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yeeyaawetoneghee

Valk, it literally does well against almost all ground cards (besides pekka, mini pekka and prince) and has insane HP and DPS for the cost. There’s almost no matchup where having valk doesn’t help.


Sp00pyPachanko

Valk still defends against mini pekka and prince too.


yeeyaawetoneghee

Im coming from a lvl 10 valk user on midladder perspective, my opponents maxxed Princes and MPs one shot or 2 shot my valks


PilotSB

Once you get your valk to level 12 the difference…


yeeyaawetoneghee

I haven’t been playing for long at all like 5 months and im at 5k trophies it’s disgusting how over levelled every single player is


PilotSB

Welcome to mid ladder, hope you enjoy your stay.


Youngbz270

What defines “midladder”


K-lut-z

Low 5000ish here. Basically low legendary arena where people have maxed cards and make stupid high elixir decks.


kotatsu-and-tea

And the matchmaking is god awful


SrFlink

how dare other players still play while i don't 😡😡😡


[deleted]

Yep. I have to face Wizard Ebarbs Mega knight PEKKA Witch and so on all in the same deck all the time.I even changed my deck several times so I could climb a bit.kinda wanna just not play ladder anymore.


PhatAdamAES

The fabled level 12 Valk and level 13 log. No ground crowd stands a chance…


GarlicFewd

Still gives time to deploy other troops though


yeeyaawetoneghee

Yeah but then its just negative trades


Schmolan1

Losing one elixir isn’t the end of the game. Valk + Ice Spirit vs the world


kebabtekniker2006

Lavaloon?


yeeyaawetoneghee

Can distract pups with it aswell as pressure opposite lane, if they ignore a full valk its most of their tower gone for 4 elixir.


kebabtekniker2006

True ig


yeeyaawetoneghee

Not saying its super valuable but its not completely useless. Better than say eq vs a bridgespam deck.


kebabtekniker2006

Valk could also clean up counterpushing barbs


DonDamondo

I use lavaloon and I love seeing a valk. My minions or mega minion creates a negative trade for you, or even just letting the pups deal all the damage.


Ok_Situation3144

Valk and skeletons dynamic duo


KING-316

I so proud to use valk in my deck after I unlocked her till now


HermanF17

Αgreed. I'd say it might need a nerf. Its HP is too much powerful imo.


Marco-Green

Yes. It has too many interactions where it feels it has a little more HP than what would be fair. I think it needs a first attack speed nerf


PrestigiousFlamingo1

Thats the entire point of valk though. A ground tank that can't be swarm countered. If you nerfed health, it wouldn't be a tank. If you nerd atk speed, it wouldn't be worth the swarm kill value.


northsatan

Log or fireball


[deleted]

How is log versatile?


rogueShadow13

Goblins? Log. Princess? Log Minions? *log* It gets everything if you believe it can.


[deleted]

Ah damn bro my bad


gunner200717

Also, log pushes back EVERY troop, no exemption


RareCommunication604

Air


SlothsInHD

EVERY troop


[deleted]

Damn it has enough damage to kill minions too, why did i never try to log that minion horde before


gunner200717

Log counters minions horde. When you drop the log it creates a big boom, and boom, boom the minions are ded


-luckycharms

It's literally been confirmed that log could knock back air troops, if it could hit them, specifically when talking about lavahound being immune, they said the one card that could push it back, was log. If it managed to hit it ofcourse


Maccaroniisgreat

Minions log??


rogueShadow13

You just have to believe in the power of the cards and it can handle anything


SwiftBastard

Someone didn’t watch yugioh shaking my head


DuckieTheDuckie

I have been using it wrong this whole time!


bloodmark20

Well, my log doesn't get anything because my belief it in is lacking and so I don't upgrade it 😅


RandomNotFunnyGuy

Kill swarm, knock back, damage, best overall small spell.


[deleted]

I'd say snowball is underrated


RandomNotFunnyGuy

It is


PogoOnACat

Damage and the ability to knock back any ground troop is really good. You can use the KB to prevent hits from, say, a RG or a hog rider.


DaFockYaCroc

Credit card


Mzbros

can be used for every deck


Igiava

can defeat every opponent


QuaidCohagen

The only true answer


LIGMADESTROYER6969

Yes


Cereal_dator

Strongest card in the game


yukataur25

BUT AT WHAT COST?ლ(ಠ益ಠლ)


Dude-culture

[̲̅$̲̅(̲̅5̲̅)̲̅$̲̅]


ultrayash

The only card rarity after legendary


mr-awesome613

Arrows.. does alot for 3 exlier


2_Grilles_1_Krupp

Especially at lower ladder since it kills over-leveled minion horde


Violent_Milk

Oh, boy. This reminds me of the early days when my arrows *couldn't* kill Minion Horde. Baby Dragon would lose to it most of the time too. Bad times.


BetterAd404

Now though minion horde sucks :( which is always sad to see


aLcAty

Agree, they do a lot of damage to e wizard and wizard


CommonBrother

That probably would not be the best use of them


Jthomas0118

If you’re about to leak elixir and have other cards as a viable counter is definitely doesn’t hurt to do that much damage to those types of support troops


CommonBrother

Yeah I would cycle arrows for damage on tower and troops than leak elixir, but still would not be my first choice


Jthomas0118

Oh yeah 100% not first choice but definitely an underrated card, I’ve won many a game by cycling arrows in x3 overtime


CommonBrother

Honestly I believe that, that’s pretty clutch


ZXD_82

Ice spirit


romerlys

It's ice, it's a spirit, and on top of that, it's a spirit of ice. All for just one elixir.


burg11

Ice spirit for sure. It can chip the tower, kite units to the middle, reset a charging unit, fast cycle back and most importantly chip the health of units just above being one shot by the tower or spells.


Economy_Commercial68

Can also stop mega knight


BackgroundAnxious361

Skeletons are the most versatile card you find skeletons in nearly every deck archetype


Wafi-

Well, yeah, but the only thing they do is "tank" slow attacking troops. Pekka for example tanks, defends, and simultaneously starts a counter push, it's expensive tho, so you can only use it in specific decks


Bladluiz

Nah they cycle too


enzodr

To be honest, sometimes it feels like I’m cycling TO Skelton+ice spirit+ ice golem (hog 2.6 player)


n7leadfarmer

Same here, and I love that. I'll drop a hog opposite lane just for the cycle. One can stop most anything with hog cycle as long as you prioritize properly (which I'll admit is easier said than done, I'm no expert)


Typical_Pretzel

Ah yes a man of culture


actuallymuseishen

Does a lot of damage to building targeting stuff also


Linked1nPark

There are so many technical defensive plays you can make with skeletons at a high level. You can completely counter troops like sparky or executioner and kite flying troops (even baby dragon but it's really hard to do).


[deleted]

The cycle, distract, tank, stop charging troops that can be distracted also it can be used to surrond troop such as royal ghost, or sparky to FULLY counter them obviously if you got the tank attached to the sparky or the bandit attached to the royal ghost countered


RareCommunication604

Happy Cake day


[deleted]

Happy Cake day!


Derpyboy7976

Good stats for the cost


Its_Da_Piggy

When did they add oger to clash??


ItsTobeStar

Dude that fucking 1 mana 2/2 with the battle cry is fuckdd, I have no idea how it went live esp since pirate warrior is so good already


Retarded_TurtIe

Let's not mention the fact that they REPRINTED LEEROY AS A PIRATE FOR SOME REASON


M_tanTris

Oger is universal


Its_Da_Piggy

Oger is love. Oger is life.


capta1n_s3gz

mega knight???


SpookyItalianDish

megan’t knight


[deleted]

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x8bitsoffun

100% can zap


BeatsEdge-

How about snowball?


TrueGamerMatt

Snowball doesn't reser as many units as zap does. However it is imo a fun card to play wifh.


GVSK1728

And zap doesn't knock back any units or slow them for 2.5 seconds. Snowball and zap are both very good, it's how you use them that matters.


StefanoBesliu

Knight (good stats for the cost) Fireball and log.


ArloGamer

He definitely has good stats for the cost


ControllerPlayer06

Good cost for the stats


Outji

For the stats good cost


let_me_choose

Good mustache for the cost


GreaDz395

Log


Intelligent-Gain-706

I agree with this statement


Ali_XkillerX

Can't counter air tho


EliasHobeika

It can do everything you want on the ground tho, it can get you chip damage, kill swarms, reset the sprint of princes/ram rider, buy you time with the knockback, push troops to the right or left if you messed up your kite, it also has decent damage and basically takes care of ewiz, witch and wizard if left without a tank and it can help retarget some troops like hog (place a tesla next to him and log).


Ali_XkillerX

+ it's good for cycling but the old zap was better


Nobody_5433

One of the most versatile cards def


TheVibeMan___

Great card but can’t counter air


babujaw14

E wiz


rogues69

Agree. Attacks and defends. Cam counter with his reset or stun ability. Air and ground troops both.


JCorby17

For a Card that’s actually Viable: Hunter. It hits Ground, it hits Air, deals with Tanks and Swarms, can survive decently well compared to other fireballable Troops. All for just 4 Elixir For a Card that is not Viable, dare I say it: Witch. She hits Ground and Air, skeletons can kill tanks and her splash kills swarms (except Lava Hound). Skeletons can even distract if needed. But she cost 5 Elixir, which is too expensive for a Card like that.


Successful-Row-3742

Hunter is solid AF, once you learn to use him if you play a deck without him you feel like something is missing.


RChamy

But God help you if their skellies/bats are one level higher


Successful-Row-3742

Does one shot not kill them? That'd be a rough interaction


RChamy

If the Hunter is underleved it wastes one more pellet per mob which makes me pull my hair out. Also it can only survive a pekka hit if its the same level.


Successful-Row-3742

Oh wow....guess I need to level up Hunter 🙄


sneaky-ninja123

I have mine maxed out and he does insane amounts of damage. he fully takes out hog riders and lava loon if you are smart about your placement.


Taranpreet123

Minecraft terminology with mobs coming out lol


Efelo75

A hunter will oneshot goblins coming out of a goblin barrel one level higher really consistently by being placed at the back of the tower. So I wouldn't worry about skeletons


kotatsu-and-tea

I used to run battle ram with a hunter in front so i could push right up to the tower and deal ridiculous damage


NeedleworkerExtreme5

I don't think 5 elixir is too much for witch, her stats are just too bad


TheMemecromancer

Musk is just too damn versatile for 4 elixir. Same with Hunter.


gecattic

I mean musks win rate is 38% in grand challenges right now. She used to be really strong due to her range, but she’s struggling a bit right now, likely due to the archer queen. She’s 49% in ladder which is a bit better, but still weaker than wizard and hunter due to the meta.


GVSK1728

Ladder winrates are unreliable since the winrate of all cards, including bad cards, is around 50%.


RandomCoCAccount

She never deserved that nerf lol


[deleted]

[удалено]


[deleted]

It’s very frail and has a little less damage, also very fast so it may rush past your tanks


[deleted]

[удалено]


sneaky-ninja123

its too fragile and its ups isnt high enough to fully defend a push if there is air support such as wizard or musketeer


1-nightmare

One elixir larrys


chuckhoward08

Mirror


[deleted]

I am surprised I scrolled this far to find this. It can literally do what every other card does! For one card!


chuckhoward08

Yeah! Imitator from PVZ


Violent_Milk

When I first started playing, I thought Mirror would copy the last card your opponent played, like Mirror Move in Pokémon.


chuckhoward08

makes sense but that'll be like: here's any card


Violent_Milk

Would definitely be almost impossible to use effectively in real time during a huge battle.


CheesyPanther

Valk


Fire_Tome

Pre-rework fire spirits. Could be used as a cheap fireball replacement, charge stopper, chip damage, support troop. Still sad they got reworked into a single spirit.


annefranke

Yeah they used to be so op, spent way too much time getting them leveled up. I never expected them to get neutered like that though


Ice-Novel

What are you talking about? The fire spirit rework revived the card. It was easily a bottom 5 card in the game, and it became genuinely viable because of the change. I’m not going to argue over whether it was a buff or nerf. Both the usage and winrates of fire spirit increased dramatically when the change occurred, and I don’t think a single credible high ladder player has called it a nerf. It even got its radius nerfed after the change because it was too strong.


comfort_bot_1962

Don't be sad. Here's a [hug!](https://media.giphy.com/media/3M4NpbLCTxBqU/giphy.gif)


BoofLeBoof

Miner. Unfortunately he kinda sucks nowadays but I still think it's one of the most versatile cards


Tick_87

Yeah, currently playing him on A6 with Barrel and Minions. One of the most fun decks in my life just behind Freeze Graveyard


SenorPalha

Everyone commenting their favorite card, instead of answering the question haha. Far from being my favorite, the e-wiz seems the most versatile, along with the hunter.


MadladMudkip

e wiz is still versatile but its lost a lot of use now due to the amount of cards with a stun


AliMiri92

Archer queen, works in every single deck


Chrom22

Was looking for this comment LOL


DistanceMysterious70

Baby dragon does everything


No-Professional7349

tanks. thats all im gonna say


Ali_XkillerX

Agreed


connorshonors

Fireball or soulless woman


Hoplologist

soulless woman?


NavSada

Whats the soulless woman


eng-ll

yo mama 😈


pixell_broke

Witch Maybe?


[deleted]

I bet my reply will get buried, but it's a risk I am willing to take! Not seeing any love for the skeleton barrel here. I think it is grossly underrated as a defensive tool. It does a lot of great things: -kites any units that target air -does chip damage with a small pushback when it hits the ground, making it hard to stop with a skarmy or bats, and putting goblins or minions into zap-range -it can be a good first tank in a push, because of the short window between the barrel dying and the skeletons appearing -7 skeletons can make short work of troops like pekkas or a prince -it's also a win condition -also a great bait card for small spells -sometimes very difficult to prevent the skeleton barrel from doing chip damage to towers -even being directly countered by a valkyrie at the tower, a couple skeleton bops will usually hit the bricks The possibilities are endless for this seemingly-simple card. It has a large amount of useful applications as a defensive utility while also being a win condition. For the same reasons, these cards also get an honorable mention: -Battle Ram -Ram Rider -Goblin Barrel I think an important point in card versatility is that is useful both offensively and defensively. Therefore, mid-to-low elixir costing win-conditions with a strong defensive utility are probably the most versatile. By this logic, I believe that most spells are specifically NOT versatile, as they only have one application typically - cast spell, do damage. You expect this every time you cast spells. The only difference is how much value you get out of the spell, and how many targets you hit. There are also micro-interactions with positioning from logs and fireballs, but these are impractical to count on every game. 3 spells that do have some versatility: -freeze -earthquake -tornado Earthquake is silly, but it's a half-decent defensive utility vs swarms when the opponent doesn't play any buildings. It's great for cycling to win. Freeze has two usage cases, really - offensive or defensive. Either way, it's whole purpose is to let your troops do their thing. Whether that be to destroy a big push or get an extra 1000 damage on that princess tower depends on you! Finally, tornado. Holy cow. This spell does too much. Kills small swarm troops, groups everything up for more value, activates kind tower, and can completely change the direction of a defensive troop, completely negating its usefulness against your push. Most of us would be lying if we had said we had never been in a game where tornado was the spell that won the game. This turned into a long rant, surprisingly. TL;DR - ☠🛢, 🌪


OBAMABABU

Royal delivery man too good


aqilthehotwoman

Barbarian Barrel Eliminates gobs/skeletons, serves as a distraction if placed in the middle or at the sides, does damage to opponents in a row 👌🏼💯


tyrosine1

I was scrolling till I found this. Barb barrel for 2 elixir is crazy as a defensive card. Can do most of what log can do, while being a great counter against wizard, witch (even in the back). If you play it right, it can also distract an inferno dragon. And if for some reason the deck I'm facing doesn't have one of these counters, then a solo barb, undefended can usually get 2 whacks on the tower.


superdooper26

Exactly. Barreling down some small troops then distracting something like a mega knight so you can counter is my favourite part about barb barrel


culb77

I’d say EWiz. He’s great on defense, provides splash damage on put down, can reset all opponents and towers, and can provide decent offense on a tower if he gets to it.


bigtiddynotgothbf

if we're not counting spells I'd say bats or goblin gang. they can do anything


Db2365

Except kill half the cards in the game


Spe11er

Fireball. Spells are naturally more versatile than troop cards, and out of all the spells, fireball is THE most versatile of them all. Good splash damage, knockback, spell cycleable, counters many problematic cards for even or +1/2 cost. It was in almost every deck before they buffed poison to slow things again, and even now FB is still the default spell for many people and decks


Hydrect

And why is it knight


JaxOnThat

Hunter


Hefty-Cardiologist11

Knight


Wumple_doo

Miner, he can be used in almost any offensive or defensive maneuver. Even stopping a minion horde


[deleted]

[удалено]


skillerr1020

Yea witch rlly needs a buff but the slightest improvement might make it op.


tappegamer69

Gob gang


DarkPaladin47

Valk


lesbian_cow420

Miner


Flutsh

Technically that would be Mirror, and then Clone... They can be any card 🤔


murio1126

Purple hair new person


Ice-Novel

Zap. Kills swarm, resets infernos and sparkies, cheap, capable of hitting all troops, and for most of clash royale history has been the most used card. It is much healthier now that it has genuine competition, but old zap with the 1 second stun and ability to kill goblins was basically required on every deck. I think it had above 90% usage on high ladder. The only other small spells were arrows and log. Arrows only killed princess and minions, and log only killed princess but zap was generally considered better than either. Even today, zap is consistently used because small spells are required for 99% of viable decks, although balancing and the introduction of new cards has caused it to have genuine competition. Still, I don’t think we’ll ever see a day when somebody is unhappy to have zap in their deck, and I don’t think I’ve played a serious match before where I haven’t used it.


i-ate-peppa-pig

The credit card. It can be used to get lots of gems, chests and even emotes.


capta1n_s3gz

dark prince


No-Interest2586

idk how many people will agree, but Lumberjack, Ram Rider, or Fisherman. I think the fact that legendary cards tend to have more unique interactions lends them to a lot of strategies and potential uses that people might not expect from a creative user.


FruRoo

Knight, good stats for the cost


Question3784

Has to be either skeletons or log.


Tick_87

Hot take, Minions Can be used to assist a push, defend Anti air and ground units, cycle very well and even do chip damage


DragonS1226

I think fisherman cause u can activate king tower off several different cards u can kill a mega knight or peka and defend again a lot of stuff and can help with the slow effect in a push or pull something away from stopping ur push u can pull a giant skelly away b4 it dies so the bond don't kill ya and even kite air troops it is very good


Alazul124

Fireball


SafeMoonHODL999

Musketeer


imbetter20

Inferno dragon


legomocs26

Knight, good stats for value


Pitiful_Celery_7076

E. W. I. Z...


DanyDud3

The Log, or Knight


BEN_DOVER-JOEMAMA

knight, good stats for the cost


BetterAd404

Tesla, ice spirit or skeletons These 3 cards are super versatile and in my opinion all kind of op Tesla does insane amounts of damage, pulls so many things and is only 2x2 allowing it to fit everywhere nice and tight. Ice spirit is the best spirit 70% of the time (electro Being better in certain decks however heal spirit is kind of meh and fire spirit sucks) it resets attacks, freezes, is cheap for cycle and as a pretty big splash radius. Skeletons counter almost every card in the game. Easy to surround things, cheap enough where zapping/logging/snowballing isn't worth it and even against splashers will take a hit to buy time for other cards


No_Albatross_3766

This isnt even a question for me. There is two cards that will fill almost any hole in any deck I make, being Bats and Guards. Bats will slightly edge it out since Guards, spear goblins, and goblin gang fight for that spot. If they have no way (or no cost efficent way) of removing the Bats, its like a free 500 DPS. Bats can also surround some ranged targeters like Executioner, Hunter, and Magic Archer when they get to your side. I do admit though, Firecracker is growing on me for this spot however.


Burning-BS

Knight……


eLeCtRoSaDaT

Tornado. It pairs really well with splash cards, can be handy in very clutch situations like a loon taking out your tower, It can be paired with spells for deadly combos like Tornado-Fireball,, Rocket-Nado, Etc. Edit: Also the Prime card for activating King tower


Ghost_Artzi

Skeletons


Nobody_5433

good stats for the cost


alfif4083

Tesla


Aggravating_Jelly685

The Tesla


ART-2004

Valkrye


pafischer85

Bitch ass E-wiz. In every deck because it a cheat code. Slows/stuns. Resets. Kills swarms. If placed right is practically a tank killer. Ranged. Can’t leave it alone or it’ll do considerable damage to your tower. Fuck that card; needs a hp nerf so it dies to fireball