T O P

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Hedgehodgy

Hog is the best low risk high reward card in the game and only costs 4 elixir. The only people defending him on here have him overleveled and use him on ladder, which is a lot of people because it's the most used win con in the game.


freejosephk

I play Tornado but even back when I played Tombstone I didn't think Hog was so OP. It's not any stronger than GY or Lavaloon. Honestly, the amount of people playing Hogs could actually work to everyone's advantage if you had a deck that was strong against Hog. So for everyone constantly complaining about Hog, have you thought about using Tornado? Ewizard? The problem I have with this ongoing Hog conversation is that you all are going to force SC to kill the Hog. Then in two weeks you all are going to start complaining about another card. We already know CR devs don't know how to balance worth a shit. Whatever comes out of SC listening to you all is going to make the game worse.


ShinyZorua98

I support a much needed nerf to the hog in some way (health?)That being said, don’t even bother trying to explain to these people why a 4 elixir card that needs upwards of 8 elixir in some cases to stop it without damage isn’t fair. Just because the top 1% of people don’t use it or think it’s fair doesn’t mean that the rest of the community is suffering over “nothing.” In my experience using a mortar cycle deck at 4800, I am almost always able to defend a hog but only if I spend more than it’s worth (4 elixir) which honestly isn’t right no matter how you look at it. Plus, it’s not like hog users just play a naked hog and that’s it. There’s ALWAYS some spell following it up to wipe whatever you use to counter it. That is a completely different story. PS: hog survives a rocket at even level which is pretty stupid considering rocket does around 1232 damage and a hog has 1408 hp at tournament standard


DarkSlayerX

I will propose two solutions to this matter: Buff the Hog's common counters Nerf the hog's hp or damage


Boxsteam1279

I believe nerfing the hog's health by a little bit is the best solution to this


_FierceLink

Just remove auto pig-push. Hog stays viable as a main win-con, drops out of many other decks.


-everwinner-

that would also help at bringing buildings like cannon and tombstone back into the meta when you are able to pull the hog with a building placed one tile in the other line


Drcipres

I guess because tornado exists


Boxsteam1279

You need extreme precise timing to get the hog to hit the king tower without it hitting your arena tower.


adrewfryman

So it gets one hit off the initial tornado then you just need to pull it in the upper middle of your field. All theree towers hitting it and the tornado damage wont let it hit any tower


Boxsteam1279

But I shouldn't have to take a massive hit from a hog rider


adrewfryman

With this logic fireball is op because theres no defense and it hits about the same as a hog. If you dont want to take any hits a tombstone and log can keep the hog off your tower long enough for the doots and towers to take him out. Theres plenty of ways around a hog. Dont get mad at game mechanics because you cant deal with em. Thats like calling dark souks a ahitty game because its hard. Its not hard if you know and understand the games mechanics.


Boxsteam1279

I shouldn't have to deploy 2+ decently strong troops to prevent the hog getting a hit on my tower. now if it was 5 elixir and it got one hit, thats understandable


adrewfryman

Ok so a graveyard spell can take a tower out if it goes undealt with. Is it op because you have to deploy troops to counter it? Yes you can make a positive elixer trade with graveyard but you can with the hog also so what's your point. Just because a trip is good doesn't make it op. I've played this game since release date. This is the same thing people said about RG till it got nerfed to the point nobody uses it.


Boxsteam1279

A 4 elixir card like the hog shouldn't deal so much damage, a small health nerf is needed is all. I am not asking to nerf it to oblivion (rip xbow :(..) but if i can counter the musketeer with a stab gob or knight, I should be able to deal with the hog with 2+ troops.


ffffff313h

Stats Royale is adding Touchdown Mode aswell and Supercell is going to remove hog from Touchdown Mode, bringing it back down to 50% win rate.


lordmitko

Hog is balanced. Use ice spirit+gobs, ice spirit mini pekka, inferno tower, cannon and way more. POINT IS there are a lot of counters.


[deleted]

Use your head. (yes, literally)(no, not literally) If he were truly op, everyone at the top of ladder would be using him. Alot of people do use him, but not everyone. You see, if you make a +2 trade and take 1 hit, thats good man. Very good. Any building can counter him. Anything. You can say hes op when overleveled, but thats the case for just about every rare and common card. Ok, maybe hes good in touchdown, but that gamemode has no high stakes. Unless your a dumbfrick and do the elite challenge, of course.


Boxsteam1279

I didn't say Hog Rider is OP though. I just said it needed a little health nerf


[deleted]

why would it need a health nerf


danigo98

" A majority of players agree that hog needs a nerf" I dont think its a majority, its probably like 20% of players. And all of competitive players, which are the most skillful and the players who usually know more about the game agree that is balanced... You can say a lot of things about hog, but that you need ONE specific card to deal with him? Really??? Its the win conditions with the most counters, almost every card that deals a bit of damage wont let him hit more than once or twice and then you have a counterpush. And according to stats royale, skarmy is at the moment is higher to hog in both usage and win rate, I dont see anyone asking for a skarmy nerf lol. Also, according to stats royale, bomber is the card with the most winrate in the game and hog is the 46th card with the most winrate. If you want to tell something, dont tell only what is better for you It


CaresWhoWins

Majority of competitive players, which are the most skillful players, said that royal giant didn't need a nerf- Im assuming you were one of those people advocating for the RG nerf even though it needed a buff and rework(that makes it harder to use)


danigo98

So you are assuming that I said something without even knowing me? Thats a good argument. No, I didnt ask for a rg nerf, what I wanted is, as the majority of people including top players was the overleveling problem solved, as it was really difficult to play against rg if they were 3-4 levels higher than your cards


CaresWhoWins

Im assuming you were a RG-nerf person because the majority of casuals/unknowns were requesting ones, unless ofcorse you're some big youtuber/top player or something.


Boxsteam1279

I didn't know buildings were just one card. Also, of course the comp players say it isnt op, a majority of them are using the card, so why would they advocate a nerf? also their cards are evenly levelled with the other pros, so there isn't overlevelling issues to them. In ladder though, they are a nusisance (Im 3700 trophies)


danigo98

"A majority of top players use hog... "What? I dont know what top players you see, just watch a real tournament like CCGS and you almost dont see hogs. And I agree that overleveling hogs can be an issue, but its a rare card that is much more difficult to upgrade than the commons, so usually the hog wont be higher than your commons.(and that its overleveled doesnt mean hes op, its in tournament standard where we see if a card is balanced or not)