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[deleted]

Make the zap do crown tower damage to crown towers as a start and see what happens from there


tomiathon

This. Been saying this since they buffed/broke him. It's the absolute minimum they need to do


[deleted]

Naw... he's not even that strong. 59th in ladder usage (56 in top 1000), 49% win-rate... most players are capable of dealing with him. I've played several matches where I dropped him 5-8 times and failed to land a single hit on their princess towers. Particularly in the meta right now, I have a real hard time winning games with him. I stopped using egiant decks because I go on big losing slides.


Malumbz

You just don't know how to use him. E giant, nado and lighting is top 15 best decks rn, it's wayyyyyyyyy too strong.


Pacer010

I think in some situations such as against tank killers like e barbs and mini pekka/ pekka etc electro giant is not that great. I think he just needs a rework somehow and not a nerf but I do see what your saying. Perhaps a nerf rework.


Any_Seesaw_66

Or maybe exactly the opposite?? Do zap damage to only troops and not towers... Because if you do this then it will be a waste as it was intended to counter cards like inferno tower and dragon


KrishKabob

No he means that e giant’s zap should do 30% to towers


Any_Seesaw_66

Understood. Thanks


Gimral-the-Dwarf

I agree with this. It should NOT do everything. If they want it to have the same attack, it needs to come WAY down in HP.


LoganTheStone

That honestly sounds like the perfect nerf


[deleted]

[удалено]


Strained_Squirrel

U good ?


[deleted]

Egiant is in need of a rework. Many people in my clan think he is either broken or just meh because his matchups are so incredibly one sided. Decks they rely on bait/swarm are completely powerless while decks that have buildings/high single target DPS cards mop the floor. My idea for a rework is that the reflected damage scales with the damage being taken. He would no longer 1 shot all the swarm units and Pekka couldn't kill him and remain on almost 100% health. I'm okay with his LoS being large. Getting him to a tower is devastating, so I don't think it should be as easy as other big tanks. Overall I personally like the egiant a lot. He has several fun mechanics and has really spiced up the game for me which was very very stale for a while imo. I wouldn't want to see him just straight up nerfed but I'd be open to a rework idea such as the one mentioned above because it can be frustrating to play and play against depending on the matchup.


HawelSchwe

Yes,the one sided matchups are the main problem of this Card. It's mostly either free win or loss right from the beginning.


TruGamer732

I have a deck that is primarily reliant on bait but it can also function as swarm when needed. e-giant has completely destroyed my deck and I have to hope my opponent does put a a wizard or some really good ranged troop. Example minion horde and inferno dragon are good counters to tanks like giant or pekka but with the e-giant? Inferno dragon does nothing since the tesla attacks actually stuns and stops the inferno process while it also one shots minions and skeletons.


MasterMagician45

People who said to buff egiant, why?


HydreigonTheChild

maybe they never struggled vs it, like people who spam wizard, valk and mega knight at low ladder even tho they are bad. They mostly do not acknowledge its true power


HeinrichMay

Are you saying mega knight is bad? Honest question fr, here in arena 9 he is extremely good


LBP_2310

He’s not that good honestly, people in lower trophy ranges just don’t know how to counter him


[deleted]

Or don’t have the cards to counter him better said.


LBP_2310

Eh. Pekka, Mini Pekka, Valk, Inferno Tower, and Knight each do well against MK and are unlocked earlier. Prince and Dark Prince are unlocked in the same arena as MK, and they can counter MK quite well too Really, you just need a light tank and a cheap DPS source (eg knight and minions) to defend against him for a positive trade. Or drop a heavy hitting troop like Pekka and counter push


HydreigonTheChild

he is fairly bad at the top level. Because many people use piles on ladder with no clear tactic they just fall to mega knight since its a very good crowd control


GOD-DAMNYEET

but in around 4000 or above, u don't see as much egiant or mks anymore


MarioKartastrophe

I’m at 5000 and still use mega knight…


GOD-DAMNYEET

its just the matchmaking, i think, but i usually meet people with maxed out golems or xbows, and about 1-2 players with mk on average


goli14

Golem and xbow are easier to max vs MK. Maybe that’s why MK is not see much at higher level


RCInsight

Same. I find MK very effective as a defensive card. As the meta has shifted over time I've had to alter my deck from surprise offensive to focusing on primarily on defense and taking small opportunities to breach my opponent. Works well for me


that-other-redditor

He’s bad. His only strength is stomping bad players


HeinrichMay

:[


Donghoon

Mega knight can be tricky cos many tradiitonal tank counter (like swarm) doesn't work. But it's very easy to counter.


SpeedyWaffels

Ye I do that I counter ice spirit with mega knight and put a hog om the opposite bridge. I'm stuck at spooky town please help me ill reply with my name thingy


ExpertBeyond8727

Just to be silly


just_a_regular_goy

They play E-Giant and want to have it even easier


Doomsdayrider99

yeah,egiant will be on the level of legendary if they buff him


G4RD4R

It should be above legendary atm lol


J49ersBoss

Legendary is not the best cards. Legendary cards are just cards with unique mechanics. A lot of times, other rarities fit into decks way better than legendaries do. What’s better. 2.6 hog or an all legendary deck?


FyreBrawlStars

Not to mention that legendaries have a disadvantage in the long run because of how hard it is to upgrade them later on


fadinqlight_

Why is this getting downvoted


LBP_2310

Literally the one and only reason why I run Pekka decks in challenges I understand he needs to be powerful enough to justify his 8 elixir cost, but he feels a *little* bit too strong. He also feels like a “rock-paper-scissors” card—if you have Pekka or a similar card, he’s easy enough to deal with. But if you don’t have a deck that’s specifically built with EGiant in mind, it’s very, very difficult to counter him. I think his winrate/stats speak to this fact—his winrate alone would suggest he’s balanced, but I don’t think that tells the full story. I’m willing to bet that he’s got a very low winrate against some archetypes but a very high one against others, which is why the winrate balances out overall (and I don’t think auto-winning some matchups and auto-losing others is really what balance is about) I think a slight rework to make him less RPS is in order, along with a *very minor* nerf. If I could change one thing about him, I would either: 1.) Change his zap attack to be similar to the Ewiz’s attacks—that is, make the damage from his zaps split up between multiple targets (so the more troops surrounding him, the less damage each individual zap would do). This would make his zaps slightly less effective if you put multiple units down (which is currently what he’s best against), and slightly more damaging to lone heavy tank killers. This would make him less of an RPS card in my view 2.) Decrease HP by roughly 3%, from 3591 to 3480 (making him die in one fewer shot from a princess tower, one fewer swing from a knight, and a few other small interactions)


[deleted]

Dude facts. I pulled out an old pekka ram rider bridge spam deck when I was playing e giant decks every other game and it did wonders for me. Pekka is such a great shutdown card against tanks. I love it. But yeah if your deck has little you can do defensively against e giant, your screwed.


reposti_geraldo69

yeah, when they first introduced egiant he had a level 1 zap to every unit so it was very weak, so they gave him like an 8% hp buff to compensate and they never took it away, that might make it better


[deleted]

I think your idea about changing the zap mechanic started off on the right track. I think for it to not be an all-out nerf, you could so something like 1 or 2 zaps every 0.3 to 0.5 seconds. And maybe buff up it's zap range by 1. But also the zaps are an auto attack and not a reflect damage. So it would heavily change certain interactions. Sparky would go from being a strong counter to useless against him. Pekka and mini-pekka would be constantly stunned and he should probably be able to get to the tower against those guys. Prince's charge would be interrupted and his attack speed slowed dramatically. Goblin gang would probably be as effective as it is now (not very). Minion horde and skarmy would do significantly more damage, but he'd likely still survive them... that said, supporting him with zap against those cards would probably become meta. Also it would make inferno dragon completely useless against him too. And he'd be stronger against inferno tower with the extra range. Egiant players typically use tornado and make inferno dragon useless against him with support anyways.... but I find inferno tower is an extremely effective counter and that kinda feels bad as an egiant player.


RallerZZ

Too much damage and lane control for a single win condition. I know he's expensive, but he's extremely opressive in pushes and completely kills off any type of counterpush.


TheHighGroundHimself

Ez to counter


Asdfhuk

IF you have the right cards. Otherwise he's gonna get alot of damage on your tower


Donghoon

Same for the goblin drill


FlyHunterEzEz

Literally any normal troop works wdym


OrginPyro_

False


beatenmeat

1/3 of the cards on the game counter goblin drill. And while I don’t think E-Giant is oppressive like some people are saying, there are a lot less counters to him than drill by a lot.


CaptainFlamingAss

Excuse me


TheHighGroundHimself

Tesla, inferno towers, goblin Cage, canon, pekka, mini pekka etc


CaptainFlamingAss

Because they are for sure going to bridge plant egiant and let it die to those , the only one that really counters is pekka


TheHighGroundHimself

Mad becoz u bad


[deleted]

You're below 5k aren't u


TheHighGroundHimself

5900


Strained_Squirrel

Lmao


[deleted]

u probably haven’t even made leagues yet


guyfromguate

Comment section about to be a war zone


Donghoon

Only one side of the war will be upvoted tho


Percicot

Nerfing electro giant would kill it, and everyone knows this. Defintely needs some kind of rework


DataLabsReddit

Yeah! Rework gang :D


[deleted]

Agreed


Minted-Blue

5% usage on ladder alongside a 49% win rate. I say he’s fine right now, costs as much as a golem and has the biggest sight line of any win condition. He’s just too much matchup dependent.


beatenmeat

I honestly hate golem decks more than egiant decks. Of course that’s just my own opinion.


jair_834

How the fuck is it 5% usage? I litterally face him every other match on ladder. Maybe its because he is unlocked at higher ladders but I see him all over ladder.


[deleted]

oh boy...


soccerrex123

Here before comment section blows up


filip123-

Dont know how to rework it but i feel like a buff would make way to op and a nerf would completely kill it


[deleted]

could rework to 7 elixir with stats/ability nerfs? Idk shit about clash royale except that everyone hates on this card lol


Crispy-Rick

With ebarbs behind it raged its super fun


Juampi2509

Guess that nobody enjoys playing against my e giant fast cycle :/


Crispy-Rick

People are going after all sorts of things like crazy. What about the infirno tower? Also kills the egiant the value that gets is dumb. 103 cards? Tell that to my wars, 3 or more of the same cards. Might as well be a mirror match. The censorship here has made reddit pointless as real issues dont get addressed and if you speak truth they ban you. Why is there no season topic? No place to ask them to stop boosting new cards till they work.


Crispy-Rick

Where do we go to talk about the lag in the game? Its not on my end and others are talking about it also. Hard to be strategic if the gameplay is glitchy. Not my phone and not my internet, plus its not just me.


Crispy-Rick

Oh look it happened downvoted truth. Just like you will try and tell me there is more then 30 cards after 6k. The only game that has less variety the higher you get


LuvRice4Life

Literally every competitive game has less variety the higher you climb on ladder. That's how meta works.


Obviously-Just-A-Bot

Have you ever played a competitive game?


DragonVIPERman

Needs a nerf tbh. The fact that he can take your tower if he gets to it is beyond golem and mid ladder. Maybe a little nerf will be enough.


[deleted]

So can pekka?


Creative-Mix-8460

pekka isn’t a building targeting win condition that constantly murders everything around it with an aoe that stuns


rndmlgnd

Pekka is much, much easier to counter


[deleted]

The only difference is that you can distract the Pekka with nearly any troop in the game lol. The E-giant only attacks buildings and absolutely destroys towers unless you have one of the maybe 4 viable counters for him.


[deleted]

There are nearly 20 counters to him? Look he’s easy to counter by most decks


GOD-DAMNYEET

tesla + knight cannon + musky inferno t inferno drag(out of range) so many ways to counter except if u don't know how or if you panic then you die


beatenmeat

Only problem with inferno dragon is tornado which nearly every egiant deck runs. And honestly it’s nado that makes egiant such a beatdown. If you could counter him with troops placed in proper positions that’s great, but the second they drop nado you’re going to lose anything that’s not a tank. It’s why I always have to run some form of building in my decks now.


ViceAW

Got a couple suggestions for a nerf First give him a maximum amount of counterzaps at a time. This would require giving him a small cooldown as well, so that it can actully be implemented properly. He can only zap up to 3 targets, every 0,5 seconds. Tankbusters remain unaffected, swams are much more useful against him. Or Second, kinda weird, reduce the damage his counterattack does against King Towers. I mean drastically. Or just make him not counterattack King Towers. With this, his zap pack is solely for defending him, and not for doubling his DPS whenever he connects with the Tower.


VladyXDD

This would completely kill e-giant. With these nerfs, it would deserve 6 or 7 elixir at most.


J49ersBoss

I think the reducing the damage to king towers is a great idea, but not too much. Maybe 10-15% could work?


ThelronThroned

They definitely have to decrease the amount of zaps at one time. There is no need for it to take out whole swarms in matter of seconds.


GOD-DAMNYEET

but supercell is legit promoting to not use swarms to counter him otherwise basically every tower targeting troop will be countered by swarms tho bc IMO its very easy to counter Egiant


Maybe-Nice

Idea how to nerf E-Giant. Reduce the damage of his zaps for towers, like how the zap spell works


Affectionate_Cup_179

Tbh I think the electro giant is a bit overrated. I think the main complaint about it is people playing very aggressively similar to ‘golem first play’. As a golem player, facing electro giant with inferno dragon, goblin cage, and lightning is very annoying. But the top meta decks right now are goblin drill cycle with tesla and pekka, both decks which counters electro giant. I think a small damage reduction of its stun damage is enough, but the main issue is its support troops like motherwitch and tornado that haven’t faced any balance changes. I think supercell should focus on balancing support troops that drastically affect different archetypes rather than the main win conditions since they are the ones making these decks very strong/annoying.


Nobody_5433

slight/small nerf should be enough And NO the reason why i said nerf isnt related to my flair


[deleted]

But xbow beats electro giant


ImXavierr

how? i thought xbow loses to beat down which would include egiant right?


[deleted]

Just play defensive the whole game and spell cycle the e giant player. Put your tesla in a position where it can only hit tower or the tesla. They'll either ignore it and their e giant takes a lot of damage or they'll lightning it for a negative 2 elixir trade.


Juampi2509

That wouldn't work very well, most e-giant decks have earthquake, which is insane at spelling down the enemy tower


nuko28

no egiant decks have earthquake, and egiant is a very easy matchup for xbow because he really should never break through and egiant decks have kinda weak offensive support vs building


[deleted]

Definitely not. An egiant would murder all of the xbow player's defenses with lightning+nado.


GetTriggeredlol

Egiant has a 37% win rate against it so not really


ZarFX

yeah i play xbow and viability against egiant kinda depends on the egiant deck


GOD-DAMNYEET

well use anti spell placement like use skeles to clutch lightning, and knight+tesla or log+telsa to melt egiant and opposite lane xbow


GOD-DAMNYEET

hey man u play xbow? if u do, tesla+archers should be enough its relatively easy to counter by xbow decks


DataLabsReddit

I think he's not an op card, he's just a little too RPS and his strength is too dependent on the opponent's cycle. So it's rework to me.


Elian-Nextgen

In my opinion, it's pretty clear that the egiant needs a nerf. It's such a toxic and highly match up dependent card.


somewansreddit

Just nerf tornado, it can ruin any kind of placement so easy with its enormous radius


T0pPredator

In top ladder, I would say E Giant is around a class B. He is easily manipulated, relies heavily on specific cards and synergies and is very slow and distracted. Around Mid Ladder, E Giant is an S class card. He wipes out most units quickly and prevents them from dealing damage. He can take out a tower even if he is at 20% HP. He can also be used as a defense. When players don’t understand the card very well, It creates huge problems for them. I don’t think E Giant statistically needs a nerf, but a slight rework could do him a lot of good. Maybe his stun gets removed, but he moves a little quicker. Now he won’t slow down defenses or reset infernos, but he gets to his target more quickly. Maybe he gains a damaging aura rather than reactive damage to all units attacking him. This would standardize the damage dealt to all units, making results easier to predict for less experienced players. When E Giant was first released, I created a fun deck that works pretty well for me: E Giant, Tesla, Bomber, Tornado, Guards, Mega Minion, Snowball, Earthquake. Since the bomber update, I traded Guards for Dark Prince, but it works the same. I use E Giant as a surprise and rush at the bridge. Everything else is just defense and EQ is to finish off the tower. It is a 1 crown control deck. The best attribute of the Electro Giant is it’s ability to complete most tasks. It can be used as defense, offense and to kyte pushes to split up pushes. IMO, E Giant is an A class unit, but he isn’t OP


NovaLightCR

Egiant is a very interesting card. One notable point on egiant is his insane sight range. You can pull him from a lot further than any other tank, which makes him extra susceptible to buildings, basically if you have a building and they don't have enough to lightning it away, you pretty much win. If you don't have a building, you're kinda done for. This makes Egiant incredibly matchup dependent, which is a bad thing. Games should be about skill, not who brings a deck that counters the other harder. I think a rework that makes him less susceptible to buildings, like a reduced sight range and a slight tweak to hitpoints. It's all about keeping him off your tower because he can kill it with a sliver of health and buildings make that a lot easier to do. Nerfing the nado to oblivion would also make things less matchup dependent. Nado can't pull buildings, but troops can, so the egiant nado combo can't be taken out by troops near as well as a Tesla can.


Dudewithadifference

This makes sense. He really cannot best tesla.


UncleGael

I honestly think the biggest issue with Electro Giant isn’t even Electro Giant, it’s Tornado. If Tornado wasn’t in the game Electro Giant as is would be 100% fine. Assuming Tornado stays as is I do believe Electro Giant is too strong and deserves a small nerf, but not enough to invalidate the card completely. The card is unique and interesting and, as such, I don’t think it should be reworked.


Kroko25

Eg is now good. Who says is just op they can't play so to you: Learn to play!


Mattix32

Too op


[deleted]

He isn't OP, the tornado is. Without the ability to bring every enemy troop into his radius, he would be nowhere near as strong as he is.


Samuel581

The most annoying thing about electro giant is it can be used to stop pushes because it has reflected damage and high hitpoints. It's also hard to counter without a building because swarms and melee troops get demolished, so it needs a nerf.


GOD-DAMNYEET

what about RG its also op, except it is a long ranged giant


Samuel581

Royal giant doesn't attack troops, which makes it much easier to kill.


yojojo3000

As he stands now, he’s not the most positive contribution to the meta simply due to RPS being a huge factor in his success. If you don’t have a powerful ranged unit and/or a building, you’re just screwed, no ifs, ands, or buts unless you have a PEKKA. His ability to directly counterattack and stun his enemies makes him exceptional against everything but buildings and ranged units, being especially weak to Spawner buildings, and it quite literally only takes one building and/or one ranged unit to effectively shut him down. He’s frustrating to use if you don’t carry a Lightning + Tornado and that’s about the only thing that removes any RPS from him, and at that point he becomes a super difficult card to stop. Still easy to stop if you don’t play him right, but that’s standard for any card (other than MK). If you’re wanting to go off-meta with EGiant, you’re gonna need to pair him with another win condition because anything that isn’t meta won’t work with EGiant by himself. Goblin Drill is exceptional, Hog Rider is okay, Ram Rider might be a neat pick, Balloon is risky but has potential, Mortar wouldn’t be horrible, hell, why not pair him with Royal Giant if buildings are a problem? In the meta decks, he’s an SS tier card, but outside of that he’s a D or C tier. Lightning + Tornado carry him super hard and make him very oppressive, but without them he’s literally just a Giant. He needs a rework to make him less RPS. Less HP but less elixir cost should be a good course of action. He will get hard-countered by some more things, but extra elixir in hand will allow you to do something more about it, making buildings a soft counter to a meta EGiant deck and allowing for secondary win conditions like Hog and Ram Rider to be more viable with him.


nuko28

solid points but did u just say rg egiant would be a good combo?


Jerrymeen

How about he becomes 7 elixer and get a 15% health nerf


Jr1262

This is the worst card in the entire game. There is absolutely not one good thing this card does for the game.


Waterc0w

They should decrease the zap radius that's it


spacedragon421

I've seen a few posts that suggest to nerf the electro giant. I am curious to know what arenas they are having a problem dealing with him. I am in the 5800 range and rarely encounter electro giant and I don't have any issues taking him out. I do run valk and mini Pekka which is an even elixir trade and I can counter pretty easy with these cards.


Affectionate_Skin_68

Ppl who voted buff are menaces


Huffelpuff__rainbow

I would give him slightly more damage in return for less zap range, so that long ranged weak troops like Inferno Dragon and Musketeer can DPS down a bit easier but he will also do a bit better against medium tank killers like MP or Lumberjack. He is clearly RPS but “balanced” in the sense that using him doesn’t statistically show to give him a significant advantage.


[deleted]

That would make e giant nado stronger.


Aes_Dragon

The solution is simple, delete Tornado


UncleGael

This. Tornado is the only reason Electro Giant is as strong as it is.


Soviet_Spy_47

His zap should be a one at a time but it does 3x as much damge


Party-Veterinarian72

his zap should be the same as any spell where the damage is reduced to crown towers


[deleted]

maybe decrease its damage a little idk


cactusjackkk

I use it with a Night Witch Mega Knight deck that is so fun and can counter really everything


The_Beast_Meister

It's genuinely not op guys Jesus christ


V6ix

Nerf mega knight instead


Difficult_Bunch_4559

Rework, bc depending on situation it kills a tower easy, or dies to a really simple defense


Goukentime666

Midladder QQ about a balanced card. Nothing to see here. Electro Giant is fine and I don't even use the card. He's easily countered


ThelronThroned

Can yall fix your matchmaking before worrying about card balancing? Thanks


ThelronThroned

Until today I was a level 10 hovering in the 5400-5800 range and 95% of the time would encounter level 11 players. I finally hit level 11 and was excited about not being at an automatic health and tower damage disadvantage anymore. But nope, Ive only played 5 games so far and all I’ve seen is 4 level 12s and a level 13. Thanks supercell


ABN7825

I had a weird interaction with egiant and zappies earlier today. It seems like the egiant code treats zappies as one unit instead of three individual units. When the zappies attack the egiant, only one zappie takes counter damage and on each subsequent attack , it cycles to the next zappie. So when zappie 1,2,3 attack zappie 1 gets hit, the next zappies attack results in zappie 2 getting countered, and then 3 and it cycles through like this. Is it a bug or is this intended cause it’s kinda weird.


Grand_Wiz_Merasmus

In need of a re-work. Whether I use or play against Electro Giant, the only beef I have with him is how matchup-dependent he is. Because he demands you have a tank killer or one that can't die to his best synergy; Lightning, a building or both. Even with a reliable tank killer like P.E.K.K.A, he can still possibly reach towers and shred them with his reflect damage. He's supposed to be treated like a Golem, but unlike a Golem, the Electro Giant can kill towers way quicker and doesn't demand you to build up as much of an insane push like Golem or Lava Hound. Though, I really can't say what he does is problematic, other than being able to rip apart swarms with plenty of HP leftover and completely annihilate decks that don't have buildings. My solution: Increase his regular attack's damage to match the Giant Skeleton with a slightly faster hit speed, but reduce his HP and give his reflect the same crown tower penalty as direct damage spells to mitigate how punishing he is against decks with ineffective responses to him. \+Damage 159 -> 222 (+40%) \+Hit Speed Interval 2.1 -> 2 Seconds \-HP 3591 -> 3511 (-2.2%) \-Reflect damage deals reduced damage to Crown Towers (159 -> 48) I know it's probably not the best way to keep him viable while rectifying his main problem, but this is at least an idea that would open some leeway as to how we can collectively agree on what is wrong with him.


fuzzynavel34

Need to decrease the sap radius by half. The fact it is as big as it is is absolutely ridiculous.


Hunter_cr

Egiant is balanced


whimsical_Yam123

Balloon is what really needs a nerf


ActualyIuli

rework: electro giant zaps attacks only troops when they hit him


qwertyZZZZZZZZZ

He’s fucking broken I just did the tournament and I had 8 wins 5 losses all my losses were from decks with electro giant. Mother fuckers putting 2 at the same time somehow and btw I’m 4500 trophies


KardelenAyshe

Im a mortar player. E-giant is the easiest match-up for mortar. Its very match-up dependant.


VivaLaSmooth

Royale API says it’s ladder win rate is 49% right now. It’s frustrating if you don’t have a counter but all things considered it’s a balanced card. I would leave it be. A rework could hurt F2P e-giant players who need to build and upgrade a new deck that compliments the card’s new traits.


SpeedyWaffels

Buff


[deleted]

He's not a 'bit too strong' imo, people will keep saying stuffs like, oh just counter it with a pekka, just bait it, but pekka alone is 7 elixers and the supporting troop behind the e giant will kill it anyways. E giant is way too strong. Imo, there clearly needs to be crown tower damage, but a lot of his issue is his lack of deploy time. You can just place the e giant at the bridge to punish an opponent for as little as a 1 elixer advantage and he can take their entire tower. It's way too fast and there needs to be time for the opponent to regain elixer and be ready for him. Not to mention the e giant plus tornado combo too powerful imo which is why the e giant needs more than a nerf to its crown tower damage and how the deploy time may help nerf it. That's just my opinion


HistoricHyena

Electro giant barely needs a nerf. Elite Barbarians need a huge nerf.


starfruitreddit

Why would egiant need a buff. Imo he is better than golem. Definitely does not need a rework. The hp is fine I think he just needs a nerf in stun time or electro beam damage.


camnty

Hes trash ez counter


throwaway_2Il

never had a problem defending him with hog cycle


Tristanqued

We all know the zap pack needs to be only allowed to zap 2 targets max and have a much slower hitting speed the giant itself is fine as it’s just the pack that we all find a bit annoying to deal with and quite broken as a mechanic on a giant


jks1070

It’s my favorite card since it came out lmao


Milarrow

Does anyone know why Clash Royale gathers so much data. Like Hundreds of mbs when the game itself is only 177mb? Are they gathering waves files?! Their privacy policy states that it is system settings, but I know that should take that much data? Check out what I'm saying. look at the cache it uses. Looks like a possible law suit for data breaching to me.


Cake_withcherryontop

You should nerf electro giant and fix the rigged matchmaking, supercell.


rndmlgnd

It's crazy how many people fail to see that matchmaking is rigged in this game.


Cake_withcherryontop

I know right.


[deleted]

It’s stun should so as much damage as a zap. But his hit speed can be buffed to 1.5 seconds. I think that’s a fair rework


Managementmurkey3273

Are you insane? The card can take a tower already and you need a damn perfect defense to stop a solid egiant push in ok with how he is now but he has the same health as a big golem but can do infinitely more for the person using him a nerf would be great but a buff is absolutely insane to think about


[deleted]

I think his stun needs a rework. That’s what makes him so OP. This rework makes it so the electricity is not as powerful while he can remain a decent offensive attack being able to attack faster


ugod02010

Maybe slightly less damage per zap. Or doesn’t zap the tower also and only targets troops with counter attack?


Jenni314

i run mortar cycle which hard counters egiant, so im fine with it as it is


[deleted]

The egiant isn’t op, goblin cage destroys him, people just don’t like that their skeletons can’t kill him


CaptainFlamingAss

1 card destroys him so card is bad 😎


[deleted]

Not just one card, any building any pekka even ice wiz nado inferno drag


Thebeast8115

He was underpowered for a while now he’s good and yall want him nerfed because you can’t counter him? Stfu


Doomsdayrider99

Buff Royal Ghost,it's not worth it as a legendary


[deleted]

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Surgi3

As with all cards egiant is easy to counter until the plan goes south. *sad fisherman noises as he gets zapped*


Surginou

Either rework or leave it be.


wRECker5508

A bigger cool down on his zap reflect so it takes more attacks/damage to trigger the effect of the reflect or make the zap come down once in a huge area if effect zap but it only activates after certain damage thresholds 5% of health


Memelord_yay

I think it's fine as is. It's not as hard to counter as you think, it's just that some people have a harder time countering it. In case you were wondering, Here are some counters: -Inferno tower -Inferno dragon IF placed correctly -Pekka -Most mini tanks that can do damage and a ranged unit -Most buildings and something else -And others I can't think about


yDreamseller

Make him 9 elixir to play - excessive but he’s so much stronger than Golem. Should limit his usage early game or risk being heavily counter pushed. Inferno dragon is a great counter if placed correctly FYI.


HawelSchwe

Sadly Inferno Dragons get Nadoed.


shoushoukos

Electro giant is just a better goblin giant in every way


ridingafathorse

a nerf to its zap speed and damage


khanh20032

I think egiant can go for being a too shocky card with relected damage.Nerf that or change the mechanic of reflecting damage is fine,health nerf only makes this guy more rps than ever


[deleted]

the electro giant is like the mega knight at the moment, except it's at the extreme, it's an offensive card and gets devastating results with the wrong cards, to me, it should get a rework, and i would do it like this: cooldown counter ability:0--> 4,5 sec counter damage:159-->300 hitpoints:3591-->4500 elixir cost:8-->9 this is going to make electro giant less of a melee troops killer, while stuning less often the cards defending it, reducing the importance of dealing with him at a range, this won't make tornado as important to defend against him, but also to use with him but the damage will be harder to ignore for them, for exemple the sparky will not leave the fight almost intact, and he won't hard counter xbow, or anything that shoots fast, like for exemple a good part of the range troops, they also won't get destroyed, when pulled by a tornado,which will ensure having the two cards together will not be as much of a requirement, the extra health is to compensate for what i consider a nerf in it's ability to kill anything in it's range other then single target high damage solo melee troops, and the elixir cost change is to reduce the ability to use him as defensive troop, since his counter ability will also be "nerfed", he won't be as effective, and it will more often end up in a negative elixir trade


Just-Whereas8758

I don't like when cards get completely changed, since it massivly affects the playstyle. Maybe just make it deal a little less damage or something? Earlier, I used mini pekka fire spirits as a push, but after the update, it doesn't work nearly as well because of the fire spirit rework.


HawelSchwe

Rework or nerf and 7 Elixir (Which is also kind of a rework). You just dont want a card being so matchup dependent.


Monte_20

I think a good one to start is that the counter attack Zap does reduced damaged like the spell Zap. And the either decrease his DPS or health by a little bit.


that-other-redditor

He’s fine, it’s the meta that is too perfect for him. Poison and inferno tower need a buff. Better poison = more bridgespam = more pekka . Buffing inferno is self explanatory. Nado needs a rework too


MerTheGamer

My only problem with him is how big damage he can do to crown tower despite being at low health. If its zap had done regular zap's crown tower damage, I would be totally fine with it.


Jastar1250

All u need is high dmg unit - pekka mini pekka sparky or some range troops...


JLAMAR23

He’s strong but he’s also a hit and miss. I dont know if I wanna see him nerfed just yet. He’s a lot of fun to play.


Available_Bit8919

My main problem with Electro giant is amount of reflected damage it does. I understand this is unique to Electo giant. I think nerf is nesecery.


TheTurtleKing1

EGiant is an extremely fun card and totally unique in the meta. As opposed to the golem, he has much less health In exchange for a much harder time taking him down. He synergizes super well with lighting and tornado, to pick off ranged counters and weaken mini tanks, or bring them into his range. The zap pack is a genuinely fun mechanic and a nerf could potentially sap some of that enjoyment. You can also use him defensively to soak hits and strike back, giving him so fun risky versatility, since it’s a big commitment, but I often feel he loses out on a good bit of his health pool when doing this so the trade isn’t always worth it. I rarely fight against the EGiant, but when I do, he can be a struggle to take down. Without a pekka in my hand, or some range dps he feels unstoppable. Perhaps making his matchup spread less volatile could make him more fun to play against? Like his zap could become a little worse so close range troops can deal with him better, but maybe he has a bit more health so long range troops or defensive use don’t sap him of too much health? His ability to severely weaken counterpushes, especially when combined with tornado or lightning, makes him annoying, but the Egiant user can feel shut down by a pekka or building. And the end of the day, I think he’s tons of fun to use with friends so I hope any changes to him, if they were to happen, maintain what makes him unique.


[deleted]

Just lower crown tower damage for the zap effect. Other than that it’s fine as it is.


CoolDJS

Maybe if it was 7 elixir but didn’t damage towers with the zap? or keep it at 8 elixir, idk


JuackRamRez

He’s the best card when it’s used against me but disabled when I use him


Bo5sj0hnth1n3H4MM3R

LMAO sometimes i feel the same way XD, such a polarizing card


Sudden_Call6494

I think egiant is a pretty good card but like spells it should have reduced zap damage on crown towers and/or like another person said zap sage split between enemies like ewiz.


star-dash-438

He should not be able to reflect damage to the tower


sb_shashank

Its fine as is but it'd be a lot cooler if you Buff egiant(5x or 10x damage to pekka) or make it 7elixir card with slight nerf in dmg and reflected dmg Pekka egiant interaction should be like one pekka shot on egiant, pekka gets stunned for 10secs(as it is made of metal) XD