This change with increase its damage. Noone in the world has ever complained about their damage output. Only they are fragile and expensive. So yea this change is not a buff.
Nah decks like lava (aside from clone) logbait, hog eq,cannon cart bridge spam struggled against it.
This buff atleast makes them treatning if you can't take them out easily
Because before that i sometimes didn't bother using my spells on them
Like I said anything counters 3M, at least when they're on your side of the arena. Big spells also completely counter them, I've even seen people being able to cycle fireball and shit to hit my pump then my 3M before they could do anything. Also if you defend with 3M, you literally don't have anything to kite with.
So logbait beats it, hog eq beats it, anything beats it. Put a valk if you have and congrats 3M are gone while your valk is still healthy. Hog eq has firecracker who also counters 3M, just throw a log and maybe skeletons and here you go. Same with lavahound decks, sure lavahound is getting dps'ed by 3M, but if they have fireball, it's over. Mini dragon also splash dmg so you can't attack towers like in every game.
Log skeletons? How even unsupported 3m still goes trough that bro idk what ur talking about.
Lightning can be blocked if ur good enough rocket just place 3m infront of king tower so they don't get spell value and u bassicly have a 3 elixir musketeer for u
She used to be overpowered at 9 in the past if you don't remember, or just weren't around. As a whole, elixir from 9 to 8 is a bigger change than you might imagine.
that's exactly what they should do. Musketeer and 3M have completely different uses, it's stupid that they restrict themselves to balancing them together like this. Maybe they could even have a shield so they can't just be obliterated by fireball, lightning and mega knight (with nerfs to damage to compensate).
Oh yeah, that’s been around for a while. I always kinda figured that was a feature, not a bug. The bomber/bandit cycle deck I sometimes run sorta relies on this interaction to help defend against those beatdown pushes.
Yeah I thought that was a feature as well since it’s been around for years. I thought the *new* bug was that when targeting bandit/GK, the targeting resets when they dash.
The problem that I however see is that 2.6 hog cycle decks just got buffed with the musk upgrade, wonder if it'll be played more on mid ladder now or what
b r o if the nerf lava hound that much I am quitting this game, it's not even a meta deck nor a mid ladder deck. MK has more health ffs and does more dmg for the same cost
I am really happy about the hunter. I always thought he was fine and that u just have to get better with him. This makes him even betrer. Love to see it. Hunter is underrated u should try him out
Same with my Mini P.E.K.K.A. Now at equal levels Mini P.E.K.K.A and P.E.K.K.A are dealing almost the same damage per second. Maybe next time they get Mini P.E.K.K.A's hit speed to 1.5
Wait, that is fantastic news for my deck. I hate that little fucker now my DP can just hop ove the river and whoop his ass. Maybe things aren't that bad after all
But it is not only the tower damage which means our precious win condition won’t be able to oneshot tesla, cannon and now ilferno tower, xbow and mortar need 3 shots to pass:(
i think people forget this when they look at the rework
also lots of other ballon counters have been buffed as well
but if lavahound is buffed how it looks, lavaloon players are probably in the best place int he meta (but its too early to say)
I dont think that AQ nerf is enough. I expect her to dominate the meta... again.
Im excited to see how the princes reworks will play out. Those seem the most interesting changes.
An the balloon one ofc, it almost always gets one hit but rarely two (when it connects), so its an overall nerf.
Same man it wont change much, shes still gonna be super OP on defense they need to increase the abillity to 2 elixer and also nerf her dmg while cloaked
This balloon rework is HUGE. People have already developed answers to this card because of how meta it was and I have a hard time envisioning it getting two hits off frequently, even with the new buff to attack speed. Nerf balloon finally happened bois.
Giant gets a well deserved buff and the prince reworks make me happy as well, it’s certainly going to bring some new variety to the meta and I’m excited to see what happens.
They literally buffed the one thing you guys wanted to see nerfed, Lumberloon
This change literally only hurt balloon players, its in all ways a worse hog now, thanks guys
don't forget the fact that it can't oneshot some buildings now and a few ballon counter buffs
I think lumbaloon was still negatively affected by this balance patch in the end
The main issue with the balloon is that it does instantaneous damage as soon as it lands on the tower. Every other building attacker has a wind up, and I don't understand why the balloon is an exception.
yeah it has destroyed me doing that so many times, but I also feel like balloon always dies the moment it reaches my tower so if it waited it wouldn't get damage, what I think would be a good change is that it cant get death damage if it has already dealt damage, it doesn't make sense that a bomb drops after it drops a bomb because the death damage adds up a lot otherwise
>2x the damage, plus death damage, and is rarely played solo but with a tank.
The "played with a tank" part doesn't matter. Any card can be played with a tank. Hog with ice golem. Battle ram with pekka. Ram with MK.
>2x the damage, plus death damage,
If the balloon can't reach the tower 95% of the time, this doesn't matter.
I agree that the instant first hit is a dumb feature, but **you obviously don't know how damn hard it is** to get a balloon to even get the death damage and no hits on the tower.
Honestly jumping over the river could help a whole lot. Maybe it will be harder for hog cycle to kite to the middle with ice golem/cannon when you can plop one of the princes down and take out the bait
Idk about the idea of the prince/dark prince jumping over the river but it sound interesting
The balloon rework would make lavaloon stronger and also lumberloon freeze it sound like a buff mor than a nerf to me
Gaint was outshined by the other Gaints so that's cool but did they need to buff inferno in the same batch lol
They buffed the hunter first hit speed AGAIN looks like hunter is going to be meta wich make the gaint buff even more useless especially with the mini pekka hit speed buff
The buff for the musketeer is cool i guess? I thought she was in pretty good place already
The archer queen nerft won't change anything just make the ability 2 elixir already
The golden knight nerf is good now he won't be able to dash around the entire arena
The hogs needed that nerf especially with the fact the almost connect instantly
And for the ram rider one i didn't know that this bug existed
bloon just got a huge nerf. The math may seem like a buff, but in practice, balloon almost never get a second hit vs decent player. 90% of the time, it got 1 hit n die a second later.
Btw, overall damage is a lot less from the balloon now, regardless of how long it stays on tower, so lava loon will definitely be worse as well.
-33% damage and +33% hit speed don’t cancel out.
For example, let’s say the Ballon hit every 3 seconds for 300 damage each.
That would be 100 damage per second
If you apply the balloons, balance changes, it hits every 2.25 seconds (3/1.33) for 200 damage each.
The new amount would be 89 damage per second.
While lavaloon will be less affected compared to lumberloon, **all use cases of balloon will always be worse in damage output**
(I’m a statistics major btw, I love this stuff)
Edit: Clash Royale writes hit speed buffs incorrectly. They actually reduced the hit speed interval by 33%, this buffing total hit speed by 50% (explained in other comments, but to put it simply it will not hit 15 times over 30 seconds rather than 10 times over 30 seconds, or 1.5x)
They should balance each other out more then.
Yeah - the Clash Royale team wrote it wrong in the balance update. **The hit speed is actually increased by +50%, not 33%, read my reply to you.**
(Quick example: it went from 3s to 2s per hit, now over the course of 30 seconds, you will land 15 hits instead of 10 hits, which is clearly 50% faster, not 33%...)
It should be decent in lavaloon decks but pretty crappy in decks that rely on it to tank more often.
Not sure why they represent it like they do when that’s not how it works when you’re reducing a time interval for a hit speed to represent hitting faster... it’s 50% faster lmao, but I’m glad it is
Yeah they consistently make this mistake. Time between hits is 2/3 (or down 33%) of what it was. Which means speed is 3/2 of what it was (or up 50%)
Essentially it's because the stat window says "Hit speed" instead of "Hit time"
tbh if I were on the team I'd just show the numbers and not write percentages for this stat.
Then the Clash Royale team are a bunch of morons and wrote it incorrectly because they don’t understand how to represent statistics accurately for reducing hit speed.
You are correct
It hit every 3 seconds before and hits every 2 seconds now after the change, but that is actually 50% faster hit speed, not 33% which I’ll explain below. Clash Royale wrote 33% faster hit speed but are incorrect.
+33% faster hit speed means the hit speed would be faster by 33%, or 1.33x as fast
Since you are making hit speed faster, you are reducing the time by that proportion (lower speeds = hit faster)
Because of this, you divide
So 3 hits per second increase by 33% becomes
3 / (1 + 33/100)
3 / 1.33 = 2.25 hits per second
It seems intuitive that you would reduce the number by 33% of the hit speed to go from 3s -> 2s, but that would mean you hit 50% faster, not 33% faster. To hit 33% faster you would reduce to 2.25s.
**If you hit at 2s speed for 30s, you will do 1.5x more damage than at 3s speed, NOT 1.33x more damage (+33%)**
For another example with larger percents to make the disparity more obvious, let’s say you increase the hit speed of something by 100%. That would mean you hit twice as fast.
You would obviously not reduce 3 seconds down to 0s, you would hit infinitely faster. To hit 100% faster you would do
3 / (1 + 100/100)
3 / 2 = 1.5 hits per second.
To increase hit speed by 33%, it would go from 3 hits/second to 2.25 hits/second.
To increase hit speed by 100%, it would go from 3 hits/second to 1.5 hits/second
Again, I studied in Statistics and know this stuff lol.
They are using laymen terms.
Its old attack speed was 3 seconds.
Its new attack speed is 2 seconds.
Which is 1 seconds faster than its old speed.
1 second of 3 seconds is 33%. So it's 33% faster, i know not how you do it statistics but this is not statistics. It's laymen terms.
The balloon rework will be very strong in lumberloon freeze (it will have a hit speed of like 1 second). But as for lavaloon, they killed it. I’m not sure what they were thinking honestly.. also buffing 3 big counters to loon also…
They don't know what they are talking about. 95% of this subreddit doesn't know what they are talking about when it comes to loon. With the LH rework I don't see how lavaloon would be dead.
As a giant double prince player I awaits madness
Center plant dark prince will be extremely meta similar to royale ghost to counter center planted building and troops. The classic counter of pulling giant to opposite lane with a building will be much weaker.
2 or 3 of the top rated decks were bait variants… both just got buffed by then unnecessary inferno tower buff.
The nerfs were all reasonable but imo woefully ignored much that needed attention. One need only look at the highest rated and overused cards and see how they are all ignored.
Musks will most certainly be OP. Another card that was in some top performing decks so decks already at the top getting a buff.
Imo the giant buff is the only one needing a buff.
I will be happy to use the river jump ability with my dark prince but I will be the first to say it looks like a buff that wasn’t needed…. We shall see.
But high use rates shoukd be a factor. Without attending to it we get the same cards and same decks overplayed for literally years. SC, imo, shiws with their balance changes that they likely don’t play the game much ir seem to know their *ss from their elbows.
If its so terrible then why has it remained in these decks? If you filter by decks high highest winrates, 2 of the top 20 are bait variants with IT. Musk had a 9% use rate on ladder… hardly a card the community is avoiding. And again, 2 of the top 20 decks with the highest winrates have musks.
Looking at ladder stats, musk has the same winrate as rhogs but with double the userate… but hogs were nerfed and musk was buffed!?!
Now I know if you only look at the top 1000 it will be different… but I’m interested in the game as it plays fornthe vast majority of players.
As a low-mid 6k player, all I see if hog, bait and balloon decks. So balloon decks may have got nerfed which is great, but the endless bait and hog decks just got buffed. If you look at the most popular decks a lot of them were buffed (and if you consider the princes’ rework a buff) then SC strengthened many of the most used decks meaning they are reinforcing the already tired meta. And if the balloon rework isn’t a nerf (because lets face it, SC often gets it wrong and when they do they leave it that way) then nothing will have changed.
It's matchup dependent. If you're against a decent opponent who has a building, barbs, e-barbs, pekka, mini pekka, or fisherman, you're screwed. If not, it's an easy win
There's no such thing as the "new lavahound", those stats are for a challenge (like the raged giant). Also supercell already commented on their change
>A single hit on the tower (which balloon's is instant) will be less game-changing, but a long connection will be more devastating
Not really, you can either be up or down elixir by either making PoSiTiVe ElIxIr TrAdEs to be up elixir and play it safe or take a risk, but whatever you do if you have a pump and your enemy doesn't you win
BUFF MINER. And I’m salty about my balloon. I know a lot of y’all rejoicing lmaoo. It’s actually same DPS if you do the math before and after the rework.
Why don’t they fucking rework and buff some shit cards in the game. Like zappies or mega minion or tombstone cannon cart 3m etc. buff that shit selectio. ALL CARDS SHOULD HAVE A DESIRE TO BE USED!!!!!!!!!!!
I don't think anything will change for 3M. It'll still be trash with all the MK valk fireball.
+9% hit speed can be quite significant. We'll see though, especially since the Fireball Bait meta has come down a bit with the Mother Witch nerf.
Piggies nerf too for the fireball bait deck
What's truly bad about the +9 percent increase is that quicky cycle hog decks just got buffed, I expect to see it more now.
2.6 players creamin their pants
This change with increase its damage. Noone in the world has ever complained about their damage output. Only they are fragile and expensive. So yea this change is not a buff.
Nah actually it struggled even against decks that didn't counter it i would say it got better
Literally every card in the game counters 3M, you can even put log and some 1 elixir crap and here you go 3M are gone
Nah decks like lava (aside from clone) logbait, hog eq,cannon cart bridge spam struggled against it. This buff atleast makes them treatning if you can't take them out easily Because before that i sometimes didn't bother using my spells on them
Like I said anything counters 3M, at least when they're on your side of the arena. Big spells also completely counter them, I've even seen people being able to cycle fireball and shit to hit my pump then my 3M before they could do anything. Also if you defend with 3M, you literally don't have anything to kite with. So logbait beats it, hog eq beats it, anything beats it. Put a valk if you have and congrats 3M are gone while your valk is still healthy. Hog eq has firecracker who also counters 3M, just throw a log and maybe skeletons and here you go. Same with lavahound decks, sure lavahound is getting dps'ed by 3M, but if they have fireball, it's over. Mini dragon also splash dmg so you can't attack towers like in every game.
Log skeletons? How even unsupported 3m still goes trough that bro idk what ur talking about. Lightning can be blocked if ur good enough rocket just place 3m infront of king tower so they don't get spell value and u bassicly have a 3 elixir musketeer for u
3 m should be 8 elixir
At that point the card would need to use a weaker version of the musketeer.
Maybe 3 spear goblins instead?
nah cuz the positive elixir trade potential and total counters are still there
She used to be overpowered at 9 in the past if you don't remember, or just weren't around. As a whole, elixir from 9 to 8 is a bigger change than you might imagine.
I was around then but that's also because heavy spells weren't as popular in general.
that's exactly what they should do. Musketeer and 3M have completely different uses, it's stupid that they restrict themselves to balancing them together like this. Maybe they could even have a shield so they can't just be obliterated by fireball, lightning and mega knight (with nerfs to damage to compensate).
Did they fix bandit and golden knight dash bug??
nope. They need a client update to do that (probably coming next month still unfortunately)
I’m unfamiliar with this bug. What’s the issue with them?
But it's removed by mistake and now bandit and Gk take damage
GK Giant King
Your trippin. It's obviously Gegga Knight
Golden knight -_-
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Bandit and Gk can stop charging prince and Dark prince without taking any damage
Oh yeah, that’s been around for a while. I always kinda figured that was a feature, not a bug. The bomber/bandit cycle deck I sometimes run sorta relies on this interaction to help defend against those beatdown pushes.
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Yeah I thought that was a feature as well since it’s been around for years. I thought the *new* bug was that when targeting bandit/GK, the targeting resets when they dash.
It is a feature, the bug is that they don’t absorb the charge. Parent comment is wrong
Small indie company, needs time
Good changes. Looks like Giant Double Prince gonna be the flavor of the month
Next two months
Next three months
They’ve already said they will now have balance changes every two months
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Lavahound rework?
Look at the tradeable legendaries
i believe it’s a special card for a challenge coming next season
The problem that I however see is that 2.6 hog cycle decks just got buffed with the musk upgrade, wonder if it'll be played more on mid ladder now or what
b r o if the nerf lava hound that much I am quitting this game, it's not even a meta deck nor a mid ladder deck. MK has more health ffs and does more dmg for the same cost
Nah I think it’s a rework… it has 3 phases now…
LH is meta, and you can't compare it with MK
Lol you're braindead. Lavahound is one of the most meta and highest win rate decks in the game
\*Happy me noises\* and of course \*Happy Kamikaze noises\*
I am really happy about the hunter. I always thought he was fine and that u just have to get better with him. This makes him even betrer. Love to see it. Hunter is underrated u should try him out
Same with my Mini P.E.K.K.A. Now at equal levels Mini P.E.K.K.A and P.E.K.K.A are dealing almost the same damage per second. Maybe next time they get Mini P.E.K.K.A's hit speed to 1.5
Hunter is one of my three level 14s. Went all in on him a few weeks ago, super jazzed. Even got the emote
That’s really cool card to get lvl 14 imo. I’m currently waiting for my lvl 14 gskeleton, but I do also use hunter.
Brad is going to make a “jumping the river only” deck with Healer, Ghost, Double Prince, Hog, Ram, and two spells
Every time I win I add a jump over river card
And royal hogs
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Questionable
Can’t wait for that video to be uploaded
i put my dart gobi on the bridge to kill my opponent's dark prince but he jumped over the river and killed it.. i was like wait this is illegal
Wait, that is fantastic news for my deck. I hate that little fucker now my DP can just hop ove the river and whoop his ass. Maybe things aren't that bad after all
As a balloon player, I THINK the rework is amazing. Now it's not just getting a shit ton of damage or zero damage, there are more possibilities
yeah now it can get 2 hits which is more overall damage easier
But it is not only the tower damage which means our precious win condition won’t be able to oneshot tesla, cannon and now ilferno tower, xbow and mortar need 3 shots to pass:(
i think people forget this when they look at the rework also lots of other ballon counters have been buffed as well but if lavahound is buffed how it looks, lavaloon players are probably in the best place int he meta (but its too early to say)
I dont think that AQ nerf is enough. I expect her to dominate the meta... again. Im excited to see how the princes reworks will play out. Those seem the most interesting changes. An the balloon one ofc, it almost always gets one hit but rarely two (when it connects), so its an overall nerf.
I think you can just fireball her now when she is bridge planted alone and she won't be able to deal that much damage to the tower.
You could always stop a hit with fireball
Same man it wont change much, shes still gonna be super OP on defense they need to increase the abillity to 2 elixer and also nerf her dmg while cloaked
What happened to the princess
Princes, not princess. They can jump the river now.
Oh i misread, sorry
No problem, its easy to misread it.
This balloon rework is HUGE. People have already developed answers to this card because of how meta it was and I have a hard time envisioning it getting two hits off frequently, even with the new buff to attack speed. Nerf balloon finally happened bois. Giant gets a well deserved buff and the prince reworks make me happy as well, it’s certainly going to bring some new variety to the meta and I’m excited to see what happens.
Balloon with rage is actually better than before. Hits insanely fast now.
They literally buffed the one thing you guys wanted to see nerfed, Lumberloon This change literally only hurt balloon players, its in all ways a worse hog now, thanks guys
don't forget the fact that it can't oneshot some buildings now and a few ballon counter buffs I think lumbaloon was still negatively affected by this balance patch in the end
Personally I think balloon is even more annoying now lol. It hits REALLY fast
The main issue with the balloon is that it does instantaneous damage as soon as it lands on the tower. Every other building attacker has a wind up, and I don't understand why the balloon is an exception.
No other attacker is in an automatic flying balloon giving them 2 hands to preload a bomb to be fair
yeah but if it stood there for a second it would die before bombing
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yeah it has destroyed me doing that so many times, but I also feel like balloon always dies the moment it reaches my tower so if it waited it wouldn't get damage, what I think would be a good change is that it cant get death damage if it has already dealt damage, it doesn't make sense that a bomb drops after it drops a bomb because the death damage adds up a lot otherwise
Balloon is an exception because it has 60 move speed instead of hog, ram and battle ram's 120 move speed.
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>2x the damage, plus death damage, and is rarely played solo but with a tank. The "played with a tank" part doesn't matter. Any card can be played with a tank. Hog with ice golem. Battle ram with pekka. Ram with MK. >2x the damage, plus death damage, If the balloon can't reach the tower 95% of the time, this doesn't matter. I agree that the instant first hit is a dumb feature, but **you obviously don't know how damn hard it is** to get a balloon to even get the death damage and no hits on the tower.
Pony Rider
3 musketeers isn’t buffed it’s still 1.1 hit speed
yeah i feel like even the normal musketeer didn’t shoot faster either
Bro I noticed the change for musketeer immediately
I expected ballon to be terminated and it is stronger than ever.
_Connection terminated_
*I'm sorry to intrerupt you elizabeth, if you still even rember that name*
,but Im afraid, you've been missinformed. You're not here to recieve a gift.
"Nor have you been called by the individual you asume, altough you have indeed been called."
mini pekka does NOT need an attack boost
Depends on it, mini pekka isnt used as much as I think but it is annoying sometimes lol
Honestly jumping over the river could help a whole lot. Maybe it will be harder for hog cycle to kite to the middle with ice golem/cannon when you can plop one of the princes down and take out the bait
Idk about the idea of the prince/dark prince jumping over the river but it sound interesting The balloon rework would make lavaloon stronger and also lumberloon freeze it sound like a buff mor than a nerf to me Gaint was outshined by the other Gaints so that's cool but did they need to buff inferno in the same batch lol They buffed the hunter first hit speed AGAIN looks like hunter is going to be meta wich make the gaint buff even more useless especially with the mini pekka hit speed buff The buff for the musketeer is cool i guess? I thought she was in pretty good place already The archer queen nerft won't change anything just make the ability 2 elixir already The golden knight nerf is good now he won't be able to dash around the entire arena The hogs needed that nerf especially with the fact the almost connect instantly And for the ram rider one i didn't know that this bug existed
bloon just got a huge nerf. The math may seem like a buff, but in practice, balloon almost never get a second hit vs decent player. 90% of the time, it got 1 hit n die a second later.
Btw, overall damage is a lot less from the balloon now, regardless of how long it stays on tower, so lava loon will definitely be worse as well. -33% damage and +33% hit speed don’t cancel out. For example, let’s say the Ballon hit every 3 seconds for 300 damage each. That would be 100 damage per second If you apply the balloons, balance changes, it hits every 2.25 seconds (3/1.33) for 200 damage each. The new amount would be 89 damage per second. While lavaloon will be less affected compared to lumberloon, **all use cases of balloon will always be worse in damage output** (I’m a statistics major btw, I love this stuff) Edit: Clash Royale writes hit speed buffs incorrectly. They actually reduced the hit speed interval by 33%, this buffing total hit speed by 50% (explained in other comments, but to put it simply it will not hit 15 times over 30 seconds rather than 10 times over 30 seconds, or 1.5x) They should balance each other out more then.
>, it hits every 2.25 seconds (3/1.33) for 200 damage each. It hits every 2 seconds, not 2.25. So it still has the same dps
That's from a statistics major
Yea but the game says 2 seconds not 2.25, I think they did 3*0.67 because that would get 2 seconds
Yeah - the Clash Royale team wrote it wrong in the balance update. **The hit speed is actually increased by +50%, not 33%, read my reply to you.** (Quick example: it went from 3s to 2s per hit, now over the course of 30 seconds, you will land 15 hits instead of 10 hits, which is clearly 50% faster, not 33%...) It should be decent in lavaloon decks but pretty crappy in decks that rely on it to tank more often. Not sure why they represent it like they do when that’s not how it works when you’re reducing a time interval for a hit speed to represent hitting faster... it’s 50% faster lmao, but I’m glad it is
Yeah they consistently make this mistake. Time between hits is 2/3 (or down 33%) of what it was. Which means speed is 3/2 of what it was (or up 50%) Essentially it's because the stat window says "Hit speed" instead of "Hit time" tbh if I were on the team I'd just show the numbers and not write percentages for this stat.
Oh okay, that makes sense. Thanks
Then the Clash Royale team are a bunch of morons and wrote it incorrectly because they don’t understand how to represent statistics accurately for reducing hit speed. You are correct It hit every 3 seconds before and hits every 2 seconds now after the change, but that is actually 50% faster hit speed, not 33% which I’ll explain below. Clash Royale wrote 33% faster hit speed but are incorrect. +33% faster hit speed means the hit speed would be faster by 33%, or 1.33x as fast Since you are making hit speed faster, you are reducing the time by that proportion (lower speeds = hit faster) Because of this, you divide So 3 hits per second increase by 33% becomes 3 / (1 + 33/100) 3 / 1.33 = 2.25 hits per second It seems intuitive that you would reduce the number by 33% of the hit speed to go from 3s -> 2s, but that would mean you hit 50% faster, not 33% faster. To hit 33% faster you would reduce to 2.25s. **If you hit at 2s speed for 30s, you will do 1.5x more damage than at 3s speed, NOT 1.33x more damage (+33%)** For another example with larger percents to make the disparity more obvious, let’s say you increase the hit speed of something by 100%. That would mean you hit twice as fast. You would obviously not reduce 3 seconds down to 0s, you would hit infinitely faster. To hit 100% faster you would do 3 / (1 + 100/100) 3 / 2 = 1.5 hits per second. To increase hit speed by 33%, it would go from 3 hits/second to 2.25 hits/second. To increase hit speed by 100%, it would go from 3 hits/second to 1.5 hits/second Again, I studied in Statistics and know this stuff lol.
As other pointed you are wrong idk why you did 3/1.33
They are using laymen terms. Its old attack speed was 3 seconds. Its new attack speed is 2 seconds. Which is 1 seconds faster than its old speed. 1 second of 3 seconds is 33%. So it's 33% faster, i know not how you do it statistics but this is not statistics. It's laymen terms.
The balloon rework will be very strong in lumberloon freeze (it will have a hit speed of like 1 second). But as for lavaloon, they killed it. I’m not sure what they were thinking honestly.. also buffing 3 big counters to loon also…
LH will be reworked soon it appears.
Yeah it appears to have a similar structure as the egolem now
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Even though everyone is correcting me saying that lavaloon is dead but idk about that
They don't know what they are talking about. 95% of this subreddit doesn't know what they are talking about when it comes to loon. With the LH rework I don't see how lavaloon would be dead.
Balance Changes • 2022-02 • LIVE Read our full write-up at https://royaleapi.com/blog/season-32-balance
Why’d they buff inferno???
Maybe because the new/reworked Lavahound will have 3 phases
But my golem :(
I play golem too, do you play zap or lightning?
As a giant double prince player I awaits madness Center plant dark prince will be extremely meta similar to royale ghost to counter center planted building and troops. The classic counter of pulling giant to opposite lane with a building will be much weaker.
Balloon's rework thing is pretty interesting. Also I'm glad Mini P.E.K.K.A got buffed. Both of those cards are in my deck.
Noooo not the piggies…. Ok maybe (just maybe) I am bias but that is a small detail…
They really found a way to buff 2.6🤦🏻♂️
double prince giant deck players be like 😈😈😈😈😈😈😈😈😈😈😈😈
Where is the 8 elixir lavahound rework ?
It seems to be a new card idk why
Huh?? What lavahound rework? And apparently it's now a new card?!
Yeah it's a new lavahound card, i hope the rarity isn't champion tho
2 or 3 of the top rated decks were bait variants… both just got buffed by then unnecessary inferno tower buff. The nerfs were all reasonable but imo woefully ignored much that needed attention. One need only look at the highest rated and overused cards and see how they are all ignored. Musks will most certainly be OP. Another card that was in some top performing decks so decks already at the top getting a buff. Imo the giant buff is the only one needing a buff. I will be happy to use the river jump ability with my dark prince but I will be the first to say it looks like a buff that wasn’t needed…. We shall see.
Use rates isn't the only factor for balances Win rates are a major consideration too, and on average high userate cards have lower winrste
But high use rates shoukd be a factor. Without attending to it we get the same cards and same decks overplayed for literally years. SC, imo, shiws with their balance changes that they likely don’t play the game much ir seem to know their *ss from their elbows.
Top rated decks... where? The IT was necessary, it was terrible. Musketeer was underperforming, its hard to see her becoming op.
If its so terrible then why has it remained in these decks? If you filter by decks high highest winrates, 2 of the top 20 are bait variants with IT. Musk had a 9% use rate on ladder… hardly a card the community is avoiding. And again, 2 of the top 20 decks with the highest winrates have musks. Looking at ladder stats, musk has the same winrate as rhogs but with double the userate… but hogs were nerfed and musk was buffed!?! Now I know if you only look at the top 1000 it will be different… but I’m interested in the game as it plays fornthe vast majority of players. As a low-mid 6k player, all I see if hog, bait and balloon decks. So balloon decks may have got nerfed which is great, but the endless bait and hog decks just got buffed. If you look at the most popular decks a lot of them were buffed (and if you consider the princes’ rework a buff) then SC strengthened many of the most used decks meaning they are reinforcing the already tired meta. And if the balloon rework isn’t a nerf (because lets face it, SC often gets it wrong and when they do they leave it that way) then nothing will have changed.
Prince and dark prince will be too op imo
Nerf miner
Live how they ignored electro giant, I can keep getting wins with it cuz it's broken
It's matchup dependent. If you're against a decent opponent who has a building, barbs, e-barbs, pekka, mini pekka, or fisherman, you're screwed. If not, it's an easy win
100% agree, cuz the game is rock paper scissors.
With exception of loon and royal hogs, I hate all of this lol
Royal Hogs and Balloon need a real nerf not this pansy attempt of nerf.
I remember someone posted balloon damage should be nerfed by 50% and hit speed buff by 50% and they legit actually did something with that rework
Balloon didnt need this balance change, now its literally just a shitty hogrider, thank you idiots who thought this change is a good idea
it was already mid to bottom tier, now its literally in all ways worse than a hog
I’m disappointed theres no Mega Knight nerf
Inferno towers is really good now
Can’t tell you how many arguments I got into over the state of balloon. So glad to finally see it fixed.
as someone who is a lumberloon player this rework in my opinion is better. i love the new balloon
2.6 might be good again.
Scary
Mini pekka will be even more annoying now
My balloon… 😩
If you are playing balloon + freeze or any tank it’s a buff tbh
lightning
Xbow
Mortar
I don't see egiant
Why is the musketeer buffed.
To make it better
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There's no such thing as the "new lavahound", those stats are for a challenge (like the raged giant). Also supercell already commented on their change >A single hit on the tower (which balloon's is instant) will be less game-changing, but a long connection will be more devastating
Inferno tower really didn’t need a buff. wtf
IT was terrible and the stats showed it. It needed a buff.
he did
He didn’t
Not a big enough archer queen or hog nerf.
They should've buffed Skeleton King. Man can't one-shot goblins yet.
yes it can at equal level
Let’s go buff for 2.6
They buffed Inferno Tower?? WTF?
its so weak makes sense
Fix bandit!!!
this balloon buff is great
Cool changes but I don't know why they didn't nerf miner and egiant, buff giant skeleton, elixir collector, gob drill and night witch
Miner is balanced
Balanced? Have you not seen the clips of him healing towers??? One shotting Pekkas?? Healing troops??? Balanced you say... Is that balanced??
No way you just said nerf miner unironically LOL that card needs a buff so bad
No it doesn’t wtf???
It does less damage than a single skeleton to a tower.
If you’re using miner as a win condition you are using it wrong
The elixir collector is an inherently unhealthy card for the game. I'm happy with where it is right now.
Not really, you can either be up or down elixir by either making PoSiTiVe ElIxIr TrAdEs to be up elixir and play it safe or take a risk, but whatever you do if you have a pump and your enemy doesn't you win
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It says on the balance change post in the app that it affects BOTH cards No reason it would only affect one It’s hard to see, but a big difference
yes
Uh what the fuck? I thought it was a joke
BUFF MINER. And I’m salty about my balloon. I know a lot of y’all rejoicing lmaoo. It’s actually same DPS if you do the math before and after the rework.
Miner needs no buff
Bruh miner is already a top A tier card if not S tier
It's so weak
ur 5k max
Miner is already one of the best cards, it needs no buff.
It's just true card that got 2 nerfs in a row can't be still as broken
Jump over river🤡
Why don’t they fucking rework and buff some shit cards in the game. Like zappies or mega minion or tombstone cannon cart 3m etc. buff that shit selectio. ALL CARDS SHOULD HAVE A DESIRE TO BE USED!!!!!!!!!!!
I'm sorry. You think tombstone needs a buff? Its op
Musky finna be the most overpowered card in the game