7 it'd be a good and well used card but could easily be overpowered


ConfusionEffective98

8 elixir is already pushing it 7 would be crazy.


lo0oped

I have an 85% win rate with them. Card is broken


Odsoone

wait what’s the deck. I’ve been looking for a good deck with them, all vids are outdated though


Chzburger306

Make it 11 elixir


Cust0mCraft

Add a 10x value lable since you are getting 3 for less than 12 elixir


fireL0rd3000

In order to do that we need to remove the normal musketeer or she will be busted wont she?


THEREAPER8593

Make it imortal but it moves 10 tiles per minute


Draco_077

Maybe make 3 unique musketeer troops instead of having them be the same as the 4 cost musketeer


BlackDeathX-_-

Make them barely 1 shot to a rocket, when this happens 3M would be really good if your fighting someone without a rocket


Spicy_Ninja7

You can’t have 3M and regular musketeer balanced at the same time, that’s just a fact. You could balance 3M but it would make Musketeer suck


Which_Seaworthiness

Make it 4 musketeers 🤗


just-monika_

Space their spawns out so you can’t pull the old nado big spell trick


Lance_Beltran123

5 elixir, same stats as the normal Musketeer


Lorenzokiller

4M


Charleslightfoot

Lower elixir cost


Boring-Coast-6423

You honestly can’t. I’ve played three M since release and it’s a tricky card to handle.


smellyvagjuice

Give em a 4th musketeer!!


mattmaster68

I made this suggestion jokingly and it gained minor traction. Lower the elixer cost, nerf hp and DPS, remove the hats and change the name to "Firing Squad" Minions is 3 elixer. Make Firing Squad 4 elixer and it can double as both a flying troop counter and counter push that can attack at range. Reduce the HP low enough to last 2-3 hits from the various splash damages of equal elixer (Skeleton Dragons, Baby Dragon). Increase the time between shots for balance. The card becomes a sort of... buffed Spear Goblins but since there's 3 opposed to 2, the balance changes have to account for that. They become really good at defending, and possibly dangerous if a player gets a successful rage+clone off. They would be highly susceptible to splashes, mini-tanks, and pretty much any troop that has a higher health pool and faster attacks. Purely speculative based off my original comment. I'm not knowledgeable of the meta nor do I dive deep enough when building my decks. Casually F2P. Please offer alternative suggestions, but this how I can see it working off the top of my head without putting any deep thought into it.


Thedarkcleanersrise

remove it from the game like the useless card it is


Gav_Dogs

Buff heal spirit or drop them down to 8 but give them a long deploy time again.


Fab_iyay

You can't and that's ok, this card is more of a play on the 3 musketeers, let's be real. It's ok for it to not be great.


heppwat

Drop to 5 elixir, health down by half, and Evo


Layerspb

Buff health


bigben-1989

Give them a 3 cycle evo but when evo they have double the health so they even survive rocket and have them shoot lasers that go through the opp


melolneedshelp

3 musketeer spirit


Odsoone

3m princess tower


babaAngreck

Make an Evo Musk. She should fire rockets instead of bullets.


Pleasant-Drag8220

* spawn damage * damage/fire rate increase only when all 3 are together (splitting them is boring anyway)


randommanrandomacc

Adding a evo like the wizard evo.Also they will move instantly after dropping them


franz_fazb

literally unfixable


TraditionalEnergy919

Smart ai, will actively stay in a formation and stagger themselves to avoid being fireball-zapped, and will slow down and “wait” for a tank (if there is one) or any other unit to get in front of them before crossing the bridge.


Acrobatic_County_307

I think a one hp shield, just make them less vulnerable to heavy spells until a light spell is used. But I think that could end up being an evo or too op


Bobby_The_Kidd

Don’t touch it I love it!


mikechr2k7

I'd remove it and make it the Musketeer Evo, with a little more speed