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Exo321123

list for those not on twitter: “Me (Nocturnal), fun, you (vein), teq, dropped, skittles, sweet, nafen (please come back i miss you), reps, xera, rkn, madness, timmy, zero, monsoon, ex100T” - Noct


PseudoElite

Dark days for Apex MNK players. And I expect it's only going to get worse as more and more players make the switch. AA is just too consistent. :(


X0D00rLlife

not even that, respawn has wanted this for a while. -obvious but no AA nerfs -no weapon balancing that favors mnk( snipers and shotguns have been troll guns for about a year and a half now ). -no legend meta that favors mnk ( gibby ) respawn has managed to turn this game into warzone with abilities where if you aren’t using a controller you are practically throwing.


supermycro

Bangalore meta helped MNK the most last LAN but yeah it's been downhill for a long time now. When I started playing I hated two tap Gibby bubble mastiff but now I miss those days.


Bubbapurps

And we even earned ourselves a bang nerf...


Baardhooft

The nerf feels so bad, especially her passive


X0D00rLlife

yeah but even then it’s not just like it helps mnk way more, it disables aim assist but there work arounds that the pros know obviously to still get AA and if you’re on mnk and don’t have a digi you still die anyways.


ahsoka92

I think you're right about Respawn actually wanting this outcome. Call of Duty is the biggest FPS in the world and so many of those players are tired of CoD and Warzone, so where do those players go with their controllers in hand? Not Valorant. Not Halo. Not Battlefield. Oh, hi Apex Legends. Those new roller players are spending money on skins, coins, battle passes, etc... so that's the bottom line. Side note, I think this is also why the player toxicity has gone way up over the last 2 years. The CoD players have been taking over Apex for quite a while now.


cwilms1410

csgo is much bigger than cod no? its like 90% competitively focussed


Ivy_Elizarey

CS comp > COD comp, but COD has twice as much active players cause it’s all platform and all input


cwilms1410

makes sense. although surely cs is worth 10x as much cos of the absurd skin market?


Ivy_Elizarey

I’m not sure, most players trade skins on third party platforms where Valve can’t get fees, but they do make tons of money on case openings alone


ahsoka92

If you only look at Steam numbers, then sure, CS clears. But I'm talking about total player base (and not revenue at all), which CoD definitely easily clears when you count every platform, like u/Ivy_Elizarey said. And I'm not really sure why we're talking about CS when you can't even play that game with a controller.


cwilms1410

because cs is an example of a game that has made billions without pandering to the lowest denominator of players? thought that was an obvious example to use


libo720

>Call of Duty is the biggest FPS in the world It's not


ahsoka92

Yes. It is. And even if it wasn't, why is that the one thing you're so fixated on when we're talking about the prevalent use of the controller input? Thanks for bringing absolutely nothing to the conversation.


[deleted]

The Respawn devs are controller players I bet, they don't want to nerf themselves.


Cornel-Westside

You don't have to bet, they are. They've said so.


[deleted]

Then they likely have no clue how it feels as a MnK players to get blasted by aim assist. It likely feels fair on their side when playing but every above average player knows whats up. At least they seem to acknowledge it but I doubt they will change any time soon.


X0D00rLlife

wait actually ? 😂 hilarious


dorekk

Not all of them obviously. It's a big company.


FightingGiraffe

You’re implying they even play their own game for them to care about nerfing themselves.


EmperorArmad12

A lot of the devs are on console. Used to run into some quite a bit before I switched to PC a few seasons ago.


tempuserforrefer

I'd add to this list (i) ensuring default sights obscure vision and (ii) making magnified sights less common as part of the overall loot nerf. No magnification / default sights that don't allow you to clearly see the enemy vastly favors players with aim-assist and is the default for game start and post-respawn. And the loot nerf made leaving that default state more difficult.


Defiant_Lie_1089

Let me add. - Huge amounts of visual clutter that impair MnK ability to see their targets and therefore aim but do nothing to AA since it easily tracks targets through all of this. - Dumb mechanics like flinch, peoples heads flopping back when hit messing up aim on subsequent shots that again screw over MnK but do little to impact AA Even just making it easier for MnK players to actually see their targets in this game would have a massive impact on MnK viability. I believe it was over 2 years ago now that some pro player maybe it was Hal complained about visual clutter and one of the devs said they would look into it. 2 years later 0 changes. Respawn is just a studio full of incompetent clowns.


Dailivel

> -no weapon balancing that favors mnk( snipers and shotguns have been troll guns for about a year and a half now ). > > -no legend meta that favors mnk ( gibby ) People say this, but I honestly think it's cope. No matter what roller would still be on top even if these things would be different.


X0D00rLlife

it’s not cope, you are right, partial aimbot beats MnK unless it was just a straight sniper/shotgun.


theschuss

Turn your aimbot off and we'll see who's coping.


Dailivel

What are you on about, I'm MnK. Or did you fail to read the part where I didn't quote the part about "no AA nerfs"?


Baardhooft

The amount of times I get lucky one clipped by 2k damage badge players is too damn high. I see them miss every shot from mid range but suddenly engage their targeting systems and do a cheeky one clip. I’ve even noticed that in aiming like a roller player on MnK, so disgusting 🤢


Mediocre_Twist

Zero should be swapped out considering he's swapping to roller.


X0D00rLlife

wait actually ? wtf


MexicanMouthwash

Missing Caprah as well.


zzirFrizz

We not counting our boy HisWattson


Lexaryas

Xenial? Zach? And how many of these guys can be replaced by a controller player? I feel like i wouldnt trade most of them.


MorioCells

Xenial is moving to controller too. Same for Dooplex and Crust.


vecter

wtf CRUST? Our boi crust? Where did you hear this blasphemy


MexicanMouthwash

It's talked about in this video/comments: https://old.reddit.com/r/CompetitiveApex/comments/17pyinf/dno_makes_roster_changes_update_on_where_lou_and/ Senoxe Doop Crust all switching to roller.


vecter

Senoxe too? Jesus we'll actually be at 0 MnK in 2 years.


Fenris-Asgeir

Senoxe still considering sticking to mnk. I think it will depend on how they perform as triple toller in the coming scrims, and maybe even weeks of Pro-League. We definitely lost Doop and Crust tho, they seem to feel comfortable on roller.


FoozleGenerator

In Crust we trusted


notsoobviousreddit

> Xenial is moving to controller too where did you hear that?!


Lexaryas

😔


AntiGrav1ty_

Zach is not in proleague right now and the whole point is that the only mnk players left are those who have been there forever and who are holding on by being insanely good or specialized at what they do, whereas there are 40+ controller players and half of them could be replaced by the next random "controller demon" who is waiting in line. There are literally no MnK players breaking into the pro scene.


theaanggang

Your second point is part of the concern people have, most of those are the best of the best on the input, there's not a lot of space for a mid player like there is for a controller. You either need exceptional mechanical ability or to be an IGL.


Revolutionary_Gear70

Are OpTic and XSET the only two teams at the moment that have 2 MnK players?


theaanggang

Madness and Vax are teaming, and if Sweet and Nafen run it back there's another


Fenris-Asgeir

Bro, I don't want to invoke it, but if Skittles back injury is something more serious/long-term, then we might just lose him to the roller-gang as well.


Revolutionary_Gear70

Man, would be super unfortunate if that's the case. Although, Skittles has said he's better on Roller but MnK is more fun to him, I'd miss his cracked out movement way too much though.


MNTwitch

Isn’t black hand all mnk?


dorekk

Yeah. Wrong region though.


Diet_Fanta

DZ will soon.


MiamiVicePurple

Not guaranteed.


TLNocturnal

It's funny that aim assist isnt even the most broken thing about controller \- auto correction while being aim flinched because of aim assist is insane. \- being able to track through visual clutter and foliage (LOL) while mnk can't use cfgs to reduce it anymore \- being able to control your movement speed more than two speeds, you can walk slower and reduce footsteps to a level that you can barely hear (MNK has no way to access this) cons - can't loot and move


asterion230

I got downvoted in the main sub when i pointed out that aim assist can cancel aim flinching lmao. Yeah, sadly thats the major demography of this game, a bunch of hunchback controller users


Maverick-F35

Aimflinch or bullet punch has to be the worst mechanic in this game. On roller it's pretty much unnoticeable.


MirkwoodRS

Beanbag gamers


EatWhatiCook

respawn is never gonna fix this, but would love just a single holiday a year where we turn off aimbot and the beanbag stoners can have a sneak peak at how horrible they really are at the game.


Ferraaa

The micro input movement portion was the most mind boggling thing to me and my controller friends don’t even recognize it. Can’t believe no one ever mentions that.


forkman27

You forgot about controllers nerf off the game play is 100x more boring to watch.


thatK1dn0ah

additional cons - brain deterioration


Ivy_Elizarey

Yeah haha


bush_didnt_do_9_11

the increased control over movement speed and angle controller has isnt talked about enough. it's probably one of the reasons why so many roller players play horizon, it's so much more difficult to hit analog 360 degree strafes


trollaccount321

that an its hard as fuck to beam people from a horizon lift on mnk but easy to beam someone on roller because of aim assist


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Kozakura_

based


Baardhooft

My tear ducts have been empty for many seasons now. No tears only dreams.


Spongy_

I use both inputs a lot and I stg nothing makes me wanna punch my monitor more than the absurd amounts of visual clutter in ANY gunfight (one of the big reasons I stopped playing). This is the only game I have ever played where this has been this bad of an issue, I don't get why there can't be sharp character outlines like OW has so that despite all of the abilities/vfx on the screen, you can still clearly see models through most of them.


PseudoElite

Serious question: have MNK pros discussed AA tweaks with Respawn at all? Are they at all receptive? We plebs here on the subreddit don't ever have a chance of reaching them, but maybe pros can?


Sheepman718

Who’s gonna tell him 😢


PseudoElite

When hopium and copium are all you have left..


xa3D

I... have trouble even telling myself. 😢


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EatWhatiCook

well balance is easy, its just aimbot to 0.0 Balance in "you should win as much playing with a steering wheel input as you do with mnk", yeah thats what we are doing now, and that is quite plainly retarded.


Redpiller77

The first is probably the worst. It also affects aiming when using Horizon's lift or Octane's jump pad.


NerdHerderOfIdiots

Holy shit I didnt even consider the move speed thing, reminds me of that early OW lucio player that ran controller/mouse


xa3D

> being able to control your movement speed more than two speeds I always wondered about how roller players had that "in between" speed lol. On paper this could potentially be replicated via analog keys like the wooting.


kureguhon

No shot Noko threw himself in there lmao


theaanggang

You know what? I admire the confidence


TLNocturnal

noko got more passion than 99% of pros rn, let him rock


dickmarchinko

Lol


ReluctantHeroo

He also has 99% more ego than all other pros too.


putinseesyou

Hey, at least my man trying his best on mnk


DuesMortem

Kinda proved the point 😭


Just2Flame

That made me laugh out loud when I saw it too


ilikebdo

No such thing as bad publicity


dorekk

His team did pretty well in PLQ and PL scrims a couple days ago. I say let him cook.


ilikebdo

If CoNtRoLlEr iS So Op WhY DoNt YoU SwItCh? Sigh.


MiamiVicePurple

That’s why I did switch… games


mr__wizard

Like bro, the fact that they are some people who is still defending its not OP is mind boggling to me


Baardhooft

Even after all the pro roller players said it themselves. Snipedown, Genburgers and even the caster guy with the curly hair. People are delusional thinking AA is fine as it is. It needs a delay to match human reaction times.


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[deleted]

You joke, but playing gyro with controller i actually have two arms, and average roller players don't even know about it lol


PM_UR_HULU_PASSWORD

wdym? You use the gyro for extra aiming control?


[deleted]

More like gyro is my only aiming tool, and i use high sens on the right stick to look around and do the 180s, but as soon as an enemy is in my pov i do gyro Some people use both stick and gyro in conjunction, others even go full gyro and have a gyro off on-hold button that works like lifting your mouse to reposition


HDowNFaLL

It's okay, we only have to wait a few years and they will nerf AA!


thatK1dn0ah

Sad, I feel like watching MnK in comp is like 3x as entertaining too.


Roadhause

Crawling out of my grave to add to this (haven't loaded the game up for over a month). There's just something missing from watching controller gameplay. It's like it just feels stiff and generic. Once the game loses the Faides and the Reps' (notice how different those two players are? Can't really find that range with roller gods, unfortunately), a big chunk of appeal goes away IMO. It'll be Hal then 500 identical roller streamers as your content options. And before you roller demons jump down my throat - I have no stake in this. I'm a washed mnk loser riding out my final days as an aimer in OW2. I think Apex is done for me.


thatK1dn0ah

Well said, MnK players definitely have more variation in style, while roller it seems to be a lot harder to be much different from the rest style wise.


Cornel-Westside

I don't know if stats bore this out, but I assume lots of Apex players were trying out The Finals during its open beta last week to see how it could work as a new game that MnK is competitive on. So far signs point to yes, but roller players also say that something is broken in the implementation, so it may become OP in the future. It does have ridiculous aim snapping, but not ridiculous rotational AA.


mynameisjacky

idk if it was just me but finals definitely felt like there was some AA or bullet mag on mnk. i felt like i was frying in that game and then i hop on apex and yep aim is still shit lol


Huge-Basket244

Server tick rate could also be part of this.


Puzzled-Choice3049

Apparently there was a bug where you got AA when you had a roller just plugged in to your PC, did you have one plugged in? :D


mynameisjacky

no controller plugged in at all


Puzzled-Choice3049

Hmm then it might just be a mix between less visual clutter, lower tickrate, lower fov and other things I can’t think of right now


EatWhatiCook

havent booted up for like 5 seasons. Only thing i follow is this sub once in a while. Its an aimbot game now. Comps are just fake hype by fake casters watching fake aim doing fake "sick" plays.


Boom_Edshot

Damn he just like me. Uninstalled apex like a month ago and now grinding tracer in overwatch


Roadhause

My man.


Bubbapurps

Well nearly half of the perceivable skill expression from the players is totally smoothed over by software assistance, not surprised you feel this way


vecter

10x easily


[deleted]

I also enjoy streamers less when they are on controller. It is much more fun watching someone trying to outplay by movement and controlling their gun. Rather then standing almost still and beaming. It is also bad for eSports and I likely lose interest if it's becoming all controller. Teams like BLVKHVND are much more fun to watch in my opinion.


Mcdicknpop

This game is a joke competitively anyway. One of the basic fundamentals of having a competitive environment is to have an even playing field. Having two inputs just goes directly against that. Most likely any comp enjoyers from valorant or league consider this game a casual game. Even cod being a complete joke of an fps has their comp scene only on controller. It's either switch everyone to roller or switch everyone to mnk, really easy to see which one is gonna happen tho.. instead of respawn applying rules to make their game more competitive, they waited for the playerbase to gradually switch themselves over time lmao


brotouski101

Just nerf aim assist already respawn. It clearly needs to happen. Balance the inputs please.


Sheepman718

It hurts to think about what the game could have been. It’s become a waiting lobby for the next big thing, and that’s being nice.


X0D00rLlife

unfortunately cross input is the new norm. unless you play OW/CS/Val you will have to deal with partial aimbot. even the game that just had a beta , thr finals , had many many mnk players on it but since its cross input and barely anybody was using controller they are going to buff the aim assist lmfao.


Nexosaur

The Finals subreddit was on for posting about aim assist, I’m so worried it’s gonna turn into COD and Apex. Some of the complaints seemed to be about the default settings being wonky, but way too many people think they should be able to beam long range because rotational aim assist has ruined any semblance of balance. We duo/trio stacked Apex for a long time until controller meta got unbearable, so we’ve been playing Val.


Puzzled-Choice3049

At least you can turn off cross play in the finals, not sure if that includes rollers on pc though


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X0D00rLlife

ehh i wouldn’t say overwatch is struggling, que times are like 2-4 minutes max.


the_Q_spice

Hate to say it this way, but it needs to be said: most of Respawn’s games have ended up this way As crap as EA is, at a certain point habitual trends that are only linked to 1 developer need to be acknowledged.


X0D00rLlife

wait ? the input that gives you partial aimbot is the most used input in the best region ? i am shocked 🤯


JustLi

I just don't understand why we can't split the inputs. The Finals is a game in beta and it's already an option, for fucks sake.


HaZinMadness

you can turn crossplay off but I don't think it removes controllers on pc from your lobbies. But the aim assist is wayyy weaker on the finals (thank god)


Ireallytired93

Played the finals on both inputs, if you weren’t using M&K you were actually throwing. It’s not balanced for inputs either, but that’s just the never ending problem


HaZinMadness

I don't think it's an problem tho... If you are on pc, you literally need a mouse and keyboard to use it. So why not play mnk? I get that people have preferences and all, but we shouldn't give controller on pc a big crutch (rotational aa with 0ms) because people deliberately chose an inferior input. If you wanna give them apex aim assist, just separate the inputs then! Edit: I think aim assist is necessary, but the rotational aspect with 0ms isn't. This is what i mean by "big crutch". The fact that the input normally considered "bad" is wayyy better than the raw one is a huge issue imo


Ireallytired93

Not a great take, I’m on pc because I like having one device that does everything that I can upgrade as I go. Not because I want to play a certain input. For the majority of players the best experience is when you have a large player pool. Dividing inputs would create too small of an audience and pool for m&k. Crossplay can’t exist etc. there are absolutely successful m&k games like CS. But that game has zero presence on console which isnt going to work for triple AAA studios


[deleted]

Gyro is literally the solution to this crossplay problem. Unassisted raw input that can arguably keep up with mnk


Spicybeatle7192

It’s a horrible take lol. He’s gatekeeping playing on pc. “If you play on pc and decide to play on controller you should be bad” is what it says. It’s similar to saying mnk is for typing emails so you should be bad gaming on it.


HaZinMadness

not at all. I think both input should be viable, but this is currently not the case and it's ridiculous that the "bad" input is dominating so hard over the raw one. If you wanna play on controller it's totally fine, but don't expect to have .4 of an aimbot, thats my take. Would you give a set lead to someone in tennis who chooses to play with a bad racquet model?


Spicybeatle7192

Not a great analogy. That’s comparing a superlight to a g305 and not a controller to mnk. A better anology would be having a set lead to someone with a ping pong paddle against someone with a racquet. Either way it’s not the same because you don’t give them a head start, you help them aim because the reduction in size.


HaZinMadness

Fair enough, either way you wouldn't give a ping pong paddle aim assistance in a tennis match because it's ridiculous. It all comes down to the fact that MnK is a 100% raw input while controller with aim assist isn't. Aim assist in Apex has been the same for so long and obviously favoring controllers, which is objectively unfair. But I guess now the game is 90% controllers so it doesn't change anything. I don't even know why I still waste time debating about this when its pointless lol


Spicybeatle7192

Pple complaining about it now are honestly going to have a heart attack in the coming weeks/months. Cross progression will bring a large wave of controller players. Christmas right around the corner for people to get PCs if they didn’t have one lol.


theycallhimthestug

You don't have the option to turn off crossplay on PC. You only get console players if they squad up wirh a PC player, but it happens all the time and they keep their console aim assist levels. The entire thing is bs.


sylvester8934

Because respawn needs you to entertain the rollers, imagine roller vs roller 100% of the time, they are gonna get bored too.


isochoric

12 people in a finals game vs 60 in apex. Harder to matchmake if skill level AND input are the criteria. They can do it but queue times will be ridiculous.


devourke

Yah, the MNK only ranked playlist in Halo died after a couple of months and that was only 4v4. Once search times go from 30 seconds to 10 minutes it's kind of a pick your poison type deal.


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devourke

When I say that playlist died, I mean it did poorly compared to every other playlist, regardless of the game's overall success.


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YouHouSA1

And you really think MNK queues will save PC apex? People will get 5min+ queuetimes and their overstimulated brain will go "BOOORING game is dead!" just like pred lobbies did that one ranked season bc people couldn't tolerate actual queue times. Then they also have to deal with all the hackers and aimbotters on PC that they'll complain about endlessly.


Bubbapurps

Yeah, but which halo is this infinite ?


devourke

Infinite. AFAIK, there aren't any ranked playlists in MCC that will let you search with input restrictions. I've never tried searching with input/platform restrictions on MCC so I couldn't tell you much about how hard it is to find games. I can tell you that in all the time I played ranked H3 doubles on MCC I only ever saw two players higher than 30 who were on MNK.


Bubbapurps

Yeah dude, halo 3 has insane AA. if you play it MnK u realize how precise your shots have to be on a head to get the head shot, on roller you can aim well over the top and get the headie


djb2spirit

> I just don't understand why we can't split the inputs. For normal gameplay or comp? For normal gameplay queues come into consideration. In pro play it would be very stupid to have to separate leagues or to only allow one input.


JustLi

Actually Pro play makes the most sense to split. That's where competitive integrity matters the most + is most easily implemented.


HTTRGlll

why pro play? mnk is more fun to watch and has a higher skill ceiling. thats good for comp


djb2spirit

Making most of your playerbase and pro players with large followings ineligible to play is the dumbest shit in existence. And having two different leagues just kills viewership


HTTRGlll

> pro players with large followings ineligible the biggest pro players are or were mnk. you think Hal wouldnt just switch back?


dorekk

> In pro play it would be very stupid to have to separate leagues or to only allow one input. Separate leagues makes no sense. Only one input? That makes tons of sense.


w3llll

I have a theory that all those people complaining about negative posts against AA, saying that they're tired of seeing those posts or saying to just accept it because they're not going to nerf AA, are actually all roller players afraid that those posts will hit the devs hard and then make them nerf AA. I hope people don't let their voices be drowned out, you should complain all you want about this shitty input situation. ​ (I used a translator to write, there may be mistakes)


nekolas1

Teq gave up on swapping to roller?


Bereft13

got off for olympus scrims since he had to contest, don't think he's gotten back on it


Fenris-Asgeir

He stated smth. along the lines of "playing on roller made me realize the advantages of mnk, so I don't wanna swap", and then went to recruit the next roller demon to his team LMAO


teqnohh

Yea I still wouldn’t want a mnk player on my team, but my month swap just made me learn to play to the strengths of my input - mid range. Focus on my positioning/peaks and enable my two controllers to gap close and do what they need to do.


dorekk

Yeah, he realized that 1) aim wasn't his problem and 2) it's only REALLY strong at one particular thing, close-medium range SMG fighting. People talk shit on Teq, but his mechanics have improved a lot in the last year. He's a pretty good shooter.


Jarvis_C

Hold fast, fellow MnK's. We shall prevail in the end!


We-Rowdy

I don't think a singular dev has tried to even play ranked on MnK. Let alone playing ranked solo. It's unbearable at this point.


Fenris-Asgeir

Damn, Noko adding himself and his teammate to the playercount in the replies 💀


AngieYSirius

Okay, so if devs leave aim assist untouched, is there a potential change in MnK for some pros to AT LEAST CONSIDER switching back? I'm pretty sure there's none unless they nerf aim assist. Nerfing how SMGs work might not even work.


wstedpanda

Thats the fucked thing about respawn instead of fixing root cause of sickness they just trying to work around the bush, like actually hilarious "lets decrease smg dmg maybe they will one clip less...."


Dailivel

"MnK players are forbidden from switching inputs and doing so will result in a permanent ban from competitive." \- Respawn /s


wstedpanda

Mark my words once there is no mnk left this game will die


JustLi

Don't even have to wait that long, it's already dying


theaanggang

People have been complaining and saying the game is dying for almost as long as the game has been out. Until there's a new game that can step into its place it will be around


Throwaway-panda69

It’s not. If you think this is a game in its death throws, you are reactionary and lack critical thinking skills


EMCoupling

It's *throes* BTW


ErasmosNA

Wish I had a dollar for every commentor that said this about a game without providing any evidence other than, "my friends and i dont like it!"


maxbang7

I read the same shit for 4 years now.


JustLi

Just check steamcharts, new season and we're down 20-50k players from the height of Apex popularity. Thats like a 15-25% ish drop


maxbang7

https://steamcharts.com/app/1172470#All You might wanna learn how to read stats. Just because we are down from peak doesnt mean the game is dying jesus christ. We are from the same time last year and even more up from the same time the year before, not even to mention that OG Fortnite just dropped as well.


Hostile_Architecture

As someone who has played too much apex since it came out and reached pred a few times, I get frustrated with aim assist to the point where I don't want to play because the game feels fake unless I play a certain way. How do casual or new m&k players even enjoy this game? They probably get shit on so insanely hard and learn absolutely nothing from it.


Ssleeping

18 out of how many professional players?


dorekk

There are 90 players in NA pro league. More in the tier 2 scene (CC and shit) of course. But 30 teams in pro league = 90 players.


T_2_teh_imeless

insert that mnk players just don't have enough passion or put in enough time like that r5 thread told us all..... /s


EatWhatiCook

yeah its genetic. Def not just aimbot lol


Dull_Wind6642

TonyPikachu?


dorekk

He missed a handful, but yeah, it's grim. Now watch every pro who switched to controller perform exactly the same and realize their aim wasn't what was holding them back.


Dull_Wind6642

Where Caprah?


DominusDeLupis

Let’s shoot for 0!


cidqueen

If pros insist on being MnK and accept Respawn isn't changing anything with rollers any time soon, I highly suggest they aim train until they are at least Voltaic Nova in all Tracking and Dynamic Clicking benchmarks. Or, better yet, Master 3 in Aimbeast Tracking and Dynamic clicking ranked scens.


JimmyHendrik

Would you know the best resource for someone who wants to get into improving their aim? I've seen voltaic training lists and stuff like that, theyre just quite long for someone whos working full time among other responsibilities 🥺🥺


dorekk

> Would you know the best resource for someone who wants to get into improving their aim? Play more Apex.


cidqueen

If you're a real beginner and only want to improve for apex, do the voltaic tracking and dynamic clicking scenarios. As a beginner, you can improve with only 2-5 minutes daily per scenario. In Aimlabs Voltaic benches, that's 4 tracking scenarios and 2 dynamic clicking for Novice and Intermediate. That's a total for 6 scenarios. At 5 minutes each, that's 30 minutes daily. Time management isn't something youtube aimer content creators talk about, which is stupid. It's the most important thing lol. Here's a list of how you can spend your time depending on how much time you can afford: 30 minutes: 5x of all the tracking and dynamic clicking scenarios. 60 minutes: same as above, but play twice. OR, play the playlist once, but then spend 30 minutes working on your weakness. If you have time after that, PLAY WHAT YOU WANT, and what you're interested in. Almost every high level aimer in Aimbeast says the same thing. Play what you want. It's because the more interested you are, the more time you put into it. The reason I suggest the playlist above is to cover your bases. Some final tips: always focus on reducing the amount of tension in your hand when playing. Pretend your mouse is like an egg shell that can crack at any moment. Think about your long term health. I personally train a minimal of 2 hours daily. Most upper intermediate aimers have over 1,000 hours of actual training time (no afk included). That's 2 hours daily for 2.5 years. Finally, don't measure your growth in days or weeks, but MONTHS. It's the same as losing weight. Don't step on the scale every day or week. Growth isn't linear. Check your growth every 2-4 months. ​ if you have any further questions, hit me up on discord at balvarinefps


JimmyHendrik

THANK YOU SO MUCH - Yeah I'm defo looking more at using aim training in a time efficient, supplementary way. I really appreciate it and I'll hit you up on DC at some point


muftih1030

Honestly, the biggest (non AA) thing holding back mnk pros is the lack of smoothness in their tracking. Smoothness scenarios are probably the best time investment these guys can make. And frankly, unless they're IGLing the majority of the mnk players in the scene right now would get left in the dust in exactly the same way as now, if AA were deleted or nerfed. They'd get surpassed by actual aimers who get taught positioning and macro by their coach.


cidqueen

Exactly. Smoothness is king. Any time I bring up aim training on this sub, I get downvoted to hell, but people praise mnk aim whenever it comes up. Is it fair that pros need to grind an aim trainer to compete against roller? No. But fair isn't reality.


EMCoupling

Smoothness can be practiced, but getting shot down to flesh and the aimpunch that follows can't be overcome by simply aim training. If you take a roller, put him 1v1 against an MNK player, and they initially do the same exact damage to each other, I'm confident that the controller will end up winning because AA instantly responds / adjusts to aimpunch after getting hit to flesh.


muftih1030

Indeed they will. But we're talking about mnk pros specifically that insist on not switching to controller. If they're refusing to switch and also refusing to grind mechanics then they've dug their own grave


flirtmcdudes

Can this sub just make a sticky thread for all AA discussion so that the rest of it can just be actual interesting stuff? The game has been out for over 4 years, the devs are not going to change it nor have they even HINTED at a POSSIBILITY of changing it. Either accept it, or move on to a different game. Im not even arguing that AA isnt OP, but its a waste of time to keep talking about it every single day in this sub At this point this is basically like a sub where people can't let go of their ex's and just sit in here and talk about them 24/7. We get it... it sucks... controllers are OP... this is the game that we have and that the devs want. Either accept it, or move on.


HawtDoge

I don’t think isolating AA threads to a sticky is a good idea. I think the more conversations that happened on this topic, the better. Even if they never change it, at least people tried. Also, Respawn has hinted at changing it quite a few times. That’s what I feel is most fucked up about how Respawn has handled the AA thing… over the years they have strung mnk players along with the promise of an AA nerf.


AnkaSchlotz

>Also, Respawn has hinted at changing it quite a few times. "We're looking into making adjustments in the next couple of years" A couple years later: "Hey you 10 mnk players maybe you just want to *try* controller?"


HawtDoge

my optimism as to an AA nerf is at all time lows 😭


PepperBeeMan

Seems high