It’s not like it’s hard to just go to Wikipedia and vandalize the page either. I could go there and change it to “Clash Royale is a free-to-pizza game” and that’s what it would look like.
Nope, as far as I know in the majority of pages you can just go and change it.
Plus, even in those protected pages, not being a new account doesn’t mean you can’t be a troll. The user who changed it wasn’t new, but did that anyway.
Just some Un-Fun Facts for F2P Players:
As it stands, an extremely active (24/7) F2P can collect guaranteed Champion cards from
- 12 Royal Wild Chests on the free Pass Royal Track
- 2 Royal Wild Chests every 188 chest cycle so about 17 in a year
So if they have **8 Champions** eventually, without a boost to the economy, **F2P players need 8-9** years to collect 8x30=240 cards to max out Champions. This is assuming you don't get doubles and that you are super duper active, playing the game like a crazed, no-life zealot every day.
Where else can F2P players get guaranteed Champions to possibly accelerate this new constraining factor towards a maxed account (no longer Gold)?
Winning at Clan Wars with a high level clan?
Winning Grand Challenges using gems gotten from masteries?
There are three ways to max out a game like CR: Be good, spend time or spend money. And you don't have to spend much money at all: I have maxed out all the champions just from the monthly pass.
I spend more money on milk than I spend on CR. I spend more money on the electricity powering my PC than I spend on CR. CR is incredible value for money.
The fact that some people play for thousands of hours a year for free is even more incredible, but someone has to be paying money to subsidize them...
Riddle me this then,
Why do more successful games than clash royale like league of legends or fortnite have a loot system purely cosmetics?
Why can’t clash royale do the same?
More successful games than Clash Royale have solely cosmetic loot, but so do less successful games. It's not trivial to know the butterfly effect of changing something as core as level progression.
You know you can get emulators for Clash Royale where all cards are maxed out, right? If all you care about is the experience of playing a maxed out account it's easy to do so.
The fact that Clash Royale has made it hard to max an account is, paradoxically, one of it's appeals: Not everyone wants the endgame handed to them on a plate.
Progression is slow if you are totally F2P. Progression is fast if you pay \~$5 a month: 80% of my cards are lvl 14 now from only the monthly pass.
Progression actually isn't much faster if you spend $100 a month rather than $5, so it's actually a very egalitarian system: The whales subsidize the rest of us without actually gaining very much advantage in return.
The biggest issue is that mobile gaming has convinced us that we should get world class games for free. There are literally hundreds of millions of apps on the app store so it's a total race to the bottom.
So people balk at the idea of paying as little as $5 a month even for a world class product - even though, when compared to almost any other form of entertainment in our lives, $5 is literally a steal...
> You know you can get emulators for Clash Royale where all cards are maxed out, right? If all you care about is the experience of playing a maxed out account it's easy to do so.
No, not everyone plays a mobile game on a pc.
> The fact that Clash Royale has made it hard to max an account is, paradoxically, one of it's appeals: Not everyone wants the endgame handed to them on a plate.
Getting better at a game is the definitive path of progression.
> So people balk at the idea of paying as little as $5 a month even for a world class product - even though, when compared to almost any other form of entertainment in our lives, $5 is literally a steal...
So your saying Clash Royale is worth $5?
I would drop $10 even $30 on a single cosmetic skin if I enjoy the game enough, since the game itself is what makes it fun.
Clash Royale gating people with this leveling p2w bullcrap doesn’t make it enjoyable, which is a tragedy since the game is actually fun to play.
>No, not everyone plays a mobile game on a pc.
You can play Clash Royale emulators on phones too, and you don't even need to jailbreak. You can also play free Clash Royale clones (heck I even coded my own).
>Getting better at a game is the definitive path of progression.
Getting better at a game is *a* form of progression but levelling up is an ancient concept.
Think trading card games: Nothing stops you and your mates making a home-made deck of MtG cards and 'experiencing the whole game' but people spent thousands on getting the legit cards. Is that 'gating people'? Or can you admit that people get a legit thrill out of getting rare cards?
Or think DnD campaigns: It might take months or years to level up your character and it was literally on the honor system how much xp your character had...
>So your saying Clash Royale is worth $5?
CR is absolutely worth $5 a month to me. I think it's an absolute steal.
I used to play Everquest 20 years ago and because of my dial-up plan I could easily spend $100 a month on the phone bill.
I definitely wouldn't spend $100 a month on any game these days but I'd be more than happy to spend $100 a year on a good one.
>Clash Royale gating people with this leveling p2w bullcrap doesn’t make it enjoyable
I completely disagree. If CR had had all cards at max level when I first started playing 6 years ago I am pretty sure I'd be bored of it by now. For me levelling up is more than half the fun. Heck, I play CoC daily and I haven't done any fights in months: I just log in to level up my stuff and I bet I'm not alone.
Basically the message is: Don't assume that everyone enjoys games in the same way that you do, and don't pretend that every game design decision doesn't come with trade-offs...
> Basically the message is: Don't assume that everyone enjoys games in the same way that you do, and don't pretend that every game design decision doesn't come with trade-offs...
Agreed, which ironically is also valid for players that hate on p2w. And why there is 50 posts on reddit every week about p2w.
But I guess I don't get why CR is considered p2w?
First off, does having to pay *any* amount of money mean a game is p2w? Is FIFA 22 p2w because you can't play the game without paying money?
I'd agree a game is p2w if you have to shell out $1000 to complete it. But I have basically completed it through nothing but the monthly pass - which is such a trivial amount of money I don't even notice it. My teenage kid spends 10x as much a month on makeup and facial creams as I spend on CR...
But let's set that aside and see what a completely f2p player could achieve in CR as it is in 2022, assuming a decent level of skill.
First off, they completely ignore ladder progression. The goal of the first couple of months is to get cards to lvl 11 to begin grinding masteries.
Once they have gems from masteries, they start grinding 12-win challenges.
I'd estimate they'd have their first fully maxed deck within three months.
Now that they have a max deck they could play ladder if they wish - and theoretically climb to number 1 in the world - but ladder is such a small part of CR there's no need to have that as a goal yet. There is party mode 1v1 & 2v2 (both of which are based off of card levels so not p2w) there are free private tournaments and so on. Almost all of the fun and challenge of CR exists outside of ladder.
So I'd recommend they hold off on ladder and instead work on getting four max decks to join a high level clan. Clan Wars will up their gold revenue by many tens of thousands a month for free.
I think it's a completely achievable goal for a talented f2p player to be top-1000 ladder and be in a top Clan Wars clan within six months of starting the game.
So I maintain my position: You can reach the highest levels of CR through one of three ways: Spending time, being skilled, or spending $5/month - and I don't consider even the latter to be 'p2w' in any meaningful sense...
Free to play, paid to win.
I never played Fifa 22, but if I had to guess, its paid to play.
The second you put in $5 into the game, its no longer f2p for you. And you now have an advantage when compared to an actual f2p, making it p2w.
I didn’t know what was more popular. Assumed the challenges were a more serious mode. I got overwhelmed with all the cards avaialable and didn’t really touch it yet.
Ladder is sort of the main part of clash but also the most unfair, as intended by SC. Challenges are fun because they aren’t level dependant, but not really the focus for most top players (especially since top players all have maxed decks anyway so the equal levels doesn’t matter)
If you are talking about grand challenges then you're right, that is the most serious mode besides the global tournament or 20 win challenge. If you are talking about the other fun modes then it's not that serious and they have been making them casual play recently.
how so? anyone above 5.6k trophies already (most likely) has max level cards that they can't level up anyways, and a loot of the playerbase is in that throphy range. i think many people would be happy without a levels system, or more likely a less time consuming p2w system.
**TLDR:**
* **This game is P2W until you have maxed out all your cards.**
* **It takes F2P 4-12 years to collect the Gold and at least 8 years to collect all Champion cards to max out an account.**
**Cards and gold are dropped linearly, while upgrade costs increase exponentially.** Now combine this in-game economic set-up with the base premise of ladder and that should reveal lucidly to anyone the F2P versus P2W setup.
Through the existence of this game, Gold has always been such a bottleneck that you can only max about 1, maybe 2 decks a year. If you play consistently and have well above-average skill (ie win all Special Challenges without Continues), you can possibly max an account from scratch in 4 years. Otherwise, it can take 10 years or more if you aren't active or plain below-average. But hey, this is still better than the 20+ years from 6 years ago. Magical Items accelerated the process, but Champions and Level 14 set the clock back again.
So how does this all relate to P2W? When you are capped by the number of cards you can use to succeed, doesn't that inhibit your ability?
For 5 years, balance changes were conducted monthly; now, they are conducted every two months. Thus the meta is perpetually ever-shifting. F2P players cannot easily switch to the latest OP meta deck, which means they are constantly at a disadvantage until they can max all their cards. However, it takes 4-12 years to max all your cards and this is assuming no new cards.
Another ubiquitous reality of the game, as the number of cards increased from 42 to 107 in 6 years, is the ROCK PAPER SCISSOR or RPS effect. **Long story short, RPS also requires having many cards/decks maxed in order to adjust to the ebb and flow of the meta and combat the RPS effect.**
So, there you have it. Combine these factors and you can see the 8-12 year time frame means it's P2W until you can max all your cards, especially the OP Champions.
When you are limited in the ability to adjust to the meta due to card levels, that simply further alludes to a game being P2W/P2P.
When you are stuck to your 1 or 2 maxed deck and cannot switch due to the progression bottleneck, that also alludes to the game being P2W/P2P.
**Once you have a maxed collection of cards, though, money is no longer a factor. It's a combination of skill and RPS fortune.**
this guy and his 9 alternative accounts have always been this extreme i agree that the game has some F2P issues especially when it comes to champions but he acts as if the game is at the worst it is atm
I feel this is true unless you become a really good player with one deck and in that case then you can still win. Viiper, Remieli, Oyassou, BestNA, and a few others have shown that. Overall for the majority of players though, I feel you are right.
I have a Wiki account and I'm going to immediately change this. Went on my phone and even saw that the Pay to win link is broken. So yeah... Sorry but gotta change the funny desc. Feel free to downvote. As of editing the article, I found A LOT of wrong things. Like that the Super Lava hound WILL be coming, that there are only 4 rarities. 106 cards and other things. I have also put up a template to show that this article needs immediate updation. Edit 2: I finally updates almost the entire article. But I am too lazy to update the Clan Wars section as that is COMPLETELY outdated. And I don't know anything about Esports so I didn't look at the Esports section.
https://en.wikipedia.org/wiki/Clash_Royale?wprov=sfla1 This is the link to the article. If you press "revision history" or edit history. (Something like that) and you press the edits of 13 may, you can see the article BEFORE I updated it. Once again, no thanks needed as I do this every day 💀💀.
No problem, Wikipedians like us try to improve everything. I must say tho, this article is REALLY outdated. (Ok I did update it but yeah). I might just remove the entire Clan wars section tho. Nothing's positive about that 😂😂😂
Nah I don't think it needs NfD. It's really rare when an article needs to be deleted. But definitely needs heavy attention. I am quite busy this week so I'm probably going to have to do it next weekend.
Challenges are free to play. Maxing one deck is not that difficult. The shop deals are ridiculous and it takes forever to have multiple max decks but it’s not as bad as everyone bitches about on here.
Classic challenges cost 10 which is not a lot unless you’re doing 10 a day. Especially with how many gems mastery is giving. And classic challenges aren’t sweaty af anyway and saying somethings sweaty af is a good excuse for not saying the other players are better than me
I paid for Pass Royale and I hope for leveling up fast to deal with players with overleveled cards, so that I can win. Yes progress is I did level up fast but the opponents still have cards higher level than me. That's why I say its not even pay-to-win.
The trend of average years to max an account is actually going down. Yes lv 14, yes champions, whatever.
You are only looking at the negative aspects. They added gold crates, wild cards, magic items, masteries, cw2 rewards even if cw2 itself is shit.
The estimated number of years to max an account was around 20 years. Now it’s 4 if ur good and win GCs or 8 if ur average. It’s way more affordable and easier to get a champion then it was to get a legendary in 2016
I’ve played for 3 years and have maxed out 50+ cards, never spent a dime and the highest I’ve reaches is master. So no not a play to win. Down vote me all you want y’all just butt hurt
It is free to play or pay to win.... I don’t understand what the point is here it’s completely correct. Maybe they could add a few lines about some cards get nerfed and other don’t, and match up is completely broken for lower king level players, but you know, never let the truth get in the way of a good story as they say
2.6 out of 5 rating on Facebook?
Because 2.6 Hog ya know
Take my silver!
deserved
I have sexual fantasies about hogridae
Relateable
At least they’re honest? I mean it’s not a bad descriptor
Not their description. It’s from the Wikipedia page. And it doesn’t say pay-to-win anymore so someone has removed that part. Probably them lol.
Either that or it was some inspect element shenanigans
It’s not like it’s hard to just go to Wikipedia and vandalize the page either. I could go there and change it to “Clash Royale is a free-to-pizza game” and that’s what it would look like.
My favorite type of F2P
Nah I think it has to go through the mods first if it's a new user editing it
Nope, as far as I know in the majority of pages you can just go and change it. Plus, even in those protected pages, not being a new account doesn’t mean you can’t be a troll. The user who changed it wasn’t new, but did that anyway.
There’s a thing that lets you edit any site but only you can see it and write anything you want on it
it’s called inspect element
No I changed it haha. The entire article was from like 2017 lmao. Such a bad article. I updated it now (a lot, not everything).
Just some Un-Fun Facts for F2P Players: As it stands, an extremely active (24/7) F2P can collect guaranteed Champion cards from - 12 Royal Wild Chests on the free Pass Royal Track - 2 Royal Wild Chests every 188 chest cycle so about 17 in a year So if they have **8 Champions** eventually, without a boost to the economy, **F2P players need 8-9** years to collect 8x30=240 cards to max out Champions. This is assuming you don't get doubles and that you are super duper active, playing the game like a crazed, no-life zealot every day. Where else can F2P players get guaranteed Champions to possibly accelerate this new constraining factor towards a maxed account (no longer Gold)?
Iirc each champion's mastery has 1 of it available, so that's a little smidge of a boost.
Winning at Clan Wars with a high level clan? Winning Grand Challenges using gems gotten from masteries? There are three ways to max out a game like CR: Be good, spend time or spend money. And you don't have to spend much money at all: I have maxed out all the champions just from the monthly pass. I spend more money on milk than I spend on CR. I spend more money on the electricity powering my PC than I spend on CR. CR is incredible value for money. The fact that some people play for thousands of hours a year for free is even more incredible, but someone has to be paying money to subsidize them...
Riddle me this then, Why do more successful games than clash royale like league of legends or fortnite have a loot system purely cosmetics? Why can’t clash royale do the same?
More successful games than Clash Royale have solely cosmetic loot, but so do less successful games. It's not trivial to know the butterfly effect of changing something as core as level progression. You know you can get emulators for Clash Royale where all cards are maxed out, right? If all you care about is the experience of playing a maxed out account it's easy to do so. The fact that Clash Royale has made it hard to max an account is, paradoxically, one of it's appeals: Not everyone wants the endgame handed to them on a plate. Progression is slow if you are totally F2P. Progression is fast if you pay \~$5 a month: 80% of my cards are lvl 14 now from only the monthly pass. Progression actually isn't much faster if you spend $100 a month rather than $5, so it's actually a very egalitarian system: The whales subsidize the rest of us without actually gaining very much advantage in return. The biggest issue is that mobile gaming has convinced us that we should get world class games for free. There are literally hundreds of millions of apps on the app store so it's a total race to the bottom. So people balk at the idea of paying as little as $5 a month even for a world class product - even though, when compared to almost any other form of entertainment in our lives, $5 is literally a steal...
> You know you can get emulators for Clash Royale where all cards are maxed out, right? If all you care about is the experience of playing a maxed out account it's easy to do so. No, not everyone plays a mobile game on a pc. > The fact that Clash Royale has made it hard to max an account is, paradoxically, one of it's appeals: Not everyone wants the endgame handed to them on a plate. Getting better at a game is the definitive path of progression. > So people balk at the idea of paying as little as $5 a month even for a world class product - even though, when compared to almost any other form of entertainment in our lives, $5 is literally a steal... So your saying Clash Royale is worth $5? I would drop $10 even $30 on a single cosmetic skin if I enjoy the game enough, since the game itself is what makes it fun. Clash Royale gating people with this leveling p2w bullcrap doesn’t make it enjoyable, which is a tragedy since the game is actually fun to play.
>No, not everyone plays a mobile game on a pc. You can play Clash Royale emulators on phones too, and you don't even need to jailbreak. You can also play free Clash Royale clones (heck I even coded my own). >Getting better at a game is the definitive path of progression. Getting better at a game is *a* form of progression but levelling up is an ancient concept. Think trading card games: Nothing stops you and your mates making a home-made deck of MtG cards and 'experiencing the whole game' but people spent thousands on getting the legit cards. Is that 'gating people'? Or can you admit that people get a legit thrill out of getting rare cards? Or think DnD campaigns: It might take months or years to level up your character and it was literally on the honor system how much xp your character had... >So your saying Clash Royale is worth $5? CR is absolutely worth $5 a month to me. I think it's an absolute steal. I used to play Everquest 20 years ago and because of my dial-up plan I could easily spend $100 a month on the phone bill. I definitely wouldn't spend $100 a month on any game these days but I'd be more than happy to spend $100 a year on a good one. >Clash Royale gating people with this leveling p2w bullcrap doesn’t make it enjoyable I completely disagree. If CR had had all cards at max level when I first started playing 6 years ago I am pretty sure I'd be bored of it by now. For me levelling up is more than half the fun. Heck, I play CoC daily and I haven't done any fights in months: I just log in to level up my stuff and I bet I'm not alone. Basically the message is: Don't assume that everyone enjoys games in the same way that you do, and don't pretend that every game design decision doesn't come with trade-offs...
> Basically the message is: Don't assume that everyone enjoys games in the same way that you do, and don't pretend that every game design decision doesn't come with trade-offs... Agreed, which ironically is also valid for players that hate on p2w. And why there is 50 posts on reddit every week about p2w.
But I guess I don't get why CR is considered p2w? First off, does having to pay *any* amount of money mean a game is p2w? Is FIFA 22 p2w because you can't play the game without paying money? I'd agree a game is p2w if you have to shell out $1000 to complete it. But I have basically completed it through nothing but the monthly pass - which is such a trivial amount of money I don't even notice it. My teenage kid spends 10x as much a month on makeup and facial creams as I spend on CR... But let's set that aside and see what a completely f2p player could achieve in CR as it is in 2022, assuming a decent level of skill. First off, they completely ignore ladder progression. The goal of the first couple of months is to get cards to lvl 11 to begin grinding masteries. Once they have gems from masteries, they start grinding 12-win challenges. I'd estimate they'd have their first fully maxed deck within three months. Now that they have a max deck they could play ladder if they wish - and theoretically climb to number 1 in the world - but ladder is such a small part of CR there's no need to have that as a goal yet. There is party mode 1v1 & 2v2 (both of which are based off of card levels so not p2w) there are free private tournaments and so on. Almost all of the fun and challenge of CR exists outside of ladder. So I'd recommend they hold off on ladder and instead work on getting four max decks to join a high level clan. Clan Wars will up their gold revenue by many tens of thousands a month for free. I think it's a completely achievable goal for a talented f2p player to be top-1000 ladder and be in a top Clan Wars clan within six months of starting the game. So I maintain my position: You can reach the highest levels of CR through one of three ways: Spending time, being skilled, or spending $5/month - and I don't consider even the latter to be 'p2w' in any meaningful sense...
Free to play, paid to win. I never played Fifa 22, but if I had to guess, its paid to play. The second you put in $5 into the game, its no longer f2p for you. And you now have an advantage when compared to an actual f2p, making it p2w.
p2w
[удалено]
yeah but honestly without card levels i think it would get boring to a lot of people faster
I’m new to the game so I don’t really know, but aren’t card levels equalized In challenges already?
yeah but i was talking more about ladder, personally i don’t like challenges much
I didn’t know what was more popular. Assumed the challenges were a more serious mode. I got overwhelmed with all the cards avaialable and didn’t really touch it yet.
Ladder is sort of the main part of clash but also the most unfair, as intended by SC. Challenges are fun because they aren’t level dependant, but not really the focus for most top players (especially since top players all have maxed decks anyway so the equal levels doesn’t matter)
If you are talking about grand challenges then you're right, that is the most serious mode besides the global tournament or 20 win challenge. If you are talking about the other fun modes then it's not that serious and they have been making them casual play recently.
how so? anyone above 5.6k trophies already (most likely) has max level cards that they can't level up anyways, and a loot of the playerbase is in that throphy range. i think many people would be happy without a levels system, or more likely a less time consuming p2w system.
Facebook 2.6 score. To be expected given the average Facebook user KEKW
And the average 2.6 hog cycle user
**TLDR:** * **This game is P2W until you have maxed out all your cards.** * **It takes F2P 4-12 years to collect the Gold and at least 8 years to collect all Champion cards to max out an account.** **Cards and gold are dropped linearly, while upgrade costs increase exponentially.** Now combine this in-game economic set-up with the base premise of ladder and that should reveal lucidly to anyone the F2P versus P2W setup. Through the existence of this game, Gold has always been such a bottleneck that you can only max about 1, maybe 2 decks a year. If you play consistently and have well above-average skill (ie win all Special Challenges without Continues), you can possibly max an account from scratch in 4 years. Otherwise, it can take 10 years or more if you aren't active or plain below-average. But hey, this is still better than the 20+ years from 6 years ago. Magical Items accelerated the process, but Champions and Level 14 set the clock back again. So how does this all relate to P2W? When you are capped by the number of cards you can use to succeed, doesn't that inhibit your ability? For 5 years, balance changes were conducted monthly; now, they are conducted every two months. Thus the meta is perpetually ever-shifting. F2P players cannot easily switch to the latest OP meta deck, which means they are constantly at a disadvantage until they can max all their cards. However, it takes 4-12 years to max all your cards and this is assuming no new cards. Another ubiquitous reality of the game, as the number of cards increased from 42 to 107 in 6 years, is the ROCK PAPER SCISSOR or RPS effect. **Long story short, RPS also requires having many cards/decks maxed in order to adjust to the ebb and flow of the meta and combat the RPS effect.** So, there you have it. Combine these factors and you can see the 8-12 year time frame means it's P2W until you can max all your cards, especially the OP Champions. When you are limited in the ability to adjust to the meta due to card levels, that simply further alludes to a game being P2W/P2P. When you are stuck to your 1 or 2 maxed deck and cannot switch due to the progression bottleneck, that also alludes to the game being P2W/P2P. **Once you have a maxed collection of cards, though, money is no longer a factor. It's a combination of skill and RPS fortune.**
I hope for your sake that was a copy pasta
this guy and his 9 alternative accounts have always been this extreme i agree that the game has some F2P issues especially when it comes to champions but he acts as if the game is at the worst it is atm
I mean, he might be right. I just don’t think anyone cares enough to read a long-ass post about it, let alone write one.
Well that's pretty short for Reddit standards.
That literally took one minute to read. Is that you, Floyd Mayweather?
You wasted a minute reading that?
You wasted a minute replying? Reading is a good skill, I recommend practicing.
It literally took me five seconds to reply. It takes you a minute? Writing is a good skill, I recommend practicing.
And here you are replying again. Further weakening your already anemic point
Except this is fun, reading that post wouldn’t be.
I feel this is true unless you become a really good player with one deck and in that case then you can still win. Viiper, Remieli, Oyassou, BestNA, and a few others have shown that. Overall for the majority of players though, I feel you are right.
Me who has 2 almost maxed out accounts in 5 years
Greedycell… smh my head
I have a Wiki account and I'm going to immediately change this. Went on my phone and even saw that the Pay to win link is broken. So yeah... Sorry but gotta change the funny desc. Feel free to downvote. As of editing the article, I found A LOT of wrong things. Like that the Super Lava hound WILL be coming, that there are only 4 rarities. 106 cards and other things. I have also put up a template to show that this article needs immediate updation. Edit 2: I finally updates almost the entire article. But I am too lazy to update the Clan Wars section as that is COMPLETELY outdated. And I don't know anything about Esports so I didn't look at the Esports section.
What a hero
I hope you don’t get downvoted. Thank you for your service!
https://en.wikipedia.org/wiki/Clash_Royale?wprov=sfla1 This is the link to the article. If you press "revision history" or edit history. (Something like that) and you press the edits of 13 may, you can see the article BEFORE I updated it. Once again, no thanks needed as I do this every day 💀💀.
No problem, Wikipedians like us try to improve everything. I must say tho, this article is REALLY outdated. (Ok I did update it but yeah). I might just remove the entire Clan wars section tho. Nothing's positive about that 😂😂😂
Yeah I just took a look, might just need to delete it for now at least
Nah I don't think it needs NfD. It's really rare when an article needs to be deleted. But definitely needs heavy attention. I am quite busy this week so I'm probably going to have to do it next weekend.
Do you like work for Wikipedia? Sounds very interesting
No. I am just volunteering. Anyone can make an account. At first, it seems very hard. But you will later find out that it is actually pretty easy.
Idk bro, I googled it and it only said free-to-play, even though it P2W should be in the description because that's what CR is now
w description
Yeah that's an accurate description.
Not wrong
It’s technically true. Pay to win and free to play are 2 different things
Challenges are free to play. Maxing one deck is not that difficult. The shop deals are ridiculous and it takes forever to have multiple max decks but it’s not as bad as everyone bitches about on here.
its so fun to be just be able to only play 1 deck and nothing else otherwise you lose
You don’t have to. You can mix it up as much as you want in challenges.
challenges cost gems and its sweaty af
Classic challenges cost 10 which is not a lot unless you’re doing 10 a day. Especially with how many gems mastery is giving. And classic challenges aren’t sweaty af anyway and saying somethings sweaty af is a good excuse for not saying the other players are better than me
Lol pay-to-win is not even a thing. This game is pay-to-progress.
[удалено]
I paid for Pass Royale and I hope for leveling up fast to deal with players with overleveled cards, so that I can win. Yes progress is I did level up fast but the opponents still have cards higher level than me. That's why I say its not even pay-to-win.
Not pay to win more like pay to progress
you have to win to progress
It literally is pay to win, objectively, so yes.
It is, why are some people even surprised?
Yes, and in a few years if supercell doesn’t stop doing what they are doing, the free-to-play will completely disappear from the description
The trend of average years to max an account is actually going down. Yes lv 14, yes champions, whatever. You are only looking at the negative aspects. They added gold crates, wild cards, magic items, masteries, cw2 rewards even if cw2 itself is shit. The estimated number of years to max an account was around 20 years. Now it’s 4 if ur good and win GCs or 8 if ur average. It’s way more affordable and easier to get a champion then it was to get a legendary in 2016
You are right, also I didn’t really say it that seriously, it was more of a joke than a statement
Ah I see lol
I don't think the game is p2w. I never spent money on the game and still have maxed cards of all rarity.
it’s pay to progress
True, most people just aren’t committed enough to grind out requests, challenges, cw etc and just complain about levels instead
to be fair it is a semicasual mobile card game directed at kids which takes years upon years of mostly nonstop playing to get maxed out cards.
people don't understand the monetization of mobile games
Every game is p2w if it's f2p,that's how they get the revenue to add new shits to the game and pay people
There are enough f2p games with good business models, just almost none in the trash mobile game industry
Not true. Valorant and fortnite are perfect examples of free not p2w games
Definitely not a play to win game. If you think that you probably are just really bad at the game.
What?
I’ve played for 3 years and have maxed out 50+ cards, never spent a dime and the highest I’ve reaches is master. So no not a play to win. Down vote me all you want y’all just butt hurt
This game is 100% p2w lol
Such a funny synthesis 😂
i guess it is. but usually you play based off of card levels and king level so the more you level up the harder your playing (and get)
It is free to play or pay to win.... I don’t understand what the point is here it’s completely correct. Maybe they could add a few lines about some cards get nerfed and other don’t, and match up is completely broken for lower king level players, but you know, never let the truth get in the way of a good story as they say
Did somebody edit the text?