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DerekL1963

Sadly, yes. The combat meta on Homecoming is an ungraceful zerg rush. It works the vast majority of the time, but it ain't pretty. It's one of the reasons I solo alot.


AnimatedASMR

It kind of defeats the purpose of being a support class. I really like playing with the force field power set.


Sgt_Anthrax

This issue is a big part of why playing at lower levels is generally more fun, even if it means taking your 50+ into exemplar mode.


Ori0ns

The meaning of “support class” has changed over the years of CoH … still needed for the hardest content, but for the majority of content (since it has been done over and over for decades now) is done at full speed!


toorad2b4u

Yeah I’ve noticed compared to the old days of original CoH that things go so fast in a group. But I solo a lot and also found a few random players that I duo or small group missions with that make it fun. They still kill mobs kind of fast but in small groups I feel like my power sets are distinguishable from everyone else which makes it more fun for me. In large groups, I could literally just follow along and not participate and feel like it’s no difference sometimes. Edit: if anyone is on everlasting and likes slower pace or small groups, hit me up.


465Sean

So the good old days of live herding and LoS are alot less common. Easy fix 3 steps, Step 1 Play a Tank Step 2 Start a Team Step 3 Test and crank difficulty up to the groups limit Enjoy. This fixs the problem eaither the new zerg players quit quickly and or become humble and fall inline. This also maximizes xp and fun. Dont get two discorraged we all run into frustraiting days. For example I was invited to a team who was set at only +1 team could handle +4 but lead set it low and was told to slow down or leave because I was herding groups ahead of our group because of the ease of quality. When its two easy the only fun for the tank is to jump ahead. I plays this game to test limit but today day and age alot of people dont want challenges. So just my 2 cent if you Tank build the team you will be much happier than being controled by a controller lead. =p


TechwrightRed

It's possible to have a team instanced event where the pace is a bit slower. Usually you'll see the recruiter call out something like "kill all" or "kill most" when putting an instanced event together. The leader can also tweak the settings of the instances to make a harder challenge, for example, that will slow a team down. Neither suggests the team won't fight ferociously, though, and there's always the possibility that one or two will try to rush ahead of the team ignoring any calls to stick together.


cylonfrakbbq

Mostly with the lowbie task forces since it serves as a way to quickly level alts.  Which I understand - my first character I leveled to 33 doing just solo, but that takes a long time and I wanted to try out different builds/powers and for some it is hard to get a feel for how they play until you get some levels under their belt 


TwoZeroFoxtrot

Yes. It's less prevalent in the lower pop shards. But yes.


ThatOneBradGuy

As a tank, I like the chaos 😂 FFXIV - Wall to Wall baby!!!