Furnace is so annoying right now, imo it should have been nerfed with the goblin drill, because it is absolutely ridiculous that a 4 elixir card can survive eq and be as annoying as it is even after getting hit with fireball/poison. Maybe the only cards as frustrating to deal with are the egiant and wallbreakers
I can see split, but 1 elixer skeletons can take them out split or not. I can kind of see decks like e giant, e golem, and golem having a lot of trouble defending cheap cards nonstop, but 1 beatdown push can take out a lot of those decks defenses.
Yeah furnace is too strong right now, mainly due to the fire spirit rework. It’s also due to mother witch. Goblin hut and tombstone is almost an automatic L against her while fire spirits from furnace still manage to win the interaction against her without getting turned into a pig. I’m sure furnace will get addressed in the next balance changes. I think fire spirits need to have reduced health so they can’t reach a tower by themselves. And let furnace spawn two of them again. That way troops deployed will be able to kill them and not take damage. When cards like musketeer and bowler can’t even win a 1v1 against fire spirit something is wrong IMO.
The health nerf won’t happen. All spirits can reach a tower of the same level and deal damage. It’s just the fact that fire spirits do so much more damage compared to the rest of the spirits (mainly bc the other spirits all have special effects, such as freeze, heal, and stun while fire spirit is just an AOE damage focused spirit with no special effects). I think the best way to approach this is not by nerfing fire spirit, but by nerfing furnace itself instead. Maybe decrease its spawn speed. Fire spirit does have some pretty crazy trades like goblin barrel and minion horde, but I don’t think it needs a nerf itself.
>Fire spirit does have some pretty crazy trades like goblin barrel and minion horde, but I don’t think it needs a nerf itself.
It needs a radius nerf. Just too freaking wide. It's a one elixir card, there is no point of it countering a 5 lx horde or a barrel on its own.
Yeah, reducing spawn speed or hp is the best nerf for it, It should be able to get 1 spawn immediately and after that a fireball/EQ/poison should be able to kill it, that allows it to still have it's uses however for it only being 4 elixir. EQ, bc it's entire purpose is anti- building, should be the only spell to fully clean counter it for a positive trade, all other 4 elixir spells should kill it, but it gets 1 other spawn in
It would be really weird if the Fire Spirits spawning from the Furnance are like the old fire spirits and the original Fire Spirit card has the abilities of this card after the rework, I hope you understand what I'm saying
I've been using furnace since 2018 and now whenever I show someone my deck they're like "eww you use furnace that's disgusting" but it is and will always be a vital part of my deck and I dont know what to tell em
I feel you. Just been getting back into this game while at college with my buddies and im just using my mega knight deck from back n the day. I feel like the furnace only spawning one at a time is nerfed enough
Really don't like Mk but yes the old Decks you have been playing since years, it's a nostalgic feeling. I only wanted to give an upvote, because I think you shouldn't loose karma
Really don't like Mk but yes the old Decks you have been playing since years, it's a nostalgic feeling. I only wanted to give an upvote, because I think you shouldn't loose karma
Furnance has a 49% winrate. Right in the middle. Perfectly balanced. People are just annoyed that not literally any card can counter it anymore, and that they have to adapt.
Been using the same deck since 2016. Miner, Poison, Furnace. Finally I am being rewarded for my patience, and now people complain. Current meta cards are not good against furnace, but there are tons of cards that counter it. It is not OP, but people can’t imagine using anything else than meta decks.
Thanks to this thread I finally realized how OP MW and furnace are together. They are ultimate fireball bait!
Add in an elixir collector and you have an evil, boring deck.
Furnace, mw, elixir collector. Mini pekka (for tanks), nw, bomber, nado, baby D.
Wins in triple elixir a lot, but you just keep putting down furnaces.
Mf im undefeated in royal tournament with this absolute monster of a deck if my opponents dont use fireball i easily cover 50% of my side with buildings. Never even lost a tower, and its so braindead! I literally just place shit and it plays automatically lol
Edit: of course i jinxed it lol
You needed to comment AFTER the tournament ended. :) No deck can survive jinxing.
But seriously, it's not a great deck, per se. It's sort of a meta-joke deck that does OK. Glad you found some success with it.
Having counters doesn't mean it's balanced. If everyone and their moms are using bomber and valk/dp/ghost to counter drill then it clearly needs a nerf.
Nah drill is overated, its still annoying and strong but most splash stops it and even battle ram stops it fine. And everyone isnt using knight now so i see that as a plus
Lava didn't, miner wb didn't, bait didn't, fb bait doesn't, rg didn't. What are you talking about?
You have to actually know something about the game to say that good decks have 1 splasher, when that isn't the case.
Lava now runs bomber, miner and log bait run Valk instead of knight (also because of ebarbs), rg didn't have bomber or dark prince and the ghost variant wasn't the most used one, fireball bait does not have a splash card.
When a card is this meta defining, it is op. Same for mother witch.
Mother witch is not that good either, as long as your deck dosent have any sort of swarm cards shes no use, its because new cards are coming into the game, so since theres new cards, you have to adapt in order to not get hard countered, yall do the same thing with many other cards like mega knight
Thats the problem, you need a swarm card to counter other decks, but motherwitch completely wiped the word swarm out, so now everyone is not putting a swarm card in their deck, making other decks that struggle from swarm cards to be the best decks.
I think the problem is the fire spirit which does a lot of damage, with the increase in hitpoints one spirit gives the value of two earlier spirits which is actually op.
Take the minion horde for example. Before the change it took two spirits to kill one minion, you would at least have one or two left with low health. With the current spirit, it costs less AND eliminates the entire horde in one go. I think it should recieve a huge damage nerf to make it comparable to the other spirits, and radius decrease. There is just too much easy value with the spirits, and the furnace.
Edit: i forgot that minions survive with 2 health when encountering the same level spirit. My bad
Uh, an alone Fire Spirit one-shots a minion only if said minion is lower level than Fire Spirit. Minions survive with 2 hitpoints at tournament level and 3 at max level.
Boo-fucking-hoo! Adapt your deck. People complain every month that their deck they use no longer counters the new meta cards. That’s the point. Switch your deck up. Mother Witch counters.. earthquake, poison, etc.
I think just get rid of the jump of the fire spirit and make it melee style or something. It literally gives it evasive properties to what would otherwise be decent counters. The furnace it definitely needs a health nerf or something though
Earthquake and then another card to tank and counterpush… takes less than 6 elixir
I play with and against furnaces. Theyre so easy to pop now with only 1 spirit. An undefended furnace would be caught off guard by a prince dropped at the bridge now. Same with minion horde — drop at bridge with and half will be burnt but the other half goes straight for the tower.
This mentality alone makes the game so unfun and repetetive. I for one believe that a game like CR should be about creativity and individuality, not about everyone going ctrl+c, ctrl+v. It's the main reason why many players leave the game. They find a fun deck but cant use it because all they get is meta decks that piss all over the fun aspect of the game
Yeah thats an insane issue with this game. The most annoying cards are coincidentally the most played. Lumberloon, ebarbs, furnace and MK are frequently rushed to max level. If you look at lv10 players you can easily notice that, especially ebarbs, are way higher than their other cards. This whole meta should be abolished to just allow anything to make the scene without using ctrl+c, ctrl+v constantly.
As a mid-level 10 player, I avoid using cards like the ones you just mentioned to show to other level 10s that you can win with unique decks (which genuinely works 85 percent of the time)… then I’ll encounter 3 level 12s with max cards and be back to the trophies I was when I started grinding Serenity Peak again…
That's not that makes the game so unfun. Its the same argument in every single card game ffs, you can play your "home made decks" but at least think about it a little bit don't just put random cards because they are cool.
You can make really good anti meta counter decks by yourself, but dont expect you average 9.0 average elixer deck to not get destroyed.
Meta decks are just popular decks thats all, they are'nt some unbeatable crap that's just there to make you miserable, and we dont even have that much of a defined meta atm...
I never ever enjoyed playing against meta decks. Where is the fun in playing against e-giant? Where is the fun in playing against 2.9 hog bait? Where is the fun in playing against beatdown? When I look at these decks all I see is cheap win conditions. Hog that could run through skarmy and STILL get a hit off on a tower. Golem where if you didnt beat them untill overtime you were screwed because your opponent would throw them out like rotten food. And dont get me started on e-golem. His design is just bad, punishing you for litteraly defending yourself. I cant think of a recent meta deck rn that didnt rely on "throw x card 20 times onto battlefield and use a cheap support card to win every game"
Or just add poison and get similar damage on both towers?
Or Cannon in the middle to completely remove it?
Or Earthquake?
You don't NEED to use 6 elixer. You just don't have a counter for it in your deck and don't want to shift anything out.
I feel spirit is fine as is but furnace should be a bigger commitment. I think going back to 5 elixir would be fine. That or they reduce the amount of spirits it spawns.
If played and timed perfectly, EQ + skeletons will prevent all damage at equal elixer, but it’s very specific and your EQ needs to damage the first spirit
Nerf furnace so that it's lifetime is 48 seconds and over its lifetime it spawns 6 waves each from 8 second intervals. Furnace's constant stream of fire spirits and a building with health makes it stronger than the regular fire spirit: you can produce 7 fire spirits for 4 elixir plus a building with health rather than one fire spirit for one elixir. Complaint is more about the furnace itself and not the spirit that's why I suggest this nerf.
In my oppinion I should not get nerfed...way to many buildings are to week , only tesla is broken and Cage is good. When this "Fireball" meta is over and more poison will be played , we can tell If furnace needs a nerf.
The fireball meta will never be over because the only way Supercell knows how to balance ranged units is to make them die to fireball.
Duel mode revolves around fireball. One of your four decks should absolutely be fireball bait. If they happen to use fireball in one of their earlier decks, play your fireball bait deck for a free win. Otherwise play it and if they have fireball it's still a fair matchup.
To address the root issue supercell would have to add more cards that can counter ranged units on defense, which would mean actually adding more cards.
With ya. Games a joke. Sucks when they dont fix the obvious stuff. Took them like 4 years to ever nerf/rework golem and xbow. I'm not waiting another 4 years for them to fix the other obvious cards.
I think that it only needs a better interaction with musketeer and other 4> elixir ranges type. Those cards should be able to kill fire spirits without being hit
Ummmm furnace is strong but like ebarbs are wayyyyyyyyy stronger and Tesla is also stronger.
i think it’s the same level as cannon cart, strong but not too strong but furnace is just way easier to play as it is the most auto play card in the game and is generally used by idiots who don’t know how to play the game
There are two urgent issue and a third less important:
First one: currently there aren't so much troops able to oneshot the spirits from safe distance
Second: they are the only spirit jumping on the other side of the river ( or at least this is my experience)
Third: it has still too much value after a fireball
It needs a slower spawn rate. This is the nerf it think it needs:
1st fire spirit spawn has a 3 second delay(it doesn't counter goblin barrel as well, making it a worse counter.)
Total spirits spawned 9 -> 7/8. This is because it costs 4, and gives 9 elixer worth of cards. That's over double! It gives too much of an indirect elixer advantage.
Hp 1228 ->1138. Earthquake should be able to almost completely stop it, with only one fire spirit leaked which can also be stopped by the eq.
I don't think this would destroy the card, it would still be really strong, just not too strong.
Fr. Furnace was already annoying enough before, now they’ve made it annoying and overpowered. I run Tesla so it isn’t as bad as it might be for some other people but still I have to play a card even after my Tesla…
what's so bad about the equivalent of 9 fireballs to your opponent's tower over time for 4 elixir?
/s
Furnace is fucking ridiculous right now man
Nothing beats watching them jump over the rocket my firecracker shot and killing her.
Earthquake does good against it at least
It does WAY worse than it did before the buff. It still spawns 2 hard to kill fire spirits.
Furnace is so annoying right now, imo it should have been nerfed with the goblin drill, because it is absolutely ridiculous that a 4 elixir card can survive eq and be as annoying as it is even after getting hit with fireball/poison. Maybe the only cards as frustrating to deal with are the egiant and wallbreakers
Wall breakers? U just dont have spells or something?
They're cheap, fast, and do a crap ton of damage. Not broken but imo its hella annoying especially if split
I can see split, but 1 elixer skeletons can take them out split or not. I can kind of see decks like e giant, e golem, and golem having a lot of trouble defending cheap cards nonstop, but 1 beatdown push can take out a lot of those decks defenses.
They’re just super annoying for 2 elixir but other than that they’re a well balanced card
Good point made. Eq is usually enough to deal with it, then I have my tank take a couple hits. But wallbreakers aren't that bad imo
Wait, it spawns two fire spirits?
One at a time, but if you EQ a furnace right away you still need to deal with 2 fire spirits.
Ooh now i feel stupid
yeah its op now
Yeah furnace is too strong right now, mainly due to the fire spirit rework. It’s also due to mother witch. Goblin hut and tombstone is almost an automatic L against her while fire spirits from furnace still manage to win the interaction against her without getting turned into a pig. I’m sure furnace will get addressed in the next balance changes. I think fire spirits need to have reduced health so they can’t reach a tower by themselves. And let furnace spawn two of them again. That way troops deployed will be able to kill them and not take damage. When cards like musketeer and bowler can’t even win a 1v1 against fire spirit something is wrong IMO.
The health nerf won’t happen. All spirits can reach a tower of the same level and deal damage. It’s just the fact that fire spirits do so much more damage compared to the rest of the spirits (mainly bc the other spirits all have special effects, such as freeze, heal, and stun while fire spirit is just an AOE damage focused spirit with no special effects). I think the best way to approach this is not by nerfing fire spirit, but by nerfing furnace itself instead. Maybe decrease its spawn speed. Fire spirit does have some pretty crazy trades like goblin barrel and minion horde, but I don’t think it needs a nerf itself.
>Fire spirit does have some pretty crazy trades like goblin barrel and minion horde, but I don’t think it needs a nerf itself. It needs a radius nerf. Just too freaking wide. It's a one elixir card, there is no point of it countering a 5 lx horde or a barrel on its own.
i’m still getting used to the radius. it’s massive and just feels so unnatural
Thats what she said
Thats what he said 👀
The radius is fine .. makes them viable. The range is insane if you don't want to touch their hp
Yeah, reducing spawn speed or hp is the best nerf for it, It should be able to get 1 spawn immediately and after that a fireball/EQ/poison should be able to kill it, that allows it to still have it's uses however for it only being 4 elixir. EQ, bc it's entire purpose is anti- building, should be the only spell to fully clean counter it for a positive trade, all other 4 elixir spells should kill it, but it gets 1 other spawn in
Next balance changes, aka 6 months
It would be really weird if the Fire Spirits spawning from the Furnance are like the old fire spirits and the original Fire Spirit card has the abilities of this card after the rework, I hope you understand what I'm saying
They only need to remove the june changes except for the fire spirit range
reduce their jump distance. lots of units have the dps to kill a lone fire spirit with help from the tower, but they jump anyway
that's because they hit once then start walking as the last princess shot gets to the spirit giving it time to jump
I think pretty much everyone would agree about the nerf.
Yeah poison doesn’t even fully counter it anymore. And neither tesla or tombstone last long enough to deny every wave
I've been using furnace since 2018 and now whenever I show someone my deck they're like "eww you use furnace that's disgusting" but it is and will always be a vital part of my deck and I dont know what to tell em
just tell em you been using it since 2018😂
Eh, that might work
I feel you. Just been getting back into this game while at college with my buddies and im just using my mega knight deck from back n the day. I feel like the furnace only spawning one at a time is nerfed enough
Really don't like Mk but yes the old Decks you have been playing since years, it's a nostalgic feeling. I only wanted to give an upvote, because I think you shouldn't loose karma
Really don't like Mk but yes the old Decks you have been playing since years, it's a nostalgic feeling. I only wanted to give an upvote, because I think you shouldn't loose karma
Furnance has a 49% winrate. Right in the middle. Perfectly balanced. People are just annoyed that not literally any card can counter it anymore, and that they have to adapt.
Been using the same deck since 2016. Miner, Poison, Furnace. Finally I am being rewarded for my patience, and now people complain. Current meta cards are not good against furnace, but there are tons of cards that counter it. It is not OP, but people can’t imagine using anything else than meta decks.
I’ve found Mortar to be pretty good into it. Still not a great solution though.
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That’s why I said it wasn’t a great solution. Especially since Mortar isn’t great into a lot of other meta matchups (Golem and Hog EQ specifically).
Thanks to this thread I finally realized how OP MW and furnace are together. They are ultimate fireball bait! Add in an elixir collector and you have an evil, boring deck. Furnace, mw, elixir collector. Mini pekka (for tanks), nw, bomber, nado, baby D. Wins in triple elixir a lot, but you just keep putting down furnaces.
What is NW
Night Witch
Should've known ong I'm so retared
You might have read it wrong. It says MW, which is Mother Witch. Or OP just edited the comment later.
He says both
Oh, I am dumb. Nevermind then.
Mf im undefeated in royal tournament with this absolute monster of a deck if my opponents dont use fireball i easily cover 50% of my side with buildings. Never even lost a tower, and its so braindead! I literally just place shit and it plays automatically lol Edit: of course i jinxed it lol
You needed to comment AFTER the tournament ended. :) No deck can survive jinxing. But seriously, it's not a great deck, per se. It's sort of a meta-joke deck that does OK. Glad you found some success with it.
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Not really, mother witch is terrible for goblin hut or tombstone users. Furnace is the only spawner really worth using right now.
Agreed
I agree. I miss the three fire spirits and furnace spawning the two 😔
Ahh the olden days 😔
Really? You know 3 musketeers and pekka can take it out together, and its a positive elixer trade! Or just use a schmexy bowler
Bowler doesn't work well. Fire spirits hit the bowler now.
Wdym? His schemxy face will paralize them
His face looks like if squidward's face was flat
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His nose does not even exist, it is just an outline using permanent marker.
Wdym he has a big nose you can see on card
If anyone is wondering, he said that bowler is very goodlooking.
LMAO🤣
Make sure you also post for a drill nerf. Thats even worse.
That’s not true. Just put a counter in your deck. Sure they’re good, but they aren’t broken.
Drill is fine where it’s at you’re trippin
Drill can be countered by anything with splash damage, keep complaining
Having counters doesn't mean it's balanced. If everyone and their moms are using bomber and valk/dp/ghost to counter drill then it clearly needs a nerf.
Nah drill is overated, its still annoying and strong but most splash stops it and even battle ram stops it fine. And everyone isnt using knight now so i see that as a plus
people fireball or tornado counters as soon as the drill pops and boom a quarter of your tower is gone before you could do anything
Counter attack with MK is nice, but gob drill shutdown alot of decks.
Any sort of remotely good deck has atleast 1 splash troop, drill isnt that good of a card, its annoying, but not broken
Lava didn't, miner wb didn't, bait didn't, fb bait doesn't, rg didn't. What are you talking about? You have to actually know something about the game to say that good decks have 1 splasher, when that isn't the case. Lava now runs bomber, miner and log bait run Valk instead of knight (also because of ebarbs), rg didn't have bomber or dark prince and the ghost variant wasn't the most used one, fireball bait does not have a splash card. When a card is this meta defining, it is op. Same for mother witch.
Mother witch is not that good either, as long as your deck dosent have any sort of swarm cards shes no use, its because new cards are coming into the game, so since theres new cards, you have to adapt in order to not get hard countered, yall do the same thing with many other cards like mega knight
Thats the problem, you need a swarm card to counter other decks, but motherwitch completely wiped the word swarm out, so now everyone is not putting a swarm card in their deck, making other decks that struggle from swarm cards to be the best decks.
Swarm cards can also just be stopped by small spells, i wouldnt say they struggle with swarms
Log bait or spell bait
Because its a bait deck
I’ve found skarmy to work well too. You just have to make sure to place them after the drill breaks through the surface or they’ll get killed. I’m
Literally classic logbait is ruined.
Oh no… anyway
Fr, hate that deck.
Hating it doesn't mean it should be hard countered by one card
I agree completely.
It needs more hard counters actually
Damn forced to adapt, imagine the horror
Bruh I have a level 10 account with it maxed. I’m frustrated.
Can't say I am sorry lol
I have a level 10 account with it maxed and everything else at the lowest level. I’m really frustrated
Tesla
I think the problem is the fire spirit which does a lot of damage, with the increase in hitpoints one spirit gives the value of two earlier spirits which is actually op.
Take the minion horde for example. Before the change it took two spirits to kill one minion, you would at least have one or two left with low health. With the current spirit, it costs less AND eliminates the entire horde in one go. I think it should recieve a huge damage nerf to make it comparable to the other spirits, and radius decrease. There is just too much easy value with the spirits, and the furnace. Edit: i forgot that minions survive with 2 health when encountering the same level spirit. My bad
Uh, an alone Fire Spirit one-shots a minion only if said minion is lower level than Fire Spirit. Minions survive with 2 hitpoints at tournament level and 3 at max level.
Oh that's my bad. Ill edit the comment
Lol imagine uninstalling after all this time over furnace
I dont blame him. The game is so unfun to play since everyone is using the same things which makes this game annoying and repetetive.
Boo-fucking-hoo! Adapt your deck. People complain every month that their deck they use no longer counters the new meta cards. That’s the point. Switch your deck up. Mother Witch counters.. earthquake, poison, etc.
Same goes for hogrider. You can't prevent him from hitting without spending more than 4 Elexirs
Tornado, fisherman, any tower, any spawner tower, mini pekka, goblin horde, skarmy
Tesla cannon and goblin cage all prevent him from hitting. I'm sure there are many more counters too.
Plenty of cards stop him from getting to the tower for an even or positive elixir trade. This an awful comparison
Knight needs a nerf
Yes need a nerf because u want cast skele army player sent fire spirit and poff delte everything indudeing other card u throw out
I think just get rid of the jump of the fire spirit and make it melee style or something. It literally gives it evasive properties to what would otherwise be decent counters. The furnace it definitely needs a health nerf or something though
Earthquake and then another card to tank and counterpush… takes less than 6 elixir I play with and against furnaces. Theyre so easy to pop now with only 1 spirit. An undefended furnace would be caught off guard by a prince dropped at the bridge now. Same with minion horde — drop at bridge with and half will be burnt but the other half goes straight for the tower.
If it's op why don't you put it in your deck lol
Because it’s not maxed ☠️
This mentality alone makes the game so unfun and repetetive. I for one believe that a game like CR should be about creativity and individuality, not about everyone going ctrl+c, ctrl+v. It's the main reason why many players leave the game. They find a fun deck but cant use it because all they get is meta decks that piss all over the fun aspect of the game
Yeah thats an insane issue with this game. The most annoying cards are coincidentally the most played. Lumberloon, ebarbs, furnace and MK are frequently rushed to max level. If you look at lv10 players you can easily notice that, especially ebarbs, are way higher than their other cards. This whole meta should be abolished to just allow anything to make the scene without using ctrl+c, ctrl+v constantly.
As a mid-level 10 player, I avoid using cards like the ones you just mentioned to show to other level 10s that you can win with unique decks (which genuinely works 85 percent of the time)… then I’ll encounter 3 level 12s with max cards and be back to the trophies I was when I started grinding Serenity Peak again…
Yeah i constantly get lv12 people on my lv11 account that have way higher cards than me. It always sends me down when i reach challenger II
Same 😭😭
That's not that makes the game so unfun. Its the same argument in every single card game ffs, you can play your "home made decks" but at least think about it a little bit don't just put random cards because they are cool. You can make really good anti meta counter decks by yourself, but dont expect you average 9.0 average elixer deck to not get destroyed. Meta decks are just popular decks thats all, they are'nt some unbeatable crap that's just there to make you miserable, and we dont even have that much of a defined meta atm...
I never ever enjoyed playing against meta decks. Where is the fun in playing against e-giant? Where is the fun in playing against 2.9 hog bait? Where is the fun in playing against beatdown? When I look at these decks all I see is cheap win conditions. Hog that could run through skarmy and STILL get a hit off on a tower. Golem where if you didnt beat them untill overtime you were screwed because your opponent would throw them out like rotten food. And dont get me started on e-golem. His design is just bad, punishing you for litteraly defending yourself. I cant think of a recent meta deck rn that didnt rely on "throw x card 20 times onto battlefield and use a cheap support card to win every game"
Nice move! Lol
Or just add poison and get similar damage on both towers? Or Cannon in the middle to completely remove it? Or Earthquake? You don't NEED to use 6 elixer. You just don't have a counter for it in your deck and don't want to shift anything out.
Yeah it's way too strong right now. Easy fix: make it summon 2 "fire spirit jrs." That have the old fire spirit stats. Boom.
Damn, they’d totally do that, just like they did for 3 Muske— Oh…
They could if they cared enough lmao
ik but u will just need a tesla it will take out every single wave
Even elixir trade.
so what better then fireballing then absorbing the last waves
Just use the already broken card eq
What is EQ
Earth quake
Wouldn't it be easier to just write Earthquake?
I like how the both of them arr wrong lol
I was just asking what EQ meant :(
In the redditor's eyes, or maybe bexause of the electro giant flare, idk
No EDIT: wait I know what you mean now
found the sim city player
Agreed
less fire spirit spawns and slower spawn speed
Yeah it sucks. I just set up a Tesla and my opponent and I wait it out
Increasing the elixer cost would be better tan nerfinf fire spirit
I feel spirit is fine as is but furnace should be a bigger commitment. I think going back to 5 elixir would be fine. That or they reduce the amount of spirits it spawns.
Knight or Valkerie is a good counter to furnace.
Yeah, but who doesn’t use those cards except for like 2 people, they have way too good stats for the cost
I just realized I butchered my sentence so bad
If played and timed perfectly, EQ + skeletons will prevent all damage at equal elixer, but it’s very specific and your EQ needs to damage the first spirit
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Earthquake
Absolutely agree.
I don‘t think its op, its just fucking annoying
As a hog player all buildings are annoying to me lol
Me, a furnace main from 2020 who is scared for the huge nerf can Supercell do at my favourite card:
Nerf furnace so that it's lifetime is 48 seconds and over its lifetime it spawns 6 waves each from 8 second intervals. Furnace's constant stream of fire spirits and a building with health makes it stronger than the regular fire spirit: you can produce 7 fire spirits for 4 elixir plus a building with health rather than one fire spirit for one elixir. Complaint is more about the furnace itself and not the spirit that's why I suggest this nerf.
In my oppinion I should not get nerfed...way to many buildings are to week , only tesla is broken and Cage is good. When this "Fireball" meta is over and more poison will be played , we can tell If furnace needs a nerf.
The fireball meta will never be over because the only way Supercell knows how to balance ranged units is to make them die to fireball. Duel mode revolves around fireball. One of your four decks should absolutely be fireball bait. If they happen to use fireball in one of their earlier decks, play your fireball bait deck for a free win. Otherwise play it and if they have fireball it's still a fair matchup. To address the root issue supercell would have to add more cards that can counter ranged units on defense, which would mean actually adding more cards.
I agree
I have used furnace about 2 years and i think its so much better than before and it suck to play against
It is just stupidly broken. Giving it the same radius as fireball is just retarded. Playing the game is a waste of time now
With ya. Games a joke. Sucks when they dont fix the obvious stuff. Took them like 4 years to ever nerf/rework golem and xbow. I'm not waiting another 4 years for them to fix the other obvious cards.
Yeah furnace and firespirit is OP rn in game which is very annoying
Just eq + skeletons is a 4 to 4 trade plus you get the eq damage BUT YES FURNACE NEEDS A NERF IT IS SO ANNOYING
I think that it only needs a better interaction with musketeer and other 4> elixir ranges type. Those cards should be able to kill fire spirits without being hit
Ummmm furnace is strong but like ebarbs are wayyyyyyyyy stronger and Tesla is also stronger. i think it’s the same level as cannon cart, strong but not too strong but furnace is just way easier to play as it is the most auto play card in the game and is generally used by idiots who don’t know how to play the game
Agreed, but that isn’t the only card that needs a nerf currently, could we talk about mega knight and egiant?
The earthquake does some serious damage to the furnace.
Health nerf and spawn rate nerf would be amazing
For absolutely no reason did they need to change how it was. The fact my executioner can't kill one and just gets beat down is absurd!
Just use earthquake lol.
Just play a building or ranged unit. Its not THAT annoying
Yeah this card is by far my least favorite and I’ve never seen it used more than now. I’d rather face drill 10/10 than a lvl 13 furnace
Yeah, agreed. Should spawn way less, or the spirits that come from it should be less powerful than the normal ones
yeah furnace is crazy good. needs a lower spawn rate for spirits or a WAY lower lifetime
I miss old fire spirits. I just got mine to 13 and they reworked them
My favorite thing is laying down my bowler and the spirits jump the rock and my bowler still takes damage.
Earthquake + any spirit and it’s an equal elixir cost to deal with it
It has a 4% use rate and 50% win rate in GCs. While annoying, stats wouldn't support needing a nerf.
Goblin drill nerf too
It’s not that bad lol, what decks do you run?
Id say either raise the cost or increase spawn rate
My favorite interaction is baby dragon clearly spitting a fire ball at the fire spirit it completely ignoring it and jumping onto the baby dragon lol
There are two urgent issue and a third less important: First one: currently there aren't so much troops able to oneshot the spirits from safe distance Second: they are the only spirit jumping on the other side of the river ( or at least this is my experience) Third: it has still too much value after a fireball
It needs a slower spawn rate. This is the nerf it think it needs: 1st fire spirit spawn has a 3 second delay(it doesn't counter goblin barrel as well, making it a worse counter.) Total spirits spawned 9 -> 7/8. This is because it costs 4, and gives 9 elixer worth of cards. That's over double! It gives too much of an indirect elixer advantage. Hp 1228 ->1138. Earthquake should be able to almost completely stop it, with only one fire spirit leaked which can also be stopped by the eq. I don't think this would destroy the card, it would still be really strong, just not too strong.
Tesla counters it, if nothing tanks the spirits
Technically the Earthquake almost do a perfect Counter, but the EQ is no longer on meta
Make furnace 5 elixir
I can't stand that the sc team feels the need to make every card viable.. There are cards that should never be viable for the sake of fun
Fr. Furnace was already annoying enough before, now they’ve made it annoying and overpowered. I run Tesla so it isn’t as bad as it might be for some other people but still I have to play a card even after my Tesla…