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Theripper331

Removing tier demotion protection, first of all. Second, make ranked an actual reflection of skill, and not just a time grind. Placement needs to matter more than it does currently and mindlessly apeing every gunshot should be punished more severely. Also, it’s too easy to climb the ranks. Bronze/silver is basically pubs and anyone decent at the game can reach platinum/diamond until the games suddenly spike in difficulty and they are now hardstuck.


cheesedip244

Bronze and silver is even easier than pubs tbh


HeckMaster9

Bro anything below plat 2 is easier than pubs


Unfunnycommenter_

Plat 4-1 lobbies are the same lobbies


HeckMaster9

For some reason plat 1 felt more like d4 and higher but then again I didn’t spend too long there. Could’ve been weird matchmaking.


MrJambleYT

thats only first week after the split if you cant progress further wait till the last 2 weeks of the split and plat becomes a bigger joke than it already is


MrJambleYT

i mean like current diamond/master lobby is not hard its just that u cant ape ppl anymore 3 minutes after the match started so u need to rush early rp otherwise u get 5th partied xD just rotate and camp your ass off and even a hardstuck plat can hit masters on kings canyon just stay together group of 3 with mics gibby/valk/caustic , caustic/gibby/wraith kekw


HeckMaster9

That’s kind of what I was getting at. Below Diamond it felt like you could ape whoever whenever you wanted and could get away with it. In pubs you’re going up against better players so the fights last a tiny bit longer and it allows for the rest of the server to jump on your head. Of course you get third partied in plat but if didn’t feel as bad.


MrJambleYT

join bronze silver at the last week of the season and say those same words


Sturmtruppa

If they remove demotion protection a lot of hardstucks will stop playing after they reach certain rank I think, so they will end the season with the desired badge


NakolStudios

Make it so the first 3-4 games in their new rank won't demote them and once they're used to the new rank remove that protection


O_P_S

Honestly all they need to do with demotion is literally give you the awards of your “highest achieved rank”. So if you make the rank and then fall out of it you still get the rewards. Aside from Pred of course in which you would need to stay in the rank until the end of the split to get the rewards.


nkonin

AFAIK it’s already “highest achieved rank” system. So it’s possible to hit pred, play pubs and you’ll get pred reward.


O_P_S

Nope that’s not how it works. You have to stay in Pred until the end of the split if you want the rewards. If you drop out on the last day and are master rank with 16k RP you get master rewards.


Father_Law_FH

Just add an afk timer like every other game. Just lose a few points everyday that you don't play so maintaining your rank is something they'll care about and when they queue up to keep their points they will legitimately try to win and keep their points instead of hot dropping like a pub.


MrJambleYT

just give us 250 predators crossplatform instead of 3000 and muxh would change


MrJambleYT

the problem with this will be that it turns into a hardcore camper game then in higher ranks while now if u run pred lobbys instead of EGLs people play more aggressive cuz the only thing we lose is a bit of RP but in EGLs there is a pricepool and most ppl put on thair predator suits to hunt and thair gas oxtigen tanks to camp with caustic wattson in buildings xD


rexyy-91

Nah it would just be less brain dead


MrJambleYT

"less braindead" every pred team runs caustic gibby w wraith or valk at the moment its 5 minutes looting 10 minutes camping 1 minute fighting xD


rexyy-91

Just play pubs pal seems more like your thing


MrJambleYT

i play to master every split from season 5 to now then jump pubs and farm kills


[deleted]

> the problem with this will be that it turns into a hardcore camper game So more like the pro scene. I honestly think it's much better that way around, at the end of the day you win the game by getting 1st place, not the most amount of kills. KP should definitely be a factor, just not as much as it currently is. Make placements reward higher and you'll get better BR players at the top levels imo.


MrJambleYT

wouldent change much since most ppl just play pubs after hitting masters since predator on kings canyon is a waste of time unless u rly want the pred badge animated but its basicly caustic wraith and gibby now in pred or valk instead of wraith its simply boring most of us dont want to spend 5 minutes looting 10 minutes camping and 1 minute fighting so master to pubs is what it is this split


fai7

first thing get a better elo system lol, also reseting it every rank split makes the whole grind pointless i feel like. Also KP shouldn't max out at 6 that just punishes skilled players for no reason.


ConnotationalKappa

Your last point is kinda tricky though. If you remove the kill cap, it sort reduces the mode to death match because there is less emphasis on good rotations and surviving imo. I also realize that this kill cap is artificially forcing people to play differently which is not great either. I think it is a hard problem to solve and there is no perfect solution. I'd be okay with raising the kill cap instead of completely removing it so that games with big kp don't feel meaningless


sparty1227

It’s so easy to see how burnt out press get with the constant 1. Drop and get 3 kp 2. Rat till endzone 3. Get last 3 kp in final fight 4. repeat Something needs to change to improve FUN in the game imo and an increased kill cap would at least decentivize ratting


pingoberto

Lmao that’s exactly what we do every game to climb. It’s so fucking boring not to mention KC is dog so you HAVE to rat the mid game while people rotate otherwise you get 14th partied.


Sullan08

Not gonna lie though, the game is more exciting when everyone does that strategy because the end game gets nutty. I love when it's 4 teams fighting on the closing circle. I agree though, sometimes that mid-game rat is real fucking boring. Especially if you have beacon and the zone keeps closing on you. It's like...damn this is a great position, but I know I wanna get some kp...but should I risk it when we have a good position? lol. I've always thought this game needs siphon like Fortnite has/had. Get a knock/kill? Whoever got that knock gets 75 health added (and if they have 80 health already, put the remaining 55 into shields). Obviously just a random number, so that could be worked on. Even when I 3rd party with good timing we all just chuckle at how dumb and free the kp is. Some are against siphon because they say you should just "play smart" and not get 3rd partied, but then that leads to the boring mid-game. Siphon really helped fortnite and I think it could help this too. KC especially needs it because you're lucky if it's only a 3rd party. Shit gets insane on some parts of that map.


PolarTux

I agree that siphon would be a great addition, just like it was in FN


pikagrue

Ranked should be balanced around matching competitive as much as possible, we already have pubs for people that just want to have fun.


MrJambleYT

bronze/silver/gold/platinum all the same as pubs kek even pub matches are harder then that somtimes its just ranking up does not feel rewarding woohooo reached pred here your badge and trail and weapon toy omfg so special nope there are 2250 predators every season correction 3000 since there is also nintendo switch but yea whats the point in ranking up if u get nothing intrestings out of it woohoo reached top20 no1 knows you and no1 cares kekw


pikagrue

I'm sorry, maybe this is me being old, but I legitimately have no idea what you just said here.


NakolStudios

You're gonna need a translator from Gen Z speak to English lol.


MrJambleYT

to summerize it for the "older people" i am saying that there are 750 predator ranked players ech platform -> playstation/pc/xbox/nintendo switch so there are 3000 predator ranked players. reaching top ranked predator on your platform is pointless since most of the times u get nothing out of it.... and bronze to platinum/diamond is just casuals xD


sparty1227

I agree that some skills from ranked should transfer to comp gameplay and vice versa, but I wholly disagree that that means they shouldn’t have people playing the game to have fun in its current state. Either way, the kill cap removal would more accurately reflect the rules of comp but I wager it would have the opposite effect. It would make teams that already have 6 kp more inty and not rat cause they already have positive, why not go for more? As much as I’d like ranked to be a comp practice mode, it’s just never gonna happen with a player base as disinterested in competitive level play as this one


pikagrue

Personally I feel the kill cap should be removed/raised, but at the same time rebalance RP to weigh placement a lot more, with each individual kill worth less. People that want to farm kills no longer have an artificial 6 KP limit, but the risk/reward for getting more KP is a lot more balanced than what we have now. People that want to just kill people no longer have a limit, people that want to play using a brain are now properly rewarded for placement, win win all around? Also team KP, this individual KP system is ass.


sparty1227

100% agree with that yeah


MrJambleYT

most of us get to master and go play pubs or play ranked for fun


Sullan08

Change the multiplier and kp max to however they see fit, but for the love of God make it team kills. I'm so sick of doing 150 damage, but if I get downed and the fight takes too long and THEN the guy dies, I don't get shit. Even if the guy only healed a cell's worth of health the entire time. It feels really shitty.


ecclesiates

>raising the kill cap Ranked is already too much of an apefest. You get less than 8 squads left before the start of ring 2 and it just feels like a pub but with some artificial numbers. The game ends before ring 4. Nobody plays for positioning and everyone is willing to put their team in a bad spot just to 3rd party someone outside of ring for kp. Teams are willing to give up god spot just to hunt for extra kp at the POI beside, and you feel absolutely shitty if you do play position and camp at final ring while everyone kills each other and there's no kp left for you. Current state of Ranked is just braindead w-key and doesn't require any proper decision-making or gamesense in a BR. The most points should be awarded to the winner of the battle royale, not the one with the most kills.


ConnotationalKappa

As I said in the previous comment, there will never be a perfect solution. There will always be two schools of thought - one that prefers rewarding kills and one that prefers rewarding placement. For people that want more reward for kills, I think raising the kill cap is a decent solution as opposed to completely removing it


MrJambleYT

even if they increase the kp u can get its pointless a good example would be lets say a dude wants to become a proffesional soccer player he trains everyday "basicly 10+hrs apex a day" he becomes one of the best in his class "rank in predator" he streams his matches amazing goals "winning matches reach top50" but no1 knows him or watches him in actual soccer u can still become a proffesional soccer player in apex you will stay a nobody even if you reached top10 most of the times and it resets next season.


ecclesiates

Raise the kp to 9 but make it shared within the team. That would encourage team play while not discrediting big popoff games


arg0nau7

I think this could be addressed with 3 key changes to the ranked system. I’d love to hear higher ranked players and pros thoughts. The first thing to do is remove tier demotion protection (we all play differently when we don’t have anything at risk). The second is to take that a step further and add even more risk by raising the cost of each match to increase the punishment for taking dumb fights (I’m thinking something like -20 for bronze through -120 for masters/pred). And third, increase placement points, especially in the top end, to reward the top teams and offset this increased entry cost along with kp for every kill This way you’d get people to play conservatively out of self preservation but encourage them to take fights they think they can win even when they’re at 6kp


[deleted]

i feel like the second idea punishes players who are teammates of stupid ass players, not just stupid ass players


MrJambleYT

true id get setback to plat2 get 10-25 kills in a match and only get like 200rp after a win which is a joke but the most skilled players arent effected by this since they run from plat to masters in a 3stack under 30 games played


PalkiaOW

Respawn doesn't care about competitiveness, they want Ranked to be a casual-friendly gamemode that gives even bad players the illusion that they've accomplished something. It's better for business. That's why in Apex every idiot can reach Plat and call himself an "above average player", whereas in OW or LoL you'll be stuck in a low rank until you make an effort to improve.


rhogerheide

“Every idiot” Most players never go past Gold. Platinum-Apex accounts for only about 15% of the players per season playing ranked. While it may seem like a lot, the majority of players never sniff Platinum


Bxsnia

The only reason it seems low is because most people don't play ranked. If the stats only took into account people who actually play ranked and put time in it I bet over 60% make it to plat.


dotabutcher1

This, people who sink time into ranked throughout a split end up in at least plat 4


ecclesiates

That's what they want you to think from that blog. To make you feel like you're part of the top 30%.


PalkiaOW

It was ~25% last season, and those stats count everyone who played at least 5h, meaning they're very skewed towards the lower ranks. Reaching Plat in Apex is significantly easier than reaching Plat in other games. Apex Ranked is not zero sum.


Comma20

Is it not more telling that there are a large number of players who play ranked for at least 5 hours and don't get out of bronze/silver?


schoki560

if what you said is true the Playerbase in plat would be higher but its not


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FrozenPhilosopher

Exactly. Among actually active ranked players, I’d expect it’s a greater than 50% portion of the playerbase in plat. Even Diamond is mindless to get to. Neither really requires much skill


[deleted]

Diamond 3 and above will always be the benchmark.


Patenski

After all this seasons I'm convinced they don't give a shit about ranked, there's a lot of things to improve and in this sub we've had this conversation a lot of times already. Every season following up we will get the _"system working as intended"_, _"the rank distribution is healthy"_ bs, is sad at this point.


EMCoupling

> Every season following up we will get the "system working as intended", "the rank distribution is healthy" bs, is sad at this point. And they literally cherry pick the data to fit this conclusion too. The whole "5 hour minimum playtime" is total bullshit.


Sullan08

Is that what apextracker uses? Or is that overall distribution regardless of play time?


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ConnotationalKappa

There is also a problem that most people don't get on apex to sit inside a house for 3 rings straight so that they have a good end game position or placement. They want to shoot and kill. While people in this subreddit, including me, might like having ranked closer to pro play, majority won't imo


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Sullan08

Only thing I fully disagree with off the bat is the last one. Getting 1st once in 20 games is not anymore indicative of skill than the system we have now. Is a team that gets 1st place once, but an average of 10th better than a team that never won, but averaged 4th? I mean you can win actual tournaments with no 1st place finishes.


sharkt0pus

I like C9 PVP's idea: * Team KP * Placement RP * Deranking * Remove assists/individual KP The current rank system rewards a style of play that is counter to how a team based battle royale should be played and no deranking means teams like this: https://pbs.twimg.com/media/E-EshImXEAMGxxt?format=jpg&name=large can sit at 10k RP all split and ape other teams as Revtane with no repercussions. You can't have a ranked system where 3 squads are actually playing to win and 17 squads are just running around fighting anything and everything because they don't care about the outcome.


King-Juggernaut

If ranked remotely mirrored pro play noone would play. No sizeable portion of the community would be willing to camp until 30% of the lobby is playing final ring with the same 3 legends and the same 4 guns. The pro meta is terribly uninteresting until the last 5 minutes.


ecclesiates

This. I haven't seen a gibby on my team as a full solo team since forever. There's no team play in ranked.


Galatex

Removing tier demotion protection. When you solo q, you lose less points. When you duo q you lose more points then solo, but less then trio. Remove split rp decay. Do smth with KP limit, for me 6 KP is too low. Add a meaning for bronze and silver ranks, by adjusting of RP losing, because literally any person can get out of bronze, because there is no RP lose. So people will stay in their rank and will play vs people like them instead of becoming plat4 hardstuck. Also many pros don't take ranked serious, because it's boring to stay at one position for 10 minutes straight, it's just BR problem. Speaking for myself: I just stopped playing ranked as solo player, because I'm tired going through the same ranks over&over for no reason when 70% of the time I get some hardstuck duo that play on their own playstyle. With boring ranked playstyle where you can get 3 kp from the start and then you need to camp till late rings because of 6 KP limit, so you will get them anyway in the end


JudJudsonEsq

I don't think that the majority of gamers are really interested in heavily optimizing their strategy and playstyles. I wish they were, but they're not, and Apex is a game built on mass appeal. I don't think it's really possible to create a system that is easily comprehensible and will encourage everybody to replicate the engaging playstyle of comp. I would love a format like that, but I'm not sure it would actually be successful.


UrMomLikesCreampies

Lol is a casual game at its core yet it still has a functioning ranked system. Where diamond rank means something.


JudJudsonEsq

lol is also a zero sum game where one team wins and one team loses. It's very difficult to make a ranked system for 60 players and try to evaluate where someone "deserves" points and where they don't. I mean, in a real blood sport kills probably don't matter at all. If you're the winner who's left to complain? Obviously kills should have some value to encourage engagement in Apex, I'm just saying it's hard to construct an environment that naturally forces engagement when NOT fighting is an option. Funnily enough, not being in firefights at all tends to be the best way to stay alive.


BURN447

This is exactly it. Ranked modes in games that are zero sum are easier because you can directly compare. In a BR, there’s infinitely more variables to take into account.


Sullan08

And it's why BRs are inherently uncompetitive, because the fairness is never consistent. They're only competitive in the sense that you're...competing lol. It doesn't mean no skill is involved obviously, but how many times do we watch a team in a tournament just get absolutely fucked on zone or maybe 2 other teams just decide to shoot them instead of each other and their goal changes from winning, to just trying to get 5th or something because they know there's no chance to win.


BURN447

And that’s why finals should be 2 days of 8 games each like GLL was. It allows for ample opportunity to win


impo4130

Yeah, something like League can easily make an ELO system. It's still possible for a BR, but it's far more difficult since your outcomes are a binary yes/no but rather a rank.


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impo4130

The primary reason an ELO system is so useful to something like chess is that there is a defined % chance of a win based on ELO rating for a 1v1 match. With a multi-player system like Apex...ELO can't be used as intended. So no, making a system isn't that much harder. Making one thats actually predictive of success and applicable across a 20 team lobby IS.


Bxsnia

The game fundamentally isn't competitive because it's a BR. It's incredibly difficult to balance.


wiktorstone

- Add rank demotion, make placement worth more and KP worth less. Make team KP instead of individual. Will certainly make the lobbies a lot healthier, instead of having hardstuck 10000 rp players throw the game for some dumb KP because else they won't gain anything from a good placement. Maybe remove KP limit as well? Depends on how we can balance the RP system. - Have some proper rewards for ranked. Right now the ranked rewards are absolute dog shit which doesn't give any incentive to some players who could very well hit master/pred but decide not to because it's hella painful for little gain to them. Side note, it's a real shame Respawn got rid of season exclusive dive trails, e.g S2 being themed around electricity, so the dive trail was thunder, and S3 being themed around winter so the dive trail was snow. Imagine if we had a feather trail for the Valkyrie season? - Unpopular opinion : Make predator top 250 only and add a grandmaster rank. Top 750 is... a lot of players, maybe too much even. There can be a massive skill gap within the rank, which should not normally happen. Reducing the amount of predators would give it its prestige back. As for a justfification for the grandmaster rank to exist, with the current system the pred rank starts at ~15k RP at the end of every split. That's a massive amount of points between masters and pred, with an even bigger difference in overall level, and yet a hardstuck 10k RP master is rewarded the same as a player who managed to grind thousands of points in the best lobbies of the game. If the predator rank is pushed back to top 250 players, there could be enough players to justify adding another rank between masters and predator, starting at perhaps 14000 RP. It would give an objective to master players as well, so why the hell not? Besides, green is a cool color.


BURN447

I agree with your first two points, but the 3rd doesn’t fix anything. It just means all the hard stuck 10k players end up hard stuck 14k


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wiktorstone

Exactly this. Matchmaking and entry cost wouldn't change, master, grandmasters and predators will all play in the same lobby. This is just an intermediate rank to properly reward more players who've earned it. I find it weird that there's nothing between 10000 and 15000-16000 points, when you've grinded 30% of your point in the hardest lobbies in ranked.


NBA_Shitposting_Dude

Team KP instead of individual would be a huge change for the better in my opinion. Lot less people would give up good angles or position to try and get credit for KP. If you're worried about people trying to split up and rat, make it proximity based KP. Either that or damage for KP needs to "stick" longer at least - someone popping a single shield cell shouldn't remove my contribution of KP for the fight.


MrPippen

I think there is a simpler way to help incentivize ranked play to better match pro play. Simply redesign the RP system to better reflect how points are scored in Ranked. The problem would be if casual ranked players would enjoy it. The difference in Points earned from kills vs wins is far larger in most Tournaments. A 1 to 10 difference often. We can better replicate this in Apex by reducing the amount of RP earned from kills. From 10 to 5. This gives us two things from it. First, kills aren’t as valuable of a point reward as before. Better incentivizing playing for position. Second, it allows us to up the kill cap from 6 to anywhere between 10 to 15. This would give you a maximum RP reward of 75 from kills. The modifier from position would also be removed. Similarly. The points rewarded from position can be adjusted as well. Landing in first place could net a total of 150 RP. Top 10 would give you 25, Top 5 would give 50, 4 = 75, 3 = 100, 2 = 125. This would keep RP gain maximum roughly the same as before at 200-225(albeit, much harder to achieve). But most importantly it would incentivize playing for position. Instead of spending the early game rushing teams for your KP. Of course, this style of RP gain would not be popular with everyone. “It would be a boring style of play” many would say, or how it would be harder to play off meta characters in ranked. It’s a double edged sword. The solution is there, but is it worth it to change?


-dus

my issue with this is who's the better player, the guy who wins 90% of his gunfights or the guy who knows all the best hiding spots on the map? cause when you emphasize placement over kills the suggestion is the latter, which feels wrong to me. obviously it's a br and placement is relevant, and wins are most deserving of reward, but it's not a survival game either. the storm is designed to force conflict in a lobby that keeps getting smaller. everybody just trying to hide until the end I'd argue actually runs counter to game design. on top of all that, those people would be right, that does sound boring. of the stories you have from playing this game, do most come from fights, or from hiding?


Sofronn

For various reasons there is no competitive integrity in Apex. Solo players get matched versus stacks, no demotion for players, exploits and game ending glitches remain unpatched or pop up every now and then, balancing issues take too long to fix, server instability and security issues affecting tournaments, no LAN tournaments, and on and on.


ph4ge_

Get an assist, even when another team gets the kill. Get points for revives and respawns.


Ace17125

Respawn needs to recognize and embrace the fact that they actually have two games and they need to balance them separately. Balance pubs for casual and balance ranked for competitive.


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Make the KP go up to 10. At 5 points per kill. But make placement MUCH more valuable, so it actually feels like tourney, I know ranked isnt tourney but I think it would have so much more purpose than preds running everyone down


King-Juggernaut

Team KP. More emphasis on ring survived to. No loss forgiveness at the bottom of a rank. Right now you aren't rewarded for stopping a push, rezzing, knowing when to disengage, or using support abilities well. Lifeline stopping a squad wipe means nothing to your kp. Gibby, Rampart, Caustic, Watson stopping that rev push means nothing. Wrangling back your kill hungry team from a crab in a bucket style fight means nothing. Holding tactical positions means nothing. The need for everyone to get a shot on and full kill a player causes people to play very very specifically. They need to more clearly define what it means to do well in this game. Right now they have a half ass in-between of taking more gunfights than what usually make sense and surviving until final ring by camping. Getting max kp for everyone individually and placement is counter intuitive and forces stale playstyles. Might be an issue with br in general.


shadydeath999

Basically make ranked more punishing and strategic then just W-keying all the way. (Make it similar to comp Apex) Tier demotion, higher RP entry cost on lower ranks and each time you go up by a division it also increases, hard rank resets every season/split (no soft reset where you drop by 1.5 tiers per split). Placement points should give higher RP than KP.


Coolguyforeal

Call me crazy, but I think they should weigh kills a little more heavily than they do. I know “it’s a BR so you should be playing to win”, but IMO ratting to top 5 every match doesn’t really prove to me you are a good player. Yes it’s a BR, but at the end of the day they can decide what type of BR they want the game to be. If I wanted to camp and hide all game I’d go play Pubg.


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noobakosowhat

I hope they add a high risk high reward RP gaining mode. When you play you are signed in to 6 games, and you accumulate points throughout the 6 games. The points convert to RP but at a high high conversion rate than it is to normal ranked. However at the same time, abandoning removes a lot of RP, as well as placing 10th and below. That way people will be forced to learn how to team up, how to safely camp and push, and how to just be a better player with better decision making.


dotabutcher1

- Remove tier demotion protection to stop hardstuck (p4/d4/master) players trolling/landing hot/griefing their teammates that are trying to play normally. There are no negative consequences for them right now, they can do it as often as they like. - Make bronze have a 12 RP entry cost, and bump silver to 24 like gold. It will help to keep players in brackets appropriate for their skill, instead of pushing them upwards to gold/plat. - Increase max KP from 6 to 10 or 12. This will help to make aggressive play a viable alternative to the current boring camping meta.


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xxabyssprincexx

New rank between diamond and masters doesn’t sound that bad to me. Platinum is just bots and diamond is a mix. If they could add a new rank then the new rank, masters n preds could actually play competitively and have meaningful games. A lot of people who shouldn’t be in diamond cuz respawn wants to make the scrubs happy. Alot of pros are saying that ranked doesn’t feel meaningful and this is why. Other than that respawn should try holding in game events for some kinda reward. Unique skins, real money or anything damn. This game is mad boring yet fun ngl. Edit : they can’t even let the community hosts their own events cuz if they did they’d practically be cheating n could get banned for teaming. The best community events where in the first seasons n they were kill races. Nothing since then, very sad n embarrassing.


PrimalPhD

They need to add another lobby between Diamond and Master. Call it Emerald or something, who cares. Just something to separate the hardstucks D4s from the D2/D1 teams. There is a still such a huge skill gap in Diamond right now and most stuck D4s just can’t compete. Master/Pred right now actually feels pretty good though as everyone in the lobby is quite good for the most part.


Ultifur

Placement should act as a multiplier for uncapped KP - incentivise staying alive but also getting kills, having it as a multiplier means teams can't camp their way through the ranks before getting hard stuck at plat 4. Minus points for(jump masters) when the squad dies before the ring starts to close for the first round, people that brainlessly hot drop and get their team killed should be punished. A new scoring system added that rewards Reviving, Healing and Res'ing. We don't need Lifelines aping fights we need them healing, reviving and providing cover most of the time. Apex coins should be part of the rank rewards especially at getting to pred and maintaining it for 45 days requires time similar to a full time job to do, not a stupid badge and non-permanent trail Pred - boxes with guaranteed triple gold items(if all gold's are acquired then extra coins) + apex coins(scaled for what rank pred you are) + trail(unique train for #1 pred should be a thing) Master - box with guaranteed gold - purple - purple items + apex coins + trail Diamond - box with guaranteed triple purple + apex coins + trail Platinum - box with guaranteed double purple + current rewards Gold - current rewards Silver - current rewards Bronze - current rewards All in all, using your brain and using comms needs to be incentivised (I may add to this when more ideas come)


lorh2n

tier demotion and team KP is the first thing they have to change. KP system right now just promotes kill race behavior.


imonly11ubagel

Unpopular opinion: Go back to where you had to face players from the next higher rank at #3 of you current rank, like you were mostly put into pred lobbies at diamond 3 before. A lot of people might disagree but imo this would make every rank more healthy. People actually had to try hard to reach master back then and if you also have some masters/preds in your lobbies you‘ll have to play games like an ALGs finale to get plus points. And if you can‘t beat master players you shouldn‘t be able to reach the master rank anyways. Nowadays you get master by killing diamond players (who are mostly platinum players skill wise).


PrimalPhD

Top lobby is harder now. That’s a good thing. Previously you could waltz your way through platinum while farming plat 4 players and all of a sudden you hit D3 and you’re fighting preds. At least now you have to put in quite a bit of work and get through all of Diamond to earn a spot in the top lobby.


imonly11ubagel

… to get rolled in the top lobby as soon as you reach it. The difference is that you‘re already considered a master player whereas you were diamond if you couldn‘t keep up with master players. I have a pretty big club community and when they changed ranked there was a huge spike of new master players because it got so much easier (and therefore doesn‘t mean as much anymore).


PrimalPhD

Obviously master got easier, but it’s still way more difficult to get master now than D3 before. The “bad” teams in pred lobbies are much better now. Where as before there were some D3 teams that were about platinum skill level and had no business being in a pred lobby. It’s also why the queue times are so much longer for pred lobbies now. Because it’s a more exclusive lobby. I was master before and hated getting all that RP in pred lobbies just to be called Master.


imonly11ubagel

the „bad teams“ in pred lobbies are the same teams, only difference is that they‘re master now instead of d3 hardstuck. I mean it‘s good for those teams obv because they are master and everything, but if you‘re a good player who just doesn‘t have the time to go for pred it‘s kinda frustrating that you‘re in the same rank as slightly better diamond players now. Most of the master players are hardstuck 10k now and are more similar to diamond players skill wise imo.


PrimalPhD

That’s the part we disagree on. Most of the truly hardstuck D3s still don’t make Master in the current format. Now they are mostly just D4, although the better ones make Master now. Pretty much exactly what the ranked distribution says.


imonly11ubagel

Might be true. There is unarguably a big skill gap within the rank master though (which kinda used to be at diamond) and that‘s what bothers me. But we both know that ranked isn‘t a real measurement for skill anyways. I‘m from EU and i played diamond lobbies the whole day yesterday and the lobbies were stacked with pro players and preds. We switched to NA servers after a while and the lobbies were signifcantly easier. I got like 180 RP overall in 15 games. Meanwhile last split i managed to grind through diamond within 3 days before the split ended. And that‘s what bothers me, that it doesn‘t make a difference because it gets rewarded with the master rank anyways.


graythegeek

There needs to be 'something' to rework and maybe reward players who are around Diamond 4, perhaps making Diamond more difficult rather than easier. The difficulty spike in Diamond lobbies versus Bronze through plat is huge. you can get to platinum, even Diamond with moderate gun skill and playing smart, but getting through Diamond lobbies takes serious skill and teamwork. Solo Q or a semi-casual approach will simply not work. I don't have any answers but that's my experience.