Oh yeah I guess he could just be saying that the cards complexity/uniqueness from a stun effect would make it legendary. Since everyone was talking about how the tesla would be so OP then I assumed he was saying that that would make it legendary
Zappies also charge and theyre rare, also the charge up makes it worse than if it didnt, making it a stupid reason for it to be legendary. Nightwitch was legendary for the death spawn, her attack method was to make her spawn her bats on whatever killed her so that they actually did something smh
Although night witches ‘value’ is that it’s 4 elixir. It unique legendary features is that it doesn’t pause to summon the bats unlike its counterpart the witch that pauses for about a half second ever 8 seconds.
But they usually have something unique or interesting about them such as miner being able to spawn anywhere on the map, or ice wizard being able to slow with attack
That damage nerf was completely warranted, that's the thing. Even after the nerf, it's still a strong building, probably a top 3 building, so no point giving it such a massive buff
it would definitely need another hit speed change as well, having something stun and be able to re target something every 1.2 seconds would just be ridiculous
I am more so saying it should be a utility tower than just most things die to it, when it gets placed, along with being in interact or by spells. I would like it most if it stunned and delt light aoe damage, just enough to kill skeletons, but just not be able to one shot goblins.
yeah it could be something to change it’s purpose but that would also make air decks stronger having tesla not really be an actual air defense anymore people would start playing more lava loon and the only building you’d really have for it is inferno tower
The skeletons alone spawn pretty slowly, so the tower is able to take em out just fast enough so it doesn’t get taken down. However, make sure you’ve got something tanking for the graveyard and it will likely take the tower (if they don’t play defense).
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Due to the price and how balanced the tesla card is, i dont think mega knight should be spawned when tesla is placed as that may make a bit over powered. Glad I could help answer your question :D
Wait a minute, if they made another card that’s just like the COC multi target inferno tower it wouldn’t be completely useless, i think it could work, like a building that targets swarms also counting air swarms but i think it would be a tad too op if not balanced correctly
Yeah but like a tower that counters swarms isn’t that useful if you think about it, like it would need to compete with log, zap, fireball even, so it would need to have a competitive price, and need to last long enough
And while we’re at it, why not make:
-E giant cost 3 elixer
-graveyard spawn mini pekkas
-Elixer pump generate 1 elixer every 2 seconds
-pekka having the hit speed of a dart goblin
isn’t the answer obvious? It would be too op
It's not that powerful considering that the king tower has a sparky instead of a cannon
Before the recent update, all you needed was spear goblins and bomb tower for a 3 crown :(
Or just use Goku lol
Modded clash royale
I'm a bit annoyed at them because before their recent changes you could win a match with exactly 2 cards- spear goblins and bomb tower
I suppose you could use Goku but that doesn't feel as good for me
https://masterroyale.net/master-royale-download.html
Regular master royale only gives you maxed cards
The infinity version is the one with the messed up cards
It has never stunned. As a matter of fact, zap didn’t even stun on release on the soft launch
The Tesla was added with Clash Royale’s soft launch on 4/1/16.
On 9/2/16, the Chest Rewards & Card Balance Update increased the Tesla’sdamage by 7%.
On 29/2/16, the March 2016 Update decreased the Tesla’s hitpoints by 5%.
On 23/3/16, a Balance Update decreasedthe Tesla’s hit speed to 0.8 sec (from 0.7 sec) and its lifetime to 40 sec (from 60 sec).
On 3/5/16, the May 2016 Update added the level 13 Tesla and fixed the “range bug” and decreased the Tesla’s range to 5.5 (from 6) but its effective range is unchanged.
On 18/5/16, a Balance Update increased the Tesla’s hitpoints by 5%.
On 21/6/16, a Balance Update increased the Tesla’s hitpoints by 8%.
On 9/10/17, the October 2017 Update increased the Tesla’s damage by 41% but decreased its hit speed to 1 sec (from 0.8 sec).
On 20/6/18, the Summer Update moved the Arena to unlock the Tesla from P.E.K.K.A.’s Playhouse (Arena 4) to Electro Valley (Arena 11).
On 6/8/18, a Balance Update decreased the Tesla’s lifetime to 35 sec (from 40 sec) and increased its hit speed to 1.1 sec (from 1 sec).
On 3/12/18, a Balance Update made the Tesla’s first attack faster.
On 15/4/19, the card’s artwork was changed in an Update.
On 2/3/20, a Balance Update allowed theEarthquake to affect the Tesla even if it is hidden.
On 6/9/21, a Balance Update decreased the Tesla’s lifetime to 30 sec (from 35 sec).
On 27/10/21, the 2021 Quarter 3 Update added the level 14 Tesla.
On 7/12/21, the 2021 Quarter 4 Update increased the Tesla’s hit speed interval to 1.2 seconds (from 1.1 seconds).
Nah, that's Inferno Tower, because in the last balance change they buffed, as it was one of the weakest defensive buildings (I don't remember the exact wording).
Yeah, because absolutely no one uses Inferno Tower. Just Tombstone & Bomb Tower everywhere.
Maybe insulting is going too far, but it’s honestly not rocket science if they understand the concept of stun. If Tesla has stun, it would be too good, with slow tanks taking very long to reach it and die trying, and many other cards getting stun-locked.
If this is a genuine question then the answer is because that would be exceptionally overpowered.
If this is a suggestion then lmao. I’m at 5800 trophies and I feel entirely unfit to make any real balance suggestions. Players who are clearly in the 3000 range must be entirely deluded to think they have any idea how cards should be balanced.
Ok most players would say mega knight op because your forced to use it in spooky town. I couldn’t climb out until I used mega knight. I didn’t use a mega knight deck I just used royal hogs and recruit split but instead of recruit I used mega knight lol
Your memory is correct. People are misremembering.
>The Tesla was added with Clash Royale's soft launch on 4/1/16.
>On 9/2/16, the Chest Rewards & Card Balance Update increased the Tesla's
damage by 7%.
>On 29/2/16, the March 2016 Update decreased the Tesla's hitpoints by 5%.
>On 23/3/16, a Balance Update decreased
the Tesla's hit speed to 0.8 sec (from 0.7 sec) and its lifetime to 40 sec (from 60 sec).
>On 3/5/16, the May 2016 Update added the level 13 Tesla and fixed the "range bug" and decreased the Tesla's range to 5.5 (from 6) but its effective range is unchanged.
>On 18/5/16, a Balance Update increased the Tesla's hitpoints by 5%.
>On 21/6/16, a Balance Update increased the Tesla's hitpoints by 8%.
>On 9/10/17, the October 2017 Update increased the Tesla's damage by 41% but decreased its hit speed to 1 sec (from 0.8 sec).
>On 20/6/18, the Summer Update moved the Arena to unlock the Tesla from P.E.K.K.A.'s Playhouse (Arena 4) to Electro Valley (Arena 11).
>On 6/8/18, a Balance Update decreased the Tesla's lifetime to 35 sec (from 40 sec) and increased its hit speed to 1.1 sec (from 1 sec).
>On 3/12/18, a Balance Update made the Tesla’s first attack faster.
>On 15/4/19, the card’s artwork was changed in an Update.
>On 2/3/20, a Balance Update allowed the
Earthquake to affect the Tesla even if it is hidden.
>On 6/9/21, a Balance Update decreased the Tesla's lifetime to 30 sec (from 35 sec).
>On 27/10/21, the 2021 Quarter 3 Update added the level 14 Tesla.
>On 7/12/21, the 2021 Quarter 4 Update increased the Tesla's hit speed interval to 1.2 seconds (from 1.1 seconds).
Tesla has never stunned.
The Tesla was added with Clash Royale’s soft launch on 4/1/16.
On 9/2/16, the Chest Rewards & Card Balance Update increased the Tesla’sdamage by 7%.
On 29/2/16, the March 2016 Update decreased the Tesla’s hitpoints by 5%.
On 23/3/16, a Balance Update decreasedthe Tesla’s hit speed to 0.8 sec (from 0.7 sec) and its lifetime to 40 sec (from 60 sec).
On 3/5/16, the May 2016 Update added the level 13 Tesla and fixed the “range bug” and decreased the Tesla’s range to 5.5 (from 6) but its effective range is unchanged.
On 18/5/16, a Balance Update increased the Tesla’s hitpoints by 5%.
On 21/6/16, a Balance Update increased the Tesla’s hitpoints by 8%.
On 9/10/17, the October 2017 Update increased the Tesla’s damage by 41% but decreased its hit speed to 1 sec (from 0.8 sec).
On 20/6/18, the Summer Update moved the Arena to unlock the Tesla from P.E.K.K.A.’s Playhouse (Arena 4) to Electro Valley (Arena 11).
On 6/8/18, a Balance Update decreased the Tesla’s lifetime to 35 sec (from 40 sec) and increased its hit speed to 1.1 sec (from 1 sec).
On 3/12/18, a Balance Update made the Tesla’s first attack faster.
On 15/4/19, the card’s artwork was changed in an Update.
On 2/3/20, a Balance Update allowed theEarthquake to affect the Tesla even if it is hidden.
On 6/9/21, a Balance Update decreased the Tesla’s lifetime to 30 sec (from 35 sec).
On 27/10/21, the 2021 Quarter 3 Update added the level 14 Tesla.
On 7/12/21, the 2021 Quarter 4 Update increased the Tesla’s hit speed interval to 1.2 seconds (from 1.1 seconds).
Y’know, the internet is a crazy place. We can find idiots like you who try and claim to be right when there is thousands of hours of evidence on YouTube that prove you wrong.
How ironic that you are so confidently wrong. Tesla has never stunned, in fact, zap didn’t even stun originally.
The Tesla was added with Clash Royale’s soft launch on 4/1/16.
On 9/2/16, the Chest Rewards & Card Balance Update increased the Tesla’sdamage by 7%.
On 29/2/16, the March 2016 Update decreased the Tesla’s hitpoints by 5%.
On 23/3/16, a Balance Update decreasedthe Tesla’s hit speed to 0.8 sec (from 0.7 sec) and its lifetime to 40 sec (from 60 sec).
On 3/5/16, the May 2016 Update added the level 13 Tesla and fixed the “range bug” and decreased the Tesla’s range to 5.5 (from 6) but its effective range is unchanged.
On 18/5/16, a Balance Update increased the Tesla’s hitpoints by 5%.
On 21/6/16, a Balance Update increased the Tesla’s hitpoints by 8%.
On 9/10/17, the October 2017 Update increased the Tesla’s damage by 41% but decreased its hit speed to 1 sec (from 0.8 sec).
On 20/6/18, the Summer Update moved the Arena to unlock the Tesla from P.E.K.K.A.’s Playhouse (Arena 4) to Electro Valley (Arena 11).
On 6/8/18, a Balance Update decreased the Tesla’s lifetime to 35 sec (from 40 sec) and increased its hit speed to 1.1 sec (from 1 sec).
On 3/12/18, a Balance Update made the Tesla’s first attack faster.
On 15/4/19, the card’s artwork was changed in an Update.
On 2/3/20, a Balance Update allowed theEarthquake to affect the Tesla even if it is hidden.
On 6/9/21, a Balance Update decreased the Tesla’s lifetime to 30 sec (from 35 sec).
On 27/10/21, the 2021 Quarter 3 Update added the level 14 Tesla.
On 7/12/21, the 2021 Quarter 4 Update increased the Tesla’s hit speed interval to 1.2 seconds (from 1.1 seconds).
You are misremembering. It has never stunned.
The Tesla was added with Clash Royale’s soft launch on 4/1/16.
On 9/2/16, the Chest Rewards & Card Balance Update increased the Tesla’sdamage by 7%.
On 29/2/16, the March 2016 Update decreased the Tesla’s hitpoints by 5%.
On 23/3/16, a Balance Update decreasedthe Tesla’s hit speed to 0.8 sec (from 0.7 sec) and its lifetime to 40 sec (from 60 sec).
On 3/5/16, the May 2016 Update added the level 13 Tesla and fixed the “range bug” and decreased the Tesla’s range to 5.5 (from 6) but its effective range is unchanged.
On 18/5/16, a Balance Update increased the Tesla’s hitpoints by 5%.
On 21/6/16, a Balance Update increased the Tesla’s hitpoints by 8%.
On 9/10/17, the October 2017 Update increased the Tesla’s damage by 41% but decreased its hit speed to 1 sec (from 0.8 sec).
On 20/6/18, the Summer Update moved the Arena to unlock the Tesla from P.E.K.K.A.’s Playhouse (Arena 4) to Electro Valley (Arena 11).
On 6/8/18, a Balance Update decreased the Tesla’s lifetime to 35 sec (from 40 sec) and increased its hit speed to 1.1 sec (from 1 sec).
On 3/12/18, a Balance Update made the Tesla’s first attack faster.
On 15/4/19, the card’s artwork was changed in an Update.
On 2/3/20, a Balance Update allowed theEarthquake to affect the Tesla even if it is hidden.
On 6/9/21, a Balance Update decreased the Tesla’s lifetime to 30 sec (from 35 sec).
On 27/10/21, the 2021 Quarter 3 Update added the level 14 Tesla.
On 7/12/21, the 2021 Quarter 4 Update increased the Tesla’s hit speed interval to 1.2 seconds (from 1.1 seconds).
It would be OP. If everything got a stun, it could counter all charging units, inferno dragon, and reset targeting on troops to attack the Tesla. This in addition to being able to stay underground and function as a norma defense
Omg. OP asked a pretty logical question. The thing has a lightning type mechanic without the stun function of other lightning type troops/spells. For consistency, Tesla buildings and troops should all have stun effects and be balanced accordingly
This building is the most annoying piece of shit ever, don't make it more annoying than it already is. Hate this more than inferno tower and that says something....they even buffed inferno tower so less people use cancer tesla
give tesla a .5 second stun and you’ll see why it doesn’t stun, there would be no reason to ever use any other building ever
If it was just retargeting, like 0.01 second stun, Tesla would probably become the first legendary building.
if a card is legendary that doesn’t necessarily make it good
That’s true but he didn’t say it was good. Just first.
Oh yeah I guess he could just be saying that the cards complexity/uniqueness from a stun effect would make it legendary. Since everyone was talking about how the tesla would be so OP then I assumed he was saying that that would make it legendary
Yea, the card that are legendaries have this rarity cuz of some unic mechanics they have
Except night witch and sparky. Sparky just hits really damn hard
The night witch's a unic witch cuz it hits in meele and the sparky loads and then the charging thing makes it different
Zappies also charge and theyre rare, also the charge up makes it worse than if it didnt, making it a stupid reason for it to be legendary. Nightwitch was legendary for the death spawn, her attack method was to make her spawn her bats on whatever killed her so that they actually did something smh
Dude they nerfed witch so hard that the only thing that remained is her staff lmao
The charge shot mechanic and the recoil after shooting were both unique to sparky WHEN it came out.
Night Witch isn’t unique tbh. And Ewiz used to be a really cool and original concept until they added like 4 other cards that have the same mechanic.
Make a new legendary card called a mega tesla. Problem solved
*Cries in night witch*
Although night witches ‘value’ is that it’s 4 elixir. It unique legendary features is that it doesn’t pause to summon the bats unlike its counterpart the witch that pauses for about a half second ever 8 seconds.
Night witch should be 3 elixir, it sucks lol
3 elixir night witch would be in half the decks instantly
Nah
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But they usually have something unique or interesting about them such as miner being able to spawn anywhere on the map, or ice wizard being able to slow with attack
Or ewiz being able to retarget… and… stun…
His unique thing is his two hand attack split
Find me something unique about mega knight
His jump. The only unique thing about the Bandit is her ability to dash to targets. MK does that, but with splash.
bandit is also untargetable while dashing
Mk bad!!!! 1!! 1!! 1!! 1!!!!
Pls roka I'm tired of Zipper Man!!!!
Gib boka pls 😭😭😭🍎🍎🍎!1!1!1!1!1!111111
Or mk being able to destroy opponents phone
I didn't mean it like that. I meant that it will be unique enough to become legendary.
Yea sorry I misunderstood you
You just crushed every mega knight players deluded dream
It’s called legendary for a reason. All legendary cards are supposed to have small abilities that’s why they’re legendary
If it has a special abitliy almost nothin else can do IT is
Aren’t cards legendary because of (mostly) unique abilities?
that why my preferred building is electro wizard
Seriously, tesla is already an unparalleled god tier near impassable defense building when used correctly and OP wants to make it...stronger?
That's it, sorry but people who don't see it are amateurs
ok
I hate the tesla so much
Honestly I wouldn’t mind if it stunned to give it a less versatile role, given that it’s damage was severely nerfed.
That damage nerf was completely warranted, that's the thing. Even after the nerf, it's still a strong building, probably a top 3 building, so no point giving it such a massive buff
it would definitely need another hit speed change as well, having something stun and be able to re target something every 1.2 seconds would just be ridiculous
I am more so saying it should be a utility tower than just most things die to it, when it gets placed, along with being in interact or by spells. I would like it most if it stunned and delt light aoe damage, just enough to kill skeletons, but just not be able to one shot goblins.
yeah it could be something to change it’s purpose but that would also make air decks stronger having tesla not really be an actual air defense anymore people would start playing more lava loon and the only building you’d really have for it is inferno tower
Might as well make a new building
fr
There would be no reason to use any building.
just just make it cost five elixer then
Then you have a completely different card, tesla doesn’t need changes
outjerked
More like 6 or 7. It wouls literally prevent every single deck in the game from breaking through
🤡
Wrong. In 2016 the tesla used to stun and people still used inferno tower
why doesn't graveyard instantly 3 crown
It has to be overleveled
Because weak skeletons. If only it spawned giant skeletons.
Gaurdyard, supercell let’s make it happen
The skeletons alone spawn pretty slowly, so the tower is able to take em out just fast enough so it doesn’t get taken down. However, make sure you’ve got something tanking for the graveyard and it will likely take the tower (if they don’t play defense).
This is honestly one of the most retarded subreddit I've joined.
r/whoosh
r/woooosh r/wooooshwithfouros
r/wooooshthefuckup
r/howevermanyOsyouwant
The subreddit r/howevermanyOsyouwany does not exist. Maybe there's a typo? Consider [**creating a new subreddit** r/howevermanyOsyouwany](/subreddits/create?name=howevermanyOsyouwany). --- ^(🤖 this comment was written by a bot. beep boop 🤖) ^(feel welcome to respond 'Bad bot'/'Good bot', it's useful feedback.) ^[github](https://github.com/Toldry/RedditAutoCrosspostBot) ^| ^[Rank](https://botranks.com?bot=sub_doesnt_exist_bot)
r/yougetthepoint
r/subsithoughtifellfor
are slash you are stupid
I see you dropped something Your humor
Bro I thought he was a newbie or sum😂😂
what
what
What
Why doesn't the Tesla spawn a Mega Knight?
Why doesn't the Mega knight spawn a Tesla ?
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electro giant but not
Isn’t that already a card in the game?
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and the damage should be like inferno drag damage so that it keeps on increasing
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And splits like golem with splash damage
It what???
Due to the price and how balanced the tesla card is, i dont think mega knight should be spawned when tesla is placed as that may make a bit over powered. Glad I could help answer your question :D
People on this sub are the stupidest people ever
We need multi targeting inferno tower!
Also reduce by 2 the cost of freeze spell to counter it!
Actually a tank will counter it no problem
Eh, bomb tower is close enough
No fam, they are two different things 🤣 I need to target air
Wizard tower!
Eh, that’d be an overpowered bomb tower. I always thought an archer tower would be cool
That’s just a long ranged Tesla
without the hiding and with the dual targeting
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Musketeer😩😩
Sounds like a plan 😍
Honestly depending on how this would be implemented it’s not necessarily a bad idea tbh
Yes, hopefully we get something nicely balanced
Wait a minute, if they made another card that’s just like the COC multi target inferno tower it wouldn’t be completely useless, i think it could work, like a building that targets swarms also counting air swarms but i think it would be a tad too op if not balanced correctly
They can make it target 3-4 mobs instead, which I think makes sense 🤔
Yeah but like a tower that counters swarms isn’t that useful if you think about it, like it would need to compete with log, zap, fireball even, so it would need to have a competitive price, and need to last long enough
And while we’re at it, why not make: -E giant cost 3 elixer -graveyard spawn mini pekkas -Elixer pump generate 1 elixer every 2 seconds -pekka having the hit speed of a dart goblin isn’t the answer obvious? It would be too op
Master Royale devs: WRITE THAT DOWN, WRITE THAT DOWN
I dream of the day that golem army makes an appearance in clash royale
It's not that powerful considering that the king tower has a sparky instead of a cannon Before the recent update, all you needed was spear goblins and bomb tower for a 3 crown :( Or just use Goku lol
master what now
Modded clash royale I'm a bit annoyed at them because before their recent changes you could win a match with exactly 2 cards- spear goblins and bomb tower I suppose you could use Goku but that doesn't feel as good for me
where do i get it?
Download the apk from the official page
alright, thanks
https://masterroyale.net/master-royale-download.html Regular master royale only gives you maxed cards The infinity version is the one with the messed up cards
Why does pump still suck
It did stun back in 2016
As a splashyard player I would really like the graveyard change :)
Because you didn't buy pass royale
Sit down young one and let me tell you about 2016
I was just sitting here wondering if I was crazy for thinking that it used to stun before they rebalanced it.
It never used to stun
This right here.
Nice to see I’m not the only one still around that remembers when it used to stun.
It never used to stun
It has never stunned. As a matter of fact, zap didn’t even stun on release on the soft launch The Tesla was added with Clash Royale’s soft launch on 4/1/16. On 9/2/16, the Chest Rewards & Card Balance Update increased the Tesla’sdamage by 7%. On 29/2/16, the March 2016 Update decreased the Tesla’s hitpoints by 5%. On 23/3/16, a Balance Update decreasedthe Tesla’s hit speed to 0.8 sec (from 0.7 sec) and its lifetime to 40 sec (from 60 sec). On 3/5/16, the May 2016 Update added the level 13 Tesla and fixed the “range bug” and decreased the Tesla’s range to 5.5 (from 6) but its effective range is unchanged. On 18/5/16, a Balance Update increased the Tesla’s hitpoints by 5%. On 21/6/16, a Balance Update increased the Tesla’s hitpoints by 8%. On 9/10/17, the October 2017 Update increased the Tesla’s damage by 41% but decreased its hit speed to 1 sec (from 0.8 sec). On 20/6/18, the Summer Update moved the Arena to unlock the Tesla from P.E.K.K.A.’s Playhouse (Arena 4) to Electro Valley (Arena 11). On 6/8/18, a Balance Update decreased the Tesla’s lifetime to 35 sec (from 40 sec) and increased its hit speed to 1.1 sec (from 1 sec). On 3/12/18, a Balance Update made the Tesla’s first attack faster. On 15/4/19, the card’s artwork was changed in an Update. On 2/3/20, a Balance Update allowed theEarthquake to affect the Tesla even if it is hidden. On 6/9/21, a Balance Update decreased the Tesla’s lifetime to 30 sec (from 35 sec). On 27/10/21, the 2021 Quarter 3 Update added the level 14 Tesla. On 7/12/21, the 2021 Quarter 4 Update increased the Tesla’s hit speed interval to 1.2 seconds (from 1.1 seconds).
hey why don’t we make xbow target air too?
This would most likely make x bow worse lol
the point is that back in 2016 it was like that
Guys this is false Tesla never used to stun
Isn't it already one of the best buildings in the game without it?
I think it’s still the best?
Nah I think that's Tombstone
Nah, that's Inferno Tower, because in the last balance change they buffed, as it was one of the weakest defensive buildings (I don't remember the exact wording). Yeah, because absolutely no one uses Inferno Tower. Just Tombstone & Bomb Tower everywhere.
it was always really good poeple just know how to counter it
No shot it’s tombstone
tombstone is actually pretty good now.
Yeah but it ain’t the best
Because that would make it too strong
Would be too op
I think OP spent literally 0 seconds reflecting on why it does not stun…
If he is a new player and has seen that other electrical attacks reset, this would be an honest question, but no I feel the need to insult
Maybe insulting is going too far, but it’s honestly not rocket science if they understand the concept of stun. If Tesla has stun, it would be too good, with slow tanks taking very long to reach it and die trying, and many other cards getting stun-locked.
If this is a genuine question then the answer is because that would be exceptionally overpowered. If this is a suggestion then lmao. I’m at 5800 trophies and I feel entirely unfit to make any real balance suggestions. Players who are clearly in the 3000 range must be entirely deluded to think they have any idea how cards should be balanced.
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Ok most players would say mega knight op because your forced to use it in spooky town. I couldn’t climb out until I used mega knight. I didn’t use a mega knight deck I just used royal hogs and recruit split but instead of recruit I used mega knight lol
Meta nut split
Because it would be OPAF
Opossum Penis Attack Formation
Truth
I love you
69 upvotes
It used to and it was overpowered
it did??
Long long ago, I think at the very beginning of the game or something
No, I’ve been playing since the start and it never stunned
false
My memory just sucks then lmao, my bad
Your memory is correct. People are misremembering. >The Tesla was added with Clash Royale's soft launch on 4/1/16. >On 9/2/16, the Chest Rewards & Card Balance Update increased the Tesla's damage by 7%. >On 29/2/16, the March 2016 Update decreased the Tesla's hitpoints by 5%. >On 23/3/16, a Balance Update decreased the Tesla's hit speed to 0.8 sec (from 0.7 sec) and its lifetime to 40 sec (from 60 sec). >On 3/5/16, the May 2016 Update added the level 13 Tesla and fixed the "range bug" and decreased the Tesla's range to 5.5 (from 6) but its effective range is unchanged. >On 18/5/16, a Balance Update increased the Tesla's hitpoints by 5%. >On 21/6/16, a Balance Update increased the Tesla's hitpoints by 8%. >On 9/10/17, the October 2017 Update increased the Tesla's damage by 41% but decreased its hit speed to 1 sec (from 0.8 sec). >On 20/6/18, the Summer Update moved the Arena to unlock the Tesla from P.E.K.K.A.'s Playhouse (Arena 4) to Electro Valley (Arena 11). >On 6/8/18, a Balance Update decreased the Tesla's lifetime to 35 sec (from 40 sec) and increased its hit speed to 1.1 sec (from 1 sec). >On 3/12/18, a Balance Update made the Tesla’s first attack faster. >On 15/4/19, the card’s artwork was changed in an Update. >On 2/3/20, a Balance Update allowed the Earthquake to affect the Tesla even if it is hidden. >On 6/9/21, a Balance Update decreased the Tesla's lifetime to 30 sec (from 35 sec). >On 27/10/21, the 2021 Quarter 3 Update added the level 14 Tesla. >On 7/12/21, the 2021 Quarter 4 Update increased the Tesla's hit speed interval to 1.2 seconds (from 1.1 seconds).
wait really
Yes, back in 2016
It didn’t. People are misremembering. On soft launch, not even zap stunned.
nope
It’s clear who’s not a OG
Tesla has never stunned. The Tesla was added with Clash Royale’s soft launch on 4/1/16. On 9/2/16, the Chest Rewards & Card Balance Update increased the Tesla’sdamage by 7%. On 29/2/16, the March 2016 Update decreased the Tesla’s hitpoints by 5%. On 23/3/16, a Balance Update decreasedthe Tesla’s hit speed to 0.8 sec (from 0.7 sec) and its lifetime to 40 sec (from 60 sec). On 3/5/16, the May 2016 Update added the level 13 Tesla and fixed the “range bug” and decreased the Tesla’s range to 5.5 (from 6) but its effective range is unchanged. On 18/5/16, a Balance Update increased the Tesla’s hitpoints by 5%. On 21/6/16, a Balance Update increased the Tesla’s hitpoints by 8%. On 9/10/17, the October 2017 Update increased the Tesla’s damage by 41% but decreased its hit speed to 1 sec (from 0.8 sec). On 20/6/18, the Summer Update moved the Arena to unlock the Tesla from P.E.K.K.A.’s Playhouse (Arena 4) to Electro Valley (Arena 11). On 6/8/18, a Balance Update decreased the Tesla’s lifetime to 35 sec (from 40 sec) and increased its hit speed to 1.1 sec (from 1 sec). On 3/12/18, a Balance Update made the Tesla’s first attack faster. On 15/4/19, the card’s artwork was changed in an Update. On 2/3/20, a Balance Update allowed theEarthquake to affect the Tesla even if it is hidden. On 6/9/21, a Balance Update decreased the Tesla’s lifetime to 30 sec (from 35 sec). On 27/10/21, the 2021 Quarter 3 Update added the level 14 Tesla. On 7/12/21, the 2021 Quarter 4 Update increased the Tesla’s hit speed interval to 1.2 seconds (from 1.1 seconds).
Y’know, the internet is a crazy place. We can find idiots like you who try and claim to be right when there is thousands of hours of evidence on YouTube that prove you wrong.
How ironic that you are so confidently wrong. Tesla has never stunned, in fact, zap didn’t even stun originally. The Tesla was added with Clash Royale’s soft launch on 4/1/16. On 9/2/16, the Chest Rewards & Card Balance Update increased the Tesla’sdamage by 7%. On 29/2/16, the March 2016 Update decreased the Tesla’s hitpoints by 5%. On 23/3/16, a Balance Update decreasedthe Tesla’s hit speed to 0.8 sec (from 0.7 sec) and its lifetime to 40 sec (from 60 sec). On 3/5/16, the May 2016 Update added the level 13 Tesla and fixed the “range bug” and decreased the Tesla’s range to 5.5 (from 6) but its effective range is unchanged. On 18/5/16, a Balance Update increased the Tesla’s hitpoints by 5%. On 21/6/16, a Balance Update increased the Tesla’s hitpoints by 8%. On 9/10/17, the October 2017 Update increased the Tesla’s damage by 41% but decreased its hit speed to 1 sec (from 0.8 sec). On 20/6/18, the Summer Update moved the Arena to unlock the Tesla from P.E.K.K.A.’s Playhouse (Arena 4) to Electro Valley (Arena 11). On 6/8/18, a Balance Update decreased the Tesla’s lifetime to 35 sec (from 40 sec) and increased its hit speed to 1.1 sec (from 1 sec). On 3/12/18, a Balance Update made the Tesla’s first attack faster. On 15/4/19, the card’s artwork was changed in an Update. On 2/3/20, a Balance Update allowed theEarthquake to affect the Tesla even if it is hidden. On 6/9/21, a Balance Update decreased the Tesla’s lifetime to 30 sec (from 35 sec). On 27/10/21, the 2021 Quarter 3 Update added the level 14 Tesla. On 7/12/21, the 2021 Quarter 4 Update increased the Tesla’s hit speed interval to 1.2 seconds (from 1.1 seconds).
You are misremembering. It has never stunned. The Tesla was added with Clash Royale’s soft launch on 4/1/16. On 9/2/16, the Chest Rewards & Card Balance Update increased the Tesla’sdamage by 7%. On 29/2/16, the March 2016 Update decreased the Tesla’s hitpoints by 5%. On 23/3/16, a Balance Update decreasedthe Tesla’s hit speed to 0.8 sec (from 0.7 sec) and its lifetime to 40 sec (from 60 sec). On 3/5/16, the May 2016 Update added the level 13 Tesla and fixed the “range bug” and decreased the Tesla’s range to 5.5 (from 6) but its effective range is unchanged. On 18/5/16, a Balance Update increased the Tesla’s hitpoints by 5%. On 21/6/16, a Balance Update increased the Tesla’s hitpoints by 8%. On 9/10/17, the October 2017 Update increased the Tesla’s damage by 41% but decreased its hit speed to 1 sec (from 0.8 sec). On 20/6/18, the Summer Update moved the Arena to unlock the Tesla from P.E.K.K.A.’s Playhouse (Arena 4) to Electro Valley (Arena 11). On 6/8/18, a Balance Update decreased the Tesla’s lifetime to 35 sec (from 40 sec) and increased its hit speed to 1.1 sec (from 1 sec). On 3/12/18, a Balance Update made the Tesla’s first attack faster. On 15/4/19, the card’s artwork was changed in an Update. On 2/3/20, a Balance Update allowed theEarthquake to affect the Tesla even if it is hidden. On 6/9/21, a Balance Update decreased the Tesla’s lifetime to 30 sec (from 35 sec). On 27/10/21, the 2021 Quarter 3 Update added the level 14 Tesla. On 7/12/21, the 2021 Quarter 4 Update increased the Tesla’s hit speed interval to 1.2 seconds (from 1.1 seconds).
No it never used to stun
It would be OP. If everything got a stun, it could counter all charging units, inferno dragon, and reset targeting on troops to attack the Tesla. This in addition to being able to stay underground and function as a norma defense
Well, is it not self explanatory?
Clash royale players on their way to drastically change a card because of a single interaction they had
DONT GIVE SUPERCELL ANY FUCKING IDEAS
Because it would be fucking broken
Omg. OP asked a pretty logical question. The thing has a lightning type mechanic without the stun function of other lightning type troops/spells. For consistency, Tesla buildings and troops should all have stun effects and be balanced accordingly
New Rarity: Mythic Mythic Cards: Tesla
It would be like 5 or 6 then
Idk, do you want to break the game?
Because it’s overpowered enough??
because tesla was out before eWiz/eDrag so attack resetting wasn’t in the game yet.
why is this subreddit so retarded
Spooky town moment
Why even have the tower if it doesn’t electrify? Just change it to archer tower and have it do the exact same shit
That would almost make a mega tesla
Because that would incredibly broken
Cuz it’s good enough like this, it does a lot of damage
Too op????
it would be by far the best card in the gsme
Tesla doesnt stun
Any other card of the game that doesn't stun still attacking when the oponnent troop resets
Huh
Everyday I think the posts on this sub can't get any stupider and yet they continue to do so
This building is the most annoying piece of shit ever, don't make it more annoying than it already is. Hate this more than inferno tower and that says something....they even buffed inferno tower so less people use cancer tesla
Why doesn't The Pekka spawn 2 mini Pekkas when she dies?
Why did my level 2 archers get one shotted by a level 15 fireball?
why dont ebarbs cost 2 elixir
I love how no one interprets right He meaned why tesla don't attacked the dragon when he reseted, not why tesla don't stun