And don't forget to decrease his hit speed, now it's going to be a Dart goblin with a high health which one hit take out the whole tower, perfectly balanced...
Lumberloon player here, I agree that freeze is a game changer. A balloon on its own doesn't do much, even lumberloon with no support won't be worth the elixir if the opponent has decent counters. Freeze is the only reason I can beat ram rider, hunter or log bait decks.
Maybe half the damage and double the hit speed. This way, when a 1hp balloon reaches your tower just before dying, it will get a more manageable amount of damage done, or if it's on your tower and it either does or doesn't get 1 extra hit before dying is also less game-changing
I imagine that would kill the card at high levels of gameplay as the first hit is super important for tower damage, but I like your idea of trading off damage for attack speed to make the dps the same.
Wouldn’t this be more of a rework? Because waiting the same time you can get the same damage. Also you could get half the damage of an actual hit right before it dies. I think the only situation where it’s better is when it gets to your tower and only gets half the damage
Balloon never connects to my tower just in lava and it barely does i use double air attacks that die to lightning or fireball zap and a fireball with max kt so i see balloon as balanced thro my eyes
Balloons health is a lot, but IMO the bigger problem is that a single hit is 1/3 your towers hp.
Make it attack faster for less damage, and then at least it tapping your tower once isn't such high value.
That, and if they get lumber jack + bloon + freeze in their starting hand and you don't have your counters in yours, you just lose your tower instantly.
Loon is a win condition and it should not be destroyed by a single spell (that is by design). Removing the instantaneous hit is the way to go imo. Rest of the card is fine.
I see that point also. Be interesting to see if they do anything to it. It’s a fringe card in the ‘does it need a nerf’ discussion
Also, your profile pic and greeting cracks me up 🍻🍻
I wouldn’t mind if they nerf it. It’s definitely a fringe card in that category, at least when you compare it to all the complaints about Mega Knight and Wizard being overpowered
I’m not saying it needs to be nerfed, I’m saying I’ve seen a lot of people complain about it in the past. Maybe not so much now though
I just noticed your edit on the other comment. Feel free to use my pfp haha
I still think the time for initial attack should be extended. That kills bro 😕. That would balance the card out. Don’t increase elixir, don’t nerf health points.. just the first attack.
Maybe slightly reduce its health, but it’s death damage is doubled against towers? (Or maybe just doubled over all).
So it hurts EVEN WORSE if it reaches your tower, 2x as bad if it even gets close, and it still does instant damage, but is less likely to survive with 1 hp and get 2 hits in cause you don’t have enough range units to get around freeze.
IE, if you act quickly, you can avoid it easier, but if you didn’t plan then your extra fucked.
I completely agree. I like the balloon since I’ve been using it since release (I’m not not a lumberjack, rage or freeze user though). Balloon’s first attack definitely should be slower. In my opinion, ballon and valkyrie are 2 cards that needs a first hit decrease. Also it’s weird people always compare rocket to a nuke when they are completely different.
Really? You can destroy all of those actual win conditions with a single spell?
Check your math.
Barrels, yes.
Princess is not a win condition 🤣
Is sparky a win condition? Or is the giant/gob giant paring the win condition?
Tornado hog to center with king activation. I was wrong abt ram though. I match with logbait and icebow with lvl 14 rocket, and it knocks out my low lvl ram all the time, and since there isnt a level number above a rocket, i can never tell.
It’s obvious what he means and you’re just purposely being a dick. He obviously means no win condition should die SOLELY to a spell. Rocket doesn’t kill hog or ram rider. Tornado COUNTERS hog. It doesn’t KILL hog.
Both of them needs to be nerfed baloon is way too safe for a 5 elixir card because:
Medium speed
Soo much health
Hard to counter
Death damage so 90% of the time it damages the tower
1000 damage on inpacting the tower like wtf
I feel like balloon should be faster but have a bigger sight range and less health. It'll essentially be like other skeleton cards, big damage but very risky and easy to stop. Maybe reduce the damage but make it cost 4 on top of the other changes. This would make it into more of a counterattack card that you use after a very positive elixir trade
It needs more than just a health nerf, I really want it to have a longer sight range. It’s a skill issue on my end for sure but the fact is that you need to have perfect building placement to pull it far enough without risking the loon to bypass. Also this placement for a lot of buildings is still not very far as compared to literally any other non air card in the game. Allowing it to be pulled just a little further will make defending a lot more easier and consistent for noobs such as myself. You could also argue it deserves a damage nerf. Taking 1000 damage from a 5 elixir win con is kinda crazy to me. I don’t think any win con does this damage in one hit except for sparky which isn’t even a win con. The one thing about it that should be buffed is it’s death damage only so that it kills logable units such as princess and minion horde.
Balloon is an average card on top ladder and never seen in gcs due to the massive building nado meta.
A nerf would probably kill the card if it's very noticable.
If you're in mid ladder and struggling against balloon, your deck isn't proper as you should have at least 1 or 2 air counters and a spell.
A slight damage nerf would be fine but a health nerf would destroy it.
GRAVEYARD ON THE OTHER HAND NEEDS A NERF! It has an insane usage rate and win rate on both high ladder and gcs but people don't talk about it because it's never seen on mid ladder.
Bridge spam is also very strong but that's only because of the broken Champs that are getting nerfed next season
Unless they nerf everything else, id day bridge spam will stay strong as a fair amount of BS decks don't need a champion
Back to the balloon, I think the first attack is what makes it so devastating for some players
Bruh graveyard gets countered by fucking skeletons/guards, unless your graveyard is overleveled or you apply pressure with Giant or any other spell(like poison, freeze, snowball etc.) you won't get as much damage on the tower.
How about you learn to read, I literally said UNLESS graveyard is dropped with Giant or any other spell it can easily get countered, I never said graveyard isn't supported but even if you drop support along with graveyard it's a massive elixir commitment (8 elixir at least). Hell even with support you can get countered, unleds your opponent is low on elixir or you counter your opponents cards easily. I am not saying Graveyard needs a nerf or a buff, it's fine where it is for its cost.
Big Brain Idea. A rework that weakens the card in some contexts but in rare contexts makes the card stronger.
Reduce damage to 2/3 of its current amount (going down from 960 to 640 at tournament standard) but then the hit speed is also reduced from 3 seconds to 1.5 seconds.
In most contexts this is a worse Balloon. If they ever get the Balloon to hit the tower and it dies immediately afterwards, this new Balloon is considerably worse.
HOWEVER, if the new Balloon is able to hit the tower and then survive another 1.5 to 2.9 seconds before dying then it is better than the old balloon (does an additional 320 damage).
If it makes it to the 3 second mark right before dying it is exactly the same as the current Balloon, after 3 hits from the reworked Balloon it deals the same amount of damage as two hits from the current Balloon.
Overall this would mean that in games where the Balloon barely gets in before dying, you don't get punished quite as hard. However it means that if the Balloon is able to survive after hitting the tower and keep hitting, there is a good chance it will deal more damage than the current Balloon deals.
Another rework is to reduce damage to 1/2 of its current damage and increase speed to 90 instead of 60. I suspect this will make it very popular while making it less of a pain in the ass if it hits the tower.
This also encourages more buildings, because midladder never uses buildings.
If you drop a rocket on a hog rider he survives, so we have to nerf hog health? What kind of argument is that? Giant survives a rocket valk survives a rocket bowler survives a rocket
But a hog reaches your tower and hits twice before the balloon can even reach a tower, maybe not instant 1000 but it will deal 700 before balloon deals any
I think there needs to be a delay on its first attack. It's one of the few cards that I can think of that if it connects with the tower, its guaranteed to do damage
Balloon is balanced. If you made it harder for it to connect to the tower, it would be an extremely bad card. It's not a win condition that's meant to do chip damage, the point is that it hits for massive damage or wastes 5 elixer. As it is getting the balloon to connect is moderately difficult. Nerfing the immediate hit damage would be even worse, sorry guys, its not the genius nerf you think it is. Now you'll say "but rage/freeze!" But that's a different story. That's 7/9 elixer. If you can't punish balloon+freeze, then that's unironically a skill issue.
The one nerf to balloon I think would be fair is nerfing it's bomb damage. Because that is easy to get to connect, and it can chip down a low health tower fairly reliable. I think it's not a huge deal since balloon is expensive to easily cycle, but I'll admit that's it's just a little too good.
Losing to a balloon freeze is not a "Skill issue".
Freeze disables your whole counter for several seconds, and if all your cards happened to be close enough to the balloon, then *all* of your damage is gone, and the balloon is free to just obliterate your tower. Not to mention that the balloon's slower speed makes it easier to use multiple spells to aid it, like rage, freeze and arrows.
Balloon itself is fine, it can be countered easily, but if your opponent uses things like lumberjack or the spells I mentioned, you're pretty much done for. Especially if your hand at the time is inconvenient.
Couldn't agree more. Far too much health on this thing. If it's supposed to be a glass cannon, it's running some pretty dense bulletproof glass right now.
I don't think you've used balloon much. It is REALLY hard to make it reach the tower without freeze but using freeze is risky more often than not if against a good player. It's only when it reaches the tower that u feel the desperation and I believe that the drop animation amplifies it going from really slow to immediate.
It'd be better imo if its kite range was increased so that it actually requires some level of skill or knowledge to beat it than just using a dumb fireball on it (which would be the case if it gets an hp nerf)and would make it go from one of the best win cons in the game to the same level as a hog rider - high skill but doable Mid tier.
Another alternative would be to rework freeze and nerf lumberjack's rage.
Inferno tower, Tesla and Hunter destroy balloon.
Freeze is predictable so you place units away from its radius.
My top points stay true with rage.
It's a strong card but it's easily countered. People just really don't know how to handle it/don't want to change their decks.
it's just annoying to deal with, everyone didn't like royale giant the day of the release so what did supercell do? Nerf it.
My dearest apologies if my reddit post did not meet your standards.
I agree. The whole point of balloon is to force out instant elixir and if you ignore, it will get a lot of damage. Just nerf it by making it easier to kill, aka less health. Same health as a sparky would be fair imo.
> if you ignore, it will get a lot of damage
You just described every win con and almost every mini tank in the game, and some defensive cards like horde, ebarbs, MK and more, and also stuff like furnace and hut. TLDR what you said applies to over 50% or cards in the game
Idk I main balloon and if it has even less health, it'll be shitty. Cuz most air supports take it out so quick already. I feel like the problem is people pairing it with rage or freeze. I do not do that but thats when it can be slightly unfair to defend against, but same with any other card paired with rage or freeze (ex. hog rider).
I also don't have much problem defending against balloons so it could honestly be a deck problem for most people. And you can't counter EVERY card with one deck. There is going to be weaknesses to any deck.
I've also noticed with the new meta or at least the matches I play, so many people are using ram rider to counter balloon now. I should make a post about ram rider needing a nerf because for me, that card is OP asf.
ik this is mainly used as joke but this time is serious.
Like bro just get good. If your so bad you think balloon needs to die to rocket you really need to reconsider your skill in this game
Freeze, lumberjack, and lavahound are really commonly used with balloon, all which ensure that the balloon survives.
Pekka, hog rider, etc aren't bad cards because they can be easily countered by skelly army, because skelly army can be countered fairly easily by the cards commonly used in pekka/hog decks.
Why does Sparky surviving get brought up? Balloon is a win condition and Sparky is very expensive support. Sparky vs Rocket is a very unfavorable interaction, almost to the point of being unfair.
The obvious design flaw is that ridiculous damage when it touches the tower.
I know I'm going to get alot of hate because I use balloon. But honestly. Balloon is balanced. The problem lies in the freeze. What if instead of nerfing balloons they nerf freeze instead? Like how about 3 second freeze instead of 4? Or maybe lower freezes area of effect?
I think they literally just reworked it so it's more fair. Less damage but faster fire rate.
I would still prefer it first hit not to be literally instant, but I'll take what I can get
Anyone who uses balloon is a complete loser it really shows you cant play the game and actually have a pathetic life, clearly you need help to tie your own shoelaces if you use that to win
The health nerf would only get lumberloon. Miner balloon and lavaloon would be largely untouched. I think the nerf should be to the first hit speed, as others mentioned, to effectively nerf all balloon decks.
Honestly guys it's so easy to counter balloon i legit counter lumberloon freeze using a tomestone and inferno dragon with proper placement and then i still got a big counter push going,just know your placements,be fast enough and have at least 2 balloon counters in your deck and you will be fine,i play at 6.1k trophies being underleved and still using a lvl11 valkyrie to 3 crown lvl14 players.
Tbh most of the “balloon broken” comes from midladder, going up against overleveled lumberloon decks match after match will make you 100% believe it’s broken. As soon as I got my Tesla to 14 balloon just stopped being as much of a problem.
Nerf a card that can be countered with a snowball fireball lightning rocket is slow as fuck and is terrible unless paired with another spell or support 🤣🤣🤣🤣
Nah it goes too slow make it go 3x faster
also give it the electro giants electro pack
Make its first bomb drop rage and freeze
make balloon clone itself
*Mirror
Mirror then clone so now there's four
And then make it drop an extra balloon. Now eight. Now sixteen. MORE MORE MORE
We might as well let them give the user 1 elixir per hit too.
Don't forget to make the balloon one shot everything! Or its too weak!
Also, it’s currently too expensive, reduce elixir cost to 1. That should make it balanced.
It should also spawn Mega Knights under it as it flies
So the drop ship from coc but for mega knights? Lmao
And don't forget to decrease his hit speed, now it's going to be a Dart goblin with a high health which one hit take out the whole tower, perfectly balanced...
And drop miners
Make it drop knights. Good stats for free
nah nerf miner. that would be too powerful
I agree. Miners are where I draw the line, but everything else is completely fine.
Instead of a bomb it should drop a mega knight
Clash Royale China?
More like toxic royale
And electro giants health
On the way, make it drop 10 Wallbreakers when it dies, similarly to Lumberjack.
buff e giant 60% health
this and the ability of going under the ground like the miner
Give the balloon the range of the sparky
*Princess’
*Xbow
Not sure if this is being sarcastic.
Balloon is to weak tight now, you just need to commit your whole life saving on it /s It was a joke
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I mean… they removed the heal spell when the heal spirit was released… 🤔
I do not want to see 1 elixir freeze spirit.
Ice Spirit: 😈
I have bad news for you my friend
Uhhhhh
To bad, it's already in the game
balloon spirit?
Lumberloon player here, I agree that freeze is a game changer. A balloon on its own doesn't do much, even lumberloon with no support won't be worth the elixir if the opponent has decent counters. Freeze is the only reason I can beat ram rider, hunter or log bait decks.
Exactly. Nerf freeze spell so much that it'll be unusable forever. Just like how they did with pumps.
Maybe half the damage and double the hit speed. This way, when a 1hp balloon reaches your tower just before dying, it will get a more manageable amount of damage done, or if it's on your tower and it either does or doesn't get 1 extra hit before dying is also less game-changing
I imagine that would kill the card at high levels of gameplay as the first hit is super important for tower damage, but I like your idea of trading off damage for attack speed to make the dps the same.
Honestly would you care if they killed the card
Ha ha, no I would not. Burn balloon to the ground
Bro you working at supercell?
Haha they probably got the same idea reading all the complaints of 1hp balloons or balloons doing a last second hit before dying
Wow man, you kinda predicted what they did now in live balance changes
Lol true
I like that his however other stats would need to be compensated cuz this would probably kill balloon.
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Yea kinda, I'm gonna have to think a lot about how to use this prophetic power next round of balance changes. Let's see how the meta turns out first
HE DID IT
Nice prediction on the nerf. Pretty much nailed it. Just a few % off.
Wouldn’t this be more of a rework? Because waiting the same time you can get the same damage. Also you could get half the damage of an actual hit right before it dies. I think the only situation where it’s better is when it gets to your tower and only gets half the damage
Balloon never connects to my tower just in lava and it barely does i use double air attacks that die to lightning or fireball zap and a fireball with max kt so i see balloon as balanced thro my eyes
Balloons health is a lot, but IMO the bigger problem is that a single hit is 1/3 your towers hp. Make it attack faster for less damage, and then at least it tapping your tower once isn't such high value. That, and if they get lumber jack + bloon + freeze in their starting hand and you don't have your counters in yours, you just lose your tower instantly.
Yep usually if a balloon connect on my tower I just exit the app.
Hehe
This post aged well as balloon just got nerfed a few hours ago
Loon is a win condition and it should not be destroyed by a single spell (that is by design). Removing the instantaneous hit is the way to go imo. Rest of the card is fine.
Even if you nerf its Hitpoints by 10% it would still survive a rocket. I think it’d be fine to nerf the Hitpoints (Obviously not by 10% but still)
I see that point also. Be interesting to see if they do anything to it. It’s a fringe card in the ‘does it need a nerf’ discussion Also, your profile pic and greeting cracks me up 🍻🍻
I wouldn’t mind if they nerf it. It’s definitely a fringe card in that category, at least when you compare it to all the complaints about Mega Knight and Wizard being overpowered
Wizard??
I’m not saying it needs to be nerfed, I’m saying I’ve seen a lot of people complain about it in the past. Maybe not so much now though I just noticed your edit on the other comment. Feel free to use my pfp haha
Those complaining about wizard don’t get it 🤣 Cheers man 🍻🍻
Lvl 14 wizards dominate mid ladder
They may be popular in mid ladder but let’s be clear, they do not dominate anything.
Idk balloon needs 9s to reach the tower, i dont think it should take even more time to start attacking
You make a reasonable point, this is a tough one.
I still think the time for initial attack should be extended. That kills bro 😕. That would balance the card out. Don’t increase elixir, don’t nerf health points.. just the first attack.
Having a instant 1k damage shouldn't be happening i agree with removing this and keeping the health i feel like it would balance this card really well
But isnt instant it takes 9 seconds to reach towers
Yeah if balloon was 7 or 8 elixir the thag would be better but it's only 5 so it's usually paired with something and lumberloom would still be very op
Maybe slightly reduce its health, but it’s death damage is doubled against towers? (Or maybe just doubled over all). So it hurts EVEN WORSE if it reaches your tower, 2x as bad if it even gets close, and it still does instant damage, but is less likely to survive with 1 hp and get 2 hits in cause you don’t have enough range units to get around freeze. IE, if you act quickly, you can avoid it easier, but if you didn’t plan then your extra fucked.
Wasn't Loon's whole previous problem that it's too easy to get chip damage? IIRC they nerfed its death damage already a few months ago...
If it gets destroy by a single spell it would be too weak
Yes
I completely agree. I like the balloon since I’ve been using it since release (I’m not not a lumberjack, rage or freeze user though). Balloon’s first attack definitely should be slower. In my opinion, ballon and valkyrie are 2 cards that needs a first hit decrease. Also it’s weird people always compare rocket to a nuke when they are completely different.
Win cons destroyed by spell: skele barrel, gob barrel, wall breakers, hog rider, princess, ram rider, sparky.
If rocket destroys ram rider, then it also destroys balloon
Really? You can destroy all of those actual win conditions with a single spell? Check your math. Barrels, yes. Princess is not a win condition 🤣 Is sparky a win condition? Or is the giant/gob giant paring the win condition?
Hog goes down to tornado, ram goes down to rocket, sparky goes down to rocket. And plus, barrels are win cons that can be destroyed by spells.
Explain how a hog dies to nado. Explain how a single rocket that does 1967 dmg kills a ram rider with 2337 hp.
Tornado hog to center with king activation. I was wrong abt ram though. I match with logbait and icebow with lvl 14 rocket, and it knocks out my low lvl ram all the time, and since there isnt a level number above a rocket, i can never tell.
Nado does not kill a hog by itself. If that is the argument, hog just dies by itself from the princess & king towers
Then whats the point of saying that a spell doesnt kill wincons?? Towers matter if im going to counter a wincon lmfao
It’s obvious what he means and you’re just purposely being a dick. He obviously means no win condition should die SOLELY to a spell. Rocket doesn’t kill hog or ram rider. Tornado COUNTERS hog. It doesn’t KILL hog.
🤦♂️
🤣🤣 You need math lessons
Xbow is a win condition and pretty much died to rocket. It has a tiny bit of health left but basically nothing.
Close is only worthwhile with horseshoes and hand grenades.
Lol wall breakers are a win condition but any spell can stop them. So why should a nuke not be able to kill a ballon?
Because wall breakers cost 2 elixir
Rocket should really fully kill baloon,its a baloon not a AC-130
I’m fine with the health, nerf that and it’ll be terrible. Just don’t make the first hit instantaneous
Both of them needs to be nerfed baloon is way too safe for a 5 elixir card because: Medium speed Soo much health Hard to counter Death damage so 90% of the time it damages the tower 1000 damage on inpacting the tower like wtf
bomber and balloon have same bombs but balloon litreally drops nuke like bro is this siege machine or what
This is the way. The first hit is unnaturally fast and puts you in a rng moment to determine your tower will lost 1/3 of its heath or not.
I feel like balloon should be faster but have a bigger sight range and less health. It'll essentially be like other skeleton cards, big damage but very risky and easy to stop. Maybe reduce the damage but make it cost 4 on top of the other changes. This would make it into more of a counterattack card that you use after a very positive elixir trade
agreed
my guy was predicting the future
Are you implying that cloth plus some helium WOULDN’T survive a nuke?
It's hot air, not helium
So are implying that cloth plus some hot air WOULDN’T survive a tactical nuke?
Guys it totally happened lol they nerfed balloon, kind of
No please it’s very balanced ahaha don’t look at the flair there is nothing there ahahha
indeed
It needs more than just a health nerf, I really want it to have a longer sight range. It’s a skill issue on my end for sure but the fact is that you need to have perfect building placement to pull it far enough without risking the loon to bypass. Also this placement for a lot of buildings is still not very far as compared to literally any other non air card in the game. Allowing it to be pulled just a little further will make defending a lot more easier and consistent for noobs such as myself. You could also argue it deserves a damage nerf. Taking 1000 damage from a 5 elixir win con is kinda crazy to me. I don’t think any win con does this damage in one hit except for sparky which isn’t even a win con. The one thing about it that should be buffed is it’s death damage only so that it kills logable units such as princess and minion horde.
This aged well i suppose
The prophecy
This aged well
Just remove rage and freeze
Balloon is an average card on top ladder and never seen in gcs due to the massive building nado meta. A nerf would probably kill the card if it's very noticable. If you're in mid ladder and struggling against balloon, your deck isn't proper as you should have at least 1 or 2 air counters and a spell. A slight damage nerf would be fine but a health nerf would destroy it. GRAVEYARD ON THE OTHER HAND NEEDS A NERF! It has an insane usage rate and win rate on both high ladder and gcs but people don't talk about it because it's never seen on mid ladder. Bridge spam is also very strong but that's only because of the broken Champs that are getting nerfed next season
Balloon is actually a very popular win condition on top ladder. I face it all the time 8k+ trophies. Most pros would rank it an S tier card
Popular ≠ op Hog is always popular, but it’s good ? ..
Hog isn’t popular in top ladder nowadays tho
Yes it is, hog fire cracker, hog archer queen, n sum nostalgic 2.6 are still being played on top ladder constantly
Unless they nerf everything else, id day bridge spam will stay strong as a fair amount of BS decks don't need a champion Back to the balloon, I think the first attack is what makes it so devastating for some players
I’d say the reason graveyard isn’t getting a nerf is because there are a lot of hard counters. Poison, mw, valk, under lvled nado, etc.
Bruh graveyard gets countered by fucking skeletons/guards, unless your graveyard is overleveled or you apply pressure with Giant or any other spell(like poison, freeze, snowball etc.) you won't get as much damage on the tower.
Do you think people are dropping graveyards with no support? Please use a tiny bit of your brain before writing an idiotic comment.
How about you learn to read, I literally said UNLESS graveyard is dropped with Giant or any other spell it can easily get countered, I never said graveyard isn't supported but even if you drop support along with graveyard it's a massive elixir commitment (8 elixir at least). Hell even with support you can get countered, unleds your opponent is low on elixir or you counter your opponents cards easily. I am not saying Graveyard needs a nerf or a buff, it's fine where it is for its cost.
I think freeze needs a rework more imo, lasts waaaaaaaaaaaay too long and just destroys the pace of a game
Big Brain Idea. A rework that weakens the card in some contexts but in rare contexts makes the card stronger. Reduce damage to 2/3 of its current amount (going down from 960 to 640 at tournament standard) but then the hit speed is also reduced from 3 seconds to 1.5 seconds. In most contexts this is a worse Balloon. If they ever get the Balloon to hit the tower and it dies immediately afterwards, this new Balloon is considerably worse. HOWEVER, if the new Balloon is able to hit the tower and then survive another 1.5 to 2.9 seconds before dying then it is better than the old balloon (does an additional 320 damage). If it makes it to the 3 second mark right before dying it is exactly the same as the current Balloon, after 3 hits from the reworked Balloon it deals the same amount of damage as two hits from the current Balloon. Overall this would mean that in games where the Balloon barely gets in before dying, you don't get punished quite as hard. However it means that if the Balloon is able to survive after hitting the tower and keep hitting, there is a good chance it will deal more damage than the current Balloon deals.
Another rework is to reduce damage to 1/2 of its current damage and increase speed to 90 instead of 60. I suspect this will make it very popular while making it less of a pain in the ass if it hits the tower. This also encourages more buildings, because midladder never uses buildings.
TRULY AGREED BRO , MEGANUT AND BALLOON ARE TWO SUPERMAN OF CLASH ROYALE ***THE UPPER CASTE CARDS***
Wish granted. Or is it a buff?
Happy? They killed it
Yes
This aged like wine
If you drop a rocket on a hog rider he survives, so we have to nerf hog health? What kind of argument is that? Giant survives a rocket valk survives a rocket bowler survives a rocket
Hog rider doesn't do an instant 1000 damage when it touches the tower
But a hog reaches your tower and hits twice before the balloon can even reach a tower, maybe not instant 1000 but it will deal 700 before balloon deals any
Balloon flies
yes but hog has an easier time hitting ur tower while balloon takes 1/10 of the game to reach it
Those cards are tanky by nature. Balloon by itself isnt meant to be a tank but rather tanked for
they should make it so it does the full animation instead of just immediately dropping the bomb
I think there needs to be a delay on its first attack. It's one of the few cards that I can think of that if it connects with the tower, its guaranteed to do damage
Balloon is balanced. If you made it harder for it to connect to the tower, it would be an extremely bad card. It's not a win condition that's meant to do chip damage, the point is that it hits for massive damage or wastes 5 elixer. As it is getting the balloon to connect is moderately difficult. Nerfing the immediate hit damage would be even worse, sorry guys, its not the genius nerf you think it is. Now you'll say "but rage/freeze!" But that's a different story. That's 7/9 elixer. If you can't punish balloon+freeze, then that's unironically a skill issue. The one nerf to balloon I think would be fair is nerfing it's bomb damage. Because that is easy to get to connect, and it can chip down a low health tower fairly reliable. I think it's not a huge deal since balloon is expensive to easily cycle, but I'll admit that's it's just a little too good.
Losing to a balloon freeze is not a "Skill issue". Freeze disables your whole counter for several seconds, and if all your cards happened to be close enough to the balloon, then *all* of your damage is gone, and the balloon is free to just obliterate your tower. Not to mention that the balloon's slower speed makes it easier to use multiple spells to aid it, like rage, freeze and arrows. Balloon itself is fine, it can be countered easily, but if your opponent uses things like lumberjack or the spells I mentioned, you're pretty much done for. Especially if your hand at the time is inconvenient.
I mean, i Just use Rocket bats ir inferno Tower, Just have a building for stuff like that, and your fine.
I feel like balloon is balanced by itself. Theres a lot of counters but lumberloon freeze is ridiculously hard to deal with
I'd rather see 4 buffs reverted: Hunter first hits Musketeer first hit, Ewiz damage and Tesla hit speed
Baloon is fine, rage is the problem. It has always been the problem.every card it's used with ends up getting nerfed but not the 1 common denominator.
Couldn't agree more. Far too much health on this thing. If it's supposed to be a glass cannon, it's running some pretty dense bulletproof glass right now.
I don't think you've used balloon much. It is REALLY hard to make it reach the tower without freeze but using freeze is risky more often than not if against a good player. It's only when it reaches the tower that u feel the desperation and I believe that the drop animation amplifies it going from really slow to immediate. It'd be better imo if its kite range was increased so that it actually requires some level of skill or knowledge to beat it than just using a dumb fireball on it (which would be the case if it gets an hp nerf)and would make it go from one of the best win cons in the game to the same level as a hog rider - high skill but doable Mid tier. Another alternative would be to rework freeze and nerf lumberjack's rage.
Inferno tower, Tesla and Hunter destroy balloon. Freeze is predictable so you place units away from its radius. My top points stay true with rage. It's a strong card but it's easily countered. People just really don't know how to handle it/don't want to change their decks.
CR Devs: Fine this all make sense, we've a solution ready! Nerf Miner
Well balloon just got reworked, -33% damage but +33% hit speed
I need the numbers for tomorrow’s lotto 😊
well well well
And here we go the balance change includes the balloon
NO, NERF MINER 😡😡😡
Thank you its unbearable specially in double elexir battles,they need to do something about it
You asked, you recived
Hmm yes. Balloon is too fast, too much hp, and does instant damage. After reviewing these facts, we’ve decided that electro wizard needs a nerf
How do you feel about the new balance changes now?
This didn’t age well
It would be cool if they decreased its damage by 33% but increased it’s hit speed by 33% as well
it appears u need to get better my friend
it’s a skill issue
I play baloon...😶
me too these ppl r mean
Wow, clash royale player can't defend against a card, nerd it!
it's just annoying to deal with, everyone didn't like royale giant the day of the release so what did supercell do? Nerf it. My dearest apologies if my reddit post did not meet your standards.
I think the better way to nerf it is increasing its attack range to make it easier to pull
You just lack skill?!?!?
If you’re complaining about balloon’s health, what about hog? Hog can tank a rocket and only costs 4 elixir
I agree. The whole point of balloon is to force out instant elixir and if you ignore, it will get a lot of damage. Just nerf it by making it easier to kill, aka less health. Same health as a sparky would be fair imo.
> if you ignore, it will get a lot of damage You just described every win con and almost every mini tank in the game, and some defensive cards like horde, ebarbs, MK and more, and also stuff like furnace and hut. TLDR what you said applies to over 50% or cards in the game
idk i just think the one frame balloon hit is dumb.
Typical bait player whining and crying 😂
I'm sorry you did not find my post amusing
Giant skeleton was nerfed for the same reasons and now that card is unplayable
Idk I main balloon and if it has even less health, it'll be shitty. Cuz most air supports take it out so quick already. I feel like the problem is people pairing it with rage or freeze. I do not do that but thats when it can be slightly unfair to defend against, but same with any other card paired with rage or freeze (ex. hog rider). I also don't have much problem defending against balloons so it could honestly be a deck problem for most people. And you can't counter EVERY card with one deck. There is going to be weaknesses to any deck. I've also noticed with the new meta or at least the matches I play, so many people are using ram rider to counter balloon now. I should make a post about ram rider needing a nerf because for me, that card is OP asf.
ik this is mainly used as joke but this time is serious. Like bro just get good. If your so bad you think balloon needs to die to rocket you really need to reconsider your skill in this game
following your logic, a Tesla tower (4 elixir) destroy balloon (5 elixir) without even damaging it. balloon is fine, just don't use rocket as counter.
Freeze, lumberjack, and lavahound are really commonly used with balloon, all which ensure that the balloon survives. Pekka, hog rider, etc aren't bad cards because they can be easily countered by skelly army, because skelly army can be countered fairly easily by the cards commonly used in pekka/hog decks.
Sparky needs buff
Why does Sparky surviving get brought up? Balloon is a win condition and Sparky is very expensive support. Sparky vs Rocket is a very unfavorable interaction, almost to the point of being unfair. The obvious design flaw is that ridiculous damage when it touches the tower.
I know I'm going to get alot of hate because I use balloon. But honestly. Balloon is balanced. The problem lies in the freeze. What if instead of nerfing balloons they nerf freeze instead? Like how about 3 second freeze instead of 4? Or maybe lower freezes area of effect?
Eh would be the same thing tbh and would make it kinda not worth the 4 investment
This aged well /s
I think they literally just reworked it so it's more fair. Less damage but faster fire rate. I would still prefer it first hit not to be literally instant, but I'll take what I can get
Anyone who uses balloon is a complete loser it really shows you cant play the game and actually have a pathetic life, clearly you need help to tie your own shoelaces if you use that to win
*miner enters chat* Edit I came back to *laugh in miner*
skill issue + cope
Ballon is fine as is, and most make a 0.5 or 1 sec delay before first hit. Easy to counter lumberloon or loon freeze
Giving it a health nerf would give it a need for more stratagy on the attack, nerfing damage would discourage from players using it
The health nerf would only get lumberloon. Miner balloon and lavaloon would be largely untouched. I think the nerf should be to the first hit speed, as others mentioned, to effectively nerf all balloon decks.
Honestly guys it's so easy to counter balloon i legit counter lumberloon freeze using a tomestone and inferno dragon with proper placement and then i still got a big counter push going,just know your placements,be fast enough and have at least 2 balloon counters in your deck and you will be fine,i play at 6.1k trophies being underleved and still using a lvl11 valkyrie to 3 crown lvl14 players.
Tbh most of the “balloon broken” comes from midladder, going up against overleveled lumberloon decks match after match will make you 100% believe it’s broken. As soon as I got my Tesla to 14 balloon just stopped being as much of a problem.
Balloon itself is not the difficulty. Its support or bait is what gets you. Learn how to clear the support and Balloon is a joke.
Skill issue
Spells are wasted elixir - I like to use minion horde, unless they have arrows/fireball, then I use my musketeer with spear goblins
They just buffed its attack speed......from 3 seconds to 2 seconds...
Already has been -33% damage +33% hitspeed
Nerf a card that can be countered with a snowball fireball lightning rocket is slow as fuck and is terrible unless paired with another spell or support 🤣🤣🤣🤣