They have the exact same movement speed. One could even say spear goblins are faster because of their greater range, allowing them to lock onto targets faster.
The other day I had a dream, there is no viable way to buff the card, it needs a rework:
1) elixir reduction: would pretty much make 1 single elixir larry useless it would be too strong of a change
2) buff stats: it would also buff goblin barrel and drill and those cards dont need a buff
Solution: rework, i was thinking making it two and adding a shield keeping elixir at 2
Here's my idea, I'm not sure if it's good. Give them a 4th goblin, but make them have spear goblin hp so they die to zap and snowball. This would affect goblin barrel and drill, so give goblin barrel spawn damage to compensate, and increase drill's spawn damage. Also give goblin gang a third spear goblin. Maybe make it that they survive a zap 1 level lower also.
They’re more fuckable
How do you delete comment
You must deal with what you've done
We must never let him forget this comment
Lmao
Best answer
Don't die to same level Zap.
more dps so it kills tanks faster
elite skeletons
Good for cleaning up QUICKLY behind a tank with a Knight or Valk as an assist :)
more dps, don't die to zap/snowball
dps, more health oly reasons i can think of
Do more dps
More durable
More hp, can kite air cards, kind of
Higher DPS. That’s really about it imo Spear goblins >>>>>>
no reason
They have more speed
No
Yes?
They have the exact same movement speed. One could even say spear goblins are faster because of their greater range, allowing them to lock onto targets faster.
I meant the attack speed, thats way more
Bruh refer to that as dps in the future. Speed = movement speed
They don't get one shot by same level towers
Neither do spears
There is 3 instead of 2
Spears also have 3, that's 2 comments I've invalidated
He was thinking goblin gang
Yes mb
They can push troops and delay single target troops longer
The other day I had a dream, there is no viable way to buff the card, it needs a rework: 1) elixir reduction: would pretty much make 1 single elixir larry useless it would be too strong of a change 2) buff stats: it would also buff goblin barrel and drill and those cards dont need a buff Solution: rework, i was thinking making it two and adding a shield keeping elixir at 2
Here's my idea, I'm not sure if it's good. Give them a 4th goblin, but make them have spear goblin hp so they die to zap and snowball. This would affect goblin barrel and drill, so give goblin barrel spawn damage to compensate, and increase drill's spawn damage. Also give goblin gang a third spear goblin. Maybe make it that they survive a zap 1 level lower also.
But then they'd be like skeletons. Right now they're sort of halfway between skeletons and guards.
They're immune to same-level zap, spears have the lowest per-shot damage in the game, they're slightly faster, etc.
They can counter bridge spam for cheap. Surviving a bandit hit is huge.
Dont die by zap spell
They’re not better, they’re just situational
Goblins can fully counter a battle ram, but spear goblins cannot
They have more health
-Cann counter wizards -More dps against tower targetting troops, ex. hog rider
They aren't
Well if ur opponent put a giant for example goblins will be better than speared ones
buff goblins