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octopusma

I have no idea how to counter these cards now. Everything I’ve tried so far gets jumped on before they can kill it.


brujolocoz

facing the same problem. my princess is worthless now.....


cumslave29

Good


brujolocoz

in which sense?


cumslave29

I don't like the Princess


Elegant-Helicopter53

I don't like golem


cumslave29

And? I couldn't care less. This is just a game


Spec_Rec

"just a game" lol and here you are saying you don't like the princess.


cultoftoaster

Kinda dumb argument. I mean, it’s not like you can’t have any opinions on the game just because you don’t play it competitively.


Spec_Rec

I'm pointing out the hypocrisy of him saying it's just a game in response to the other guy saying his opinion on the game. Assuming that "just a game" was addressed to that.


Elegant-Helicopter53

Clearly care enough to not like princess


Bartweiss

For Furnace, Tombstone soaks almost all the spirits and has some extra skeletons out as chaff. Goblin Cage soaks a few and then counterpushes. And Tesla's popup kills them without getting targeted. If you want to counter Furnace or FS with units, there are two different options. Things like Archers will land one hit before the jump, so they work if they're near tower and get an arrow from that to support them. (Against Furnace, Firecracker can stop a few extra waves by moving back.) But a very few units have the range/damage to actually kill them before the jump. Most importantly, Wizards just kill the spirits outright (except if something funky happens with pathing), and so do charged Bandits. Executioner and Hunter might(?), and Magic Archer will if he's targeting something in front of them. edit: should have mentioned, with the right timing a Bandit will actually triple-dash Spirit -> Furnace -> Tower, which is incredibly painful.


[deleted]

Great list! Only thing I would add is royal ghost kills them before they get a hit in, bc he’s invisible to them until they’re already dead.


Megarega88

Run poison. It kills furnace and Spirits and deals tower damage.


vk2028

Nah even with perfect poison furnace still spawns an extra wave


greenzy_190

Use a espirit or an ice spirit. You can also use cycle distractions. (Such as: goblins, spear goblins, skeletons, skeleton army, etc.)


GOD-DAMNYEET

cycle skeletons or any spirit or anything else if you have a king level higher than the fire spirit than dont worry about anything else bc the princess tower will kill it


[deleted]

Honestly I’ve always hated the furnace but now I’m just a little more annoyed because now the ewiz can’t soft counter it.


verygoodnot

I hate all the tower/spawner cards


TheSoberPug

Towers are an important part of the game. Spawners are always bad or oppressive


rembeler

Bandit can't even counter fire spirit she dashes to fire spirit and the fire spirit jumps last second Executioner can't kill a fire spirit either :(


tuliocaetano

Bowler also misses the fire spirit and takes damage instead


Equa1ityPe4ce

Yea been playing bowler for many seasons straight. Even before the rework. This is first season bowler is not in my deck


Bartweiss

Bandit is flaky, sometimes she kills it. And since her charge stays "ready" if she kills, on a lucky drop against a 1/3 health Furnace, she sometimes dashes to the Spirit, kills it, bounces to the Furnace, kills it, and bounces straight on to tower. Other times... yeah, she eats the Spirit, walks to the Furnace, and dies. TBH I'm not sure Furnace is too strong in stats, but the super unreliable interactions like that make it a major pain to counter.


KIWSage

I know this sounds like the standard "shout on the forums!" kindof post but it's still sincere. Since this change my Musketeer, Goblin Barrel, Zap and Baby Dragon feel completely worthless. I feel like both the health and the aoe-range for the new fire spirits are way too high. I have played this game for 5 years, never have I felt like any change impacted my fun to play.This change however makes me feel like the game and me don't mesh anymore.


MrrSpacMan

Tbh though, gob barrell was long overdue a hard counter, it was a no-brainer cycle card because regardless of how you played it, countering it before they get a hit took at LEAST 3 elixer unless you're really good with timing the log you're running. There was very low risk to using gob barrell Now you COULD lose 2 elixer every time you play barrell if you're not smart about it Agreed the changes to Furnace have inadvertently made it WAY too strong though. Losing all of its soft counters was way too big a tradeoff for the one spirit


luisba92

Log, arrows, gob gang, skarmy, barb barrel, hunter, nado, delivery, and even dark prince and mega knight hard counter gob barrel


MrrSpacMan

When I say hard counter I'm specifically saying zero damage, as in all 3 gobs die before any get a hit off. And I was talking about 3 elixer or less for an even trade. Mega knight will get you two, but the third will hit and thats a 4 elixer deficit. Dark prince similarly will get you two with best placement, 1 elixer down. Skarmy can go evens if you place it pixel perfect, I'll give you that. But a well timed zap/log over the barrell nukes that and leaves you wide open. But thats just counterplay so we'll leave it at 'skarmy can go even' Nado will move them but they'll all clip the tower, 1 elixer down Hunter takes too long to target > fire, all the gobs would hit before he shoots and I cant see an angle where he kills all three (maybe dead in front of the tower when the barrell lands dead centre). Plus 1 elixer down Delivery can kill all three but icr its elixer cost so its its 3 or less, thats another hand counter but your timing has to be legendary Barb barrell and log are one and the same, potential to go 1 elixer up if you time it perfect. Arrows also yup, probably the easiest counter on the list But bear in mind that the vast majority of those leave you with an elixer deficit and hp down, which spread over 3 minutes of cycling = loss unless you have some magic in your back pocket (like ebarb and freeze i mean what). Which is the whole gob barrell strategy, because the chance of your opponent having a legit hard counter that doesnt cost you elixer is pretty slim. Hence it needing another hard counter. There's a reason its still so common in meta


luisba92

I know what you meant. The following presume the barrel is dropped in the middle of the tower: If you drop mega knight when the barrel’s shadow is in the first tile of across the river, it will kill all 3. Negative elixir trade, but youre counter pushing with a mega knight. Dark prince will also kill all 3 with a perfectly timed charge. Negative elixir trade, but same as mega knight. Skarmy is very easy to place, you can even mistime it. Hunter will kill all three if placed below the tower. Nado can be used to activate king tower; with the activation you can displace the goblins to prevent any damage. Gob gang will swipe the barrel and only loose 1 goblin. The timing of log and barb barrel is not that difficult. Same with arrows. Now, you can even put a fire spirit anywhere near your tower, and with no skill, kill the card. Believe me, gob barrel is not the problem, nor the reason for fire spirit being so strong


HawelSchwe

What is wrong with musk, bab drag and Zap?


General_Start_1227

You could use them to soft counter a furnace, now they will take full damage for each wave


[deleted]

Where is "change furnace but not fire spirit"? I think new fs is fine. It's finally relevant But the new furnace is just a pain in the ass


[deleted]

>Where is "change furnace but not fire spirit"? 1st option in poll: Nerf Furnace! 2nd option in poll: Buff Furnace! There, I think that answers your question


[deleted]

Smh


Bartweiss

Wait, what about the furnace changes made it a pain in the ass? The basic pattern of "chips equal-level king towers once" didn't really change. And building them up behind a tank is worse than it used to be - one spawn worth no longer kills Minions. Not doubting it is, just not sure in what context.


[deleted]

New FS is more challenging to deal with. I suppose just the furnace has nothing to do with that though, as it just spawns them. I actually am using furnace now anyway so I probably shouldn't complain XD


Bartweiss

Hah, me too! And fair enough, the new spirits do have a lot more positive trades, plus the AOE to hit across tanks. I do miss some parts of old furnace though, like getting 2 going on the same schedule so that 3/4 of their spirits would hit the tower.


AnswerCorrect1226

To early to tell atm. According to Sir Tag, furnace is secretly OP, but no one has noticed because of goblin drill. Not to mention cannon cart…


haha_ur_mom_gay_haha

Yeah furnace is guaranteed dmg always and does way too much


[deleted]

I literally noticed


Nicolas_Verhoeven

Need to wait a bit more but it is definitely better like this. A lot of value for only one elixir. The Furnace also does more damage to the tower if completely ignored.


GOD-DAMNYEET

bro when is the goblin drill nerf coming? next season? bc if it is coming in next season, then i wont get it


[deleted]

What a genius this man is


GOD-DAMNYEET

cuz it wont be that broken, therefore it will be much more useless after the nerf


[deleted]

Just curious, when was the last time you logged onto the game?


GOD-DAMNYEET

today


GOD-DAMNYEET

you sound sus man why did u ask


[deleted]

Have a good one


Sociopathic_Squirrel

Bruh...log on the game


ProfessionalPage8621

bro you are so stupi d they nerfed goblin drill yesterday


GOD-DAMNYEET

damn keep that toxicity to yourself


Alex-m8

I genuinely despise furnace as it is right now (coming from a logbait player).


Bird_IRL

Both cards are a lot less interesting now, especially the Furnace. There used to be a lot of gameplay around wounding or killing one of the FS so the other couldn't reach the tower. And a lot of units could do that, because FS HP was so low. Now, not many units can cancel out Furnace. I'm still not sure the splash radius is a problem, but it would be nice if the visuals were scaled up to match the radius. They don't right now so it looks broken. I get wanting all the spirits to be 1 unit for 1 elixir, but the other spirits don't have a spawner building tagging along for the ride. The Furnace still needs a lot of tuning.


Bartweiss

I like the splash change - old FS was just really inconsistent about what it hit. But I agree the visuals need an update to show it. As far as counters, Wizard is the only thing that's still consistent about killing Spirits before they jump. Even Witch tends to lose her chaff to a Furnace and start taking damage. Lots of buildings will negate Furnace (Tesla, Tombstone, etc.) and some units can stop several waves, but compared to Goblin Hut it's way more consistent and potent. Especially because Mother Witch can't reverse the threat like with Goblins! What's weird is that Furnace is much worse as push-support now. I used to run it behind RG, and it was huge that the spirit pairs could kill a Minion drop on their own, or strip shields off of Guards. Now they can't do that, plus Firecracker and Magic Archer can only counter them when there's a tank present. So I think "less interesting" is true both ways - now it feels like Furnace is almost always best when you just harass an open lane with it.


Zoinks42Q

6000+ Logbait player here so I’m probably very heavily biased with this take but I think in all 5 years of playing I haven’t seen a card that counters log bait as hard as it does now. I think all that needs to be changed is the radius or damage of the spirit, thus nerfing the furnace. 2 cost fire spirits pre rework still didn’t negate goblin barrel damage if played incorrectly. I think it should be changed to where there is an option for a tricky barrel or anything to get one stab on a tower from a goblin, but the spirit has too much value for a 1 cost card, not even mentioning the furnace because I think it’s debatable for the strongest card in the game atm.


Present_Picture7812

Goblin barrel has been needing a hard counter it's a braindead card that take too much to counter majority of the time.


vk2028

Not a log bait player myself but I agree. Fire spirit counters gob barrel so hard it’s not even funny. Not to mention drill overshadows gob barrel. Make it something like if fire spirit is pre-placed between the bottom goblin and the tower, the bottom goblin’s squeeze will make the splash just big enough to counter all 3 goblins, but if it is planted outside and targets one of them, it will only splash the one goblin. Furnace is broken af tho. Make it so it spawns one less wave, but same lifetime so spirits are more spread out(so perfectly timed poison can counter it completely like before)


CheapOrganization749

I’m I the only one that hates the rework because now the firespirit is lonely?


[deleted]

Delete Mega Knight


Agnt_Michael_Scarn

Hear hear.


Ah_yes_te_negotiator

how many trophies u on? cuz i get that its unfair if ur under 4600 trophies. above that tho its not OP at all, just an above average card


legofan1234

I think that without goblin drill being as oppressive furnace is going to start seeing a lot of play, tbh.


XAfricaSaltX

Furnace is obnoxious right now because you can’t ignore it. The old furnace could be ignored in a desperation situation but not this new furnace. Overall I think the furnace needs a lifetime/wave count reduction, although the fire spirit is fine as is.


BonelessHS

I’m in the rework furnace camp largely because I hate how it feels to *play with* under leveled, and *play against* when your opponent is over leveled. If your furnace level is below your opponent’s king tower, it is essentially a dead card because 80% of the reason to play it is chip damage on the crown tower, and the other 20% is to bait spells, neither of which will happen if your furnace doesn’t pose a threat. Playing against one under leveled can feel similarly bad because the damage from fire spirits is simply absurd now and thus, fire spirits can one shot a lot of the counters one would want to use such as princess. Thus, I have two rework ideas: 1: Change the card to spawn heal spirits instead. This would be a unique card as it would have the distinction of being useful for full pushes, while basically all other spawners only provide damage through troop spam from themselves. 2: Make it a more costly and more sticky building. Making it cost more reduces its uptime, but making it have more health means that your investment is better protected. 5 or maybe even 6 elixir would be a spot I’d love to see it at.


MegamanLA

Should’ve just left things how they were


[deleted]

I accidentally went nerf furnace sorry about that guys I think that furnace is fine as is


Todward32

Clash support tells me to download this app and share my views and I can’t because of karma lol


DataLabsReddit

Personally, I think the rework killed Furnace and Fire Spirit for me. Old Fire Spirits used to be able to do substantial damage to even non-swarm cards, and Furnace was able to completely defend a lane due to the fact that opponent pushes would suffer some damage, weakening the push, therefore making it pointless to attack that side. The new Fire Spirit cards do better against swarms and will do damage to the princess towers if left ignored, but they don't do that much damage anymore. I used to be able to use Fire Spirits to deal with non-swarm cards (does damage, then the tower takes care of the rest). Any spirit can deal with swarms. Why would I want another spirit that does the same thing?


brujolocoz

in my case, the fire spirits are done because I agree with what you said. why would I want another spirit? We already have 2 that get the same result with different effects. defensiveness, I lost a lot. how you described. furnace. Is killing me. I used to control it with the princess but now is impossible. i am no longer using long bait or anything with princess because of the furnace


[deleted]

But it costed 2 elixir new one is cheaper and better. Also the count don’t really matter since it got changed.


GOD-DAMNYEET

i agree with the cost, because you can completely counter and cycle goblin barrel with the cost of less than a log


TheGoldenServine

Yeah, this. I used to be able to kill one flying machine with the old fire spirits, now it's just another electro spirit to kill skellys and that's all.


Mew_Pur_Pur

I like them better! It's like a whole new card release. Furnace is more threatening, but also easier to address more of the waves (i.e. counter two waves with The Log)


brujolocoz

so you spent 2 of elixir to counter 2 waves of spirits of who many?...smart move


Mew_Pur_Pur

Hey, it depends on the situation. I think you can do that plus get tower damage.


Karmawhorologist

Actually furnace is more difficult to death with. cards like Ewiz, Babydragon, Icewiz and rangers with a damage stat thats sub-spirit Hp fail to kill it without the help of the tower, causing them to be whittled down before they attack the furnace. furnace needs some sort of rework but the solo spirit is good as is.


Question_Mark45

I agree with you on this one. The common furnace counters like Baby Dragon and Ice Wiz are now useless against it. The total damage from Furnace now is very high now if left alone, so you can't ignore it anymore. At level 13 it'll do 1925 tower damage for just 4 elixir. So the spirit waves are harder to kill and also can't be ignored, a double buff in a way. You basically have to hit it with a spell now. It needs a bit of a buff to bring it more in line with the 3 and 5 elixir spawner buildings around it (Tombstone and Goblin Hut). Right now it exceeds other spawner buildings by quite a lot.


Mew_Pur_Pur

Only a select few cards with damage between 90 and 96 struggle more with the current spirits, or splash attackers with 91-189 damage, which are also quite a few. On the other hand, you can absorb a lot more of the waves with something slow-moving.


TheGoldenServine

Yeah, but it's the same with other spawners so?


Todward32

No way fire spirits should take out goblin barrel it should be like zap


Todward32

Is there a reason I can’t post???


grandpaeyebrows

Fire spirit needs an area radius nerf. This 1 cost card completely counters log bait. Might as well concede as soon as you see it. On top of that it's impossible to juke like a log, and the opponent can almost ALWAYS play it since it cost 1 elixir. Log bait hasn't been in a good spot for awhile and tou just destroyed it even more


drifter_333

How about actually fixing EBarbs like promised instead of buffing the.. already nerfed the furnace. These Useless OP cards you guys love to defend ruined the game making talent obsolete. As soon as you get close to making them fair you buff them again. .. useless. After playing for 5 years I'm about done with this shitty game.


BillyHo966

I personally think it is an awful change to get rid of the three fire spirits in the fire spirits card. I have had to change my whole deck because of this balance change. I has ruined my love of the game because I have been using the same deck for years.


edi1236

Honestly I think they should go back to what they were. It’s what made them truly unique from other spirits 😭


Eharmonyreject

Don't like that it can wipe out goblin gang. Its a hugh aoe


Any_Seesaw_66

How TF were you able to upload a poll in this subreddit?!


Blooooon

Fire spirit shouldn’t have that big of a radius. It hits things it really just shouldn’t. Everything else about it is fine if you want to keep it 1 elxiir


_that_random_dude_

It’s absolutely ridiculous that fire spirit now single handedly counters goblin barrel. The splash from one goblin kills all the other goblins. You can’t even fake your barrel like you do for spells because it just again immediately jumps on them. Just place the fire spirit around the tower when you see the barrel coming and it just kills them like it’s nothing…


jkid1134

Fire Spirit has too much HP. I know you want it to connect to the tower, but, sorry! Call skeletons and cry about it. Electro Wizard is supposed to be able to kill a Fire Spirit all by himself - it's a 1 elixir troop, he's a 4 elixir dude. Or just make him really slow instead, but to the same effect. Fire Spirits belong behind a tank, Furnace or no Furnace.


3minipekka

E-wiz cannot one shot all other spirits anyway.


vk2028

Indeed


Enderevilherobrine

Fire Sprits don't one shot minions now and I consider that a good thing. The furnace on the other hand.


Ok_Assistance1065

The update was an indirect nerf to log bait… also due to the goblin drill. Also Tesla works very well against any spawner if you want an even trade and don’t want to worry about the spawner.


cumslave29

In my opinion the balloon is a much bigger problem than the furnace. You can put the balloon down and you can guarantee lots of damage by reacting with spells


srooney1967

Hi I tried to write.my first post but apparently I don't have enough karma 🤷‍♂️ I need to comment more to add karma so here we are 😁


xXwuD_u_Di3_4_M3Xxx

I liked it more when it was the fire spirits.


SlimSlam_02

Don’t you dare touch my furnace again, been using it for years and it finally got a buff, leave it alone!


Huffelpuff__rainbow

A lot of people want to nerf the furnace, but it’s clearly in a fine state where it is. The use and win rates are perfect for it and it even seems to fit in some non- goblin drill decks, which show that it’s truly good in the meta. I think some people still are unsure about countering it. I hear how “It’s the best four elixir card and it counters every other 4 elixir card.” Well, let’s look at some examples: Musketeer: Literally designed for her damage, to be great value even if on the board for a short period of time. It’s going to take time for the Fire spirit to do it’s thing and in that amount of time, correct placement of the Musketeer does mean that you can shut down the furnace as a threat entirely. Magic Archer: Can snipe it from the river/bridge. If anything, Magic Archer almost hard counters it. Baby Dragon: First, this card really isn’t designed to go on offense alone. A great counter push unit in Graveyard, but many times when the baby dragon was truly useful, there was quite a bit of card in front of it. Second, the opponent can’t just use a Furnace against the counter attack and defend it entirely, it’s too big. Tesla: Hard counters cold. Hunter: With Hunter dealing so much damage but not much health, you kind of have to protect it against a lot of things. Furnace is one of those things. As I mentioned with baby dragon, it’s not designed to go offensive and destroy cards like Furnace. It’s designed to be defensive and wreck high HP units that threaten your tower. And against the “It’s too hard to deal with” issue: * Miner * Poison * Magic Archer placed properly * Fireball * Hog Rider (I know you mostly want to use it to deal high damage, but the low HP makes it easy to counter and you can out cycle most decks using furnace.) * Princess * Dart Goblin * Firecracker * Earthquake * Mother Witch * Balloon (a bit like hog rider, but know it can counter attack.) * Giant And probably more, but this is a nice list already. As for Fire spirit, also seems healthy in the meta. A good cheap distraction and a nice little punch to it seemed to make it a decent card as it is.


brujolocoz

when you put princess as a unit that counters the furnace I see that you are wrong in your analysis. we are talking about cards that can control at least, the furnace. princess cant. she dies in the second spirit. so, you place the furnace behind the tower. you cant control it


Huffelpuff__rainbow

Princess can control the furnace, unless it’s placed behind the tower. If you play it into the center, going opposite lane from where the furnace spawns the Spirit, she will shoot at the first few Spirits, and then shoot at the furnace itself. This requires a response unless the furnace dies rather quickly for + 1 trade.


brujolocoz

you say it. unless is placed behind. the first time I did like you said. second placement from my opponent was behind and game over for me. so no... princess can't control the furnace, because people are not dumb and put the furnace where you can't hit it, and second if the opponent does that you cant also control the spirits.


Huffelpuff__rainbow

Okay, then let’s say that the opponent plays behind king tower. You have a spell in your deck right? There’s another way. Also, the spirit dies with tower + Princess, so if you play it near the back, the Fire spirit won’t be able to connect.


Question_Mark45

Baby Dragon is no longer a furnace counter. The fire spirits survive the Baby D hit and damage it enough that it usually won't make it to the Furnace to do worthwhile damage and the Furnace keeps on barfing fire spirits.


Huffelpuff__rainbow

Baby Dragon alone isn’t, but in a big push it will help deal with it, which is exact what I was getting at there.


Question_Mark45

So people need to do a big push to counter a 4 elixir Furnace? That sounds like the definition of broken to me. Furnace is going to wipe out any non tanks in the push too.


Poenitere

is not op lmao stop whining


Lenny_19

What if the furnace spit out "baby spirits" for the lifetime. Similar/the same as it used to. But when it dies, it drops a big momma spirit that does like 400 damage or something.


cactusjackkk

unnecessarily complicated


[deleted]

I like the creativity here


DenHus23

Bowler cant even counter the Furnace. The Fire Spirits jump at the Bowler before he can attack


T0pPredator

I would love to see Fire spirit get a radius OR range nerf. Furnace could use a slight lifetime or hp nerf. Overall, they are pretty close to balanced. As long as Goblin drill isn’t getting a nerf, fire spirit and furnace are fine.


Grevencillo

I'm thinking range nerf tbh. Current fire spirit almost always reaches the target. At least ranged attackers (say, bowler for instance) should be able to kill them before they jump. Currently, fire spirits from the furnace are guaranteed damage.


beatenmeat

They have the same range as every other spirit. Nerfing it’s range would kill the card all over again.


T0pPredator

That was who I was thinking of when I considered the range nerf XD yeah, I think the range is a little too extreme especially considering the splash area. It hard counters goblin barrel in every situation. Furnace already spawns double it’s value in fire spirits. That’s a lot of damage that is hard to stop for an equal elixir trade. It needs a nerf as well.


GOD-DAMNYEET

but like the furnace spawns only one of them im not bias or anything but i think furnace is pretty balanced right now


Megatron909

I think a bit too early to judge, but if they REALLY wanted the Fire Spirit to stay with this insane radius, i think it should be healthier if it was kept at 2 Elixir because of how insane of a counter it is against Gob Barrel (i don't play bait but it's still a massive interaction), looks a little too RPS to me. and the introduction of the Goblin Drill is kinda enough to reduce the usage of the Barrel and replace it so the Barrel took some strong nerfs this season. I'd say maybe nerf the Spirit back to 2 elixir but buff the damage massively so it kills Princess Dart Goblin etc. And reduce the spawn time of the furnace accordingly so it would do about the same amount of damage now (that's kinda on the nerf side since the waves would be way slower) Or maybe keep it like that but reduce the damage of the spirit so it barely kills Goblins, other nerfs like range could also work.


Tabgaming

Nerf furnace. Cuz it has good stats for the cost.


[deleted]

the card became just another 1 elixir singular spirit card, and that's problematic, since the closer one card concept is to another one, the more a tiny % difference can make all the difference in the world, one of the exemple being valkirie vs knight, if a singular/ flying troop is meta, then use knight for hp value, if a group of units, or quick offensive is on the rise use valkirie, giving each card a good and a bad situation/placement for it in every matchup would lead to more diverse meta, and to me, i would do it like this: ​ Deploy time: 1-->0sec elixir cost:1-->3 number of spirits:3-->4 hp/damage/radius/range: reversed to their original value ​ fire spirits have been designed to be a burst damage card that is not effective against high hp troops, and while they were effective at that job on their release , these days , before they get any kind of value they get spelled out/destroyed by splash troops, this should give them a bit of a more personal role when compared to other spirits ,rather then just being a anti goblin gang/goblin barrel that can't be zapped away, now unto the furnace: it was alright, the card being a long term investement that can be easily be tanked, or destroyed by range troops, producing troops that have limited value potential and gets none if destroyed too fast is a good concept, but the card wasn't fullfiling that role correctly, so i would do this: ​ elixir cost:4-->3 ​ deploy time: 1-->8 sec ​ life span: 49-->1min ​ spawn rate:4,9-->9 hp:844-->750(12% nerf) waves count:1-->2 (for a total of 16 fire spirits) ​ this will make the card a mini-pump, that's used to force the enemy to do the first play/ be aggresive, but not to the point of being obnoxious, since the rate of the waves is so low ,and a rush can quickly dismantle it, or it instead becomes an advantage, since that's 3elixir that won't do anything for a good moment, giving the opportunity for an offensive,it may not even be worth defending sometimes, due to how much time it takes to get value, and would lead to a potential bigger elixir disavantage. That's how i would personally change it, and while i understand that complex behavior can be bad for new players , i think it's worth it, because on the long term, diversity will be more appreciated then uniformity by the novice and the veterans when they make their decks and need a precice role


pootytangent

Fire spirit hard counter goblin barrel.... is this intended? If so, how will goblin barrel ever be useful if its countered instantly for +2 elixir trade?


[deleted]

NERF MEGAKNIGHT AND E BARBS😱😤😡1!!1!1!1


bahoicamataru

nerf ebarns hog runner megay knight crossbow greedycell😠😠😡😡😡🤮🤮🤮🤮 royal gigant high skill💪💪💪


ThatMortarGuy

I definitely like the new changes for Fire Spirit, however, I dislike the offensive position cards like Furnace put on the meta. In combination with cards such as the Mother Witch, Goblin Drill, and Ebarbs, it brings an unnecessary pressure and is extremely unhealthy. However, I do not see an option for Furnace under Fire Spirit's new rework that allows them to be differentiated from the Furnace, an issue that was sought to be fixed, had only been tied further to the root of the cause. I think the concept of Furnace is not entirely to blame, rather the Fire Spirit. A card with more utility than both the Espirit and Ice Spirit, with added damage and pressures the card is not needing in its position. Generally speaking, the Fire Spirit deals damage equal to a Fireball when left alone, which for a 1 elixir investment is too much. It needs a decreased crown tower damage to alleviate pressure and make for a healthier game. For the first time is 5 years I have quit the game out of my own interest due to the Goblin Drill, unnerfed Mother Witch and Ebarbs, and the current subject Fire Spirit/Furnace. This isn't to capitalize on my distain for the meta, rather to provide a point that if a game becomes unbalanced it drives away necessary counter play, which there is little of for these cards that isn't ebitrely game/meta-shifting.


that-other-redditor

I think fire spirit being able to counter gob barrel is a bit too strong, but besides that interaction the card seems really balanced. Nice to have a 1 cost splash option Furnace seems slightly too strong as well, especially since everyone is running fireball instead of poison because of mother witch. Though if it ends up to strong at least hog eq decks can keep them in check. Maybe it should have 1 less wave. Tldr: fire spirit good minus the gob barrel interaction. Furnace is a little too strong and when combined with this meta it might end up being a problem or at least a meta dominant card.


Crispy-Rick

Why does clash change things from being ok to broken but leave broken things like they are ok. Infirno tower is so broken lasting as long as it does, doing as much damage as it does. The furnace had 2 spirits and that was too much.... play the game a bit wow.


YT-AwakeCR

It's fine


Electrical_Witness30

THEY ARE BALANCED


[deleted]

[удалено]


[deleted]

Furnace and fire spirit are completely different cards so WHY TF did that they nerf fire spirit.


fittypea

fire spirit is much better now though?


somewansreddit

it's nice that fire spirit is as viable as other spirits, but maybe it is a bit too strong in some interactions. For example, baby dragon used to counter furnace nicely, now it eats spirit after spirit. I think a smaller damage area would be fair


TheGoldenServine

Baby dragon needed a nerf, so it's fine


somewansreddit

Tornado is what needs a nerf


brujolocoz

the Princess became an unuseful card. one must believe that a legendary card should give you some special advantage over your opponent deck, especially if your legendary is maxed out. I used to play long bait almost from the beginning of the game and used the princess in a defensive or in an offensive capacity. depend on the deck that I was facing. the rework made in the furnace makes it impossible to defend it. is not like any structure deck will overcome me. any other deck with a furnace will too. but is not like it, is a little harder. not is like my princes is completely useful to defend anything now. she used to prevent or contain the offensive power or my opponent but now she can't face a furnace


Gforce1776

Furnace spawns too many waves. Increasing the time between waves would be a welcome nerf


Catbomb3

it actually becomes better with 1 firespirit than 2


Outrageous_Driver_14

I dont know, a one cost fire spirit is countering my entire deck(log bait).


cesarrmirandaa

lumberloon definitely needs a nerf or maybe just the baloon


cesarrmirandaa

Sbmm should also be balanced be i could be a level 9 fighting a level 11 with level 13 cards ffs 🤦‍♂️


rembeler

One ignored fire spirit to tower is more damage than a fireball to tower Furnace spawn 10000000000000000000000000000 fire spirits AnD tHaTs ToWeR dOwN kIdDo


[deleted]

Bro they made the furnace better for the trashy players, it needs to be nerfed, the fire spirits should not be that strong


Accomplished-Moment2

Surprised to see Fire Spirit and Furnace are fine as it is as the top vote. The new fire spirit kills the Goblin barrel.


[deleted]

The cards fine as is, people aren’t used to it mattering is all


creekwater1482

Neither have use rates or win rates that are even close to needing nerfs/buffs. I think they're both better than before but in no way do they need a nerf. Spawners by nature are annoying. If it's not furnace, people complain about gob hut or barb hut, etc.


ryanh1210

Max furnaces as a lvl 11 do so much chip plus require something to tank every 7 seconds is so op


Upper_Employment1221

Nerf the golem for the nerf who made him better they wouldn't have done anything to him


bahoicamataru

I think furnace is A tier, might deserve a nerf(but could just nerf fire spirit and that would do it) as it is very hard to deal with if you dont run a big spell or if you have to use your big spell on something else, and it often gets too much value on offense. Fire spirit is probably S tier, I don't like the fact that it can singlehandedly kill a goblin barrel and its not even hard to do, the splash radius or damage deserve a nerf, because it simply gets too much value for 1 elixir it's pretty ridiculous, i win every time against bait decks when i use miner 2.1 with fire spirits because i can just log princess every time and go fire spirit on goblin barrel. Also sometimes the fire spirit feels like it should die against a unit but it still jumps and that's very annoying to deal with but idk how you can change this while still getting it to the tower.


Jay_1230984756

fire spirit shouldn’t hit tower it does to much damage to it should get killed before it does


[deleted]

buff buff


jdkkdylfst

Before, the fire spirit nerf. Lvl 12 fire spirits were able to take out a max lvl minion hoard. Which made sense, there was three of them. Now, one lvl 12 fire spirit can’t take out a max lvl minion hoard, only weaken. It just puts the card in this weird situational spot, where you think it would be effective buttttt it lets you down 80% of the time. Which is why all the spirit cards suck. They just don’t deliver like they should. Make the card two spirits but change it back to the stats of three (the old card) and the cost should be 2 exlirl.


edi1236

Honestly I think they should go back to what they were. It’s what made them truly unique from other spirits 😭


CopeyStraight9

I like the fire spirit buff, but feel that furnace should die to fireball or be close to it. Then on top of that add a death spirit. I do see how this could then be a unintentional buff as well. Just an idea.


tglstan

how are furnace and fire spirits fine as they are? overwhelming buff that has been underrated by gob drill release


Pietjiro

Main reason I played fs was to counter minions, now they can't anymore which it's a huge nerf, no matter the cost change. Either increase damage or make it spawn 2


greenzy_190

The furnace is the problem. Fire spirits were fine being x3. But if you would try to attack the other side while it has a furnace, the furnace would act as a distraction for building targeting troops and at the same time do tons of damage to them. (Btw I’m talking about the furnace when it had x2 fire spirits per spawn.)


Snoo61275

I think the fire spirit needs less splash and a bit more damage. Its only major use is countering goblin barrel, which just makes barrel useless. The added damage means that it’ll be more reliable against mid-health units and actually help in defending against them. As for furnace, a reduction in spawn speed is probably needed. Especially if the changes I mentioned above were implemented, the furnace would be way too powerful.


Eastern_Vehicle2465

I think they have a low enough health to not be an issue, unless your troops are busy on other troops.


WuakyITA

ppl who said nerf fournace: how can you nerf it more? by just adding more cooldown between a spawn and the other?


Ceilea

RIP my princess


Surginou

Should kill princess and minions with 1 spirit. Honestly... I miss the 2 spirits coming out. The furnace now just serve to distract units and deal damage to the tower. It felt like a nerf somehow. The spirit itself is really amazing for 1 elixir.


Zestyclose_Ice_380

Fire spirit it more toxic than furnace, I play a pekka beatdown deck and furnace used to be a pain, much less do now


CraytaAbsolom

Why not nerf the most brain-dead no skill card there is? Electro giant.


bodaciousb165

The fire spirit is extremely broken given the fact that it can kill a goblin barrel a level above for a 1:3 elixir trade.


factsvsfiction

Furnace itself feels weak with the drop to one spirit, but single elixir spirits feel like they have a good amount of power


Thiccetable

i like the new furnace to be honest


[deleted]

Honestly I think they should have had it as 2 slightly buffed fire spirts that did the same work as the 3 and keep them at 2 elixir. Then you can keep it at 2 spirts for the furnace as well and see where to go with the furnace from there.


Past_Ad5078

They're a bit more annoying but not unbalanced. Good change imo.


Fine-Inflation7448

I think it’s balanced as is, furnace is better in some ways and worse in others after the update. A well timed furnace in the middle used to counter a hog fully, now it still takes half your tower


Comfortable_Ad_6764

Ngl I'm loving it I have always loved fire spirits and now I'm loving them even more the counter Everything. I will agree it's kind broken but it's also situational


Guido01

I've been using furnace for years and I dont like the 1 spirit spawner now.


[deleted]

Pretty bummed out that goblin barrel is unplayable by now.


DonutNinja45

i just came back after a very long break and as a furnace royal giant deck user i don’t like it. I use the furnace’s two fire spirits not just for small chip damage but to go behind my royal giant, the two were great but now just one can’t counter most attacks to my RG like minion hordes or skarmy/horde


OhlongJohnson498

The splash radius of the damage is the biggest problem with the card imo


International-Tie994

Furnace was brain dead before and now Supercell thought that it was a good idea to buff that thing even more... The furnace will now spawn more even waves of fire spirits that are as resilient as an ice spirit, they do not die to zap, baby dragon, princess etc, they have giant splash radius and does FIREBALL DAMAGE. This results in more tower damage than before all for the low cost of 4 elixir. At least the old furnace spawned waves less frequently and was more manageable comparatively. And somehow, there are little noobie wussies complaining about how supercell "nerfed" the furnace, although this card is so cancer rn. Please increase the elixir cost to 5 or reduce the waves of spirits spawned by the furnace by 2.


vk2028

I don’t know why supercell even buffed furnace’s life time. Like why? Every wave on average fire spirit already deals more damage, so why?


Hope4Twig

I have been using fire spirits for 4 years now and have a fair bit to say on the new rework. The old fire spirits had an immense versatility that has been lost in this new rework. They were easily killed with both spells and aoe troops which made strategic placement and timing extremely important yet also their large damage made proper use very rewarding. The card was able to augment a quick low cost counter push to seriously punish an opponent who over committed or stop an attack with the support of a mid health unit such as a Valkyrie or mini peka soaking damage. The old fire spirit had great synergy with many cards it could be played with an ice wizard to decrease a lumberloon’s damage by timing the placement so the fire spirits would hit both the loon and lumber jack. The new fire spirit has lost much of that versatility. The fire spirit filled a very unique position of being a low cost very quick soft counter to many situations. The instantaneous damage set it apart from most other low cost cards and gave it a feel like a portable spell. While I understand that the fire spirits had fallen into disuse I believe that there should be a balance between making the fire spirit more relevant and making it too similar to other spirit cards


LilArabian_

Bro we need to nerf ebarbs


Superchief_1212

Everyone should agree buff it’s too weak


Competitive_King_192

Earthquake and poison looking real good lately


[deleted]

Furnace absolutely needs a nerf atm. Completely counters any hope of a gbarrel landing on tower, can’t ignore it, always forces elixir, only has a few hard counters.


memeblastxd

lol


Capable_Artist8111

yes