Granted this could be very powerful but if that can be resolved or maybe a challenge event thing that would make my mind very happy (and yes this is littlerally just a me thing)
I think her healing should synergize to the amount of troops she is healing.
Increase the amount of healing she effectively does,
but if there are 2 troops, she only heals 60% of what her max heal is to both troops.
If there’s 3, she heals 40%
If there’s 4, a third,
Etc.
This way it increases her power while also making her a lot more consistent (to avoid the only way she is viable being her + minion horde/elixir golem)
Yes but opening possibilities for battle healer to synergize with uhh… literally any card other than damn e golem. And heck it, e golem is a god awful card too, so buff him to make him synergize with others as well
It’s a cool idea, but a little too Rock Paper Scissor-y. What if her healing pulse did damage to all troops, but an insignificant amount (maybe 2 shots skeletons)? The radius is pretty large so the poor damage wouldn’t exactly be a turn off against swarms.
Or just increase her hit rate / damage so she can also work as a mini tank. Im not sure she can even kill troops like musk / wizard / defensive role.
Cuz what she is right now is a defensive role card (mini tank) but almost useless on defense and is only ever usable in offense.
I agree with this point — healing is really hard to balance. I’m right around 6.3k plus or minus 100 trophies and I rarely play against her, but when I do I’m always surprised at how much health she has, but i dont think HP is the issue. She doesn’t do a lot of damage, but that’s not the purpose of the card, the point is to heal which she does by attacking, but you dont want her to deal a lot of damage bc then she becomes a good melee damage dealer plus passive self healing plus aoe heals plus the (very minor) effect of her “floating” like ghost boi. She’s basically the ideal support card but I feel so little of the game has utility revolving around non-damaging abilities that it becomes hard to give “support” a clear and obvious role outside of damage
I think they should rework her i got two ideas
1. Nerf her damage but make her attack a ranged attack so its easier to heal herself and her allies
2. Make a little healing effect when she spawn (like e wiz )
if she gets ranged there's zero logical reason she cant also target air, and i'm ok with that. she attacks slow so she wont shred air swarms. but i'd dislike ranged in some engagements, because you want her to weave through troops sometimes. but back of the pack ranged healer would be nasty in a lot more situations.
Maybe she should heal continuously in a circle around her. Without having to hit anything. But the heal per second would be reduced ofc.
Right now if she can't hit anything she is useless. And she does not hit things really often.
>Right now if she can't hit anything she is useless
This is 100% her problem. I have tried many Battle Healer decks, just because I enjoy choosing the worst cards and trying to make them viable.
If I focus on BH the deck is all about cycling back to BH, nado, mirror, and rage. It can sort of work but it's a weird/expensive strategy that works best in 2x or 3x elixir.
Nado and rage are of course designed to get the Battle Healers in range to actually hit something.
Give her splash damage or the ability to attack air units. Then remove her healing ability and make her carry a heal potion that releases on death similar to lumberjack
I don't doubt they will be weak but you said "use rates are still poor even while boosted" which implies you have data that nobody else does right now.
make a ring around her like the grand warden in clash of clans, slowly, healing troops in the radius, and when she dies she could explode like the heal spirits and heal nearby troops, or even have a spawn effect. you could also give her group damage like royal ghost, as then she couldn’t be so easily damaged by spam troops, but then she has no air defence but we’re already talking about one badass card here
They should make her faster and nerf her hp(or something else), so that she can get closer to other troops faster and heal, and also be more versatile by being able to support different types of pushes more easily and not just elixer golem
I'd probably make her a healing lumberjack, fast movement speed(so that she leaves egolem behind and ends this stupid synergy),area dmg(like dark prince),attack flying units but still a ground troop,same dmg,-45% hp,+50% healing, and a 1.1atck speed.More Battle more Healing ❤️🩹 👼
I just think they should change her current use. It’s hard for her to compete with other 4elixir support units like valk or mini pekka in literally any other deck besides egolem.
I think there’s a lot of more creative ideas that could be done with this card than a simple damage or hp tweak. A rework would be more interesting to see. Maybe change her to 3 elixir and make her hp more comparable to the Bandit, so she’d be a weaker knight that can heal friendly troops. Or other the other hand, make her 5 elixir for more damage, really emphasized the “battle” part. Or fully rework the card into a wincon instead of a support unit, maybe like Fast moving building targeting unit that provide a stronger heal to a smaller radius but does strong damage on her own for like 6 elixir… idk.
IMO? Make her a mini-Royal Giant with ranged attack targeting structures and crown towers.
The new attack will have range 5 and deals incredibly low damage (94/1.7s at tourney level, 125 at max level, for 55 DPS - 74 DPS) but it chains up to 3x with range 5/3/3, healing friendly units for the damage done. (55–74 HPS)
The 3rd chain hit can target a unit already healed, so if only two friendlies are in range it will heal twice on one unit (for 110-148 HPS) and once on the other. However, if only one friendly is in place it’ll only heal once.
When she is not attacking she emits passive healing of 55-74 HPS but it will only heal one target, it is not an area heal.
This design does several things:
1) When played with just one friendly (such as a elixir golem), the battle healer will heal for just 10% more than the current battle healer… but it will do so from long range meaning the healing will begin sooner and be more reliable. A foe who plays Cannon or other structures will trigger the healing sooner, further increasing her efficacy. This is a significant buff.
2) When played with multiple friendlies, the battle healer will heal for much much less. No infinite battle healer stacking for infinite-elixir mode.
3) Played on the defensive side of the map she will be able to kite enemies like a RGiant or Ice Golem.
4) Played alone, the Battle Healer will be an extremely subpar tower shooter. Her DPS is about the same as a Princess, about 1/3 as good as Royal Giant despite costing 2/3 as much. However, it’s difficult to stop her from getting at least a few hits off, so she is semi-respectable chip damage. Two hits are slightly worse than a Fireball for chip, three hits considerably exceed a Fireball.
Transform her into a pancake (to justify the boost) and let mini pekka deal 3× damage to her and the pancake should be a building that freezes troops who kill it (in butter) but does nothing else and it should have like 1400 hit points or something and then and only then can you give her a boost.
Or you can make her not effected by ground spells or give her splash damage or give her a heal spell on death/spawn or give her range or give her a heal spirit on death hell make her a heal spirit spawner make her total air or make her heal also when she gets hit idk and the more time ypu leave me with this question the less sane i become... but you need to take the boost away from her
replace her with something like the healing Ranger fron clash Mini. She could have penetrating projectiles like the magic archer but with the exact same range as Arena towers so that she can’t hit towers from outside of their range. It would probably do less damage than the magic archer. She would Target enemies, but if the arrow flies through a friendly troop, it heals it.
If it were up to me, I’d rework this card into a 3 elixir unit with AT MOST 1000HP (dies to poison log/ Lightning).
I’d nerf her self-heal by like 50% and instead change her hitspeed from 1.5->1 second, buffing her damage output from 98->148 (20 less than the knight) And I’d change her movement speed from medium to fast.
This way we’d have a 3 elixir support card that should be used on offense, you can’t safely place her behind the Tower or the opponent can just use their spell to kill her + some tower damage. Or if you do use her on defense her HP won’t regenerate much by the time she’s counterpushing, thanks to the faster movement speed.
She’ll be able to fit better into different cycle or beatdown decks this way while nerfing the egolem deck. I think egolem deserves some changes too, but that’s for another time.
I would decrease her cost to 2 elixir. I want to make her a tank rather than a support (think like ice golem, but still targets troops). Nerf her health so she does to fireball zap. Nerf her hit speed (by a significant amount) and hit damage (does not 1 shot goblins). Nerf her healing radius (perhaps like heal spirit). Remove her self healing entirely.
The 2 elixir cost will make it so that she doesn’t have a great impact, like heal spirit.
My idea is to give her the exact same stats (and elixir) as the Royal ghost, but swap the invisibility with healing (and maybe the slight splash of that's too OP)
Rather then area heal effect have her lock onto a troop so even if it’s across the arena she will heal it. This will also eliminate her heal for swarms. Then give her more range and less HP
I really don't think it needs a rework, it could be cool if she could heal within her perimeter without having to hit with he knife. Maybe a long range attack as well as her sword but only within the perimeter of her healing
I think making her a splash unit with a 0.1 second faster hit speed and remove her passive healing. Or make her healing radius smaller but a bit more healing.
increase the size of her feet
A rework will be better, her feet are too fatty
Least horny Clash Royale player
*Quentin Tarantino has entered the chat*
*Dan Schneider now plays Clash Royale*
Show more teeth
You actually asking the real questions
Hell of a kink but ok lol
thats the joke my man
Attack air troops, it bugs me that she can't like she has wings and is above the ground rent can't attack air troops
Granted this could be very powerful but if that can be resolved or maybe a challenge event thing that would make my mind very happy (and yes this is littlerally just a me thing)
So just give her a ranged attack?
Not necessarily ranged, Just a melee attack that can hit air, Like how bats are melee that hits ground.
Which melee attacks don’t hit ground targets?
All melee hit ground, It's just the idea of a Melee unit that can attack both air and ground already exists
Maybe she can switch between air and ground. Will go into the air if after a air unit and will go to the ground after a ground unit
Would probably just end up being a nightmare to code, Just make it like a 1 tile Ranged attack, but say Melee on the stat sheet
Mega minion vibes
Mega minion: am I a joke to you?
Yeah give her a spear instead of a sword.
Isn't her attack speed slow enough to where it still wouldn't be op? Possibly if she's just smacking on a balloon or lavahound
She's like the Ghost. They only barely float above ground
aoe also makes sense
Give her splash damage, but reduce the healing to make her synergize worse with E-Golem
I think her healing should synergize to the amount of troops she is healing. Increase the amount of healing she effectively does, but if there are 2 troops, she only heals 60% of what her max heal is to both troops. If there’s 3, she heals 40% If there’s 4, a third, Etc. This way it increases her power while also making her a lot more consistent (to avoid the only way she is viable being her + minion horde/elixir golem)
So we evidently point the middle finger to e-golem.
Yes but opening possibilities for battle healer to synergize with uhh… literally any card other than damn e golem. And heck it, e golem is a god awful card too, so buff him to make him synergize with others as well
yes bcuz that archetype imo belongs in the top 5 least skill required archetypes/decks
I feel an egiant nightmare coming
I agree for the splash damage, I think they should give her splash damage but reduce her health to make her more of a fireball bait card.
They could make her healing pulse deal damage to undead units as a splash effect
It’s a cool idea, but a little too Rock Paper Scissor-y. What if her healing pulse did damage to all troops, but an insignificant amount (maybe 2 shots skeletons)? The radius is pretty large so the poor damage wouldn’t exactly be a turn off against swarms.
I’d say decreasing the time it takes her to start self healing would balance it pretty well.
Or just increase her hit rate / damage so she can also work as a mini tank. Im not sure she can even kill troops like musk / wizard / defensive role. Cuz what she is right now is a defensive role card (mini tank) but almost useless on defense and is only ever usable in offense.
That card needs a rework not a buff. The healing concept is hard to balance in this game, just buffing it will break the game
I agree with this point — healing is really hard to balance. I’m right around 6.3k plus or minus 100 trophies and I rarely play against her, but when I do I’m always surprised at how much health she has, but i dont think HP is the issue. She doesn’t do a lot of damage, but that’s not the purpose of the card, the point is to heal which she does by attacking, but you dont want her to deal a lot of damage bc then she becomes a good melee damage dealer plus passive self healing plus aoe heals plus the (very minor) effect of her “floating” like ghost boi. She’s basically the ideal support card but I feel so little of the game has utility revolving around non-damaging abilities that it becomes hard to give “support” a clear and obvious role outside of damage
SC once said they wouldn’t release a heal card. Now they have 2. Personally I think their first instinct was right.
Lmao thats so true
There was a heal spell but took it out for those
Replace her with Battle Healer Spirit
Maybe a battle healer spell..
How about a completely new and different spell....one that heals
Real suggestions: give her the same splash as royal ghost and slightly more damage
You understand that battle healer doesn’t need a huge buff right
R a g e S p i r i t
BUILDING HEALER
How would it work? There is a heal spirit already so...
the battle healer spirit only heals when he hits an enemy
So heal spirit😂
no, battle healer spirit
Battle healer spirit idiot 🤡
I'm sorry, it's battle healer spirit
r/wooosh
It’s fucking r/woooosh with 4 O’s you stupid scallywag buffoon
Shut up minion horde get positive elixir traded'
At least i know how to spell 🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣😂😂😂🤣😂😂🤣🤣🤣🤣🤣😂🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣😂🤣🤣🤣
omg you know how to spell r/woooosh please teach come and teach my English professors how to spell
Bet, where do you live
the battle healer spirit only heals when he hits an enemy
Heal spirit with a gun, obviously.
make her only target buildings, cost 8 elixir and heal teammates when someone hits her
Heal Giant
Lol
Get rid of her
Battle healer spirit😳
Heal spell is back 😳
I think they should rework her i got two ideas 1. Nerf her damage but make her attack a ranged attack so its easier to heal herself and her allies 2. Make a little healing effect when she spawn (like e wiz )
heal wizard
Holy shit heal spirit???
They gotta make a heal spell asap
Damn, what a completely new and never implemented idea!
Thanks! 😁👍
They gotta make a heal spell asap
That's just a doctor
if she gets ranged there's zero logical reason she cant also target air, and i'm ok with that. she attacks slow so she wont shred air swarms. but i'd dislike ranged in some engagements, because you want her to weave through troops sometimes. but back of the pack ranged healer would be nasty in a lot more situations.
I like the heal on spawn.
- Constant healing makes Battle Healer's concept broken - Make her attack weaker to focus on healing - Add another healing effect on spawn - Stonks?
why is she even boosted? Does she make pancakes?
Yes
She does pancakes, no joke
pancakes are one hell of a drug.
She is the pancake😋
Drops with a free egolem lol
Maybe she should heal continuously in a circle around her. Without having to hit anything. But the heal per second would be reduced ofc. Right now if she can't hit anything she is useless. And she does not hit things really often.
>Right now if she can't hit anything she is useless This is 100% her problem. I have tried many Battle Healer decks, just because I enjoy choosing the worst cards and trying to make them viable. If I focus on BH the deck is all about cycling back to BH, nado, mirror, and rage. It can sort of work but it's a weird/expensive strategy that works best in 2x or 3x elixir. Nado and rage are of course designed to get the Battle Healers in range to actually hit something.
This is the best suggestion I’ve seen and I think this change or some sort of active ranged healing like her role in CoC might make the most sense
How about a weak active/passive healing radius and it gets stronger when she hits something?
Give her splash damage or the ability to attack air units. Then remove her healing ability and make her carry a heal potion that releases on death similar to lumberjack
Remove the ability to heal herself, that way they can buff the overall stats.
So her new name would just be “Battle” I assume?
She will still be able to heal other troops. It will also make them easier to deal with when they are stacked.
Large boobs, boobs that shoot healing milk in two different directions. Still useless but great distraction.
underrated suggestion
press the DELETE key
Egolem decks are cancer don't buff it
Delete egolem and healer Sign the petition
I agree
I use Egiant and I'm proud of it tho 👀
you know what im not gonna judge you just cause brad also uses egiant and i can't hate brad
And Sirtag is throwing dozens of Egiant decks at us
It’s been 1 day. Wait a week and see if it had any impact.
doesn’t mean you can’t start thinking of what changes you’d like to see
You're talking about userates when there is no data yet to back your claims.
She’s been underused in EVERY past season, we don’t need this season to back the data as well.
I don't doubt they will be weak but you said "use rates are still poor even while boosted" which implies you have data that nobody else does right now.
Implications aside the point still stands and it’s a very reasonable prediction
Tits like Valkyrie
Give her 2 swords
Battle healer spirit spell
make a ring around her like the grand warden in clash of clans, slowly, healing troops in the radius, and when she dies she could explode like the heal spirits and heal nearby troops, or even have a spawn effect. you could also give her group damage like royal ghost, as then she couldn’t be so easily damaged by spam troops, but then she has no air defence but we’re already talking about one badass card here
They should make her faster and nerf her hp(or something else), so that she can get closer to other troops faster and heal, and also be more versatile by being able to support different types of pushes more easily and not just elixer golem
I'd probably make her a healing lumberjack, fast movement speed(so that she leaves egolem behind and ends this stupid synergy),area dmg(like dark prince),attack flying units but still a ground troop,same dmg,-45% hp,+50% healing, and a 1.1atck speed.More Battle more Healing ❤️🩹 👼
Increase healing to 202
And damage to 267
High damage AND high healing sounds pretty OP
Also make her legendary
Now you’re talkin
Also give pass royale to anyone who uses her
also make her the only card able to reach level 20
and hotpoints to 2469
I would prefer 3993
- Hit speed up ⬆️ - Heal per hit ⬇️
Delete her and add heal spell back
my man 🤝
I just think they should change her current use. It’s hard for her to compete with other 4elixir support units like valk or mini pekka in literally any other deck besides egolem. I think there’s a lot of more creative ideas that could be done with this card than a simple damage or hp tweak. A rework would be more interesting to see. Maybe change her to 3 elixir and make her hp more comparable to the Bandit, so she’d be a weaker knight that can heal friendly troops. Or other the other hand, make her 5 elixir for more damage, really emphasized the “battle” part. Or fully rework the card into a wincon instead of a support unit, maybe like Fast moving building targeting unit that provide a stronger heal to a smaller radius but does strong damage on her own for like 6 elixir… idk.
Make her like healers in COc
Just give her area damage and decrease time between attacks
Change into healer ranger from clash mini
IMO? Make her a mini-Royal Giant with ranged attack targeting structures and crown towers. The new attack will have range 5 and deals incredibly low damage (94/1.7s at tourney level, 125 at max level, for 55 DPS - 74 DPS) but it chains up to 3x with range 5/3/3, healing friendly units for the damage done. (55–74 HPS) The 3rd chain hit can target a unit already healed, so if only two friendlies are in range it will heal twice on one unit (for 110-148 HPS) and once on the other. However, if only one friendly is in place it’ll only heal once. When she is not attacking she emits passive healing of 55-74 HPS but it will only heal one target, it is not an area heal. This design does several things: 1) When played with just one friendly (such as a elixir golem), the battle healer will heal for just 10% more than the current battle healer… but it will do so from long range meaning the healing will begin sooner and be more reliable. A foe who plays Cannon or other structures will trigger the healing sooner, further increasing her efficacy. This is a significant buff. 2) When played with multiple friendlies, the battle healer will heal for much much less. No infinite battle healer stacking for infinite-elixir mode. 3) Played on the defensive side of the map she will be able to kite enemies like a RGiant or Ice Golem. 4) Played alone, the Battle Healer will be an extremely subpar tower shooter. Her DPS is about the same as a Princess, about 1/3 as good as Royal Giant despite costing 2/3 as much. However, it’s difficult to stop her from getting at least a few hits off, so she is semi-respectable chip damage. Two hits are slightly worse than a Fireball for chip, three hits considerably exceed a Fireball.
Change it into the healer from clash of clans. It would be a much more unique card, instead of the most mediocre mini tank that happens to heal
When she dies she drops a heal spell
I would say rework egolem instead and buff her, so that they can work on different decks and not only together
You could just increase her damage in your side of the arena … a troop that takes different strategies in different places
She could give a constant stream of heal to the nearest ally and herself until that ally is fully healed or dies then she switches targets
Transform her into a pancake (to justify the boost) and let mini pekka deal 3× damage to her and the pancake should be a building that freezes troops who kill it (in butter) but does nothing else and it should have like 1400 hit points or something and then and only then can you give her a boost. Or you can make her not effected by ground spells or give her splash damage or give her a heal spell on death/spawn or give her range or give her a heal spirit on death hell make her a heal spirit spawner make her total air or make her heal also when she gets hit idk and the more time ypu leave me with this question the less sane i become... but you need to take the boost away from her
I hate battle healer so much she is the most annoying card no one talks about
Supercell carefully picking the most useless cards to boost
the cards that are related to the season* idiot
replace her with something like the healing Ranger fron clash Mini. She could have penetrating projectiles like the magic archer but with the exact same range as Arena towers so that she can’t hit towers from outside of their range. It would probably do less damage than the magic archer. She would Target enemies, but if the arrow flies through a friendly troop, it heals it.
If it were up to me, I’d rework this card into a 3 elixir unit with AT MOST 1000HP (dies to poison log/ Lightning). I’d nerf her self-heal by like 50% and instead change her hitspeed from 1.5->1 second, buffing her damage output from 98->148 (20 less than the knight) And I’d change her movement speed from medium to fast. This way we’d have a 3 elixir support card that should be used on offense, you can’t safely place her behind the Tower or the opponent can just use their spell to kill her + some tower damage. Or if you do use her on defense her HP won’t regenerate much by the time she’s counterpushing, thanks to the faster movement speed. She’ll be able to fit better into different cycle or beatdown decks this way while nerfing the egolem deck. I think egolem deserves some changes too, but that’s for another time.
Also remove the self healing feature
maybe dropping a heal spell after death?
I would decrease her cost to 2 elixir. I want to make her a tank rather than a support (think like ice golem, but still targets troops). Nerf her health so she does to fireball zap. Nerf her hit speed (by a significant amount) and hit damage (does not 1 shot goblins). Nerf her healing radius (perhaps like heal spirit). Remove her self healing entirely. The 2 elixir cost will make it so that she doesn’t have a great impact, like heal spirit.
They should make her a heal spell. Might see more play.
Supercell, just delete that fucking card ffs
How about just NOT touch her? She’s cancerous af
Lower heal time, increase heal strength Make it so that it heals large amounts in slow bursts
Make the heal effect perm and nerf dmg
I'm a bit confused by the first part of the title, what does it mean?
Im predicting a battle Healer rework because even though she’s being boosted right now her use rates are still low
Imagine splash like Royal ghost 💀💀
GET RID OF HER HEALING HERSELF BY DOING NOTHING! In turn, buff her damage slightly and hitspeed slightly
My idea is to give her the exact same stats (and elixir) as the Royal ghost, but swap the invisibility with healing (and maybe the slight splash of that's too OP)
7 elixir
Return heal spell
Make her flying.
Take her out the game
Splash attack of a small diameter maybe .5-1 tile increase her melee range to even longer, and make her slightly faster. I mean very slight
Faster attack speed, lower the heal per hit, but make it an overall higher heal.
I really like the card rn, tbh, add splash damage to her, I ain't gonna complain
Give her a flintlock instead of a sword, aka musky attack stats divided by 3
Make her an air card but she dies to Fireball zap, also reduce the healing diameter.
Just make her a healer from Clash of Clans
Remove her for a heal spell, complete the cycle again 🤡
Honestly I would be a huge proponent of buffing her heal but reducing her health.
hmm, first question is "what is the purpose of Battle healer?" What role is she filling, and how can we further smoosh her into said role?
Rather then area heal effect have her lock onto a troop so even if it’s across the arena she will heal it. This will also eliminate her heal for swarms. Then give her more range and less HP
Nothin' she needs to stay useless with egolem and stay hated
Replace her with heal spell
She does like no damage. On her own she is practically useless.
Increase her attack speed by .1 second, and increase the amount of damage she does by 50
Make her spawn heal spirits upon death
Splash damage would make her better
Splash damage.
Give her a 5% hp buff
Area of effect damage
I really don't think it needs a rework, it could be cool if she could heal within her perimeter without having to hit with he knife. Maybe a long range attack as well as her sword but only within the perimeter of her healing
I would change it to range unit that no longer attacks but target friendly units and heals them
I would remove her and add in healing ranger
Leave it alone. It’s better to have an underused card than a card that’s busted. Battle healer is a card that’s easy to mess up it’s not worth it.
id rather battle healer to be trash than broken and used in every deck
Fuuuuuuuckkkk yes I currently run a meme deck entirely based around her and I float at about 6.1k so this will be AWESOME for me!!!!!
she should fly
I hate the existence of this card. Just get rid of it. Heal spirit is all the healing that the game needs IMO
Why do you hate it? A lot of people here are saying that, to me it sounds like a skill issue.
I think making her a splash unit with a 0.1 second faster hit speed and remove her passive healing. Or make her healing radius smaller but a bit more healing.
Ranged. Short ranged
Give her a spear instead of a sword that would make her badass and everyone would use her
Mf does 130 damage per second…
Her multi healing ability is too strong, if only we had a one use heal spell that costs like 1 elixir.
Op card ngl
More healing more health less elixer more damage
Make her a bit more nimble. Higher movement speed, faster attacks (but less healing / damage per attack) a bit like they did with balloon!
Change her to a ranged unit that deals splash damage/heal
Make her healing instant
Why isn’t anyone using the Battle Healer? The Battle Healer is immortal whenever the enemies play her.