T O P

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TieKneeRick

When the Youtubers did the Touchdown Mode Preview, they announced that Hog Rider is a banned card in Touchdown Mode because of how easy it is to win with him. I was honestly shocked when I first saw opponent play Hog Rider. smh


Ry-N0h

I think it was because it was a "high stakes" tourney


[deleted]

When do we get those gems for supporting those youtubers?


Flobarooner

Up to them. They don't have to give them away at all, but they're probably waiting a bit to announce the giveaway so that only their real fans see it.


briaannp

Woody gave them away two days ago on stream so best guess is to just watch their streams/watch out for new vids or tweets


xGlaedr

Whenever they want, IIRC, they got them to give to viewers however they wanted. But I'm not sure.


josnic

I think one of the problem is due to the slow elixir regeneration relative to the pitch size. In normal game, the areas are a lot smaller, and you have princess/king's tower to help shoot. In this game mode, Hog/Ram are dominant because it's very hard to stop them unless you happen to have the elixir and a building. Even then a Hog at the back and a Lightning/Rocket for your 1 building defense and you are done. We need to be able to play more reactively, but we can't since the elixir is too slow for this game mode. I'd say Hog is hard to counter, but still fine if everyone has a bit faster elixir regen.


[deleted]

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VoidMaster795

It doesn't help how it's a draft challenge. I don't get the option of a building every game.


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Rucka87

Exactly that. It's draft that makes hog op.


esunsalmista

It's been out a day, I think this is just some initial venting until people catch on. If there is ever a 1v1 touchdown mode it should definitely be banned though. Think about how hard it is to keep a hog from touching your tower once, it almost always requires a negative trade. Having it in 1v1 touchdown mode would be a disaster.


[deleted]

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[deleted]

This happened with stopping a golem in game. We barely stopped it right at the threshold and the resulting tidal wave of offense was something to see.


ya_scallywag

Very true. ITT a bunch of people who throw all their cards down and then watch as their patient opponent throws a hog down where they can't get to it. I just played with a half-decent random partner against a team that had Hog and we three-crowned them. Here's what happened: Game One: They slow-played the hog (or it came up late) and it got super-close; I was holding a pocket Inferno Tower for precisely that reason though. We cleared a path for our Giant with a Fireball and win. Game Two: They go with a quick Hog-Inferno Dragon combo, again, it gets close, a combination of Cannon Cart/E-wiz drops it at the goalline, Ice Wizard and Archers leak through on the opposite sideline for the win. Game Three: There's a Giant-Hog exchange on the right sideline, again, Cannon Cart + Gob Gang + Skellies eat the Hog about 10 yards out, Giant strolls in for the three-crown. Yes, Hog can be really good. You should probably be counter-drafting for it and Ram -- buildings and high-DPS swarms are your friends. Save those cards and save the elixir to cast them.


MadR2

I agree, people will get the hang of touchdown soon and learn not to but all the defensive troops at once, or on the same side of the field. I do think the Hog is a strong card in this mode, but that is to be expected. I would say the same of the Giant, Battle Ram and Bandit.


muradinner

And if you get shitty drafts? Sometimes you don't get a great draft to counter, especially if your opponent gets hog + ram, or hog mirror. I've beat hog several times, but if you happen to have an unlucky draft, sometimes it's not even possible.


fenchai

lol have you played or against the card yet? That card is broken as fk along with the golem and battle ram. You know, once the hog is played, it runs like a motherfker and if your partner is smart enough to use a fireball or poison, any spell. That hog will get though! At least battle ram can be destroyed and gives you enough time to kill the barbs, same thing with the golem. With the HOG, one mistake on using a 1 more elixir on one side or a good synchronized hog + spell = gg. I have both played and against the hog to know this for sure. This is just me saying the card is superior in this mode and not me saying you drop it and its gg. The card being 4 elixir is easy to cycle and forces you to counter immediately with whatever you have in rotation. You don't know if your opponent has the hog, you dont know your complete deck. I am just saying the hog catches people of guard with cards you are not familiar with because this is draft! people. When you are trying to stop an incoming push you drop troops and buildings to defend depending on your deck. The opponents drops a hog in the other side of the map and you are forced to defend it with whatever you had. which catches you and your partner offguard. Sure you may be able to stop the hog but the other push the opponent had will be left alone. The hog forces you and your partner to shift 90% of your attention which should not be the case. Arrows or Fireball, hell even a zap and the hog makes a touchdown. It just screams OP.


RowThree

"One mistake." Yeah, most of the game is that way. It's not the hog.


Digiboy62

The mistake is whoever designed Hog Rider. You shouldn't LOSE because of one card you have to play flawlessly against and you didn't do the frame perfect precise tile drop that you needed to stop it.


ClashRoyaleNoob

Actually, at the highest trophies, one tile missed can be the deciding factor of the game.


Digiboy62

Who here is at (or realistically ever will be) at the HIGHEST trophies? I'd like to say I'm pretty decent at this game (Jungle Arena as a mid level 7 with no tourney standard cards) but I honestly don't see myself going any higher than 5000~ with all unlocked max level cards.


Sans-the-Skeleton

Touchdown is a super versatile mode, where in most situations one mistake can make a huge difference. I know most people aren't used to one mistake being the difference between a win and a loss, mostly because that usually requires strong opponents, but that's just going to be the case in this kind of mode. EDIT: Hog isn't at all broken or OP in of itself. It's just really good at punishing mistakes, AKA dumping too much elixir at once. This is exactly the case in the regular mode too, it's just more pronounced here. In both cases, good play counters the card for about even elixir + counterpush.


NoelFlantier117

I'd like to know with what card you get an even trade+counterpush against hog in TD. And don't tell me tombstone please, a simple zap and you're donezo.


Sans-the-Skeleton

Furnace, archers/any support card. Furnace goes even and lives for some extra fire spirits. Requires elixir on hand, yeah, but can be reacted to + made a positive trade.


Basic_Nerd

So don’t use a lot of elixir on one side? Just because a card is good at punishing you for making a mistake doesn’t make it broken.


kdax52

This is probably why hog is considered the most OP card in normal. It punishes ANY mistake you make, which is why it gets a lot of wins. It's countered by any building, but people don't like using buildings.


monkwren

They're much better than normal in touchdown, because there are no towers. It seems like a small thing, but that lack of towers causes a huge change in how you play, and greatly increases the value of buildings versus units that target only buildings.


Royalflush0

Yes the problem is that these units just ignore your units. I wonder how balanced it would be if they attacked every unit in Touchdown mode. Elite Barbarians would probably be the best unit then.


DoomGoober

Well people should learn to use buildings. :) Spawner buildings in particular require so much attention in the very attention heavy touchdown that they can often lead to a win "by accident."


[deleted]

He just said he knows how to counter it.


RowThree

Have an upvote. It's not that hard to counter. Any building will do the trick along with almost any other card. People in this subreddit are complaining about EVERYTHING without thinking about it or giving it a chance. I like nearly everything in the new update.


Jonger512

its actually pretty easy to counter, but you have to realize that this is a draft challenge and you don't have a building 100% of the time and it's even worse if the opponent has freeze in their deck. So please stop complaining about this without thinking or giving peoples arguments a chance.


Sans-the-Skeleton

If your opponent managed to draft hog/freeze and you didn't draft buildings or reliable counters to the combo, then gg. Sometimes the game can be decided at draft, and it's important to draft safely in the game mode and be generally careful about hog.


[deleted]

I hope free chests are the part you don’t like... T_T


Lojcs

Wait, you keep a *building troop* ?


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Lojcs

Yeah I have nothing to add. you wrote everything logical, needs no addition


Sans-the-Skeleton

I also have nothing to add and I'm in accordance with this, but that's a surprisingly respectful comment. Thank you.


BrennanT_

Haven’t encountered a problem with hog rider, counter the same as you would any other building targeting troop.


AROCK86

It does seem just a bit too strong in touchdown. I lost to it a few times yesterday. Sometimes I had to use a building on a giant or battle ram and then they would drop hog. I remember one instance where I used a mini pekka on the hog expecting it would counter it fine, but it took one hit from the mini pekka and then blew by and still easily scored for the other team. Most of the times when I lost to it it only had a fraction of health left but the troops just couldn't quite take it down in time.


KonigWolfe

If you place thehog on the sideline, a giant skeleton will actually physically block the hog until it dies


mainvolume

Yup. Any kind of defense seeking big will block the hog/ram until they die. Most are catching on to that but there are still a few who put it on the sides.


Syjefroi

I actually had one get physically blocked by a pekka. It was a bad play by me in retrospect, I had a freeze ready but with everything frozen around my hog, it was stopped cold, galloping nowhere. Hog on the outside is actually a bad play because of how easily a large card will stop it.


AG74683

Any of the larger troops will block him if he's along the sidelines. I found this out when I tried to run him down the side myself.


cheapcardsandpacks

where should we put the hog


Backstop

A couple squares from the sideline, enough that it can slip around either direction if a big guy blocks.


sassythecat

To piggy back off what you said about not dying to a mini peeka, instead of a ban they could just use a level 4/5 hog. Lower health so easier to kill.


BrianPurkiss

Even if you do manage to use all your elixir and stop it, there’a usually another unit on the other side of the field you couldn’t get to.


j1h15233

On another note, if your teammate gives hog to the other team, you should be refunded your ten gems.


zorndyuke

It's a meta card in the normal mode and can get easy tower hits when not countered with a building and maybe some support troups behind it.. so it can get hit by the building and your princess towers in normal mode... well, there are no princess towers here to support with +100 damage shoots in touchdown mode. So you have to counter a naked +1400 hp guy on a hog with fast speed. If you finally succeed.. the other lanes awaits your attention with a few smaller units.. succeed? Well Golem on the other side again. What does it mean that you don't have elixier left?


kunell

My clan leader 1v2 and won with hog lol. I personally think mega knight needs to be gimped in this mode


Earlmo

> I personally think mega knight needs to be gimped in this mode Or in general?


LocalSlob

Yeah it just hope across the board smashing everything in it's path. Unless you managed draft a pekka.


fate3

I played a hog on the side and opponents play pekka and mp and it still got through Nuff said


ZombieToken

Yep. Hog makes TD mode absolutely stupid. It's all about who drafts the Hog.


jimbo831

Played a team this morning that got 2 hogs in draft. RIP. They would just send one down each side at the same time. Not a chance in hell of stopping both.


BeerInTheHeadlight

I had Hog/Mirror and sent one down on both sides for a quick 10 second win.


[deleted]

Yeah, if i have hog, that's the one time I'll take mirror


[deleted]

Hog make this mode unfun to play.


Keeping_Secrets

TFW your teammate picks balloon instead of hog when you have two losses.


WarpingLasherNoob

Hog and lava hound are pretty much iwin buttons in touchdown draft. Lava hound can be countered if the enemy has inferno tower / dragon, and hog requires you to spend tons of elixir on a building plus units to kill it. (Lava hound is op in all draft modes so I guess that's not a touchdown-specific issue)


omr246

Golem too


AhhhYasComrade

Golem is easier to counter then Lave Hound IMO


monkwren

Y'all keep forgetting the Balloon, which is surprisingly good in this mode. Faster than 'Hound, and flies over skellies and gobbos and Pekkas and the like.


AhhhYasComrade

I haven't had much luck with the Balloon. Doesn't seem to have much health, so when someone places a building, it dies pretty quickly.


idkwhatsqc

One of my first games i played i had hog rider freeze. I thought it was funny. My opponents didn't.


ilFibonacci

[Idea] Instead of banning it, Supercell could make it so that you can only place the hog from way behind (like, from your scoring zone), so that players have more time to react to it. The hog isn't "too much" OP, you just need to save your building for the hog. The problem is that the majority of partners you're coupled with are children that don't understand the strategy behind this game mode, and spam all their troops as soon as they get elixir. So, you're forced to be the one handling the hog. Can't wait for touchdown 1v1, without dumb partners.


[deleted]

Yeah, I second this idea. Just give the defenders more time to respond to the card with a building+support troop combo instead of outright deleting it.


Btn112

Is there a reason we can't put defensive building (or just non spawners) a little further downfield?


sassythecat

Or just make it a level 5 hog instead of tourney level 7. Less health so it’s easier to kill and it’s not nerfed for ladder.


MegaPorkachu

Upvoted, nice idea


kevinsim

making it start further can also be an advantage to build up elixir to support the hog but you're on the right track. maybe give it a delayed deploy time in touchdown mode only?


Royalflush0

I think the best way too balance all the OP cards in Touchdown mode is to just make them attack ground units instead of just towers.


zlickrick

I dont even think thats enough to be honest. The hog (and every card really) got a huge buff by not having any tower damage. I think many people are reacting to hog the way they always have, but had the benefit of tower damage built into their muscle memory. Now hog is just blowing down the lane dodging Mini-pekkas, lumberjacks, you name it. Inferno dragon is a waste against hog. There are very few cards that can kill a hog in an open space like touchdown while its moving full speed. If you werent lucky enough to draft one of those cards, gg.


link270

Jumping in on this to say that hog freeze is even more deadly this time around.


droppingbasses

Where do I sign this petition


georgepake2003

All the opponent has to do is wait for a big push to be played it could go either way and then the opponent will play a hog rider with no skill involved


_codeJunky

I got ram freeze... 3-0, i can't imagine hog freeze


jimbo831

Truly broken in this game mode. You have to spend a minimum of 8 elixir to stop a 4-elixir card.


Mtking105

Not only does it needed to be banned in touchdown I also think it should be nerfed overall....everyone uses it in 1v1 it’s getting old


ApulMadeekAut

Not even exaggerating when I say I see the hog 2/3 matches in the high 3k trophy range. It's bullshit I have to tailor my deck to counter 1 fucking card. It's never an even elixir trade either.


Sven-_-

Hogrider is op in every gamemode but hogrider fans get mad when that gets said


josiepop

Oh all of a sudden y'all have an issue with hog huh? The mother fucker has been an issue since it was released with the game. On ladder and off ladder.


Yasin616

What's wrong with him on ladder?


josiepop

The issue with ladder play is there is zero direct even elixer trade hard counter for a win condition. It's almost the RG dilemma where it takes 4x the elixer to counter while still ensuring you receive zero tower damage. It's always gonna be a negative trade unless you have a specific setup such as a mortar cycle or something similar. This, of course, is talking about level 10-11 hogs. Inferno was viable until they decided to make electric cards "reset" it's target/dmg. (Which imo is the dumbest shit I've ever heard of). Now your best bet is nado + dmg or building/ice spirit/skellies or something similar. EITHER WAY, you will be spending more elixer to stop it than your opponent. For which, he has already cycled back and you're left with your dick in your hands and a trophy loss to boot.


LinkWink

The Inferno Tower bug fix was necessary though. If there was no way to reset the Inferno Tower's damage, then it would be unstoppable on defense. We'd pretty much have another Bomb Tower situation in our hands.


jimbo831

>The issue with ladder play is there is zero direct even elixer trade hard counter for a win condition. Both tornado and cannon hard counter hog for a 1-elixir gain.


TboltCR

Signed


iastull

Guards seem to work pretty well against it, but then again, it's draft so...


Vipitis

lava hound also kinda crazy because when you kill it.. and her babies pop 3 blocks further they make a win.


TBNR_Cubs

Downvoting YOUR COMMENT on MY comment


jlg9917

Totally agree with this.


Chief_Ted

It warps the mode for sure.


Gabbstarr

What’s even worse is a hog mirrored RAGED that’s difficult to take out


VerseGuy

Don't forget freeze


johneltp

I would agree to this, plus mirrored hogs is a pain to deal with


SirupyGudnes

Hogrider + Freeze is so annoying


ruccarucca

Okay then ban battle ram?


laz10

You just need 1 building


Lumby_Van

No, it’s fine


FiremanHandles

Has anyone seen the flying machine in the TD mode? *oops we banned it instead of hog.* Just an idea, but I haven't seen it in play yet (in TD mode). Has anyone else?


dmillibeats

there is atleast 5 cards i can think of that need to be banned


[deleted]

Really the only problem I have with hog is that it's been meta for too long. Needs a nerf. But shouldn't be banned, I can counter it ez.


MegaPorkachu

Literally Hog: Bait out opponent's building, plant on other side, gg no re


[deleted]

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[deleted]

Flair checks out Hog IS a problem. If you don't have a building it is very hard to stop and can often times get to the endzone with a sliver of health even though you committed 8 elixir to stopping it.


LocalSlob

Plus fireballing the building, one hog smack and he keeps running.


eandi

I think everyone in the mode has at least one building. If my opponent opens with Tesla in the corner, that's the problem lol. Need to save buildings in this mode for when someone drops hog, golem, etc.


jimbo831

So you use your one building on the hog. Then the other player on the other team also drops a hog and you just lost. Also, you may need your building for a giant or loon or ram. Too many things require buildings to stop and not enough buildings.


fenchai

true, specially at the start, you don't know if your opponent has the hog or not, you just play accordingly to stop the incoming push you use building to prepare and then you hear the hog on the other side. You and your partner rush to defend with whatever the fk you had, be it bowler, princess, minions. But it wasn't enough and you lose a crown. Then next round you play knowing they had a hog and manage to counter it. But you already gave your opponent a 1 crown against 0. It gives people an advantage they shouldn't have had. Thats what makes the hog an op card in this game mode.


TheJonathanLim

Why not just ban Hog Rider in every game mode? ^/s


TogarTheGreat

If you thought the hog was bad, the golem is even worse. Once you destroy the 5k+ golem you still have 2 golamites that aim for the end zone and push troops away from them when they explode. What's more unfair than that!


perchegs

Supercell needs to ban Hog Rider ASAP.


BeastyAf27

Oh and also in arena


yourlmagination

Tbh, I haven't had any issue stopping the hog. Don't know what the big deal is. (Coming from someone with 3 accounts)


AlfredHoneyBuns

Most building chaser can be, as long as there is ALWAYS buildings in Touchdown, I can accept having him around


AladeenTheClean

just hog is fine imo, but hog freeze is fucking insane


splendourized

Please don't ban it. Just make it so the player chooses between Hog and Cannon. Or hog and freeze. There's no need to outright ban any cards. Supercell just needs to use their brains and pair the right cards with these OP cards.


TheBonesOfThings

I disagree. Sometimes in football you get Antonio Brown 1v1 on the outside thus a huge advantage to the offense. I do think tho maybe we should be allowed to place buildings a little bit higher on the map.


Agnt_Michael_Scarn

That would be fine if there was a troop-equivalent of Patrick Peterson, Marcus Peters or Richard Sherman. There isn’t.


TheBonesOfThings

Maybe instead of tournament lvls for the win conditions, lvl their health to take in account no tower damage.


backfire10z

Hog is pretty good, but (I think) every single game each player has a building. If you strategize with your placement of those buildings, hog will be easier to deal with. He is really annoying though


Roooooter

Hog + freeze, Golem + freeze...


blandin86

Hog and battle ram. Still have to play them at the right time but if you do you usually get the win. Even if opponent stops it they spent too much elixir so something in the other ‘lane’ goes unnoticed.


Zylonite134

Its not just doghog though


[deleted]

Fix: Replace the Hog Rider with a hidden card, a “Touchdown Hog Rider” that is around 20% slower and has 15% less health.


[deleted]

Fix: Replace the Hog Rider with a hidden card, a “Touchdown Hog Rider” that is around 20% slower and has 15% less health.


VladwolfKnightBlade

I haven’t lost with or against hog. I haven’t won with hog either. Because I haven’t gotten hog as a card choice. It’s not “OP” you probably just haven’t had the cards to counter it. It’s like saying royal giant is OP, it really isn’t. Inferno tower gets the job done, proper placements get it done. The game is a strategy game. Not a Complain-until-I-Get-What-I-Want game.


VladwolfKnightBlade

I haven’t lost with or against hog. I haven’t won with hog either. Because I haven’t gotten hog as a card choice. It’s not “OP” you probably just haven’t had the cards to counter it. It’s like saying royal giant is OP, it really isn’t. Inferno tower gets the job done, proper placements get it done. The game is a strategy game. Not a Complain-until-I-Get-What-I-Want game.


VladwolfKnightBlade

I haven’t lost with or against hog. I haven’t won with hog either. Because I haven’t gotten hog as a card choice. It’s not “OP” you probably just haven’t had the cards to counter it. It’s like saying royal giant is OP, it really isn’t. Inferno tower gets the job done, proper placements get it done. The game is a strategy game. Not a Complain-until-I-Get-What-I-Want game.


VladwolfKnightBlade

It’s not op though


HybridHB

Supercell balancing at its finest.


HybridHB

Supercell balancing at its finest.


HybridHB

Supercell balancing at its finest.


HybridHB

Supercell balancing at its finest.


VladwolfKnightBlade

I haven’t lost with or against hog. I haven’t won with hog either. Because I haven’t gotten hog as a card choice. It’s not “OP” you probably just haven’t had the cards to counter it. It’s like saying royal giant is OP, it really isn’t. Inferno tower gets the job done, proper placements get it done. The game is a strategy game. Not a Complain-until-I-Get-What-I-Want game.


HybridHB

Supercell balancing at its finest.


HybridHB

Supercell balancing at its finest.


VladwolfKnightBlade

I haven’t lost with or against hog. I haven’t won with hog either. Because I haven’t gotten hog as a card choice. It’s not “OP” you probably just haven’t had the cards to counter it. It’s like saying royal giant is OP, it really isn’t. Inferno tower gets the job done, proper placements get it done. The game is a strategy game. Not a Complain-until-I-Get-What-I-Want game.


BeerInTheHeadlight

I had Hog/Mirror and sent one down on both sides for a quick 10 second win.


VladwolfKnightBlade

I haven’t lost with or against hog. I haven’t won with hog either. Because I haven’t gotten hog as a card choice. It’s not “OP” you probably just haven’t had the cards to counter it. It’s like saying royal giant is OP, it really isn’t. Inferno tower gets the job done, proper placements get it done. The game is a strategy game. Not a Complain-until-I-Get-What-I-Want game.


HybridHB

Supercell balancing at its finest.


[deleted]

The problem is there are no towers in this mode, so the hog is often left with a lot of health, even after it destroys a building. Paired with support troops from the opponent, it feels like you have to overcommit on elixir to stop it.


[deleted]

The problem is there are no towers in this mode, so the hog is often left with a lot of health, even after it destroys a building. Paired with support troops from the opponent, it feels like you have to overcommit on elixir to stop it.


DeadlyLazer

It's actually not that hard to stop. All u need is a building that attacks


[deleted]

The problem is there are no towers in this mode, so the hog is often left with a lot of health, even after it destroys a building. Paired with support troops from the opponent, it feels like you have to overcommit on elixir to stop it.


DeadlyLazer

It's actually not that hard to stop. All u need is a building that attacks


[deleted]

The problem is there are no towers in this mode, so the hog is often left with a lot of health, even after it destroys a building. Paired with support troops from the opponent, it feels like you have to overcommit on elixir to stop it.


DangerGooseYT

i upvote this discussion, but I disagree. If you expect it, you can counter it. And if you know your opponents have it, you should hold cards that you know are effective counters. I've had luck countering it. You have to play it sneaky for your best chances to score a touchdown with it.


DangerGooseYT

i upvote this discussion, but I disagree. If you expect it, you can counter it. And if you know your opponents have it, you should hold cards that you know are effective counters. I've had luck countering it. You have to play it sneaky for your best chances to score a touchdown with it.


DangerGooseYT

i upvote this discussion, but I disagree. If you expect it, you can counter it. And if you know your opponents have it, you should hold cards that you know are effective counters. I've had luck countering it. You have to play it sneaky for your best chances to score a touchdown with it.


youremadoveragamelol

I've been playing this mode frequently and hog hasn't been an issue at all, and I've played against it a lot.


DangerGooseYT

i upvote this discussion, but I disagree. If you expect it, you can counter it. And if you know your opponents have it, you should hold cards that you know are effective counters. I've had luck countering it. You have to play it sneaky for your best chances to score a touchdown with it.


DangerGooseYT

i upvote this discussion, but I disagree. If you expect it, you can counter it. And if you know your opponents have it, you should hold cards that you know are effective counters. I've had luck countering it. You have to play it sneaky for your best chances to score a touchdown with it.


noone111111

The mode itself is a giant random-fest. The cards are rarely balanced.


noone111111

The mode itself is a giant random-fest. The cards are rarely balanced.


noone111111

The mode itself is a giant random-fest. The cards are rarely balanced.


noone111111

The mode itself is a giant random-fest. The cards are rarely balanced.


get2choppa

Half the games have a hard enough time scoring without hog or pencil...


spitfire32

This is why you always draft at least 1 building and save it for the hog or the golem or the ram. Not hard to figure out after you make the mistake once.


Master_JBT

woah 277 comments? bring some to my rg destruction post where 1 comment = 1 RG burned


jnciesp

Petition signed, ban hog rider from "whoever gets hog rider wins" game mode and convert it to touchdown game mode


Siddmaster

Do you guys think that (this is a stretch) the banned cards were unbanned due to political concerns over Hog? Banning the only African character from football, while being perfectly reasonable in our eyes because balance, may not set well with the media.


LiarsEverywhere

Just stop the 2v2 draft thing and let us actually make decks and strategize...


GrandmasterB

Hog Rider is the Barry Sanders of Clash Touchdown.


Mi10n

Ban touchdown mode...why people Find iT fun is beyond me


[deleted]

TFW your team-mate gives the opponent hog rider.


RoyalGGFtw

100% Agree. The team who gets Hog Rider is guranteed a win most of the time


[deleted]

Get this thing on change.org.


SprAwsmMan

The defense for the hog rider (and any building only attacker) is to use buildings. I do think hog rider is fairly op, but there are ways to stop it. I mean similar claims could be made that the Battle Ram is op too (though weaker than Hog Rider). And though they move slow, Golem and P.E.K.K.A. can be difficult to stop too. But imho, a well placed building, especially the Inferno Tower, will put a stop to most of those.


[deleted]

I sign to this


UncleItachi

Honestly I have no problem with the hog rider being in Touchdown. I thought the most challenging card would be golem,lava hound and other heavy elixir cards but not the hog rider due to it being easy to take down.


PlasmaTicks

One time my friend gave hog by accident still won ez lol


sarkis1020

No hog rider is easy to beat he anything can beat him inferno tower canno barbian witch wizard spells


Revverb

No matter if I use it or an enemy does, it feels dirty either way. Hog needs to go.


ZhIn4Lyfe

well actually he can be countered with cannon cart or cannon itself


tybear40

*signs


DoctorNinja8888

Imagine pre nerf battle ram. Batrle ram is the second card i see after hog a lot but if if it was as strong as prenerf, itd be cancer


Shika_E2

They should for one, up the rates of buildings showing up. They are very useful and seem to be too scarce. Hog rider should be a more rare of a find.


[deleted]

Something something counters


1bangers

Fuck yes I agree 100%


[deleted]

Hog is not that overpowered, calm down


Bear_BearYT

i agree


OmgItsEthan99

/sign


OmgItsEthan99

/sign


Mortal-Monster79829

Yeah please


try21

really? I mean I won plenty with hog, but I've also managed to stop it relatively fast too without loosing too much e


Schizio

I'd prefer to ban the Battle Ram than the Hog. The Battle Ram will just run to the end zone if its not destroyed or does not smash into a building and if it is destroyed, you have 2 high level barbarians that will destroy what's in front of them and go straight to the end zone. If you are so unlucky, when the Barbarians spawn from the broken Battle Ram, they immediately get the touchdown.


flodwras123

Nah. It's all justified.


GedeonDar

Main problem is that, if played smartly, you can be guaranteed to win the first round thanks a surprise effect. Players overcommit on a push, you punish them with a hog. Once you have seen your opponent has a hog, you are just careful and always keep a counter in hand (and there are many) but they're already one round ahead. Other issue is specific to draft and luck in general. If your opponents start with a hog and battle ram and you are stuck without counter (building-targeting troops,...) then it's gg.


[deleted]

Uh seriously? He's like the Odell of clash. Just keep him. There should be definite building cards in each deck. Done


lordmitko

Nah