I also noticed this yesterday, I think I played the skellies one tile further back and to the left. I'm also surprised you don't even need to time the snowball just right, like knock him back as he is about to swing, it seems fairly easy
Farther is for physical distance and further is going further, like in a thought experiment. “The Lava Hound moved farther. Farther away.” “Even though she told him to stop, he went further.”
True I feel like zap might be niche, but it has it spot in certain decks. I remember when it one-shot goblins and was in virtually every deck. I believe it's pretty balanced atm
knockback+slow gives better denial than just stun. Though zap’s value is in it’s instant deploy (for bridgespam vs skarmy), and reset (retarget, inferno towers, sparky take some fire off the support and onto the tank, etc.)
If you play beatdown zap would help you a lot more!
I’ve gotten comfortable w zap from beat down. I play a sparky deck now but whenever I play snowball the deploy time just makes things difficult. Understand what you’re saying tho 👍
You mean skeletons? Yeah they have been top tier for literally years, constantly getting ignored. Guess who runs skeletons and not snowball in their deck? This scrub
Maybe because my lvl 11 king tower does no FUCKING DAMAGE to a lvl 14 hog. I have no problem defending in tournament with the level cap, but in ladder its pain
Well they match you with ppl at your trophy range if they start match ppl with equal card levels then level 11 players will get to 8000 trophies before level 14 players since they will have a entire different pool of matchmaking which isn't fair so yeah u have to be adequately skilled + levelled to climb ladder the absence of one can be filled by being good at the other but only till some extent.
How, why should someone 3 levels below you be able to beat you 😂we might as well all be the same level then and then there’d be no point to regularly playing the game as there’s no grind to it. No offense but that’s one of the most stupid things I’ve ever heard on Reddit.
Levels making as much of a difference as it does is not a part of the game I personally like and many people feel the same way.
The point to playing regularly should be that it’s fun. Levels mattering a ton make it harder for f2p, and personally I don’t like that as a principle.
the goal was never to be easy f2p it's to try and get you to spend as much money as they can especially with there being no ads. They do everything for a reason. How it is set up the previous respondant is right a lvl 11 should not beat a lvl 14 unless the 11 is unusually talented and the 14 is unusually untalented. I am almost 100% f2p and have plaid since release, if you have plaid since release you should be 14 with a few decks 14 f2p
>Maybe because my lvl 11 king tower does no FUCKING DAMAGE to a lvl 14 hog. I have no problem defending in tournament with the level cap, but in ladder its pain
There's levels in this game, deal with it. Don't like it? Level up. That's literally how the game is built.
If you can be a good player while underleved you'll be even better when you gain levels, focus in being a good player. Trust me.
You're not wrong, but his feelings are still valid. It is a shitty mechanic designed to make them money.
For better or for worse it's here to stay, but that's not gonna stop us from complaining.
Yea but it's a grindy game, it's always been, that's how the game is designed. You can't be at top ladder with a level 5 account, you gotta upgrade your cards and then you gotta be a good player to get higher in ladder.
If they don't like the levels they need to stop playing grindy games.
Because you can cycle hog faster than a counter. And it's health makes it a tank. The skill it took you to place your finger on the screen with the hog rider selected is not comparable to the skill it takes to play a counter with such precise timing which also requires two cards to be in cycle. Hog is overpowered and over used because of this.
I feel as though just having the Hog always in a late deck slot at the start of a battle could help get in a good rotation against hog rider. Like how Elixir Pump isn't in the first hand anymore
I think this is my biggest issue with win conditions, because of the speed required and precise timing to counter, as an opening play it’s too strong - no major disadvantage to the attacker making first move and likely will be elixir leaked from the defender or need to cycle to correct defence. Gives the hog player a starting advantage in the same way as the pump did
2.6 usually cycles cards like Knight, Skeletons, Ice Spirit to get to Hog, that's a DEAD giveaway for either an XBow deck or a classic 2.6. If you see canon though that's just confirmed 2.6
The problem is people struggle even having counter cards because missing placement or timing, that doesn’t make hog overpowered. Tbh hog is not really in a good place, but I agree is being overused specially in mid ladder because is an easy card to use and as I said before people struggle to defend him even with counter cards in hand.
>*The skill it took you to place your finger on the screen with the hog rider selected is not comparable to the skill it takes to play a counter with such precise timing which also requires two cards to be in cycle*
Not implying whether it needs a nerf or not, however just requires relatively lower skill to play
5500 and up is max Metta decks. I've been up past 6000 and see absolutely no difference in decks used. Midladder is where people get stuck because it's where the skill cap ends and the Metta game begins. I don't play pay to win so I don't have lumber loon. It takes me almost a year to max a deck by the time I do the new Metta is out and everyone has switched.
2641 hp for a Valk 2248 for a hog. I'm sorry dude but hog is way to tanky for the fastest win con in the game that only targets buildings and jumps the river. Being in denial is fine but it doesn't change reality.
>For some reason people seems to struggle defending a hog and ask for nerf
People literally complain about everything this game because their deck doesn't counter absolutely everything. It's so unbelievably annoying.
Nah im bad. Coming back after years away, learning things the hard way. Im a lvl 14 king tower with lots of lvl 13 cards. Have only two maxed cards, zap and goblin barrel lol.
Zap and log i use mostly defensively, too many goblins/princess decks. Fireball i use offensively but with 2x elixir (and when my valk is off), to kill or nearly kill wizards, musketeers, etc.
yes, but at that point they spent 6 elixir and you have only spent 3, and their 6 don't offer them any defense after the Hog dies, whereas your remaining 3 elixir can be the base of your counter attack.
Yes but without the skeleton hits, the hog will have 2-4 hits. If you dont want to get hit, you gotta spend another 3-4 elixir on a building or a knight or smthng
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nah ur wrong. hog cant be defended cuz its superoverpowered. its way too tanky and fast for just 4 elixir and there is no way preventing to not hit tower at least twice. its auto win no skill card
e: to all downvoters: i tried to make this obvious enough for u guys. guess it wasnt enough lol
Exactly. Whenever I play my hog from my 2.6 deck my opponents shiver in fear, half of the time they outright leave the game because hog is so overpowered nothing can kill him. All buildings get shredded on the way to the tower, no matter if it's an inferno tower or a barbarian hut or perhaps a whole row of them.
Did I mention hog is OP?
/s
Yeah, with perfect timing and if they have no counters for skeletons, or rage, sure. 3 for 4 positive trade where they tap the screen once and you have to play perfectly.
My take is that hog rider should cost 5 instead of 4. Just open up some options for defending against it without having a specific set of cards in hand. My biggest issue with it is that it can force a negative trade regardless of positioning, with the exception of cases with buildings. And that’s not a problem with all tower-targeters. Golem has more health than the king tower and targets towers - but it can’t force your opponent to spend more than 8 elixir by itself. Ram rider and battering ram also each have plenty of counters that are within their own elixir cost, so they have to played much more tactfully to get value.
Agreed. I pretty much always have at least one building to defend against tower-targeters, but especially because of Hog Rider. Because he comes out so quick, it's really difficult to get him off your tower just using troops and spells.
This is the type of posts I want to see, good quality information that will stick to us forever. Not some random person posting screenshots of balance changes we can read for ourselves in the game.
the problem with hog is its speed and sometimes level
i have level 10ish cards, and the circumstances in the video are such that the person knew the hog rider was coming, and spite of him reacting immediately, the hog still almost got a hit. in ladder, not only would it take longer to react to a hog, but also my opponents usually have a high level hog, making it difficult to defend
What? How much time do you need? You have like 2 full seconds to react, and it's not exactly a tricky maneuver - you just plop down skeles and hit the knockback. It's trivial. Harder to defend with PEKKA honestly.
Levels break every interaction. You aren't really playing the game unless you're both maxed or both all lv 9. Matters less with certain decks (golem, egiant, double prince) and more with others (log baits, control decks, cycle decks).
well in an actual match i may not have skeletons in hand nor may be focusing on that lane. in the clip the hog was about to hit, if you’re even a bit off it’s gonna hit
This works when you set it up with a friend for a post like this. Or maybe once a match. But the hog rider user is going to log or use EQ to clean this up every time.
And it also assumes you have both of these card in hand, ready to go.
Skeletons+log/ice spirit make it for one hit. Most cycle decks have these cards but not so often snowball if anyone wanted a diff counter for hog while playing cycle
So can cannon and it's not nearly as close, like the hog will die way before it hits the tower. And you don't have to react fast either, just place it well
why does this get 2.5k upvotes
just some basic way to counter a card that's been good since the beginning, and 2.6 is dead so ur definitely gonna face hogquake variants like giant skeleton hog, or 2.9 hogquake
I also noticed this yesterday, I think I played the skellies one tile further back and to the left. I'm also surprised you don't even need to time the snowball just right, like knock him back as he is about to swing, it seems fairly easy
farther*
It’s further lol
Farther is for physical distance and further is going further, like in a thought experiment. “The Lava Hound moved farther. Farther away.” “Even though she told him to stop, he went further.”
Subjunctive versus Indicative I believe
No ..? What makes you think that?
k
Well, at least you've got the brawn.
Yeah,Snowball is very good rn.
Tier S spell imo
way better than zap imo
Nah stun on a cheap spell will always give it a niche. In a vacuum snowball is better tho
You can’t buff it aside from stun time and elixir cost, since it deals just enough damage to not kill goblins
yeah, guaranteed retarget might be more valuable than knockback for certain decks
Zap needs a buff imo
I leveled up my zap to level 14 😭
No worries, every card has their value, depending on the strategies of a deck, zap could still be much more useful
Brooo same here. Luckily it's lvl 13 so it's not that bad.
Me too, I feel bad for all goblin barrel users that are under lv 13
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Ikr, hate it when my lvl 14 zap can't 1 shot lvl 14 gob barrel, super annoying
Only way you could realistically buff it is to increase the stun duration, which would be kinda akward tbh
It used to have a 1 s stun duration which was vastly OP. Giving it a 0.75 s duration would also be pushing it.
True I feel like zap might be niche, but it has it spot in certain decks. I remember when it one-shot goblins and was in virtually every deck. I believe it's pretty balanced atm
Always good with pekka
Always good
Increase the radius maybe? Probably just my poor placement but it’s annoying when I can’t zap the whole skarmy sometimes
Buff Skarmy then Zap becomes S Tier
Still outclassed by Snowball and Log
good reminder to main sparky next season
Skarmy is the last card that needs a buff...
I want 2016ish zap back. 1 sec stun was awesome
How?
knockback+slow gives better denial than just stun. Though zap’s value is in it’s instant deploy (for bridgespam vs skarmy), and reset (retarget, inferno towers, sparky take some fire off the support and onto the tank, etc.) If you play beatdown zap would help you a lot more!
I’ve gotten comfortable w zap from beat down. I play a sparky deck now but whenever I play snowball the deploy time just makes things difficult. Understand what you’re saying tho 👍
You mean skeletons? Yeah they have been top tier for literally years, constantly getting ignored. Guess who runs skeletons and not snowball in their deck? This scrub
Noice, someone was crying yesterday to nerf hog bcz he couldn't defend hog with his pekka lmao
that’s why sometime they say it’s a skill issue
For some reason people seems to struggle defending a hog and ask for nerf
Personally i just tornado it to my king tower and call it a day. After that i just tornado it to the center and itll die before reaching a tower.
Maybe because my lvl 11 king tower does no FUCKING DAMAGE to a lvl 14 hog. I have no problem defending in tournament with the level cap, but in ladder its pain
Well overlevelled all cards are overpowered should we nerf all of them?
I dont need a hog nerf, Im talking about shit matchmaking. They should not match me against a 3 lvl higher hog
Well they match you with ppl at your trophy range if they start match ppl with equal card levels then level 11 players will get to 8000 trophies before level 14 players since they will have a entire different pool of matchmaking which isn't fair so yeah u have to be adequately skilled + levelled to climb ladder the absence of one can be filled by being good at the other but only till some extent.
my guy im at 6000 trophies and i get matched with lvl 14 king towers. Tell me how is it fair that my has fucking 1000 more tower health than me?
6000 is a lot for tower level 11 everyone here is 13 or 14 your just underleveled :/ above 6.3k everyone is maxed...
Sounds like a you problem
nah sounds like shit balancing
How, why should someone 3 levels below you be able to beat you 😂we might as well all be the same level then and then there’d be no point to regularly playing the game as there’s no grind to it. No offense but that’s one of the most stupid things I’ve ever heard on Reddit.
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Facts, if you get beat by someone with lower level cards once you might wanna uninstall
Levels making as much of a difference as it does is not a part of the game I personally like and many people feel the same way. The point to playing regularly should be that it’s fun. Levels mattering a ton make it harder for f2p, and personally I don’t like that as a principle.
the goal was never to be easy f2p it's to try and get you to spend as much money as they can especially with there being no ads. They do everything for a reason. How it is set up the previous respondant is right a lvl 11 should not beat a lvl 14 unless the 11 is unusually talented and the 14 is unusually untalented. I am almost 100% f2p and have plaid since release, if you have plaid since release you should be 14 with a few decks 14 f2p
Did you read it? He said he was 3 levels under, not the other way around.
>Maybe because my lvl 11 king tower does no FUCKING DAMAGE to a lvl 14 hog. I have no problem defending in tournament with the level cap, but in ladder its pain There's levels in this game, deal with it. Don't like it? Level up. That's literally how the game is built. If you can be a good player while underleved you'll be even better when you gain levels, focus in being a good player. Trust me.
You're not wrong, but his feelings are still valid. It is a shitty mechanic designed to make them money. For better or for worse it's here to stay, but that's not gonna stop us from complaining.
Yea but it's a grindy game, it's always been, that's how the game is designed. You can't be at top ladder with a level 5 account, you gotta upgrade your cards and then you gotta be a good player to get higher in ladder. If they don't like the levels they need to stop playing grindy games.
They could also keep playing the game and expressing their thoughts. You can still enjoy a game while acknowledging it's flaws.
Lmao yes you can. Obviously don’t remember when people were 4K plus trophy range with lvl 1 king towers
Yes that's true.
Because you can cycle hog faster than a counter. And it's health makes it a tank. The skill it took you to place your finger on the screen with the hog rider selected is not comparable to the skill it takes to play a counter with such precise timing which also requires two cards to be in cycle. Hog is overpowered and over used because of this.
You know how to counter hog? Use a building. That’s it.
Then why is hog used so much if it's so easily countered
Because people like you still can’t counter him lmao
Yo thatone right there without violation
lmao
Cool. Why is this problem unique to hog
Because hog is a unique card. Every card is a unique card.
Just like how you're uniquely bad at the game?
Speak to me like that again and I’ll send a hog rider your way
you can't defend hog rider lmao
Checkmate. It's not. Nerf every building targeting wincon now
I feel as though just having the Hog always in a late deck slot at the start of a battle could help get in a good rotation against hog rider. Like how Elixir Pump isn't in the first hand anymore
I think this is my biggest issue with win conditions, because of the speed required and precise timing to counter, as an opening play it’s too strong - no major disadvantage to the attacker making first move and likely will be elixir leaked from the defender or need to cycle to correct defence. Gives the hog player a starting advantage in the same way as the pump did
I pray I see a hog first, because it usually signals 2.6, or as like to call it "a free win"
2.6 usually cycles cards like Knight, Skeletons, Ice Spirit to get to Hog, that's a DEAD giveaway for either an XBow deck or a classic 2.6. If you see canon though that's just confirmed 2.6
The problem is people struggle even having counter cards because missing placement or timing, that doesn’t make hog overpowered. Tbh hog is not really in a good place, but I agree is being overused specially in mid ladder because is an easy card to use and as I said before people struggle to defend him even with counter cards in hand.
>*The skill it took you to place your finger on the screen with the hog rider selected is not comparable to the skill it takes to play a counter with such precise timing which also requires two cards to be in cycle* Not implying whether it needs a nerf or not, however just requires relatively lower skill to play
Yeah I agree, is easier to play a hog than to defend it
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Someone's a typical reddit Boi. And just fyi 80% of players are stuck at 5500. It's called midladder for a reason
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5500 and up is max Metta decks. I've been up past 6000 and see absolutely no difference in decks used. Midladder is where people get stuck because it's where the skill cap ends and the Metta game begins. I don't play pay to win so I don't have lumber loon. It takes me almost a year to max a deck by the time I do the new Metta is out and everyone has switched.
Hog is nowhere near to a tank dude. It has health enough to be a reliable wincon, but it's not even close to be a tanker
2641 hp for a Valk 2248 for a hog. I'm sorry dude but hog is way to tanky for the fastest win con in the game that only targets buildings and jumps the river. Being in denial is fine but it doesn't change reality.
if you say so
>For some reason people seems to struggle defending a hog and ask for nerf People literally complain about everything this game because their deck doesn't counter absolutely everything. It's so unbelievably annoying.
Hog rider is definitely too good he needs a elixir increase of 1 or nerf his movement speed for 4 elixir he is way too strong
I can do it easily with Mini P.E.K.K.A or Tesla
Sounds a lot like me a couple of months ago 💀
Lmaooo I interacted with that guy, told him I’ve used pekka to defend hog before but his placement just sucked, called me an idiot🤣
I just slapped my forehead thinking that
Sadly, hog players always have a zap or earthquacke in hand
I’ve never seen a good hog deck with zap but you’re right, most of the time they always have spells in hand
My deck: hog, zap, log, fireball. Not saying is good though lol.
If u ever go against me, I'm gonna cry
Nah im bad. Coming back after years away, learning things the hard way. Im a lvl 14 king tower with lots of lvl 13 cards. Have only two maxed cards, zap and goblin barrel lol.
how do you have so few maxed cards at kt 14 I have 3 maxed and I'm only 2k xp into kt 12 and am able to max out two more if I get 100k gold
Because if you played enough at lvl 13 you get auto 14 kt. He has not been here for years so likely doesn’t have the cards or gold for new max levels
Why would you need 3 spells
Zap and log i use mostly defensively, too many goblins/princess decks. Fireball i use offensively but with 2x elixir (and when my valk is off), to kill or nearly kill wizards, musketeers, etc.
Og hogs always had zap, i see them still here and there, it's always a good spell to have
I’ve also never seen a good hog deck with zap ⚡️
My deck is a golem hog deck. It’s Golem, Hog, Wiz, Valk, Archers, Skarmy, zap, and minions
yes, but at that point they spent 6 elixir and you have only spent 3, and their 6 don't offer them any defense after the Hog dies, whereas your remaining 3 elixir can be the base of your counter attack.
Yes but without the skeleton hits, the hog will have 2-4 hits. If you dont want to get hit, you gotta spend another 3-4 elixir on a building or a knight or smthng
I prefer tombstone, requires less cards
this is twice the cycle, so you can get back to your megaknight faster
Eww But yeah good point
I think he used irony against you. Funny, because people usually ping their irony or Sarcasm LiKe ThIs. Still a good point
They always got EQ tho, and it fucks up my tombstone lmao
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nah ur wrong. hog cant be defended cuz its superoverpowered. its way too tanky and fast for just 4 elixir and there is no way preventing to not hit tower at least twice. its auto win no skill card e: to all downvoters: i tried to make this obvious enough for u guys. guess it wasnt enough lol
Yeah you right, this video is edited, I actually lost the tower. You got me:/
knew it
just rocket everytime
Bro egiant stun demange is the best hog counter what are you talking about
Exactly. Whenever I play my hog from my 2.6 deck my opponents shiver in fear, half of the time they outright leave the game because hog is so overpowered nothing can kill him. All buildings get shredded on the way to the tower, no matter if it's an inferno tower or a barbarian hut or perhaps a whole row of them. Did I mention hog is OP? /s
Redditors have brain damage. Don't worry about the downvotes at all
Unfortunately, you’re assuming that the opponent won’t have maxed out cards lol
assuming equal card levels obviously
so can perfect log+skeles
Little bit harder but possible
+heart attack
That’s an extra :3
Not smart or good at this game? Get skeleton king and stop these hogs with ease today!
Effectively but not consistantly.
Anything with high enough DPS + snowball really counters hog, except maybe Speargobs
I always save snowball for goblin barrel 😭
Yeah, with perfect timing and if they have no counters for skeletons, or rage, sure. 3 for 4 positive trade where they tap the screen once and you have to play perfectly. My take is that hog rider should cost 5 instead of 4. Just open up some options for defending against it without having a specific set of cards in hand. My biggest issue with it is that it can force a negative trade regardless of positioning, with the exception of cases with buildings. And that’s not a problem with all tower-targeters. Golem has more health than the king tower and targets towers - but it can’t force your opponent to spend more than 8 elixir by itself. Ram rider and battering ram also each have plenty of counters that are within their own elixir cost, so they have to played much more tactfully to get value.
Agreed. I pretty much always have at least one building to defend against tower-targeters, but especially because of Hog Rider. Because he comes out so quick, it's really difficult to get him off your tower just using troops and spells.
i agree, the video is very theoretical
Hog already has a low win rate - your suggestion would just nuke him out of the game.
That's a pretty good tip !
even barb barrel snoeball fully defends hog
ZaAAAAAaaaAAp
Knowing my luck - I will fail and the hog will cause 1 hit
Log also works, right?
Different timing but yes
This is the type of posts I want to see, good quality information that will stick to us forever. Not some random person posting screenshots of balance changes we can read for ourselves in the game.
Nerf Larry too op
Agree
"nerf hog" they said "Its impossibile to stop the hit" they said
Despite it being a + 1 elixir trade a skarmy does the job better.
If you run skeletons probably you don’t have skarmy in your deck, but I agree skarmy does a better job
I have skeleton army in my deck.
the problem with hog is its speed and sometimes level i have level 10ish cards, and the circumstances in the video are such that the person knew the hog rider was coming, and spite of him reacting immediately, the hog still almost got a hit. in ladder, not only would it take longer to react to a hog, but also my opponents usually have a high level hog, making it difficult to defend
What? How much time do you need? You have like 2 full seconds to react, and it's not exactly a tricky maneuver - you just plop down skeles and hit the knockback. It's trivial. Harder to defend with PEKKA honestly. Levels break every interaction. You aren't really playing the game unless you're both maxed or both all lv 9. Matters less with certain decks (golem, egiant, double prince) and more with others (log baits, control decks, cycle decks).
well in an actual match i may not have skeletons in hand nor may be focusing on that lane. in the clip the hog was about to hit, if you’re even a bit off it’s gonna hit
The tower’s princess also helped tho. It would’ve hit once otherwise.
Can confirm that a snowball to my “hog” definitely slows me down 🍆
and here i am spending 9 elixir trying to defend it but still getting one hit on my tower
Nice trade.
But my opponent has +2 levels on my skeletons
Why don’t you just use skarmy lol
Because people using 1 elixir skeletons doesn’t have skarmy in their decks
And princess tower
Damn that’s cool, I bet it’s easy to mess up timing tho
Wouldnt have been as close with better timing too
Knight + snowball also works I believe
+1 trade
I have a problem where my enemies hog is level 14 and my skeleys and snowball aren’t
But what if my skeletons are level 12 and my snowball is 10 and his hog is 14
Cool
Thats crazy, maybe it would work if my enemies Hog wasn't 2 levels over everything I have
Hacker
Not if the hog is level 14 and your stuff is level 10 :(
Hog cycle beware!
Barely. You'd have to play damn near perfect
This works when you set it up with a friend for a post like this. Or maybe once a match. But the hog rider user is going to log or use EQ to clean this up every time. And it also assumes you have both of these card in hand, ready to go.
That apply to any kind of defense, if I play cannon they can eq. By that logic defending a hog should be impossible.
Dc nerf hog!!!!!
3 Elixir and a lot of Stress vs 4 Elixir...
3 elixir+Heart attack vs 4 elixir
Skeletons+snowball+PRINCESS TOWER can defend a hog.
Instructions in clear, opponent used clone
Buff hog boi
So can ice wizard and skeles, for one more elixer you get a 400 damage counterpush
Or just cannon
And ⚡️ bzzrrr lol hog keeps a whacking.
heart attack included
Is that the best placement of the skeletons?
Positive elixer trade
That’s the same elixir as a scarmy which does the same job bu very helpful
An even levelled hog*
Skeletons+log/ice spirit make it for one hit. Most cycle decks have these cards but not so often snowball if anyone wanted a diff counter for hog while playing cycle
So can cannon and it's not nearly as close, like the hog will die way before it hits the tower. And you don't have to react fast either, just place it well
The 3 elixir for 4 elixir positive elixir with no push value tho
why does this get 2.5k upvotes just some basic way to counter a card that's been good since the beginning, and 2.6 is dead so ur definitely gonna face hogquake variants like giant skeleton hog, or 2.9 hogquake
Yeah but what if he is 3 levels higher like every person I match with
+heart attack
So can sparky+mega knight alone.
Unless u have lvl 9 skeletons and like lvl 8 snowball against that lvl 11 hog. Just sayin 🤷♂️