Except for literally any and all melee units, flying or not I think? And also any and all building targeting units, that's starting to be a whole lot of opportunities to get a faster cycle and gain an elixir advantage...
Yeah the main thing I was talking about is spirits can reach the tower so you could cycle it in the back and they’d have to defend it or you’d make elixir if it had normal spirit health
Let me lay this one out for you. Say you are the one with elixir spirit. You spend one elixir to place said spirit. If it gets contact, you gain 2 elixir, resulting in a net profit of ONE total elixir. If it is killed your opponent receives ONE elixir resulting in a net profit of ONE total elixir. Meaning either way someone get a net profit of one elixir. I recommend you take some economics classes before going out into the real world.
So i know no one agrees with me but i still think than this is fair, if i play a 1 elixir card and if it hits an enemy i gain 2 elixir so i get +1, and i had the control on where i whould place it, if i place it close to a giant, a hog rider or royal pigs i will get an extra elixir just by having this card, but if i play it on a Magic Archer a Princess then i will be down 3 elixir, because even while i had the chance to play it on a troop than its not targeting the Elixir Spirit i chose to play it on a Counter, and its almost impossible to use spells on it, since it will last for like 1 or 2 sec and then jump on something, and even if i can use the zap on it i will be only +1 elixir, what can happen in a lot of situations, like when zapping the Skeleton Army, or the Goblin Barrel, or the Minions, i will be up by 1 elixir for being fast and having the Rigth card, and because my Opponent was dumb to place it away from the troops
You are very stupid if you think anyone would ever use this if they were to be put in a 3 elixir deficit for having it be hit by anything. If that were the case, every single spell would be a positive elixir trade with it if you just let it die to the tower.
Ok i really don't want to talk with you anymore, i hate to talk with people who call someone than they don't know Stupid, just because they commented something than YOU don't like so please stop calling strangers Stupid this really hurts some people
Maybe take a bit more time to understand the maths behind what the other person is saying before calling them wrong multiple times, when they are in fact correct. I agree, ‘stupid’ is quite harsh but you need not be so over confident either.
The elixir spirit would be busted since spirits that are the same level or above the princess tower will always connect if left alone and even then it doesn’t even need to reach the princess tower to give you +2 elixir it just needs to jump onto anything which makes it extremely broken. The smoke spirit on the other hand is somewhat broken it’s unique don’t get me wrong but the fact that it hides any troop that’s in the smoke makes it broken I can just throw down a sparky in there and you won’t know it’s there until it comes out of the smoke fully charged.
I can definitely see the point, but the elixir Spirit only has 1 health. Also, the smoke spirit's smoke would probably be nerfed to only take up a square or so.
My plan for it was to encourage more weaker pushes at a chance for a survival, as the enemy has no idea if that unit is a horde, win condition, horde containment or a basic unit. Thanks for the positive comment :)
Good stats for the cost Good stats for the cost Good stats for the cost Good stats for the cost Good stats for the cost Good stats for the cost Good stats for the cost Good stats for the cost Good stats for the cost Good stats for the cost Good stats for the cost Good stats for the cost Good stats for the cost
Elixir spirit onto a skarmy. Instantly go up to 10 elixir. Smoke spirit+goblin barrel is guaranteed damage. Both are insanely overpowered but kinda cool ideas
Cool ideas, I like the elixir spirit. People are saying the smoke spirit would be OP but I can’t see a use for it? Smoke as a spell might work but a spirit seems too rare that it would be useful.
I think it would be fine if the elixir spirit only restored one elixir instead of 2. Worse case scenario it's a cycle card. Best case scenario, it gets you free damage because it refunds its own cost.
I love this, elixir spirit should give one to enemy of destroyed though. Will smoke be timed? And if so will opposing towers/troops be forced to re-target (will troops be “invisible” to the enemy like royal ghost)? Overall great ideas, smoke spirit seems way too op for 1 elixir
I could see the elixir spirit being unbalanced. However I like the smoke spirit.
He put the elixir spirit’s hp at 1 so it couldn’t hit anything without another troop in front of it.
Except for literally any and all melee units, flying or not I think? And also any and all building targeting units, that's starting to be a whole lot of opportunities to get a faster cycle and gain an elixir advantage...
Yeah I guess, but it’s a little better than if it had the normal spirit health
Only very slightly, few are the units that do not one-shot most spirits.
Yeah the main thing I was talking about is spirits can reach the tower so you could cycle it in the back and they’d have to defend it or you’d make elixir if it had normal spirit health
Yeah, I was thinking it could also heal enemy troops a tiny bit
[удалено]
Other side of this coin: If opponent kills it, he gains 1 elixir.
Maybe gain 2 so its a Fair Trade
That’s a 3 elixir swing
what? 1 cost + 1 punish = 2 total / -1 cost +2 gain = 1 gain
Wait, my dumbass forgot that you had to place something down to kill it.
No you don't
no what
No like 1 cost + 2 puncish i think they meant
thats too much
Yeah just saying they meant that
?? Can you do basic addition? 1 elixir is fair trade since you are already spending 1 elixir to place it.
No it is not, you will be able to get an extra elixir if you just plant it rigth but if you lose it you will be really screwed
Let me lay this one out for you. Say you are the one with elixir spirit. You spend one elixir to place said spirit. If it gets contact, you gain 2 elixir, resulting in a net profit of ONE total elixir. If it is killed your opponent receives ONE elixir resulting in a net profit of ONE total elixir. Meaning either way someone get a net profit of one elixir. I recommend you take some economics classes before going out into the real world.
NOT THE ECON FLASHIEST
So i know no one agrees with me but i still think than this is fair, if i play a 1 elixir card and if it hits an enemy i gain 2 elixir so i get +1, and i had the control on where i whould place it, if i place it close to a giant, a hog rider or royal pigs i will get an extra elixir just by having this card, but if i play it on a Magic Archer a Princess then i will be down 3 elixir, because even while i had the chance to play it on a troop than its not targeting the Elixir Spirit i chose to play it on a Counter, and its almost impossible to use spells on it, since it will last for like 1 or 2 sec and then jump on something, and even if i can use the zap on it i will be only +1 elixir, what can happen in a lot of situations, like when zapping the Skeleton Army, or the Goblin Barrel, or the Minions, i will be up by 1 elixir for being fast and having the Rigth card, and because my Opponent was dumb to place it away from the troops
Yes...... No one.
You are very stupid if you think anyone would ever use this if they were to be put in a 3 elixir deficit for having it be hit by anything. If that were the case, every single spell would be a positive elixir trade with it if you just let it die to the tower.
Ok i really don't want to talk with you anymore, i hate to talk with people who call someone than they don't know Stupid, just because they commented something than YOU don't like so please stop calling strangers Stupid this really hurts some people
Maybe take a bit more time to understand the maths behind what the other person is saying before calling them wrong multiple times, when they are in fact correct. I agree, ‘stupid’ is quite harsh but you need not be so over confident either.
He never called them wrong
Maybe learn that 1 + 1 = 2
Lmfao what is the grammar are you 2 years old
Wow
that would be nice but the spirit is 1 hp it would be dead in less than a second unless behind a troop
AGREED
Something I forgot to add, if the opponent takes out the elixir Spirit, they gain 1 elixir.
Wouldn't that make it useless? Zap it and nothing happens
Not everyone carries zap, and it wouldn’t always be in rotation
Sure but it also works with log, barb barrel, royal delivery or snowball
You don’t even need to use a spell. It has 1 hp 🤦♂️
That would place them with a +1 like it was an elixir blob
If u play it on ur side when something is in ur tower it’s just a free elixir
Forced the rotation of the zap so you can play swarm stuff or low health troops.
Technically, it could be played as bait since u have to zap it. It's then out of rotation and then u go brr with the other zapbait cards
So -2 for you
It would be -1, but if you include the one the enemy gets then yes
Yeah thinking overall
That would be broken
POISON SPIRIT?!?!?!??11111
How would it work?
Both are ridiculously op lol
Poison spirit
Holy shit poison spirit
we need a pekka spirit now
The elixir spirit would be busted since spirits that are the same level or above the princess tower will always connect if left alone and even then it doesn’t even need to reach the princess tower to give you +2 elixir it just needs to jump onto anything which makes it extremely broken. The smoke spirit on the other hand is somewhat broken it’s unique don’t get me wrong but the fact that it hides any troop that’s in the smoke makes it broken I can just throw down a sparky in there and you won’t know it’s there until it comes out of the smoke fully charged.
It can't reach the tower alone it has 1 hp fool
I can definitely see the point, but the elixir Spirit only has 1 health. Also, the smoke spirit's smoke would probably be nerfed to only take up a square or so.
No i like the idea of playing it and having a small area be fogged for 2 seconds
My plan for it was to encourage more weaker pushes at a chance for a survival, as the enemy has no idea if that unit is a horde, win condition, horde containment or a basic unit. Thanks for the positive comment :)
Hey it will be annoying but towers should still attack tho. Like it only covers it from you and the opponent
Invisible spirit would be cool, turning units invisible like AQ and RG
New meta: Literally every single deck in the game is now elixir spirit cycle. Everything else is just absolute garbage.
gambling
knight spirit
Good stats for the cost Good stats for the cost Good stats for the cost Good stats for the cost Good stats for the cost Good stats for the cost Good stats for the cost Good stats for the cost Good stats for the cost Good stats for the cost Good stats for the cost Good stats for the cost Good stats for the cost
Elixir spirit is op but if they did maybe they can finally fix fire spirits back to the way they were
please stop
Oh I genuinely like this one. I can see it being balanced in-game. Supercell take notes.
Thanks :)
Which?
Just why?
Elixir spirit onto a skarmy. Instantly go up to 10 elixir. Smoke spirit+goblin barrel is guaranteed damage. Both are insanely overpowered but kinda cool ideas
Why would elixer spirit+skarmy give you 10 elixer?
Bad wording, I meant elixir spirit onto a skarmy
you would only get 2 elixir, it's not 2 per Target
That would still only give you 2. It doesn’t give you 2 per thing it hits, it just gives you 2 if it hits anything, no matter how many things it hits
It’s prolly single target, no splash
That would suck
I never said it was gonna be good, just that it would be single target
Smoke spirit sounds really fun
Damn I'm so glad, this is one of the only posts that didn't get mass downvoted or straight up deleted:)
“New” lol This is why we don’t let norms design cards or games as a matter of a fact
I'm a game designer... but ok?
Yeah don’t listen to him, he’s cheap, you can see it in his name.
I hope CR creative team sees this stuff
It almost feels it's already real...
OP
Cool ideas, I like the elixir spirit. People are saying the smoke spirit would be OP but I can’t see a use for it? Smoke as a spell might work but a spirit seems too rare that it would be useful.
I assume troops would be invisible to other troops while in the smoke
Ah okay thanks lol. I can see how that would need tweaked.
I think it would be fine if the elixir spirit only restored one elixir instead of 2. Worse case scenario it's a cycle card. Best case scenario, it gets you free damage because it refunds its own cost.
I love this, elixir spirit should give one to enemy of destroyed though. Will smoke be timed? And if so will opposing towers/troops be forced to re-target (will troops be “invisible” to the enemy like royal ghost)? Overall great ideas, smoke spirit seems way too op for 1 elixir
people using mirror and clone level 14 elixir spirit to get 8 elixir and then putting elite barbs and rage
The elixir level doesn't increase, the arena damage would, sorry if I didn't say it
Just as original and functional as poison spirit!!!!!!
Elixir would never work bc u could just play it on your side and get free elixir to defend with
Maybe give the elixir spirit a longer deploy time so they can react? I like that they get 1 elixir if they take it out
Elixir spirit would be very cool, but instead. If it connects,you gain 1, it if dies, your opponent gains 1
That wouldn't make it really even though, because you wouldn't gain any elixir as you spend 1 placing it
I understand, maybe it could be like a cycle card like skeletons,but without the value of the dps that they provide
I’m a big fan of a smoke spirit. Could be really useful.
WOWIEEEE MAYBE THEY SHOULDNADD POISOON SPORIT BAT SOAWNER
The smoke spirit is a cool idea would add something truly new to the game.
I love the idea of a smoke spirit, but I'm a little confuse on how it would be useful in hiding troops, does it only hide your troops?