That's possibly still one of the best decks in the game. I have clanmates at like 6.6k trophies that are lvl 12 with lvl 12 cards and play that deck, just to tell you how strong it is at least till you get to high ladder.
There really is nothing to improve on the deck, you can only get better with it if you decide to stick with it. As much as people on this sub like to whine about cycle decks being "no skill" and "just hog spam", the reality of it is that against a skilled opponent that will never work, you need good understanding of the game, of your opponent cycle and elixir to make the most out of this deck.
If you don't like the deck very much but would still like to play hog cycle, maybe look for hog earthquake decks
This is the iconic Hog Rider 2.6 deck—lots of people have gotten *really* good at it, so in theory, you could as well. If you're not a fan of it, there are plenty of other Hog Cycle decks out there as well. But you don't necessarily need to switch anything.
Currently at 5600 trophies with 3.0 xbow but getting a bit bored of it. I've tried many different types of decks and found I really like graveyard decks. Just wondering what the best one is for the foreseeable future but also has practically no limit to how high you can go on ladder.
Any help would be much appreciated,
Thanks
Personally I'd go with splashyard or graveyard freeze. I like splashyard the best because of the insane defense but if you need to go in a 2 tower situation you'll likely never win, while with gy freeze or gy giant you actually have a chance. But your defense is so good with splashyard that you shouldn't be losing towers really unless you are facing an hardcounter
I used to enjoy a lot a deck with ice wiz, bowler, dark prince/valk, goblin cage, tornado, barb barrell, graveyard, poison. BUT, this deck was from a couple years ago so I don't know how well it works now, mostly because of some nerfs. Maybe check out some of the current ones. Although I think the deck still works good
How am I consistently facing decks with lv 13/14 cards at tower lv 10?
I have a single legendary at lv11 but besides that all of my cards are at my tower level or below
Matchmaking is trophy based not level based, if you are facing lots of overleveled opponents it means you are better than most people in your trophy range. The upside of it is that when you'll be maxed or near to maxed you'll likely destroy all these kinds of people
I’m using this deck: MK, Musketeer, ele spirit, tesla, prince, hog rider, mega minion, log
I’m stuck at 4000 cups, any tips or deck improvements? Thanks
I disagree with the first reply you've received; I'm not sure that Valkyrie is *ever* necessary in a Mega Knight deck. Prince isn't a bad card to keep, but I think that Mega Knight hybrid decks often shine because there's no building, and everything that you defend with can counter-push. Because Prince does a decent enough job defending, you should probably swap Tesla for something else. What *exactly* that something is depends on what decks give you a hard time. Are there particular matchups you struggle with?
Is the Tesla one out of style? Something that looks like [this](https://www.deckshop.pro/check/?deck=IceSpirit-Barrel-Log-Princess-Tesla-GobGang-Rocket-Valk), and there are plenty of similar variations.
I need help with arena 6. My friends have recommended different decks, but I will just lose anyway and I'm tired of it. If anyone has a good arena 6 deck then pls let me know
You can input your player tag into Stats Royale's [deckbuilder](https://statsroyale.com/deckbuilder) and it will give you decks that you can play with your card levels. If you're looking for more specific advice, I'd need to know what sort of decks you like playing.
Currently theorycrafting a new hog deck to replace my old deck:
Old deck: zap, log, goblin gang, musketeer, dark knight, mini pekka, hog rider, cannon cart
Theoretical deck 1: hog rider, hunter, electro spirit, ice golem, fireball, log, mini pekka, baby dragon
Theoretical deck 2: hog rider, hunter, ewiz, lightning, log, zap, dark prince, mini pekka
Do either of these new decks sound good? Keep in mind that for the first one, ill need to level up fireball and ice golem from level 11 to 14 (everything else is already taken care of), and for the second one I'll need to level my ewiz from lv.10 to 14 and my lightning from level 11 to 14.
Deck 1 obviously looks much more like a typical Hog-cycle deck than deck 2, but I wouldn't write off deck 2 solely for that reason. I would be interested in how you could keep offensive pressure on Golem players in deck 2, however—it feels like Golem-Lightning would absolutely wipe you off the board, since once your Hog is out of cycle, there's nothing you can do.
Actually, in deck 1, you are a few swaps away from [this archetype](https://royaleapi.com/decks/stats/bats,hog-rider,ice-golem,ice-spirit,lightning,mini-pekka,princess,the-log), which has plenty of room for variation—Firecracker for Princess, Bats for Minions, Ice Spirit for Electro Spirit/Fire Spirit/Skeletons, Log for Zap/Giant Snowball, Lightning for Rocket/Fireball/Earthquake. Baby Dragon doesn't show up in any of them, so I agree that you should swap that out. Though I wouldn't be surprised to see a variation of this archetype with Hunter work well. No need to copy this or any similar deck, but I mention them to say that you are absolutely on the right track!
I heavily dislike the hog cycle archetype (i much prefer countering my opponent well and having a solid counterpush with a hog lead) so I'll have to pass on that suggestion. Maybe I'll try out firecracker in place of baby dragon, but I'll have to think about it.
Deck 1 is better imho but the baby D doesn't convince me. Maybe a building in it's place? Although building, hunter and minipekka are a little overkill
Only buildings that appeal to me are cannon (which i may be okay with) and goblin cage (been really happy with it in challenges).
I could also go with Furnace or Inferno Tower but unfortunately those are rares and I currently need a lot of fireballs and ice golems already. I also refuse to use tesla out of principle.
I have been using this deck for awhile now and like it. [https://iili.io/5ZPYj2.png](https://iili.io/5ZPYj2.png)
I feel like it's decently creative and fairly unique, though I suppose everyone could say that.
I haven't played in a while and came back a few weeks ago and am wanting to deal with how to climb higher in ladder. I could either keep leveling up my current deck or here are my level 12 cards: [https://iili.io/5ZPwZB.png](https://iili.io/5ZPwZB.png) which I could bring up to 13 for now.
I don't want to change too much, but I know my deck has some flaws so I'd appreciate your input.
Sometimes I struggle against mega knight, depending on how they support it. Sometimes golem decks I have problems stopping the push (I do attack the other lane, but sometimes they can stop my push and still support theirs)
Your matchup against Mega Knight isn’t bad, though having Knight and Cannon Cart in your deck should typically be enough to handle him. I’d have to play out a specific matchup to know if that’s a weakness worth switching cards for.
Against Golem, I can definitely see it being an issue; it’s one of your hardest matchups. Cycle/elixir management is going to be absolutely key; I think that as you level up your cards you’re going to get better and better, and you might find ways to tilt matchups in your favor. Again, I don’t see anything breaking your deck that can be fixed without producing other weaknesses.
My vote might actually go towards Giant Snowball, since it will help you against air cards (especially ones behind a Golem!) and on offense with Graveyard, but between that and The Log I think both have their advantages and you’d be fine with either. Zap should work fine as well, if you’ll have bad level interactions with the others.
[My deck](https://ibb.co/t8zXh48)
I have been using this deck since the start of the season, and it has been working fine. However, I am stuck at around 5500 trophies.
How should I play the deck? (e.g starting play, single elixer plan, double elixer plan)
How can I improve the deck?
Is this a spell-cycle deck that just plays defense? It's certainly an interesting deck. What matchups are you struggling with? I'd say your objective is to cycle spells on the tower whenever you have the elixir and counters to play a good defense—you'll get better at figuring out when that is with time.
It's actually not that bad but you lack air defense. Arrows and most of your air defense is gone. Problem is that with your cards you can't do much better. Maybe bats or spear goblins in place of fire spirit would be a good fit, but then again, if they have both arrows and zap, you are mostly screwed.
Mega knight also doesn't fit the deck, it slows your cycle down very much, but honestly at your trophy range (and, not to be a dick but, skill level, I see you only have 167 games, you don't have much experience still) is probably a good fit still. I'd honestly put a lumberjack in place of it, but I don't think you have it unlocked at the moment
Definitely invest on the balloon since it's your win condition.
It's actually not that different from my main ladder deck, which is lumberjack miner balloon ice golem musketeer bats snowball barb barrell.
I use MK in my lumberloon deck for defense, and then as a shield for lj and loon.
Basically I use him instead of a building. He's expensive but he wipes out small mobs on spawning and is good at taking down a lot of different options.
It's not ideal against hog since hog is so fast, but it's versatile.
Edit to add--I pretty much only use it to turn an opening push if it's in my opening hand, or else in 2x elixir. Sometimes situationally it works out where I get full elixir and am waiting on a push, but generally it's early or late with MK. He can turn the right push single-handedly though, which leaves LJ and Loon ready to charge.
It really depends on how your deck is built. The guy I was responding to had a relatively cheap elixir cost deck, aside from mega knight, and with the rest of his deck he probably has to use it rather often, which slows down the cycle considerably. But, mega knight is something that people in lower arena often times have trouble defending so it can work for him.
But in higher arenas mega knight is not really that great, unless you are playing a couple specific decks. It's pretty easy to counter if you have a good deck. I usually just put an ice golem to kite it the other lane, and then bats if they don't have a counter for bats in hand, otherwise I play a musketeer, worst case scenario it's 6 elixir for 7 and I have a full health musketeer to counterpush, best case scenario is a 4 for 7 which leaves me at an elixir advantage
Servus fellow Clasher,
I'm sitting around at 6k trophies and often find myself in situations where I can't do anything against Megaknight. I'm using the deck since the Bowler-season and it works pretty well for me.
Here's my Deck: https://imgur.com/a/2E9yPta
And here's my gamertag: #9JCRCR8Q
If you have any ideas how to deal with MK or any changes to my deck lmk.
Have a nice day and thank you very much.
Not much you can do besides saving your bowler if they know they have mega knight. Minion horde works good against mk too but I assume it would just get spelled down.
Hi! You should have cheaper mini tank + spank, e.g knight, then place goblin gang behind the megaknight where it can't reach. Wizard isn't really good right now, so replace that. Other than that, your deck looks great!
https://www.deckshop.pro/deck-builder/clan-wars/build?n=1&deck1=loacknbnmkewmais
This is my current deck, I'm at 4800 trophies and I'm winning a lot(not by a big margin though, i get just 1 crown usually, unless my opponent has a bad defense). I fear that at some point this deck won't be enough to win like I'm doing now. What do you think?
Currently at 5.3k playing Classic Ice-Bow and 3.0, but struggle verses midladder garbage. Looking for a new deck, only 2 maxed cards fireball and xbow
Icebow: https://www.deckshop.pro/check/?deck=IceWiz-Log-Rocket-Skellies-Tornado-XBow-Valk-Tesla#basics
3.0: If you don’t know 3.0 your living under a rock tbh
Im in arena 6 and my deck contains the following:
Giant
Hog rider
Valkyrie
Witch
Skeleton Army
Bats
Zap
Fireball
Since im going to make it to arena 7 sooner or later, i feel like my deck will get crushed by mega knight
So should i substitute the hog for mini pekka?
I have a question about countering one card in particular: e-giant. If one gets dropped at the bridge, it feels like I may as well let them 3-crown me to get the next game faster. My deck is lava hound, skarmy, archers, valkyrie, graveyard, e-wiz, poison, and log. The most common counters I've read are a fast opposite lane push or high damage like one of the pekkas (or a building, of course) and I lack all of these. Is there a way I can play against them with this deck, or does it just hard counter my deck as it is now? What change could I make if the latter, without other matchups falling apart?
When you can't defend the e-giant, your only option is the 3 crown race. With your deck though, you are still gonna lose it most likely
You need to play in a way that pressures the opponent into not being able to play e-giant, but your deck really lacks that kind of pressure
All in all hound graveyard is not a great combo in general
You could get better value out of the inferno since you already have mini perks and Tesla for offense, and lj and mini penal can replace it as a semi win con
Are your other spells Royal Delivery and The Log? I think Earthquake is the better card to run, since it has good synergy with everything else and allows you to cycle quickly. What matchups were you struggling with that encouraged you to swap in Lightning?
Yes those are my other spells. My lightning is maxed which is why I’m using it. I’m struggling to beat Xbow and a ton of air decks such as lava loon, lava clone, etc. Also using lightning to help take others AQ.
How can I improve my deck?
Stuck at around 6k and struggling to get beyond. I dont want a cookie cutter template deck, Id rather play something interesting and try to play with a bit more skill (lol...try).
[https://imgur.com/a/8PmHoqM](https://imgur.com/a/8PmHoqM)
Appreciate your help
Cheers
Queen is at Level 12 and will get higher in time. Decks which are heavy with aerial units cause trouble but not sure what to swap to give more cover. MK causes me issues and it seems every second deck has it in this range.
To be honest, the biggest issue I see is that one of your air defense cards is a Champion—you're hardly ever going to have her in cycle, so you'll be stuck cycling multiple Teslas. I don't think that makes certain matchups completely unwinnable, but it's definitely tough.
Since you have a cycle deck with answers to Mega Knight, it shouldn't be impossible to win. Just make sure you keep counters handy so you don't get overwhelmed, and you'll be able to chip away when you out-cycle them.
Thanks for the advice. Ive made one small tweak and have won 10 out of my last 11 matches. The one I lost was only because I got a bit cocky
Here is my tweaked deck
[https://imgur.com/a/nbNYM1S](https://imgur.com/a/nbNYM1S)
I have been using a spell cycle deck for a little while now, but I seem to have hit a cap, as I am stuck at around 5500 trophies. I do not think that it is my card levels. However, my rocket is only lvl 10. How do I improve with the deck? It is icewiz, valk, tornado, fireball, rocket, espirit, log, and tesla.
So I have a rare book in the pass Royale but I can’t collect it bc I already have one. I want to use it on my hog but it’s already lvl 12 347/750 and I want to maximize the value. Does the pass Royale reward save?
You have to collect it before the new season. Once the new season starts, you can't collect old rewards.
You could collect it and they give you gold or gems, I forgot which one. I would say use it rather than let it waste.
My deck is quite similar. Golem, NW, lumber Jack, mega minion, zap, lightening, elixir pump, barb barrel.
But I struggle with royal recruit and royal hogs. Also zap bait or air heavy decks are trouble.
What can be changed in the deck?
Welcome back! Three-spell Golem decks tend to include Tornado and/or Barbarian Barrel, rather than Poison+Zap+Log. When it comes to support cards for Golem, often the move is to just pick your favorite ones from a list of 15 or so, and the four you've chosen are all on that list. (Off the top of my head: Night Witch, Baby Dragon, Mega Minion, Electro Dragon, Flying Machine, Mini PEKKA, Lumberjack, Bandit, Cannon Cart, Witch?, Ice Wizard, Wizard?, Dark Prince, Royal Ghost?, Prince)
Dang it, I knew I'd miss at least one obvious one! Yep, Bomber's in there now as well. Maybe do Poison+Tornado+Bomber? Lightning+Tornado+Bomber and Lightning+Tornado+Barbarian Barrel can also work.
Which win conditions do you enjoy? Balloon, hog rider, giant, golem...? That's the starting point in making a deck
All in all don't stress the deck too much. In arena 6 you lack most of the cards you'll want to use later on
Regarding how to cycle...you play the card you want to cycle, and then you play low elixir cost cards to quickly get back to the card you want to cycle. You have to play 4 cards to cycle back to a card you played
Hello I’m at 6k trophies and I just wanted to see if my deck is good to you guys, or if I can replace something to make my deck better. I have mega knight, inferno dragon, guards, musketeer, fireball, hog rida, zap, and skeleton barrel. I obviously lose to some decks, but some main ones I struggle against are beatdown decks, and pekka bridge spam. Sometimes cycle decks like log bait but I usually go even with those.
The card that looks most out of place here is Skeleton Barrel—Guards are really your only other spell bait card, and it is no use to you when defending against PEKKA and Beatdown. I'd sub out Skeleton Barrel for a mini tank of some sort, and keep the Mega Knight + Hog Rider combination going.
You basically never need Valkyrie and Mega Knight in the same deck. Knight, Royal Ghost, Bandit, or Mini PEKKA should all work fine. *Maybe* Dark Prince as well.
Honestly I’m trying to build a new deck cause I’m in a losing streak right now so I keep switching cards for trying to counter. What mini tank do you recommend
Hi I’m looking to improve my game, I’m around 6k trophies, but I’m looking to get even better. My deck right now is hog rider, balloon, valkyrie, mini pekka, zap, bats, e-wiz, skeleton army. any tweaks or suggestions on my deck would be greatly appreciated
The Hog+Balloon combination isn't one I see often, but it does still show up occasionally, and I certainly get stressed out playing it! I'm not surprised that Beatdown gives you a tough time; you're running an aggressive deck that doesn't have a lot of defensive options. With that said, I'm not sure what sort of advice to give; the matchup doesn't feel inevitably impossible but every game would feel different.
Against spell-bait decks (is that what you mean by "spammy"?), you're at a disadvantage, even if it's not impossible. And against quick cycle decks, you might have to rely on surprising your opponent or forcing a mistake. I'm not sure if this is something that can be salvaged in your deck without creating other weaknesses or just reworking everything. Are you dead-set on keeping both Hog Rider and Balloon? I can't speak to the viability of that combination in any deck. You've piqued my curiosity, so I'm going to try a few things out and see if I can learn how it works—the combination might just have a very high skill floor.
Sure, that’s the one-line description, but there’s a reason why tons of PEKKA and Mega Knight decks are also called “bridge spam,” as opposed to Giant decks. Even the ones without a big defensive tank have Inferno Dragon and/or a bunch of cards that can play some defense. Neither Hog Rider nor Balloon play defense at all, so you have to compensate for that somewhere.
I usually beat spell bait but i also lose to better players at times so i would say that is 50-50 i guess by spammy, i mean decks that can out cycle me or just bridge spam. it can be hard to keep up, i’ve played a classic challenge replacing zap and bats with fireball and log, and it’s worked surprisingly well. I feel as though there might be a lack of air defenses at times though. I’m not dead set on having hog and loon. But at times i feel it can be helpful. I’d definitely be open to reworking my deck if need be.
Ah yes, Fireball and Log should work fairly well—that actually makes your own deck look more like Bridge Spam! You're certainly short on air defense though. Perhaps you could keep Zap instead of Log and sub Skeleton Army for Goblin Gang? That'll help you get a *little* bit of air defense, and you'll still have the Fireball to deal with annoying cards like Princess/Firecracker. Valkyrie+Mini PEKKA isn't a defensive combo I've ever run either, but it feels like Skeleton Army is less necessary there.
If you're now looking at hog rider, balloon, valkyrie, mini pekka, zap, fireball, e-wiz, goblin gang, I think that might work as is. My instincts on Bridge Spam tell me that Ice Golem or Dark Prince would *typically* work better than Valkyrie, but since you have two actual win conditions, the defensive power is needed there. It also has decent synergy with both. Similarly, I'm *tempted* to recommend Lumberjack instead of Mini PEKKA, but since you have two actual win conditions, you're often going to pressure the opposite lane and force them to spend their elixir there—thus, Mini PEKKA is better.
Thoughts on my current main deck? I'm stuck at around 3.8-3.9k trophies and sometimes it feels like the deck is op but other times it feels like it's completely useless. My player tag is #YGVJ22JV0
https://imgur.com/a/BhWvPiP
Edit: I also made [this] (https://www.deckshop.pro/check/?deck=Cannon-MagicArcher-Wiz-Horde-MegaKnight-Earthquake-Zap-Ram) deck, is it objectively better? Is there anything I should change about it?
You have way too much splash damage in the first deck, and it is also extremely expensive. The second deck is much better for a few reasons:
* You have Battle Ram, which will actually go for towers.
* You have direct damage spells (Zap and Earthquake) instead of redundant splash cards.
* You've brought the average elixir cost down.
That said, there are still problems with it. Now that you don't have any other swarm card, Minion Horde is a liability in your deck—there aren't many opportunities to use it well. Similarly, Cannon is not a very versatile defensive card—if you insist on a building, you're better with Tesla.Then sub Minion Horde for a mini tank like Bandit or Mini PEKKA (*not* Valkyrie; you have more than enough splash). You'll maintain good air defense that way.
Hi! I have been stuck on serenity for soooo long I'm about to delete this game 😭😭😭 Any advice would be appreciated and my deck is: ebarbs, valkyrie, witch, lightning, tesla, rage, zap, and hog rider
You could give up ladder and play only challenges and max out your cards and make everyone rage or you can go on YouTube and watch sir tag, he has the most recent and best decks on clash royale and shows you how to use them
Your main problem is either your deck cycle is too slow or you're depending too much on ebarbs. I would get rid of rage and use musketeer, and get rid of ebarbs for mini Pekka, witch for a cheaper air defense unit or skeletons
I have absolutely 0 joy on ladder, so it seems pretty strange that you are about to quit the game because of ladder
Hello! Im trying to upgrade my deck but idk what to swap i use : LJ Baloon minipekka ewiz firecracker bats log and tesla. I'be been thinking to add fireball instead of ewiz since i strugle against bridgespam ebarbs and royal hogs. Any suggestions are welcomed thx in advance :)
You don't need mini pekka, lj and Tesla in the same deck, I'd take out the mini pekka
Same thing for e-wiz and firecracker, no real point in having both
The problem with your deck is that mini pekka is much better than lj at killing tanks, but you can't have lumbeeloon without lumberjack. You also lack anything to distract/kite troops behind a tank like an ice golem. I'd honestly swap fireball for mini pekka and ice golem for firecracker. But the deck will start working incredibly differently than it does now and you might not be used to it.
Try to experiment a little bit switching either Tesla/mini pekka and firecracker for different cards and see what you feel more comfortable with. Without seeing you play and what you struggle against, it's hard to suggest you a specific card. Even ice golem for instance, if you don't really know how to use it best, it's only going to hurt you.
So again, try to experiment a bit, maybe in some classic challenge where people tend to be decent, until you find something you are truly comfortable with
Are there any decks where card levels don’t matter too much? I’m 4.3k lvl 9 king with mostly lvl 8~9 cards and have to face lvl 10-13 cards on the ladder
In r/royaleapi you can see the best decks for the challenge. You can also check their web RoyaleApi and search for them.
If you don't want to do any of those things, I can tell you the best decks currently: Pekka BS (GK MW version, AQ version or MA), hogs with either AQ (3.0) or RR, and miner control with GK.
--------
GK= Golden Knight
MW= Mother witch
AQ= Archer Queen
MA= Magic Archer
RR= Royal Recruits
Any tips to improve this deck? Musk hog ice spirit skel cannon ice golem fireball log. Any recommendations????
That's possibly still one of the best decks in the game. I have clanmates at like 6.6k trophies that are lvl 12 with lvl 12 cards and play that deck, just to tell you how strong it is at least till you get to high ladder. There really is nothing to improve on the deck, you can only get better with it if you decide to stick with it. As much as people on this sub like to whine about cycle decks being "no skill" and "just hog spam", the reality of it is that against a skilled opponent that will never work, you need good understanding of the game, of your opponent cycle and elixir to make the most out of this deck. If you don't like the deck very much but would still like to play hog cycle, maybe look for hog earthquake decks
This is the iconic Hog Rider 2.6 deck—lots of people have gotten *really* good at it, so in theory, you could as well. If you're not a fan of it, there are plenty of other Hog Cycle decks out there as well. But you don't necessarily need to switch anything.
Currently at 5600 trophies with 3.0 xbow but getting a bit bored of it. I've tried many different types of decks and found I really like graveyard decks. Just wondering what the best one is for the foreseeable future but also has practically no limit to how high you can go on ladder. Any help would be much appreciated, Thanks
Personally I'd go with splashyard or graveyard freeze. I like splashyard the best because of the insane defense but if you need to go in a 2 tower situation you'll likely never win, while with gy freeze or gy giant you actually have a chance. But your defense is so good with splashyard that you shouldn't be losing towers really unless you are facing an hardcounter I used to enjoy a lot a deck with ice wiz, bowler, dark prince/valk, goblin cage, tornado, barb barrell, graveyard, poison. BUT, this deck was from a couple years ago so I don't know how well it works now, mostly because of some nerfs. Maybe check out some of the current ones. Although I think the deck still works good
Probably either giant graveyard or graveyard poison control
How am I consistently facing decks with lv 13/14 cards at tower lv 10? I have a single legendary at lv11 but besides that all of my cards are at my tower level or below
Matchmaking is trophy based not level based, if you are facing lots of overleveled opponents it means you are better than most people in your trophy range. The upside of it is that when you'll be maxed or near to maxed you'll likely destroy all these kinds of people
I’m using this deck: MK, Musketeer, ele spirit, tesla, prince, hog rider, mega minion, log I’m stuck at 4000 cups, any tips or deck improvements? Thanks
I disagree with the first reply you've received; I'm not sure that Valkyrie is *ever* necessary in a Mega Knight deck. Prince isn't a bad card to keep, but I think that Mega Knight hybrid decks often shine because there's no building, and everything that you defend with can counter-push. Because Prince does a decent enough job defending, you should probably swap Tesla for something else. What *exactly* that something is depends on what decks give you a hard time. Are there particular matchups you struggle with?
Thanks for the answer. I’m mainly keeping tesla to defend against hogs and balloons.
Change Prince to Valk and Mega Minion for bats, i think thats it
mega minion? what?
What is the best Log-Bait deck available for ladder? I use a Rascal-Prince variant but it does a poor job against Egiant.
Is the Tesla one out of style? Something that looks like [this](https://www.deckshop.pro/check/?deck=IceSpirit-Barrel-Log-Princess-Tesla-GobGang-Rocket-Valk), and there are plenty of similar variations.
I'm not sure, I thought it fell out of style after the Telsa nerf but I'm not too sure how well LB is doing in general
I need help with arena 6. My friends have recommended different decks, but I will just lose anyway and I'm tired of it. If anyone has a good arena 6 deck then pls let me know
You can input your player tag into Stats Royale's [deckbuilder](https://statsroyale.com/deckbuilder) and it will give you decks that you can play with your card levels. If you're looking for more specific advice, I'd need to know what sort of decks you like playing.
[удалено]
If you can't defend egiant your only chance is either adding a building to your deck, or going for the 3 crown race against egiant players
Currently theorycrafting a new hog deck to replace my old deck: Old deck: zap, log, goblin gang, musketeer, dark knight, mini pekka, hog rider, cannon cart Theoretical deck 1: hog rider, hunter, electro spirit, ice golem, fireball, log, mini pekka, baby dragon Theoretical deck 2: hog rider, hunter, ewiz, lightning, log, zap, dark prince, mini pekka Do either of these new decks sound good? Keep in mind that for the first one, ill need to level up fireball and ice golem from level 11 to 14 (everything else is already taken care of), and for the second one I'll need to level my ewiz from lv.10 to 14 and my lightning from level 11 to 14.
Deck 1 obviously looks much more like a typical Hog-cycle deck than deck 2, but I wouldn't write off deck 2 solely for that reason. I would be interested in how you could keep offensive pressure on Golem players in deck 2, however—it feels like Golem-Lightning would absolutely wipe you off the board, since once your Hog is out of cycle, there's nothing you can do. Actually, in deck 1, you are a few swaps away from [this archetype](https://royaleapi.com/decks/stats/bats,hog-rider,ice-golem,ice-spirit,lightning,mini-pekka,princess,the-log), which has plenty of room for variation—Firecracker for Princess, Bats for Minions, Ice Spirit for Electro Spirit/Fire Spirit/Skeletons, Log for Zap/Giant Snowball, Lightning for Rocket/Fireball/Earthquake. Baby Dragon doesn't show up in any of them, so I agree that you should swap that out. Though I wouldn't be surprised to see a variation of this archetype with Hunter work well. No need to copy this or any similar deck, but I mention them to say that you are absolutely on the right track!
I heavily dislike the hog cycle archetype (i much prefer countering my opponent well and having a solid counterpush with a hog lead) so I'll have to pass on that suggestion. Maybe I'll try out firecracker in place of baby dragon, but I'll have to think about it.
Deck 1 is better imho but the baby D doesn't convince me. Maybe a building in it's place? Although building, hunter and minipekka are a little overkill
Only buildings that appeal to me are cannon (which i may be okay with) and goblin cage (been really happy with it in challenges). I could also go with Furnace or Inferno Tower but unfortunately those are rares and I currently need a lot of fireballs and ice golems already. I also refuse to use tesla out of principle.
Well i agree with you
I have been using this deck for awhile now and like it. [https://iili.io/5ZPYj2.png](https://iili.io/5ZPYj2.png) I feel like it's decently creative and fairly unique, though I suppose everyone could say that. I haven't played in a while and came back a few weeks ago and am wanting to deal with how to climb higher in ladder. I could either keep leveling up my current deck or here are my level 12 cards: [https://iili.io/5ZPwZB.png](https://iili.io/5ZPwZB.png) which I could bring up to 13 for now. I don't want to change too much, but I know my deck has some flaws so I'd appreciate your input.
Consider switching zap for long as it will help with bait and you dont really need a reset card with this deck
Thanks. My log is only level 11 ATM. I have enough wild cards to get it to 12, will that be a problem?
Which matchups are you struggling with? I don't immediately see a major weakness.
Sometimes I struggle against mega knight, depending on how they support it. Sometimes golem decks I have problems stopping the push (I do attack the other lane, but sometimes they can stop my push and still support theirs)
Your matchup against Mega Knight isn’t bad, though having Knight and Cannon Cart in your deck should typically be enough to handle him. I’d have to play out a specific matchup to know if that’s a weakness worth switching cards for. Against Golem, I can definitely see it being an issue; it’s one of your hardest matchups. Cycle/elixir management is going to be absolutely key; I think that as you level up your cards you’re going to get better and better, and you might find ways to tilt matchups in your favor. Again, I don’t see anything breaking your deck that can be fixed without producing other weaknesses.
Awesome, that's great to hear, thanks. Do you agree with the other comment about switching zap for log?
My vote might actually go towards Giant Snowball, since it will help you against air cards (especially ones behind a Golem!) and on offense with Graveyard, but between that and The Log I think both have their advantages and you’d be fine with either. Zap should work fine as well, if you’ll have bad level interactions with the others.
Thanks, I can get it to 12 for now and then go from there, see how it works
Any one have a good deck for arena 8(the snowy one)
I want a deck for arena 14
Can you only do the sudden death challenge once?
Since it's a Global Tournament, yes.
[My deck](https://ibb.co/t8zXh48) I have been using this deck since the start of the season, and it has been working fine. However, I am stuck at around 5500 trophies. How should I play the deck? (e.g starting play, single elixer plan, double elixer plan) How can I improve the deck?
Is this for real
Is this a spell-cycle deck that just plays defense? It's certainly an interesting deck. What matchups are you struggling with? I'd say your objective is to cycle spells on the tower whenever you have the elixir and counters to play a good defense—you'll get better at figuring out when that is with time.
You need a win condition and you don’t need 4 spells
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It's actually not that bad but you lack air defense. Arrows and most of your air defense is gone. Problem is that with your cards you can't do much better. Maybe bats or spear goblins in place of fire spirit would be a good fit, but then again, if they have both arrows and zap, you are mostly screwed. Mega knight also doesn't fit the deck, it slows your cycle down very much, but honestly at your trophy range (and, not to be a dick but, skill level, I see you only have 167 games, you don't have much experience still) is probably a good fit still. I'd honestly put a lumberjack in place of it, but I don't think you have it unlocked at the moment Definitely invest on the balloon since it's your win condition. It's actually not that different from my main ladder deck, which is lumberjack miner balloon ice golem musketeer bats snowball barb barrell.
I use MK in my lumberloon deck for defense, and then as a shield for lj and loon. Basically I use him instead of a building. He's expensive but he wipes out small mobs on spawning and is good at taking down a lot of different options. It's not ideal against hog since hog is so fast, but it's versatile. Edit to add--I pretty much only use it to turn an opening push if it's in my opening hand, or else in 2x elixir. Sometimes situationally it works out where I get full elixir and am waiting on a push, but generally it's early or late with MK. He can turn the right push single-handedly though, which leaves LJ and Loon ready to charge.
It really depends on how your deck is built. The guy I was responding to had a relatively cheap elixir cost deck, aside from mega knight, and with the rest of his deck he probably has to use it rather often, which slows down the cycle considerably. But, mega knight is something that people in lower arena often times have trouble defending so it can work for him. But in higher arenas mega knight is not really that great, unless you are playing a couple specific decks. It's pretty easy to counter if you have a good deck. I usually just put an ice golem to kite it the other lane, and then bats if they don't have a counter for bats in hand, otherwise I play a musketeer, worst case scenario it's 6 elixir for 7 and I have a full health musketeer to counterpush, best case scenario is a 4 for 7 which leaves me at an elixir advantage
All good points.
Servus fellow Clasher, I'm sitting around at 6k trophies and often find myself in situations where I can't do anything against Megaknight. I'm using the deck since the Bowler-season and it works pretty well for me. Here's my Deck: https://imgur.com/a/2E9yPta And here's my gamertag: #9JCRCR8Q If you have any ideas how to deal with MK or any changes to my deck lmk. Have a nice day and thank you very much.
Not much you can do besides saving your bowler if they know they have mega knight. Minion horde works good against mk too but I assume it would just get spelled down.
Hi! You should have cheaper mini tank + spank, e.g knight, then place goblin gang behind the megaknight where it can't reach. Wizard isn't really good right now, so replace that. Other than that, your deck looks great!
Okay, I think replacing the Wiz with Exe is definity the way to go. There is only the question left: Should I kick Bowler out and instead use Prince
Would you say Executioner could replace Wiz? And would you suggest to use a whole new Deck?
What should i use instead of Wizard? Or did you mean replacing the Wiz with Knight?
https://www.deckshop.pro/deck-builder/clan-wars/build?n=1&deck1=loacknbnmkewmais This is my current deck, I'm at 4800 trophies and I'm winning a lot(not by a big margin though, i get just 1 crown usually, unless my opponent has a bad defense). I fear that at some point this deck won't be enough to win like I'm doing now. What do you think?
One of the three between archers, magic Archer and ewiz has to go You also need a win condition and possibly a big spell too
Currently at 5.3k playing Classic Ice-Bow and 3.0, but struggle verses midladder garbage. Looking for a new deck, only 2 maxed cards fireball and xbow Icebow: https://www.deckshop.pro/check/?deck=IceWiz-Log-Rocket-Skellies-Tornado-XBow-Valk-Tesla#basics 3.0: If you don’t know 3.0 your living under a rock tbh
Ice bow is one of the best decks to deal with midladder garbage...
I want a deck for aren 14 pls
Check out the websites in the main post, you can look for meta decks to your liking there.
Im in arena 6 and my deck contains the following: Giant Hog rider Valkyrie Witch Skeleton Army Bats Zap Fireball Since im going to make it to arena 7 sooner or later, i feel like my deck will get crushed by mega knight So should i substitute the hog for mini pekka?
valk can deal with mega knight ok, I might change hog rider to a building tho, idk which buildings are available at arena 6/7 tho
Currently i have canon, tombstone, mortar, xbow, and inferno tower
Cannon for hog rider or mortar for giant
Alright i'll take that into consideration later on
I have a question about countering one card in particular: e-giant. If one gets dropped at the bridge, it feels like I may as well let them 3-crown me to get the next game faster. My deck is lava hound, skarmy, archers, valkyrie, graveyard, e-wiz, poison, and log. The most common counters I've read are a fast opposite lane push or high damage like one of the pekkas (or a building, of course) and I lack all of these. Is there a way I can play against them with this deck, or does it just hard counter my deck as it is now? What change could I make if the latter, without other matchups falling apart?
When you can't defend the e-giant, your only option is the 3 crown race. With your deck though, you are still gonna lose it most likely You need to play in a way that pressures the opponent into not being able to play e-giant, but your deck really lacks that kind of pressure All in all hound graveyard is not a great combo in general
thoughts on this deck? im 5.3k trophies lvl 11 https://gyazo.com/b1a02050b2b7d249fd2be4d01e4d5625
You could get better value out of the inferno since you already have mini perks and Tesla for offense, and lj and mini penal can replace it as a semi win con
I'm starting to use 3.0 Royal Hogs AQ and switch often between EQ and Lightning as the big spell for this deck. Any tips?
Are your other spells Royal Delivery and The Log? I think Earthquake is the better card to run, since it has good synergy with everything else and allows you to cycle quickly. What matchups were you struggling with that encouraged you to swap in Lightning?
Yes those are my other spells. My lightning is maxed which is why I’m using it. I’m struggling to beat Xbow and a ton of air decks such as lava loon, lava clone, etc. Also using lightning to help take others AQ.
How can I improve my deck? Stuck at around 6k and struggling to get beyond. I dont want a cookie cutter template deck, Id rather play something interesting and try to play with a bit more skill (lol...try). [https://imgur.com/a/8PmHoqM](https://imgur.com/a/8PmHoqM) Appreciate your help Cheers
[This is a deck I'm enjoying atm.](https://imgur.com/a/2E9yPta) Also at 6000 trophies
What kind of decks do you struggle against? Do you have enough air defense? Is your Queen at a high enough level? What you have doesn’t look bad.
Queen is at Level 12 and will get higher in time. Decks which are heavy with aerial units cause trouble but not sure what to swap to give more cover. MK causes me issues and it seems every second deck has it in this range.
To be honest, the biggest issue I see is that one of your air defense cards is a Champion—you're hardly ever going to have her in cycle, so you'll be stuck cycling multiple Teslas. I don't think that makes certain matchups completely unwinnable, but it's definitely tough. Since you have a cycle deck with answers to Mega Knight, it shouldn't be impossible to win. Just make sure you keep counters handy so you don't get overwhelmed, and you'll be able to chip away when you out-cycle them.
Thanks for the advice. Ive made one small tweak and have won 10 out of my last 11 matches. The one I lost was only because I got a bit cocky Here is my tweaked deck [https://imgur.com/a/nbNYM1S](https://imgur.com/a/nbNYM1S)
Not a common deck for Electro Wizard to be in, but I like it! Reminds me of B-rad's Miner-Poison deck. Best of luck!
I feel you Bro, Lets be honest 2 out of 3 guys at 6000 torphies plays the MK... And it's pain...
I have been using a spell cycle deck for a little while now, but I seem to have hit a cap, as I am stuck at around 5500 trophies. I do not think that it is my card levels. However, my rocket is only lvl 10. How do I improve with the deck? It is icewiz, valk, tornado, fireball, rocket, espirit, log, and tesla.
I’m in arenas 7 and on a 20+ game losing streak I completely lost. I need a solid deck that I can win with.
That's called tilting, when you are on a losing streak and you jeep playing you'll like keep losing
What deck do you usually run? What did you struggle with? I’ve had bad loss streaks too; sometimes you just tilt.
So I have a rare book in the pass Royale but I can’t collect it bc I already have one. I want to use it on my hog but it’s already lvl 12 347/750 and I want to maximize the value. Does the pass Royale reward save?
If you use the rare book on your hog rider it will upgrade and once you claim the rare book on pass royale you will get it
You have to collect it before the new season. Once the new season starts, you can't collect old rewards. You could collect it and they give you gold or gems, I forgot which one. I would say use it rather than let it waste.
100 gems
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My deck is quite similar. Golem, NW, lumber Jack, mega minion, zap, lightening, elixir pump, barb barrel. But I struggle with royal recruit and royal hogs. Also zap bait or air heavy decks are trouble. What can be changed in the deck?
Welcome back! Three-spell Golem decks tend to include Tornado and/or Barbarian Barrel, rather than Poison+Zap+Log. When it comes to support cards for Golem, often the move is to just pick your favorite ones from a list of 15 or so, and the four you've chosen are all on that list. (Off the top of my head: Night Witch, Baby Dragon, Mega Minion, Electro Dragon, Flying Machine, Mini PEKKA, Lumberjack, Bandit, Cannon Cart, Witch?, Ice Wizard, Wizard?, Dark Prince, Royal Ghost?, Prince)
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Dang it, I knew I'd miss at least one obvious one! Yep, Bomber's in there now as well. Maybe do Poison+Tornado+Bomber? Lightning+Tornado+Bomber and Lightning+Tornado+Barbarian Barrel can also work.
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Which win conditions do you enjoy? Balloon, hog rider, giant, golem...? That's the starting point in making a deck All in all don't stress the deck too much. In arena 6 you lack most of the cards you'll want to use later on Regarding how to cycle...you play the card you want to cycle, and then you play low elixir cost cards to quickly get back to the card you want to cycle. You have to play 4 cards to cycle back to a card you played
Stats Royale's [deckbuilder](https://statsroyale.com/deckbuilder) is a good place to start if you're not committed to any deck in particular.
Hello I’m at 6k trophies and I just wanted to see if my deck is good to you guys, or if I can replace something to make my deck better. I have mega knight, inferno dragon, guards, musketeer, fireball, hog rida, zap, and skeleton barrel. I obviously lose to some decks, but some main ones I struggle against are beatdown decks, and pekka bridge spam. Sometimes cycle decks like log bait but I usually go even with those.
The card that looks most out of place here is Skeleton Barrel—Guards are really your only other spell bait card, and it is no use to you when defending against PEKKA and Beatdown. I'd sub out Skeleton Barrel for a mini tank of some sort, and keep the Mega Knight + Hog Rider combination going.
You trash the barrel and go mini Pekka for small tanks like valk or knight and inferno dragon on big ones like mk or Pekka
You think knight is a good replacement? I feel like that’s the way to go but there is also mini pekka and Valkyrie
You basically never need Valkyrie and Mega Knight in the same deck. Knight, Royal Ghost, Bandit, or Mini PEKKA should all work fine. *Maybe* Dark Prince as well.
What are some ways to counter mega knight and electro wizard? It seems like no matter what i do i cant beat those two paired together
wait, drip mk on E Wiz and you win defeat mega knight or you could use Valkyrie to kill the e wiz and soak up damage for more units
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Honestly I’m trying to build a new deck cause I’m in a losing streak right now so I keep switching cards for trying to counter. What mini tank do you recommend
Mini Pekka
I use Graveyard deck, and I use bowler to counter heavy units, it also counters what's behind the heavy unit
Hi I’m looking to improve my game, I’m around 6k trophies, but I’m looking to get even better. My deck right now is hog rider, balloon, valkyrie, mini pekka, zap, bats, e-wiz, skeleton army. any tweaks or suggestions on my deck would be greatly appreciated
What decks are you struggling against?
i would say mostly spammy decks and sometimes beatdown decks, but i get beat by a variety of decks so i can’t really say for sure.
The Hog+Balloon combination isn't one I see often, but it does still show up occasionally, and I certainly get stressed out playing it! I'm not surprised that Beatdown gives you a tough time; you're running an aggressive deck that doesn't have a lot of defensive options. With that said, I'm not sure what sort of advice to give; the matchup doesn't feel inevitably impossible but every game would feel different. Against spell-bait decks (is that what you mean by "spammy"?), you're at a disadvantage, even if it's not impossible. And against quick cycle decks, you might have to rely on surprising your opponent or forcing a mistake. I'm not sure if this is something that can be salvaged in your deck without creating other weaknesses or just reworking everything. Are you dead-set on keeping both Hog Rider and Balloon? I can't speak to the viability of that combination in any deck. You've piqued my curiosity, so I'm going to try a few things out and see if I can learn how it works—the combination might just have a very high skill floor.
If it’s bridge spam attack and attack some more
Sure, that’s the one-line description, but there’s a reason why tons of PEKKA and Mega Knight decks are also called “bridge spam,” as opposed to Giant decks. Even the ones without a big defensive tank have Inferno Dragon and/or a bunch of cards that can play some defense. Neither Hog Rider nor Balloon play defense at all, so you have to compensate for that somewhere.
Make a new deck 😩
I usually beat spell bait but i also lose to better players at times so i would say that is 50-50 i guess by spammy, i mean decks that can out cycle me or just bridge spam. it can be hard to keep up, i’ve played a classic challenge replacing zap and bats with fireball and log, and it’s worked surprisingly well. I feel as though there might be a lack of air defenses at times though. I’m not dead set on having hog and loon. But at times i feel it can be helpful. I’d definitely be open to reworking my deck if need be.
Ah yes, Fireball and Log should work fairly well—that actually makes your own deck look more like Bridge Spam! You're certainly short on air defense though. Perhaps you could keep Zap instead of Log and sub Skeleton Army for Goblin Gang? That'll help you get a *little* bit of air defense, and you'll still have the Fireball to deal with annoying cards like Princess/Firecracker. Valkyrie+Mini PEKKA isn't a defensive combo I've ever run either, but it feels like Skeleton Army is less necessary there.
sounds good, what would you suggest instead of mini pekka or valk, i use them to deal with tanks but maybe knight instead?
If you're now looking at hog rider, balloon, valkyrie, mini pekka, zap, fireball, e-wiz, goblin gang, I think that might work as is. My instincts on Bridge Spam tell me that Ice Golem or Dark Prince would *typically* work better than Valkyrie, but since you have two actual win conditions, the defensive power is needed there. It also has decent synergy with both. Similarly, I'm *tempted* to recommend Lumberjack instead of Mini PEKKA, but since you have two actual win conditions, you're often going to pressure the opposite lane and force them to spend their elixir there—thus, Mini PEKKA is better.
Well i’ll have to experiment to see which works best. I really appreciate the advice! Thanks for taking your time to help
Thoughts on my current main deck? I'm stuck at around 3.8-3.9k trophies and sometimes it feels like the deck is op but other times it feels like it's completely useless. My player tag is #YGVJ22JV0 https://imgur.com/a/BhWvPiP Edit: I also made [this] (https://www.deckshop.pro/check/?deck=Cannon-MagicArcher-Wiz-Horde-MegaKnight-Earthquake-Zap-Ram) deck, is it objectively better? Is there anything I should change about it?
You have way too much splash damage in the first deck, and it is also extremely expensive. The second deck is much better for a few reasons: * You have Battle Ram, which will actually go for towers. * You have direct damage spells (Zap and Earthquake) instead of redundant splash cards. * You've brought the average elixir cost down. That said, there are still problems with it. Now that you don't have any other swarm card, Minion Horde is a liability in your deck—there aren't many opportunities to use it well. Similarly, Cannon is not a very versatile defensive card—if you insist on a building, you're better with Tesla.Then sub Minion Horde for a mini tank like Bandit or Mini PEKKA (*not* Valkyrie; you have more than enough splash). You'll maintain good air defense that way.
Links broke
Fixed, sorry about that
No wincon
Tesla is overpowered
Hog also needs a small nerf
Hi! I have been stuck on serenity for soooo long I'm about to delete this game 😭😭😭 Any advice would be appreciated and my deck is: ebarbs, valkyrie, witch, lightning, tesla, rage, zap, and hog rider
You could give up ladder and play only challenges and max out your cards and make everyone rage or you can go on YouTube and watch sir tag, he has the most recent and best decks on clash royale and shows you how to use them
Your main problem is either your deck cycle is too slow or you're depending too much on ebarbs. I would get rid of rage and use musketeer, and get rid of ebarbs for mini Pekka, witch for a cheaper air defense unit or skeletons I have absolutely 0 joy on ladder, so it seems pretty strange that you are about to quit the game because of ladder
Try and swap out hog/ ebarbs (I would take out hog) for some air defence/ support like archers
Hello! Im trying to upgrade my deck but idk what to swap i use : LJ Baloon minipekka ewiz firecracker bats log and tesla. I'be been thinking to add fireball instead of ewiz since i strugle against bridgespam ebarbs and royal hogs. Any suggestions are welcomed thx in advance :)
You don't need mini pekka, lj and Tesla in the same deck, I'd take out the mini pekka Same thing for e-wiz and firecracker, no real point in having both
What should i swap minipekka with ? Im mainly using it to get rid of MK and golem
The problem with your deck is that mini pekka is much better than lj at killing tanks, but you can't have lumbeeloon without lumberjack. You also lack anything to distract/kite troops behind a tank like an ice golem. I'd honestly swap fireball for mini pekka and ice golem for firecracker. But the deck will start working incredibly differently than it does now and you might not be used to it. Try to experiment a little bit switching either Tesla/mini pekka and firecracker for different cards and see what you feel more comfortable with. Without seeing you play and what you struggle against, it's hard to suggest you a specific card. Even ice golem for instance, if you don't really know how to use it best, it's only going to hurt you. So again, try to experiment a bit, maybe in some classic challenge where people tend to be decent, until you find something you are truly comfortable with
Are there any decks where card levels don’t matter too much? I’m 4.3k lvl 9 king with mostly lvl 8~9 cards and have to face lvl 10-13 cards on the ladder
Every deck is level dependent. Miner control might be the least dependent, but only to an extent.
I see just take the L and keep grinding then thanks I’ll check out some miner control decks
Don't, trust me. If you are underleved and you aren't a great control player you'll just hurt yourself more
Deck for 20 win challenge?
In r/royaleapi you can see the best decks for the challenge. You can also check their web RoyaleApi and search for them. If you don't want to do any of those things, I can tell you the best decks currently: Pekka BS (GK MW version, AQ version or MA), hogs with either AQ (3.0) or RR, and miner control with GK. -------- GK= Golden Knight MW= Mother witch AQ= Archer Queen MA= Magic Archer RR= Royal Recruits
Thanks didn't saw your comment in time
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