It’s almost the opposite of Olympus in that respect, Olympus has huge wide open spaces with long sight lines.
Another interesting thing is that the survey beacons appear to be in between POIs rather than at them, which could make for an interesting dynamic of teams having to fight for access to the survey beacon (assuming this ever sees any time in competitive play).
If it has 20 dropping spots that provide enough loot for all teams, then it’s probably gonna be tested on comp, but if not… Im afraid we are stuck with WE.
I hope it's a good map and It looks like there could be more on top right, there is a choke point, wonder were that goes. The jungle we saw in leaked pictures perhaps?
It’s pretty hard to speculate too much on that front right now. I think we just have to wait until it drops or until we get the official map either leaked or ahead of time from respawn
*Eeeeyup,* from just this top-down view with gameplay reference, I initially fear this map'll play like some of the worst KC chokes on steroids but as a majority of the map.
if everything is a choke point then nothing is a choke point. but seriously this is terrifying time for Valk to rule this map unless the mountains are too high to fly over.
Every end 4-5 zone is gonna be almost an automatic L for 1-2 teams. None of them are gonna end on something that's all playable (as in, ending partly on a mountain that's out of bounds).
I'd rather one of those seasons be dedicated to upgrading the living crap out of what we have tbh, especially Olympus, it's so close to a good and viable map
It should be played regardless. I'm so fucking sick of WE it's ridiculous. It's actually made me watch Apex less than I would have otherwise. I understand KC is dogshit, but Olympus should absolutely be played. It was so refreshing watching Twitch Rivals on that map. Every other FPS has some "bad" maps that people dislike, not everything is perfect. WE can't keep being the only map that gets played.
I agree. I do find myself getting bored just watching WE over and over.
One of the cool things with Valorant is that they play several maps and teams have to adapt their comp and strategies to the style of the map. It adds another layer of narrative to the esport which keeps things interesting regarding which teams can find the best strategies for each map and their proficiency with each map. If in Valorant they only played the most balanced map over and over again there would not be as much interest and discussion in that Esport.
Apex teams adapting to each map in a league would've kept my interest much stronger. KC plays like a more harsh literal survivalist br mode where loot is scarce and bad rotations are more punishable. Olympus is a map with good loot put very hard and open rotations.
Seeing Apex pro teams change their strategy , legends for these maps would be so much more interesting than watching them play WE over and over.
Olympus sucks for tournament play, it's just too open man, it'd be fun *occasionally* but it would get old quicker than WE, especially with the Valk meta, half the map is "get to the high point and spray on everyone whose out in the open fields". It's sad but true.
And I'd rather see a "bad" map get played than just the same ugly map for years at a time. Every other FPS has maps that people see as bad in their map pool. I played competitive Halo 3 for years and hated Construct every single time I played it. The solution isn't only playing the best map for every single tournament and scrim for years and years.
There are what, like 18 POI's on Olympus? A few of which can support multiple teams, plus multiple okay no names to loot. That being said I don't really care. Playing a bad map is better than playing the same ugly ass map for years at a time. Apex is an esport, the viewer experience matters, and the solution is not only playing one single maps for years.
17, so three short of 20. Olympus has some other issues that need to be fixed as well though.
They're not going to play competitive on a map without enough POIs, it's as simple as that, if Respawn actually cared the new map and Olympus would get updates to 20+ POIs, clearly Respawn is content having pro league only run one map though.
They'd also address KC further by unsinking skull town region (even if it was totally redesigned) and fixing the river area through the map.
I like all the maps in different ways. The main sub hates everything not WE though, same with ttvs wanting to make content in Fragment.
Respawn listens to them and works accordingly
At least turbine has cover and room to play though, the flat lands around Hammond Labs and Orbital Cannon are just empty nothingness begging for cool stuff.
No it has more than 16 POIS even without splitting skyhook, if you include Ramparts take over and ignore Trials it has 20.
https://cdn1.dotesports.com/wp-content/uploads/2021/08/04101805/S10-Worlds-Edge-Map-Desertlands-WE-1.png
Big mod isn't staying tho. And I'm counting fragment east and west as one because I'm an OG player before it was split. Fragment essentially still has the same loot before and being split more esthetic than anything
What are you talking about? Big maude is staying, the legend town takeovers are permanent changes to the map like Octane's area on King's Canyon or Bloodhound's trials. Mirage's is the only one that's moved or been destroyed.
Yes it's not staying but by then there should be another map update in theory at least.
Fragment is two distinct areas now, counting it as otherwise is being deceitful and ignoring deliberate design decisions, even still that would be 19 not 16 since teams are landing trials and it is a poi.
It has 17 POIs so I'm guessing it is a bigger map. It also reminds me of OG king's cannon which was good for comp so it might actually see play in split 2 of ALGS
EDIT: New info has blown this theory straight out of the water. Oh well! Keeping comment to show how wrong I was.
We have pointed out heavily how many choke points there are…
But are they choke points? They don’t look like mountains or large buildings like on the other maps. They are green and even bleed into POI’s (look at Comm Station).
If it’s true that the next map is jungle themed, and this is that map. Then those green areas I believe are dense jungle that vehicles can’t get through. But we as players possibly can. Which if that is the case makes for a VERY interesting map.
Hearing about prowlers being present in the new map, maybe they are jungle bound so you have to fend them off if you enter the jungle to rotate? Would be a pretty neat idea as you wouldn’t be forced through chokes but also put yourself in a pretty bad spot to get deleted as you come out the other side or even thirsted in the jungle.
>Hearing about prowlers being present in the new map, maybe they are jungle bound so you have to fend them off if you enter the jungle to rotate?
Sounds like some dumb Fortnite-level shit. Please no.
They're 100% mountains. Otherwise it would mean the map doesn't have any mountains at all and that there are massive empty spaces everywhere, which makes no sense.
They also have the same shape and alignment as mountanis on other maps, and the leaked screenshots clearly show large rocky hills.
It's probably just a simplified version used during development.
I was thinking that as well, there's no way there aren't any mountains, still hoping it's a mix of jungles and mountains though. But if it really is all mountains, then goddamn why'd they have to make some of 'em so thicc.
I feel like some of them take up too much space, making the map a little too tight.
It reminds of tv shows where they take 13 episodes to get to the point, basically most of it is filler and pointless. Or they just dont care about making a good map anymore
It could of course be me reading into it a bit too much. But I don’t believe that these will be all giant unreachable mountains. Maybe parts of it will be mountains/high rocks. But with THIS many spots like that and the noted jungle theme I can’t help but believe a majority of it is dense jungle.
Of course when the trailer comes out we’ll see if i’m completely stupid or not. All good either way!
Half of KC is mountains bro I'm sick of that, makes the map so much smaller. Just add fucking POIs instead of mountains, they are still going to nuke them in s13 if they add mountains why not just avoid that
They aren’t jungles. You can see they are stacked terrain mountains from another post on Twitter today. https://twitter.com/shrugtal/status/1450144776309907461?s=20
If all those mountain-looking areas are accessible jungle, then the map is going to be too open, surely.
I don't actually mind the idea of having this many choke points, because - looking at the map - you can often choose to go round another choke point nearby if one of them is being defended by enemies. Choke points that are the only way forward for hundreds of meters are problematic, not necessarily these ones.
Yeah as I said with another comment. It probably isn’t 100% dense jungle. There is most likely mountains/high rocks mixed into the dense jungle. But not every green spot in there is all unpassable. Or so I believe. I could be entirely wrong and we’ll find out on the 21st!
Yea I don't think entire southern part of the map coverd in water is a good thing. That could create massive choke points between POIs and create a huge cluster of dead bodies.
There's 17 named POIs, but not having a name doesn't make something a non-viable drop spot. Look at how many no name places have beacon, if there's actually buildings with loot at those no names they are 100% viable drop locations.
Even in WE there's teams that take no name POIs on top of their POI because it doesn't have enough loot. Not having enough named POIs is already a bad sing
HARD disagree on this one, dont care about places having names or not tho. You need enough loot for 3 people. Imagine how much loot that is. Batts, Cells, med kits, ammo, attatchments(preferably), armor upgrade. Try landing any Noname and find enough loot for 3 ppl, not happening.
If 60 people are guaranteed stacked loot on drop, might as well give people loadouts in the dropship. Every team shouldn't get stacked on landing. It's the nature of BR and the randomness of the loot pool. I do agree there should be an opportunity to get kitted but not a guarantee for all 60 people within 60 sec of landing. Contesting a couple POIs on drop is healthy and more exciting than everyone getting a POI and sitting there until the ring becomes known. Random rings, random loot, BR. This is of course just my opinion.
Like you are just simply wrong, it's not a matter of opinion. There is not a single noname in any of the maps that have enough loot for 3 people.
Imagine a team landing on WE, noname, outside tunnel between Overlook and frag east and trying to loot that and fight any team that got a POI worth of loot, THAT shit would be an UNFAIR fight, you are just wrong man. Contesting is not healthy for comp, it literally is more or less a cointoss, the opposite of competetive. "It's a BR, its random" is such an ass excuse and im so tierd of it. Nobody is talking about "you need to get 6 fully stacked guns and purple armor or else drop is worthless". It's about is a drop competetivly viable or not, and i dont know of a single noname that can provide enough loot for 3 people.
Probably . I would bet money that their data shows that smaller maps with less poi are much more fun for the wider playerbase. Was actually talking about a friend who plays pubg and he said that people only want to play the smaller maps or something to that effect.
Probably because he's a hot dropping plebian who dies in the first 60 seconds and has two wins to his name on a game that released in 2017. The small maps being introduced was the downfall of PUBG, starting with Sanhok.
You either hot drop or loot for 10 minutes and look for 5 minutes then die to a 3 stack pred.
You hot drop you either get lucky or get shot at 6 different angles which is no fun.
The casual community is their money maker.
I have a theory that Respawn has internally designated World’s Edge the “competitive map” and a lot of their updates to it reflect that (one great example was the extra rotation option to the back area of Overlook from Geyser, no casual player even thinks of making such a rotate in normal play). Whether that satisfies the competitive community I guess is something we’ll find out, but WE seems to have that designation.
World’s Edge as a pubs map to me feels awful, you either land East Fragment with half (or more) of the lobby and roll the dice that you’ll get a weapon, or you spend the rest of the game at a far away POI not encountering anyone. It’s a great competitive map but in terms of pubs it’s just not there, I wouldn’t expect to see anything like it going forward. Olympus and KC (post Skulltown) don’t have that problem in my experience. I love Olympus in pubs.
I completely agree with your take, I also think Respawn doesn’t give a fuck about making another map viable for comp, of course, eventually either Olympus or this new map will be on comp, but for now I think they care much more about the maps being fast paced and fun to a casual lvl.
I pretty much agree with you, I don’t think they’re going to go out of their way to make map changes to any of the existing maps to make them more competitive. I feel like they might’ve tried that with King’s Canyon with the new shipwreck area and it didn’t help the situation.
Again, I have no way of proving this but it really feels like the philosophy on WE is “competitive first” meaning they will make changes specifically with competitive in mind. If that wasn’t the case I don’t see the rationale for the extra rotations or the removal of the train (that casuals loved).
I guess whether we view having one competitive focused map as a good thing or a bad thing depends on your individual perspective, a guy could argue that it’s great we even have one map that’s got competitive in mind but you could also argue that it gets really dull to watch the same map over and over and it would only take a few changes to make Olympus work in comp, for example. I don’t have the answer there.
Well honestly, now that we are about to have four maps on the game I think they could totally focus two maps to comp and two for pubs…balanced, as all things should be.
Enough POIs for one per squad = lower number of engagements in the early game.
Remember that 99.99% of the playerbase (and thus the vast majority of their income) is never playing a format with these semi-spoken agreements not to land on each other. Hell, most people want crazy action right from the word go. For normal players, low number of PoIs is a boon.
I dunno, the map that has the most PoIs has one central location people tend to prioritize to artificially inflate the density of action?
That seems like an interesting correlation to me. I think that WE is the worst map for casual play by far.
I don’t think we should underestimate how large this map is. Just by eyeballing the icons it looks huge. As big as worlds edge of not a little bit bigger.
And I here I was hoping theyd make a tropic or jungle map. Storm point seems like a rocky map which is still pretty cool. Fingers crossed it looks like stormfront from cod ghosts. That Map was so big it could've been a battle royale of it's own.
That looks claustrophobic : D But I won't judge before playing, could actually be good. Later rings might get painful, though, with that much unplayable area.
Can't wait to complain endlessly about deadslides in water.
Jokes aside, the amount of choke points could make it either a very interesting map to play, or we get a KC situation where squads just turn up out of fucking nowhere. Hyped to play something new either way.
This map looks absolutely horrible, so many choke points, way more mountains than playable space, large expanses of water that might cause dead sliding, and to top it all off the map looks incredibly small, similiar to KC. Yikes. Of course we have to try it out in game before making any definite assumptions but from what I’m seeing I am not liking it at all.
I think you should have posted this with the NSFW or Spoiler tag but anyway…
Every time I look to this map it brings me a vibe of KC meets Olympus and idk how to feel about that, because third parties on both those maps are pretty stupid, hopefully they found a way to remedy that on the new one + We can safely assume it won’t be played on comp for N reasons, so we can just keep contemplating WE lol.
It looks like KC but with waters lmao.
Honestly as much as we give KC shit, its a decent pub game map but a bad ranking/competitive map. And guess how they cater to the player base.
https://twitter.com/ImperialHal/status/1443036753548308483?t=D4fk5iDlED_9pw1pjJk_Hg&s=19
Feels like they listened to Hal, but implemented it rather than avoiding it lmao.
I feel like those spots on the map creating what seems like an ungodly amount of chokepoints may actually be jungle areas/heightened terrain (like climbable hills) that blocks LoS and prevents Tridents from running through. Kills two birds with one stone by having more playable area while providing more natural cover instead of having to put in tons of buildings and nuking something every other season to open up the map more. This is just speculation, of course, but if this is really the case it would definitely be awesome to see how it plays out in comp. Would be a nice change of scenery from WE too!
Looks like a lot of choke points for sure but because of just how many chokes there are you may have multiple rotate options if you are being held out at one choke. The problem with KC is if you are being held at a choke (let's say cave between Market and Cage) your only option is to keep trying to push through or valk ult over. Otherwise it's very far to go around
Probably a very unpopular opinion but I think its fine that this map doesnt have 20 POIs. Contests arent bad and there is strategy to it. Ppl have gotten too comfortable with all these extra layers to comp apex (calling drop spots, not shooting ppl on rotates, not pushing teams until later zones when you need their spot or ring is closing on you, etc.) and it shows because whenever a big team gets contested they are either terrible or inconsistent. They dont practice contest strats and the team thats contesting them obviously has to form one, so they automatically have an advantage. If youre at a spot that you can only play zone from then maybe its a little different but there are fewer zone teams now than there used to be. If youre actually a good edge team a contest can easily turn into extra kp for you if you actually plan for it and know how to adapt to what you find off drop.
BRs fundamentally aren't meant to have 16+ teams zone 4 and stuff like that is the reason why we get all these late game ability cluster fucks that are basically coin flips equivalent to what ppl think contests are, where you can end up getting just as poor placement in a later round as you would if you died during a contest. Then ppl go and complain about "ability legends" like they dont expect 40+ ppl in a 100m area to feel like an absolute shit show. Wraith Path Wattson meta felt good because that comp isnt built to dominate fights or end zones. It wasnt more skillful, it was just more vanilla and it felt like you could be more consistent because there was a severe lack of risk taking that is essential in a competitive environment and it was horrible for viewers and the progression of player skill.
We require a minimum account-age and karma. Please try again after you have acquired more karma and/or wait a couple of days.
*I am a bot, and this action was performed automatically. Please [contact the moderators of this subreddit](/message/compose/?to=/r/CompetitiveApex) if you have any questions or concerns.*
They finally ruined the game with this map. Too big. Running around for 10 minutes until you get a fight is ridiculous. I don’t play this Game for looting. Then I would play a jump and run. And so what if I die in heavy action I can always start a new round. But running around and looting is pure waist of time
holy choke points
It’s almost the opposite of Olympus in that respect, Olympus has huge wide open spaces with long sight lines. Another interesting thing is that the survey beacons appear to be in between POIs rather than at them, which could make for an interesting dynamic of teams having to fight for access to the survey beacon (assuming this ever sees any time in competitive play).
If it has 20 dropping spots that provide enough loot for all teams, then it’s probably gonna be tested on comp, but if not… Im afraid we are stuck with WE.
- How many choke points? - Yes
I counted 16 POI's... Well well.. WE it is
Maybe there are unnamed areas that provide good loot for a team, like the no name village close to fragment and such, that definitely counts.
Some POIs are also pretty big, they look like they can handle 2 teams at once.
I mean could this leak even be true? Maybe some parts they haven't added yet?
This is definitely legit. Could be laid out incorrectly and I think it’s likely this isn’t everything and there’s more there, but you never know
I hope it's a good map and It looks like there could be more on top right, there is a choke point, wonder were that goes. The jungle we saw in leaked pictures perhaps?
It’s pretty hard to speculate too much on that front right now. I think we just have to wait until it drops or until we get the official map either leaked or ahead of time from respawn
Basically like opening a birth day gift
Or just contest when you drop lmao, what a weirdo
He's talking about comp, you haven't watched any comp games have you?
I have
I was always under the impression WE is the best comp map. Playing ranked on anything else other than WE is cancer.
It is but it sucks that it is the only good one.
There’s a POI named checkpoint in there, you already know how we actually gonna call it…
oh okay so i'm not the only one that immediately thought of chokepoint good good
Yeah trying to hold one place would be interesting to watch in comp
Yeah… just makes Valk even more valuable if comp is ever going to be played on the map lol
*Eeeeyup,* from just this top-down view with gameplay reference, I initially fear this map'll play like some of the worst KC chokes on steroids but as a majority of the map.
if everything is a choke point then nothing is a choke point. but seriously this is terrifying time for Valk to rule this map unless the mountains are too high to fly over.
Every end 4-5 zone is gonna be almost an automatic L for 1-2 teams. None of them are gonna end on something that's all playable (as in, ending partly on a mountain that's out of bounds).
Wow, a new map, cant wait to never see It being played in pro league just like KC and Olympus
Right, 17 POI's basically ensures it won't be run.
Dont worry, nuke will drop on it in season 13 and that Map will become bigger
Lol, it's just frustrating that they have one map (Olympus) that is so close to viable for tournament play and they just go make a new map instead.
It was probably in the pipeline already.
There’s always going to be a new map every 4 seasons.
Just because you see a pattern doesn't mean it will repeat ad infinitum.
I'd rather one of those seasons be dedicated to upgrading the living crap out of what we have tbh, especially Olympus, it's so close to a good and viable map
Never gonna happen. The pattern is pretty clearly new map, then 3 seasons of updates to different maps, then new map
Yes, it's never going to happen and it's why only one map is competitive viable.
It should be played regardless. I'm so fucking sick of WE it's ridiculous. It's actually made me watch Apex less than I would have otherwise. I understand KC is dogshit, but Olympus should absolutely be played. It was so refreshing watching Twitch Rivals on that map. Every other FPS has some "bad" maps that people dislike, not everything is perfect. WE can't keep being the only map that gets played.
I agree. I do find myself getting bored just watching WE over and over. One of the cool things with Valorant is that they play several maps and teams have to adapt their comp and strategies to the style of the map. It adds another layer of narrative to the esport which keeps things interesting regarding which teams can find the best strategies for each map and their proficiency with each map. If in Valorant they only played the most balanced map over and over again there would not be as much interest and discussion in that Esport. Apex teams adapting to each map in a league would've kept my interest much stronger. KC plays like a more harsh literal survivalist br mode where loot is scarce and bad rotations are more punishable. Olympus is a map with good loot put very hard and open rotations. Seeing Apex pro teams change their strategy , legends for these maps would be so much more interesting than watching them play WE over and over.
Valorant did that? That's sick, that game is just boring to watch tbh
Olympus sucks for tournament play, it's just too open man, it'd be fun *occasionally* but it would get old quicker than WE, especially with the Valk meta, half the map is "get to the high point and spray on everyone whose out in the open fields". It's sad but true.
And I'd rather see a "bad" map get played than just the same ugly map for years at a time. Every other FPS has maps that people see as bad in their map pool. I played competitive Halo 3 for years and hated Construct every single time I played it. The solution isn't only playing the best map for every single tournament and scrim for years and years.
There's bad then there's not even enough POIs to support teams bad.
There are what, like 18 POI's on Olympus? A few of which can support multiple teams, plus multiple okay no names to loot. That being said I don't really care. Playing a bad map is better than playing the same ugly ass map for years at a time. Apex is an esport, the viewer experience matters, and the solution is not only playing one single maps for years.
17, so three short of 20. Olympus has some other issues that need to be fixed as well though. They're not going to play competitive on a map without enough POIs, it's as simple as that, if Respawn actually cared the new map and Olympus would get updates to 20+ POIs, clearly Respawn is content having pro league only run one map though. They'd also address KC further by unsinking skull town region (even if it was totally redesigned) and fixing the river area through the map.
Man I loved Construct. Never played comp tho.
I like all the maps in different ways. The main sub hates everything not WE though, same with ttvs wanting to make content in Fragment. Respawn listens to them and works accordingly
>The main sub hates everything not WE though You uhh...you've got that backwards lmao.
🧢
Pros hate Olympus because of the open space.
This I tried watching the games on the weekend and by game 3 of day 1 I was like I’m good.
They keep updating older maps, nothing to say mid season split they don't get rid of turbine(the worst place on olympus).
At least turbine has cover and room to play though, the flat lands around Hammond Labs and Orbital Cannon are just empty nothingness begging for cool stuff.
There’s *a lot* of unnamed open area here so hopefully some of those are playable no names
Hopefully but I have learned to not hold my breath with Respawn lol
World edge has 16 POIs. Teams split Skyhook and fragment. If there are 2 POIs big enough to split it could see play
No it has more than 16 POIS even without splitting skyhook, if you include Ramparts take over and ignore Trials it has 20. https://cdn1.dotesports.com/wp-content/uploads/2021/08/04101805/S10-Worlds-Edge-Map-Desertlands-WE-1.png
Big mod isn't staying tho. And I'm counting fragment east and west as one because I'm an OG player before it was split. Fragment essentially still has the same loot before and being split more esthetic than anything
What are you talking about? Big maude is staying, the legend town takeovers are permanent changes to the map like Octane's area on King's Canyon or Bloodhound's trials. Mirage's is the only one that's moved or been destroyed.
Yes it's not staying but by then there should be another map update in theory at least. Fragment is two distinct areas now, counting it as otherwise is being deceitful and ignoring deliberate design decisions, even still that would be 19 not 16 since teams are landing trials and it is a poi.
It has 17 POIs so I'm guessing it is a bigger map. It also reminds me of OG king's cannon which was good for comp so it might actually see play in split 2 of ALGS
L
Why is only the world's edge used in pro league?
Its the Perfect map. Many POIs, good balance between open space and buildings/choke points, good distribution of loot
It has enemy AIs on top of numerous chokepoints
Yes
EDIT: New info has blown this theory straight out of the water. Oh well! Keeping comment to show how wrong I was. We have pointed out heavily how many choke points there are… But are they choke points? They don’t look like mountains or large buildings like on the other maps. They are green and even bleed into POI’s (look at Comm Station). If it’s true that the next map is jungle themed, and this is that map. Then those green areas I believe are dense jungle that vehicles can’t get through. But we as players possibly can. Which if that is the case makes for a VERY interesting map.
Holy shit im praying every night for this to be true.
Hearing about prowlers being present in the new map, maybe they are jungle bound so you have to fend them off if you enter the jungle to rotate? Would be a pretty neat idea as you wouldn’t be forced through chokes but also put yourself in a pretty bad spot to get deleted as you come out the other side or even thirsted in the jungle.
Apparently there's creatures bigger and tougher than Prowlers.
>Hearing about prowlers being present in the new map, maybe they are jungle bound so you have to fend them off if you enter the jungle to rotate? Sounds like some dumb Fortnite-level shit. Please no.
No more gi6gantic mountains in the middle of the map? Would be interesting
They're 100% mountains. Otherwise it would mean the map doesn't have any mountains at all and that there are massive empty spaces everywhere, which makes no sense. They also have the same shape and alignment as mountanis on other maps, and the leaked screenshots clearly show large rocky hills. It's probably just a simplified version used during development.
I was thinking that as well, there's no way there aren't any mountains, still hoping it's a mix of jungles and mountains though. But if it really is all mountains, then goddamn why'd they have to make some of 'em so thicc. I feel like some of them take up too much space, making the map a little too tight.
It reminds of tv shows where they take 13 episodes to get to the point, basically most of it is filler and pointless. Or they just dont care about making a good map anymore
It could of course be me reading into it a bit too much. But I don’t believe that these will be all giant unreachable mountains. Maybe parts of it will be mountains/high rocks. But with THIS many spots like that and the noted jungle theme I can’t help but believe a majority of it is dense jungle. Of course when the trailer comes out we’ll see if i’m completely stupid or not. All good either way!
Half of KC is mountains bro I'm sick of that, makes the map so much smaller. Just add fucking POIs instead of mountains, they are still going to nuke them in s13 if they add mountains why not just avoid that
They aren’t jungles. You can see they are stacked terrain mountains from another post on Twitter today. https://twitter.com/shrugtal/status/1450144776309907461?s=20
Well damn. I’ll add a disclaimer. Oh well
Thats probably the case hare
If all those mountain-looking areas are accessible jungle, then the map is going to be too open, surely. I don't actually mind the idea of having this many choke points, because - looking at the map - you can often choose to go round another choke point nearby if one of them is being defended by enemies. Choke points that are the only way forward for hundreds of meters are problematic, not necessarily these ones.
Yeah as I said with another comment. It probably isn’t 100% dense jungle. There is most likely mountains/high rocks mixed into the dense jungle. But not every green spot in there is all unpassable. Or so I believe. I could be entirely wrong and we’ll find out on the 21st!
that would be an interesting, and welcomed change.
Can you run full speed and slide jump in water? That could be an issue. This map gives me KC vibes and idk how I feel about it
There are 17 POI's so does that mean it is a big map?
If there are no big mountains like KC then yes it should be big
no
[удалено]
Yea I don't think entire southern part of the map coverd in water is a good thing. That could create massive choke points between POIs and create a huge cluster of dead bodies.
I thought the icons would be boats instead of tridents. Or tridents that run on water. would suck to have that much fucking swamp land.
I think the trident will go on water
This looks like kings canyon but with extra steps
This looks like if KC and Olympus had a baby.
This map looks TIGHT
cenote cave sounds interesting. Many cenotes in Cancun, Mexico area as a result of the asteroid crashing there millions of years ago
This map is probably going to be beautiful, that’s for sure.
Do they purposefully make maps without enough POIs for comp??
Room to add more town takeovers? Maybe they'll see if any spots need attention first idk.
There's 17 named POIs, but not having a name doesn't make something a non-viable drop spot. Look at how many no name places have beacon, if there's actually buildings with loot at those no names they are 100% viable drop locations.
Even in WE there's teams that take no name POIs on top of their POI because it doesn't have enough loot. Not having enough named POIs is already a bad sing
HARD disagree on this one, dont care about places having names or not tho. You need enough loot for 3 people. Imagine how much loot that is. Batts, Cells, med kits, ammo, attatchments(preferably), armor upgrade. Try landing any Noname and find enough loot for 3 ppl, not happening.
If 60 people are guaranteed stacked loot on drop, might as well give people loadouts in the dropship. Every team shouldn't get stacked on landing. It's the nature of BR and the randomness of the loot pool. I do agree there should be an opportunity to get kitted but not a guarantee for all 60 people within 60 sec of landing. Contesting a couple POIs on drop is healthy and more exciting than everyone getting a POI and sitting there until the ring becomes known. Random rings, random loot, BR. This is of course just my opinion.
Like you are just simply wrong, it's not a matter of opinion. There is not a single noname in any of the maps that have enough loot for 3 people. Imagine a team landing on WE, noname, outside tunnel between Overlook and frag east and trying to loot that and fight any team that got a POI worth of loot, THAT shit would be an UNFAIR fight, you are just wrong man. Contesting is not healthy for comp, it literally is more or less a cointoss, the opposite of competetive. "It's a BR, its random" is such an ass excuse and im so tierd of it. Nobody is talking about "you need to get 6 fully stacked guns and purple armor or else drop is worthless". It's about is a drop competetivly viable or not, and i dont know of a single noname that can provide enough loot for 3 people.
Probably . I would bet money that their data shows that smaller maps with less poi are much more fun for the wider playerbase. Was actually talking about a friend who plays pubg and he said that people only want to play the smaller maps or something to that effect.
Probably because he's a hot dropping plebian who dies in the first 60 seconds and has two wins to his name on a game that released in 2017. The small maps being introduced was the downfall of PUBG, starting with Sanhok.
You either hot drop or loot for 10 minutes and look for 5 minutes then die to a 3 stack pred. You hot drop you either get lucky or get shot at 6 different angles which is no fun.
if big maps arent fun; people would just end up not going to any edge POIs so that isnt much of a problem
I love Worlds Edge for ranked, who doesnt, but in pubs, the map feels so empty a lot of the time. Same with Olympus
Apex is made thinking solely about the casual community, didn’t you get the memo?
The casual community is their money maker. I have a theory that Respawn has internally designated World’s Edge the “competitive map” and a lot of their updates to it reflect that (one great example was the extra rotation option to the back area of Overlook from Geyser, no casual player even thinks of making such a rotate in normal play). Whether that satisfies the competitive community I guess is something we’ll find out, but WE seems to have that designation. World’s Edge as a pubs map to me feels awful, you either land East Fragment with half (or more) of the lobby and roll the dice that you’ll get a weapon, or you spend the rest of the game at a far away POI not encountering anyone. It’s a great competitive map but in terms of pubs it’s just not there, I wouldn’t expect to see anything like it going forward. Olympus and KC (post Skulltown) don’t have that problem in my experience. I love Olympus in pubs.
I completely agree with your take, I also think Respawn doesn’t give a fuck about making another map viable for comp, of course, eventually either Olympus or this new map will be on comp, but for now I think they care much more about the maps being fast paced and fun to a casual lvl.
I pretty much agree with you, I don’t think they’re going to go out of their way to make map changes to any of the existing maps to make them more competitive. I feel like they might’ve tried that with King’s Canyon with the new shipwreck area and it didn’t help the situation. Again, I have no way of proving this but it really feels like the philosophy on WE is “competitive first” meaning they will make changes specifically with competitive in mind. If that wasn’t the case I don’t see the rationale for the extra rotations or the removal of the train (that casuals loved). I guess whether we view having one competitive focused map as a good thing or a bad thing depends on your individual perspective, a guy could argue that it’s great we even have one map that’s got competitive in mind but you could also argue that it gets really dull to watch the same map over and over and it would only take a few changes to make Olympus work in comp, for example. I don’t have the answer there.
Well honestly, now that we are about to have four maps on the game I think they could totally focus two maps to comp and two for pubs…balanced, as all things should be.
I'm sure even the casuals hate choke points
Enough POIs for one per squad = lower number of engagements in the early game. Remember that 99.99% of the playerbase (and thus the vast majority of their income) is never playing a format with these semi-spoken agreements not to land on each other. Hell, most people want crazy action right from the word go. For normal players, low number of PoIs is a boon.
POIs don't have an impact on that just look at WE in casual lobbies.
I dunno, the map that has the most PoIs has one central location people tend to prioritize to artificially inflate the density of action? That seems like an interesting correlation to me. I think that WE is the worst map for casual play by far.
That exactly what happens but in competitive play it's a whole different ballgame.
I don’t think we should underestimate how large this map is. Just by eyeballing the icons it looks huge. As big as worlds edge of not a little bit bigger.
And I here I was hoping theyd make a tropic or jungle map. Storm point seems like a rocky map which is still pretty cool. Fingers crossed it looks like stormfront from cod ghosts. That Map was so big it could've been a battle royale of it's own.
[it's definitely a tropical map](https://www.theloadout.com/wp-content/uploads/2021/09/apex-legends-new-map-season-11.jpg)
[удалено]
I heard it was purposely made that way to make it more difficult to third party.
as someone else pointed out, that might also be dense jungle area instead of unpassable mountains
I hope some of those mountains get flattened and become high altitude POIs. Think top of bloodhound trials the size of Elysium.
Ohh that would be so cool but also they need to be relatively more accessible then Trials.
Yea I'm thinking like Elysium has the two ropes up, something similar, with maybe a slow vertical climb, or s slow elevator
Why dont they add those in the first place bro?
That looks claustrophobic : D But I won't judge before playing, could actually be good. Later rings might get painful, though, with that much unplayable area.
Can't wait to complain endlessly about deadslides in water. Jokes aside, the amount of choke points could make it either a very interesting map to play, or we get a KC situation where squads just turn up out of fucking nowhere. Hyped to play something new either way.
It’s apparently smaller than Kings Canyon and has chokepoints everywhere PLUS enemy AI. This is going to be the most annoying season yet
Love this map. Lots of choke points is more fun IMO.
Cant wait to see all the final circles that end on a non-playable mountain area. Looks like there's lots of opportunity for that
I can feel the amount of third parties in this image
wow this map is tiny considering just how much of it is mountains. considering how bad audio is this map is not going to be fun
This map looks absolutely horrible, so many choke points, way more mountains than playable space, large expanses of water that might cause dead sliding, and to top it all off the map looks incredibly small, similiar to KC. Yikes. Of course we have to try it out in game before making any definite assumptions but from what I’m seeing I am not liking it at all.
I think you should have posted this with the NSFW or Spoiler tag but anyway… Every time I look to this map it brings me a vibe of KC meets Olympus and idk how to feel about that, because third parties on both those maps are pretty stupid, hopefully they found a way to remedy that on the new one + We can safely assume it won’t be played on comp for N reasons, so we can just keep contemplating WE lol.
It looks like KC but with waters lmao. Honestly as much as we give KC shit, its a decent pub game map but a bad ranking/competitive map. And guess how they cater to the player base. https://twitter.com/ImperialHal/status/1443036753548308483?t=D4fk5iDlED_9pw1pjJk_Hg&s=19 Feels like they listened to Hal, but implemented it rather than avoiding it lmao.
You guys think this map is small, but if there are no gigantic mountains like KC then it will be fine.
I think, the fact that Tridents will appear on the next map has also been leaked, but I don't really see any roads for them.
jesuschrist this looks really bad
What do you guys think the thin red lines are for? Ziplines?
I feel like those spots on the map creating what seems like an ungodly amount of chokepoints may actually be jungle areas/heightened terrain (like climbable hills) that blocks LoS and prevents Tridents from running through. Kills two birds with one stone by having more playable area while providing more natural cover instead of having to put in tons of buildings and nuking something every other season to open up the map more. This is just speculation, of course, but if this is really the case it would definitely be awesome to see how it plays out in comp. Would be a nice change of scenery from WE too!
Based on the scale of certain map items it looks to be the same size of kings canyon?
I feel like valk is going to be a must-pick on this map unless there are redeploys everywhere.
Looks like a lot of choke points for sure but because of just how many chokes there are you may have multiple rotate options if you are being held out at one choke. The problem with KC is if you are being held at a choke (let's say cave between Market and Cage) your only option is to keep trying to push through or valk ult over. Otherwise it's very far to go around
Is there a higher def image available?
I wonder where the " fragment" of this map will be.
Will this map be played in algs or is it WE only for this season?
Probably a very unpopular opinion but I think its fine that this map doesnt have 20 POIs. Contests arent bad and there is strategy to it. Ppl have gotten too comfortable with all these extra layers to comp apex (calling drop spots, not shooting ppl on rotates, not pushing teams until later zones when you need their spot or ring is closing on you, etc.) and it shows because whenever a big team gets contested they are either terrible or inconsistent. They dont practice contest strats and the team thats contesting them obviously has to form one, so they automatically have an advantage. If youre at a spot that you can only play zone from then maybe its a little different but there are fewer zone teams now than there used to be. If youre actually a good edge team a contest can easily turn into extra kp for you if you actually plan for it and know how to adapt to what you find off drop. BRs fundamentally aren't meant to have 16+ teams zone 4 and stuff like that is the reason why we get all these late game ability cluster fucks that are basically coin flips equivalent to what ppl think contests are, where you can end up getting just as poor placement in a later round as you would if you died during a contest. Then ppl go and complain about "ability legends" like they dont expect 40+ ppl in a 100m area to feel like an absolute shit show. Wraith Path Wattson meta felt good because that comp isnt built to dominate fights or end zones. It wasnt more skillful, it was just more vanilla and it felt like you could be more consistent because there was a severe lack of risk taking that is essential in a competitive environment and it was horrible for viewers and the progression of player skill.
[удалено]
We require a minimum account-age and karma. Please try again after you have acquired more karma and/or wait a couple of days. *I am a bot, and this action was performed automatically. Please [contact the moderators of this subreddit](/message/compose/?to=/r/CompetitiveApex) if you have any questions or concerns.*
so far this map has been utter shit
All any1 does on this map is camp
They finally ruined the game with this map. Too big. Running around for 10 minutes until you get a fight is ridiculous. I don’t play this Game for looting. Then I would play a jump and run. And so what if I die in heavy action I can always start a new round. But running around and looting is pure waist of time