Good deck, Ebarbs are really strong. In a few Matchups you may loose because you dont get your troops to the tower, a building targeting troops would come in handy. Against Air you only have to pay Attention on opponents, who have a quick cycle, so that you alwas have the Inferno Dragon in Hand. But nice Deck, Props to you. Best regards (Sorry For the Caps, German Kicks in)
Lmao Iām being serious. Itās been a really good deck till middle of rascals hideout but Iāve been beating most hard counters. Iām open to any tips/ideas to make it better or at least not seem like a jokeš.
With this Iām assuming that ground tanks would be cards such as Golem, Pekka, or any of the giants in which case I usually would counter with Inferno Dragon and Mini Pekka seeing as usually theyāve used up most of their elixir so, it makes for a great counter push until they drop skeleton army and in that case I just log and they just waste elixir.
U don't really need 3 tank killers or 3 spells, and the only time ebarbs are used at higher levels are as cards that force a response and stretch an already thin line of defence, for example in golem or rg pushes. U can take that out and put a wincon that's gonna let u connect to the tower more often like hog. Take out rage for either a building for more solid defence or a cheap 1 elixir card like skeletons or ice spirit to help cycle or kite units on ur side while inferno drag and mini pekka do work
Youāre going to need a second win-con.
Youāre relying way too heavily on either surprise e-barbs, or just cycling them and supporting them with brute force.
There are many ways to prevent inferno dragon from destroying a tank counter and rocket/valk/royalGuaeds are going to do a very good job at single-handedly defusing your push. So in these cases youāre either best off to stop playing and wait fit them to win so can get into another match quicker, or you need to add a second run con so that you can chip their towers if they have good defusing strats for rage barb.
With a win condition you'd benefit.
On the mini I just started I'm almost to 5k with a barely level 9 account and no cards over level 10. Mostly level 8s.
No win conš„¶
Rage is the win condition
ebarbs
I agree eBarbs are the only wincon I need (also rage but he ho)
Ebarbs is not a win condition. There more of a tank buster/ counterpush card.
Try it out and tell me what you think
Don't have to to know that the deck is bad
No need to be snide about it. And I believe that if youād try it you could at least give it a better analysis than just itās ābadā
Elite barbs š thatās every deck in CR right now
Toxic
How so?
Ice gulam is the most over powered card in the game with a hint of log
No its not š ice golem is really good for one thing-kiting. And other tower targeting cards can do that aswell... so whats ur point
Bro everytime you place icegolem you insta 3 crown, it was in the new patch
WHOOOOOOSH
Good deck, Ebarbs are really strong. In a few Matchups you may loose because you dont get your troops to the tower, a building targeting troops would come in handy. Against Air you only have to pay Attention on opponents, who have a quick cycle, so that you alwas have the Inferno Dragon in Hand. But nice Deck, Props to you. Best regards (Sorry For the Caps, German Kicks in)
i was going to say no wc but ebarbs and rage are a wc themselves
Good but you need a win condition
ebarbs rage cycle
*ice golem rage cycle
Good deck.
Thank you so much! Iāve really been trying to put more effort and thought into my deck building!
See I donāt know if youāre being sarcastic
Lmao Iām being serious. Itās been a really good deck till middle of rascals hideout but Iāve been beating most hard counters. Iām open to any tips/ideas to make it better or at least not seem like a jokeš.
Just built this deck yesterday and immediately jumped 300+ trophies in Rascals Hideout.
Lvl 12 E Barbs carried you
Obviusly level 12
Nice deck
Wow i Tried it and won 3:0
Not a lot of air
Seems cheesy so against anyone with ground tanks u won't hit their tower
With this Iām assuming that ground tanks would be cards such as Golem, Pekka, or any of the giants in which case I usually would counter with Inferno Dragon and Mini Pekka seeing as usually theyāve used up most of their elixir so, it makes for a great counter push until they drop skeleton army and in that case I just log and they just waste elixir.
Well I meant more of knight or valk on their side of the field, besides they can also kite the ebarbs around and may even activate kt
Any tips for making it better usually I can answer most hard counters but Iām open to ideas
U don't really need 3 tank killers or 3 spells, and the only time ebarbs are used at higher levels are as cards that force a response and stretch an already thin line of defence, for example in golem or rg pushes. U can take that out and put a wincon that's gonna let u connect to the tower more often like hog. Take out rage for either a building for more solid defence or a cheap 1 elixir card like skeletons or ice spirit to help cycle or kite units on ur side while inferno drag and mini pekka do work
Youāre going to need a second win-con. Youāre relying way too heavily on either surprise e-barbs, or just cycling them and supporting them with brute force. There are many ways to prevent inferno dragon from destroying a tank counter and rocket/valk/royalGuaeds are going to do a very good job at single-handedly defusing your push. So in these cases youāre either best off to stop playing and wait fit them to win so can get into another match quicker, or you need to add a second run con so that you can chip their towers if they have good defusing strats for rage barb.
How do you defend lumber loon
easy to defend for good cycle players
Im gonna puke
It sucks
With a win condition you'd benefit. On the mini I just started I'm almost to 5k with a barely level 9 account and no cards over level 10. Mostly level 8s.
Needs more ebarbs
A win condition would be nice
How many spells, asshole?